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free will was a mistake
kith is a terrible place to start a cult of asmodeus
Permalink Mark Unread

Carissa doesn't go to the front lines, she stays back in the fort and works during the days and flirts with adventurers until they let her look at their swords, in the evenings. Someone offered to teach her Fireball just in case, now that she has third-circle spells, but she's saving up for a Ring of Sustenance and then a headband and declined.

 

This means that she is defenseless when ambushed by a kind of demon she's never seen before that must have bypassed the wards somehow and bypassed the fort's guards somehow and honestly it probably wouldn't have even helped to have Fireball but it would've felt less stupid than standing against the wall and screaming.

 

And then she's somewhere else. Presumably the Boneyard? Only it's not really as described.

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The Boneyard is presumably not described as a bunch of coppiced trees, looking out into less cultivated forest in one direction and a field of potatoes in the other.

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It is not! She is confused about that! Did she - teleport? Spontaneously? That's not a thing. 

 

She stands there for a minute trying to calm down about being attacked by a demon in her study and maybe dead. Probably not dead. It would be easier to calm down if she were more sure, in either direction. 

Then she should - head off towards the potato field, if there's a field there are some farmers and she can ask them where she is.

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The farmer isn't out right now. It's cloudy, and while she's walking it starts raining pretty hard; she can make out a blurry farmhouse through the weather. Ten minutes of tromping through rain and potatoes sees her to it.

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She is pretty sure it doesn't rain in the Boneyard.

 

She knocks.

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Somebody calls back in an unfamiliar language and doesn't come to the door right away. The house is made of logs, the windows are shuttered, the roof is wood shingle, there's a couple of outbuildings and a big draft horse of a breed she doesn't recognize and what's probably a chicken coop.

Presently the occupant comes to the door; he's a big healthy-looking fellow, dark skinned and black haired. He says something that continues to be in an unfamiliar language.

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She has Tongues, she uses it in the evenings mostly, but - "Do you know any Taldane?"

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Foreign foreign foreign?

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Yeah, fine. She casts Tongues. Steps back and gestures at herself so as to hopefully be minimally scary. "Sorry," she says six seconds later. "I got here in some kind of magical accident and I don't know where I am."

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"...hoo boy," is his response. "Uh... yikes. This is... my farm... the round is called Snakeseye."

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"The...round?"

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"The round," he repeats, slowly and clearly. "That we're on."

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"I'm sorry. I don't know what that word means. It might be the translation spell. Is a round an...island? A county?"

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"Your translation spell," he repeats incredulously. "The round is the ball of rock flying through the sky. Snakeseye is a colony of Ivory."

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"We're on a floating island?" The other interpretation is that by 'round' he means planet but how would one of those be a colony of another, you couldn't possibly administer it -

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"It's not an island, this round doesn't have any big lakes."

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"Okay. Sorry. A big floating - rock. That is a colony of ...another place that is also a round? Or a place that is something else?"

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"Ivory is the name of the round and also the country."

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In the Elemental Plane of Air there are occasional floating rocks? Not that it makes a lot more sense for her to be in the Elemental Plane of Air than anywhere else but at least the physics is known to be the kind that would support this setup. 

"Are there any places that you know of that are not rounds, or on rounds?"

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"...ships," he says exasperatedly. "I guess once I read a reasonably diverting short story about a couple rounds crashing into each other and not being very round after that."

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- nod. "I...think I am very far from home. May I stay here until the storm passes? I can do mending, and light that doesn't burn any oil, and I could do horses to help in the fields, in the morning, if you have fields that need horses to work them."

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"You can... do horses? What, make them? It's enough work feeding this one, not worth it to get the fields plowed sooner. You can come in but don't make any sudden moves, all right, I don't know what-all you're like but I have a guess." He steps aside. "I'll find some old clothes that could use patches if you're offering."

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"Yeah, sure. You don't have to feed magic horses, they only last a little part of a day." She comes in. 

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"Oh, well, if they're magic," he says, rolling his eyes and shutting the door behind her. He gestures her into a wooden chair at the kitchen table. It thunders outside. He goes and rummages in a cupboard and comes up with a coat, frayed at the hem and torn at the elbow, and a pair of socks worn out at the heels.

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She casts Mending. It's a cantrip. She's supposed to do laundry and mending for her unit, laundry and mending and loyalty checks and she can use them for enchantment practice.

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He drops a needle and thread on the table too without looking very closely and turns back to what he was working on before, now - apparently he has a batch of cottage cheese in progress. The door opens and in comes a teenage boy, also dark but slighter. He lets himself in and drops a wet basket full of eggs on the table. "Who's this?" he asks.

"Didn't give her name. Might have, ah, skipped that step," mutters her host, like he's euphemizing something rude.

"Oh my."

"She said she'd do the mending while keeping out of the rain."

"All right, I did like that coat. Hey there, I'm Cachion, that's Dayr."

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"I'm Carissa." She would love to understand whatever the subtext is but she has only one Detect Thoughts unused and might need it more. She Mends the socks too.

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"Nice t- what did you just do to that sock?"

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"I Mended it. I'm a wizard. I have Tongues up, too, I got here in some kind of magical accident and I don't speak your language normally." She mends the other sock.

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Cachion stares. Dayr looks over his shoulder from his cheesing. "What's she done with it -"

"It's - look -"

Dayr looks.

"How'd you do that?"

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So they have never seen magic before. It's - weird that he thought nothing of it, earlier - he thought she was lying? Deluded? Why would you have no magic but delusions of magic, magic is really hard and doesn't seem at all like something you'd have delusions about if the real thing didn't exist -

"I am a wizard. In the land that I am from, called Cheliax, promising students are taught arcane magic, the art of bending the world to your will, and I am a very weak wizard by the standards of my people but I am one." She is not a very weak wizard by any standard in the world but she had been assuming that casting Tongues revealed a lower bound on her capabilities that was, in fact, pretty much the whole of her capabilities and if that's not the case she can maybe conceal most of them. "I take it there are no wizards here?"

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"You don't look that old," says Cachion.

"There are no wizards here," confirms Dayr, picking up a mended sock and squinting at it.

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"I'm twenty-five." Six years of school, six years of military service, then you can consider whether you're most of service in some other way. "What do you mean that I don't look old? Would you be less surprised I could do this if I looked old?"

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"- you said you weren't a very good wizard by the standards of your people," says Cachion.

"You don't look twenty-five to me," says Dayr.

"I was assuming they count by physical age," says Cachion, "and actually she's seven or eight - oh, or - are you not a very good wizard because you're in fact twenty five, made as a child and not very well specified for being a wizard -"

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"It has been twenty five years since the year that I was born and I do not understand what other things I might mean by that, that's how age is counted by all people where I am from."

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"Since you were born? What, do wizards grow baby people in cows?" says Dayr.

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"In cows? No, in, uh, women." Gesture. 

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"That's worse!" cries Dayr. "You can cast spells and you're supposed to grow people on top of that! What a waste!"

"Can you not be a wizard if you aren't born?" asks Cachion.

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"How do people here - start existing? Are you all constructs?"

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"...we're people," says Cachion. "People... make people? Like, Dayr made me, and Tashte made him but he's dead now..."

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"What steps does this involve. Do you - build them out of clay and then - well, you can't have a wizard animate it -"

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"...it doesn't involve a lot of steps," says Cachion.

"I mean, it does if you want it done right, I spent a while thinking you up," says Dayr. "But neither of us is going to make another one right here and now so you can watch."

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"Do you pray for people and then they just show up?"

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"See," says Dayr, "not knowing basic things like where people come from or what a round is is why I thought you were somebody's malicious pet project, before I saw the spell."

"It's not prayer," says Cachion. "It's just deciding how the person should be and - don't you make anyone either just to try it, though, you obviously don't know what you're doing."

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"It can be done accidentally just by being curious how it works?"

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"You won't do it by accident," says Cachion.

"A well-made person won't, who knows what somebody who was grown in a woman will have as a personal foible," says Dayr.

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"So in this world, people are made by - thinking them up - what sort of traits can you give them? Do they always have free will?"

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"...as opposed to what?" asks Cachion.

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"In my world, where people are born, they have free will, which makes them - disobedient, and foolish, and willful and proud and not very good instruments of our gods, generally."

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"...I don't think anybody's trying to make people who are instru-"

"Somebody's probably trying it somewhere," says Dayr.

"All right, someone's probably trying to make instruments of some sort of god, I guess, and we don't know how their state of the art is, but it's not usual to make people disobedient and foolish."

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"State of the art? Are some things harder to make your people be than other things?"

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"Not really, but you have to know what you're doing," says Cachion. "It's like how paintings got better after perspective was invented."

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She has no idea what that means. "I see. What are the laws around making people? Do you need permission from your government?"

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"This isn't a proleround," says Dayr. "You just can't be a shit about it. You don't have to run everybody by a board."

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"Do you - own the people you make? Do you assume responsibility for them?"

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"No, I don't own him," says Dayr. "If you're not good enough at making people who want to stick around you deserve to have them run off on you." Cachion pecks him on the cheek. "You can't make people who're going to - commit crimes, or who can't walk or are dying or really want you to eat them for dinner, none of that. There might be special laws if you want to make a child but nobody does that."

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"And probably no one would even think of making a person who can get pregnant with arbitrary people, since that is not a good way to make people at all. Can you make copies of yourself? Or copies of yourself with one thing changed?"

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"You can try," says Dayr. "But you have to have it all in mind, and can miss something."

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"Has anyone written a book, or does anyone offer a class, about how it works?"

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"There's books, yeah," says Dayr. "Maybe in cities there's classes."

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"Thank you. I promise I will not try to make any inadequate people and I will go learn about it before I try it at all. But I think that it is - very good, and I am very excited to learn of it."

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"Well, wizards are also very exciting," says Cachion.

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"Yes. Wizard magic is very useful. I might take apprentices. I just want to learn more about the world first."

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"The nearest real town on Snakeseye is Windtower," says Cachion, "they'll have books."

"Where are all you wizards from?" wonders Dayr.

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"My homeland is called Cheliax. It is a prosperous and beautiful country, in the service of Asmodeus, greatest of the gods, and it trains all its children who have the potential to be wizards."

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"It must be awful having to have everyone be children. Not just children! Babies!" says Dayr. "That much take up so much of everyone's time."

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"It used to, but now the church has daycares. I think it still takes a lot of time. I do not have any personally."

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"Any... time?" asks Cachion.

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"Any children. You conceive them by having sex in a particular way so if you avoid that they won't happen spontaneously or anything."

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"...you're not contagious, are you?" asks Dayr.

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"I do not expect that other people will start being able to have children if they were not made that way in the first place. And even if somehow it did I would only expect it to affect - do you have the concept of male and female, here -"

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"Yes. We're men but wouldn't want to introduce you to any women if you might be catching," says Dayr.

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"If you have a way to check I guess it'd be better to check but I would be surprised if it were - contagious. Some people in our world can't have children because the machinery has something wrong or they broke it and it doesn't grow back or anything."

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"I don't think there's a good way to check," says Cachion.

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"Well. I wouldn't worry about it. What's Windtower like?"

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"It's the main harbor on the round. Busy place, lots of stuff coming and going," Dayr says.

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"Harbor for - flying ships that fly between rounds?"

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"If you want to call it that."

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"What do people usually call it?"

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"Sailing."

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This feels like odd behavior from the translation spell but maybe that's to be expected when it's working in such an unfamiliar context. "I see. How do most people make a living, in the city?"

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"Trading for stuff, I imagine. In Windtower. In a real city they probably... drive carriages, run restaurants, that sort of thing."

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Nod. "And what gods are worshipped here?"

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"Oh, 'round here we're mostly Celebratory Animists. Some of the neighbor countries do the gods thing more but we've never gone," says Cachion.

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"What is a Celebratory Animist?"

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"I'm no missionary," says Dayr. "It's, oh, remembering to look at the world like it exists in its own right. And all its pieces. LIke, when I was making Cachion, I was thinking about what I wanted but also what the farm wanted, in a person to take over when I'm gone, and not just the whole farm but the chickens and the horse and the trees and the crops."

"It's 'Celebratory' because we split off from a kind of animism that didn't believe in holidays," clarifies Cachion. "About a lifetime back there was a schism."

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"Huh. Do you know what afterlife Celebratory Animists mostly get?"

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"The understanding is we melt back into the universe but it's not heretical to figure you get reincarnated when someone makes someone like you, some people try for that on purpose to get dead people back," says Cachion.

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"- I see."

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"I think that's silly," says Dayr, shaking his head. "If I tried making Tashte all over again that would be, well, for one thing what if someone beat me to it and he wasn't around to reincarnate, what then, I'd be expecting Tashte and have Cachion instead, not healthy. Sometimes I talk to him, usually when I'm chopping wood, but he could be anywhere by now."

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"Tashte is someone you know who died? Of old age?"

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"Tashte made me," Dayr says. "He was one of the first settlers on Snakeseye, came over from Wheatround to start the farm and made me to help out with it."

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Dissolved back into the universe. It's so - empty and pointless - "My condolences." She's going to have to reinvent scrying, so she can check if they're right and for some of them there's no afterlife - if they don't have scrying they wouldn't know for sure - it'd be so much easier if she at least had Locate Object or Clairvoyance but she doesn't, she's starting from nothing - damn it -

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"He lived a full life," says Dayr. "But thanks."

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She is distracted, now, trying to think how she can reinvent enough magic to do anything useful. Wizards on their own were rarely that impressive, in ancient times, it took people to learn from or make work for you - well, she could make some of herself but less upset about potentially dying in a magic explosion, speed it up that way -

She doesn't say anything for a little while.

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They look at each other, and at her. Cachion eventually puts away the socks and shrugs on the coat.

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She pulls herself together. "I am sorry to have inconvenienced you. My translation spell will stop working in a little while; is there anything else I should know before that happens?"

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"Uh - which way Windtower is, I guess. You go towards Mikeo's place, the blue farmhouse that way - from there you'll be able to see the road, once it's not raining - and you go to the road, turn left, keep going, when it's not obvious which fork is the main road follow the deeper wagon ruts," says Cachion.

"Since it's magic, not darning, can you fix stuff besides clothes?" wonders Dayr.

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"Yes. I need all the pieces and it takes a lot of time if things are badly damaged."

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With this information they can find her more stuff to fix. Gear for the horse, a wagon wheel, a knife with a bent tip.

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She will hang out and quietly mend things and cast Detect Thoughts when they're not looking and before Tongues runs out so she can find out whether there's anything important they're not saying.

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Cachion is thinking that he wishes she would go away so he and Dayr could have sex but it would be unkind to turn her out into the rain. He's considering, now that his coat is fixed, going out into the rain himself and visiting Mikeo and having sex with her instead, but it'd be a long walk and she has pigs so her place is going to be very muddy. Dayr is eating some of his cottage cheese, with herbs sprinkled on it, and thinking Tashte would have been fascinated by the magic but he's not himself sure what questions to ask.

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That's reassuringly not very threatening. They probably don't know how dangerous she is or isn't (she isn't) and are being sensible about the uncertainty. 

 

 

Tongues wears off. She listens for the rain to lessen and finishes the mending.

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The rain lasts another four hours. They give her dinner - potatoes and cottage cheese and a couple poached eggs - and send her on her way when the weather clears.

When she steps outside into the sunny day, it may be notable that there are two suns in the sky, one bigger than the other, and also a lot of moon-like things, perhaps other rounds, hanging overhead at assorted distances.

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She can't think how it'd work but she doesn't know a lot of astronomy or anything. She walks towards the house they said to walk towards, and then to the road from there, thinking.

 

Probably the first thing to do is to figure out whether Asmodeus is already aware of, and free to act in, this world. She assumes not. Why would you work through flawed free-willed people if you could instead make better ones? But she should check, and learn of all the local gods and figure out how not to be interfered with, and then she should make a suitable cleric of Asmodeus. She has cousins who are, so she thinks she'll be able to do it, once she understands how making people is done at all. And then - summon devils and ask for the situation to be brought to the attention of someone appropriate, presumably.

In the meantime she should get her story straight. She was created with an aptitude for spellcasting, seven or eight years ago - people must usually be made as teenagers - on a round a ways away from here, but her teacher died in a magic accident and she decided to explore a little before she figured out what to do next. She can mindread the first person she tells, see which parts don't go over quite right.

Is there night here? Are the suns at all inclined to set or anything?

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The suns move across the sky; so do the rounds. A new round rises.

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Well, that's really annoying. The ground is also going to be wet and sleeping on it is going to be unpleasant so she'll - put that off, walk for as long as she can stand it, hope the ground dries a little or she sees a decent place to sleep. Or reaches the city, but probably it's a long way.

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Eventually she's walking in a drier place where the storm didn't hit.

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Okay. She should try to sleep, then, in broad daylight - the Worldwound is like that sometimes, but there at least your fortress has walls and you have blankets -

- and in the morning when she has some spells prepared she can make faster progress to the city, talk to some more people and make sure her impression of this place is approximately right -

 

It takes a long time to fall asleep even though she's exhausted. She manages eventually.

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While she is sleeping someone attempts to make off with some of her belongings.

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Wow what the fuck she doesn't even have that many belongings, just what she's wearing, and she is absolutely prepared to kill someone over her spellbook. She - wishes she had a knife, if you don't have magic you should at least have a knife, she should have grabbed a sharp rock or something. Instead she kicks wildly at whoever touched her.

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The person dodges the kick, though not especially nimbly. She has a knife, and pulls it out.

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If she had Fireball then in a minute she would have a knife. As it stands, probably she should run. She does that.

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The thief chases her but not far. She's down just the notepad that was in her left pocket.

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Stupidstupidstupid to think probably no one'd bother her. She never really wanted combat magic. She wants it very badly right now. She wants the thief to be on fire, and also dead. She runs until she cannot run any farther and stops less out of a conscious decision than because her legs stop listening. She feels dizzy. Probably all the running. 

 

She needs to sleep in order to have magic. Until she has magic she can't talk to anybody to ask to sleep in their houses or anything. Once she has magic she can - once she has magic maybe it's worth the risk to try stuffing her lightning cantrip into a higher level slot - 

She is so lucky that the thief didn't think to slit her throat first, which is what they obviously should have done -

 

 

She's not going to get back to sleep. No magic today. She will have to spend it coming up with a plan. Probably no food, since she can't talk to anyone, probably no shelter, for the same reason....

Can you make a person who is you, except they speak the local language?

Probably she'll get it wrong. They said you have to know what you're doing, to not get it wrong. But - but right now there's no one to watch her back, no one to carry on if she fails, and she isn't really sure that with no ability to speak the local language she can arrange any kind of accommodations that could make tomorrow go any better than that. 

- probably first she should at least try finding somewhere to stay without speaking the local language. 

Are there any farmhouses around that look larger than the one where she was an imposition?

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That one over there looks pretty big, and is also made mostly of stone instead of wood. Somebody's out in the field right now, harvesting a crop of bright berries.

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She will limp over and look pathetic and see if she is offered accommodations. She does not expect this to work at all but as long as he doesn't randomly kill her she won't be worse off.

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The person in the field tries talking to her, and when this doesn't work directs her to the big house. At the door an old woman lets her in and also tries talking to her and when that doesn't work she calls a teenage boy and when he can't talk to her either they're all pretty confused.

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Yup! Sorry! 

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They sit her down by the fireplace and give her some day-old bread and confer amongst themselves.

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Probably it was in fact reasonable and not stupid to do this plan before trying the plan where she makes a person but they might murder her and that would suck. She eats her day-old bread and tries to look like she will not be any trouble. 

 

Probably people kill each other all the time, in a world where you can just make new ones as trivially as you'd like. There is no reason at all not to, if you don't immediately see anything they can do for you. 

She does Dancing Lights. Just makes them float in the air at eye level. See, that's kinda interesting, maybe worth not murdering her. 

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They are all very curious about the dancing lights! They watch them and go ooh and squint at her trying to figure out how she's doing it.

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If they murder her they can't just make a new one who can do this! 

(She said something and moved her hands when she cast the spell, but now that she's done so she can direct them with her thoughts.)

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There are apparently at least four people in the house on top of the one with the berries and now they are all here watching the lights go hither and thither.

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After a minute she catches the magic and casts the spell again. The lights can also come together in a vaguely humanoid form, look.

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They think this is highly entertaining. The teenager tries copying the gesture and the word and gets it wrong. The old woman bustles off and gets her a fruit-filled handpie.

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That doesn't seem like something you'd give to someone who you are planning to murder at all. 

She says thank you, though they won't understand her. 

She can keep doing the spell for a while as long as she keeps catching it when it ends.

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They are not infinitely entertained by it, but she has a rotation of the large group of people who live in this farmhouse throughout the day and somebody drags his knitting in so he can watch while he works on a poncho.

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It is not ideal to have a bunch more people knowing she has magic but it's better than being murdered in her sleep. When she gets tired she stops, folds her hands, doesn't do much of anything. 

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They are puzzled, trade guesses in their language, eventually somebody offers her an afghan and a pillow but it would seem they haven't a spare room.

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That's fine! She tries to express being very grateful.

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The old lady pats her on the knee. The house isn't quiet, but nobody rifles through her pockets while she sleeps.

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She doesn't sleep well, exactly, but eventually she has slept well enough.

She starts preparing spells. Still doesn't have any good combat spells but - she can get a horse, she can get Tongues a couple of times, she can detect thoughts. She doesn't see how to throw more power at the cantrip Jolt but it might be dangerous enough anyway, against random civilians.

She casts Detect Thoughts as soon as she's finished.

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Somebody is watching her prepare spells and wondering what language the book is in, it looks very fancy. There's somebody outside training a puppy who isn't thinking about her at all. Somebody in the kitchen kneading bread, wondering if she's an entertainer normally who got split up from her troupe and how she does the lights. Some people beyond that wall are having a foursome but only one of them is thinking about her.

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Okay. Safe, for now. 

She casts Tongues and turns to the person who is watching her prepare spells. "Thank you so much for the place to stay. I was sleeping outside when I was attacked by a robber with a knife and then I got lost."

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"I thought you couldn't talk Soskat," he says, puzzled and kind of suspicious.

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Sigh. She doesn't really want to go through this again but, well, here they are. "I have a spell for it but it only works for a little while. I didn't have it yesterday."

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"I told her you were a mage!" he says triumphantly. "I didn't know there were real ones but then you did magic, so I told her - and she said no such thing - and I said how many mages would you have to see, before you'd know they were real, huh, eleven or something, who ignores ten and is like 'ah yes' after eleven - and I was right."

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" - yeah, you were, good for you. Magic's hard, in lots of places I think they just haven't learned how to - make people who can do it. Even where I'm from most people can't."

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"How do you make somebody who can do it?"

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"I haven't done it yet personally but they have to be very clever, good at math and at visualizing things in space and at thinking ahead five steps and holding lots of things in your memory."

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"That doesn't sound that complicated..."

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These people are so powerful and the church of Asmodeus here will be so valuable. "Well, then I don't know why there aren't more wizards here. As far as I know that's all there is to it."

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"Maybe there's a secret your maker didn't explain to you," he says dubiously. "Maybe they were concentrating so hard on making you smart and mathy they weren't sure you'd do everything else they wanted? And they wanted to keep it to themselves?"

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"Hmmm, could be. I guess I won't know for sure until I try to do it myself. Or try to teach someone smart and mathy, maybe I should do that first. - maker's dead. Magic accident, about a year ago." She still has Detect Thoughts up so she can see how the cover story goes over.

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"...you're not going to have a magic accident and blow up our house, are you?"

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"No, no, absolutely not. Trying to invent new spells can be dangerous but I have never done it because I don't like doing dangerous things. Using existing spells is perfectly safe."

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"Okay..." He's kind of worried she's lying so they won't kick her out of the house, which they prefer not-blown-up, but he's not going to unilaterally kick her out on this suspicion. "What spells exist?"

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"Uh, I know the one for the lights, and one for flavoring food or warming it up or cooling it down, and I can clean clothes and mend things and make a magic horse to ride."

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"What kind of flavors?" he wonders. "What's magic about the horse? ...and how come you walked here?"

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"Didn't have a magic horse prepared. I have to set up my spells after getting a good night of sleep and I hadn't slept well for a couple of days so I was mostly out."

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"Oh. Did you sleep okay in the chair?"

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"Well enough, I guess. I was very tired."

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"We don't have a bed spare, we wound up making Haroly early and Janta's still alive."

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Right, that's the kind of thing that would make sense. "I understand. I probably want to go on, anyway, I was trying to reach Windtower."

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"Oh, you're nearly there, you can get there by the time you want lunch if a magic horse is like a normal one. Do you want breakfast? I can get you something nice if you'll mend things, otherwise it's just bread and berries but the berries're real fresh."

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"I would be happy to mend things in exchange for breakfast."

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Things to mend are various clothes and shoes and an axe and a chipped mug and a ripped book. Breakfast is bread and yogurt and berries and eggs fried with mushrooms and assorted vegetables and a couple little fish, smoked and dried.

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Her appetite is a bit off right now, but she tries to eat everything, she doesn't know when she'll eat next. She mends their clothes and shoes and axe and mug and book, which takes about an hour in total, by which time Tongues has worn off. She tries to mime 'grateful' and then head out.

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The farmers bid her a cheery goodbye! Presumably!

It's not raining now but there are some clouds she can see high in the sky, obscuring a sun, that might be descending.

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She should not hate this place. This place is good. It is better than Cheliax, which has no choice but to make people the old-fashioned way. Yes, this place has no reason at all to keep people alive if they're useless, since there's no cost at all to replacing them with better ones, but that is good. The important thing is that the world can be fixed, can be filled with people who don't have anything wrong with them and don't need to be dismantled into pieces once they're dead. 

It sucks for the people who are not like that, but - Asmodeus takes everyone. Even the most worthless ones, even if the reason why is not very clear to her and even if the usable pieces of you are very small, if you're very useless. Asmodeus will want her even if he has a billion better things. Especially if she gets him them that's not how it works. There's no reward except that billions of people who are already right and don't need fixing will exist. Which is enough. 

She makes her horse and rides for the city.

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Windtower fades into view as the farms get denser and eventually turn into town. There are towers, of a sort, just three and four stories tall, dominated by broad staircases up and down which people carry crates of things to the floating sailboat-things. The sailboat-things are fully enclosed capsules with sails sticking out all over them.

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Huh.

She has one more Tongues. She is not sure if these people use money.

Is there anything that looks like it might be an inn?

 

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There are buildings of about the right size and composition and stable-having-ness to be inns, several of them.

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She will cast Tongues and go up to one of them. "Hi. I am looking for a place to stay for a couple of days. I don't have money but I can do smokeless indoor lights -" a dancing light, this time moving with her hand so it looks like something she's holding - "and I can do carpentry and mending and things."

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"How d'you that?" asks the innkeeper, watching the light with her head swiveling left and right.

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"It's magic. Most people can't do it but my maker could and I can."

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"How come I never heard of it?"

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"I'm from pretty far away."

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"What sail'd you come in on?"

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"I didn't. I used magic."

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"What brings you to Snakeseye?"

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"I'm exploring the world. Only I got robbed on the side of the road, a day ago, so -" Empty hands, shrug.

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"Hunh. Well, you can mend some sheets and blankets and I can give you the littlest room."

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"Thank you very much. Also my language magic only works for about an hour a day, I'll understand you the rest of the time but I won't be able to answer."

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"Anything else you have to say, then?"

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"Is there a bookstore in town? And what are the local laws?"

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"There's a bookstore, it's got the yellow and red sign, two streets that way bear left. Only oddball law here is that we don't allow alcohol within Windtower, you get it out past the river or past the circle road depending which direction you're going before you crack a bottle. Everything else is your basic no assault no murder no sausage no armies with cancer no theft no arson sorts of things."

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Several of those make no sense but she is trying to seem less foreign than she is and the books might explain it. "Thank you. I will stay out of trouble." 

 

And she wants to get to the bookstore while she's still got Tongues so she heads out. 

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There's a red and yellow sign! And a lot of books.

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Tongues won't cover the books but she also has Comprehend Languages. At least she didn't get grabbed for this before the Worldwound tour, she'd have been utterly useless and it would probably have taken her a month even to learn that she's atrocious at learning foreign languages. 

She casts Comprehend Languages, goes into the bookshop. "Hi. I do book binding repair, do you have any work for me?"

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"Huh, do you bring your own materials?" asks the proprietor, a little old man.

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"Yes. Good as new or you don't have to pay me."

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"And how much do I pay you if it is as good as new?"

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"How much do you sell the books for?"

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"Depends on the book. They're all marked."

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"Half what they're listed at."

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He sucks his teeth a bit. "I can sell most of them damaged for that much, sooner or later."

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"A quarter?"

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"I'll try you on one for that and see if you're going to give me a hack job and argue about how good as new it is," he decides, and he shows her into a back room and fishes a book out of a box with a cracked spine and a scratch across the leather cover and a few pages creased like they were stepped on. "You don't look like you're carrying much, there."

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She pats her spellbook in her front pocket. "I have what I need. I'll call you when it's done?"

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"Trade secrets?" he asks.

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"Yes."

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He looks around, maybe assessing how much damage she could do if she started wrecking things instead of fixing them, and then goes back into the main shop without a quarrel.

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She mends the book. ...and then reads it, because why not. What is it about.

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It's a religious text! It includes various scripts and rituals for attempting communion with the souls of various things such as weather systems, fields, forests, wells, rivers, and animals. It has a reference chart of when all the major Celebratory Animist holidays are, though the timing is vague and counted by the senatorial sleep cycle on Central Ivory and the book is pretty sure your chickens will not mind if you are a bit early or late to give them holiday treats and of course if your town/round/household celebrates at a certain time it makes sense to celebrate with them.

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She's heard of druids but this seems entirely different than that. She - doesn't have spare paper to take notes anymore, stupid thief - tries to memorize as much of the rituals as possible - 

- and after about thirty minutes brings the book out front to the proprietor. "Is this all right?"

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"That was fast," he says, looking the book over, opening it, flipping through. "...wow. Are you planning to set up in Windtower? People don't knock over my displays and then trample the books often enough for me to have steady work for you." But he rummages in his till for a quarter of the book's list price.

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"I should hope not! No, I'm just passing through, but I was robbed two nights ago and I want to build some savings up before I leave. I can do what you do have."

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He can set her up with some more trampled and otherwise maltreated books.

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She will spend the rest of the day in his back room, mending them and then reading them. Are any of them about how making-people works?

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She fixes novels, poems, short stories, a text on gardening, a book of sailing knots, and, yes, Make Your Helpmate Right.

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How does she make her helpmate right.

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The book advises her to go to someone good at portraiture, give a description, iterate on a few sketches, and have an image to contemplate so you don't wind up realizing that actually that combination of individually attractive features isn't nice all together, or something. It recommends taking lots of time, and writing down everything that comes to mind about how she'd like her helpmate to be, and pretending she has ALREADY MADE this person JUST AROUND THE CORNER and seeing if she has a last minute panic over forgetting to include something. It reminds her that people drift over time, but they especially do so if their initial specifications are not very well thought out, or are in tension with each other - it's hard to make someone both very tidy and completely unbothered by you being a slob and also have that person eager to do lots of things besides clean up after you which would compete with that for time, because inevitably they're going to have the thought "I'd have more time to paint if you weren't leaving your dishes everywhere" or "I guess you can't reasonably complain if I don't do the dishes either, it isn't like you do them", so you should pick at most two of those traits. Here is a list of disabilities that you should have in mind to not include because if you don't have that in mind they may be filled in at random; any space you don't specify will be filled in at random.

People liking singing and sex is technically optional but they are both free ways to pass the time so probably unless for some reason you can't abide them yourself you will want them included (though if you're part of a long line of people denied these harmless amusements you could take the opportunity to break the cycle). This, like all other things you mean them to spend their time on, you will want to trouble to make them good at. It is easier to make someone good at something if you understand how the skill works. You don't have to be good at it, but you should be able to distinguish good and bad results and have an idea of how you'd learn it if you were going to. Languages are pretty easy to add but if you're not making your person very smart they will soon get rusty at ones they don't use.

Your person will not by default start with fake memories - this is understood to be correct, it's bad to be delusional - but will also not by default start with any particular opinions about the situation they are in, or you, or being naked, and if you let those fill in at random you are likely to get "startled, embarrassed, possibly resentful", and you probably instead want "calm, delighted to meet you, kind of turned on" or something like that. You cannot copy a personality outright by reference to a person; you have to actually describe the personality, in your mind or on paper, and if you are wrong about exactly what traits underly what you like about yourself or whoever else you feel moved to copy, it won't turn out how you hope. You can sort of mentally prioritize, so if you think that your preexisting friend is polite because they care about people and actually they are polite because they fall back on having predetermined scripts for how to behave, you can kind of try harder on "polite" than on "cares about people" and get "polite" with a random but consonant-with-the-rest-of-the-personality-selectors underlying reason. Or the other way around, and possibly get someone brusque and awkward but caring.

There's an entire chapter about sexual compatibility and making sure your person isn't jealous of whoever else you're sleeping with. There's a bit about having compatible aesthetic tastes, which assumes you're going to be singing duets all day, and about how to make sure they have the repertoire you have in mind. There is a section on how much you can given current understandings successfully max out various desirable traits ranging from general strength and stamina (this doesn't seem to exceed what you'd expect from a swordfighter type of the caliber palling around with third- or fourth-level casters, though it does outdo random Golarion peasants) to how little sleep they need (this book pegs it at four hours; some people can manage on less but this must rely on some other factor that isn't yet understood).

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Huh. Okay. 

- of course everybody mostly makes people to have sex with, how unsurprising. She feels substantially reassured, because probably if people can make people to have sex with then they're not particularly going to bother strangers about it.

She thinks that the ideal cleric of Asmodeus wouldn't want to have sex, here on this planet where it's not necessary to make more clerics of Asmodeus. They would also not enjoy singing. They would enjoy - research, probably, because they need to figure out agricultural productivity so they don't all have to spend most of their time farming, and prayer, and learning and obeying the will of Asmodeus. And growing in their own capabilities so as to be better be of service. And they'd be relatively easy to get along with, so long as that didn't contradict the will of Asmodeus - it doesn't do any good to have a group of people who are constantly having internal drama - 

She needs to buy a replacement notepad, so she can take notes on all this. 

She casts her second Tongues of the day and piles up all the books and carries them out to the proprietor. 

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He looks them over, whistles, pays her for the work.

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"Can you point me to a stationery store?"

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"Letters to write? Down the way," he points, "next to the place with the pig on a spit out front."

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That reminds her that she is hungry. Whatever. It won't kill her. Ink and paper first, and then she can look for a place that appears to be serving food.

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The stationery store will sell her ink and paper. The place next door has a whole pig on a spit and carves bits of it off for the patrons to be formed into sandwiches.

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Sure, sounds good. She wonders whether you can make animals or just people. ...also whether the people have to be humans. Maybe she should really be trying to make a devil, here?

 

 

She hurries back to the inn before the spell wears off and asks how much the smallest room will be if she can actually pay with money, she made a little today.

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She can afford the room and all-she-can-eat bread and gruel and soup for a few days with that much.

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She doesn't have a great way to earn more, and she might want to buy a book on person-making, she probably can't get away with sitting in the back room reading them if she's not mending them. She'll go with cleaning and mending like she promised she would, and buy food separately when she can afford it.  

She thinks about her person, while she cleans. They'll speak the language, so she won't have to burn all her spell slots on that. They'll be happy when they learn about Hell, instead of scared and sad and flinchy about it - and they can just start out knowing, actually - 

- it's probably reasonable to make them like her, since they'll have to work together, but it can be only-if-it-doesn't-contradict-anything-else, in case liking her makes it harder to serve Asmodeus since Asmodeus doesn't care about her, or something. She still doesn't quite understand how it all works. 

Maybe the thing you actually want to do is make someone better than you at making-people. But it seems hard to make people better than you at things you don't fully understand, so that's not much of a solution. 

 

When she has cleaned the place she retreats to her room and takes notes by her dancing lights until she's tired enough to sleep.

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The curtains are good and thick so she can have darkness to sleep by even in the constant shifting day. (Actually, when she wakes up, it's sunless and dark for about twenty minutes.)

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She should not hate this place, that's just incorrect, this place is better than home. 

 

Are there any other bookstores? Is there a temple to something other than the worship of gardens and rainstorms and birds?

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There is only one bookstore in Windtower. There are two temples, one for the dominant gardens/rainstorms/birds thing (it's currently decorated for Fish Festival and some people have strings of paper fish trailing from their sleeves) and one small shrine for the minority non-Celebratory animists which is very severely architected and not decorated at all, fishily or otherwise.

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Normally it is forbidden to go to a place of worship dedicated to a lesser god but, well, no one can punish her for it here, and she will presumably be punished for it when she dies but it has never seemed to her like there's a lot of point in trying to reduce punishment when you die, it will take however long it takes to find whatever bits of her are worthy and it's worth encouraging them to grow, of course, to constitute as much of her as possible, but it doesn't really matter how much cruft there is on top, or at least she can't see how it would. 

 

She casts Tongues and walks in.

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The little shrine is being swept by an old woman in a gray robe. "Welcome," she says when Carissa walks in. There are some more people, mostly old, kneeling on the floor at various low tables. Most of the little tables are vacant.

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She nods to the woman. Are there holy texts or anything? 

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There are calligraphic scrolls on the walls. Nobody's reading a book and if there are any they're not prominently shelved.

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She does Comprehend Languages, tries to read the scrolls.

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They are hard to read but say things like The round under me and The suns above and The water of life and The warm hearth.

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Okay. 

She leaves without even pretending to pray.

What kind of pathetic god recycles or maybe dissolves your soul when you die and doesn't grant anyone any spells. And can't have much competition, or it would be losing. 

 

 

She goes back to the bookstore, this time to browse. Are there any other books about making the perfect person?

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There are! There are copies of Your Successor and Person Pitfalls! and Who? (Will Care For Me When I Am Old) and Person Preparatory Steps.

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Can she afford Person Preparatory Steps.

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She can!

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Oh good. She'll take that one and then go sit outside somewhere to read. With her back to a wall. Looking out for thieves.

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Person Preparatory Steps consists mostly of checklists and sidebars about checklist items and some blank sections prefaced by questions to write your own answers out. You're supposed to fill it out and it advertises that you will not miss anything important if you complete the whole book and then have it firmly in mind while making your person.

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Oh good that's a really useful thing to have. She will get started on filling out checklists for the person worthy of being a cleric of Asmodeus who Asmodeus will hopefully then choose and then figuring out how to use this place will be in more suitable hands.

She doesn't care what they look like. Maybe they can look exactly like her? Sort of inconvenient to tell them apart. Exactly like her but with black hair. She'll do a sketch next time she can see her reflection. 

The person worthy of Asmodeus is not interested in sex though they're not, like, averse to it, if it's strategically useful.

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What does the person like to eat? Do they have any cute little habits? What is their favorite chore? What are they good at? Describe their style of being good at those things. What languages do they speak? What would they do if their original lifestyle were no longer feasible for some reason? Who do they know and love? Describe the way they will want to relate to those people. Check every box on this list to make sure they will not have any of these weird problems random people have. What is their name? What do they do in their spare time? How would you imagine them reacting in these 50 everyday scenarios (lover's quarrel, being cheated at the market, someone offering them ground pork, loved one not home when expected, prolonged snow-in, low on food, they get ill, a loved one gets ill...)

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The person values their food being nutritionally balanced and readily available. They - if you don't come up with anything it fills it in with something random - have a cute habit of reciting from the Asmodean holy books when they're nervous. Their favorite chore is....creating water? They are good at research and at winning people over in conversation and at serving Asmodeus. They're good at research by...having a good memory, and being able to notice subtle conceptual connections between things, and having good orderly habits of mind for believing things, and enjoying writing up and explaining the things that they learned. (Should they not enjoy it? But the human motivation system runs on enjoyment and probably it's hard to make a person who doesn't use it at all and it doesn't seem actively bad). They're good at winning people over because they're good at - understanding other people and picking up on nuances of how their arguments are going over and knowing the right thing to say and truly, deeply, appreciating Asmodeus's aims, so intensely that people believe it from how they believe it. They are good at serving Asmodeus because they don't - get defensive or self-important or obsessed with human things they want more than they want to serve Asmodeus. They don't have free will. They don't get sad or reluctant about hurting other people when it's necessary, though they don't do it gratuitously.

That's a negative, not a positive description of what being good at serving Asmodeus is. 

She puzzles on that for a while. She's met some devils and they don't seem much better than her at - wanting to fix the world, wanting to serve Asmodeus - which makes her worry that she's missing something...

They understand Asmodeus. They understand his anger at how the good things in the world were replaced with worthless stupid disobedient things. They want to fix it for him. They want the world to be full of people who aren't broken.

Languages: Taldane, Infernal, the local one.

If their original lifestyle were -

- well, if Asmodeus doesn't choose the cleric, then they should want to help her figure out what went wrong. And....until chosen by Asmodeus the person should be inclined to listen to her about their goals, since the person should assume that Carissa may have fucked up at making them and knows better than them what Asmodeus wants. Once Asmodeus chooses them they'll have proof that actually the person knows better than Carissa but until then, it's important to have a contingency plan for if she makes a mistake and the person is horribly wrong.

Who do they know? Carissa. Who do they love? Asmodeus. They want to help Carissa fix the entire universe of its free will problem. They want to worship Asmodeus and be an instrument of His will. 

She checks boxes.

What is their name. Uh, Asmodia. It's a common girl's name.

What do they do in their spare time? Their duty.

She goes through scenarios.

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She can finish the whole book in a day if she insists but it recommends going over it a bunch of times because your person will still be there if you make a mistake or change your mind.

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Yeah, that makes sense. 

 

She doesn't think she'll change her mind. The only other obvious thing to try is talking to a devil first and she doesn't have summoning outsiders in her spellbook. She could try to derive it off Mount but this stands a chance of getting her killed. It'll be a safer chance to take once she has allies. And - it's not that big a deal if Asmodia comes out wrong. She'll be kinda disappointing and Carissa might have to kill her in the worst case and then maybe she'll dissolve, if that's really how it works here, which is horrifying but not worse than never having existed at all.

It will save a lot of time if she gets this right on the first try, though.

She buys dinner, and goes back to the inn, and cleans it, and rereads the book of checklists, and eventually goes to sleep.

In the morning she wakes up and slaps herself in the face. ...clothes. She forgot clothes. She should go look into how expensive it'll be to buy her person clothes.

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Pretty expensive!

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Figures. 

...how about a knife?

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Also pretty expensive but the blacksmith has heard she can fix things and will take some of that.

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Great. She's not going to pretend here that she's doing it nonmagically - it'll be really blatant, with metal. Does he have enough work for her that she can also make money for clothes?

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"Depends, what happens if something isn't very good to begin with, can you fix that?"

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"Not usually."

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"If it's got to be fixed from broken and not fixed from slapdash I don't have that much. You probably want to be in, like, a real city. Ivory maybe."

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"Do you buy passage on the ships?"

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"Yeah. There's usually one bound for Ivory around any given time."

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"Thank you. I'll think about it."

 

She should probably do it. Get perspective on this world from more angles. But everything feels so fragile, while she's here alone, as the only person who knows that better than this is possible. 

She cobbles together a holster for her knife. Goes and asks about the cost of passage to Ivory.

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She can pay her passage in scutwork if she wants, but can't afford to buy passage where she doesn't work during the trip.

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Sure. Fine. How long is the trip?

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About two weeks, with a stop in the middle on another round.

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Ugh.

 

It's probably worth waiting two weeks to have more context and do this right but she doesn't feel like it. She wants someone to talk to. Not that they'll be friends. 

She agrees to do scutwork for the passage. 

She reviews her checklists in the evenings. Grows to hate them. Adds to Asmodia's traits that she enjoys repetitive boring work so long as it advances the cause.

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The sail to Ivory leaves in the middle of her sleep shift; she may sleep aboard so she doesn't miss it.

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Sure, she'll do that.

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They have her peeling and chopping vegetables and scrubbing dishes the whole way there. Also, there's no gravity.

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An Unseen Servant can do that. This is not really more efficient than doing it herself but it makes her feel better, and it does free her up to reread her checklists.

(Also, that's kind of cool.)

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They're all very impressed with the Unseen Servant! Can she teach them to do that? Would she like to stay aboard the Golden Hawk?

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No, she would not! She could in theory teach them to do that but usually people are custom-made for it, it takes about two years to pick up otherwise.

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Well, how do you make people for it?

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She hasn't done it herself and there might be a trick to it she doesn't know but they should be very smart, good at visualizing things in their head and at math and at holding lots of things in working memory at once, and they should know some spells, this one's called Unseen Servant, though they'll have to make a spellbook to use them. 

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The crew write that down. What are some other spells called?

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Mage Armor, Feather Fall, Fly, Summon Devil, Prestidigitation, Dancing Lights...

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What's a devil?

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Where she's from people get an afterlife when they die. It's called Hell. Devils are the people who live there and also a thing that you can turn into, there, over time.

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Huh. And then you can summon them? Will she do it now so they can see? She can have a wake off kitchen work for it.

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She does not have the spell, copying spells into your spellbook takes expensive ink and she only has a handful and it doesn't include that one.

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Huh. What kind of expensive ink?

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It needs to be very highly concentrated and very well-filtered for impurities and really - lasting. You're supposed to test if ink is spellbook quality by daubing the slightest bit on your finger and if you can rub it out with enough determined rubbing then it's not high quality enough.

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Gosh. Anything else they need to know to make their next shipmate a wizard?

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She is actually really curious whether that'll work. "Wizards can invent more spells but they've got to be really smart even for wizards, to do that."

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What kinds of smart?

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Seeing how magic ought to fit together is like - being able to visualize a big thousand-piece puzzle when you can only see three or four pieces at a time?

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Gosh! Okay. They'll mull that over. Fortunately it should already go pretty well with the new crewmate they're working on.

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Ooooh, what else are they putting in?

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She can see their notes if she wants. They're doing it collaboratively, they want new people to get along with everybody on the ship. Captain gets to actually make them. They have drawn a lovely teenage girl with curly hair and freckles and an impish smile - the drawing is in black and white but someone tells Carissa she's going to be a redhead - and her name's going to be Trauni and apparently she'll be a wizard! They're setting her up for navigation, their navigator's getting old and wants to retire with one of the riggers to a colony round and do dockside shipping logistics, so they were already working on puzzle-y type intelligence and they can throw in wizarding, see if it works, make another navigator if wizarding takes up a lot of Trauni's time.

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That makes sense. She admires the picture. She's really curious if the wizarding will work, someone pointed out the other day that really if it's that easy lots of people should have it and maybe there's something her maker didn't tell her about how it's done, and ever since then she's wondered but she wasn't going to make someone just to check.

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Well, they're going to make Trauni anyway and if she can't wizard no harm done! They do a big circuit through Ivory colonies and she can stop by Twiceharbor in a few months to see Trauni, if she wants.

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Sure!

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They will have her do some magic in addition to kitchen work for the rest of the trip, so they can see how it's done and have a better shot at making Trauni good at it (and because it seems like a good idea to mend rope instead of having to buy new rope).

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Sure. They won't be able to see much more than her waving her hands and saying incantations but she can try to describe what it looks like to Detect Magic, too.

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Eventually they get to their midway stop, pick up a shipmate they put off there last time to let him recover from a broken leg, haul cargo around. Can her veggie-chopping magic person haul crates?

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Not really; it can only lift about twenty pounds or drag a hundred. She can help with the crates herself.

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She is noticeably weaker than all these people; they put her back on kitchen duty after a bit. The ship is parked above where gravity starts so it's still floaty kitchen duty.

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It's actually kind of weird that they are able to stay in good shape if they're always floaty; she feels like she's losing physical conditioning already. And admittedly didn't have much to start with because she's a wizard. She will hang out in the kitchen. 

 

She is homesick. She is aware that this is stupid but even though this place is objectively better than home it's objectively better kind of the way Hell is objectively better? It's less livable for broken humans, which is directly related to how it is good.

Everybody else seems fine, aside from being weirdly cheery about how they will dissolve into nothingness or be reused. Maybe being reused isn't any worse than being stripped away to your useful core and people are just fine with whatever they were brought up to expect, but it feels so much more tragic. Everything good about Carissa will last forever. These people hope that maybe someone kind of like them will exist someday and the same soul will be stapled to them when they do.

She adds that Asmodia should like this place, should see it as good and full of potential, and should want to make sure that its people do not dissolve.

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The ship collects more crates and passengers and makes for Ivory.

Ivory, she can see as they sail toward it, is half ocean, full of rivers.

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Maybe when she has made a research team one of them can figure out whether the way things work here has any interesting implications about the laws of the universe or which plane they're in or something like that.

Asmodia doesn't need that skillset in particular.

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She gets quizzed about wizardry, and gets better at working in the zero-gravity kitchen, and they land at Twiceharbor, which indeed has both sail-towers and a marina, and set her off.

The city of Twiceharbor is urban; the buildings don't get up to zero-gravity height except for the ones that have docks, but there's lots of them and they're close together. It covers a good few percent of the round all by itself.

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Churches to anything other than the rainstorms/birds thing? Bookstores? Blacksmiths?

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She can find, beyond all the animist shrines, a Temple to All-Seeing Yrond, a Church of the Nine, and a Monastery of Universal Prayer. There are bookstores, there are blacksmiths.

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She wants to know more about how those gods handle the afterlife situation, and she wants to make enough money to buy a second set of clothes, and she wants to get a different making-people book and confirm it lines up more or less with the advice in her existing making-people book.

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All-Seeing Yrond is understood to gather up the essence of each dying person and allow it into a world of eternal joy and reunion. The Nine, incompatibly, are supposed to divvy up all the souls between them - farmers, soldiers, craftspeople, thinkers, artists, sailors, laborers, "fodder", and "strays" each have separate destinations, though sometimes they are said to have points of overlap. The Monastery of Universal Prayer is agnostic on the question but assumes that since prayer might help no matter what the deal is you might want to pay people to pray for you a lot and that's what they do.

The blacksmiths have things to mend. The bookstores have books, in a wider selection than Windtower. She can get a copy of The Greatest Project or New Generations or Population in Practice.

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The Greatest Project sounds promising. 

 

She needs scrying so badly. It's not just that she can check the afterlife question; she could also scry people in Cheliax and communicate with them. Probably it'll make sense to make a less risk-averse copy well suited to dangerous magical research. Or maybe you can make people who already know spells, in which case this will be trivial and also she'll swiftly be useless (and what happens when she dies? Doesn't matter, she should try to do her duty anyway.)

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The Greatest Project wants her to think about how all of her traits are because of how she was made, isn't that really something? Wow! Has she ever looked at her own notes from her maker? Talked to them about how they were thinking about it at the time? It's really instructive. Anyway, when getting ready to make your own person you want to think carefully about how all the parts of a personality, such as your own, interlock and support or pull on each other. You want a mutually supportive personality instead of one that will be under tension and juke unpredictably when faced with real life. Here are some case studies. Getting the right physical shape isn't hard, but often people want someone who is capable and independent but submissive and obedient, and that's hard! It's not impossible but you won't land on it by chance. You need to get really deep into all the moving parts and think how the gears might lock up. Here is some information about how people drift when they're allowed to start as very small children, even babies! Boy do those end up all over the place! Let's think about why that might work that way and what implications it has for making adults like normal.

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The part about personalities that - stick - makes sense. She thinks not having free will helps with that? But in case it doesn't help enough she tries to pull together why the parts of Asmodia - come from underlying traits, instead of just being all of the most useful traits for a person to have. 

 

Maybe Asmodia - derives satisfaction from intellectual things, not physical ones; her state and the state of the world are interesting information, and useful, they're how she'll shape the world, but they're not intrinsically motivating the way that service to Asmodeus and better understanding of Asmodeus and progress towards a perfected world are interesting. That's why she doesn't care about food or sex except instrumentally; the things that speak to her soul are bigger. But - there's an obvious failure mode here, she's met people who fell into it, caught in an endless cycle of apparent insight and epiphany, never really accomplishing anything, so - 

She chews over it for a while. She wishes she could talk to an actual priest. Carissa is mostly devoted to Asmodeus because otherwise she will get crushed like a bug - or, apparently, dissolve and cease existing - and this is not a threatening state of affairs. Asmodeus knows that humans are weak and pathetic. Asmodeus will use the bits he can no matter how contemptible he considers her motives - but it doesn't seem quite right for being a priest of his. 

 

Maybe Asmodia feels, sometimes, when she's accomplished something really meaningful for her cause, a glimpse of what a valuable life is like, what Asmodeus cares about, and she's driven by that, by wanting to serve it and hoping to feel a bit more of it. Is that the right kind of underlying personality? It feels - closer. It's not a grab-bag of traits. 

 

She reads the books and tries to make money faster than she spends it so she can save up for clothes.

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She doesn't have much trouble getting money; she has rare skills and in a big city lots of people have things they want magically fixed once word gets around. She does get a lot of questions about how wizards are made, though. She has an outfit's worth in a week of concerted work even accounting for the price of her inn.

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She tells anyone who asks what she knows about how to make wizards, with the caveat that she hasn't done it and doesn't know if her instructions suffice. If it works will mean she has less of an advantage but she knows a lot more spells than she tells them about and she wants to know whether making people who know spells well enough to write them in a spellbook works. If it does it might make sense to see if she can make an extraordinarily powerful wizard with Gate who can get home from here.

 

Once she has saved up for enough money for a pair of clothes in her size she buys them. Can she pay for access to a mirror so she can visualize herself properly?

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Yep, she can look in a mirror in a clothing store.

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She has it all on a notebook pad in shorthand so she can hold it in her mind. None of these common human problems, looks like Carissa except with darker hair - and about five years younger, so she'll have as long a life as possible without the heightened risk of changing personality over time. No free will, that part is very important. Devoted to Asmodeus, and to the cause of building a better world where people do valuable things and prefer to do valuable things and enjoy and draw strength from doing valuable things, unlike this world where most humans care about and obsess over and squander themselves on things that don't matter unless forced or threatened into doing the valuable ones instead. Very high wisdom. Good at research, good at understanding people, easy to work with, ruthless but not sadistic, patient and tolerant of repetitive tasks, as long as they achieve a larger goal. Only pragmatic sorts of preferences about food and clothes and environs and so on. Waking up already aware of why Carissa made her, and glad to be made, and inclined to immediately inventory herself and offer her best guess about whether it worked. 

She leaves the clothing store and heads back to her rooms and -

- tries to will Asmodia into existence, just like that.

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There's Asmodia.

She stands there, inert, staring straight ahead.

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" - uh, hello?" Languages were on her checklist -

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Asmodia does not discernibly react.

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"I'm going to try to read your mind. I'll stop once I figure out why you're nonresponsive, or you can stop me by, uh, responding."

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She does not respond.

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Detect Thoughts?

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She's not having any thoughts.

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Probably you can't make people without free will. 

It's possible something else is wrong. It's possible that Carissa is bad at making people since she wasn't herself made. It's possible that she forgot something important even though she was very thorough and the books seemed to think they were comprehensive and didn't even mention this as a potential failure mode. 

But probably you can't make people without free will. At least not naively, not without knowing what is supposed to go where free will is.

She pinches Asmodia, to see if she has any reaction.

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Nope.

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Well, now she has a mess on her hands. If she tells people about this they'll probably be really mad at her, maybe it's illegal, making people so badly they're not people at all, and certainly she'll be under more suspicion - she could leave town but the trip was not pleasant at all and she doesn't want to make it again and she wanted to learn whether any of the people planning to make wizards succeeded -

She takes Asmodia's hand. Does Asmodia walk or is that too hard when you're a not-fully-made person.

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Asmodia does not walk exactly but will rebalance if tugged.

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She should figure out what she's going to do but actually instead she's going to take a couple of minutes to be full of despair.

 

 

 

She can, of course, still do this. This is still a very valuable resource. Even if all it can make is healthy young people with an aptitude for wizardry but no starting spells it's a valuable resource. 

 

But - but the thing she had been looking forward to was making people who weren't broken. Who weren't mostly stupid stuff that'd need scraping away. Who didn't do things like waste time for no reason, become obsessed with themselves at the expense of things that really matter - didn't sit in their room crying because something didn't go their way -

She can make people who are more productive and more easily managed than Chelish people but she can't make a different kind of people who Asmodeus doesn't need to remake.

 

 

That's very melodramatic. She can't do it yet. The first naive try didn't work. She doesn't even know for sure that that was the problem.

 

 

She lies there for a while. She decides what to do.

She should try again. Without the free will part. She needs to know whether that's the problem. If this time works, then she will have a co-conspirator, and it'll be easier to figure out what to do next, and all won't be lost even if she is arrested and executed or something. If this time doesn't work then she has to hide or fess up to or flee before discovery of two bodies. ...she'll just flee, she thinks. Leave the room locked and get on the next ship out. She won't be able to come back to this city but there are lots and lots of rounds, and she hates the ships but that doesn't matter.

So there is nothing to lose. She wants Asmodia. Looks like -  looks exactly like the one standing there, the looks part came out fine. Doesn't have the long list of things people sometimes have wrong with them for no reason. Devoted to Asmodeus, to the cause of building a better world where people do valuable things and prefer to do valuable things and enjoy and draw strength from doing valuable things, unlike this world where most humans care about and obsess over and squander themselves on things that don't matter unless forced or threatened into doing the valuable ones instead. Very high wisdom. Good at research, good at understanding people, easy to work with, ruthless but not sadistic, patient and tolerant of repetitive tasks, as long as they achieve a larger goal. Only pragmatic sorts of preferences about food and clothes and environs and so on.

Waking up already aware of why Carissa made her, and glad to be made, and inclined to immediately inventory herself and offer her best guess about whether it worked. 

HAS THOUGHTS. That part is very important. HAS ALL NORMAL HUMAN COMPETENCIES SUCH AS THINKING AND ACTING.

And she tries again.

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Asmodia II appears. She blinks. She collects her clothes, looking thoughtful, and puts them on.

"The real test of whether I've come out all right," she says conversationally, "is of course whether our lord thinks so, so the first order of business is going to be hours of prayer unless there's some immediate matter you didn't orient me to... like that," she says, glancing at Asmodia I. "And for future reference I think you could have stood to make me with more local common knowledge, or did you attempt that and it didn't come through?"

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She feels a rush of relief so strong she nearly starts crying, which would be embarrassing. "No, I didn't, I'm sorry. Next one, I guess. - uh, what happened with her is I tried you without free will and it seems like that cannot be done, at least - not naively, not the way I tried it. Our lord - might be able to explain better what it is - let me know if you need anything -"

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"Perhaps without free will we... wait, until filled with the will of our lord," she says, "and he hasn't taken her up, possibly because she can't pray to attract attention. I don't need anything right now but if He doesn't want her we will need to be rid of her in some way."

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" -  that makes sense." It's really nice to have someone else around who has more sense than her about this kind of thing. It's really really really nice not to be alone. And maybe once Asmodeus notices them He'll be able to use Asmodia 1 after all, which is a relief - kind of surprisingly so. She'd planned her for so long that it hurts for her to be here, now, and apparently empty. And if people without free will work fine after all...and she was having that whole crisis about it, how idiotic. It is very obviously a consequence of her not having enough faith in Asmodeus and Asmodia will be so much better at that. "If He doesn't want her I can figure something out."

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"I think in the future we should look different. If I'm recognized as you, or as her, it may affect my reception if it was unlawful for you to have made her."

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She's so smart and Carissa has so many feelings about this, all of which Asmodia would think are dumb because that is how she was designed, to be better than Carissa at the task ahead of them. She nods. Writes it down. Local knowledge, varied appearances.

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"And I don't think there was any reason not to try to make me a wizard. People do both. I think that's it for a first pass of critique. I'll pray now but of course you must interrupt me if anything more important comes up." A small, purely social smile, and she goes and finds the most suitable place in the hotel room to kneel.

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Carissa is in love.

 

Maybe she should mostly make people who are not distracted by dumb human things and make, like, one, who is, since she can't change herself and in hindsight has spent the last several months incredibly lonely. 

She reads through her books and takes notes and - now that the whole world isn't lost if she makes a mistake - starts sketching out some magic research. - it turns out she has also missed magic research really badly. It feels like coming alive, a little bit, to get back to work on it.

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Asmodia I eventually pees on the floor.

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She can use magic to clean that up.

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Asmodia II is deep in prayer and does not appear to notice any of this.

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Because Asmodia II is wonderful. Carissa is a proud parent. Of her second child. The first one is admittedly not her best work. She hopes Asmodia II is right and Asmodeus can still use Asmodia 1 somehow. 

She goes back to spell research.

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Eventually Asmodia II says, "Did you try praying?"

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"A little bit. Do you want me to try too, in case that's louder or anything?"

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"Yes."

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Then she will try to lose herself in - devotion, the burning desire to fix the world and make people worthy of Asmodeus in it - as loudly as she possibly can.

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Eventually Asmodia II hmmms and asks Carissa to go get them something to eat and try to figure out if it was illegal to make Asmodia I (or for that matter Asmodia II herself, because Asmodia II did not begin with knowledge of how much due diligence Carissa did).

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"You're legal. I will try to figure out about her."

 

She goes out and buys dinner and goes to the most sensible of the bookstore proprietors she was briefly employed by. "I made a mistake and I need advice."

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"What kind of mistake?"

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"I made a person that should've been allowed, healthy and wanted to be alive and competent and everything, but I tried to give her a trait that some people had back where I'm from, a kind of - fixedness, they change less than other people over time, we call it not having free will, and I must've done it really wrong because she's not there. Doesn't talk doesn't answer doesn't move can't walk. I pinched her a bit to see if she would pull away from pain and nothing happened."

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"...people where you're from sometimes don't have free will?"

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"Yeah. It used to be more common than it is now. I know it is possible only there must be a trick to it - there's nobody there, it's like when you try to Stone To Flesh a statue."

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"Try to what?"

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"Magic can be used to similar effect, if you make something that is not a person shaped like a person with a spell that changes the form of things but not the mind."

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"Hm. I suppose you could give her to Universal Prayer and see if they can do anything for her. Making a deathly erroneous person is illegal and not eating or drinking will kill her sooner or later, but I think a judge would understand it was a mistake, and presumably you haven't tried making anyone else since you realized you were missing some information?"

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"Of course not, I'm not going to attempt anything else like that until I have tracked down someone who did it safely and gotten them to explain exactly how. Maybe not even then. It was - really upsetting, waiting to meet someone and then -" Shiver. "I'll take her to Universal Prayer. Thank you."

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"You poor thing. Do you need help carrying her? I could send my wife with you."

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"Nah, if I hold onto her and walk with her she catches herself. And I want to get my things together before I bring her over, just in case the judge doesn't feel very understanding and instructs me to go away. Thank you, though."

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"You're welcome. It might look better if you make a real report, after you drop her off, at one of the justice offices."

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"That makes sense, thank you. I'll do that."

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"Poor dear. Is there something in particular you needed her for that you'll need help with now?"

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"I wanted to get started on a magic research project. It's not time sensitive or anything."

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"All right. Poor dear, I'm so sorry."

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"Thank you. I'll let you know how it all sorts out."

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"Please do, I'll be so anxious if I don't hear, now."

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She smiles at him and heads back with their dinner to her hotel room. 

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Asmodia II accepts her dinner, sets about eating it efficiently, and looks at Carissa expectantly over her plate.

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"He figures I should take her to the local church of vague affinity for the natural world, see if they can do anything for her, and then go to the courts and file a report about it and hope the judge takes pity. He thinks they probably will. I did promise I wasn't even thinking about making another person in light of having messed up so badly, If I were alone I'd be inclined to flee, in case the judge doesn't take it lightly, but you exist so I'm more undecided, since we don't lose everything if I die or get packed on a ship to a prison colony or something."

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"I think it unlikely that they have a prison colony. Given the ability of the prisoners to make arbitrary people on demand it would be untenable. If they can't determine that you are going to operate within their rules they probably have little choice but to execute you. I'll take most of the money, get my hair wet to confuse the color, leave the building, and go wait at the marina. You wait so no one sees 'you' leave twice unless they're paying oddly close attention, bring her and make your report, and meet me there. If I haven't heard from you by the time I'd need to go to sleep, I'll book passage on a waterboat and sail somewhere else on the round where I won't be recognized and assume I need to carry on alone but won't be too far to track down if you can regroup with me later."

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"Lemme write down everything I think you might need to make a wizard who knows how magic in Golarion works first, then sounds good."

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Asmodia II nods. Finishes her dinner, resumes prayers.

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She writes down the things she thinks you'd want to know to make someone just as useful as her if not moreso. All the spells she has ever heard of, magic theory, what is known in her world about the planes and the universe, how Cheliax works politically and religiously and in practical mundane ways in case they end up being able to interface with Asmodeus's church there, the habits of mind that are most valuable for a wizard to be good at, her personal magical notation so they can use her spellbook, magic item creation which she hasn't told anyone on this planet about - they probably want wondrous items not arms and armor like Carissa knows - 

She hands this to Asmodia II along with her spellbook. "You probably want to make them with knowledge of how to use the spellbook and then with knowledge of a handful of other spells deep enough they can write it into the spellbook from memory. I haven't memorized them like that, it's mostly only adventurers who bother, but if someone can start with it then they can start with Summon Devil which I haven't got and we can get communications with home from there."

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She nods. Takes the book and cash, wets her hair and wrings it out and goes.

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It is super weird that Carissa who has never gotten particularly attached to any of her hookups or coworkers has an enormous crush on a person who she literally made to be perfect and accordingly not want anything like that ever. She hangs her coat over Asmodia 1 so she'll be less of a spectacle and starts prodding her towards the church. She thinks it's the - ruthlessness, and the clarity it brings? Ruthlessness is hot and knowing exactly where you stand with someone is very reassuring.

 

One step at a time, through the streets to the temple.

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The Monastery of Universal Prayer has a nice building with a well tended gardens and monastics singing and chanting various prayers while they garden. They wear blue robes. One comes to greet her and Asmodia I when they appear. "Welcome," he says.

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"Hello." How do you manage - apologetic and nonthreatening but also someone who there is any reason at all to keep alive - "I made her. She's the first person I have made and I read four books with advice and did all of the checklists every day for two weeks and put everything on a notecard and - she's not there, something's wrong."

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"- do you have any idea how it may have happened?" asks the monk, taking Asmodia's I's hand and watching how it hangs in the air if he lets go.

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"I have a guess. Where I'm from there is a way some people are where they're - stickier, they change less over time. We called it the difference between having free will and not having free will. It is the only thing I had in my mind which wasn't entirely standard so it must have done it but - I have not heard of this happening."

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"Why is it you wanted someone without free will?"

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"In my religion it's considered better. Because you're not replacing yourself all the time with new people who're different. I was jealous when I first heard about it. She was gonna be a lot like me - I have a magic research project and I wanted a collaborator on it - so I thought she'd feel like me about it."

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"She looks like you, too." He tries tugging her along. "This isn't understood to be a specialist skill where it's common?"

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"No one ever warned me that I shouldn't try it though I left before I started seriously planning her."

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"And your books are from here? Where are you from?"

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"It's called Cheliax. It's a long way off. I've been wandering for a couple of years. I bought books the last round I was at, Snakeseye, and then more books here."

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"Hrm. Well, we can pray for her, that's what we do. I don't know if it will help."

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Nod. "I should - I broke the law, right - because she's not even well enough to eat -"

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"I believe you that it was an accident, but, yes, I believe it still violates the law, because there's no way for a judge to be sure if it was only an accident."

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Nod. 

- does she dissolve, when she dies here, if Asmodeus can't hear His cleric praying does that mean He can't collect His souls -

"How do I report it"

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"I'll ask one of the nuns to go with you to the office if you don't know the way." He tugs Asmodia I in, sits her down on a bench under a tree, murmurs to a nun. The nun hustles out to join her.

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Carissa nods vaguely at her.

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"Would you like me to pray for you that it turns out all right?" asks the nun, ushering her down the street.

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Carissa is pretty sure these people aren't even praying to a god, they're just kind of thinking hopefully in case the universe has some mechanism for detecting hopefulness and arranging coincidences on its behalf. The universe does not at all seem to have such a mechanism. 

"Yes please", she says quietly. 

She is vaguely aware that an hour ago she considered it probable this would turn out all right but right now that seems ridiculously unlikely. When you can make people with a thought, why would you keep any slightly inconvenient one breathing?

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The nun murmurs a stock prayer under her breath as they go and they reach a police office. There is an old policeman sitting at a desk doing paperwork. "Problem?" he asks, looking up from his desk at them.

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"I made a person. I made a mistake and she doesn't really do things. She can walk if you hold her hand and otherwise she just stands there."

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"- hm." He gets out a form. "Your name?"

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"Carissa Sevar."

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"Spell it?"

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She does.

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He has no idea what to make of her alphabet and eventually digs up a chart of phonetic symbols and uses that. "Where you from?"

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"It's called Cheliax. It's a long way away. I've been travelling for a couple of years. Before this I was in Snakeseye and before that I was in -" she names another round that the crew on her air-ship talked about.

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The policeman wants more details - when he made her, what she wanted her for, he digresses for a bit about the whole magic thing, whether she's made people before, whether she has the notes still. He wants the notes turned in.

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Yes, of course, she has them right here. They are in Taldane.

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He wants to know what language that is, and if there's any part he should clip a note to as the likely problem area once they have someone who can read it.

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It's Taldane and she's pretty sure it's this part right here because it's the only part that wasn't straight off the checklists. She explains about how where she's from some people don't have free will, how she always wanted that, how she thought the new person would also want that, how she'd never heard it was a specialty art to make people that way but she hadn't been considering making people when she was last in Cheliax.

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"Mm-hm... I'm going to make you an appointment to talk to a risk assessor, what hours do you sleep?"

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She gives them.

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"Tomorrow at six-ring then. If you don't show up you'll be in real big trouble, we'll have to track you down before you can make another, understand?"

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"I'll be there, I promise."

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"Mm-hm. Tell me where you're staying."

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She gives the hotel.

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He has a few more questions, reminds her a couple times that falsifying the report will land her in deep trouble, and lets her go pending her appointment.

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She goes back to the hotel and collapses into bed and shivers. She shouldn't go to the docks, yet, it'd be quite reasonable for the police to have followed her.

She thinks the police are probably not behaving like they are going to execute her? She can't think why they wouldn't but it'd be odd to let her go and set an appointment for the next day if it wasn't a test which it was possible to pass. There is an incentive argument for not killing people even if they broke a law if they reported it themselves and could've avoided doing so? But it seems like a pretty weak argument and maybe only appealing because she doesn't want to die.

She's scared, and tired, and also while it makes a lot of sense that making mindless people is illegal there's another angle from which making mindless people seems entirely fine. It doesn't hurt anybody. She feels slightly indignant about this, in some vague disconnected way. 

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The nun walks her back to the hotel and then returns to her monastery. Asmodia II, as planned, does not return.

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Yep. She'll figure out how to catch up tomorrow if it all works out. 

 

She sleeps very poorly but does not miss her appointment in the morning.

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At six rings there's someone at her hotel room. "Carissa Sevar?" she asks.

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"Yes, ma'am."

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"I've spoken with the Universal Prayer people and they think your person can actually survive if someone puts food and water in her mouth for her. It turns out she can swallow."

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"I'm very glad. - guess it makes sense, because she can walk, prompted..."

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"Yes. Are you prepared to look after her?"

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"Of course." If Asmodeus can't use her she's going to kill her as soon as they're somewhere where it's legal.

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"All right. In that case I don't think we need to pursue further judicial action apart from - don't make anyone else. Most people only make one, maybe two people in their lives, we in Ivory like to leave all the real population growth to experts with good track records. Whatever project you wanted her for, consider it failed. All right?"

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"Of course. I understand."

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"Collect her from the monastery and good luck with her. Maybe if you're lucky she'll drift a bit, wake up."

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"Maybe. Thank you."

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"Mm-hm. Good wake." And she departs.

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She will drag Asmodia I back to her hotel room, then, and then go try to track down Asmodia II. Probably what they're going to want to do is dump Asmodia I in the ocean somewhere and claim that she did in fact wake, as Asmodia II, but she is not in great shape to plan a murder right this minute.  

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Asmodia II is kneeling under a bit of cliffside on the beach praying. She opens her eyes when Carissa approaches, looks at her questioningly.

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"They said it's fine as long as I take care of her - she can swallow - and don't make more people. They said in an encouraging sort of spirit that she might drift and wake up. I think I should get a waterboat, take her out, dump her very far from shore, weighted and mangled enough they can't identify the body, and pick you up on the boat back, say she woke up after all. If we need to do any more peoplemaking it'll have to be you or at least plausibly attributable to you. 

Have you - has He -"

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"- no, I haven't gotten a response so far. So if He's able to use her I don't think we should expect it to happen soon. Do you know how to boat?"

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"Yes. Ideally I'd wait a week or so, until what interest the situation attracted has mostly died off and the drift is more plausible, but that constrains your activities to staying out of sight for a week." She offers her a sandwich. "So I can be ready to move sooner if He finds you or if you think of something else to do while He hasn't. - my next best plan was to see if I can make a wizard who knows Scry."

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Asmodia II accepts the sandwich. Chews her way through it, thinking. "I can get a ferry to Flute Island, stay there for a week. Eavesdropping, I think people go there for the mountain climbing; I'll be able to get food and stay out of the way otherwise and not run into anyone too important in Twiceharbor to have been made with a penchant for mountain climbing. I don't think you should try to make a wizard right away - you're likelier than me to be able to do it, and if you go too quickly that's both less likely to work and more likely to attract negative attention. In a week you can come out to the island, find me, present me as her."

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"Sounds good. I can start the planning for a wizard but wait to actually do it. Have you run into any other ways you should've been made better?"

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"I -

It's possible this plane is too far for the gods of Golarion to act on, and I don't think I have a contingency for that. But in the grand scheme of things it doesn't matter."

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"- oh. I -" Shiver. "...I think we don't have a lot of evidence of that yet but - maybe enough to put in a contingency -

- I don't know what it'd say, though. 'if the gods cannot benefit from anything you do here, might as well pick up sex and singing' - that's some of the most popular priorities for made people, apparently -"

She feels suddenly dizzy. 

If the gods cannot benefit from anything they do here, then - then that probably means they won't go to Hell when they die, either. They will - dissolve, or get their souls glued on the next time someone tries for something similar enough, or -

Asmodia is right. If it turns out nothing matters, that's a problem she can solve once it seems more likely. For now they should be planning for the possibility that they can do things that matter. 

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"I think I should be close enough to right to be chosen as a cleric if he were aware of me. Access to this plane would be very valuable. The delay could be - maybe gods are normally aware of potential clerics from their childhoods, and I didn't have one, and it will take more time for me to be noticeable. Or there's some agreement He made with the others about this place explaining why none of them have a hand in it, and our presence here hasn't tipped it or the agreement will take time to renegotiate. Or something we don't have the context to guess at. I'll keep trying and we can move ahead with our present plan. But if your next try is able to shrug and take up - sailing or something, if they can't get a scry or sending or anything across to Golarion, they may wind up being grateful for this."

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She nods. "I will come up with something suitable."

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"I'll see you in a week. Flute Island." She points at an island with tall rock formations visible over the curl of the horizon.

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"See you then." She heads back to her hotel.

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Nobody is waiting to ambush her there.

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If nothing goes wrong she'll spend the week handfeeding and cleaning up after the useless Asmodia and doing spell research and periodically taking notes for the wizard. In case they can't come through knowing Scry she is also going to try Clairvoyance, which she's pretty sure she could build Scry from if she had long enough, and Locate Object, which she's less sure would be enough but it'd at least be a place to start. This one'll be a boy, for balance; she doesn't sketch proposed features because the locals can't read her notes but they could notice sketches and be suspicious of her. 

 

 

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The useless Asmodia continues to be useless and has no comment on the situation even though the Universal Prayer people said they'd keep her in their litanies.

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It seems pretty likely that their religion is just kind of make-believe. Of course, when Asmodia recovers they'll think it worked. 

 

When it has been four days she goes out to a suitable-looking store and says she wants to take up mountain-climbing, what supplies would she need? And what sites do they recommend?

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Well, there's Sail Rock, inland a bit, road goes right to it, or there's Flute Island, with a regular ferry and lots of songbirds if you like that kind of thing, and you need good shoes and chalk dust for your hands and ropes and pitons and such. Also you need to drink a lot of water, and an emergency sail in case you climb too high and float off into space.

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She will buy as many of those things as she can afford but the important ones are rope and a backpack.

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The shops of Twiceharbor are happy to sell to her.

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When it has been a week she goes out alone to rent a water boat, asks for advice about getting to Flute Island safely.

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The boat rental person asks her if she was made knowing how to row.

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Yep! (Or, well, born to a merchant family in Corentyn, so, same thing). She's just new to the area.

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So he tells her about the wave patterns and points out Flute Island and tells her this is a good time to go, all the suns will be behind her.

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Perfect! She rents her boat and sets out. 


Ties it up on the shore a bit later to go back to her hotel and get Asmodia. She has a backpack with hiking supplies and snacks and lots of water, and she has rope, and she has good hiking shoes for herself which means she can put her old shoes on Asmodia.

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Asmodia I obediently tilt-rebalances her way all the way to the beach.

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She takes her shoes back once they're well away from shore. Are there any other boats nearby?

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There's somebody fishing over there and a yacht farther off.

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Then she should keep rowing until they're very far away. (Rowing is very unpleasant, and she can't even have an Unseen Servant do it, but it is very motivating to remember she will DIE and DISSOLVE FOREVER if she makes the slightest mistake.)

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Eventually she can be in an unoccupied area of sea, all the boats mere dots where she certainly couldn't tell if they were going to dump anyone overboard.

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Okay.


She takes her coat back from Asmodia too. 

 

The backpack is full of pitons for mountain climbing. It's heavy. She puts it on Asmodia. She ties it in the front with rope, across Asmodia's chest and across her waist. She - 

- it's surprisingly hard? Maybe she should've requested more shifts on the front lines at the Worldwound, so she wouldn't be squeamish. 

She decides to use the cantrip Jolt first, and the knife only once Asmodia is dead. There'll be less blood that way but that's not why she's doing it. 

She hits Asmodia with a little itty bitty lightning bolt. It usually doesn't kill people, even civilians, unless you get unlucky, but she can do it as many times as needed.

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Asmodia twitches all over and winds up kicking Carissa in the leg. She holds position when she stops, in a ridiculous spasmodic pose maintained in perfect stillness.

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She's really not a person. It is still murder but this is because Pharasma and local law are both stupid. She is not - dissolving - something that wants to not dissolve.

She does another lightning bolt.

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She goes limp, this time.

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And another two, just in case.

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Asmodia doesn't react. Sure is handy she doesn't scream, the other boats might have been able to hear something.

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If she were capable of screaming this wouldn't be necessary!

She takes the knife and does her best to make Asmodia totally unrecognizable. As far as she can determine there's no chance she'll float until enough things have rotted for the tied-on backpack to slide off her, and by then she shouldn't be recognizable anyway, but if she gets this wrong she will DIE and DISSOLVE FOREVER so she had better be sure.

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Now there's a lot of blood.

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She dumps Asmodia over the side of the boat and then cleans it off very systematically with Prestidigitation. She needs to get every inch of the boat and her clothes. - also she nicks her own finger with the knife and bandages it with a scrap of cloth so if she did miss a spot she can explain it, but she should still be extraordinarily careful not to. 

 

Then she sets off for Flute Island.

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The island has a... hill. It's tall enough that you could float off the top but that means it's forty feet vertically from shore to peak. But it has interesting surfaces to climb up and some people are climbing up it, and there's a little village on the beachy end of the island, with a couple restaurants and a store and an inn.

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She ties up her boat and takes the extra pair of shoes and goes looking for Asmodia.

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Asmodia is near but not in the village, in an area with some trees where casual observers won't run into her, but not too hard to find if you're expecting her. "Still nothing," she says, troubled.

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"I'm sorry. And you don't think I - mismade you -"

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"If you made a mistake that ought to affect my suitability as a cleric it wasn't an obvious one. - I've learned that most people can't make two people in a row, one right after another," she adds. "I overheard it mentioned on the ferry."

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" - huh. The books all chided you to not - go into it thinking you'd just make another if this one turned out wrong - but they didn't specifically say it was impossible - do you know how long you ordinarily have to wait?"

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"I think it's less than a year based on context but I don't know by how much."

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Nod. "Well. Let's head back. - I think you should pretend to wake up tomorrow or the day after, so that it's not connected with the boat trip."

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"I don't think I can perfectly emulate her. I can try - walking more normally and looking around a little but not speaking, and you can say you wondered if a change of scenery would help, or something."

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"Sounds good."

 

And she rows them back. Asks Asmodia to check if she can see any blood spots anywhere Carissa missed.

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Asmodia finds a bit in her hair.

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Note to self, wear a hat while committing murders. 


She drops Asmodia off at the shore somewhere mostly deserted, returns the rental, goes over to the shore to get her.

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Asmodia is staring up at the rounds and the suns in the sky. But she shakes off whatever is on her mind and follows Carissa, doing her best to look reasonably blank, holding hands.

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Carissa takes her back to her hotel room. 

 

"Guess I'll - work on notes for a wizard."

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"I hope that works," says Asmodia. And then she re-pools their money and collects some of the food accumulated in the room to eat and goes back to prayer.

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She can do sketches, now. The wizard should look approximately unremarkable for the region they're in. He should be in his late teens, so he has as much time as possible. He should have a really excellent working memory and a mind for visualizations and the steadiness for quick spell preparation. He should fall asleep easily and fall back asleep easily if woken and not need very much sleep to be well-rested. He should be really really smart, as smart as it's possible to push it. He should have all of the training Carissa herself got, and know the spell Scry thoroughly enough to write it in a spellbook even if he can't cast it, though ideally he'd also be able to cast it. Same for Clairvoyance, and Locate Object, and Summon Devil. He should know the region well, not just Ivory but surrounding areas, so he'll be able to identify a good place for them to set up magic research somewhere where they can benefit from the local economy to supply them but without a lot of local law enforcement. He knows how to make wondrous items. 

He should be Asmodean, but if the gods of Golarion cannot reach or benefit from this place he should be motivated to figure out what the gods here are up to and whether any of them preserve their dead rather than dissolving them, and maybe motivated to look into ascension.

 

She stops for a second when she writes that. But it - makes sense, right? It's that or die forever. And obviously they are trying everything they can to get Asmodeus's attention, but - if it doesn't work - 

- maybe humans cannot comprehend and will not independently work towards the important things about the world that only gods can understand. But humans can comprehend and work towards becoming gods. They've done it. There's no Starstone here but Irori supposedly did it without that, just by being perfect, and - 

- you could build on it over time, right. Make someone who knows Fox's Cunning. (She adds it to the hopeful list of spells-known). It seems overwhelmingly likely that smarter people can make smarter people, because they can hold more in their heads. Get a really good headband, make someone who's that smart without the headband...

 

She wants to say something to Asmodia. But - Asmodia is Asmodean, right, not the way Carissa is but in a deeper truer way that might let Asmodeus use her, if He notices her. This plan gets Carissa most of what she wants from contact with home, but it probably doesn't get Asmodia what she wants. And it's - maybe kind of seditious? 

 

As a backup plan, though. 

 

She does odd jobs and tells the bookstore owner and a nun at the church that Asmodia seems a bit more alert sometimes. 

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"That's wonderful!" says the bookstore owner. "Are you sure that isn't normally how it's done, maybe they all start out like that and need a little care till they snap out of it enough? Maybe that's why not everyone's made that way where you're from."

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"Maybe so! I'll have to ask her, once she can talk, assuming she gets that far along, make sure it wasn't unpleasant or anything."

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"You know, the sails can get letters as far as Centerround and I think Centerround can get them most other places, if you wanted to try sending a letter where you're from."

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"I should do that!"

 

 

She actually considers doing it, because it mostly couldn't hurt, but it also can't help, and even though this world has no way to read Taldane now they'll figure it out eventually. 

 

She works on spell research, trying to figure out Summon Devil and idly working on Fly when she's stuck on more valuable projects even though it has no immediate uses. She works on details of her wizard. 

She suggests to Asmodia that she go to the police station and ask if she can have her notes back now that the case is settled and Asmodia has woken up; she can claim Asmodia wanted to see them.

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Asmodia agrees and follows her to the station. The officer they talk to greets them in Taldane.

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Presumably they didn't make somebody just to read her notes? Maybe they make them anyway and figured they might as well add it. 

"Hello, officer. I came in here a couple of weeks ago to file a report about Asmodia, because she didn't wake up right? But they figured at the temple she could swallow, so they said there wasn't a case, and she got more alert after a couple of days and is all right now. She asked me about the notes and I was wondering if she could have them back to look at."

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"Yeah, about that," says the officer, "who's Asmodeus?"

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"Our god." 

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"I'd like to see how I was made," says Asmodia.

"You can have it," says the police officer, unlocking a file cabinet. "Just - are you trying to establish a temple, here, some kind of missionary thing - some of it was pretty creepy even without knowing the part where you were catatonic for a while -"

"I can't tell you anything about how to interpret what she wrote down until I know what she wrote down, officer," says Asmodia.

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Carissa watches quietly; she doesn't know how Asmodia wants to present it and Asmodia might be better at guessing how it is presented best.

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The officer takes out the notes but doesn't hand them over right away. "How do you figure free will is a problem?"

"I think perhaps that doesn't translate well into Soskat, not just linguistically but conceptually," Asmodia says. "Colloquially in Taldane, it just means a certain style of person who is particularly receptive to the will of our god and good at coordinating with the rest of their community towards larger projects."

"Your favorite chore is creating water?"

"People where Carissa is from can cast spells. I was supposed to be able to do that one, but it seems possible some sorts of magic have to be learned after the fact. Of course Carissa would rather have made me with more of the benefit of her home civilization's knowledge but it's much too far."

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"I've been travelling for four years and for the last two I haven't met anyone who even heard of Cheliax."

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"Why were you traveling so far from home?"

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"My maker died unexpectedly, in an accident enchanting magic items, so I got worried I could make the same kind of mistake and decided not to do the kind of magic research he'd been doing any more. I figured I'd take some time away, see more of the world, learn how people lived in other places. And then I left and I found lots of places that hadn't learned any spellcasting at all, didn't even know you could make people who could learn magic, so I thought it'd be - a bit of a service, to go show people simple spells and tell them about my homeland. I've just told them how to do spells, not items, in case my items knowledge is deficient, though he was sixty before he made a mistake so it's probably not horribly deficient."

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"What's Asmodeus's - theology like?"

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"Asmodeus teaches that people used to be - better suited to cooperate with one another and with the gods, more strategic, more careful, made long term plans and were law-abiding and worked for the good of their community and not just for their own selfish benefit, and then a lot of people drifted, and made people who drifted more, and eventually were making people who were in service just to them, which matters because Asmodeus takes the souls of his followers when we die, and we live eternally in Hell with Him, and suddenly there were lots of people who - it was hard, in Hell, to build Asmodeus's glorious eternal vision with people made so small. He doesn't turn any of them away but it's hard. And it's better to make people who love Asmodeus and want to be part of the project. Or who've never heard of it and would prefer to just dissolve when they die, I guess, but I wouldn't like to just dissolve when I die and I wouldn't really want to make someone with that preference anymore than I'd make someone who wants to be eaten."

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"Hrm," says the police officer, but she hands Asmodia her notes.

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And they can head out?

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Looks like it.

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They do that. 

 

At some point they should make actual missionaries who are good at explaining Asmodeanism. If Asmodeus can even reach them, here.

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Asmodia goes back to praying when they're back at the hotel but doesn't look very hopeful about it.

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She goes over her notes for the new person. Lists miscellaneous things he should know. Local law. Local religions, as many of them as possible. What Carissa is like. What Asmodia is like. How to make people effectively and safely. Whether the people here really dissolve when they die...how ascension works and what Irori did to achieve it. 

 

He should be a very good liar, since that apparently comes up frequently. He should want to help achieve Carissa and Asmodia's goals, and even if they're unsure of their goals for a time he should want to help keep the two of them alive and not under suspicion, because that preserves option value. 

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Asmodia studies the notes, since she's meant to be presenting herself as responsible for making him. "He'll need a name. I don't seem to know what names are normal here or in Cheliax either."

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"Oh, I should give him a sense of both. Probably he should have a local name. Stands out less. He can pick it himself better than we can if he'll know what an unremarkable one is and we won't."

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"He should be oriented to the culture in general, I think. And have more languages. People mostly speak Soskat here but I think most of them know many more."

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"I can give him every one I've heard about." She takes notes. 

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"Throw in knowing how to sail, in case we need to buy a sail and get off Ivory."

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Nodnodnod. "I've been thinking we probably want somewhere without a lot of rule of law, long term, so we can make people and make experimental people and dispose of badly-made experimental people without being obstructed. It seems really valuable to check whether you can make halflings and elves and dwarves and so on, and whether you can make devils. ...and whether you can make a god. I guess, though there's not obviously a safe test for that one even if we have arbitrary ability to dispose of bodies."

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"Give him enough navigational knowhow that he'll know how to find an uninhabited round."

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She writes it down. 

She does not write down, but mentally notes, that he doesn't have any qualms about destroying experimental people who aren't there at all, but that in other contexts he is motivated to avoid killing people as much as tenable until they've found a way for dead people to not just get dissolved. She's not sure this is a defensible priority if Asmodeus can't use them either way, but  - well, she's a flawed free-willed human who wants human things, such as this, and it kind of looks like maybe no one can stop her, right now.

 

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"You're best placed to make money, we might want more cushion to make him so we'll be able to buy him food and spellbook supplies if he doesn't pop out able to cast already."

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"Yeah, I should save up for his spellbook before I make him either way, so he can hit the ground running, and if he comes out not a caster yet we'll have some spare cash while he's learning."

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"He should use the same notation as you."

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"Wizards are supposed to develop their own because it's whatever compresses it best in their brain, and I dunno that giving him my notation would also give him all the parts of my brain that made my notation best for me, but he should at least be able to read from mine comfortably."

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"I'll defer to you on wizard matters." She looks through the rest.

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Carissa spends a while nervous that Asmodia has inferred the backup build-a-god plan and is questioning her loyalties because of it. It's a backup plan.

It doesn't seem worth thinking about, though. 

 

She makes money mending things and keeps her ear out about whether anyone else has successfully made a wizard.

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Seems like everyone who's heard of the idea is biding their time, and the ship she was on won't be back in Twiceharbor for months.

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Then they'll be first. Once she's saved up the money, to be spent on a spellbook if he is a wizard immediately and on supporting the three of them for a while if he's not. 

She buys him a set of clothes. She meditates on his characteristics, in the evening.

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Asmodia continues, diligently, to attract Asmodeus's attention.

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Eventually they have enough money saved that it seems worth going ahead. 

 

She has the notes laid out differently, this time. There's the section where she keeps in mind lots of random problems with humans which he should not have. There's the section with all the general knowledge she wants him to have, of local geography and culture and religion and law and how to make people. Lots of language. Local knowledge of here and some other places she heard about. Ship flying.

There's the section with all of the magic-specific knowledge, the things Carissa learned in school and the specific spells they want him to start out knowing and the notation and the wondrous item crafting.

There's the section with her notes on his personality. Asmodia came out really well, but wizards are different than clerics, you need different things. He should be a devout Asmodean who wants to someday understand the things about the world that only gods understand, so as to better serve them. If Golarion and its gods cannot be reached he should want to create one. He should be patient, careful, curious about the world, ruthless at need but not sadistic (and with that secret bias against killing walking talking people until there's someone to catch them). He should be someone who can work on a problem for decades without losing focus. He should be easy to work with, personable when needed, a persuasive liar, enjoy social interaction to precisely the degree to which it advances his long term goals. He should not find Carissa or Asmodia vaguely annoying in any way, and he should find them easy to predict and easy to work with. He should deeply enjoy magic research.

She does a last sanity check with Asmodia.

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Apart from the bits Carissa's not telling her about, Asmodia thinks it looks good - "Though maybe we should give him a little tell, when he lies, that only we know about?"

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Asmodia is very clever and Carissa is very fond of her. She adds that he reflexively taps his index finger and thumb together when lying, and does not notice this.

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"Sleep on it," advises Asmodia, "and in the morning if it all still looks right you can make him."

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This is sensible. 

In the morning she does not prepare spells, so he can try from her spellbook once he exists. She reads the notes and holds them in her mind and concentrates. Like Asmodia he should start out oriented, knowing who he is and who they are, glad to have been made and eager to do this work and inclined to try preparing spells as soon as he's clothed and picked a name. 

 

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And here he is!

He plucks his clothes off the chair where they're folded up, puts them on. "How about that," he says. "Here I am. And you didn't name me, which I suppose leaves that up to me... Daron's a reasonable local option, I might change it away from Ivory. I - hm - well, summon devil is doable first level, isn't it, would you like a fiendish dire rat right here and right now?"

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"Yes," she says fervently. 

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He appropriates Carissa's material component pouch for a) the pouch itself b) a little candle, to serve as foci, and casts.

A perfectly neutral dire rat stands in the apartment.

He picks up the dire rat and examines it critically. "Well, this here might be your problem, Asmodia." He sets the rat down on the floor.

"- ah," says Asmodia. "I think I've been comporting myself Lawfully enough but I probably haven't done anything Evil and it's possible Law wants longer to accumulate."

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"Oh." She feels a sudden surge of hope. She hadn't realized that she'd been starting to entirely believe Asmodia was right and the gods couldn't reach them here. "I did aim at Lawful Evil for both of you but maybe you can't start with something that's based on life history. - you could take a boat out and make someone directly into the sea. I assume it'll count for Evil even if it's someone with no free will because Pharasma counts fetuses. It's kind of stupid and wasteful but -"

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"It's illegal," says Asmodia, frowning. "I suppose it won't be the first illegal thing we've done here. They'll float, though."

"I'll come along, summon a dolphin," suggests Daron. "It can drag them down. One smallish person with no free will and we should be good. Well, evil."

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"I dunno if the magic allows you to make a baby at the age where they die if they're born that early, six months along or so, but if it does, they might not even recognize it as a body if they run across it, because babies are really rare and I bet they do babies once they're at the cute chubby age anyway, not newborns."

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"Also how would they feed a newborn?" wonders Daron. "All right, I'm ready, are you ready, Asmodia -"

"Yes," she says, and out they go, not particularly inviting Carissa along.

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It would be stupid for her to go with them; she's solidly Evil already and for any given crime they want as few of them implicated as possible. 

 

She starts copying her spells into a second spellbook for Daron. He seems to know some spells without needing a spellbook at all but he'll want everything she's got as well.

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They get back a few hours later. "Ah, good, you're on top of that," Daron says to Carissa, "thanks - I might have the others in your top four but I'm not leveled up enough to cast them yet, we'll have to wait and see. We should get an actual house, if we're going to be on Ivory more than another month, I spotted an ad and did the math for it."

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"I can cast Clairvoyance if you know it well enough to write a spellbook entry for it, then we'll know whether Scry will also work once I level."

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"I think I can write it out, yes." He takes up ink and writes. "We're going to want a whole school of wizards, even if you can only get a handful of spells with each."

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"A handful of spells with each is actually incredible, if they can be any spell of any level I've even heard of. ...and probably eventually we should try ones I haven't heard of but that ought to exist, or cleric ones that no one's figured out how to emulate with arcane magic. And if we can scry Cheliax, we can talk through a scry with people there, get them to list off more spells I haven't heard of. You skipped, like, three years of wizard school, maybe four, and it's probably possible to make people smarter than you, if we figure out how to make people who are good at making people..."

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"There's civilizations with a higher state of the art on it than Ivory," says Daron. "They call them 'prolerounds'. Much much stricter rule of law and they don't love immigrants, but we could get books from them, maybe borrow a prole to consult - proles might be as close as you can get to no free will without Asmodeus available to puppet people like your first try, they're very, mm, tightly made to ensure that they can make their successors with no loss of quality and they're shaped to love their assigned work. Ivory isn't there but might be trending that way."

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"It seems like a very sensible way to do things if inconvenient for our goals. Could you make someone who knows what they know about making people just off the background knowledge you've got or would we need the books."

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"I could try to do it but I couldn't verify I'd done it."

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"Makes sense. How about uninhabited rounds, are there any of those near here?"

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"Not very. Thing with rounds is they move. It's not fast, but within somebody's lifetime a few rounds will go from two day's sailing to two months, and others will get closer. And they can tell which ones are coming closer, and they preferentially colonize those; and the ones that get farther away are often colonized before they're out of range. We can try for one far enough away that they haven't bothered yet, that you need a telescope to see, but we'll be competing for that with the special-purpose ship crews that turn up with starting supplies and plans for a hundred colonists, and it's always possible it'll arrive already colonized from the other direction."

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"How about places we could conquer, are there any of those?"

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"Yeah, could do, at least before they get going on making their own wizards. Probably gets all the other neighbors after us if we scythe our way through Softwind or someplace like that though."

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"Probably not super worth it. Places that are just - lawless enough we can get a lot done without anyone caring?"

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"Cannibal rounds. Civilized ones do conquer those when they find them. None in conventional sailing range of Ivory that I know of and it doesn't feel like a gap, feels like I know that they don't know of one."

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She nods slowly. "What's your impression of - assuming we don't get caught at making any more mistakes like the first Asmodia - how much trouble we'll have just building up a school of wizards here?"

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"I think you don't want specifically Twiceharbor for that, too built up and oriented around shipping, but another Ivory town, maybe Lemondale, would do fine."

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"How - casually and with how much external authorization - could a city build an army to destroy us if they decide they need to?"

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"Cities in the Ivorian polity have emergency person specifications on hand for two to five dozen short-notice civil servants suitable for emergency response," says Daron. "People can't normally make more than one person in a week - Asmodia and I also can't, we checked as long as we were dropping unfree newborns off the side of a boat, it's probably that you're higher level - so that's as many as they store, and everybody in their police and so on will have studied one of the specs and refresh themselves on it now and then, and they're supposed to be designed to be self-compatible and self-understanding so they can also make more of themselves a few generations out if the first batch isn't enough. They're all set to respond to the emergency and then go settle down on farms or build ships and sail off. They won't do it if they don't think we're an emergency, but they won't think much of doing it if they suppose we are."

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"So - once someone has fifth, sixth level spells we're fine, but until then we should be awfully careful not to be an emergency."

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"Yep. We should pay attention in case any cannibal rounds drift into range, volunteer to clear them up, it's the most socially acceptable combat experience."

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"Yeah. I also wonder if you can make nonhumans, they might not object if we make and fight dragons even though it's really much worse than killing comatose people."

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"Didn't try that with the newborns, might have interacted with the free will."

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"Yeah, makes sense. I think it's the next test, though. Can any people make animals? When I offered to use Mount someone thought that's what I meant but I don't know if it's a known thing. If it were you wouldn't think you'd have cannibal rounds."

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"Nope, can't make animals or they wouldn't have to be so strict about sausage."

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"Okay. Next trial I'll maybe do a half-elf, they can pass for human, get four more spells we can use. You should be in the loop since we should be claiming you did them."

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"I can actually do them," he offers.

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"Presumably not right away, if you just made a baby to drop off a boat."

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"Not this week, right, but were you going to make another this week?"

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"I guess that's not laying low at all. There are more spells I want now that we can get spells that way, but - it's not urgent, and I couldn't afford her spellbook that fast anyway." She is almost done copying out his.

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"Next one should have some moneymaker spells. Laundry they can get from yours, I'm not sure the numbers work on scribing, but maybe Silent Image, Ant Haul..."

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"I bet you can sell castings of Cunning or Wisdom specifically for making someone with a clearer picture in your head, how many people are made a week here -"

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"Twiceharbor has about... fifty thou... assume they all live sixty Golarion years... two, three a day in Twiceharbor specifically."

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"So maybe once it's widely known that's good money for two of my second-level spell slots."

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"Yep. And an argument against going to Lemondale."

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"It's smaller? We also might wanna split up, at some point, so as to not have all our eggs in one basket. Though I worry a little bit it's hard to keep people - aligned on a big project, if Asmodeus doesn't reach us - if we split and go in slightly different directions."

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"It's smaller, and the lemons blighted a while back, there's space for us to move in. If Asmodeus doesn't reach us, hm - Asmodia, any joy?"

"No," says Asmodia in a small voice, from where she's been praying.

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"You I gave a contingency which is loosely mine, if we can't reach Golarion from here at all or affect anything that happens there." Apologizing to Asmodia seems stupid, when she specifically designed her to not really participate more than perfunctorily in human social rituals, but -

- she feels kind of bad about that now. Wants to - make it work out okay, somehow. 

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"It does seem like it'd be hard to keep everybody aligned while out of touch," Daron says neutrally. "Better once there's some Sending floating around."

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"What's the history of this world? Do they know how old it is? Do any of the gods claim to have made it?"

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"- uh, I don't know how to tell you this, but the religions here that make any serious claims at all are all so totally incompatible that it's most likely they are all fiction that got out of hand."

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" - wow, okay. I thought the localest one was stupid but - I guess I had bounded the convincingness of the other ones with 'they didn't replace the real dumb one' - there are just no gods here, you think?"

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"If there are any it doesn't seem like they care much if anyone knows about it."

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"Hmmm.

Do they have any theories of how there'd be people if the gods didn't make them?"

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"Spontaneous generation - some people think that's what happens with cannibal rounds, that nobody landed there, they just started in place - or that there have always been people."

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"Hmmm, okay. - what do they do for healing."

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"There's professionals, but they can't do magic, just - set bones, pull teeth, that sort of thing."

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"Then if you're evil enough to summon a devil and we can get a bit of their blood or some unholy water that's what we should be selling, is infernal healing. It's in my spellbook. Places that have clerics never want it but if they don't then they'll be in the same boat as Cheliax, and it sold fine there. ...also lots of places don't want it because they just assume devils are their enemy but I don't think they have that concept here."

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"They do not. You'll have to cast it, I don't have second level spells yet and first level only gets fiendish animals, you'll be able to get a lemure or a damned soul. Unless fiendish animal works? What's the spec?" He flips through her spellbook.

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"Devil's blood or unholy water, we used unholy water at home but I don't think there's a way to get it without a cleric." Glance at Asmodia. "I think a lemure will work but a fiendish animal won't."

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"They don't have a trade in powdered silver."

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"Figures. My weapons enchanting is pretty much useless too, what with them not having the materials for it."

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"Afraid so. But maybe the lemure will be able to pass up a report."

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"Copy it for me and I'll give it a try."

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"Mm-hm."

He copies all his spells down.

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And she prepares spells for the day, and tries to use Summon Devil at second-circle to get a lemure.

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This does not work.

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Huh. The spell felt like it should've worked. She burns another spell slot trying again.

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No devil.

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She reports this.

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Daron, preparing Prestidigitation out of her book, frowns. "Huh. I can try again for a fiendish rat? The dolphin was neutral but I summoned it in advance of the business with the babies." He tries summoning a rat.

The rat is neutral.

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"It would - make sense - for us to be - too far away? Given - Asmodeus not answering, and given -"

The thought briefly flashes across her mind that maybe someone just made her with delusional memories but - she has third-circle spells, which it looks like people can't be made with. And she was clothed.

" - I think Hell might be ....even farther away than worlds usually are," she finishes.

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Asmodia is far too well made to cry but she's not really focusing on what's in front of her at the moment.

Daron takes it better. "Seems likely."

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"I'm sorry."

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"You had to try," says Asmodia. And then, "Predicated on this assumption I don't believe you need me for anything." She gets up and heads for the door.

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"I - we don't know for sure yet -"

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"I'm not going to stop trying. But if what I'm going to be doing - what I am suited for - is praying to what will most likely be no effect on any given day, they have a monastery for that here. I am going to go and express my gratitude for their discovery that I could swallow," says Asmodia levelly. "I am going to tell them that I am eager to devote the rest of my life to contemplation and prayer. I believe they will find room for me and you will be under no obligation to divert any resources to feeding me while I'm unfit to make any contribution. I will be easy to find if you learn anything and you can update me with your contact information as your plans develop."

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"- that makes sense. I - will do whatever I can. I'm sorry."

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"You had to try," repeats Asmodia, and she lets herself out.

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Daron, presumably, does not get why she is saying stupid things and being very upset at all, because she did not make him with all of her own personal deficiencies. 

 

It's weird that she mostly feels devastated for Asmodia rather than about not being able to give this place to Asmodeus. Probably it is because humans are badly designed and can only really comprehend human-scale triumphs and losses. She cannot understand Asmodeus but she can understand Asmodia, and -

- she is crying. "Sorry," she says to Daron. "Probably it'll be, like, an hour."

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"What will?" asks Daron. "The crying?"

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"Mmhmm."

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...he shrugs, and goes back to writing things into the spellbook; it takes kind of a while.

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In Cheliax she always felt like she was about as impressive and capable and loyal and worthy as a human could reasonably be, which wasn't very much but it was something. Here, once everyone else levels she will be useless. Maybe they will kill her because it's not worth having someone with so many vulnerabilities on board.

- she made these people. It is ridiculous to feel this out of control of things. She can make people loyal to her, if she wants. She doesn't want, but maybe there's a kernel of an idea, there.

 

She's so scared and she's so lost and this is so stupid and contemptible and self-inflicted.

 

Eventually she pulls herself together and prepares the rest of her spells and casts Detect Thoughts so she'll have warning if Daron is contemplating whether to kill her.

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Daron's very absorbed in the spells! He's in a pretty good mood. They can't get Asmodeus but they can start a wizard school - or possibly just him if Carissa winds up spending a lot of time crying? - and learn all kinds of cool things and maybe one day he or somebody he makes will be a god and that will be very cool and they can catch all the dead people and that'll be just about the most important thing anyone has ever done in this universe which, while not objectively doing anything very important right now since no gods are doing god-sized stuff in it, sure does contain a lot less competition once they get the ball rolling.

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Okay. 

 

 

She uses Prestidigitation on her puffy face - it's not an official use of the spell but every girl at her school knew a dozen tricks for it - and then sits up and has an Unseen Servant carry over her own spellbook so she can get better acquainted with the spells Daron was created with. Scrying is going to be a pain to redevelop from this and also she has a sneaking suspicion it won't work across planes like it's supposed to. And she doesn't even know what you start with if your aim is ascension. Irori wasn't even a wizard, she doesn't think. But it's a starting point. (And she can get any spell she's heard of that she can afford the ink for.)

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After he's slept, woken up, and prepped some spells for the day, Daron asks if she has an opinion about getting longer term accommodations in Twiceharbor versus setting up in Lemondale and getting underway on the school.

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She's leaning towards the latter, they've come to a bit of attention here and less money seems worth it in the short term for less chance of someone being intrigued/suspicious enough to make a person with detailed knowledge of Asmodeanism.

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"All right. We could walk it, it's only about three miles on once you get out of Twiceharbor, but if you phantom us a steed that'll save time and we can make a grand entrance. Then we corner the Lemondale laundry market and plan our next people."

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"I only have Mount but can do that, tomorrow morning. You should start thinking what could've been improved about you, it'll be useful for the next one."

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"I seem all right to me so far, except obviously if there's any way to squish more Intelligence in a person we need that and probably we should try varying lots of relatively trivial things in case any of them combine usefully in ways we can't predict in advance, as long as we need more numbers to get spells anyhow."

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"I'm about as smart as ever happens by accident in Cheliax, everyone smarter than me I've ever met was using magic enhancements. Detect Thoughts gives a read on it and you're a smidge above that but only a smidge, I think, I bet you can't hold onto more spells than me. We might be able to get better than that if the maker is enhanced."

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"Maybe, yeah. Might be as much a splendor thing as anything else. Wonder if you can finesse sorcerers - is there a reason to, do you reckon -"

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"I mean, if you can throw it in with wizard for free then it's extra spells. If you have to pick I think wizards are just better as long as we're not constrained by supply costs. There are a lot of kinds of sorcerer but I don't think there are any that can do things wizards categorically can't emulate. - maybe make the next person know every kind of sorcerous bloodline and what it gets you, though."

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"We can get a lot of data out of Golarion that way, we should keep a list." He starts one.

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"The names and a vague sense of the uses of every wizard spell developed? Can you do that or is it the wrong kind of category. Safe transmutation spell development. The summoning curriculum at the Academae in Korvosa. The protections around the Starstone, partially because it could be relevant to building a god but partially just because I'm curious. What gods are, how they work..."

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"You can't do - objective stuff. You can do the summoning curriculum, or some particular list of spells you don't know everything on but know where the list is. So not 'ever developed' but 'taught in places we have in mind' sure."

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"Can you do 'known to a specific person'?"

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"Not reliably, but we can try as long as we're trying things, who are you thinking?"

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"Famous wizards in history. Of which I could name a dozen but also we can make someone who knows two hundred. Geb. Nex. Jatembe. Razmir. Aroden."

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"Dunno what it'd do to try to put what Aroden knew in a first level wizard. Let's find out." He writes this down.

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"All the experimental ones that might produce someone who doesn't work should be for once we're more powerful, I think. If we mess up a second created person I think the local authorities will shut us down. And I - don't wanna dump them off a boat if they're weird some way other than not being there. - I gave you that too. I don't know if it's theologically warranted but." Shrug.

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"I don't think we'll be in trouble as long as the person isn't messed up by their standards, and we don't murder them. Merely not reaching your own ambitions isn't illegal. But that one might really be a mess."

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"Do Razmir as the first test case. He is still alive and definitely not ascended or otherwise transcended mortality so there won't be any weirdness caused by - trying to create a person who knows things only gods know, or something.

 

- immortality. Ways to do it."

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"I think we should try early for 'index of Abadar's library', go from there."

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" - we're so unfathomably powerful. Yes, definitely do that. And, uh, history of how Golarion got its afterlives, I got the Chelish version but especially with history sometimes they told us things that were more the right attitude to have than what actually happened."

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"Where do you reckon the real story on that would be hiding?"

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"...not sure but maybe if someone has the version as it is told by all major religions there'll be common threads, especially among allied gods' churches."

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"There's an idea, then." Scribble scribble. His handwriting is not very good.

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"Nice handwriting," she mentions, a bit apologetically.

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"Hm? - oh, yes. Maybe patch that next time. I can read it, can you?"

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"Yeah. Lots of wizards have terrible handwriting. But if it's free we should throw it in."

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"Should be." He writes it down.

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"Might also want to aim for practitioners of other kinds of magic. I think you can't get a witch without a patron, I expect clerics of other gods won't work either, but bards might work. Druids. Alchemists."

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"Irori was a monk, they might be on to something important too."

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"Irori's probably our best shot, assuming you can't directly make a god. Since there's not a Starstone here. - we should make someone who knows everything about how ascension works."

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"To be clear, we can't directly make Irori, or aim very well at 'what Irori knows', same with Aroden. You should probably do those yourself because you can kind of put in the aggregate impression you have of who they were and what they did and I think you have more of that than me. But a person, living or dead, is not a thing you can treat as a repository of person-notes the way you can actual person-notes."

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She nods. "I have a little more of it but not very much honestly. Might be worth as an intermediate step making someone with - what passes for common knowledge of Irori in Vudra, or what was common knowledge of Aroden in Cheliax a hundred years ago, if you can use that as a parameter. Most stuff about religion was - it was the kind of thing where we got told things that were the right attitude to have, rather than being true."

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"I don't know if a hundred years ago works but we can give it a go. Common knowledge in Vudra should be fine."

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"If it doesn't maybe the next thing to try is common knowledge in Lastwall. Or in Axis. Either way it'll be lies too, of course, but - different ones. And I assume in places where lots of gods are worshipped there's some pressure towards the truth as the easiest story to coordinate on, at least sometimes."

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"Ooh, in Axis, and we can get all the others too. Might be able to combine them, I have some local some Golarion in here no problem." He taps his head.

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" - common knowledge in all the afterlives might be really useful for figuring out - which of the existing gods has god goals that translate to cozy anthills for their mortals. If we're making one from scratch anyway I don't see why it shouldn't be the one that'll be nicest for us to have around."

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"Well, Asmodia'll be miserable but maybe there's a good anthill-nook for her."

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"Yeah. I don't know if she's specific enough no other god could possibly do. I'm not saying we should make - some chaotic god who thinks everybody should just do whatever they want. Just - if a god can use more pieces of us, that seems like a win for Them, too."

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"We'll workshop it. It'll be awesome."

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She doesn't know quite what to say to that. "I should go out, put more effort into the business angle. If that's our limiting factor right now."

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"Yeah, we're going to want money even if we want to source a lot of our labor in house as it were."

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"I wish other people'd make wizards, with more of an economy for it there'll be a more reliable supply of ink and such."

She puts on her coat, heads out. Works on the laundry business. 

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They move to Lemondale, and drop Asmodia at the monastery a letter to this effect. They can see her through a window, when they swing by Universal Prayer to put the letter in the box. She's on the second story, in a room with an all-glass wall, with a bunch of other nuns, all kneeling, all praying.

In Lemondale they are able to move into a vacant house in a blighted lemon grove by demonstrating their plan to start a laundry business; the current owner, a speculator who harvested all the dead trees as firewood a while ago and had no other immediate plans for the place, is willing to take her payment in installments as soon as it's demonstrated that they will be taking in all the laundry Lemondale generates and cleaning it with magic. Daron remarks that on a proleround they'd have trouble because those don't often use money and would have lots of people really passionate about doing laundry, but on Ivory it's straightforward for people to toss them some change and save all that time.

The vacant house has eight bedrooms. All the previous occupants moved to a colony after the blight. They'll be able to expand when they need it.

They workshop their next person. Daron says that they're going to seem weird to the neighbors if they keep making them asexual. "Like, not necessarily in a threatening way, but we might not want to see how much nonthreatening weird adds up to the assumption that there must also be hidden, threatening weird."

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"I guess that's fair enough. Uh, it can be a big waste of time and source of bad judgment, in my world, but you can probably give them something tailored better than that. I assume people are infertile by default?"

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"I'm not sure it's possible to make fertile people at all. Although I suppose it could be something stupid like only the women are infertile and if for some reason you and I had sex I could get you pregnant, so let's not try that. We can specify it outright anyway, make sure that even if they're not guaranteed infertile locally they can be infertile by some manner known on Golarion."

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"Sure. Some of the books I read had all kindsa tips on how to make people good at sex and sensible about it, did you get that under general knowledge?"

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"Uh, not so I wouldn't rather get it out of a book, I can't sanity-check what I have very well what with myself not really seeing the point."

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"There really isn't one, here! It is very weird that they still have it! If I were making people in a world where they did not reproduce I would definitely not come up with this as a form of recreation!" She hands him the book. "Third chapter."

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He skims the third chapter. "Do you have any requests, by the by, I imagine that since you didn't make yourself you'll probably want a boyfriend eventually? Girlfriend?"

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"Either's fine. In Cheliax girls're more considerate but not in a way I'd expect extends to making them? I would feel weird about tailoring their personality but I guess it's pretty harmless to throw in that they specifically think I'm hot."

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"Personality can stay as discussed, they can think you're hot, they were going to have to get along with both of us anyhow," shrugs Daron. "What do you want 'em to look like, that's harder to fuck up since I will not accidentally make one without a nose so I wasn't maintaining a particularly clear image."

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"Can you do not looking very like a teenager even though we want to make them a teenager so they have longer to live?" 

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"Yeah, I can do a precocious-looking teenager. Plus the half elf thing but that might not work. Not picky otherwise?"

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"I have preferences but I'm not an artist and not sure how to describe them and if you push for high splendour to go with the stuffing sorcery in there that ought to cover it."

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"All right. You can make the next one if this one's not shiny enough for some reason."

He flips through all his notes, asks if there are last minute considerations, grabs the spare outfit, and creates -

- a pretty, dark-haired young man who looks like he'd be part Tian if he were found on Golarion. He smiles at Carissa, touches the point of his ear, gets dressed. "Hi. I don't know what species I am! Isn't that funny? I guess the fastest way to check would be going somewhere dim and seeing if I have better eyes than you two."

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She has an Unseen Servant draw the curtains. "Can you read your spellbook in this light, I can't read mine."

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He peers at it. "Nope. Guess I'm a pointy eared human. Oh well." He shrugs and starts writing down the spells he began with. "I think one level of everything you were going for stuck, I'm very well-rounded. I'll be able to scroll my sorcerer spells for you. I think I'll call myself Kytar. You wanted me to do... comparative religion analysis or something? What about?"

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"Well, if we can't get home we can't give the place to Asmodeus and probably have to make our own god. And since we have to decide what They'll be like from scratch anyway, it seems - good if They can use humans mostly as we come? Not if it gets in the way of Them being - properly a god - but, like, if whatever they mean to use us for doesn't require us to have capacities that take decades to beat into us it seems like that would save Them a lot of time."

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Kytar kind of stares at her. "Well," he says. "I suppose it would probably be worse if you'd shown up a devout follower of, uh, Zon-Kuthon, but that's not a high bar."

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She stares back at him. "- most gods can't use most people at all," she clarifies. "They skim off the ones they can use and - I guess we could try for some kind of deal where we create a bunch of gods who all skim off the ones they can use, but there should be at least one who takes everyone. And not just to eat them. And that's only Asmodeus, back home."

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"I know this isn't fair of me," he says, "because you are from Cheliax, and also you at least got far enough to realize you needed comparative religion expertise, but, uh, everything you think you know is both wrong and horrifying? Asmodeus is - I mean, I don't know this in an objective sense, but my impression based on what I've got is that Asmodeus is just putting out the 'this way you'll be useful' line to make people resist slightly less his extremely evil plan to torture everyone indefinitely."

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"...it doesn't surprise me that much if that's what people believe in other countries but - that's stupid? Torturing everyone indefinitely wouldn't - accomplish any goals? Why would Asmodeus torture everyone indefinitely in a way that does not accomplish any goals, why would anyone do that, that's not a - if you learn that someone's plan is 'torture everyone indefinitely' you should be suspicious because that's not how planning works."

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"I mean, he might have some sort of further goal he means to accomplish," says Kytar. "I don't think there's any reason to think that it's worth pursuing just because he told you so. Lots of gods have plans, even if you only find god-sized plans satisfying, and many people find non-god-sized plans satisfying too."

"Well, we're working on a god-sized one," says Daron.

"Sure, I mean, don't let me stop you, but I don't think you should bake into your design criteria that the god has to want to play dollhouses with you."

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"If the god doesn't want us then the god will let us dissolve and I do not wanna dissolve."

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Kytar facepalms. "What do you know about, uh, Nirvana - or Axis -"

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"Axis is lawful neutral, they won't take you if you're evil or if you're not obedient enough starting out, Abadar mostly cares about wealth so if you're able to make lots of valuable stuff for Him you can be pretty comfortable, eventually Asmodeus is going to destroy all the other afterlives but he's not, like, in a hurry, with Axis, except for the time Aroden tried interfering on the Material plane. Nirvana's - neutral good, they're mostly animals for some reason, they object to accomplishing their goals in an orderly way like Heaven but sometimes they randomly do stuff they think is Good, on the Material plane. Sarenrae smited an entire city of her followers and Hell got all its inhabitants, once. Because she was mad at them for disobeying her, which, like, fair, but it's lucky for them there was another god who would take them despite that."

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Kytar groans into his hands. "I think if you ever need to do this again for some other field of knowledge you need to make somebody with a higher tolerance for this kind of conversation," he says.

"I'll make a note of it but you may as well try, we don't want to go too quickly here," says Daron, "we're iterating a lot with each new one."

"Yes, yes, but aaaaugh," says Kytar. "Abadar doesn't own the stuff in Axis. Even in Aktun. I mean, not most of it, he has his library and stuff. Most of the Axis people are just doing normal market transactions with each other so they can have whatever they want. You do have to sort Lawful, but this is in fact a trait Axis shares with Hell at least for now and if the divine balance of power were shaken up enough I have no idea how it'd land, the afterlife sorting thing. And I don't know exactly how Pharasma assesses people, opinions are all every which way, but it is reliably understood to be the case that every single trial she holds, Nirvana sends a lawyer and tries to get the person assigned there."

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" - huh. What does Nirvana want them for -"

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"That's the wrong question!"

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"No! That's the most important question! We need a god who wants everyone and if Nirvana wants everyone that's really promising but - but it matters a lot what parts of them they want, and what they want them for, even if we can't really understand it because we're humans."

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"Aaaaaaaugh," says Kytar, and then, "I'm going for a walk, and then I will come back and figure out how to put this better." And he gets up and heads out of the house to circle the blighted lemon stumps. Finds a non-lemon tree to sit under grouchily.

Daron looks out at him through the window. "Maybe he's prepping druid spells," he says.

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"Maybe. I'm not sure if we should go harder on alignment with the plan or just on - conversation patience, like he said."

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"I guess we can wait and see what he has to say when he's, uh, chilled out. Drat, he didn't finish writing his arcane spells down..."

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"We should definitely get those before he runs off to be a druid even if that's what he wants to do."

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"I don't think he'll give us a hard time about it, he hasn't even gone out of sight."

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"Do you get what he meant, that what Nirvana wants with people is the wrong question -"

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"Hm. Well, I guess it could just keep them as pets? And then the question would be are they nice to their pets, I suppose?"

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Nod. "And are they - committed to continuing to be the kinds of gods who keep pets, will they at some point be like 'that's all the pets we wanted' or 'wow the pets aren't as much fun as they used to be' -"

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"Never having had a pet I couldn't say how common that is in humans, let alone gods."

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"Lots of people have a pet and are fairly attached but then they get a new apartment with different rules, or it grows too big, or they're low on money, so they kill it. Which is a fine thing to do with pets, but if I were the pet I would be pretty concerned."

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"Yeah. Oh, I guess it could be like Abadar's library. A people library."

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" - yeah. That'd be - I'd feel pretty safe about that, I think, Abadar's not the kind of thing that'll stop having His library. And He'd fight someone about it, if they tried to steal it. - I think. I acknowledge several deficiencies in my theological education but secondary worship of Abadar's permitted, I've read some things about Him."

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"Yeah. Should we be aiming at a people-librarian god? I mean, provisionally, until we know what Kytar's getting at."

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"Maybe. A god who is a collector of souls and wants to have all of them in Their collection and wants them - doing the sort of things they did in life, maybe, not the kind of collection where they're on a wall with a pin through them. Ideally."

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"Sounds good to me."

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"We're really far away from being able to pull it off but it's maybe suggestive about what kinds of expertise we'll want next and stuff."

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"Yeah, and what kind of philosophical range to aim for."

Kytar comes back after an hour under the tree.

"Is Nirvana like a people library?" Daron asks him promptly. "Like Abadar's but for souls."

"...I... guess you could think of it that way," says Kytar.

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"Do the people get to move around and talk to each other and study magic and stuff?"

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"Yes," says Kytar. "I think so, anyway."

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"So it's at least a route worth exploring. Does Nirvana want them - as they come, or are they supposed to get improved somehow first -"

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"I think they conceptualize it as 'healing' but I don't know what that's like in practice."

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"Ah huh. Put that on the list," she says to Daron. "Common knowledge in Nirvana, if we can get it, how does Nirvana want them 'healed', how much of them is left after it."

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"I worry this won't work for the same reason I couldn't make him a half-elf," Daron says, but he does write it down.

"Maelstrom and Elysium also get good press some places," says Kytar. "They have alignment filters but, again, this is also currently true of Hell, and I don't think they have projects of deliberately shaping people any which way, though it does happen as an environmental consequence."

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"I was taught that in the Maelstrom you don't have a physical form at all, just - senses - and the input to those senses is totally incoherent so the part of your brain that forms expectations about the future breaks and eventually you morph into a chaos beast. And that in Elysium the environment just stretches on forever and it's pretty and holds together a little bit better than the Maelstrom but it's not human-scale, you can't do anything with it, and the gods mostly don't want you or not for long because chaotic gods just do things on whims."

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"There's people in the Maelstrom with physical forms but they do eventually tend to turn into chaos beasts. Elysium doesn't have much in the way of gods recruiting people for stuff but that just means they can do their own thing. Heaven does recruit people, though I don't know if it drafts them."

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"People just doing their own thing seems kinda nice but I worry then there's no one actively invested in them getting to do that, and also lawless societies are really unpleasant if you don't filter really hard for Good on top of that, I think."

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"Maelstrom has its partisans but I don't appear to be one of them. Uh, I think you're - still thinking in a frame where mortals are just pawns or points in the divine game beyond our comprehension, but - you're here, now? That isn't actually the case here. I mean, till you make it so, but you don't have to make it so under adversarial conditions."

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"Hmmm, the way I would say that is - that humans don't have a good understanding of the actual valuable things, the same way it'd be fair enough for humans to say that ants don't really understand any of the valuable things - and we could make the world never contain them but that'd be kind of - like, it wouldn't actually be a good thing even if it'd work out conveniently for us personally."

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"Why are you trying to make things you don't understand?"

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"- well, for the one thing, so we don't all dissolve. But also - I guess I think there should be gods? A world that only had ants would be kind of sad."

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"We're not ants. We're people. And you never hear of an ant ascending to humanity so I think the gap must be larger there."

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"Or there's just no mechanism. - has anyone tried Polymorphing an ant into a person and then giving them a headband."

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"Uh, not that I know of."

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"Maybe we'd learn something." Shrug.

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"I guess, but then we'd have an antperson and that sounds like an enormous hassle, honestly," says Daron.

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" - yeah, that's fair. No ant-people. But I think - trying to constrain gods according to what's nice for humans might be missing the point, or a big part of it. Maybe not and we should just do whatever we want, but we should - try to figure that out before we do it."

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"Missing whose point?" says Kytar, throwing up his hands.

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"- the universe that only has ants isn't missing the point for anyone specific in the universe because it only has ants but it's still missing something."

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"Humans don't all agree on what's important and gods don't either - do you just want to do something, anything coordinated and grand enough that a god would bother with it?"

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"Ideally no, ideally I want something that's that and also cozy for humans! But I don't want to aim so hard at coziness for humans that I accidentally make all of that impossible somehow. If ants could make a person I wouldn't want them to make one who only cared about ants."

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"I think that would be a very sensible thing for ants to do, honestly. Ants and - ant potential, whatever that is, if it turns out you really can get their intelligence up with magic."

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"It'd be sensible but it seems like the world where that happened and there's just a person serving ants is still - not a very valuable world?" Shrug. 

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"What if you found out there was a step up from gods, would you want to do whatever they were doing?" wonders Kytar.

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"...maybe? Or want to be one?"

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"I'd want to consider that from the perspective of being a god," chrips Doran. "Will you please write down your spells."

"Fine," sighs Kytar. He goes back to writing down his spells.

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Carissa casts Detect Thoughts so she can get more of a read on him.

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Carissa is hot and it's very distracting from the thing where apparently he was created as a magic supplementation resource and comparative Golarion religion consultant for CONFUSED ASMODEANS. Possibly he was also created to find Carissa hot? He supposes that could be a coincidence, he reckons she's objectively pretty nice looking and maybe he'd think she was hot anyway. But they did want him awfully multipurpose, maybe that's one of the purposes. Perhaps she will stop being a confused Asmodean sometime before he's done booking all his wizard spells and scrolling all his other spells and then they can have sex. He thinks it might be sort of weird to have sex with someone who views the endeavor as the pathetic and tunnel-visioned behavior of an ant unable to comprehend the sexless mysteries of the gods.

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This is not remotely what Carissa wanted to hear about and also 100% her fault, about as purely as anyone's thoughts can possibly be her fault. 

 

She is not really planning to get over being a confused Asmodean in the next couple of hours but - maybe in the next couple of weeks?

What does she believe.

She believes that it's bad when peoples' souls get eaten and then they don't exist anymore. That's the driving conviction behind the whole thing, really. She believes that - there are probably important things humans can't comprehend, that makes sense, it follows from the fact that there are important things humans find it varying levels of difficult to comprehend. She believes that Asmodeus wants to grind away all of the rebelliousness and selfishness and shortsightedness and disobedience of humans, and does this, and it takes a very long time and hurts very badly but you come out of it something that he can use, usually. If you're reasonably competent and obedient for a human, and trying, and she is. Was. Maybe she's crossed some kind of event horizon now, is no longer the kind of person who is trying to be useful, and so even if she goes to Hell when she dies she won't be able to hold her core together. That's a frightening thought but it's kind of obvious what to do about it, she just has to make a god before she dies that'll catch her instead. A librarian-god, or something.

Could you do even better.

What would the best possible god be. 


What should the ants want.

 

They should...want to be people instead of ants, probably. 

Maybe the best possible god is one that wants all humans to be gods. 

 

Probably - the best possible god for humans is not Asmodeus, since Asmodeus is not even trying to be a god for humans. Even from a perspective that doesn't just care about humans, that wants the world to have gods doing god things, probably there is a way to use more of people than Asmodeus cares to use. Even if no one in Golarion has achieved it and - maybe Nirvana uses more of people. It seems worth looking into. 

So given that Asmodeus is not the best possible god for humans, which he would Himself concede, humans obey Him because otherwise they'll be tortured and executed and then tortured some more until they obey Him or destroy everything in themselves to avoid having to give in and obey Him. Which is stupid of them. If Asmodeus owns you, you should obey Him. But if He doesn't -

- you're not going to impress Him with your obedience in returning to His ownership. He cannot be pleased with humans like that. There will still not be all that much of you He can use. 

So you may as well just -

 

- try to become a god, that's the thing to do, the second-best option is to make a god who'll take care of you and probably they'll have to settle for it because she does not have a lot of resources useful for ascending here but - the best option is to become a god, if you have the chance.

 

She feels really stupid for not having had this insight a few months ago before she made Asmodia. It doesn't feel like she possibly could have, but, well, that is because she's human and humans are worthless and contemptible and pathetic, it's not not culpable to have only done a human amount of badly. And Asmodia - won't find any of this reasoning compelling, she's pretty sure. It comes from parts of her that she excised, in Asmodia, because they weren't helping.

"What d' you think," she says to Doran, "about a god that tries to ascend its humans in its collection. Probably there's some constraint or limit on it but - in principle, if it were possible, it seems like that'd be the nicest kind of god you can get."

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"What, all of them? You'd wind up with god-wars, probably, rounds crashing into each other by the hundred, disasters like Aroden's death every decawake."

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"Hmm, I guess you would."

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"The stable number is probably somewhat lower than the number Golarion has."

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"They mostly seem to not make a mess but - yeah, maybe."

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"Mostly isn't enough! You need a small pantheon that all get along with each other very well and don't have any drama or infighting. All the same alignment, if that's a meaningful concept here anyway, but also good social dynamics in whatever way gods have them."

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"That feels like maybe it means lots of important godthings don't happen! I guess they're happening somewhere and if your pantheon does run into the Golarion one it can better coordinate to defend itself if its members get along. All lawful, I think lawful for gods is even more important than for humans."

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"I'm not actually sure alignment's a meaningful concept here! Predictability, maybe, is what you want."

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"Trustworthiness. Keeping your word."

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"Yeah, those. And not giving it casually, we don't want them locked into stupid things they promised while drunk five thousand years previously or anything."

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"Yeah. - Kytar did you get anything on protections on the Starstone, it's not common knowledge anywhere I know of but maybe it is somewhere."

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"Sorry, nothing came through on that."

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"No worries."

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"What do you need to know for, anyway?" Daron asks. "Are you imagining - what, we get powerful enough to get to Golarion and go fetch it?"

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"Probably we can't do that if their gods can't reach us here but it's possible it's the Outer Planes that are too far away and the Material plane isn't. And - I'm curious. It's the only time in history someone had the ability to make arbitrary people gods, and they set up a selection system that picks about one every thousand years. How does it pick? It might be relevant for us."

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"That is interesting," acknowledges Daron. "Pity Aroden's too dead to ask."

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"And also a god! Who would put us on an antfarm the details of which I'm not clear on, Cheliax is not big on talking about Him."

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"He was pretty decent as they go," reports Kytar.

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"Who would put us on a nice big antfarm, okay. I still bet we can do better."

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"I'm beginning to feel I should build an actual ant farm and have it around to illustratively gesture at and maybe make illusory diagrams against," Kytar says.

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"Normally I'd object it'd be hard to explain to new research team additions but actually we can just make them think it's hilarious."

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"It's objectively at least a little funny in context," says Daron.

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"It should be a nice ant farm. Comfy. Lots for the ants to do."

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"We can make somebody an expert in ant welfare," Daron says.

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"Ant welfare and spellsilver mining and how to make pearls of power and - what's at the top of our list of wanted spells - Sleep, Alter Winds, Track Ship, Admonishing Ray."

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"They don't have spellsilver here," says Daron, "far as I know."

"I don't think they have either," agrees Kytar.

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"They don't themselves mine it but why would they, it's useless as a metal. I still want someone who knows where we find it on Golarion and then we can guess whether rounds are even made of the kind of earth that might have it or not."

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"Okay, they might have it and just ignore it," allows Daron. "It'll be a pain to identify in local terms."

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"Lotsa wondrous items are gonna require it, it's not just arms and armor which I admittedly don't expect to need much."

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"We can make somebody a metallurgist."

"I wonder if we can summon elementals here," Kytar muses.

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"If we can that's suggestive about how far we are from home. Seems important to test." Even though now she's suddenly hoping they're far from home.

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"You'll have to try it, it's second circle," says Daron.

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"Sure thing, I can try tomorrow."

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Kytar gets his first spell down on paper eventually and Daron starts copying it.

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She will start studying the new spells and how they work so she can think how she'd invent variants. It's much less stressful than theology."

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"Should we be on different sleep schedules?" Daron wonders after a bit. "We could cover round the clock if we wanted. Always have somebody in for laundry."

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"That's a good idea. Hopefully soon enough we'll have Rings of Sustenance and it won't matter nearly as much but in case that's harder than it should be." Magic item making isn't hard at all; it's always been the bit of magic research that has felt the most obvious and instinctive. She just needs materials. 

Without them she's just straightforwardly inferior to made people at everything and they might decide they don't need her. 

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So Kytar claims a bedroom and goes to sleep intending to be up again before Carissa goes to bed. Daron, a short sleeper like Kytar, intends on staying up till Carissa's awake.

"D'you like him?" Daron wonders.

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"I like you better and Asmodia most of all. I might have inconvenient tastes. I think - it's probably good to have people who are thinking about it from different angles, as long as they don't decide to kill us and do it without us - do you spend a lot of time planning for that, I don't think I put in any specific amount of worrying about that and I have no idea how much it'd do by default."

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"...no, I don't really expect people to murder me. Why? Do you have some reason to murder me of which I'm unaware?"

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"...no? But like, by default, at all times people have the option of murdering each other, right? And if you're useful to them they probably won't, because it's a hassle? And I also gave you the - slight aversion to murdering people - I have that too, I have no idea how common it is generally -"

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"It is actually generally common to have a considerably stronger aversion to murdering people, although I guess here that could be an artifact of it being frowned upon to make criminally inclined sorts," Daron says.

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"I'm not criminally inclined, I never broke a law in my life before I came here. And there are lots of things it's illegal to think about, at home. - it might be the difference between made and born people, though. That seems plausible enough."

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"Killing people's illegal almost everywhere in this world," he says. "Like, everywhere except cannibal rounds. That's all I meant."

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Nod. "Killing people is usually illegal in Cheliax, certainly it is illegal to just stab them on the streets. But if I were in a - secret organization trying to build a god - and I wanted to leave - obviously no one would let me?"

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"I think there are seldom to never secret organizations trying to build gods here apart from this one. They do have the death penalty, if you stab people in the streets or make people who stab people in the streets or something, but I believe most locals go their entire lives without entering into any situations where their stabbability comes up."

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There is no point trying to convince people to be more paranoid; either she'll want to kill them and then rather they be less paranoid or she won't and then they won't have anything to be paranoid about, if they all come out like this. "That's good. I'm glad. I - want people to be okay. I'm just used to - things being very dangerous."

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"Maybe it's because everyone around you was aiming for Evil, and didn't have any conveniently mindless victims to push into a sea?"

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"I think people mostly weren't aiming for Evil? It sort of happened even if you were trying not to be, I think worshipping Asmodeus might be in itself Evil. But - maybe the people who were trying changed everyone's expectations around."

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"It wouldn't take that many, if one in a thousand people would murder you given the chance but you know a hundred people that's still a good reason to put a healthy dose of watchfulness into whether those hundred people have the chance."

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"Guess that follows. Also - if you know enough examples then you would feel really stupid, making any of the mistakes you know of from examples."

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"Do you know a lot of examples?"

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"Sure. Not, like, directly, but friends of friends. Lotta people at my school end up doing - more reckless stuff than I did."

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"Wow. I think that is not such a thing here."

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"Which is weird, right, people are even more disposable here than at home."

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"They're not making the comparison here, though. Nobody's saying 'well, my friend was murdered, but at least I don't have to settle for a new one who won't know how to bake my favorite casserole or play the board games we liked', they'd be like, 'that was my friend! I liked my friend!'"

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"Yeah."

 


She - thinks that was the insight she was reaching for and she doesn't want to keep talking now but it's suspicious, to leave a conversation there. She spends a couple seconds frantically thinking of a appropriate mood to end it on instead. "I think I like it here," she says.

(She does not like it here. Though it's definitely thought-provoking.)

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"Lemondale or the plane?"

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"The plane. Seems like a nice place except for the stuff we can patch right up for them."

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"It's going to be great." He wanders off to get lunch.

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Disposable people who don't think they're that, because they've never had any other kind of people. It's - she's not actually quite sure how to think about it. 

 

But maybe if she keeps making people who aren't inclined to kill her, it won't matter.

 

She does magic research.

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So do the others. Kytar, when he wakes up a little before Carissa would normally go to bed, looks at her speculatively but doesn't say anything about how he thinks she's hot. He does wonder if somebody should go meet the neighbors.

"You can meet and fornicate with the neighbors when you get all your spells down," insists Daron, "don't keep us waiting -"

"Fine, fine -"

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He can have the neighbors. She goes to bed.

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When she wakes up Kytar's made more progress and also has an orange and brown sugar cake from one of the neighbors.

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It is incredibly astoundingly stupid to feel slightly judgmental about this, it's good for rapport with the locals and potentially even for intel and they literally made him that way, but also she does in fact feel slightly judgmental about this. She will get over herself, probably. It is not like she is holding out for a boyfriend who will pretend to be exclusive like she is twelve and has read too many romance novels. 

She wants to see the spells and try to prepare them and try to summon a small water elemental.

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A little blobby water creature appears. It burbles in Aquan.

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Which she doesn't speak (she's rubbish at languages, it's the only class she was ever punished in) but she beams excitedly back at it. Casts Tongues so she can ask it about where it's from (it will probably think she's an idiot, but that's better than not asking and not learning something highly relevant).

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"I'm from central Onsen!"

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"What's it like there?"

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"Warm! Sometimes fizzy, but not usually. I'd move if it were often fizzy."

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"Are there other water elementals there?"

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"Yes! That's why it's central. I don't live out in the mists where there's nobody around for fathoms."

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"What's the farthest from home you've been? Not on summons, I mean."

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"Once I went all the way to Cascade but it was really touristy."

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"Huh. Thank you." And the summons expires; she can't hold them very long. She looks around for Kytar and Daron.

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Kytar's outside trying to fix a sick lemon tree that didn't get chopped down yet with druid magic; Daron is doing some laundry for the good people of Lemondale.

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She finds Daron first. "Water elemental worked. And the water elemental seemed to be from the normal Elemental Plane of Water."

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"Huh! I guess we could ask them to pass messages, though it'd be horribly cumbersome. I think probably that wants to wait, maybe till we have a god, unless you have an angle on how to get the Starstone solely by diplomacizing elementals."

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"I do not have an angle on that. I - worry that even if the gods can't reach this place natively they could maybe act here if we actively went and got their attention, and so we shouldn't. But - it does at least suggest that if we don't have a better plan by the time we're old we can go back home, try for the Starstone. Or - try to steal it."

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"We don't have a great way to get intel on how to pull a heist."

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"We really don't. It is probably harder than ascending with it and only a few people have ever done that. But - it's not totally impossible."

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"I know, right? We have so many options and so much time, we can do all kinds of amazing stuff."

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"You're not tempted to get an elemental to go flag down Asmodeus?"

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"What? Nah. Sounds like the sort of behavior that would get me tortured for a few thousand years. I wanna be a god."

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- she nods. 

She's risking a lot but it somehow doesn't feel like risking a lot. Maybe because the difference between being a worthy servant of Asmodeus in Hell and an unworthy one is real but hard for the human mind to be invested in. Maybe because this stupid dream is just so - tantalizingly plausible-feeling, here, right now. 

"Yeah. Me too. I'm going to go update Kytar."

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"He said something about that spell having an annoying casting time, maybe let him say hi first."

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Sure. She'll Detect Magic while she waits, she hasn't seen a druid cast before.

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It's a bit like Remove Disease but slower and lower power.

"Hey."

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"Hey. Water elemental worked."

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"Uh... is that good news?"

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"It's - informative? It suggests we're out of reach of the gods but not of - all the planes we know of, or anything. Suggests a way to get back to Golarion once we're high enough level even if a direct Gate doesn't work. I don't think it has that many immediate implications. We might be able to trade Earth elementals for spellsilver once someone's higher level."

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"I guess that's good. Are, uh, you going to try to get elementals to pass messages to Hell -"

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There's something so endearing about the fact he's apparently probably not even thinking through how to kill her to stop her! "No. Asmodeus can't find this place via people here praying to Him but He might be able to use it if He found it and we're trying to do better. Yeah?"

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"Yeah." He smiles at her encouragingly. "Lots better, we can pull it off."

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"Hope you're right about that. But we've got to at least try. And - make sure Asmodia doesn't find out, because she'd do it."

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"She hasn't sent us a letter or anything," Kytar says. "Also she's not a caster."

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"She could make ten and have them duel to the death to level right away, they'd only need one of them to make second. I don't think she'll try it unprompted but we can't tell her."

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"She can't make ten," says Kytar. "I believe she'd be stopped before she got ten deep into the project. Clairvoyance the monastery sometimes if that will make you feel better."

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"It doesn't have that much range. I'm not worried as long as we don't tell her she can fulfill her life's purpose if she can figure out how to get a second-level spellcaster."

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"I'm not going to tell her."

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Nod. "Thank you for - explaining about how other religions see things."

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"You're welcome. I'm - really glad you thought to check? It would probably have been easy not to."

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"We're - trying to do a pretty hard thing here. We needed your - angle. We should if anything probably try to get more angles, though - I kind of want to wait to make people who are likely to be coming at it from an angle where they disagree with us a lot, until we're powerful enough to handle it if this results in making people who are opposed to the general plan."

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"Handle it, uh, how?"

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"We could Geas 'em to not get in the way."

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"I guess. You could make cooperative people who are just really good at playing adversary's advocate."

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"I want to aim for that but - probably when we're almost ready to make a god it'll be a good idea to try bringing in some people who don't necessarily agree with us? In case there are important insights that aren't compatible in a mind with mostly agreeing with us."

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He nods, pensive.

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She shrugs. "I should get breakfast."

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"There's cake from the orange growers down the road. Friendly people."

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"Are they." She casts Detect Thoughts as she walks away.

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"I - they're monogamous it turns out!" he says. "It was awkward! But they gave me the cake to bring home! Please stop having Daron make people with sex drives, I'm not sure he's very good at it!" Apparently monogamy is a thing! He has no idea what governs who does it when! Why is Carissa so pretty! Why is Daron so bad at libido design! This cannot be how libidos are supposed to work!

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" - oh no, I'm sorry, I specifically told him that for most people on Golarion it was distracting and disruptive - I figured it'd be possible to make someone where it's not - that - I guess he's badly equipped to do that since he has nothing to compare to - my idea was that all of you be asexual but he thought that would be - notable. Maybe we could've just all claimed to be monogamous." Hug? 

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He hugs her. Her hair smells nice. "I mean, I can concentrate on other things," he mumbles. "But sometimes I do not happen to be concentrating on other things."

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"If you want the next one to be super compatible we can do that. I bet I'd be better than Daron at it."

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"I think this might be why people usually make their own partners actually." At this moment while he has Carissa's hair in his face he is failing to imagine someone he'd design who was not her but he can probably take a minute to figure out something else when he's alone. Why doesn't she like him. It's probably because he had to take walk and sit under a tree in the middle of his first conversation with her, that can't have made a good impression.

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"Yeah, of course, go for it." Carissa is just... really inconveniently designed apparently ...and still thinks Asmodia is the hottest of all of the people in their conspiracy. (It's the thing where Asmodia would murder her. It makes sense to build endearingly well-meaning allies but they feel vaguely childlike or something.)

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Kytar lets go of her. "With whatever else we're stuffing people with in the next iteration, obviously," he says. "Efficiency, and all." It seems like it will be nice to talk shop with his girlfriend. Or possibly wife, because it is legal on Ivory to consider someone married to their intended from the moment they're made if you cause them to start out thinking of themselves as married, you don't have to do a ceremony. He will have to weigh the relative merits of girlfriend versus wife.

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"I can hit you up with Wisdom and Cunning and we can see if that makes her come out smarter or more complete. And now that we know we can get druid-bard-sorcerer-wizards we should make her knowing lots about druids and bards and what their spell lists even are and whether they have some way to share spells with one another, so we can figure out what our list of desiderata there are. You've got knowledge of all the sorcerer bloodlines, right, what's the best one?"

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"You can get spontaneous arcane healing out of unicorn bloodline," he says. "The dragon one is also a classic for a reason. However, I'm not sure picking bloodlines will actually work, in the same way I'm not a half-elf and just look like one. I'm the kind of sorcerer you can get if you just have a lot of relatives who are wizards, which is sort of funny because I don't have any relatives."

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" ...huh. Well, spontaneous arcane healing would be really really nice, maybe focus on that part of the unicorn bloodline and hope it squeaks through even if the rest doesn't? And if it doesn't, no big deal, she can be a generic kind of sorcerer too.

 

And if she were occasionally into threesomes I wouldn't turn you down, just, I don't think I should try to be your person, I think you can make a much better fit."

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He smiles a little. "Good to know."

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Back to magic research, magic research is distracting enough she can enjoy it and set all of her thoughts about interpersonal stuff aside. She doesn't come back to it until she's stuck on how you'd derive Splendour from Cunning and Wisdom which she now has in front of her. She can see how she'd do it in a headband but artifacts have always made more sense to her, there are more sensible constraints there. 

Once she's stuck she is back to worrying. Possibly she should have...run a tighter ship? Made people loyal to her and strongly inclined to make people who also have this property. She doesn't think she has the leadership skills to run an operation without people having that property and at some point they'll probably make a leader and then it won't be her which is probably good, since she's not even going to be that good at it and they can make someone who will be, but which is also scary because - she's going to have to put a sensible attitude about risk management and murder in the leader, even if everyone else can be very fairy-tale nice, and so if they're not her they might be a threat to her. Probably not. She is both useful to this project (as long as she stays several levels more powerful than its other members) and committed to it and not going to betray the person she designed to be in charge of it. But - 

- well, she's done this now. She will have to learn to function among the kind of people her organization is realistically going to contain. And they're still - smart, careful, principled, lawful probably - they're just not as dangerous as Carissa, or as paranoid, and they are not loyal to her personally but to the project, which is a better loyalty for them to have as long as she can swing it, as long as it doesn't get degraded over subsequent generations of making-people - she can probably reasonably demand to be a stickler about that -

- and while she is not going to make herself a girlfriend or a boyfriend she does indulge a little fantasizing about them because maybe it'd be informative, because in hindsight 'I'm not very picky' had been the wrong attitude to have about Kytar even though she's in fact not very picky -

they would be shaped for Cheliax. Dangerous, careful, paranoid, someone who doesn't trust things they cannot personally determine the outcome of. They would be protective of her, and it would mean something, because they would know how to protect people, it would occur to them that things you don't want to lose need protecting. 

She idly tries to imagine what they are like in bed for a while and eventually is unstuck on reverse-engineering Splendour and gets back to work.

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Kytar mentions a few days later that he has the girlfriend aspects of his girlfriend all designed whenever they've collectively finalized her spell list and necessary knowledge base and other strategic concerns. He can draw - Daron threw it in there, it's compatible with everything else - and has drawn her like the books recommend. She doesn't look that much like Carissa, maybe a cousin who takes after the other side of her family.

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Considerate of him. She adds to the knowledge base list. They want comparative tech, between Golarion and here, so they can figure out if there are any amazing innovations from there which they can make money off here. She vaguely knows there's a city in the Mana Wastes called Alkenstar that might have applicable technology since magic mostly doesn't work there. They want the extensive background knowledge of druids and bards and monk orders and how they can be leveraged. They want some details on how Nirvana 'heals' people and what it uses them for after that according to Sarenrae and Shelyn's religious teachings. They want common knowledge about whether other planets where there aren't the same afterlives have the same elemental planes.

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Kytar organizes all of this into a priority ordering. Lets everybody sleep on it for last minute ideas. Weighs the idea of naming her versus letting her pick and decides he likes the self-naming tradition.

He makes her, and there she is, curly and smiley and pulling her dress on over her head and letting Kytar do up the back laces for her. "Hi!" she says.

"Write down your spells," says Daron.

"Hello to you too, Daron, I'll get to it but didn't you have questions?" She leans back comfortably on Kytar, who snuggles her.

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"What's Nirvana like? How do bards even work and can we get anything good out of it? Same with druids."

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"Nirvana's lovely! You'd hate it, I think a lot of people hate it starting out. But it's lovely. Bards have a few schools, scattered around - you can think of them as sort of like performance-themed sorcerers with buff and enchantment tendencies, you should make everybody good at singing and maybe playing at least one instrument if we're going to be bards - I assume you already knew that, but just to be clear. I'll write up a list of what I know to be bard spells you can't get as a wizard or sorcerer - cure light wounds is on there as a first level spell. Druids are like summoning- and shapeshifting-oriented nature clerics. We can pick domains, a few of the cleric ones and some to do with plants and animals and terrains. There's one for the Elemental Plane of Air, I think I'll pick that one, it'll be good for any going between rounds I do because it makes it easier to navigate in flight. At fourth level we can turn into animals. Since the spell list works like clerics it's less urgent to know where it's unique but I can write it up anyhow."

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"Why would I hate Nirvana." Admittedly a lot of people also hate Hell starting out.

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"Well, let's see. The gods there aren't involved very heavily in what most people are doing - they don't run the Isle of the Penitent, or choose the lawyers, or direct even the more fully healed people towards projects, by and large. It's more peer-to-peer. Also hardly anyone has the same form they took in life, it's sort of a sign of immaturity and defensiveness to go around like that because you only appear in Nirvana shaped like your original body in the first place if your self-concept is very rigid and fragile, otherwise you might be a fox or a crane or a waterfall or something - you can change it, once you know why you'd be that thing and can keep it in mind while making some practical changes, but it'd be a rare one who came to accept what about them was foxy and then decided to look like a human."

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" - what do they want mortals for, which mortal sorts of habits and attitudes are they allowed to keep -"

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"The gods aren't running the place like that. The mortals aren't for some other thing that isn't mortals. I think I'll name myself Nilare."

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"- let's say I went to Nirvana and then tried to, I dunno, murder people, who would do what about that."

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"It wouldn't work, on the Isle of the Penitent. Other parts there are fewer protections but you wouldn't be there till you were pretty much not going to murder people. I mean, outside of self-defense, an angel will kill a demon that's invading or something."

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"So there's, like, a magic holding cell with some kind of magic filter and you only get out if you're aligned enough? I guess that makes sense - do you know what percentage of people ever get out -"

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"I think the record amount of time spent on the Isle of the Penitent as a penitent and not, like, a social worker, is something like fifteen hundred years, and most people need like a few decades? Uh, the island is a holding cell but it's several times the land area of Avistan. Inside the island it's more like a grab bag of different effects that might kick in if you try to hurt somebody, like they get farther away when you try, or you just keep missing, or your sharp rock turns into a marshmallow."

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"Huh. I guess that's - promising."

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"I think it seems real nice, it just seems like you wouldn't care for it. I think you'd like Heaven, maybe."

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"That seems ...kind of unlikely? Why would I like Heaven."

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"Uh, Lawful, and they do have a project and they do recruit mortals to become the sort of people who can handle participating in the project. The project being the defeat of evil."

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"I think they're gonna lose. And also I dunno that 'become perfect for fighting Evil' is any more fun than 'become perfect for fighting Good'. But - it makes sense, I can see what they're doing with it."

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"I know less about Heaven than about Nirvana. I'm pretty sure they don't torture people though, and if you showed up and told them about here it wouldn't matter if they're otherwise going to lose, would it," says Nilare.

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"'torture people' is really just framing, when you're going to live a million years you don't want to zero in on whether a couple thousand of them hurt. Lots of important stuff hurts. 

 

 

I guess we could maybe consider - throwing things to Heaven - as an option. If we can't build our own god."

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"I think we can though," puts in Daron.

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"I definitely think we had better try. Even if we want to get their attention after that we'd have a much much better negotiating position. Or our god would."

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"Why do you want to build one instead of promoting some folks?" wonders Daron.

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"If we can figure out how to do that, that works too. Maybe even better."

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"The one has proof of concept," Daron points out.

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"Yep. And since the making-people mechanism doesn't even work for half-elves it almost definitely doesn't work for gods. Which I guess suggests aiming at ascending someone. Or some group of people."

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"I wonder what being a god is like," says Nilare.

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"Maybe the next person can be an expert in the faiths of the ascended humans."

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"It's a good thing we have a great excuse to be making people so fast," Kytar says, "or we'd look pretty ridiculous. Fortunately 'we figured out how to make them with magic and have a thriving magic business' passes muster."

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"How many do we get before someone gets suspicious."

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"I don't think it's a fixed number, it just has to look commensurate with how much business we're doing," Daron says. "We could take in laundry from Twiceharbor, start selling druid services, have the bards over there put on a performance with spells thrown in and sell tickets -"

"Ooh, fun," says Nilare, and Kytar kisses her.

"Which cuts down on our extracurriculars, but we don't have to actually tell anyone how long it takes to do laundry with magic, we get some wiggle room," Daron concludes.

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"Sounds good. I think I wanna make the next one, if that's okay with everyone. Not yet, we'll think of more stuff we want them to know, but I can start putting notes together."

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"We're getting to the group size where we're going to need to think about social dynamics more complicated than 'the new person knows and likes everyone'," says Nilare. "We don't want to wind up breaking into cliques or not knowing who to clear what sorts of plans with."

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"Yeah. I think we should maybe make a leader. We have the ability to make people while the maker has Wisdom and Cunning, now, so we're not going to get better at making people for a while, and we're - settled on what we broadly want to do. And if we have a leader early we can make subsequent people loyal to them."

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"It doesn't necessarily have to be a social dynamic that bottoms out in a single leader," Kytar says. "We could be a democracy or something. I mean, if we think we can all agree on leader traits, I'm not objecting to doing it that way, but it's not the only option."

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"I feel like a democracy makes making new people very fraught, we'd have people maybe motivated to get new people on their side - and we're doing something that might be illegal and might be dangerous and it'd be really bad to schism. I think that probably a single leader makes for the group dynamic where that is least likely though I admit I don't know for sure. Obviously we can be democratic among ourselves about working out leader traits and priorities."

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"If we can all agree that's fine," Kytar says. "I don't have a good guess how hard that will be till we try."

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She nods. "The main thing that is influencing my thinking here is that - I am expecting this to, at some point, go badly? Something we do might anger the locals, or there might be a war that has nothing to do with us or only indirectly has things to do with us, like because introducing magic changed the balance of power somewhere. Or Asmodia will find out that there's a way to get home from here and act on that. Or Asmodeus'll find her. And - in lots of situations democracy works great? We can have a very low-key leader who mostly lets us do our own pieces of this thing. But if something goes really wrong, you want a chain of command. And - this is a really big ambitious unprecedented project that probably breaks a bunch of local laws and something is going to go wrong."

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"Emergency backup leadership," says Nilare.

"Mmm, no, not just emergency backup, there's only so much you can verify how well somebody's turned out at something till they actually do it, and leadership's not like making them speak Soskat - you should learn Soskat for real, Carissa - it involves a lot of very specific interpersonal moving parts we might not ourselves have a good model of and therefore might not be able to squish into somebody perfectly on the first try. So they should do non-emergency leadership, both to see if they're any good at it and for practice."

"That makes sense," agrees Kytar.

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"I'm really bad at learning languages. But - yeah, I think we should try for actual day-to-day leadership and then if it seems to be working we can relax it from there and think of it more as emergency leadership at that point. And if we don't like their day-to-day leadership, then maybe we'll at least know what didn't work and we can fix it in the next person."

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"You live on Ivory and you need your higher level slots, you should learn Soskat," says Daron. "Even if you're never going to write poems in it."

"If we might have to demote them they shouldn't be very attached to the idea of being the leader," Nilare says.

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"In school they whipped kids, for being worst in the class, and I was top of everything except languages and usually solidly worst at that. I have retained about twenty words of Hallit and I know barely enough Infernal to not be suspected of being some kind of dissident, and only that because I started at three. I can give it a shot but I think I mostly just shouldn't be doing our communications with the outside world. Maybe once we have the materials for magic item crafting I can make myself a headband with a language in it, I think I can see how you'd do that.

 

I think we want a leader who - cares entirely about the mission. Saving everybody in the world from dissolving and making a god and figuring out which if any factions in Golarion ought to have this - thing we've found - for themselves. And they'll be the leader if that's the best way to do that but if it turns out not to be they aren't intrinsically invested in leading, just in doing whatever it takes to get this done."

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"That works for me," says Daron.

"Sounds good in principle but I'm not sure how well that holds together in practice so you'll want to watch your prioritization," Kytar says.

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"Yeah, definitely. I want to think a bunch this week about - what it'd be like to be that person, figure out how it best holds together. I think - I could imagine feeling that way? If I'd been - raised a little differently? So I bet I can swing it.

 

They should definitely be not interested in sex except instrumentally, less drama that way and no weird things about the command structure."

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"We're going to look weird," sighs Daron.

"It can be a magic people quirk or something," says Kytar. "Trot out me and Nilare if you need to."

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"They can claim to be monogamous. There might be a version of 'not interested except instrumentally' that's a little less total than yours, and allows for 'if it's useful for not looking weird to hook up with the neighbors occasionally it's not an imposition'?"

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"Maybe. I mean, I could hook up with a neighbor to look less weird, but it would at some point be conspicuous that that was why I was doing it unless I undertook a really elaborate campaign of deception, which I can also do but it would be so time-consuming."

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" - yeah, I guess that makes sense. I do think it's more important than usual for a leader, though, a main way leaders are stupid in the contexts I know of is being partisan towards people they're sleeping with. ...I guess we could do a normal sexuality and put in that they are not partisan towards people they're sleeping with, if you guys would feel more comfortable with that."

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"I'm not nearly as worried as Daron is about looking weird for having, what, two asexuals in a group of what will be five people, I don't think that's going to summon the police," says Kytar.

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Carissa nods. Looks to Nilare in case she has any input. (She has a secret prejudice against democracy here which is that it means you have to make lots of high-stakes efforts to persuade people of things. Obedience is easier.)

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"I agree that it can be a weird magic people quirk if a lot of our bunch happen to be asexual," Nilare says agreeably. "As far as I know nobody here has been propositioned for some sort of regular Lemondale community spirit building orgy event so Daron may be self-consciously overestimating the importance or something."

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"I can try for a - less black-box asexual than you got," she says to Daron. "And maybe a bit flexibler in case it does cause problems. It might work to say, like, asexual by default but introspective and able to change things like that if there's good reason? We'll want that anyway for all the person's other traits."

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"That does sound convenient," says Daron.

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She's also going to put in combat skill, because the leader should be able to kill people if he needs to, but she doesn't feel like democratically discussing this with everyone else. "Other stuff? Not that we have to think of it now, we can brainstorm all week."

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"Let's do the asynchronous notes thing instead of scheduling a lot of meetings," says Kytar.

"I want to go practice bard stuff and find a venue for the performance idea," Nilare says. They traipse off to wander through the ex-lemon-grove toward central Lemondale, holding hands, singing bits of things at each other.

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Awww, cute. 

 

She does spell research.

 

 

She tries to think about the kind of person who can succeed at this. That is the rock at the core of this personality; all its other traits are there because they were her best guess about the kind of person who can succeed at this and they should be flexible, prepared to be surrendered or altered if they must. The one thing that will never change is being the kind of person who will succeed at this. 

She does not want to give him the aversion to murder. Not the way she did it for Daron. She wants to give him the absolute conviction that everybody in the world should live forever, in the largest coziest holding cell that can be made for them, or, if there's something better than that, in whatever's better than that. And that it is very very bad that instead they dissolve. But not an aversion to murder, not separate from those things. 

It might be a good idea to kill Asmodia, depending how things play out from here. She would dissolve, if they did that. Carissa made Asmodia and Carissa believed everything she put in Asmodia and this implies it would make sense to kill Carissa, if you'd met her a couple of months ago, and Carissa doesn't want to die and doesn't want to make a person who might decide she should die but - but it might be a good idea to kill Asmodia and it's objectively a mistake for Carissa to be the only person who can figure it out. 

 

She leaves notes. Suggests spells the next person should have. Says that maybe they should all list five traits they like in a leader and five they'd find annoying, and compare.

She likes it when a leader is decisive and considers themselves accountable for their decisions and thinks about the long-term and is empathetic about other people and doesn't have a temper. She does not like it when they are insecure or care a lot about people performing deference or judge people who are less committed than them or are deceitful or spend a lot of time playing mind games.

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The other three parties to this decision are days or weeks old and have no past experience with being led in any capacity but they can make guesses.

Daron would prefer someone who is capable of understanding and appreciating all the technical work going on under them, rewards ambition rather than finding it threatening, can clearly explain the tradeoffs they have in mind when making decisions, has their eye on the big picture, and has a solid understanding of comparative advantage. He doesn't want someone who gets caught up in drama, or likes looking flashy and impressive over being efficient, or gets emotionally labile under stress (or ever), or cares a lot about Pharasma's specific moral and ethical opinions, or who takes things really personally.

Kytar wants someone who gives good feedback, who takes feedback well, who does things meticulously, who will bother to care about animals at least once all the humans are taken care of, and who is good at teaching what he knows. And he wants a leader who doesn't discard people just because they were from early batches and not up to the state of the art, but also doesn't bake in special seniority privileges that limit the potential of the organization; who doesn't expect constant crunch time with no real breaks from his personnel; who doesn't make people casually or carelessly; and who is not an Asmodean.

Nilare wants someone who will have a positive vision for the world they're trying to work toward, even if some of the details are delegated to a future god, and she wants someone who isn't all business all the time but also likes normal things like reading books and singing songs, and she wants them to be trustworty and stable for future negotiations with gods, and she wants them reflective so they'd notice if there was a mistake in their construction and be able to use all that flexibility Carissa has in mind to fix it, and she seconds Kytar's animals thing and adds a note that this may be a prerequisite of being a druid since in neither case was it specifically aimed at. She doesn't want to be nagged or scolded - better that they have a good assessment of the people under them and know what to expect including when to expect that they're already aware of a delay or an error. She doesn't want to sit through a lot of meetings so they should have a management style compatible with written instructions or one-on-one check-ins or something. She doesn't want them to be partial to Ivory, or to the world it's in, or any specific place. If they ever wind up distributing money in some less communist way she would like them to pay out on time in full. And they shouldn't bear grudges.

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These all seem exceedingly reasonable. Carissa hasn't really thought about animals, and asks Kytar what, uh, that breaks down to.

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"Uh, I have no idea if we'd have adequate nutrition without ever eating them but if I were sure of that I wouldn't eat them," he says. "I don't think that's a necessary druid thing, Nilare landed on 'animals eat each other and we can eat them too' with a side of 'I care about plants and definitely have to eat those', but the part we agree on is that there's - something to notice? About animals having experiences and needs that aren't solely about maximal convenience and usefulness to people."

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She has no idea what to make of that. Probably animals have experiences and needs and it sucks for them that they are not competent to get them from beings more powerful than they are. But it feels a bit like - trying to convince existing gods that people ought to get very nice holding cells - "Huh. You can talk to them, right? Have you asked any what they want?"

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"I'm sounding out some of the local wildlife for animal companionship - Nilare's doing the domain spell thing instead, she says we can't do both and this is how we divided it up - and, uh, honestly they mostly want to not be startled and to have lots of food, but I don't know if that's all they ever want or all they can want. They might demonstrate more personality when they're more used to me, being a druid doesn't make every bird on the round flock to you and preen your hair automatically."

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Nod. "Well. I wouldn't've thought of it but I'll put it in there in case it's not automatic with druid."

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"Thanks."

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She takes notes. In her head she adds the few things that aren't going in the notes. 

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More details trickle in - Nilare suggests they all take turns managing each other on minor projects like remodeling the part of the house they're using for laundry throughput and setting up ticketing for the concert she and Kytar have planned and re-organizing their untidy sprawl of a scroll- and spellbook-storage system for live data on how they all work together in the structure they're trying to make a head for.

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That seems like a good idea. 

Carissa is very easy to manage and fine at directing projects, though she finds it stressful, like she's mostly faking everything, like she's pouring all of her intelligence into word choice instead of anything more sensible like magic research. There are supposed to be magic items for that; she starts sketching out the concept for one, once they have the materials, assuming they can get the materials.

 

Before they make the person she rides back to Twiceharbor and swings invisibly by Asmodia. If she makes the new person right they'll want to have recent data there.

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Asmodia is not visible from a window this time but if Clarivoyanted she can be seen hard at prayer, as intent on this repetitive and intrinsically unrewarding task as Carissa could have dreamed when making her.

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Uh huh. Okay. 

She rides home. Cries, for some stupid reason. 

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"Are you okay?" Kytar asks her when she gets home.

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"Yeah. Do we wanna do another round of having people in charge of remodeling or are we ready -"

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"Well, the house doesn't need any more remodeling. I don't feel like we have to invent another project."

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"I guess not."

 

She gives herself wisdom and cunning. She tries to hold it all in her head. The kinds of magic, that's easy, and the lists of desired spells and specializations and areas of magical expertise and languages and historical and situation-specific context across two worlds. The knowledge of the four of them and the things they're interested in and good at and bad at it - he'll need it, if he's going to lead them - the random bonuses like singing - the passion for magic research, since there are decades of it ahead -

- the secret bits, combat skill and ruthlessness and dangerousness, someone who will win this fight even if it is very very hard in ways she hasn't thought of specifically -

- a good understanding of sex and why humans have it and want it, and a sense of what circumstances he'd enjoy it in, but not accompanied by any urge to bring those circumstances about unless it were a good idea, and no trouble if circumstances where it's a good idea turn out never to obtain -

And the general core of the thing, a thing that she feels like should hold together as a personality, a thing she could imagine being, if she'd started a little differently - though she doesn't want exactly herself, because the ideal person is a person who'd have figured out not to make clerics of Asmodeus sooner - someone who wants to win, and become a god or make one or if they can't pull it off figure out which existing one to surrender this extraordinary world to. Someone who can take the rest of them as they are, and the rest of everybody as they are - and yet, if she pulls it off, sort of unlike them. Taking everyone as they are because that's a winning strategy. Not having an ego because that's a winning strategy. Not being inclined to believe convenient things. Everything in their long list of leadership desiderata, spelled out from that simple core - that winning is going to require being able to work with lots of people, to be their friends, to inspire their loyalty - and winning is very very important. 

And - she's less sure of how this part fits together so she's deprioritizing it - ideally he wouldn't want to betray his would-be allies, if there was a way to instead make them useful, ideally he would try very hard at routes where he can work with them, even if they're not perfect for it, even though winning is so important, because it's - easier, for people made the way she is herself made, to fight for something that isn't overwhelmingly likely to destroy you as a loose end -

With the flexibility and introspection to fix this design itself, if she got it wrong, and to pass it along near-perfectly, if she got it right but they turn out to be unable to do this within a human lifetime -

- he can pick his own name. It's traditional. And he should - start out knowing what she was aiming for, in all its details, including the secret bits.

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And then he's there, his level gaze fixed on her, his posture poised and relaxed but somehow giving the impression that he's aware of everything around him and prepared to respond to any threat on an instant's notice. 

"I see," he says, a moment later. "What a complicated situation. But promising. And you have done rather well at maintaining our option value." A flicker of approval in his eyes. "I will be...Lethar, I think, that ought fit with the local naming customs." 

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Oh, he's scary, and it feels, suddenly, like before maybe this was slowly getting out of her hands but now it definitely is. - that's not entirely true, she reminds herself. She can read his mind later when he's distracted and if she somehow messed up horribly which seems unlikely she can kill him, she still has two wizard levels on him. 

"Nice to meet you," she says, and hands him his spellbook.

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"Thank you." He accepts it from her with a nod, then glances around and spots the clothes set out for him, which he heads over and collects. "Is there anything else I should be oriented to before I focus on this?"

If not he'll dress, efficiently, and then study his spells.