Sadde and Bell in Worm
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"Hmm." She gets a Downtown postcard, rummages for cash.

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"Nnnnope, my treat, to make up for the awkward earlier," he says as he grabs his wallet.

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"Aww, you're so sweet," she sighs.

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He grins and pays for it and now she has a pretty postcard!

"Are you planning on sending this to anyone or just keeping it as a memento?"
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"I'll send it. I'm not sure to who yet."

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"Cool. So, what next?"

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"You're my tour guide, you tell me. What have I just got to see?"

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"Welllll... have you gotten a looksee at the PHQ yet?"

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"No, where's the best vantage point?"

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"Right in front of it. It's really tall, and looks awesome. And there's the light bridge between the ground building and the floating dome which is pretty rad, and shines in a million colors."

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"Sounds gorgeous."

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"It is!" He looks around the gift shop and hmms. "I guess the PHQ's gift shop probably has postcards and miniatures."

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"Probably does."

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"Then, shall we go? I know just what bus to take."

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"Sounds great."

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To the bus! The PHQ is more or less halfway between the Boardwalk and the Shopping District.

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"I always find buses in a new town very confusing, I'd probably be hemorrhaging cab fare if it weren't for you."

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"I got them more-or-less memorized last year. Except not really memorized but I more-or-less know the web of buses and can find my way from anywhere to anywhere else."

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"Is this not a good place to have a car?"

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"Well, on the one hand it doesn't have a subway system, but on the other the streets weren't very well planned and can sometimes be a pain to drive around in. I myself like walking and taking the bus, see the sights, occasionally meet people, even when I'm not as aimless as today."

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"It is a bit of a maze, isn't it."

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"Yup, part of the whole 'grew organically' thing, stuff just started appearing in places where people needed it, and local optimization almost never reaches global optima."

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"Why not?" wonders Chelsea.

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"Imagine you're in a field with hills and you want to get to the lowest point of the field. A possible strategy to do so would be always and only taking steps that take you somewhere lower—that's local optimization. Eventually you'll reach the lowest point that strategy can get you. However, there might be a point that's lower still, somewhere else, and the only way to get there would be to climb some of those hills and get higher before getting lower again.

"That's the same principle, if you only do things that make your immediate situation better you will almost never reach the most desirable place you could've designed with planning and forethought."

And eventually they reach the PHQ. They go on one of the tours, conveniently starting soon after they arrive, and Sadde provides commentary on the tour guide's description with information that's technically-public but would need some digging to find out. They visit the gift shop at the end, and Sadde buys her yet another souvenir. They chat more, walk around aimlessly, he points Arcadia out—another fine example of architecture—and eventually he invents an excuse to have to go, because he needs to go patrolling that evening. Which he can, of course, do from the console.
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Chelsea bids him a murmured goodbye and leaves him be.

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