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Version: 1
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Content
glam, meet your new best friend
With Armsmaster's death, Miss Militia is promoted to team captain. Even with the losses, however, the Protectorate ENE doesn't get new capes - all teams got hit hard by the last Endbringer attack, and even though it was by all accounts a major victory, it did not cause capes to start lining up to join.

Days pass, and winter hits Brockton Bay. It's pretty mild, as winters go, but it's enough to drastically reduce criminal activity. The heroes have an altercation with white supremacists the following week, but nothing much comes of it, as cape muscle seems to prefer to remain comfortable inside. Capes nationwide are somewhat subdued, perhaps as the aftermath of the victory against Behemoth. Nothing much seems to change, however - the Simurgh continues to fly around in her unpredictable pattern, Leviathan continues to be impossible to locate, lurking in the depths of the ocean. The public gets hopelessly contradictory information about what really happened during the fight from unofficial sources, secretly fed from official ones to make sure people don't jump to the right conclusions, and the topic loses its momentum.

And all of this completely fails to distract Sadde, who seems to not be getting better from the post-battle funk. Or, at least, not straightforwardly better. The depression and fatalism turn - maybe not completely, but at least a bit - into unease and anxiety, or perhaps stir craziness. It is, after all, true that, other than for class, Sadde doesn't really leave HQ a whole lot, not since they reached the comfortable position of being able to patrol from the comfort of the console - of, in fact, being more effective when doing that, for the average uneventful patrol.

Fatalism, depression, anxiety, and unease, all combined into a Sadde-shaped ball, are currently floating upside down in Lorica's workshop, failing to read a book while she fugues.
Version: 2
Fields Changed Status, board
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Continuity Changed from Sandboxes to Coruscation
Version: 3
Fields Changed Content, board, description
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Continuity Changed from Coruscation to Sandboxes
Content
glam, meet your new best friend

With Armsmaster's death, Miss Militia is promoted to team captain. Even with the losses, however, the Protectorate ENE doesn't get new capes - all teams got hit hard by the last Endbringer attack, and even though it was by all accounts a major victory, it did not cause capes to start lining up to join.

Days pass, and winter hits Brockton Bay. It's pretty mild, as winters go, but it's enough to drastically reduce criminal activity. The heroes have an altercation with white supremacists the following week, but nothing much comes of it, as cape muscle seems to prefer to remain comfortable inside. Capes nationwide are somewhat subdued, perhaps as the aftermath of the victory against Behemoth. Nothing much seems to change, however - the Simurgh continues to fly around in her unpredictable pattern, Leviathan continues to be impossible to locate, lurking in the depths of the ocean. The public gets hopelessly contradictory information about what really happened during the fight from unofficial sources, secretly fed from official ones to make sure people don't jump to the right conclusions, and the topic loses its momentum.

And all of this completely fails to distract Sadde, who seems to not be getting better from the post-battle funk. Or, at least, not straightforwardly better. The depression and fatalism turn - maybe not completely, but at least a bit - into unease and anxiety, or perhaps stir craziness. It is, after all, true that, other than for class, Sadde doesn't really leave HQ a whole lot, not since they reached the comfortable position of being able to patrol from the comfort of the console - of, in fact, being more effective when doing that, for the average uneventful patrol.

Fatalism, depression, anxiety, and unease, all combined into a Sadde-shaped ball, are currently floating upside down in Lorica's workshop, failing to read a book while she fugues.

Version: 4
Fields Changed Board, description
Updated
Continuity Changed from Sandboxes to Coruscation
Content
glam, meet your new best friend
Sadde and Bell in Worm

With Armsmaster's death, Miss Militia is promoted to team captain. Even with the losses, however, the Protectorate ENE doesn't get new capes - all teams got hit hard by the last Endbringer attack, and even though it was by all accounts a major victory, it did not cause capes to start lining up to join.

Days pass, and winter hits Brockton Bay. It's pretty mild, as winters go, but it's enough to drastically reduce criminal activity. The heroes have an altercation with white supremacists the following week, but nothing much comes of it, as cape muscle seems to prefer to remain comfortable inside. Capes nationwide are somewhat subdued, perhaps as the aftermath of the victory against Behemoth. Nothing much seems to change, however - the Simurgh continues to fly around in her unpredictable pattern, Leviathan continues to be impossible to locate, lurking in the depths of the ocean. The public gets hopelessly contradictory information about what really happened during the fight from unofficial sources, secretly fed from official ones to make sure people don't jump to the right conclusions, and the topic loses its momentum.

And all of this completely fails to distract Sadde, who seems to not be getting better from the post-battle funk. Or, at least, not straightforwardly better. The depression and fatalism turn - maybe not completely, but at least a bit - into unease and anxiety, or perhaps stir craziness. It is, after all, true that, other than for class, Sadde doesn't really leave HQ a whole lot, not since they reached the comfortable position of being able to patrol from the comfort of the console - of, in fact, being more effective when doing that, for the average uneventful patrol.

Fatalism, depression, anxiety, and unease, all combined into a Sadde-shaped ball, are currently floating upside down in Lorica's workshop, failing to read a book while she fugues.

Version: 5
Fields Changed Icon
Updated
Content
glam, meet your new best friend
Sadde and Bell in Worm

With Armsmaster's death, Miss Militia is promoted to team captain. Even with the losses, however, the Protectorate ENE doesn't get new capes - all teams got hit hard by the last Endbringer attack, and even though it was by all accounts a major victory, it did not cause capes to start lining up to join.

Days pass, and winter hits Brockton Bay. It's pretty mild, as winters go, but it's enough to drastically reduce criminal activity. The heroes have an altercation with white supremacists the following week, but nothing much comes of it, as cape muscle seems to prefer to remain comfortable inside. Capes nationwide are somewhat subdued, perhaps as the aftermath of the victory against Behemoth. Nothing much seems to change, however - the Simurgh continues to fly around in her unpredictable pattern, Leviathan continues to be impossible to locate, lurking in the depths of the ocean. The public gets hopelessly contradictory information about what really happened during the fight from unofficial sources, secretly fed from official ones to make sure people don't jump to the right conclusions, and the topic loses its momentum.

And all of this completely fails to distract Sadde, who seems to not be getting better from the post-battle funk. Or, at least, not straightforwardly better. The depression and fatalism turn - maybe not completely, but at least a bit - into unease and anxiety, or perhaps stir craziness. It is, after all, true that, other than for class, Sadde doesn't really leave HQ a whole lot, not since they reached the comfortable position of being able to patrol from the comfort of the console - of, in fact, being more effective when doing that, for the average uneventful patrol.

Fatalism, depression, anxiety, and unease, all combined into a Sadde-shaped ball, are currently floating upside down in Lorica's workshop, failing to read a book while she fugues.

Version: 6
Fields Changed Content
Updated
Content
glam, meet your new best friend
Sadde and Bell in Worm

With Armsmaster's death, Miss Militia is promoted to team captain. Even with the losses, however, the Protectorate ENE doesn't get new capes—all teams got hit hard by the last Endbringer attack, and even though it was by all accounts a major victory, it did not cause capes to start lining up to join.

Days pass, and winter hits Brockton Bay. It's pretty mild, as winters go, but it's enough to drastically reduce criminal activity. The heroes have an altercation with white supremacists the following week, but nothing much comes of it, as cape muscle seems to prefer to remain comfortable inside. Capes nationwide are somewhat subdued, perhaps as the aftermath of the victory against Behemoth. Nothing much seems to change, however—the Simurgh continues to fly around in her unpredictable pattern, Leviathan continues to be impossible to locate, lurking in the depths of the ocean. The public gets hopelessly contradictory information about what really happened during the fight from unofficial sources, secretly fed from official ones to make sure people don't jump to the right conclusions, and the topic loses its momentum.

And all of this completely fails to distract Sadde, who seems to not be getting better from the post-battle funk. Or, at least, not straightforwardly better. The depression and fatalism turn—maybe not completely, but at least a bit—into unease and anxiety, or perhaps stir craziness. It is, after all, true that, other than for class, Sadde doesn't really leave HQ a whole lot, not since they reached the comfortable position of being able to patrol from the comfort of the console—of, in fact, being more effective when doing that, for the average uneventful patrol.

Fatalism, depression, anxiety, and unease, all combined into a Sadde-shaped ball, are currently floating upside down in Lorica's workshop, failing to read a book while she fugues.