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a d/s au Alessa and cousin in Daémon
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"Do you - know how you know?"

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"It just makes sense. I think it's the shared subconsciousness, like Mareline said? It's like, if I didn't look and when I looked the door was open, I'd know someone had opened it, or it drifted open, because it was closed before and then it was open."

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"No golden string in the air though?" The question can be at the vulpix, if that matters here.

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"I don't see a string."

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"No. If there's something like that, I don't feel it either."

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Nod.

"Do you - are there things you want?"

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"I want you to be ok. It's very important.

I want you to have other things you want."

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"Fighting sounds cool!" opines the vulpix. "I want to try.

But you should be ok and have what you want, I also think so."

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"Fighting does sound interesting.

But it isn't urgent."

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"And I don't want to be in a cage more. I didn't like that."

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Well she'll get no arguments there.

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"You - don't already know about us before we were here, right? Since you - weren't there yet. Or about our world."

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"I don't know that.

I don't think it'll feel surprising. But I don't already know."

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At some point they - should probably talk about that then.

But it probably doesn't have to be now. 

There's silence for a little again. The respective daemons stay as they were (it's - nice, he notices, having the - his - daemon in his lap.)

He and Kente don't let go of each other.

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"We should probably look at those phones they gave us."

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They probably should do that. 

(They won't have seen something quite like them before. Have much simpler phones, at home, and tablets used for schoolwork and the like. It's a bit weird, to be given their own to have in the room with them. But it makes sense, with the circumstances.)

They'll try looking at the phones.

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The phone has a lot of features!  Audio calls, video calls, text messages, and a way to store and sort contacts.  A camera for taking photos or video.  Pre-installed apps include a calculator, alarm clock, calendar, map, and memo pad.  There's a media player, but nothing is pre-downloaded to play.  There are little physical switches that turn on the microphone, camera, speakers, and internet and need to be turned on for certain apps to work, with little glowing LEDs to show when they're active.  There is an internet browser, but it currently only shows a search bar.  

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They figure out the general interface and how to get between features. They can figure out some of the features, largely depending on how similar the interface conventions happen to be to what they're used to and how intuitive they are if they're different. Depending on how clearly labeled the switches are, they might not figure those out. They definitely don't figure out the internet browser, having no concept of what that is to help inform them.

What does the map look like, is it obviously a map?

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The switches are labelled with tiny pictures.  Opening an app that requires them when they aren't on gives a little prompt with the pictures and their names.  An internet connection is needed for the map.  

The first view of the map is a fully zoomed out picture of four hollow tube-like ships, labeled the four names that had been given priority above the alphabetical list in the paperwork. 

Tapping on one of the large ships gives a closer look, which shows that each of the tubes is made of numerous long stick-like Halls which run front to back along a segment.  It's possible to spin the ship like a wheel or nudge it left and right.  Whichever Hall is in center view of the camera has its name put under the name of the ship itself.  Between segments made of Halls are thinner segments where the smaller ships are attached like burrs along the outside of the large ships, selected in a similar manner.  They can also be picked off of a list, which automatically rotates the ship to put them in the center.  

Tapping on a selected Hall provides a street view.  As they haven't yet gotten a good look at a main Hall street, the way that the map renders the three layers is possibly a bit confusing, but the Halls being streets lined with shops and restaurants and apartments is clear enough.  Each can be tapped on to show a popup with a little bit of information.

The upper left corner has a left-facing arrow which goes back to a previous zoom level.  The upper right always has a 'Q' shaped icon which opens up a prompt asking for an address or location name as well as a keyboard which covers the bottom half of the screen.  

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They can probably figure out from that that they need to use the switches and do that.

They are confused by the first picture. Recognize the labels and try clicking on the one they were told to enter in the paperwork. Aren't sure what the next screen is, and none of this looks like either a map of the building they're in or a city map? They're still confused, but it probably isn't urgent, and they can ask about it tomorrow. (They should probably also ask before trying to call the dom called Azure, too, in case they're missing something important.)

And - they're not familiar with the local time system yet, and can't see any windows, but they'd been given dinner at the lab, and it's been some time since then, and a rather trying day altogether. And they don't know how early in the morning the dom might want to see them.

There turn out to be individual restrooms, so they don't have to try to figure out how subs' and doms' restrooms are labeled here. If there are individual showers and they're easy to figure out they'll try to wash their feet off a bit. Otherwise they'll make do with the sinks - they don't have anything to change into anyway. (If they can't easily find towels (they take a look through the storage cabinet, for those and anything else that might be there), they can use Alessa's borrowed sheet for drying and lay it out to dry on a net. If they can't find anything for brushing their teeth they'll make do with water and their hands for the moment.)

Depending on bed size and number of pillows in each room and such, they'll bring the bedding from one room over to the other. 

"Do you sleep? Do you need a bed?" he asks the daemons.

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He does some evening stretches. He does a circuit of the nearby areas, checking out for himself what's around. (He can tell Alessa is torn between wanting to do that himself and still being in the nightshirt. "I'll take a walk," he says, and that can settle it.) 

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There is a seperate hall branch for toilets-and-sinks and showers, each in individual small rooms.  The cabinet in each of the bedrooms has a pair of towels, pale cream colored and marked with the room number in the corner.  Along with them is a small bar of soap but no other toiletries.  Most of the shelves are entirely empty at the moment. 

The beds are fairly large.  Each has two pillows.  The blankets are thin, though it's also fairly warm here.  Both rooms have the same pattern on the sheets and pillowcases - a complex maze-like pattern in cream and burgundy, not quite the same as the rug in the main area but a similar theme.  

Inside of the hotel area isn't especially large.  A single tired-looking woman walks to her own room, her butterfly-like daemon clinging onto her back so that it almost looks like she has wings.  She doesn't pay any attention to them.  Kente can see the laundry facilities for himself.  The other hallway branching out from the lobby connects near the end, forming a loop.  

The daemons do seem to be as tired as the humans.  Sleep seems like a good idea to try.  

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The daemons aren't completely sure if they sleep, though it seems likely. A soft place to sleep sounds nice.

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He steps out of the woman's way just in case, if that comes up. 

He reports back of his explorations.

Between the bed and being able to put bedding on the floor if they need to, they should be able to get everyone a place to sleep in the one room.

He hugs Alessa, listens to him breathe.

They go to bed.

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Zzzzzz

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