Leareth gives Bruce a chance to have a good look (the spell looks like a fogged mirror from behind, from the front it's more like a flat TV screen than a window), then drops the spell; he can't hold it and focus on answering so many questions at the same time.
"We use crystals, usually," he says. "Often with some of the initial spell-elements permanently cast into the substance of it – that is the main advantage of a focus. I cannot scry places I have never been unless I also have some kind of anchor there, for example, a matching focus-crystal or another object with a magical signature I can search for." The latter is a rare technique; Leareth wasn't technically the one to invent it, but the inventor lived and died in an obscure kingdom a thousand years ago and he may be one of the only people alive who knows it.
"If I select a location that is dark," he adds, "I cannot see anything unless it is also at close enough range that I can cast a mage-light there, using the scrying-point to aim. My range for that is in the vicinity of a mile. Inside an object, I have not tried, but I assume one sees nothing. Underwater is possible, but flowing water erodes magic in my world, so it becomes difficult to hold the spell at a constant point and it is much more draining."
He stops to think for a moment. "Range is determined by the mage's power – it is more tiring to cast at longer range, both at the initial casting and to maintain it. I myself can manage a range of about fifty miles unaided, several hundred with a focus, and up to a thousand if I have assistant mages who can feed energy to my reserves." He smiles slightly. "I have not tried scrying another mage scrying, but it is a clever idea."