"I have a few low-tier spells that might work - Resist Energy keeps the person it's cast on safe from a small amount of fire, acid, cold, or electrical damage for a few minutes, Entropic Shield offers minor protection from ranged weapons and looks very interesting, Helping Hand creates an illusory hand that tries to lead a person who fits a description I give it to me, Darkness makes an object radiate shadows for a while, and Air Walk lets the person it's cast on walk on air for a while. I also have some divination spells, but it's harder to prove to an audience that you aren't helping me fake them, and a summoning spell that's very different from your summoning but that I'm not sure will work here. And if none of those work out I do have some higher-tier options, but I'd rather not use them if it's not necessary."