It is about halfway through the third hour of the fifteenth day of Lucette's attempt to reorganize her grandfather's library. The project is moving at an acceptable pace overall, though she's starting to question the wisdom of having scheduled the whole thing down to the hour during day three (hour four).
"I should hope it's nothing like that. Do the benefits and drawbacks often rhyme as they did with the blindsight ability?""
"They're related to whoever left the artifact, so sometimes, but they can be about totally different features of the relevant person too."
"Not the creation, no. But once you've touched an artifact you can very very slowly shape its traits by spending more time with it and passively drawing it in whatever direction you prefer. A high quality healing artifact with a drawback you don't even notice right away, that's going to be very popular at home, someone will probably be sitting with it twenty four hours a day to make whatever the drawback is less and the healing even better. - there's someone who can tell what artifacts do without having to touch them, but he's not quick about it because the artifact that gives him this power makes him need twenty hours of sleep a day."
"In the sense that they exist as a background fact and if you really need to touch one you can arrange to pay for it or contract out your resulting magical powers or whatever for it, yes, but most people never touch one or leave one."
"If you were in your world with the same collection of powers would you end up healing many people?"
"Yes, absolutely. Honestly I might load up on a few more artifacts too, to get the most mileage out of the power-transfer one, though I'm not immediately sure which ones would make sense in part because I don't know what-all I've already got to interact with. The healing one would be really big, though, I'd spend sixteen hours a day in the hospital tapping people with it on and off."
"Hopefully we can set up something similar here, though I don't actually think there are enough injuries even in London to keep you occupied for sixteen hours each day."
"Oh, I wouldn't expect there to be, if I were doing this at home people would probably be traveling quite long distances to see me, they'd get stabilized at a local hospital and then get on a train or an airplane. - I don't know how to build those."
"Probably it would be much easier for you to travel between major cities where people could congregate to receive healing from you."
"Maybe, yeah. Within the country or are things peaceful enough that I could go to neighboring ones?"
"I think if not managed correctly foreign nobles would react badly to the popularity with commoners I expect your healing will engender, especially if they think you loyal to England. It could, from a certain angle, look like you were laying the ground work for an invasion."
"...do empowered existing mean that commoner soldiery isn't a major factor in wars? I wouldn't want a neighbor who might be gearing up for a war to keep all the healing magic to themselves, I'd then have fewer men to field if things came to a head."
"Commoners aren't understood to be a major factor in wars, correct, and empowered can generally heal on their own."
"I can't entirely tell whether this is better than the alternative - few commoners die in wars but it's at the cost of an equilibrium that gives them little influence over the governance of their nations."
"So far what I know about this place seems worse than my world, but I'm not sure about my world at the same technological level."
"........not like this. Not in a way that - matters - to normal people - in any of the countries that are nice places to live."
"That seems rather nice...I think empowered make it really difficult to stop having some manner of nobility, unfortunately."