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Here, in a place where she is quite an unexpected sight, is:

an eight year old girl with brown-flecked white wings, looking dismayed and lost.
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She's in a dirt alleyway between two buildings that wouldn't be out of place on Samaria, in a smallish town. People glance at her a few times, talking in some strange language, but don't bother her. There's an unfamiliar castle in the distance, over there. It's pretty cold.

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Pen is not bothered by the cold, nor apparently by the pedestrians, but she is bothered by the not knowing where she is. Hrmmm.

Well, none of these people speak a language she knows. So she tromps along the street, listening in case anyone who speaks something she speaks is available, trying to remember party people so she can check for more than just Jane and her family.
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After a couple minutes of wandering around, someone in a blue and green uniform spots the wings. He crosses the street to address her in several languages, stopping when English is a hit. "Hello. Please tell me, you are lost yes? Did the criminal Innata give you those wings, or are they your own? We can try to put you back home either way."

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"The wings mine!" says Pen. "Dunno who Innata but do wanting go home."

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"Innata is a bad Witch who kidnaps people from all over and transforms them into things just because she can. Where are you from? Who gave you the wings? You're too young to have your own magic yet, I think."

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"From Samaria. Wings from Mommy side of family. Have only little bits magic not much."

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"I'm glad you seem to like your wings, then. Samaria... Samaria. That doesn't sound familiar. I think we have some maps back at the station. Would you please follow me there?"

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"Is not going be on maps. Wrong world."

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"...Different world? How. Uh. This planet is called Terra. How did you manage to get lost here? Your magic?"

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"No, not having going other worlds magic or already have go home. Got through nice bar except door break and stuck now and not having any Jane nor any ones Mommy, Daddy, sisters, any party people."

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"All this tangly magic stuff sounds like something the Witches should deal with. I'm just a peace officer, they might have a better idea what to do."

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"Okay."

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So he leads her to the station, explains things to a couple people, and then goes into a room that smells like metal and asks someone to send a message to the castle. The messenger starts tapping away at some kind of machine with wires leading out of it.

"Do you need anything in particular, while we wait to hear back? Food and water?"
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"A little maybe."

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So food and water is deployed. It's simple stuff, potatoes and fish and a little butter.

They get a response a few minutes later. "They're sending a Witch to come talk to you."
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Pen likes fish and potatoes and butter. "Okay."

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They don't really seem to know what to do with her. The officer does paperwork until the Witch arrives.

When she does arrive, she heads unerringly for Pen. "Yeah, that's some strange foreign magic, alright. I'm not sure I understood their explanation - a bad door?"
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"Is broken. Is supposed going home from nice bar but goed here!"

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"The only magic going on right now is some sort of talking thing, and a very, very thorough, very permanent shield. Can you show me where you arrived in this world?"

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"Yeah. But door not door for bar any more or would not lost."

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"It still might help. If it doesn't there's other things we can try. Some Witches can teleport. I've never heard of teleporting between worlds, but it might work. Sounds risky, though, so we check other ways first, right?"

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"Okay."

Pen leads her back to the door that once led from Milliways. It no longer does.
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It indeed no longer does. "So this door was leading to a bar, which was supposed to lead home but instead lead here. It's gone now, at any rate. Nothing magical about this door. Hm. What's your world's magic like? It smells pretty different from Witch magic."

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"Oh, my world not having magic any itself."

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"Oh really? You're quite the little traveller. How many worlds do you know about?"

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