She's in a dirt alleyway between two buildings that wouldn't be out of place on Samaria, in a smallish town. People glance at her a few times, talking in some strange language, but don't bother her. There's an unfamiliar castle in the distance, over there. It's pretty cold.
Well, none of these people speak a language she knows. So she tromps along the street, listening in case anyone who speaks something she speaks is available, trying to remember party people so she can check for more than just Jane and her family.
After a couple minutes of wandering around, someone in a blue and green uniform spots the wings. He crosses the street to address her in several languages, stopping when English is a hit. "Hello. Please tell me, you are lost yes? Did the criminal Innata give you those wings, or are they your own? We can try to put you back home either way."
"Do you need anything in particular, while we wait to hear back? Food and water?"
"Witches need a broom or something to fly. This isn't a broom, it's made specifically for Witches to fly on it, but we still call it a broom anyway." She lifts off and starts heading towards the castle at a sedate pace.
The castle really isn't very far away at all. Gren flies around to the other side and lands in a big courtyard swarming with other people in uniforms. The people in uniforms look at the little angel curiously, but she's with Gren and Gren handles all the strange magic so they are not alarmed.
"I'm Grendyne, by the way. Forgot to introduce myself earlier. What's your name?"
"Well, I think you'll be back to Rose in a few hours. I have a little stuff to do. Paperwork. You can stay with me if you like, or I can try to find someone else to watch you? I want to warn you, though, if alarms like a bell go off you need to stay out of the way. They mean the Neuroi are coming and everyone here has to get ready to fight them. And if you hear alarms like a buzzing sound, you need to fly away as fast as you can. Unless you think your protection magic can stand up to the nastiest monsters we have here."
She walks to her office. Once the door is closed, "There we go. Sing away."
"Rose nickname not real name, real name, uuuuuuum, Belle Cygne. Has three daughters looking like my sisters. Married to a one Daddy who a cat monster sometimes. Live in castle in woods. Enchantress, aura do wind and plants. Look like Mommy, brown hair brown eyes. Except is specially pretty for enchantress reason. Live in Rêverie. Wears dresses."
"Not very often, I can't."
"And I wanted to know where she got her sublimely powerful shielding."
"Giant, regenerating, crystalline red and black monsters that fire beams of heat at everything. They started appearing out of a giant hurricane that appeared over Ostmark thirty two years ago." She glances at the two children. "Things did not go well for the people of Ostmark. Or Greece. Or Karlsland."
"Well, if you'll take a Janegem home we'll be able to access the universe, and while we're not yet giving our full attention to worlds without native Bells - that's us - or other noted templates because there are only so many of us to go around, we can certainly handle major disasters like that. And attach your world to our shared afterlife so the people of Ostmark and Greece and Karsland can come back whenever the world is ready for them."
"Almost certainly, unless he's different from the two of you in some unusual and relevant way. To connect your world to the afterlife - it isn't hooked up yet - we either need to make at least one of you immortal or bring you to the afterlife for its administrator to look at."
"If under circumstances that would otherwise kill you, it will look like you catch fire; and then you'll reset to a healthy state. This can be inconvenient if you are in circumstances that won't stop trying to kill you. Past 'young adult', no aging unless you want us to special-case it. The process is totally irreversible - if you become tired of being alive the remedy is unconsciousness, not cessation."
Lytee asks, "How sure are you that we want your staggeringly powerful selves in our world? I don't mean to insult you, but when you're dealing with things that affect entire planets..."
"I can lie-detect for a little while, and I'd appreciate it if you didn't just nope me with all that ridiculous power. If you say you have good intentions, or at least intend to do no harm as you define it, that's plenty good enough for me. The torching is enough to convince me our standards of good and harm are close enough."
"Anyway, assuming you want to let us our plan would be to have another Bell who can see some particularly useful things over to look at you, to make sure the world is Jane-compatible; send a Janegem there either with you or with one of our husbands' alts; scan the world for alts of ourselves and people we know; if there's a Bell, hand her copies of all our copiable magic and leave it to her; dispatch a Bell if you don't have one, which is unspecified, to lay down basic protections like forbidding earthquakes and in your case also deal with the Neuroi unless they're staggeringly intractable; see if we can copy your magic and distribute it to interested and trusted parties; and then put you back in the queue for more thorough upgrades when some Bell can be parted from her world long enough. Although you'll be able to contact us through Jane for spot assistance if something comes up."
"I would like. We don't have a good idea what mana actually is, all we know is that Witches power our magic with something our bodies generate slowly. We can feel how much we have, sorta. Using too much at once knocks us flat for a few minutes, and using too much in one day makes us unable to do further magic, but doesn't necessarily impair us physically. We generate less mana as we get older, which is no longer a problem for me at least."
"Hello," says Luc.
"It could be an elaborate trick," Lytee says, "But that doesn't actually make sense, they would have just come through with Pen. Thank you for indulging me. Trust but verify and all that. I'll be glad to put you and Jane in our world. Speaking of which, would you mind letting me explore some of your worlds a bit after all this is cleared up? New places are fascinating."
"Most worlds don't have Bells. Most worlds on that list we just inherited when we took over our afterlife, and we discover new ones periodically - our current typical discovery mechanism yields Bells more often than not because we have a way to funnel new Bells in our direction that doesn't bother with anyone else. There are sixteen of us in contact right now."
"I second the sentiment," Lytee comments.
"Enchanting, which is actually native to this world, is one of our more versatile forms of shareable magic. It can substitute for our default utility magic in a pinch - and I use it preferentially because I had it first, and so does one other Bell. Using the upper levels of its power, however, requires unusual personnel assistance, intense powers of concentration, a magical upgrade, or unethical behavior. And you have to do a lot of enchanting to get an aura. We have a shortcut for auras, which incidentally doesn't require very much skill either, but then you'd still have the ability to enchant in non-aura ways. And torching means you could survive a lot of untutored trial and error."
"...You're talking about the pain? Yes, that's a significant limitation. I do suspect I'll be unusually good at learning magic - my special ability is to copy the stuff. I can't grab any of yours yet, it's too different from what Witches have, but I can understand it some."
Gren is curious and determined. Her life goal seems to be learning more things, only to be interrupted constantly by the obligation to help save the world. She's fought bravely and stoically against the Neuroi. She's not prone to anger, and when she does get angry she's perfectly capable of channeling it into something nondestructive. She's a bit impulsive and careless sometimes, and possibly a little lazy, but is careful and cautious with her own magic. She wants her brother back, and after that nothing in particular. She can definitely be trusted to use magic ethically.
[It's happened. We've patched the obvious ways for it to happen again, but if, say, we give Pen one of my gems in case she goes astray, and she does in fact get lost again, and it's another hostile-to-my-medium world, then I go down. That doesn't totally cut off contact because you exist, Shell Bell may be able to force the Milliways door to your world, and there are people who can do a thing called 'freecasting'; what it would do is disconnect your timestream from the one I keep synced up. Oh, and depending on how your teleporting works this may have happened already.]
Gren comments, "Besides ending the Neuroi and bringing a few people back from your afterlife, I think I just want more mana and a better ability to hold on to things I copy long-term."
"The Neuroi are probably an afternoon's work unless they're really weird in some way I can't see from looking at you two, healing's easy, enchanting's doable, the magically operated house you probably either want to give us a design or wind up with something sort of generic, ash is easy, if you just want Europa restored to its original condition we can do that but it might inconvenience people in the ruins, and we don't know yet if we can copy and add Witch stuff to other people, even preexisting Witches, but it's about even odds. We can do dead people if you have a good place to put them but that's a real concern - large-scale resurrection is a hassle and people who know it's available tend to both want some and tell all their friends. More mana looks simple, more ability to hold stuff might not be but looks safe to try."
"I can almost guarantee there's nobody in the ruins. The Neuroi kill anyone who approaches. You can try to give me more mana now, I teleport everyone into our world and we can deal with the Neuroi before moving on to the rest of the stuff. Should've done that five minutes ago, really."
It's definitely on the meaner side as worlds go, though it's not as bad as the Sunshine family. It's high-stakes in a similar way to Gift, but not going out of its way to be mean. Once fixed, it'll probably stay fixed. The only magic here is Witches - Neuroi run on physics, apparently - but they're very common compared to Aurum witches or ingots. It's vaguely Earth-ish, but strongly off standard in a lot of new and old ways.
And then she speeds up everything in the universe except herself and all the Neuroi. The Neuroi get to go slower than her.
[Excuse me,] she says. To all the Neuroi.
Which she does.
"They should be withdrawing and patching their climate damage now. Here's your natural disaster protection, and if the Neuroi give you a speck of further trouble tell Jane and someone will be by to oblige them less gently to stop it."
Wish.
A few hours later, the Neuroi contact Jane.
[We would explain to the human leaders why we fought them and apologize for the destruction and death. We would offer to design and dedicate some number of drones to producing energy and raw materials for the humans, or to provide transportation or other services, but not send them until they accept. We would offer to teach them the science of the universe. Will this apology be acceptable?]
[There's no particularly official policy to be going against, here, you weren't geased into keeping quiet because it doesn't matter that much; but how soon you can get dead people back depends on how soon they can fail to cause total societal upheaval. Gossip won't do it; gossip and a person resurrected from the dead might.]
[I think we've had a whole lot of upheaval already. Enough that I suspect more upheaval wouldn't really be that bad. The maps look completely different than they did twenty years ago, nine of ten nobles are out of their estates and powers, there are tens of millions of displaced refugees and thousands more every week. Though that'll stop now that the Neuroi are leaving.]
[Okay. Do you have the infrastructure to support five hundred million people who admittedly don't need to eat, drink, or sleep, but will get mighty uncomfortable if they don't unless they happen to like slitting their throats to torch instead? A billion? Do you have a principled way to distinguish between your brother and Refugee 9,800,345's grandma?]
[Sure. Keep us posted. If the UDF is Bell-friendly enough you could probably even get Angela to lay down Standard Peal Colony Infrastructure. But she has a Day Job, as do all the Bells, and can't set aside arbitrary amounts of time to make things go smoothly on your end if they're inclined by themselves to be unsmooth.]
[Hello, Jane. Miss Nylund has briefed me on the events of last Thursday. I am assured by our precognitive talents that the Neuroi will no longer be destroying anything, but could you possibly give me more details? The interim government is, understandably, extremely concerned about them.]
[The Neuroi were intimidated-slash-diplomacized into withdrawing. They were, in an alien way, trying to be helpful to humans as a species, and are willing to apologize, in the form of helpful Neuroi drones dispatched to do your work and in the form of teaching you stuff about the universe. They're hanging back until we give them the go-ahead that this won't freak anybody out.]
[That could work, yes. It would probably help if they learned English and talked to us. On another note, the I would like to know what kind of standards the interim government should meet before you're willing to consider mass distribution of immortality or resurrections. The UDF may be disbanding soon, a lot of administration is still up in the air, so we're keeping the idea that such things are possible quiet for now. But we want to implement them sooner rather than later if at all possible.]
[Immortality is a lower bar than resurrections. All you have to do is also let us distribute the brainphone with it, so nobody gets into a situation where they're repeatedly torching and can't call for help, and have some reason to believe that people won't riot in the streets about it. Resurrections you need all that and to be able to support the projected population of resurrectees without abusing their ability to live by suicide alone, but we can take care of that part to a sort of one-size-fits-all standard with an empty spot and permission to put magic stuff on it. Another planet, if necessary, with portals thereto.]
A couple of hours later, [Jane, distribution of the brainphone along with torching won't be a problem. There's currently some bickering about who gets torching first and the only thing that's been agreed so far is that sick, elderly, and especially elderly Witches have priority. Some are arguing for Witches to have priority as well. How should we arrange people-to-be-made-torchable once they've come to a decision?]
[I don't think anyone wants Caelid the Red free to torture people again. At least not without a geas or similar. If you make one camera in front of me now, I can show you a space that will fit a thousand. Will they be particularly delicate, need any kind of maintenance?]
"Smaller than I expected." He makes his way to the sufficiently open space.
Meanwhile, on a private channel, [Jane, do you suppose Lytee and I could learn enchanting now? Even if it takes years to build up an aura the long way, it seems useful in the meantime.]
Geoffrey is already organizing shipments of Janegems. Ninety to Gallia, eighty to Suomus, fifty to Fuso, sixty to Egypt, and so on.
[Jane, we'll put up signs or pamphlets near your cameras describing everything relevant about torching and the brainphone. How it works, the emergency contact if they get stuck, and so on. Can you hear through these? Anyone who wants them can say they've read and understood everything on the sign, so you don't get anyone who wanders in by mistake and doesn't actually want to be torchable.]
Lytee picks up a Janegem. [I'm ready to go whenever you're ready to put me.]
[Cool. There is a low but real risk that something dreadful will happen to me and you will be stranded for an indefinite period of time wherever you are then while time de-syncs between worlds and the peal fixes me. If you want to minimize the risk of being stranded for long periods of subjective time, I can keep you in worlds that have natives who can open doors to Milliways reliably without my help; this will not prevent large amounts of time from passing here while you are gone, though.]
[If you have some sort of distance limit which interacts with a form of distance we don't know how to measure, you might have trouble getting from some peal worlds back here; and time de-syncing has no trouble making a hundred years pass in this world while you notice that I'm not answering you and scramble to return.]
Time passes. The United Defense Force rushes to make torchability available as widely as possible. After another week or so, the UDF officially disbands, becoming the Global Reconstruction Group and giving over most of its powers to the national governments that originally ceded them.
The newly formed GRG eventually presents a long list of things the Neuroi could do that would serve as an acceptable apology. There's a lot on that list.
And that world moves forward in peace, for the most part.