Sable kicks a wall. And then sighs, and goes to collect all the coins.
That day, she successfully assembles all the materials to make a bed. Her house is kind of crowded with crafting stations at that point, so she clears some more trees behind it and expands the one-room cottage into a two-room house. She discovers that wood can be crafted into thinner two-foot-square panels instead of the default two-foot-thick cubes, and exchanges her dirt floor for a thin wooden one and puts up interior walls to separate her bedroom from the crafting room.
Now she's ravenously hungry. She goes out and tries to catch one of the suspiciously tame rabbits.
The suspiciously tame rabbits don't actually have the sanity to run! They are tame enough to be picked up, and will even tolerate petting. This makes it pretty easy to kill them. They explode upon death. But the pieces can be cooked just fine. Campfires, as it turns out, are just fine at cooking rabbit. It's just the environment and her that it won't burn. If she wants to cook with it, it'll work just fine.
...She opens her groundsense to its full range again. (Ugh ugh ow.) Where is someone?
She opens the someone's door. "Who're you?"
She does not see any point in being polite to the horrible mindless person-things.
"I have torches too," she says. "I would love an apple. I can't live on rabbit."
He motions to her, and hefts a chest onto the table. He opens it, and - oh look, useful items to buy. He doesn't, actually, sell swords. Or apples. Or carrots. But he does sell various items, including:
"If I ask you what these things do are you going to make more inscrutable jokes about things you don't sell?"
She contemplates the chest.
"How much do all these things cost?"
In short: the highest priced thing she can afford is an anvil. The mining helmet, piggy bank, and bug net are too expensive for her, and everything else she can buy a reasonable but not excessive number of.
She reaches out and closes the chest, to see how the merchant will react.
"Is there anyone overseas to sell them to?" she wonders, drumming her fingers on the top of the chest.
Sable declines to argue. She runs, ducks into a cave, scoops the entire contents of the chest into her pack, and 'listens' for Gus with groundsense.
She experiments to find his radius and spends the afternoon building herself another house well outside of this area, then goes ore-hunting.