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"Lovely morning, wouldn't you say? Was there something you needed?"

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"Great." She comes inside. "Do you have more stuff?"

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"Not even a Blood Moon can stop capitalism. Let's do some business," says the merchant, and he produces the chest. It has - the exact same items that were in it before. Well then.

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Sable grabs it.

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The merchant sighs heavily, but does not give chase this time. "Night be upon us soon, friend."

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"Thanks."

She goes to add today's stock to her nice organized dresser, then comes back to ask Dylan, "What's a Blood Moon, anyway?"
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"You can tell a Blood Moon is out when the sky turns red. There is something about it that causes monsters to swarm."

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"Worse than normal?"

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"It is very dangerous to be wandering around in the dark."

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"I'll keep that in mind."

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"You should stay indoors at night," agrees Dylan.

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"I hear you."

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The guide doesn't say anything else, but he does look at Sable, sort of expectantly.

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"So, I should go dig up as much platinum as I can find and make armour with it, then pack a lot of healing potions and torches and start exploring caves? During the daytime so I don't get swarmed by lots of monsters?"

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"You can make a grappling hook from a hook and 3 chains. Skeletons found deep underground usually carry hooks, and chains can be made from iron bars," says Dylan. In a - sort of agreeing way.

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"Underground sounds like a useful place. Anything horrifying I should be worried about down there?"

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There's a noticable pause. The - whoever is in charge is thinking. Possibly how to relate information, not the information itself.

"You should focus on gathering more heart crystals -"

From the merchant, yelled through the wall: "-watching-"

Mumble mumble, "- deep underground."

Merchant: "- can hear -"

"There is something about it that causes monsters -"

"Check out - dirt blocks!" adds the merchant.
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"...I should be paying attention to monsters that will come out of the dirt? What, like... extremely aggressive moles?"

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"You can create worm bait -"

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"...Worms. Are they by any chance giant worms," she sighs.

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From the merchant: "- big -"

That would be a yes.
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"Well."

Sable contemplates this.

Then she says, with determined cheer, "At least they're not malices. Malices would be a problem."
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Silence from Dylan and Gus. No reply available.

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"Thanks for the warning, anyway."

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"I am here to give you advice on what to do next." Pause. The tiniest of frowns from the guide.

The merchant calls: "-I've heard -"

"- to move in, you will need to -"

"- guy who was here -"

"- to help!"

Silence. Silence silence, silence. Slow blink from the guide. "My name is Dylan. I am your guide."
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