"...Okay. And instead of being in a forest I could be in a desert, or the land of mysterious winter?"
"Okay. Biomes. Sure. What an exciting educational adventure this place is."
"You're creepy and frequently unhelpful but I guess you're not completely useless."
"...Do you have a mind which you just keep somewhere other than your body? It's hard to tell."
She looks at the wall his house shares with the merchant's.
She looks at the guide again.
"Do you share a mind which you keep outside of your bodies?"
"...I didn't catch that, I don't think. Unless you're just demonstrating how well you can coordinate your creepy mindless people. But - wait - were there actually other people here before me? ...Did they die? They died, didn't they."
"You're really keen on this heart crystals thing, aren't you. Platinum and heart crystals, got it. And... more houses for more creepy mindless people? Is that important too?"
The guide has to finish mumbling his sentence, and he starts mumbling another one, "Is there something I can help you with."
"...Clever," says Sable. "Got it. And apparently one of the creepy mindless people can help me deal with that corruption stuff, too."
She expands the pair of houses into a row, each unit big enough to contain a chair, a table, and a light source, and each unit with a single door. She stops at ten, because the sun is getting low, and goes to bed rather than deal with zombies.
In the morning she visits Dylan again.
"I'll get around to it eventually. I'm concerned about cave exploration safety."
She goes next door (unblocking it in the process) and peeps in at the merchant. "You're not going to chase me again, are you?"