Her team's traipsing through the jungles of Chult, chasing down their latest lead for the Shield Guardian's amulet (since the more they can bring to bear against Acererak, the better). Liliane is paying close attention to the geography, to help with returning to where they left the rowboats, when a giant snake with a mirror for a face appears in front of her. Her hand goes to her flail, but before she can otherwise react, it's on her. She flinches, and is elsewhere.
"Get any weapons or armour you need on you, or anything else you think will help in a fight."
She can get suited up rather thoroughly, then, with armor and flail and bow.
After ten minutes, the ship lands gently on the surface of a planet.
The land around the ship is flat, unnaturally so, except for the broken teeth of crumpled buildings. The ground is covered in a red, sparkling sand.
Most of the crew, around 50 people, have armoured themselves, and are waiting by bay doors.
"Let's get in and out right quick."
"Always a good plan," Liliane says, checking that her now always up spell-shield is still running. (Infinite weak spells has some interesting exploits).
They walk outside, cautiously, staying in a tight group. Storm clouds gather above their heads
A few minutes later, it starts raining egg sized red gemstones.
They're not bruising Liliane as much as they logically should be. She mostly ignores the gemstone rain.
People are hurriedly trying to gather them up.
"These are soulstones," Zerri explains.
She'll gather a few, then - she's notably fast at it.
She glances over at the movement, but her vision's not especially notable.
The dark eldar bring their weapons up.
The moving things charge.They're humanoid, to a point, and birdlike, to point, and there's a decent dash of crab in there-- but the overall effect is deeply disturbing. And there's a lot of them.
Liliane is unnaturally fast, and hits hard when going full-steam. She is also, it should be noted, ridiculously durable. She keeps a careful watch on her allies, in case any need healing.
(This doesn't seem worth spinning up one of her third level spells, since those are at her current divine rank a limited resource).
The creatures a tough, but not that tough. Liliane clears a swathe through them.
Her Drukhari allies are keeping up, more or less. The guns have been swapped for knives.
Someone Liliane doesn't recognise takes a hit from one of the creatures giant claws.
She can be over there and healing them for more damage's worth than most non-heroic humans can survive.
There seems to be endless amounts of these creatures, but it does not matter. They can't press through the front lines of Liliane and the Merry Band, and the back lines are collecting a fair amount of soulstones.
Then something new appears. It's similar in appearance --similar in wrongness-- to the other creatures, but it has a six-horned head and is three times as tall.
It strides towards the group.
Liliane, under the assumption that she can soak up significantly more damage, will cover the retreat. If the thing's going to catch anyone from their group, it's going to catch her. She takes half a beat of concentration to manipulate the force-field she keeps constantly running - she's now surrounded by a shimmery, glowing field that moves with her. Hopefully enough to draw attention.
(And she keeps her spells ready in the back of her mind.)
...And speaking of spells, she needs to be in mass combat more often, she forgot to do this earlier - every six seconds of their retreat, three allies within thirty feet of her will feel tougher, more alive.
The thing is much faster than it looks. The rest of the Merry Band has managed get some distance from it, but not much.
It pauses, and evaluates Liliane.
It speaks telepathically. Loudly, and with the strange sound, almost like what silk would sound like if it could talk. <Well, that is interesting. Haven't seen that one before. Haven't seen your kind before.>
...She can either reply out loud or with the Message spell, but -
She takes a few moments of concentration to mentally activate her sacred weapon. The flail starts glowing rather brightly. Another half-beat, almost with the same mental action but slightly to the left of it, and the glowing flail starts trailing wispy, golden flames.
"I must say the same. Now. Leave. I will not allow you to hunt my team."
It laughs. <Do you really think you can stop me? You may be interesting, but you are ever so small. And wouldn't it be far more interesting to hunt your team yourself?> There's a glamour behind that last sentence.
Liliane doesn't even blink. In fact, if that was broadly applied, no one in ten feet of her even blinks.
And that. That definitely counts as a hostile action.
She moves forwards. She's walking, completely normally, but - she crosses the distance in a fourth the time as should be physically possible. She's taken less steps, somehow, but her stride is normal.
She goes to swing her flail. Almost idly, even.
It takes barely even a thought to activate a proper smite.
(She's fast and devastatingly accurate, and if she somehow misses or it doesn't die - and she knows how strong she is, if the creature isn't as divine as she is then this is enough damage to almost down her - well, she's fast enough for another attack before it can retaliate, and the spell she used earlier for the flames usually sets things on fire.)
(Her reflexes aren't the best. There's a chance it'll get a swing off before she does, but - she has faith in her shield and more importantly in the vitality of her body.)
The first hit evaporates half of it, it's matter spooling off like smoke. It swings one of its claws, but it's stopped by Liliane's second hit. It doesn't literally explode, but the affect is similar -- a roar of fire followed by the creature not being there.