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poor wandering one
A Lian gets dropped on the Merry Band
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Her team's traipsing through the jungles of Chult, chasing down their latest lead for the Shield Guardian's amulet (since the more they can bring to bear against Acererak, the better). Liliane is paying close attention to the geography, to help with returning to where they left the rowboats, when a giant snake with a mirror for a face appears in front of her. Her hand goes to her flail, but before she can otherwise react, it's on her. She flinches, and is elsewhere.

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It's a small room. One wall is dominated by a window going from edge to edge, showing a starry sky. The other walls are overstuffed with bejeweled panels and illuminated screens and cupboards.

The centre of the room is full of two startled elf-like creatures.One of them has gone very wide eyed and very still. 

The other has her hand on her knife hilt, though she hasn't drawn it. Her voice comes out echoed, first in a language that Liliane does not speak, the second time louder in a language she does. "Is this an attack, a weird attempt to join, an accident, or what?"

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The woman is clad in old-fashioned chainmail, with a tabard depicting a golden stylized sun on a white background over it. She has a flail at her waist, a quiver and bow across her back, and various leather pouches around her waist. She has, most strikingly, bright red eyes and two small pearly horns jutting out of her hair, with skin that's a bit too gold. There's an odd aura of agelessness about her, and she moves more quickly and smoothly than she perhaps should as she straightens and lowers her hand from her weapon.

"An accident on my part, at least, though this may be some plot by Acererak to be rid of me. I was in Chult, pursuing a lead on the Death Curse, before a snake-monster appeared and attacked me. Then, I was here."

The sky-window is. Strange. Both that there's so much glass unbroken in one place, and that she can't see the ground from this angle. How high up are they? Though the view might be magically induced, there's clearly magic of some kind in those lights.

She quietly focuses, activating her ability to detect the presence of greater beings. They're not undead, nor fiends, nor divine... (She is uncomfortably aware that she might very well now detect as something greater to another paladin.)

At least, their involvement with Acererak is unlikely.

That doesn't mean they're good, though, but Liliane likes to give the living the benefit of the doubt.

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If they had had more exposure to humans, they may have realised that horns and bright red eyes were odd. Considering they hadn't, those features barely registered to them.

The woman takes her hand away from her knife as Liliane does. She's not otherwise armed, unless the multitude of spikes on her blue-and-black plate mail count. The ends of her hair have been dyed blue, and she has three piercings in each long ear. She stands confidently, and one can see the restrained energy around her as she tries not to pace. Her eyes seem too big for her face.

The man's do to. Most of his face seems to be too big for the rest of it. He's slowly unfolding himself in his chair. He's also long haired, but it is its natural brown, and his body is also otherwise unmodified. He's also unarmoured.

"Well, that was a just a stream of names to me," the woman says. "But, big galaxy, you know? If it's an just accident, that's fine. We can see about getting you home maybe? Do you know what sector you're from? Do humans even have those?"

"I am worried about the snake monster, honestly." The man says. "It might be following her. And Acerak sounds concerning." He turns to Liliane. "I'm hoping Acerak is not a daemon?"

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"Galaxy? I'm from New Lyons, in Icamur. I'm also not human, I'm a tiefling." Technically much more elf than fiend, but the 'tiefling' part is usually considered to outweigh the other descents. "And Acererak is more than concerning; he's likely a demilich, and he's the one behind the Death Curse."

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"...yeah, that's still a stream of names. We probably sound like a stream of names too, so, don't worry," says the woman. "Good to know you're not human. Humans are... lovely, but don't keep up. We're Aeldari, if you've heard of those? Oh, speak of names!" Zerri stands straighter, and gives a little flourished bow. "I'm Zerri Merrydirk, Captain of the Merry Band! And this is Jas, our pilot."

"What's a demilich, and what's the Death Curse?" asks Jas. "It sounds quite bad, but maybe similar to a problem we have. So, teaming up on it may help."

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"Nice to meet you all. Pilot? So this is a ship? Anyways, haven't heard of Aeldari, either. Demiliches are liches who stopped actively feeding souls to their phylacteries, disembodying them. ...Liches are beings who underwent a magical ritual to become undead and immortal as long as their phylactery isn't destroyed. Acererak started the Death Curse to trap the souls of the dead, and to slowly drain the life from anyone brought back from the dead, presumably so he could consume their souls and grow more powerful. My team was hired by one of his victims to stop him before her own soul is trapped."

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"Yes, this is a ship," Jas says. "The Starshark. She isn't particularly fancy, but she is reliable." He pats one of the panels affectionately. "I'm not sure how describe the Aeldari to someone who hasn't heard of them, I'm not sure what would be relevant. Long lived? Fast? Varying levels of psychic?"

"The Death Curse sounds similar to our problems," Zerri says. "What with the whole 'soul eating' thing... But at a very different scale."

"You can not meaningfully fight She Who Thirsts," Jas elaborates.

"Exactly."

 

 

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She glances over at the window. "Ships where I'm from don't usually have glass. Or stay so still."

"And those sound relevant. Is She Who Thirsts a god? Because I already have at least one deity on my list, I don't mind adding more."

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"This is a star ship, not a sea ship," Jas says, "So that's probably why."

They both look a stunned at her statement.

"Wow. Haven't meant any actual god-killers, just people who call themselves that," Zerri says. "She Who Thirsts is definitely a god. If you can sort her out-- That's good. Very good. Impressive, even.

She's the god of pleasure, excess, torture, perfection, desire, a whole bunch of stuff. And because we --We Aeldari-- kinda... made her, she eats our souls when we die. And when we're alive too, sometimes. It's fun. Plus, ways of preventing the whole soul eating thing range from 'impractical' to 'immoral-AND-impractical. So."

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"Star ship? I... Don't think I'm in my home plane anymore."

"If god-killing isn't a known thing here it might be more difficult, and I've so far only personally met minor, nearly forgotten gods. And I had my entire team with me. I might need time to get a running start so to speak. But I'll do my best - it's my sworn duty to face evil in the world. In all worlds."

"Most known paths to immortality are similarly immoral back home; the only non-immoral way I know of is becoming fully divine yourself, which is incredibly difficult. ...I am minorly divine. Still a bit away from not dying when I'm killed, but. I'm a bit beyond most people from my world."

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"That's quite possible?" Jas says. "Though 'plane' may not be translating well. There's about three for us? And I'd be a little surprised if you're from the Webway or the Warp."

"Yeah, Slaanesh--She Who Thirsts-- isn't minor or forgotten," Zerri says. "She's one of the Big Four, so to speak. But if there was even a possibility you could kill her, with time and resources, that's pretty impressive. And a lot of people will appreciate any help you give them, even if it's not killing her. She's caused a lot of damage."

"Huh, don't think I've met anyone any amount of divine before? There are not-immoral ways to be mostly immortal. Or at least not have your soul eaten. If you die when you're wearing a waystone and it's attuned to you, you go into it and don't get eaten by Slaanesh. But they're hard to get, especially for people of our... profession, but that's what we're currently trying to get."

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"For us, there's - the Material planes, the Shadow plane, the Astral plane, the Ethereal plane, the four elemental planes, the Outer Planes - there's sixteen well-known of those, but many powerful deities have their own - and numerous demiplanes."

"Something like that could be arranged with magic, and I wouldn't be surprised if faced with the Death Curse some wizards have, but it'd be difficult."

"And, yeah, semi-divine people are rare on my world. My team's theory on why we're suddenly divine is the gods of Chult are trying to help sort of? But most gods when they offer gifts expect payment, so."

"Where would you find waystones? I can help with that to start."

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"...I feel like we have a bigger difference than just being on a different plane. That sounds systematically different," says Jas.

"I mean, if they're relatively nice gods, that's maybe not too bad? It'd be nice of them if they specified the payment though," Zerri says. "So, galactically that-a-way--" She waves a hand in the direction of the window "--there's a hole in reality, where our empire used to be. It's Slaanesh's fault. Anyway, on some of the planets in the reality hole, waystones fall from the sky--"

"They're the tears of Isha," Jas interjects.

"--if you're religously inclined. They fall from the sky, you can fight daemons for them and collect them, and see if someone will attune them for you in exchange for extras. Anyway, that's where we're headed. If you're capable of killing small gods, you'll probably be fine, but this is pretty risky risky. We're only doing it because we're in imminent danger of being eaten by a god, and we don't really have a better option."

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"...Well, if they're at all like the demons back home, I might do extra damage, so. And I can heal people, so as long as you don't die before I can get to you..."

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"Really? That's awesome! I mean, I have no idea how similar our daemons are, but you can heal? That's brilliant!"

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She's a bit taken aback, but it does make sense if healing magic is a lot rarer here. "Yeah. I can lay on hands, or cast a spell. Laying on hands allows me to attune how much I heal, but I only have so many charges for a day. I can also use a spell, which is unlimited for a weaker heal - that's because of the divinity, spells back home are usually strictly limited per-day. The laying on hands can also be used to cure up to twelve people a day of disease or poison. Is healing magic rare here? ...Also, if I do happen to fall unconscious, do not seem able to rouse myself after a few seconds, and it's critical that I regain consciousness immediately, pour the contents of the red vial around my neck down my throat. I would recommend against drinking it yourselves, potions can have different effects on different species."

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"Fairly rare, yeah. There are some psykers that could do it? But neither of the two psykers we have can. And they probably shouldn't use those powers in the reality-hole anyway. 

The Aeldari do have healing tech, but-- okay, so the subset of Aeldari that most of us except Jas are is the Drukhari-- and when it comes to tech, Drukhari have a bad habit of answering 'how do we power this?' with 'by torturing people, of course!' The Asuryani tech is probably nicer, but we don't have any of that either. So. We're a bit short up on healing overall. Any healing is brilliant for us, and dealing with poison is super useful as well.

If you're unconscious, red vial down throat, don't drink it yourselves: got it. I'll make sure that gets passed around the crew.

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"Thanks."

"I have infernal blood in my veins, so. A certain subset of my ancestors would probably leap for joy at torture-powered magic. It's hard to recognize when you're in a damaging culture, too, and leaving can be difficult, but making your own way is a good act."

"For more healing - I can try to teach people how to be paladins, but - it's incredibly difficult, moreso than many other magical traditions, it requires a certain inner devotion, and the capacity to keep to a strict oath in action and mind. The training itself usually takes one to six years, and I don't know if you have anyone with that sort of time and the right mentality. And my world doesn't have that sort of time, if Acererak grows unchecked. But training some of your people in one of the traditions with healing is possible if I find my way back, and if I end up settling here - the idea of eventually founding my own order is tempting, I'll admit."

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"That's good to hear from someone else. I just I worked it out sooner, you know? There's just a lot of people who I hurt--" She glances at Jas, uncomfortable. "--But now, I'm trying to show other Drukhari that there's a better way. That's why I started the Merry Band. 

Yeah, I'm not sure we have the right sort of people to become paladins. This is a corsair crew. But if you settle down, there's certainly going to be takers for healing magic. Especially if it gets around the dangers of psychic powers. And if you head back, we might be able to get some nice-Asuryani tech that does something that's hard in your world for you to take with you."

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"We don't have ships like this, or so much metal, or so much glass. I suspect even just books would be a huge boon. My world does need me, and I have unfinished business beyond that, but - here seems to be in need, too, and my world has other heroes. If I can get back, I can likely return here, or find someone capable of plane-shifting."

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"Those are all acquirable. Metal and glass would be pretty easy, and books too. Ships would be a little harder, they're more specialist. But books a pretty cheap in the more civilised parts of the galaxy, unless you want rare knowledge.

Hopefully any way we can get you home is two way. Acerak sounds like he really needs to dealing with, and he's probably  a stepping stone to really hurting She Who Thirsts. This world has trouble, but we're not under time pressure like your world. She Who Thirsts has been doing this ten thousand years, we can hold on. Not forever, but we can hold on."

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"Our worlds seem to have a good deal to learn from each other, then."

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"I think we lucked out with worlds with compementary strengths and weaknesses. And if you can bring us along and need extra help with Acerak, I can see what we can do. More practice for us and more distance from Slaanesh can only help."

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"With any luck it'd be possible to hook your people into our afterlife system, at least anyone who immigrates."

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"That'd be real helpful as well. I'm assuming there's no soul eating gods in your afterlife system? I'm not sure how many takers you'll have. The Asuryani would probably say 'we're perfectely happy with our current afterlife system' and the Drukhari would be 'we're perfectly happy with our not-dying-because-torture thing,' but I'd take up the offer if it was possible. I imagine there'd be other corsairs, or people from other species, who'd take it up as well."

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"There's evil gods, but the afterlife system - if you worship a deity, you go to their afterlife, unless they outright reject you. If you don't, where you end up depends mostly on your actions in life. Getting your soul eaten would require running afoul of a lich or worshiping the wrong deity."

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"Mmm, not sure how many people will end up worshiping your deities, most Aeldari worship their own or a staunchly atheist, like me. But if it comes down to actions-- for some of us, it'd be a risk, depends on how things get weighted, but it's better than 'guaranteed soul eating', maybe better than 'trapped in a psychic rock.'"

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"People with sufficient wealth can also be resurrected, though one of my long-term goals is to remove the 'significant wealth' requirement."

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"...Resurection's good too. Especially if it's relatively cheap. The Aeldari have it, but the Asuryani version is 'minor improvement on being a psychic rock' and the Drukhari version is 'powered by torture... and you have to be rich too.'"

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"Requires clear diamonds to channel the energy through, which're expensive in my world. Worth one thousand to twenty-five thousand gold, depending on how long someone's been dead, if there's remains, that sort of thing. For comparison, a stay at a very nice inn is one to two gold a night. And it isn't a shortcut to immortality, no one's gotten it to work on old age yet, but. That might just be the gods holding onto the spirits in their keeping, rather than an inherent limit."

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"I'm pretty sure diamonds are manufacturable in this world, if that helps. That might be able to bring the price down without a whole new method or anything.

Not sure if there's an equally easy way around old age. Maybe some gods would be convincable?"

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"Manufactured diamonds - that. Would change a lot."

"And maybe. Or simply a magical way of extending life."

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"I'm not sure how expensive the manufactured diamonds would be, but they'd probably be cheaper than the natural kind. Even a little bit cheaper would put it in the reach of more people.

A magical, non evil way of extending life might be easier than convincing gods. Though it'll depend on how likely to intervene they are, and how much they care about having souls, I guess."

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"Pretty sure it's worshipers that fuel their power, not necessarily souls in their domain. They also tend to avoid directly intervening, unless called upon for a miracle or something."

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"Well, that's an encouraging. It'd be bad if we solved old age just to have a bunch of gods get huffy at us. They might even like us doing it, if living worshipers are more useful than dead ones."

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"With any luck."

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"If you're sticking around with us, would you like to be shown round the ship, meet some of the rest of the crew?"

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"That'd be great, yeah."

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Jas stays behind. Zerri heads out the door, and nearly collides with another Aeldari standing outside.

"Where you eavesdropping?" Zerri asks.

"Why, of course! I have to make sure you don't end up killed by people teleporting into the bridge." She turns to Liliane. "I am Khelresse, wych on a poorer stage than usual. A pleasure to meet you," she says, making an elaborate bow.

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"I'm Liliane d'Aigle, of New Lyons. Pleasure to meet you." Khelresse reminds her of her bard friend Phee, just without all the surliness.

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Khelresse goes for sticky-sweet over surliness.

"And it's wonderful that you managed to survive your encounter with the snake-- I haven't encountered one of those in the arena before, it sounds like a fascinating specimen-- and Zerri and Jas survived their encounter with you. We really do need all the help we can get."

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"Didn't really seem like it was trying to kill me that hard, or if it was it failed miserably. Do you have anyone currently injured or sick?"

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"Well, it's always wonderful when you're enemies don't try.

We have someone, but he is only walking wounded."

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"I'll be glad to help, regardless of severity. My spells and such reset every day, anyways. I can't do anything about something the body's already healed over, too, but I can manage wounds."

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"Well, if it's no trouble-- it might take a bit to find him."

It does, but the ship is relatively small.

They find him sitting on a bed in what looks like dormitory. He's tall and gangly like the rest of, has long black hair with a bleached white stripe at the front, is appears to be losing a fight with non stick bandages. There's a deep graze on his stomach. It's started healing, and it's been kept clean, but it's still a nasty looking wound. He looks up. "Er, hi?"

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"Hi! I'm Liliane d'Aigle. I was teleported here from another plane in a magical incident, and I'd like to help out. Starting with, I have magic healing, so I figured I could help with that wound?"

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"Kaemoque. And, uh, really?" He looks doubtful in the direction of Zerri.

"Yep, really."

Kaemoque rolls his eyes. "Fine, I'll be the guinea pig."

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"This might feel a bit tingly, sorry, but shouldn't hurt - "

And she chants something lilting under her breath, then lays her palms on the edges of the wound. A faint light springs out between her hands, and unless Aeldari are significantly tougher than non-heroic humans, the wound should close entirely. If it doesn't, she repeats until it does.

(It takes her three-and-a-bit seconds each repetition).

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Aeldari are a bit tougher than humans, but not by that much. It closes on the first go.

He blinks twice. "Huh, I thought you were making that up. I guess not.

Thanks."

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"You're welcome."

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Zerri looks positively delighted that this test worked. "How big can you do? I mean, healing wise. Lost limbs, that sort of thing?"

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"I can keep a lost limb from bleeding out, but I can't reattach one, let alone regrow it. There's clerics and some others who can, though - clerics are a more healing-focused tradition, paladins are really secondarily healers, primarily warriors. I can't do anything about scars. I can cure blindness and deafness. If someone's still alive, I can keep them that way, no matter how badly injured they are, and I can bring them back to full health in seconds, unless 'full health' is unusually tough. I can restore to life someone who's died within the last minute - that one requires diamonds, I have some but not enough if people make a habit of dying - and I'll eventually be able to raise anyone who's died within ten days, but that might take a while, it's a high-power spell for me. As mentioned earlier, I can cure diseases and poisons, and I've yet to run across one I couldn't heal. If we're in a combat situation, I can make any healing more effective for allies within a hundred twenty feet of me, and I can heal one person within that same range every six seconds, though those only last a minute each and I can only maintain them both at the same time for a maximum of three minutes a day."

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"Well, we'll definitely keep avoiding dying and losing limbs. Bad habits, those are.

If we can get between worlds, getting some clerics on board could be useful. I imagine a lot of people would be happy to exchange cheap manufactured diamonds for magical healing. Especially if you can deal with disease. If it works on Nurgle's Rot-- well, there's a lot of species who'll love you and healers in general.

Being able to keep someone alive indefinitely is definitely useful. Our souls don't get eaten by Slaanesh immediately, but we only really have a few days of wiggle room, if we're lucky. If we can be stopped from dying and kept alive, that's a ticking clock we don't have to worry about."

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"Most clerics will have limits per day on things they can heal, I'm a bit unusual in not having that, but yeah. In my world, there's actually wealthy people who just. Arrange to be resurrected every time they die. And who have died over a dozen times. Usually higher level adventurers, but 'taking resurrection for granted' is a very large part of why we're being so badly affected by the Death Curse. ...And I realized I have no idea if the Death Curse extends here! So my resurrection ability might not work. If it does, the Death Curse shouldn't apply unless the resurrected person travels to my home plane, the Death Curse tends to immediately snatch souls in its reach."

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"Oh, we have people like that too! I'm not sure anyone is up to a dozen yet. Though, you know the Drukhari answer to 'how do we power this?'... yeah, same answer with resurrection, just more so. Your home's way of resurrecting sounds much better.

Well, if the Death Curse reaches here, we'll have to deal with it as it happens. Hopefully being eaten by Acerak isn't as bad as being eaten by Slaanesh? It would still be very bad. So. Let's hope it doesn't reach that far."

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"If you're not having a problem in general with resurrection, it might not be able to reach this far, so that's good at least."

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"I haven't, like, checked Commoragh recently --the Drukhari homeworld? capital? one of those things --so if they have a problem, I wouldn't know. But I feel like I would have heard about the flailing panic if it was a problem, even out here, so they're probably fine.

...I mean, serves them right to have resurrection go haywire, but I'd like to think I'm a better person than to wish soul eating on people. Even if they are truly terrible."

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"Maybe if we grab the artifact Acererak's using we can modify it to just mess with unethical resurrections. Or direct souls through it so we can put them back, no risk of anyone getting eaten."

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"Oh, it's an artifact, not an inherent property of Acerak?

...I shouldn't want anyone's souls eaten, I don't want anyone's souls eaten, I don't want to be tempted to have people's souls eaten, but if we can make torture resurrections not work--

that would be very good."

 

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"Wasn't suggesting the soul eating parts. I think the artifact, the soulmonger - which's actually speculative, it's not confirmed this isn't just a new ability of Acererak's - just gathers souls, and then Acererak's doing something to those souls. Probably consuming them for power, that's common with liches, just not on this scale. So if we had it, we could gather souls ourselves, keep them from getting eaten, and put people back without divine intervention. Possibly reducing the cost of resurrections, I'm not actually sure what effect that'd have."

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"I didn't think you were suggesting the soul eating parts. I'm just worried... about the temptation, you know?

If we could make it clear that no, resurrection-by-torture will not work, and are able to enforce that, that would be amazing. I mean, it'd turn Commoragh on it's head, but that place really needs it's head turned."

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"Yeah, it's tempting to punish the wicked." She did, in fact, have a life before becoming a paladin. "It'd be great if we could somehow shut down all the torture, but 'for the purpose of resurrection' is probably a good place to start."

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"Yeah, and we've got an angle on it. And maybe if we're lucky, once torture-rescurrections don't work, people might think we could shut down other things, and stop doing them pre-emptively... it's not likely, but there's a chance."

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"Should at least give momentum to anyone objecting."

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"Yeah, and that's got to be worth something.

Plus, while the Haemonculi covens-- the people who actually, like, perform the torture-resurrections -- aren't likely to stop torturing, they can only torture so much because of the resources people give them. Resources that they've been given mostly to perform the resurrections."

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"That'll help, yeah."

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It took Kaemoque most of Zerri and Liliane's conversation to process the full implications of what just happened to him and his wound. "When did you learn to do that? How? Why?"

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"I'm not from this - plane? Universe? World? Anyways, I encountered a creature that tried to eat me or something, apparently failed badly enough to teleport me away, landed here. In my world, there's three kinds of magic - well, debatably, it's not clear if one of them, psionics, is magic or something else - and I learned divine magic, which is useful for healing, fighting or bolstering undead, aiding allies, things in that general vein. I'm a type of caster called a paladin - our magic is powered by oaths we swear, and the conviction to hold to those. My oath was compassion and mercy, to aid others wherever I can. It was in my power to heal you, so I did. I swore my oath a few years ago, and was taught by another paladin, the dwarf Eldgrimmr. Rather late in life, actually, most of those who seek to learn are bright-eyed and young."

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"I can imagine how a creature might use teleportation as an attack, but only if they teleported you somewhere dangerous. Maybe it was aiming for the vacuum, and missed? I'm glad it did, healing is definitely useful, especially if you can deal with things bigger than grazes.

What do the other two types do? We've got one type of thing you could call 'magic,' but the system itself isn't specialised, if that makes sense? The practitioners are, however.

And powered by oaths sounds interesting. Less dangerous than the sources around here, but it sounds like it's more limiting. I mean, it sounds like you couldn't decide to not heal me when you found out I was injured," says Kaemoque.

Zerri makes a confused-thinking face. "Wait, how old are you? I don't know how tieflings age, but you look young? I mean, no offence, if thinking someone is younger is offensive."

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"The oath's more - I wouldn't be a paladin if I was the sort of person who wouldn't heal someone if it was within my power. And I'm allowed to ask for money for services, especially if that money's going towards a righteous cause and the person I'm asking can afford it. I usually don't, but it's not disallowed by the oath. I can also have priorities, especially with limited resources - keeping spells in reserve for an emergency was something I used to do when they were limited."

"Psionics deals with minds. I don't know much about it, just that telepathy and such are commonly associated with it. Psions are extremely rare, though, I'm not sure I've ever met one."

"Arcane magic is - pretty broad. Usually doesn't do healing well, does do damage well, plus a bunch of other things. There's... Enchantment, illusion, divination, transmutation, necromancy, conjuration, evocation, and abjuration, of the schools of arcane magic."

"I'm in my seventies. I'm actually middle aged, I'm part elf, I think part human, distantly part fiend - 'tiefling' is a catch-all for 'has apparent fiendish blood, but less than half'. Most don't live significantly longer than their non-fiend parent race. I started deaging when my divine spark started growing, I'm not sure what my lifespan is now."

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"Ah, so it's not super behaviour controll-y. I'd be worried about you getting stuck in dilmemmas, or being forced to heal your enemies, or something. If it's more a promise to do what you'd do anyway, with the ability to priorities. that's less worrying.

Psions sounds similar to our psykers-- as does arcane magic, to an extent. The range of things psychic powers can do, the specialisation seems to come down to the individual person."

"You're 70?!" Zerri exlaims.

"You're part human?!" Khelresse follows up with.

"Er, culture clash, I think," Kaemoque says. "The humans we've met are-- not half so articulate, I'd say. And 70 sounds hilariously young to us."

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"I'm the oldest person in my team by a few decades and by life stage, so I'm usually pretty much surrounded by children. Interesting, being on the other side of that. And I'm not sure, I know my father was a tiefling but I've never actually met him, his other half could be a bird-person for all I know. Human might be translating oddly? Humans can get pretty articulate where I'm from, I'm not super exceptional I don't think. A bit more classically educated than average, but I've met human wizards who can think circles around me."

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"I mean, I wouldn't call any of us middle aged, we're young by Aeldari standards, but we all have at least a century or two?

Maybe you're kind of human is different from our kind? Our kind tend to be a little slow. In both 'running speed' and 'on the uptake' terms. And they tend to be missing concepts. Which, like, could be cultural, but still. They don't pick them up easily."

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She kind of doubts the 'slow' thing, she's never seen credible proof of actually lower-than-average-intelligence races. But given that she hasn't met any of their humans, she'll avoid that argument for now.

"Elves come of age at a century. A couple of other races are similarly long-lived; there's a lot of diversity in my world, though. More races than I can count."

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"We come of age at a century-ish as well, if we're Trueborn. It gets more complicated if you're Vatborn, which is most people. Our natural lifespan is about 1000, our unnatural lifespan can be ten times that.

There's a lot of species around here too, it's a big galaxy, though there's only a few major ones. We're one of the longer lived species, but we're competing against a few actually-immortal ones, so."

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"Actually immortal races are pretty rare on the Material Plane. There's some on the other planes, though. Elves live to about their mid-seven hundreds, my mom and half-sister are a good bit older than me."

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"I think necrons are immortal? No clue if they count. And daemons. But they probably count less, really."

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Khelresse has been looking carefully bored during most of the conversation, but at the mention of relatives she lights up. "You have a sister?"

She tries to rein her expression in, but it doesn't fully work.

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"A sister on my mom's side, who I grew up with. And at least one sister on my dad's side, who came as a bit of a surprise. I probably have more siblings on my dad's side somewhere."

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"At least two siblings? That's wonderful.

I would have liked to have siblings, but, well, it wasn't in the family plans."

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Hah. Yeah. Sisters. Great. (Okay, surprise sister is actually nice despite being a legally-sanctioned assassin. Older sister not so much.)

"What happened?"

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"My mother had to take time off from performances to have me, more time than she'd really have liked to. It wasn't good for the cult's standing. So she decided that she only really needed one protegé, and didn't have any children after me.

It would have been nice to have a sister. To have someone to compete with who wasn't several centuries older.

Come to think of it, considering she's burned through one protegé, she might be having another child. Not that I'd know."

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"I can see that. I don't have the best relationship with my older sister, but that might be more because of our mother. She had the bad habit of setting us against each other."

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"I got set against my mother, it would have been nice to be set against someone with my own level of experience. But grass is always greener on the other side."
 

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"Yeah. My sister and I were in a weird position, she was older than me but I was maturing faster, which I think exacerbated the problem."

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"Yeah, that sounds like a recipe for friction."

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"One of the many ways mixed-species families can get awkward."

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"It seems like a set of circumstances rife with awkward potential."

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"It kinda is. Would probably be less of a problem somewhere it's more common, upper-crust New Lyons just isn't the most diverse."

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"Being mixed species is common is some places?"

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"Yeah. A lot of the more similar species can interbreed, there's areas where it's more common. Not, like, majority, unless you count the tiefling lands, but decent minority."

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"...Huh. Round here, being mixed species is, mm, not a thing that just happens? Not naturally, at least. So a place where there a decent minority sounds odd."

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"Might be our magic that's the difference? Very magical creatures like dragons can cross-breed with just about anything."

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"Yep, sounds like a magic thing, considering our mixed species people tend to be made with tech? ...against their will, usually. Magic seems much nicer."

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"Magic's as nice as the person using it, most times."

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"Yeah, I'd imagine. But still, a system where the normal way to be mixed species is 'when a mummy elf and a daddy human love each other very much--' instead of "you pissed off a haemonculus and they thought it would be degrading' seems overall nicer? Even if someone could also magically make you mixed species to degrade you, or whatever."

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"That's not too common, fortunately."

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"Which is a nice thing about your world."

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Nod. "We could do without the evil gods and beings like liches, but it sounds like your world has plenty of problems with those, too."

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"I was about to say 'at least we don't have liches,' but the basically-immortal, torture-happy rich folk may as well be. Each world seems to have it's own good and bad, and some shared good and bad too."

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"A whole host of creatively bad things! But, yeah, there's always people striving to go good, too."

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Zerri exhales and settles her shoulders. "Yeah. They can be hard to find, but they're there." She glances around the room at the two members of her crew who are in it.

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"My team usually manages. Sometimes despite themselves, we have a few... characters. I got lucky with them."

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Zerri glances more deliberately at Khelresse. "That sounds about right."

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"Yeah." Small laugh. "The monk once launched himself out of a catapult. We had to go rescue him from the jungle."

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Zerri laughs. "What was he even trying to do?"

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"Fly, apparently. And he thought it'd cut down on walking back to the ship, but he overshot."

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"I mean, I guess he did, technically, fly? Still a bad idea though." 

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"I'm also pretty sure there are spells that're safer than catapults!"

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"Oh, yeah, that too.

And you can just walk."

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"He was never too fond of that, but yeah."

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"Ahh, the dangers of trying to avoid doing something."

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"People can get astoundingly creative when they're being lazy."

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"Yep. And then six hours later, you're bruised and banged up, are only half way to solving your problem, and you realise it would have only taken you an hour to do it the normal way.

...not that I'm speaking from experience or anything."

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Muffled snicker.

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"Pro tip: Don't tie a bunch of herdbeasts together, so you can 'lead them all at once,' unless you particularly like being dragged across a field, and having to spend the rest ofthe day catching them."

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"That sounds like something our bard would do, more than something the monk would do. Probably with the benefit of speaking with animals, and attempting to get them to stampede so it's 'faster.'"

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"Oh no. I mean, being able to speak with the would have helped? But somehow I think being able to speak with them just increases the ways you could get in trouble."

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"I'd say. The number of times she's talked some dino into doing something wild..."

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"'Wild' as in 'like the wild animal it is' or 'wild' as in 'crazy'?"

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" - Crazy, wow I somehow forgot that had two meanings."

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"Ehh, I guessed it was probably the second thing. Not sure how much convincing wild animals really need to act like wild animals.

Though convincing dinosaurs to do anything sounds dangerous. Potentially the fun kind of dangerous, but still."

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"She once rode a dinosaur in a no-holds-barred race, which she wasn't supposed to be in in the first place. Still somehow won, without any major injuries even."

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"That's pretty impressive, not going to lie."

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"They're kinda an impressive group."

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"They sound like it. I imagine they're even more so when they have goals other than 'catapult themselves on a dinosaur.'"

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Pfft. "They've yet to try that particular combination, but - I have faith in their chances, even down one."

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"It's only a matter of time till they try it! But your world sounds like it's in good hands. ...maybe not safe ones, but good ones."

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"Yeah. Of course, it's still horribly dangerous and important and I'd like to get back and help given the consequences of failure, but - here needs help, too."

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"We'll try and find a way to get you back as quick as we can, and we can swap: you helping our world for us helping yours."

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"Sounds fair to me. And thank you."

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"One good turn deserves another. Your help is much appreciated."

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"Glad to be of service."

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Shortly afterwards, they translate out of realspace into the webway, the sky of stars replaced with glowing threadlike tunnels. They travel through it for a few days, before emerging.

The sky is lurid pinks and purples and ultraviolets, the stars blocked out by swirling mist of shining matter. A massive orb floats underneath them, black with long red veins and bruises stretching across it.

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"We're here." He's staring fixedly at a control panel.

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"Former heart of the Empire, current outskirt of the Eye of Terror." She's shielding her eyes, as if there was glare from a sun. "I wouldn't look to closely at it, it's not great for your health."

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Liliane averts her eyes as well. "How does something like this happen?"

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"The short version is something like this: have a big empire. A really big empire, full of people connected to the Warp. Have them want for nothing. Have them get bored. Really bored.  Bored enough to start torture cults.

Have that gestate a god. Have that god tear screaming through the veil between the Warp and Realspace.

...and that's how you get the Eye of Terror. And the soul eating problem."

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"That does not sound very fun at all. And, huh, I don't think that's how you get new gods in my plane, but I might be wrong."

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"New gods aren't really a thing here, She Who Thirsts is sorta an exception? It had something do with emotions generated, I'm pretty sure. The Warp is basically made of emotions."

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"There's myths of new gods happening, I don't know that it's happened in recorded history."

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"Guess that's another difference between our worlds? She Who Thirsts' birth is in living memory, but only for very old people."

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"Could be, yes. I wonder how it is that magic's so different between our worlds, it works more-or-less consistently across the planes around mine."

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"Maybe some sort of... disjoint? in the planar system? I'm very much not an expert on these things."

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"Maybe here's just farther. A lot farther."

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"Does distance affect how planes behave in your world?"

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"I think somewhat, the Outer Planes are more - different - than the Inner Planes, but it's... Not really distance? Or the distance is metaphorical."

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"Considering how different our worlds are, a great metaphorical distance doesn't seem unlikely? But they're different enough that it could be something completely different."

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"Yeah. I don't know enough about cosmology to say what, unfortunately."

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"We're just going to have to be confused together then."

"We're making planetfall in 10 minutes," Jas says.

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"Is there anything I should do to prepare for planetfall?"

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"Get any weapons or armour you need on you, or anything else you think will help in a fight." 

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She can get suited up rather thoroughly, then, with armor and flail and bow.

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After ten minutes, the ship lands gently on the surface of a planet.

The land around the ship is flat, unnaturally so, except for the broken teeth of crumpled buildings. The ground is covered in a red, sparkling sand.

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Most of the crew, around 50 people, have armoured themselves, and are waiting by bay doors.

"Let's get in and out right quick."

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"Always a good plan," Liliane says, checking that her now always up spell-shield is still running. (Infinite weak spells has some interesting exploits).

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They walk outside, cautiously, staying in a tight group. Storm clouds gather above their heads

A few minutes later, it starts raining egg sized red gemstones.

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They're not bruising Liliane as much as they logically should be. She mostly ignores the gemstone rain.

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People are hurriedly trying to gather them up.

"These are soulstones," Zerri explains.

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There's movement in the distance.

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She'll gather a few, then - she's notably fast at it.

She glances over at the movement, but her vision's not especially notable.

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The dark eldar bring their weapons up.

The moving things charge.They're humanoid, to a point, and birdlike, to point, and there's a decent dash of crab in there-- but the overall effect is deeply disturbing. And there's a lot of them.

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Liliane is unnaturally fast, and hits hard when going full-steam. She is also, it should be noted, ridiculously durable. She keeps a careful watch on her allies, in case any need healing.

(This doesn't seem worth spinning up one of her third level spells, since those are at her current divine rank a limited resource).

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The creatures a tough, but not that tough. Liliane clears a swathe through them.

Her Drukhari allies are keeping up, more or less. The guns have been swapped for knives.

Someone Liliane doesn't recognise takes a hit from one of the creatures giant claws.

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She can be over there and healing them for more damage's worth than most non-heroic humans can survive.

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They're up again almost immediately. "Thanks," they say.

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"Welcome."

And back into the fray.

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There seems to be endless amounts of these creatures, but it does not matter. They can't press through the front lines of Liliane and the Merry Band, and the back lines are collecting a fair amount of soulstones.

Then something new appears. It's similar in appearance --similar in wrongness-- to the other creatures, but it has a six-horned head and is three times as tall.

It strides towards the group.

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Zerri swears in Aeldari. "Retreat! Get back!" she orders.

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Liliane, under the assumption that she can soak up significantly more damage, will cover the retreat. If the thing's going to catch anyone from their group, it's going to catch her. She takes half a beat of concentration to manipulate the force-field she keeps constantly running - she's now surrounded by a shimmery, glowing field that moves with her. Hopefully enough to draw attention.

(And she keeps her spells ready in the back of her mind.)

...And speaking of spells, she needs to be in mass combat more often, she forgot to do this earlier - every six seconds of their retreat, three allies within thirty feet of her will feel tougher, more alive.

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The thing is much faster than it looks. The rest of the Merry Band has managed get some distance from it, but not much.

It pauses, and evaluates Liliane.

It speaks telepathically. Loudly, and with the strange sound, almost like what silk would sound like if it could talk. <Well, that is interesting. Haven't seen that one before. Haven't seen your kind before.>

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...She can either reply out loud or with the Message spell, but - 

She takes a few moments of concentration to mentally activate her sacred weapon. The flail starts glowing rather brightly. Another half-beat, almost with the same mental action but slightly to the left of it, and the glowing flail starts trailing wispy, golden flames.

"I must say the same. Now. Leave. I will not allow you to hunt my team."

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It laughs. <Do you really think you can stop me? You may be interesting, but you are ever so small. And wouldn't it be far more interesting to hunt your team yourself?> There's a glamour behind that last sentence.

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Liliane doesn't even blink. In fact, if that was broadly applied, no one in ten feet of her even blinks.

And that. That definitely counts as a hostile action.

She moves forwards. She's walking, completely normally, but - she crosses the distance in a fourth the time as should be physically possible. She's taken less steps, somehow, but her stride is normal.

She goes to swing her flail. Almost idly, even.

It takes barely even a thought to activate a proper smite.

(She's fast and devastatingly accurate, and if she somehow misses or it doesn't die - and she knows how strong she is, if the creature isn't as divine as she is then this is enough damage to almost down her - well, she's fast enough for another attack before it can retaliate, and the spell she used earlier for the flames usually sets things on fire.)

(Her reflexes aren't the best. There's a chance it'll get a swing off before she does, but - she has faith in her shield and more importantly in the vitality of her body.)

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The first hit evaporates half of it, it's matter spooling off like smoke. It swings one of its claws, but it's stopped by Liliane's second hit. It doesn't literally explode, but the affect is similar -- a roar of fire followed by the creature not being there.

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There's stunned silence from the Merry Band.

"That... that was a Greater Daemon."

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If any of the weaker creatures remain around, Liliane will glow menacingly at them for a moment, then glance over at Zerri.

"I can only safely take on three of those a day, probably less if they hit as hard as I do, if I get unlucky, if I need to use any third level spells, or if one ambushes me, and I wouldn't want to get surrounded by them. I suspect we won't want to stick around much longer?"

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"Yeah, we should get out of here now. Don't want to attract any more local attention. We've got a good haul of soulstones though.

Three a day-- put it this way: it usually takes a fair amount of people to take down a Greater Daemon. Even if you just got lucky because you got the first hit in, that's still impressive."

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"Thanks. And it might be a power level difference between worlds, but - I'm upper percentile of an upper percentile in terms of power even back home."

"In my world - it's not that hard to get a sense of someone's relative power, something that couldn't take me and had any intelligence would have slunk off or brought friends. 'Friends' is usually what happens, and I'm at a comparative disadvantage against mobs, especially if armed with anything armor piercing. Which, you'd think that's something there wouldn't be that many of in the jungle."

"...I usually don't get first hits in, too, and I don't know how hard those things hit, one might be able to bring me down if it's anything resembling prepared."

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"You may have been unexpected enough? And it did bring friends, in a sense, we just tore through them.

Greater Daemons tend to mince people, and the glamour is pretty strong. So if one was prepared, and knew it was up against you, it might not go so well."

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"I will try to be more stealthy about power levels then in the future. No sense in tempting fate."

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"Ehh, it's a big galaxy, and I don't imagine news of you would spread that fast.

--But maybe sneak up on future Greater Daemons from behind or something."

And now they're back on the ship, with a fair haul of soulstones.

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"Will do."

She evaluates herself. Two hits to go down at her power level's actually relatively rare in terms of percentage of the population - that Greater Daemon must have either been ridiculously tough, somewhat divine, or both.

She needs to know more about the dangers of this world. The Greater Daemon makes a good comparison point, at least.

"Is there anything on how different creatures measure up to one another? Say, how quickly a Greater Daemon can kill another of its kind?"

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"I'm not an expert, so take anything I say with a grain of salt. There's four kinds of Greater Daemons, one for each Chaos God. The Khornate ones are tougher and hit harder, the Tzeentchian ones have better psychic ability. In a mirror match, between two of the same kind, it'd probably take between six to eight hits to take the other down, but they hit pretty fast. A daemon from one of the other gods would take a few more hits to take down a Khornate one.

It'd take one hit from a Greater Daemon to kill something normal, maybe two or three if they were particularly tough."

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Well, then, math time. She does not like math.

"Huh. If it's less divine than me, it would've basically taken one and a fourth of those hits for me to down myself, but it'd be doing a lot less damage to me than I was doing to it. If it's as divine, around five hits? It seemed like I did half its capacity with the first strike, so probably... There's a lot of variables for exact numbers of hits, but I think it'd be hitting comparatively less hard than I do? It'd probably take it anywhere from eight to fifteen hits to kill me. But my damage drops dramatically after six full hits in a day, and I can sustainably heal less at a go than it can hit."

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"Yeah, Greater Daemons tend not to mince each other in two hits, so you probably hit harder. But be careful. Especially against Khornate daemons. Those are particularly nasty."

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"I'll try to avoid picking any fights."

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"We probably want have to deal with any for awhile. We've got enough soulstone to pay for attuning some for us, so there's no need for us to go back to the Eye of Terror."

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"Alright. What's next?"

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"Probably Ulthwé. They're the nearest Craftworld. While we might not get best price for the soulstones there, I'd rather not spend any more time with my soul at risk of being eaten than I need to."

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"Reasonable."

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They travel to Ulthwé.

From the outside, it looks something like this. The inside of the hangar bay they land in is no less impressive. Gleaming pillars of... bone? support a clouded crystal roof, with jet filligree on the walls showing the tales of Aeldrari mythology.

As the step out of the ship, they are met by an Aeldari woman, in robes the same bone-white and jet black as the room. "Welcome to Ulthanash Shelwé."

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Fascinating. It looks magical, but - magic doesn't seem to be the same type of thing, here, so she wonders briefly how they did that.

"Glad to be here," is all she says.

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The woman cocks her head, evaluating Liliane.

"Is there a reason you are here?"

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Zerry holds out the bag of soulstones. "Yep. Soulstones."

The woman's head cocks at an even steeper angle.

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She tries to look pleasant, but isn't sure what Zerri wants her to say. She maybe should've kept her mouth shut in the first place, whoops.

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The woman bows, and takes the bag. "We deeply appreciate the soulstones, and will arrange an appropriate payment." 

She pauses. "And I see you brought... a visitor."

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Still no idea what Zerri wants, they maybe souls have discussed this, but: "Your - station? - is very pretty."

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The woman smiles. It seems forced.

"If it's all the same to you," Zerri says "We'd like to be paid in some of those soulstones getting attuned to me and my crew."

"I'll have to see if the Farseers consider that acceptable, follow me." The woman says. She starts walking out of the hangar, and Zerri follows.

Zerri whispers an aside to Liliane "Here's hoping the farseers don't take a centure with this. ...Or that we don't get Eldrad."

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"Who's that?" she whispers back.

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"The best farseer and precognitive in the galaxy. At best, if he shows up, he'll be all 'oooh~ you arrival was fated~', at middle he will manipulate us into helping out the fate of Ulthwé at the expense of our own, at worst he will do both."

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"I think I know the type."

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"That's something, at least."

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They are lead into a great dome, full of towering crystalline trees. There's an Aeldari man in there, wearing rich black-and-bone robes and carrying an ornate staff. He seems to be... talking to the trees?

He turns to face them, and waves off the woman acting as their guide.

"Greetings. I am Eldrad Ulthuan. You're arrival was expected."

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There's a muffled "Godsdamnit" from Zerri.

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Polite diplomacy smile! She is bad at being sincerely diplomatic, but if he's not too perceptive she is good at being very generally charismatic.

"It's good to meet you! I am Liliane d'Aigle."

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He is hard to read. At the very least, there is mutual polite diplomacy smiles going on.

"I must admit, your arrival--" the emphasis makes it clear he is not talking about her arrival on Ulthwé "--greatly disturbed the skeins of fate. I do believe you are not from this-- reality, I think you would call it?"

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"We usually say planes of existence, though this is a bit farther from home than normal I think."

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"Do you have any idea how it may have occurred?"

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"Snake monster with a mirror for a face! It seemed to be trying to eat me, and, presumably, failed. Though interplanar teleportation might be its chosen method of getting people to go away, too."

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"Hmm. Giant snakes teleporting people between planes is a bad portent. A little too much like the Great Enemy for my tastes. Though there may be little we can do if it stays in 'your' home plane."

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"It didn't feel particularly fiendish, at least, or at all great-power-adjacent. Might've just been a strange magical beast, my home plane has things with odd powers like that sometimes."

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"If that is the case, that is less concerning."

"Ulthwé would be happy to attune soulstones to your crew in exchange for the rest. Though after that, I would request that you leave."

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"Wouldn't want us being a bad influence now, would you."

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"I have no objection to leaving."

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The attunement process takes some time, but after that, the crew leaves Ulthwé and heads back into the Webway.

"Thanks for all your help," Zerri says, fiddling with the gemstone around her neck. "The whole 'not being eaten by an evil god' thing is much appreciated."

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"It's no problem. I have a general objection to gods eating people, after all."

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"Can't really fault you for that."

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"It's a very objectionable thing!"

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"It is. And the sooner it's not a thing, the better!"

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"Definitely. So, what's the next step?"

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"Well, with being-eaten-after-death off the table, we could run round being piratical-- though as you are a paladin, we should probably do something else.

We can try and work out how to get you home, and open up the resurrection-and-artificial-diamonds trade. If there's a way from your world to ours, there's probably a way to go the other way around."

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"Privateering is a borderline thing! But yes, diamond trade is much more beneficial and probably more profitable. Might be less safe, though."

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"Hmm, so if we wanted to find out how to hop between worlds, there's a few places we could go.

One craftworld or another might know how. Ulthwé would be the most likely to know, 'magic' is sorta their deal, but they don't like us much. Iyanden might technically owe me a favour, depends on how Iyanden is feeling, but it's not as likely to know. There's other craftworlds, but those are probably our best bets.

Or we could try and find one of those snake beasties-- except the only place I could think of that would be likely to have one is an arena in Commorragh. Which has the problem of being, well, in Commorragh."

Permalink Mark Unread

"The snake doesn't feel controlled? And I'd never heard of anything like it. A craftworld might be a good first bet. I'm usually good at talking to people - I need to tell you at some point about that time my group talked a dragon highwayman into accepting credit - but I don't know local politics."

Permalink Mark Unread

"Iyanden may be our best bet then, they already kinda like us. And I can fill you in on the local politics. I'm not an expert, but I probably know enough to give you a leg up.

And I definitely need to hear about this highwayman incident."

Permalink Mark Unread

"That works!" And she can fill her in on the highwayman incident. There was a lot of bullshitting and an impromptu economics lecture involved. The basic idea hinged around that if the highwayman didn't take their gold, they'd be able to use it while adventuring in the jungle, conveniently riddled with unplundered ruins, to acquire even more gold, meaning that if the highwayman let them go and hit them on the way back, of course they'd be willing to share some of their surplus as a road fee, which would total out to much more than they had on them at the time (which admittedly wasn't much at all).

(They had every intention of taking a different route back, of course. Liliane might have gotten yelled at by the bard for telling the dragon about compound interest.)

Permalink Mark Unread

"Pfff. If it gets you past the dragon, it works, I guess. 

For the local politics, do you just want a quick summary of the important people, or a history of Why Iyanden Is How It Is, or something in the middle?"

Permalink Mark Unread

"Middle for now? Then I can ask for more information as needed."

Permalink Mark Unread

"So Iyanden is basically the unluckiest Craftworld out there. It used to be a populous, and thriving centre of culture and--things being alive. Then it got attacked. Twice, once by Chaos, and once by Tyranids. It only really still exists because Prince Yriel showed up with his corsair fleet --which I was in-- to defend it from the tyranids.

Even so, Iyanden got pretty wrecked. It lost most of it's people. A large part of it's army and leadership is now, well, undead. They're soulstones piloting wraithbone constructs. Iyanden would rather not be doing so much necromancy, but they have to.

Yriel is now in charge of the military, and while he isn't likely to know anything about hopping planes, he might know someone who does. And he like, knows who I am and probably feels positively about me.

Iyanna Arienal is head of the spiritseers --the necromancers-- and of a rival faction to Yriel's. But she's going to be the person most interested in resurrection, and the most likely to know anything about planehopping.

Taec Silvereye-- exists? He's the leader of Iyanden, but most of his work is keeping Iyanna and Yriel away from each other's throats."

Permalink Mark Unread

"Huh. That sounds like different undead from my home universe, for one. Does it alter someone's mind at all? And would Yriel or Iyanna get upset at us for talking to the other?"

Permalink Mark Unread

"It does alter your mind, but no more than being a soul in a soulstone really. From what I hear, it's a dreamlike state? They're pretty dozy, find it hard to make decisions, and often need spiritseers' help not to walk into walls, but they're the same people as they were in life more or less.

I don't think they'd get upset with us talking to the other, but they probably would if we obviously started favouring one or the other. I'm probably going to look like I favour Yriel, considering I worked with him when he was a pirate, but I think we do still have an in with Iyanna." 

Permalink Mark Unread

"Different from ours, then - ours tend to experience. Basically an alignment shift? There's some ghosts that don't, but they usually turn anywhere from feral to evil."

"What approach do you think will work best for Iyanna?"

Permalink Mark Unread

"Yeah, ours are neither feral or evil. Some people consider the process of making them evil, but they don't consider wraiths themselves to be evil.

With Iyanna, 'We have a way to ressurrect people, but we need help to get this person between realities for it to work' and reassurances that there's no catch should work with her." 

Permalink Mark Unread

"Makes sense. My healing abilities might be helpful with convincing her, too. They're in the same category, for me."

Permalink Mark Unread

"That could be helpful. 'I want help to get to another reality' can sound like 'I want help getting into the Warp and doing nefarious things, and I may not be aware that's what I am doing,' and having proof that we really have someone from a different reality would help our case."

Permalink Mark Unread

"Mhm! We can go through my abilities and identify the stranger ones, too."

Permalink Mark Unread

"That would be helpful. Especially the strange ones with obvious effects."

Permalink Mark Unread

"My ability to purify food and drink isn't really flashy, but it's noticeable. Any of the ones that have an aura or make me glow. Healing. I can also summon and bond an ethereal steed, but that feels rude to do to a spirit if I'm not planning on keeping them around. Curing the blind, or diseases. Locating objects. Conjuring food and water."

Permalink Mark Unread

"Glowing isn't super unusual, but healing or curing people, or summoning food would be. So would purifying it, but I'm not sure they'd have any dirty food on hand."

Permalink Mark Unread

"Huh. Most places back home had something in need of purifying if they didn't have a divine caster in residence."

Permalink Mark Unread

"Craftworlds have enough technology that the food tends to not get impure in the first place. Same with the water, too."

Permalink Mark Unread

"Huh. That'll be of interest for importing, waterborne disease is enough of a problem that it's my go to example for something the gods should be addressing."

Permalink Mark Unread

"Ooh, yeah we should totally try importing that. Especially if it's that big of a problem."

Permalink Mark Unread

"We have a lot of problems like that. Where magic's just not widespread enough. I should probably sit down with some kind of technology list at some point, see if there's anything else similar."

Permalink Mark Unread

"I'm not a techie person, but I can probably help out.

Let's see-- we're pretty good at manufacturing things in general. We've got reasonable health tech, but it's not as generalised as healing magic, and is pretty focused on Eldar. Might have better transport tech too, but I'm not sure the Webway based stuff is exportable....We've got really good weapons, but I'm not sure how helpful that would be."

Permalink Mark Unread

"On-planet transportation would be useful. Agriculture? Printing or other ways of disseminating information? My main concern is with areas where there's no magic or not enough, which is a good number, and there's - essentially no technology at all. I don't know if our technology timelines look anything alike, but guns are a recent invention."

Permalink Mark Unread

"There's plenty of on planet transport, and it doesn't rely on the Webway, so it should be exportable. We've got agriculture, especially for growing things in bulk, or in relatively inhospitable conditions. I'm pretty sure we could acquire printing presses for export, but a lot more of our information tech is based on squishing as much data on as small as space as possible. We've also got some communication tech, long range may not work, but our on planet stuff should.

We've had guns... for awhile. Long enough to have many variations on guns. I wouldn't be comfortable exporting all of them, but some I wouldn't be worried about."

Permalink Mark Unread

"I wouldn't give people easily-usable weapons without a lot of thought put into it. Agriculture probably helps the most of those - malnutrition, potable water shortages, and disease were the three biggest problems facing the communities I worked with."

Permalink Mark Unread

"Agriculture has the advantage of being relatively easy to convince people to trade. The other ones would be trickier, just because they might make it easier for your people to invade, or suchlike."

Permalink Mark Unread

"Good point! It's also often not high-value information from the seller's perspective, especially if it's old or widespread."

Permalink Mark Unread

"But it sounds like your people really need it: so it's a win-win.

I doubt there would anybody who'd think resurrection-for-agriculture would be unfair for them. "

Permalink Mark Unread

"We also have a lot of assorted magical items people could trade for higher-value things. They're the types of things very few people have access to, but I suspect they'll be desirable as curiosities if nothing else."

Permalink Mark Unread

"What sort of things can they do?"

Permalink Mark Unread

"...Um. Everything magic can, if you're creative and rich enough? Provide a certain amount of alcohol once a day, or endlessly. Repeat a certain phrase. Make you at the peak of human-possible health. Make you undetectable to divination. Walk on water. Breath underwater. Hold a certain amount of objects in a much smaller, lighter bag. Increase your strength to inhuman levels. Make no sound when moving. Camouflage when still. Levitate. Clothing that automatically mends itself, or can be altered into any shape with a thought. Clothing with illusory effects, like making you seem wreathed in flame. Darkvision granting goggles. Telepathy. A lot more, too."

Permalink Mark Unread

"Ooh, those could be useful. And fun.

There's definitely going to be a market for the more practical ones. The 'fun' ones would also have a market, but it might be harder to find. There's a fair few Imperial nobles who'd like something like the alcohol one, but getting it to them would be the tricky part."

Permalink Mark Unread

"One of my party members had a tankard that would neutralize the effects of anything in it, so he could drink seemingly endlessly without getting actually drunk. Or avoid being poisoned."

Permalink Mark Unread

"...there are definitely some paranoid Imperial nobles who would love that."

Permalink Mark Unread

"It's not even comparatively expensive to make, so it'd be a very easy trade good."

Permalink Mark Unread

"That's good.

We would have to like, smuggle it though. The Imperium doesn't like trade with groups outside of it, much less non-human outsiders."

Permalink Mark Unread

"That's annoying. Trade protectionism rarely pays off long-term, too."

Permalink Mark Unread

"Yep. 'Doesn't like trade' is probably one of the Imperium's smaller problems. But still. It's annoying."

Permalink Mark Unread

"There's other places to trade with though, right?"

Permalink Mark Unread

"Certainly. The Craftworld's would want to trade, as would the Tau and the Exodites, probably. I'm not sure we'd want to trade with Commorragh, but we could. And there's a bunch of smaller civilisations around.

And the Imperium has a thriving black market."

Permalink Mark Unread

"You know a lot more about local trade than me."

Permalink Mark Unread

"Mostly because it's my job. Like, 70% of being a pirate is working out how to sell the stuff you have."

Permalink Mark Unread

"My mom would probably say something similar about being a merchant."

Permalink Mark Unread

"I'd imagine so.

...the Imperium actually has a whole group of people who are officially merchants, but actually pirates. The Imperium is weird."

Permalink Mark Unread

"There's places like that back home. People are weird in general."

Permalink Mark Unread

"Huh. The more things change, the more they stay the same,  I guess? It's good to know that the Imperium isn't like, entirely unique."

Permalink Mark Unread

"Usually people send their pirates after other people's merchants. Call them privateers. It's not the sort of thing that should be government sanctioned."

Permalink Mark Unread

"Yeah, rogue traders are basically that. With a side of being the only people who can handle illegal goods, like things made by aliens. Some trade legitimate goods through legitimate means, apparently.

I have a low enough opinion of governments that I'm not surprised that they do things like that. It's kind of ridiculous to watch."

Permalink Mark Unread

"Laws need to be consistent! For everyone! If you have a law you need to work around, it shouldn't be a law!"

Permalink Mark Unread

"Exactly! 'It's not illegal if I have this fancy bit of paper!' is just-- unnecessary. Overcomplicated."

Permalink Mark Unread

"Makes laws harder to follow if you're not well educated, too. There's so many loopholes my mother is always jumping through, both things that should be legal in all cases or should be illegal for everyone."

Permalink Mark Unread

"That as well. And loopholes-- things should be allowed, or disallowed. Not 'allowed if you happen to know a sneaky trick.'

I might be a bit too overall against laws, but they could stand to be much less complicated."

Permalink Mark Unread

"I think laws are important for the things that might be obviously bad to one person but not another - there's a species back home who reincarnate after death, and keep their memories, so dying is a minor inconvenience and they don't consider murder a serious crime. Having laws specifically banning murder give us something to point to, so it doesn't seem like we're being arbitrary towards visitors. Other laws simplify the whole 'getting more people to live together than could reasonably know each other personally' issue. But those laws should be consistent and well thought out."

Permalink Mark Unread

"Yeah. The things is, laws should be for important things-- and I've seen them used for petty things, or just plain old controlling people, often enough. Like the Imperium banning interaction with non-humans, or Craftworlds only letting you stay if you follow a very specific philosophy.

Consistent and well thought out is good- but the Craftworlders think their laws are consistent and well thought out. As does the Imperium."

Permalink Mark Unread

"Hm. More - there's a concept I want to get at that I don't have the words to express, I think, but that's essentially it. I maybe should've paid more attention to philosophy growing up. But... Intended to reduce suffering and increase flourishing? Would be in the vague area."

Permalink Mark Unread

"Laws that did that would be good. A small, carefully vetted selection of laws with that goal would be good. I've yet to see anywhere with laws with those goals-- but I imagine they'd be nice places to live."

Permalink Mark Unread

"It's the same at home. Laws are usually to benefit the lawmakers. Some divine planes have local laws like that, but they also don't allow immigration and are usually composed of - beings that are essentially concept elementals. Embodiments of an alignment."

Permalink Mark Unread

"...I'd imagine with places like that, the fact that everyone would agree would help have a smaller list of laws. But I'm not sure it would work great in places with different kinds of people."

Permalink Mark Unread

"That is the biggest problem, yes, especially when you wind up with species with different psychology and biology."

Permalink Mark Unread

"Oh, yeah. Different biology would be obvious enough --like your resurrecting species -- but different psychology could sneak up on you. And the all of a sudden it turns out you've accidentally traumatised a bunch of people and you didn't know."

Permalink Mark Unread

"Species also are different in how - society building? They are. Like, goblins don't do communities larger than thirty or non-common law, kobolds like having a hundred carefully constructed rules for everything and get anxious when there aren't any concrete rules around."

Permalink Mark Unread

"That would affect things. Like, it would be hard to construct a society where both I and kobolds would be happy --I'd find the number of laws they want stifling. I don't want to say it's impossible, but it'd be tricky.

Permalink Mark Unread

"In multicultural areas, there's a lot of compromise, and then self-selecting who you spend time with. But kobolds tend to only live around similar species; same with goblins. A single world government would probably be a terrible idea, for us, or would need some incredibly convoluted laws and exceptions."

Permalink Mark Unread

"You could maybe have some sort of base of laws that everyone agreed on, and then extras in places that want extras. That way, the kobolds could have their laws about when you brush your teeth, while still agreeing with everyone else that non-self-defense murder is bad."

Permalink Mark Unread

"Yeah. It gets to be a bit of a problem when you have people trying to live in the same city, but a perfect society would have ways of managing that."

Permalink Mark Unread

"Same city would be tricky. With the bigger differences -- the ones kobolds and goblins have, for example -- the fact they wouldn't want to live in a city like that would help. But the subtler differences could get really tricky to handle. Things like 'how harshly should this be punished' or 'is x worse than y' could get-- very heated."

Permalink Mark Unread

"Very. I think we manage decently, but there's also an assumption that the laws aren't for us, which keeps things from getting - personal?"

Permalink Mark Unread

"Hmm. Who are the laws for? The society in general?"

Permalink Mark Unread

"Currently default assumption is for the lawmakers. Nominally, they're made for the benefit of stability."

Permalink Mark Unread

"I would have assumed that having rules that weren't for you would increase the friction."

Permalink Mark Unread

"I think most people avoid taking the rules personally? Or grumble about them but follow them anyways. And a lot of people's interests do align with keeping things stable."

Permalink Mark Unread

"I guess if you thought that you couldn't change them anyways, and the stability was worth it-- It's still on odd mindset to me."

Permalink Mark Unread

"People're safer, when things're stable. And most people have families - kids even - they need to worry about. But, yes, it's... A poor situation, often."

Permalink Mark Unread

"...If it's a safety thing-- I still don't get it, but I think have an idea why I don't.  Drukhari don't really do safe or stable. I was safer inside a Kabal than I was before I joined or after I left, but I was never safe."

Permalink Mark Unread

"There's cultures and species like that, too, but most people would get stressed. I'm fine with an unsafe life, but that's unusual among my mother's people."

Permalink Mark Unread

"That makes sense. Most Drukhari deal fine with it, more or less- but I'm not sure the ones that would be stressed by it would live long. So."

Permalink Mark Unread

"That is one problem, yes. For most species, chronic stress reduces lifespan and general health. Some are usually invigorated, though."

Permalink Mark Unread

"I want to say that Aeldari are one the species that gets invigorated, but I know a lot of people who would disagree with me, so."

Permalink Mark Unread

"It varies with individuals too, yeah. I do well under stress, so does my sister, but I know some people who really, really don't."

Permalink Mark Unread

"Which is probably another thing societies need to balance out. Make it so the people who don't do well under stress don't have to be, and so the people who do can if they want to be."

Permalink Mark Unread

"It's hard to do, but yeah, that's important."

Permalink Mark Unread

"I think all the important things are like, super hard."

Permalink Mark Unread

"They are! Which is probably why people aren't doing them as much."

Permalink Mark Unread

"Well, we can see about fixing that."

Permalink Mark Unread

"That'll be nice."

Permalink Mark Unread

They travel to Iyanden. From space, it looks somewhat like Ulthwé. A much more broken Ulthwé. Large sections have been knocked off, holes hastily patched, an deep scars run down it. The damage only becomes more obvious as they get closer.

They land in a shuttle bay. It's dark. Quiet, except for the thrumming of the ship.

As they disembark, a wraith construct is waiting for them. It looks like an articulated statue, standing on thin jointed limbs, watching them with a featureless face. It cocks it's head at them.

Permalink Mark Unread

She'll follow Zerri's lead here, though she looks around with an intense curiosity.

The construct reminds her more of a warforged than a classic undead, really.

Permalink Mark Unread

It gestures for them to follow it, and walks off it.

It leads them through a series of  strangely silent and empty corridors, until it reaches what appears to be an office. The door is closed, and shouting can be heard behind it.

"I could do this if I had the manpower!" a man shouts.

"No," replies a woman. "you couldn't do it. You'd just fritter their souls away. And I cannot agree to it." 

"That's... that's Yriel and Iyanna," Zerri says.

Permalink Mark Unread

"Interesting. Do you know what they're arguing about?" she asks quietly.

Permalink Mark Unread

"Knowing them, Yriel wants more manpower and probably some wraiths--" She nods in the direction of the wraithguard that lead them here "for an attack against Chaos that has, hmm, a low chance of success. Iyanna, being in charge of the wraiths and generally more cautious, is disagreeing with this plan."

The yelling continues. Iyanna sounds calmer-- much calmer-- than Yriel.

Permalink Mark Unread

She pays attention to some of the yelling, then, much more quietly, "Do you think I'd tip the balance, and that offering my help would get us anywhere?"

Permalink Mark Unread

The argument is very circular.

"Offering help would get us somewhere. It'd affect the balance, but I don't know which way it would. Probably in favour of Iyanna, she's the one most interested in Iyanden's long term future. But Yriel only acts the way he does because he thinks Iyanden doesn't have a long term future. So."

Permalink Mark Unread

"I'm willing to help, but you know the local political and military situation better than me."

Permalink Mark Unread

"I like Yriel as a person more, but Iyanna is probably better for Iyanden overall. Getting resurrection for them will be worth it, even if there is some political instability."

Permalink Mark Unread

Nod. "How much should I talk, when we're in front of them?"

Permalink Mark Unread

"Polite, but not deferential. We have something they want, they might have something we want, we're informing them of this fact."

Permalink Mark Unread

"Alright. That's an easy enough tone, I suppose."

Permalink Mark Unread

"Yeah. Do we want to head in now?"

Permalink Mark Unread

"I'm alright with that."

Permalink Mark Unread

The wraithguard notices them coming to a decision, and opens the door.

There's a tall, blonde Aeldari woman, wearing ornate robes, sitting at a desk. Iyanna, presumably. "Hello?" she asks.

In front of her desk, there's presumably-Yriel. He's dark haired and dark eyed-- and tired looked. Drained. He has a spear on his back that seems subtly off.

Permalink Mark Unread

She inclines her head. "Hello. I recently arrived with Captain Merrydirk, we'd hoped for an audience?"

Permalink Mark Unread

Iyanna nods her head in a greeting. "How may we help you?"

Yriel's attitude does an 180 when hears mention of Zerri, and turns to see her. He goes from 'frazzled and angry' to 'excited retriever puppy, now with added frazzlement.' He bounds up and shakes Zerri's hand "Ah, greetings, greetings, how goes the trade routes?" Zerri shakes his hand in good-if-startled cheer, He then offers his hand to Liliane.

Permalink Mark Unread

She'll shake his hand, her grip firm.

Permalink Mark Unread

Yriel takes a step back. "As much as Iyanden is lovely, I imagine you have a reason for wanting to see us. Have you found something?"

Permalink Mark Unread

"I'm not from this - world, reality, dimension, plane of existence - and I could use a way back home, there was something urgent going on when I got flung here. I think our worlds would be able to help each other quite a bit with various problems? We have different comparative advantages."

Permalink Mark Unread

"I'm afraid we may not have the greatest ability to help," Iyanna says. "Our numbers are few."

Permalink Mark Unread

"If you know the magical theory, or know someone who might... I'm also powerful, and can trade my own help, though I'm more of a heavy-hitter worth a few shots than anything. I can heal and cure diseases, though, beyond just militaristic aid."

Permalink Mark Unread

"We have a fair few versed in psychic theory, though I'm not sure that's relevantly the same.

...What sort of diseases can you cure? Are there limits?"

Permalink Mark Unread

"It takes me a few seconds at a time, and most people from my world would have a daily limit but there's a thing removing that for me. In-born conditions are - not fully cured? The current problem will be fixed and then if it's the sort of thing that comes back it does. But everything else - not that I've noticed, but there might be diseases in this world I'll have unexpected trouble with. I can also address the root causes of some diseases, like by purifying water."

Permalink Mark Unread

"We have some people infected with Nurgle's Rot. It's is somewhat-- magical in nature. Can't be cured by normal means. But if you are not from here, you may be able to cure it. Iyanden would be greatly appreciative of that."

Permalink Mark Unread

"I can heal magical diseases from my world, but I haven't had a chance to try this world's versions yet. I'll see what I can do."

Permalink Mark Unread

"That would be deeply appreciated.

They're lead to what is presumably a hospital ward. There are three sick aeldari in beds. Even with limited knowledge of aledari physiology, they're obviously in bad shape. They're being tended to by wraiths.

A lot of effort has been taken to keep the sick seperated from the healthy, with the only entrance being a two-door airlock. One of the milling wraiths opens the first door for Liliane.

Permalink Mark Unread

Liliane will solicit permission to touch the afflicted and heal them, then, laying her hands over them if given the go-ahead. She sings a soft phrase under her breath - 

And the disease lifts.

Permalink Mark Unread

There's an unspoken but unsubtle thought going across the room of 'That just worked? It worked? It really worked?'

"That is-- rather impressive," Iyanna says, after a moment.

Permalink Mark Unread

"I think our worlds may have very different magic, healing is - not uncommon - but we don't have anything like your ships," she explains as she heals the others.

Permalink Mark Unread

"I was skeptical of your claims, but if you can cure Nurgle's Rot, then our world's have a lot to learn from each other."

Permalink Mark Unread

"That'd be my general hope! And my magic probably is very strange, compared to what's available locally."

Permalink Mark Unread

"I can't speak for the whole Craftworld, but I would be willing to render what aid I can to linking our worlds."

Permalink Mark Unread

"Thank you."

Permalink Mark Unread

"How did you end up changing worlds? It may help use find a way to join them."

Permalink Mark Unread

"My group was attacked by a magical creature. A large snake, but with a mirror for a face. It attempted to eat me, and I went through the mirror, and landed in this world. I didn't recognize the creature, but the lich we were opposing has - many odd beings at his command. My world does have known ways of traveling between planes, but we rarely venture beyond the handful known well to us, and that kind of magic isn't something I can do."

Permalink Mark Unread

"...Summoning such a creature would be likely outside our repetoire. Some other method of planar travelling may be within it."

Permalink Mark Unread

"I know some of the theory of the planes of my home, so we might be able to combine knowledge, too."

Permalink Mark Unread

"That would be helpful, yes.

We have some experience creating gateways between planes, though we have only made gateways between real space and the webway."

Permalink Mark Unread

"I know the general theory behind magics like that, but focused my studies on other fields - hopefully we can combine what we know interestingly, at least."

Permalink Mark Unread

"Yes, that would be good. Iyanden has... an unusual amount of knowledge on souls, if that would be useful to your goals."

Permalink Mark Unread

"It would be against the Death Curse, I suspect. Thank you."

Permalink Mark Unread

"Do you know the details of that curse?

We have a greater than average experience... helping souls into new bodies. If that would help with your curse, we may be able to help."

Permalink Mark Unread

"What we know is that the souls of the dead aren't making their ways to the afterlife - they're instead being trapped in an artifact. Those who have died in the past and been resurrected are also withering, gradually weakening until they too die. Anyone whose soul is trapped can't be resurrected, and we suspect the demi-lich doing the trapping is planning on using the souls to boost his own power tremendously."

Permalink Mark Unread

Iyanna makes a hard to read face. "Some those problems are similar to our own -- souls being trapped, the withering-- but we do not have perfect solutions. It may take some design, but competing, personal artifacts to counteract the trapping, similar to waystones but designed for your species, may help."

Permalink Mark Unread

"That actually does sound really workable? We're hoping that defeating Acererak and either destroying, purifying, or otherwise operating his artifact will reverse the process."

Permalink Mark Unread

"If he could be plausibly defeated in the near term, such competing artifacts maybe unnecessary. But if the timeline is longer-- I will see what Iyanden can do to assist."

Permalink Mark Unread

"We're hoping he can be defeated in the near term, waiting or delaying might actually make him harder to beat, depending on what he's doing with the souls."

Permalink Mark Unread

"Our manpower is limited, but we may be able to offer some people to help defeat him."

Permalink Mark Unread

"We'd appreciate that. Air transport might be the most useful, our big stumbling block has been that he's somewhere in a largely unmapped jungle and all of our aircraft are vulnerable to arrows."

Permalink Mark Unread

"We have aircraft that can stand up to arrows, certainly. And we may also have greater mapping capability, depending on what is leading the jungle to being unmapped."

Permalink Mark Unread

"That's good. I'm not sure about the unmapped part, I'm unfortunately not local to Chult."

Permalink Mark Unread

"Hmm. It's still likelier than not that we can help. If this jungle is merely-- dense, as opposed to magically protected from mapping, we should be able to help. And if it's magically protected from mapping, we may still be able to."

Permalink Mark Unread

"Thank you. Especially if you have any kind of imaging that can go past the outer layer, the ruins we're looking for shouldn't be hard to spot - it was the largest city on the island before its fall, though the jungle's since swallowed it. I have a few descriptions of buildings in it I found while trying to research it's location, even."

Permalink Mark Unread

She looks unbearably smug. "That should be well within our capabilities, once we are able to access it."

Permalink Mark Unread

"Thank you. Hm, for what else..."

Permalink Mark Unread

It’s a relatively quiet month. They work on trying to find a way between dimensions, but they don’t make much forward progress. Iyanden is unconcerned, a month being barely a blink of an eye to them, but still.

The Merry Band is seconded to guard, to patrol the Webway around Iyanden—as much as terms like ‘around’ or ‘near’ can be applied in the Webway. It’s an uneventful month there, too.

Right till the end of the month.

They find a hole in the Webway. Luckily, not a hole into the Warp, as most such holes are. It’s a hole to somewhere relatively realspace like. A different galaxy, though.

Probably a different dimension too.

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Deep breath, and, to Zerri, "That seems worth checking out, though I don't know for sure it leads to my dimension, and I wouldn't want to strand your crew if you decided to help me..."

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"It looks relatively stable, at least? I wouldn't worry too much about being stranded, especially if it's just a quick hop to check if it is your place."

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"Yeah. If you guys are willing, I'd like to try it."

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They go there.

The whole in the Webway is some distance from the planet. It takes them an hour or so to get close enough to pick out individual details-- anything more specific than 'yep, that looks like the sort of world humans and tieflings could live on'. Close enough to see the broad shape of the continents, then close enough to see the green of tilled fields in contrasts to the green of forests and plains.

But when they get close enough--

It's Liliane's world. Definitely.

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Deep breath, and "That's it. Chult's underground, unfortunately. That big continent under us, near the middle-bottom's Midgrave, through the giant sinkhole next to it's the entrance to Chult - I can direct us better near it."

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"You wanna head straight there? We can do that."

The ship judders slightly as the slip into the atmosphere, and they start heading towards Midgrave

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"I suppose it depends on if we want reinforcements, but I do think moving quickly might outweigh that. As for stopping in Midgrave... I do have at least one ally there - I'm hesitant to involve her in this, but when the fate of the world is considered..."

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"You know the most about this. Allies would be helpful, but it depends on how much time is of the essence, you know?"

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"Exactly. But I think I'd err on the side of another fighter - I don't know exactly which caliber she's reached since I last saw her, I myself have been advancing so quickly..."

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"We could always use an extra hand."

And they land just outside Midgrave.

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It's a booming town, though still small, attracting increasing amounts of trade. It's situated in the middle of fairly flat plains, and sticks out rather dramatically. They aren't the only airship, but the others look more rustic, in a way, and smaller.

There's some minor curiosity about them, which Liliane diffuses some of when she disembarks, and pays the docking fee from her own funds. 

An hour later, she's back with a woman who looks about her age in tow. The woman has darker skin that Liliane by a few degrees, and black eyes and straight black hair, and wears dark clothes that gather at the wrists and ankles, but allow plenty of freedom of movement. Her expression's stern, but she nods to the crew.

"This is Rune d'Aigle," Liliane says as they get aboard. "My daughter, and a monk. She's increased in power recently, similar to how I have."

"Nice to meet you," Rune says, nodding slightly.

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"Nice to meet you. I'm Zerri. Always good to have another strong arm around to help."

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"Nice to meet you two. My mom says you guys are here to help?"

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"Well, at least try our best.

...She helped us a lot. Only right to return the favour."

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"Mom does that a lot."

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"Seems like it. Not that that's a bad thing; the galaxy can always use more helpful people."

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"Yup." And, off-handedly, "As much as I'm good saving the world and all, I must admit I'm just glad to get away from that mess..."

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"You do still need to tell me what happened, you know."

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"A thing happened?"

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"Look, okay, so, I was sitting in a tavern, flirting, and three of my exes walked in, and that was the high point. ...Ridiculously long story short we kind of ended up stealing this huge fortune to stop someone else from stealing it, and returned it, but it miiiight be a good idea for me to be elsewhere getting famous for a bit."

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"I mean, as reasons to skip town, it's pretty impressive."

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"There is that."

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"So, want to go stop this Death Curse?"

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"Ready when you are."

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And they head off! In the general direction of Chult!

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Chult's fairly easy to get to - navigating through the giant hole into the immense and possibly physics-defying underground cavern is the trickiest part.

The island itself spreads out towards the horizon. They're on the northern end; Liliane consults a map and identifies the place she vanished from as roughly midway down, in the middle west, and the place they're probably going as more southerly. 

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Well, if southerly is where they're probably going, no reason not to head southerly.

...and try and avoid the snakes. Running into the snakes again would be bad.

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Didn't seem to be a flying snake at least. Though 'teleporting snake' isn't much better. Possibly is worse.

The island's big, but can be easily crossed by air. Liliane steers them around anyone known to hold hostile air space, which she's mostly guessing at.

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(Rune actually knows a bit more. Rune had maybe skimmed some of that treasure off the top and started planning a rescue mission).

The jungle's dense, so they'll have to scan, but beneath the trees the outlines of ruins are pretty obvious to any decent surveying equipment.

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Good news! Corsair ships tend to have pretty good scanners, so they find the ruins fairly easily. 

"I'd've expected a lich to have fancier digs, honestly."

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The city must have been grand, once, and it's still enormous for a pre-industrial site - just mostly underground or covered in some very industrious plants.

"He might've had other reasons, like it being magically significant. Ideas on approach strategy?"

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People from Commoragh have funny senses of scale. Pre-industrial cities look like teensy villages to Zerri.

"Depending on if we've got room to maneuver down there, I'd say we go in fast and hard before he has a chance to muster a counter attack." She shrugs. "But you know more about liches, so, you'd have a better idea probably."

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"I took time to hit the library about him after getting mom's letter way back when. Indestructible - like, not even a god could go through them - metals exist, and he was known for using it in a previous layer. Magical traps exist. Shooting him from the air sounds fun, but when he's under a mile of rock and the shot triggers a reversal trap, that does as much damage to us as we put out..."

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"Yeah, that's not gonna work.

How many entrances are there? If we could through a weird way and flank him, that might give us an edge."

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"Let me see that survey - "

"This used to be a city, so I think we can get into the ruins from just about any angle, but... I'd bet there's a single entrance to the actual lair, probably around here. Makes it easier to funnel adventurers - he knows people will be coming after him. Is probably counting on it. He might have a second exit somewhere else, but I doubt it, he's high enough level to be able to just teleport out, and if he gets hit with an anti-magic field he can't bust through he has bigger problems."

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She scratches the back of her head.

"Yeah, that makes it trickier. And I imagine he's going to know as we're there as soon as we walk through that door.

What would be the chances we could draw him out?"

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"He's arrogant, and sent an avatar to taunt my group several times - but it was merely a projection, and attacking it was satisfying but pointless."

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"...yeah, we're rapidly escaping my area of expertise here."

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"I don't have a long history of dungeon delving, unfortunately..."

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"Iiiiii might have some. Haven't gone delving anywhere necessarily belonging to people, of course."

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"Did those unowned places have magical traps and suchlike?"

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"Of varying complexity. I'm not an expert in taking them apart, but I'm good at spotting them and figuring out ways around them. Our best bet might actually be finding another party trying at this and joining them, though."

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"That may help.

We might be able to call in some favours with Iyanden-- but it's not likely they'll have much relevant expertise. And they'd likely want to avoid a place with a death curse, so they wouldn't be able to send many people."

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"Can you scan for people, lifeforms, un-life-forms, animals...?"

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"We can definitely scan for living things. Not unliving things though, they don't really-- come up much? In my universe."

And she sends orders for scans to be done.

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There's a surprising number of people - after some consideration, Rune and Liliane identify most of the clusters as single-species, and too large for a standard adventuring party, and possibly related to groups that seem to be protecting the city, rather than infiltrating it. There's a party of four humans hanging out near the edge, and a group slowly inching their way in past the patrols - a yuan-ti, a tiefling, a water genasi, and an elf.

"That last group is definitely an adventuring party - those races don't tend to hang out otherwise, and also look at their trajectory. For approach... See those stone things that're kind of half lit up? I'd bet those are some kind of early warning or defense system - given how high they are on the cliffs around the city, probably against airborne approach. If we want to do this quiet, we may need to slip in along the ground. Or just say 'fuck stealth,' that's a possibility too."

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"As much as I love dramatic entrances, I think it may be better to wait for when we're a bit closer. Going along the ground, and meeting up with the adventurers sounds good."

Zerri gestures for Khelresse and Kaemoque to get ready to follow her.

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Rune leads the way, eyes scanning every shadow and crevasse for potential enemies.

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Liliane is making an honest attempt at something approaching stealth.

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Zerri and co. are pretty good at stealth, and are keeping a careful  eye on their flanks.

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The jungle parts to reveal a dead city enclosed by sheer cliffs. Ruined buildings and stone boulevards rise like ghosts from the floor of the misty basin. Colorful birds glide overhead.

A waterfall pours into the basin, creating a swollen river that floods much of the city before draining into a deep rift filled with molten lava. A ruined palace lies a few hundred feet from the edge of the steaming abyss. A vine-draped gargoyle perches on the clifftop, staring down at the ruined city. It has the face of a devil, with its mouth agape in a silent scream.

They're unable to find any safe path into the city except the main entrance, unfortunately - or else down a rocky, treacherous ravine. Still, with modern technology and Liliane's general disregard for her own health and safety, the ravine is traversable, with the largest stumbling block a fifty foot drop through a waterfall. There's no safe path down. Rune judges it not too far and jumps down with one part of a length of rope, skipping lightly down the rocks until she reaches a landing fit for people without her abilities.

When Zerri glances over the revealed city from a clifftop near their last decent, something distinctly odd happens - 

A city of magnificent, whitewashed buildings stretches out before her. Sunlight sparkles off of glass domes and windows, yet all is not well. Black smoke coils from fires across the city, corpses litter the streets, and wraiths circle the rooftops like vultures. A sphere of utter darkness grows out from the heart of the city, blotting out the light as it expands toward her. A blink, and the darkness is gone. The city is a half-flooded, overgrown ruin. 

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"Did anyone else see that... mirage?"

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"I didn't see anything unusual."

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"Nope. What was it?"

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Okay, so that's rather alarming. "The destruction of this city, I think? Fire, death, mysterious black spheres, that sort of thing."

 

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Kaemoque is making a very concerned face, but doesn't say anything.

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"I've heard of things like that happening, around the sites of significant magical events."

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"Well, that destruction definitely seemed magical."

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"That you had it and no one else is concerning. We'll all want to keep an eye out for future visions - but you, especially."

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"Count me as appropriately worried about that!"

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"I don't know it'll be detrimental, but, yeah. We should be able to get it banished at some point if it continues after our opponent - while we're here don't say his name, by the way, I don't remember if I mentioned that - is defeated."

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"Well, it's only happened once, so it might only happen the once. ...that'd be nice.

Is there a particular reason we shouldn't mention him by name?"

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"It's unlikely but some high level people can sense if they're being talked about when someone is close - that's more on the 'godling' side of the power scale, but caution doesn't hurt."

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"He seems big enough that godling sized powers don't seem to be too impossible. So, uh, noted, wont use his name.

...does it detect insulting nicknames?"

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"Not to my knowledge."

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"Good to hear!"

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"I'm not good at nicknames, but you have fun."

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"I mean, I'm not good at them either, but if I'm going to have to avoid Lichy McLichface's name, I may as well have fun with it."

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"Heh, yeah."

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Getting into the city proper is a bit of an adventure, though more of the 'Rune jumps off a ridiculously high cliff' kind than the 'fighting' kind. The streets near their entrance are largely flooded as the river cuts through them, but Rune's able to get them to higher ground and circling over to intercept the group they'd sensed soon enough.

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If Zerri were more paranoid, she'd worry that things were too quiet. But she's mostly glad that things have been relatively quiet after the 'mirage' incident, it's nice not to have to fight through everything.

"So, what's the general... ettiquette? for meeting up with adventurers?"

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"We don't want to shout, not here - they should guess we're not local, we don't look it, so depending on how paranoid they are either we'll all approach each other and talk, or both party's faces will approach each other. Mom's our best talker, and also durable."

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"Sounds reasonable. I was worried it was something unintuitive, like 'pretend we haven't seen each other until we basically crash into each other' or something equally weird."

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"Nope, nothing like that. Though we should keep looking, they'll have moved by now - "

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"Looking for someone?" a feminine voice calls.

There's a woman leaning against the edge of a window frame in one of the crumbling upper floors, greatsword strapped to her back. She has glistening lilac skin and white hair that undulates as if in water, and large, brightly purple eyes, with a darker purple sleeveless shirt and off white pants.

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Zerri is assums she's an adventurer. ...it seems a safe enough assumption.

"We're looking for other people who want to beat up a lich."

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"Excellent! That just so happens to be my life goal. Well, that and becoming the most famous swords-person in every world," she says. "None of us have a detect evil but the paladin looks sufficiently shiny, so, hey, you all look trustworthy." She jumps down. "I'm Jet. This is my sword, Piece Maker."

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"That is an excellent name for a sword. I'm Zerri Merrydirk, and I've unfortunately skimped in the weapon naming department."

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He puts up a hand. "Kaemoque."

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"Khelresse. Pleasure to meet you, darling."

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"Heh. No one else seems to appreciate my puns," she says, voice teasing. "Come on, my group's hanging around over this way. Probably still arguing whether they should send someone to meet you all."

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Zerri looks over at Liliane questioningly, trying to work out whether they are meant to follow.

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This doesn't feel like a trap, so she nods.

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And so Zerri follows!

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Jet leads them to a group of three others - with the same makeup as the group they'd spotted. A male yuan-ti is leaning against one wall, arms crossed, while a female elf taps her fingers on her thigh, and a male tiefling sighs.

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"Jet, you need to stop wandering off like that," the elf says, sharply, then casts her gaze over at the newcomers. She nods to them, says, "I'm Carillia, cleric of the knowledge domain."

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"Shalsuve," the yuan-ti says. He's relatively monochrome for one, his faint scales pale with a few black flecks and his hair black and his eyes crimson. "Monk, way of the four elements. All of us are twelfth tier."

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"Juerai," the tiefling says, voice soft and barely audible. "Sorcerer. I use wild magic."

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"Zerri, Drukhari corsair. Plus Kaemoque and Khelresse, also Drukhari corsairs."

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"Liliane. Paladin of devotion, and this is Rune, monk of shadow. We're both approximately tier twelve. The corsairs are lower tier, their weapons can pack a punch but we should be trying to keep any enemies from hitting them."

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"Yeah. We're fast and we have some better long range weapons, but--" She taps her breastplate, and it sounds alarmingly hollow "--some sacrifice of protection for mobility, unfortunately."

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"Oldest debate in fighting," Jet says, voice light. "Fast and light or slow and heavy."

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"Yep.

Fast and light works out pretty well for us-- but assistance in keeping the greebly things far away from us would be appreciated."

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"Happy to have all of you. And I'm used to keeping the squishies from getting splattered."

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"Glad to have the extra experienced hands on deck!"

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"Allies tend not to hurt," she says.

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"There is the question of how we delegate decisions, if we're working together."

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"I'm not sure about the rest of my party, but I'm willing to... hang back, a bit. I'm here to repay a favour, and I don't really know a lot about how this stuff works, so I'm not going to be a source of good decisions."

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"We can vote when there's time. Either go with the majority, or split up if we seriously disagree. If it's an emergency, listen to whoever's the expert at the time - duck if someone shouts duck. I'm used to running medical centers, but not to dungeon delving, so I'll bow to other's expertise in battle and traps, how about."

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"I'm decent at traps, if none of you are specialists," Rune says. "I can take point there."

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"That works. Do you know anything about this city?"

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"I have reason to believe it was destroyed by ball of black magical stuff? No idea if that's helpful information though."

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"Nothing that wasn't mentioned in scraps of rumors. That it was the seat of the ancient gods of Chult, is the main thing of interest."

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He nods. "There's keys that're needed to get into the tomb. I think they're hidden in the old shrines - we've already found one."

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"Do the shrines look like anything in particular, or do they look like the rest of the buildings in this place?"

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"They're fancier, and each has its own architectural style. They also have a unique feeling magically - Carillia can identify them."

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"That's good. This architecture is foreign enough to me I'm not sure I could pick out the fancy ones."

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"We still need to search, her range doesn't cover the city, but it does help."

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"Well, seeing as we all get along,and we want to get rid of the Death Curse, may as well start searching."

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"Based on how patrols are moving, I think I can at least get us to 'guarded locations,' though if they're smart some of those'll be fake. I don't think they're smart."

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"I think we'd have an easier time spotting 'guarded' than 'fancy.'

And we can help stop the guardedness."

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"Sounds like my kind of time."

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"By all means, lead the way/"

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Shalsuve takes point, and after some discussion they put Liliane at the back - she's fast and hits hard if something tries to sneak up on them - and Bridget to the group's right, Rune not actually in the main group but lurking in the shadows off to the left. Juerai is between Bridget and the corsairs.

And they can then slink towards the next shrine. Fortunately it takes them well above the flooded part of the streets.

(There's the occasional hint of life - things moving out of the corner of their eyes in buildings, a flash of light...)

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Zerri keeps her splinter rifle close at hand, as things dart around in the corners of her vision. Doesn't fire of course-- it would be stupid to give away their position over something that might just be a rat. But she keeps a close eye on them.

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"We're getting close to it," Carillia eventually whispers. "But I'm getting a few pings that concern me - either magic items or magic traps, I can't tell yet."

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"So magic traps definitely sound bad, but is there a reason to worry about the items?"

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"Temple guards could be wielding them and magic items are often a pain in the ass."

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"Oh, yeah, that sounds bad."

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"Unfortunately getting me close enough for long enough to identify effects tends to give the guards plenty of time to attack. It's more useful forensically or in deserted dungeons..."

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"Hmm, so focus down the critters that have magic-looking stuff?"

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"Yeah. They'll probably also be bigger, more leader-looking. Nicer clothes."

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"Not ones for subtlety are they? Gotta show off, who needs misdirection when you have bling, that sort of thing."

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"Makes it easier for us, at least."

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"It's nice when the baddies make things easy. Not sure why they do it, but it's nice that they do."

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"'Leaders first' is always a fun strategy. Check they have no civvies, have Juerai light it up?"

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"Sounds good to me!"

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Shalsuve signals for a halt after another few blocks - they've come upon the shrine's exterior. Crocodiles wallow in the muddy lake bed, from which rises a walled ruin. Two columns flank the entrance, carved with images of a long-legged bird with a needle-like beak. At the building’s front, slimy steps ascend to an entry arch. The water around it is hard to gauge the depth of, due to the cloudiness of the water.

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"Well, that's a tripping hazard."

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Juerai casts a quiet spell, crouches down, and starts - talking, possibly - to the crocodiles. They look at him, lazily interested, then a few roll over and the others seem to decide the people aren't particularly interesting.

"We should be good to advance," he says. "They don't think anyone's watching the approach - usually they warn the people inside, but they like me and don't care for those ones. They don't have information about those inside, unfortunately."

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"You can... you can talk to animals?"

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"Requires a spell, but yes. Plants and stone, too."

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"Huh. That's.. useful. Honestly, I'm mostly surprised that crocs could be so helpful."

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"Animals notice a lot, and they like me, usually."

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"I wouldn't have expected what animals would care about and what we would care about to line up much, but if they like you and you know what to ask--" She shrugs.

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"It does take practice," he acknowledges. "Most people cannot get much out of them."

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"I imagine they think a lot different then people do? I mean, different types of people think a lot different, and you'd think the gap would be even wider with animals."

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"That is some of it. Though animals have many of the same base desires. Shelter. Satiation. Entertainment."

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"...didn't realise they much liked entertainment."

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"Varies with species, and some with individuals. Dogs get bored easier than snakes. But most animals like being entertained."

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"Huh, you learn something new everyday."

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He nods.

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"Come on, let's keep moving."

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"Yeah, the quicker we get out here the better."

She follows.

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The crocodiles let them pass. 

There's an inscription in an unfamiliar above the door, which Carillia peers at, mouthing the words slowly. "It says something about Papazotl - one of the old gods here. Something about bowing - that's a conjugation of 'to bow', and then I believe an archaism for 'nothing' or 'no one.'"

She scribbles that down - "Sometime these sorts of things can help with later puzzles..."

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"Right. Let's keep moving."

The hallway beyond is made of stone, which has been heavily covered in moss. It's dim inside. The mosaic floor depicts a tall bird using its long, pointy beak to pin a monstrous frog-like creature with tentacles sprouting from its shoulders. Set into the far wall is a set of heavy stone doors.

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Well, that's freaky. Like, she's seen worse in the cheapo arenas she went to, but she's pretty sure this is the sort of place with mostly 'normal' animals? Maybe? "Are frog things... a thing here?"

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"A froghemoth? Yeah. They mostly live in swamps and underground. They're native to some regions of Chult. Powerful compared to most people, but any of us could take an average one."

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"Okay, that's less concerning. I mean, tentacles are always worrying, but if they can be shot and killed--" she shrugs.

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"We should maybe set you up with something like Volo's Guide to Monsters. So you have an idea of what's local, at least."

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"That could be worthwhile, yeah.

...though maybe try and keep it out of the hands of other Drukhari. They might take it as more of a shopping list than a field guide."

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"We'll keep that in mind. For now, let's keep going."

The doors aren't locked, but are heavy, requiring two strong people to move each, though Liliane's able to move one on her own with minor straining.

There's a large square chamber beyond, empty of anything moving. An empty pedestal stands in the middle of the chamber. Six statues face it from alcoves on the walls, two on each wall except the entrance. They depict bare-chested humans with the heads of different animals. From left to right, the heads resemble those of a lizard, a jaguar, a lobster, a toucan, a bat, and a frog.

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"Okay, definitely culturally out of my depth here: any significance to that--" she circles her hand around "--arrangement? choice? of animals?"

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"I'd guess they'd represent the Trickster Gods, except the correspondences don't line up. Possibly servants or watchers."

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"Is it just me, or does 'servants of the trickster gods' sound... not good."

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"The Trickster Gods were - somewhat trickster heroes. Kind of. Each of the nine had a different alignment - we use a law-chaos and good-evil axis for that - but they were noted for having helped the Omuans. Papazotl was lawful evil, though, and generally noted as shrewd and conniving." She shakes her head. "Anyways, come on. There's bound to be clues somewhere in here. Either to where the key is, or where it went."

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"Well, I'll follow your lead on how worried to be."

Zerri looks around the room for anything that looks out of place .

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There's an inscription at the base of the pedestal, in the local trade tongue. 

Comes with sunshine

Leaves with night

Hides in darkness

Does not bite

Always joined to its caster

Never strays from its master

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She calls out to the rest of them. "We've got a riddle over here! ...I think the answer is 'shadow', but something might be off with the translation."

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They come to peer at it. "Shadow sounds right to me." (There's general agreement.) "Possibly we should investigate the shadows? Secret doors or passages seem likely to me, the size of this chamber doesn't match the exterior."

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"It might the shadows of the statues?"

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"Seems reasonable?" She'll start walking around, shining her light at different angles - and indeed a shadow behind the bat-statue deepens and darkens more than can be accounted for just by the different light. It seems to recess into the wall.

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Zerri goes over to get a closer look at it.

Is there anything special about the wall? 

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It vanishes when Liliane moves her light. She puts it back - and other than being prone to disappearing, it seems perfectly normal.

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"Huh, disappearing wall. Neat."

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"Hopefully it won't vanish while we're in it, though I suspect it's more a very good illusion."

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"Yeah, don't want a wall appearing in me, that would be bad. Though if it's more like an illusion--" She gingerly pokes where the wall was. 

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Her hand goes right through it.

"That seems more likely, that it's illusory, at least in terms of 'scale of what kind of magic it'd take.'" Carillia says. "I'd suggest a dispel magic except I'm not sure if that'd permanently reveal or remove the tunnel."

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"I mean, if we have a way of keeping the light source in place, that'd achieve much the same thing? Though it would make it more obvious where we've been--"

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"I'm fine staying out here."

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"If you're sure you won't get eaten by sneaky whatevers--"

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"Leave some people with me, maybe? We have enough that splitting the party's not as dangerous as it usually is."

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"Kaemoque and Khelresse can watch your back."

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"Thanks."

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...and now to gingerly step through the wall and hope she doesn't get embedded in brick.

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She doesn't!

Shalsuve, Rune, and Juerai follow, Jet and Carillia remaining with Liliane.

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Yay for not ending up as part of the wall!

What does the tunnel look like now that she's in it?

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She has to crouch to go very far - it's more of a crawl space, only three feet high - and it lets out pretty soon, into a plain room with square tiles on the floor in a grid. Most are light, but some are irregularly dark.

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Ugh, crouching. Fun.

--aaand gingerly tap a light square with her foot.

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It doesn't do anything.

Rune comes in. "Why do I feel like this is a puzzle. I hate dungeon puzzles. They're stupid."

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"I kinda wonder whether this is meant to look like a puzzle, and the real puzzle is working out that it's not actually a puzzle-- but that seems a little unlikely."

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"I don't know what the conclusion would be then, though." She furrows her brow, and carefully walks around - when nothing happens, she starts counting tiles.

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"I mean, that sort of fake out is probably not what's going on here."

She gingerly taps one of the dark tiles.

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Nothing of note happens.

"Perhaps the pattern of dark tiles is significant?" she muses.

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"Hmm... they mostly come in pairs on that side, but are on their own on that side?"

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"A hundred and five squares total, nine dark, ninety six light, and none of those numbers are particularly significant..." She sighs. "Usually everything you need to solve a puzzle like this is in the dungeon itself, but they might've been smart and required priests to have a key - or this is just a side storage or ritual room."

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"Would there be a reason for intriguing floor tiles in a side room?

Maybe it's about having a combination of tiles pressed down all at once?"

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"Might've been what was available. I don't think we have enough people for all nine, but we can try smaller combinations." Her brow furrows, as she tries to think through what other clues are offered.

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There's not a lot of clues, really.

"What if we pressed down some of the paired dark ones at once?"

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"Maybe, but I didn't feel any catches. I'm not sure it's - something like that, even..."

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"Maybe it's related to shadows, like the other thing?"

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"The other thing... That was new. Like, a hint added by later users of this temple... What if the riddle relates directly to this?"

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"The bowing thing? It can't hurt."

And she bows at the tiles, though she doesn't expect much to happen.

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It doesn't.

"No, no - something else. A code, or a second riddle..." She counts the tiles again, fixes the position of the black tiles loosely in her mind - "I need to go look at it."

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"Stepping back's probably a good idea, before we start randomly stabbing tiles to see what happens."

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"Yeah. That might go poorly." Back through the tunnel?

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Back through the tunnel.

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Liliane is still waiting on the other side. "Any luck?" she asks.

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"The tiles are being a problem."

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"How so?"

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"There's a pattern of light and dark tiles, and presumably it means something?" She shrugs. "Haven't worked it out though."

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Rune goes back to the inscription - and starts muttering to herself, apparently counting.

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"I'm not sure I'd be much help, unless it's something of historical significance - and Omu wasn't my field."

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"Yeah, same here-- Drukhari architecture gets weird, but tiles? Tiles are not my wheelhouse."

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Before Liliane can respond, Rune announces, "A hundred and five!"

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"Tiles?"

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"And letters! There's equal numbers!"

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"...there's a code in the tiles?"

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"Maybe!" She scribbles down the verse, then goes back through the tunnel.

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Zerri follows, on account of her seeming to be the only one with any clue re: tiles.

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She counts the tiles, underlining each letter that corresponds to a black tile, then, once she's done, reads out, "Cover eyes. It says 'cover eyes.'"

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"Oh. ...Oh." Finally, something that makes sense!

And she closes her eyes. (And hopes this doesn't prompt a monster attack or something equally inconvenient.) 

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Everyone closing their eyes doesn't seem to do anything, even when they all go back out in the main room. Rune makes a frustrated noise and starts pacing along the perimeter under the statues.

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"Maybe it's the eyes of the statues?"

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"That could work. Anyone got spare fabric?"

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The loin cloth thingies over Drukhari armour: purely decorative. Zerri takes hers off, and starts ripping it into strips.

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The others start helping blindfold the statues, too.

A little line glows on the middle pedestal when the statues are all blindfolded. There's a click, and a small rumble, and then the top of it draws back to reveal a painted and carved cube.

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"Huh, so that's a thing.

--I swear, if that cube is meant to interact with those tiles, after we get Lichyface I'm going to murder whoever made this structure."

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"That's one of the keys. For the Tomb." He takes it, puts it with his other one.

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"Oh. Keys. Keys are acceptable." 

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"There's seven more we need."

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"Presumably found in the other ruins?"

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"Yes. Each in one of the temples. Unless another group has it."

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"Well, here's hoping we get there first."

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"A trade or a fight'd probably be easier than some of the puzzle-traps, at least."

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"Maybe, but I imagine anyone else who can do these puzzles would probably be scary in a fight."

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"Yeah. We're a big group, but - there's a lot of big, powerful groups gathered here."

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"I thought as much."

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"Can't really count on getting lucky, either."

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"It'd be so nice if we could! --but yeah, I'd suggest steering clear of anyone else running around."

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"Luckily my sensory range is good, and I can pick up on more than just magic or odd energies."

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"That's good. So, on to the next thing?"

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"That seems ideal to me." 

After some discussion, they decide that going towards Nangnang's shrine - on the southeast side of the flooded area - is probably best, but it's enough of a trudge they'll likely want to camp before the shrine.

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Zerri offers to stand watch. "Aeldari don't need much sleep."

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"That'll be helpful, yeah - given our group's size, we still want at least two people awake at any given time, in case of an emergency, but the better rested most of us can be..."

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She waves a hand. "It's no trouble, really."

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"Thanks. I'll be glad to get out of this water, at least, after this next shrine."

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"Yeah, it's kinda-- worrying water."

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"I know what you mean. Its origin is sensible, but - it's not something we'll be easily able to perceive attackers in."

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"Yeah, and with this place so heavily defended, it's a worry that it might be... deliberate."

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"As another challenge, or a way to disrupt visitors..."

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"Something that's constantly a little draining, or as the delivery mechanism for something dangerous--" She shrugs. "I don't know. I'm just being paranoid."

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"Paranoia helps in this sort of thing..."

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"Well, that's good to hear; paranoia is my specialty!"

("No it isn't," Khelresse mutters.)

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"Doesn't feel like it's draining more than physically, but it definitely would lower battle readiness and make some spells harder. Don't want to unleash lightning into water you're standing in..."

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"Mmm, yeah, that'd go badly.

And don't underestimate physical draining. If we're here a while, it could be a serious problem."

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"Definitely. It'll wear on our rations, if nothing else."

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"Mmm. All the more reason to do this quick and get to dry land quick."

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"Yeah. I'm keeping a detection spell up, but that won't catch everything..."

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She shrugs. "It's what we've got, so we've just got make it work."

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Nod. "Of course, as big a team as we've got gives us a better chance of spotting any trouble."

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"It's a distinct advantage of big teams."

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"Very much so!"

She'll fall quiet after that, focusing a bit more on not tripping as they trudge through the water and mud.

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Zerri is also keeping a close eye on the water and mud, but less to avoid tripping, and more to avoid whatever greebly things may be living in it,

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Close to an hour later, Carillia stops, calls, "Guys, something's hinky - "

And the water around them rolls and shifts.

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"YEP, THAT'S NOT GOOD." Followed by hurried unslinging of her gun and frantic aiming at whatever is moving under there.

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Juerai does something that sends large spikes shooting up through the water, while the others take their battle formation -

Something surfaces, a gaping mouth filled with needle teeth, with tentacles where whiskers might be on some fish, body long and armored and tails lashing - 

There's more of them. Many, most the size of a human or smaller but some as large as a horse.

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"REALLY?"

She fires off a shot at the nearest one.

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These things seem - not quite fragile, her shots are hurting but not killing them - but definitely killable, going by how the team is tearing through them.

There are more, though, bubbling up.

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"OH COME ON."

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Juerai is spamming area-of-effect spells, but - "We might want to work our way out. See about getting to higher ground - "

Once blasts through his fireball, slams into him with a tentacle, sending him flying back -

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"I hate water."

Carillia heals him.

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And Jet takes down the one that broke through their perimeter.

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Any nearby buildings? She'd be probably be able to climb up, and that might be a kind of higher ground.

Do these creatures have eyes? Eyes seem like a good weakpoint to aim at.

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Most of the buildings are crumbling ruins, but there's one a few hundred feet away that looks more stable-ish.

(The monsters do indeed have eyes, sunken into their heads.)

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Well, let's see if shooting them in the eyes puts them down any quicker.

(The building is tempting, but a bit far. Probably not a great idea to get spread out too thin.)

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"I can cover a retreat to a building - get their attention - but probably not out of the water," Liliane says.

(Shooting them in the eyes indeed helps.)

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"If the building's our best bet, it's probably worth it."

And they are getting very shot in their eyes.

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"Right."

She steps forwards - 

And proceeds to make a very, very big target of herself, as the others begin to fall back.

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Zerri falls back, firing as she goes. (It'd be churlish to run and not try to be a little bit helpful.)

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Liliane gets hit a few times, and a few of the monsters try to slip past her, but she's tough, and she's able to cover their retreat all the way back to the building.

There's no remaining stairs to the upper floor, but they should be able to climb up fairly easily. It'll probably be safer to wedge themselves into the window holes than risk what's left of the second floor.

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Window holes are so good for firing from!

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Liliane has the most trouble getting up out of the water, but luckily Rune gets a rope down to her. Once they're out of the monsters' reach, they're able to just snipe them until the numbers finally dwindle and the rest give up the hunt and slink off.

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"Well, let's hope they don't try to bother us again."

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"Seriously. Pretty damn sure those were baby kraken. I don't want to meet the mother..."

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"...they can be bigger?"

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"Yeah, they get - about the biggest thing around, honestly? I think the full-sized ones are bigger than some dragons... Only live in deep oceans, though."

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"Yay for relatively shallow water?"

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"Seriously. Limits the trouble we can get in."

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"Well, want to press on after that malarky?"

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"I do."

There's general agreement.

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Onwards, then!

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There's a few more minor skirmishes, but nothing their group can't handle, and they reach what looks like the next shrine around dusk. Monoliths adorned with prancing, frog-like figures rise from the swamp. Beyond, a ruined edifice shaped like an arrowhead squats in the muddy water. Bushes and trees grow from its roof. At the pointed front of the building, steps ascend to a stone door caked in slime.

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Zerir wanders over to take a closer look at the arrowhead-thing.

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"Might be a good idea to avoid getting too close without a plan. Some of these have inhabitants. Or traps."

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There is a hurried shuffling stop, and she turns 180 degrees. She looks sheepish. "Right, yeah, sorry about that."

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"We might also want to back off and come back tomorrow - though pushing on might not hurt, and then we'll be fully rested for setting out."

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"Is there anywhere here that's safe enough to rest? Like, I'm not saying it's a bad suggestion, it's more I'm not a great judge of how safe anywhere round here actually is."

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"We can keep watches."

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"Yeah, sounds reasonable."

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"I'd prioritize getting out of this muck, mostly..."

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"As much as backtracking is inconvenient, we did have some high and dry ground back there."

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"Probably for the best."

They can backtrack, then, and set up watches.

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She sleeps when it's her turn to sleep, and watches when it's her turn to watch.

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They're able to avoid being attacked in the night, though there's a lot of suspicious movement off in the darkness, and some odd sounds and distant screams.

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Suspicious movement. Fun.

At least they're well rested for the suspicious movement?

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The suspicious movement doesn't accost them at least, and not much seems to have changed in the morning.

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"Well, ready to head back to the other building?"

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There's general agreement, and they proceed without being accosted to the shrine.

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Yay, shrine? (Is this something to celebrate? Who knows.)

Is the shrine undisturbed from last time?

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Some small things have been moved, including ones above the water line.

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Well that's just lovely.

She points this out to the rest of the group.

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"We'll want to be cautious about inhabitants, then."

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"Spring-cleaning inhabitants, no less."

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"Implies intelligence."

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"Possibly someone who can be talked to."

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"Or someone who has some ability to strategise."

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"Means a bigger threat."

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"Yep. Well, only way out is through."

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"Right." And after some quick discussion, they proceed, Liliane going first.

Zerri will be the first one to notice movement within the shrine as they enter, and soft noises almost like muttering.

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She nods her head in the direction of the movement. "Uh, looks like these can talk, so that's another tick in the 'intelligent' column."

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"We should try talking, then."

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"Well, let's hope they're amenable to that."

She starts walking towards the source of the sound, deliberately carefully and loudly-- she doesn't want to sound like she's sneaking up.

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A voice calls out from behind the closed doors in an unknown language, croaking.

Karin sighs and calls back, her throat apparently having some trouble.

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"You know the language?"

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"Kind of? It's related to a few other Chultan languages. They don't speak any others, and they're refusing us entry."

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"Did they give a reason, or is just 'you're strangers, go away'?"

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"Sounded pretty much like they don't like strangers, yeah."

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"Well, I can't really blame 'em, considering where they live."

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"Options? I'd rather negotiate..."

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"Yeah, it'd be good to avoid making enemies we don't have to."

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"I don't care as much about making enemies, but, sure, let's talk. Caril's not the most persuasive; you guys planning to just have her translate?"

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"Seems reasonable, yeah. ...Is there anything they want they'd be willing to trade for passage?"

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"Probably should be one of the first things I ask, yeah..."

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"Trade or a favour they need done. Those both seem reasonable."

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She nods, and then she and Liliane walk up, and Carillia begins translating for the paladin.

The back and forth takes a while, and involves Carillia cutting herself so Liliane can heal her, but eventually they negotiate their way through - apparently the goblins are willing to trade for a paladin's healing.

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Okay, apart from the moment when it looked like the goblins wanted a blood sacrifice, that all seems reasonable. Trading for healing especially. Sure, it's  a limited resource, but it's not like the goblins can hurt them with it.

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Basic injuries and some conditions she can handle effectively indefinitely with the divine energy running through her, at least - a few things are more costly, but this is going to be an extremely healthy goblin tribe with the latest in medical knowledge, a large portion of cleansed water and food, and an explanation of non-magical ways to purify water, by the time she's done.

The cube itself is easy to find; the goblins sometimes challenge themselves to retrieve it (and reset it) and are fine with showing them the trick.

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What helpful goblins. So nice. So good.

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They don't get any supplies or anything out of the deal, but they're happy to get away with the cube and a tribe with a positive view of them.

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Cube and people who like them is good enough. (And honestly, did the goblins have anything else they might have wanted? Unlikely.)

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The others agree pretty thoroughly.

Nothing else accosts them as they set out, which is another bonus.

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Yay, relative peace!

...that's not likely to last long, is it?

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They skirt close to the chasm as they circle the ruined palace, so they don't really encounter anything that wants to take on their group; eventually they come in sight of another temple. It's fairly distant, and the pathway to its section of the ruins is effectively single file.

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"We should probably put our front line fighters in the front and back of the file. In case something tries to take us on while we're walking across."

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"Reasonable. I vote myself in the front, mom in the back. I'm good at situational awareness and am a tough target, mom's hard to take down."

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"Sounds good to me! I'd suggest I go second: overwatch and all that, you know?"

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"Works."

They discuss for a bit, put Karin second-to-last, Juerai in the middle with Shalsuve and Jet.

And then down the alley they go - 

And Rune falls, as an arrow hits her chest.

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Well, that's not good.

She swings up her sights, scanning for anyone suspiciously holding a bow.

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There might be a flash of movement over there? Hundreds of feet distant - far, even for a longbow. 

Liliane darts forward to cover and heal Rune, as the others react.

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Yeah, hundreds of feet is way too far for a splinter rifle. She's pretty useless right now.

She curses, both for the situation and how little she can do to change it.

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Jet and Shalsuve, it turns out, are both fast when motivated - 

But their enemy seems to be faster.

The two stop, and curse, and then back up, as Juerai casts, raising the nearby river to sweep through the buildings their enemy just ducked into. The water manages to splash the rest of the party's feet, and quickly recedes.

The buildings are closer to their party, and Jet's shouting for them to come on, help cut off escapes - 

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Closer she can do.

She starts running toward the building, ready to fire from the hip if any of the enemies make the mistake of being spotted through the windows.

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One - a cat person - can be glimpsed as he darts between two buildings.

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Well, that cat person can get a splinter shot to the legs for their troubles.

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He stumbles, and trips, then rolls out of sight.

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She starts running to go help Jet, she can pick up and question that catfolk later when they're not being attacked--

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The cat person seems to be their only attacker, actually, and he quickly surrenders as they close on him.

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"Surrendering is definitely one of your better options. As is explaining why you thought that attacking us was a good idea." He tone is syrupy sweet and her smile has too many teeth.

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"Hunting," he says, "is what I do."

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"Hunting people? A common mistake, but not a good one to make, let me tell ya."

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He grumbles under his breath.

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"Look, this is me being nice. You just tried to kill my friend, and look! I'm not trying to kill you back. Very generous of me, I'd say. Might even make it sensible to make it worth my while."

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"I hunt. I have since I was young, and I will until I die, and you are prey favored by the greatest Hunt of all."

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That sounds pretty alarming. "And who might that be?"

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He opens his mouth - and the world jerks.

It's bright, suddenly. Colors oversaturated. Sounds purer.

At least their prisoner seems alarmed.

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In hindsight that was very predictable! But for fuck's sake.

Ramming one's face into one's palm repeatedly is not the best response to a dangerous situation, but for fuck's sake. AAAAARGGHH.

"Lichy McLichface, I take it?" she says to the prisoner.

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"No. That's - "

A long horn blast sounds. There's a very visible, supernaturally beautiful woman standing on the top of the palace. She spreads her arms, grinning. "Welcome!" she announces, clearly audible over all of Omu, "To the Wild Hunt!"

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WHAT.

WHAT.

"Hello?"

And because an overabundance of paranoia can't hurt (that much), she checks over her shoulder to see if Lianne and the rest of the party are nearby.

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They are, just as alarmed!

"This feels like the Feywild," Liliane says. "We'll need to be careful..."

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"I'm going to assume it's a different place to where we were? ...how?"

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"It's a parallel plane. There's - reflections of the material realm. The Feywild and the Shadowfell. They're closer to the material plane than other dimensions are, so it's easier to slip - or I suppose be forced - between them. Still, enough power to move an entire city..."

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"...is a very alarming amount of power. Goddamn."

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"Not really unprecedented for extremely powerful fey, and I guess Ace got everyone's attention with his stunts."

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"'Not unprecendented' isn't necessarily less scary? 'Oh, it happened once before. They also levelled a city, but it's cool, there's a precedent.'"

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"Yeah we have literal gods running around sometimes, existing here's pretty terrifying sometimes."

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"I'll admit our gods can get pretty hair raising too-- but at least I know what their deal is?

Gah. So, anything important to know about the Feywild so we don't get eaten by the ground or something?"

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"Lots of things that don't look like they're supposed to. Illusions, shapeshifters, things in the 'mimic' class. Some magic is more powerful or weaker."

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"So, don't immediately trust your sense, double check things, that sort of thing? Nice thing about using tech is that it doesn't sound like it'll be too affected. Hopefully."

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She nods.

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And the woman above the city begins to speak again. "Now... What is the target of this Hunt you may ask? Well, what are you all in Omu for?" And an illusory image of Acererak - and the puzzle cubes - appears before her. "A certain lich has angered quite a few people. But you must all obtain the puzzle cubes. And many of you are here for a different hunt. The Cult of Winter, for a certain man - " and the image changes to someone they don't recognize, "The Summer Court..." She lists hunts, and then - "But the greatest hunt: to gather the cubes. Four of the nine are held by a single large group." And the images of Zerri and her band and allies appear. The fey woman lists all their names. "Two are held by Emes of the Eagle's Claw." And an image of a woman likely related to Lilliane appears. "Two are each held by an individual. Ras Nsi, and then Decima. I, Artiana, hold the last and ninth! Anyone who takes all nine cubes will be glorified, and our Hunt will end. The victor shall have my Hunt's blessing against Acererak, if so desired."

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Zerri holds her head in her hands. "That's... not good. Not good at all."

Khelresse looks alarmingly giddy. "Oh, this shall be fun! I haven't done one of these in a while, but they're always entertaining."

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"So... Hey, fancy hunter dude, feel like joining team awesome?" Jet asks.

He blinks at her, owlishly. 

"I'm just saying, there's hunting going on, hunting's what you do - " Jet continues.

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"And you'd be in a team that's already ahead--"

(Is she thrilled about him joining? Not particularly. Is this the first time she's recruited someone who tried to stab her allies? Nah. Is an extra pair of fighting hands a good thing? Yes.)

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He eyes them. "I will hunt, and I won't hunt you." 'For now's goes unsaid.

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"Welcome aboard the team!"

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He nods and stands, then salutes them and says, "The secret to this puzzle is to combine the keys within the shrine, and look for the one that matches them in the key room."

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"I somehow doubt it'll be that easy--" she shrugs "--but it's a starting point."

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"We should get started. This's a known location; it's best not to be near it too long."

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"Yeah, don't want everyone landing on us while we dilly-dally."

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"I will be off to start my hunt, then," the hunter says, going to stand.

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"Good luck!" she says to the hunter. 

"So, do we want to make a run straight for the shrine, or try and knock a few teams out of the competition first?" She says to the rest of the group.

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"Straight for the shrine. We're nearby."

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"Sounds good to me." And she starts heading shrinewards.

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Rune turns out to be good at looking through the keys; the six in the shrine proper do indeed overlap into a specific pattern, and while there's a lot of keys in the key-room only one has that entire pattern and nothing else.

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Ooh, that's convenient. Always good to have a subject matter expert on hand. 

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Nothing explodes nor attacks them when they retrieve the stone.

"Let's get moving," she says. "Probably towards the main entrance to Omu. More people're likely to be there, and we can work our way back to the Palace from there."

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"Sounds good to me. I'd like to get out of here quick smart."

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"Same formation as last time?"

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"It wasn't perfect last time, but nothing is." She shrugs. "Seems reasonable to me."

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"We'll just have to keep a better eye out for snipers."

And off?

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Off they go!

While trying not to be shot. Trying not to be shot is important.

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Very.

Luckily, they don't get shot!

...Carillia does hear the sounds of a lot of people fighting in the distance, though.

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"Do we want to interfere? We might be able to pick up a few more cubes that way."

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"I'd like to," Liliane says, and while there's some split in the group's opinions the consensus seems to lean towards 'yes.'

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Well, interfering seems like a reasonable enough plan. They need to get more puzzle cubes anyway, and if most of them are in the hands of other people--

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Exactly.

They proceed, and the sounds of battle grow louder - and as they crest a hill it becomes obvious that it's one laughing woman, possibly an elf, against a swarm of plant-like creatures.

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Are they one of the other puzzle cube having people?

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Seems to be the woman identified as Decima.

She takes down another two plant-people.

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Okay, so attacking her could be... helpful. Mean, but helpful.

"Do we wanna go help the plants?"

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"Those guys aren't really friendly, don't know that we won't then have two sets of enemies..."

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"I'd lean trying to recruit her, myself... More allies helps."

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"She looks fun to fight, though."

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"She'll know it's in her best interest to help, though, and we shouldn't pick unneeded fights."

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"She's winning," Shalsuve points out, "By a lot, and she's only taking so long because she's playing." A pause, and: "Also she's Summer Elladrin. A teleporter."

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"We could take her, almost certainly without any fatalities; we're a big enough group and have multiple healers. But - do you guys feel that? Pretty damn sure she's got the same divine spark mom does."

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"...Right. Yeah. Of course. Guess it depends on whether she's up for stopping Lichy McLichface? Like, if that's her goal, it'd make sense to help her out. If it's something else-- Though it probably makes sense to ask her that when she's not busy fighting plants."

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"It'll help us establish ourselves as potentially friendly if we help her fight - even if she doesn't need it."

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"Yeah, it probably makes sense to help out with Operation: Let's Make There Not Be Plants. Shall we?"

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"Let's."

And they wade in, grouping the melee fighters away from the stragglers on the edges that Juerai's spells are taking out.

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Zerri and co fire at the plants. There's not exactly a lot of cover for the plants to avoid being hit.

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Plants go down quite quickly between them all.

The woman they'd helped laughs as she cleans and sheathes her knife. She then bows grandly to the party, saying, "I'm quite appreciative of the help. You all would be...?"

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"Zerri Merrydirk, pleasure to meet you." She points at Khelresse and Kaemoque behind her. "And Khelresse and Kaemoque."

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Liliane introduces the others as well.

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"You may call me Decima, then. My main pursuit is paladin, most recently associated with the Pegasus Order."

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"Always nice to have a few more paladins around, eh?"

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"You wouldn't happen to be the party that was mentioned as having a good number of puzzle cubes, would you? I was quite tied up when that all went down."

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"Yeah, that's us. I'm assuming it was the plants that had you tied up?"

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"A slightly different group. I've been having an interesting time of it."

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"I'd say that applies to everyone here. It's not every day you get summoned to a different plane in the middle of doing something else."

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"It gets unfortunately common once you're more powerful. Or perhaps once you're sticking your nose more interesting places."

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She shrugs. "I'm not really... from here? So I wouldn't know. But noted."

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"Another plane? Or planet, or country - " 

She seems excited.

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"It's another... set of planes, really."

...she knows about planets? Huh.

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"Fascinating - though I suppose here and now isn't the time for cosmology..."

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"Maybe once we've got back to where we should be and got rid of Lichy McLichface."

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"Sounds quite delightful."

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"So, have any plans for the rest of the cubes. While trying to get literally everyone on side would be ideal, in practice--"

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"Very unlikely to work. We're after Emes and Ras Nsi, right?"

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"Emes is my sister, at least. Which means she'll try to kill us or team up with us, it could honestly go either way."

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"Ahh siblinghood, that's just way it goes."

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Nod. "We might want to aim for Ras Nsi first - Emes will probably be going after him before us, and whoever gets his cube has a better bargaining position."

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"Yeah, and if you're sister is around your capabilities, I would really like a bargaining chip."

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"I don't know - there's a chance she is? But I haven't talked to her in... A while. And she has an entire - let's call them a mercenary company."

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"...how large of a mercenary company?"

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"Not entirely sure. It's enough to have a significant presence across Chult, and somewhat in Midguard. I don't think she can field the entire thing at once, but I wouldn't be surprised if she could pull at least a hundred to here."

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"Trying to guarantee she'll want to team up is definitely looking like the better option here."

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She nods. "We might still win, I expect we have more experienced fighters - but it's a better conflict to avoid."

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"They could be toddlers armed with sticks, and I still wouldn't want to deal with 100 of them."

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"You'd be surprised how ridiculous high levels make you at clearing out groups."

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"True, true. I'm just stuck with dealing with people one at a time.

Wanna head to Ras Nsi?"

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"We'll have to find him. A proper hunt," Decima says.

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"Presumably he's looking for other cubes, so he'd likely go to where he thinks he could get more cubes. ...which is probably us, honestly. Though that's not that helpful for finding him." 

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"And letting him come to us puts us at a disadvantage, even with our numbers."

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"Yeah, and then we'd have to deal with finding where he thinks we'll be, and ending up there-- and it'd be a whole thing."

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"Could always make our position obvious," Decima says with a laugh.

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"If we could find a good place to face Ras, that might actually be a good idea."

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"Except for the attention it'll draw from everyone else."

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"...yeah, that's actually a good point.

Might make sense to just, like, look for him."

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"If I knew some more details about what type of magic he'll have I can do sweeps, but my range isn't ideal for covering a city..."

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"If we can find it, going to high ground and looking for him could work. Might give away our position a bit though."

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"And 'high ground' doesn't help my senses, plus I'm sure there's some ways of moving about undetected."

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"It'd help visual senses, but I take your point. Would Ras be likely to have ways of moving about undetected?"

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"Yup. Invisibility's not too hard, for one, and this city probably doesn't have intact sewers but there's bound to be stretches that are navigable if you're willing to get wet."

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"And I'm assuming anti-invisibility is a bit of a pain? ...and wouldn't work on people in the sewers anyway. Drat."

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"It's higher level - Juerai can cast it on himself but not on all of us - and not unbreakable. But, yeah. We might be able to ask the locals for directions?"

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"It sounds like the best option we have."

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"Fortunately I'm good at talking to people..."

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"That's a plus. So, let's go find some locals."

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"Do we want to consider splitting up for that? We're currently a large party - which is safe in a fight, but makes us less stealthy, and more likely to spook people."

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"That'd be a good idea, especially if we can keep in contact in case someone gets unfriendly."

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"A number of us have the Message cantrip with a decent range - so as long as at least one person in each group has that, we should be able to communicate."

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"Sounds good then."

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"So next we need to decide how we're divvying up the party. We don't have too many charismatic people, is the problem..."

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"I'd like to say I was reasonably convincing--" she laughs nervously and rubs the back of her neck, "But cultural differences, and all that. If you and Rune go into different groups, that'd probably be a reasonable split."

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"I'm fairly persuasive myself. Comes with the paladin mantle."

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"And I'm more sensible than charismatic."

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"I'd probably go for three groups? Two's workable, but three's less likely to spook anyone. Me, Jet, Juerai, and Shalsuve aren't faces, but we're not bad at talking, and that's our group of four, then two groups of three - I'd stick Rune with Decima, then Liliane in the other group, and you guys can divvy yourselves up?"

Rune's also probably one of their better bets for taking Decima down if it comes to that.

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Zerri has precisely no concerns about Decima. She would like to stick close to her though, she seems like an interesting person.

Zerri goes with Rune and Decima, and sends Khelresse and Kaemoque with Liliane.

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Decima smiles at her new team. "We're quite the nice group. I'm glad to be working with you two."

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"Yeah, I think we'll be a good team!"

So, heading towards we're other people might be?

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Exactly!

Decima and Rune both keep an eye out.

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Rune's notably more attentive than Decima, and quickly leads them to where there's a low murmur of voices. Backing up a bit: "How do we want to approach?"

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"Friendly-like? Or at least 'willing to make a deal that does not involve anyone getting stabbed today.'"

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"I can do friendly," she says, smiling like she just had a very interesting idea for a murder.

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Did you know that's actually how most Drukhari smile? That's how most of them smile.

"Sounds good then!"

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And she strides forward, startling a group of small goblins. They squint suspiciously at the newcomers, a few raising spears in warning.

Decima puts her hands up and smiles. It's quite a disarming smile, though it's unclear if she intends to put them at ease or remove limbs.

She seems to speak their language, or at least one they have in common. She talks fast, gesturing as she does so, a twinkle in her eye, and soon enough has a reluctantly given heading.

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"That was impressive. How many languages do you know?"

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"I'd have to stop and count! And probably get into a debate with myself about what's a language or a dialect. I pick them up fast, though, at least enough to talk to people - and I've been stomping around Omu a long while."

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"Ooh, that's impressive! I've just got the one, and fancy tech to cover that up."

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"There's magic that does languages, but if you're not rich or a wizard it's better to get good at at least picking up the essentials of trade languages."

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"Where I'm from, there's not really a set of trade languages, there's sets of trade languages, with little overlap and a lot of places that have never heard of them. So, tech ends up being a bit more practical."

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"We have fewer places, I suspect, and more common languages - you can find Celestial and Infernal in the oddest corners, since angels and demons speak it, and so will anyone summoning them. Well, anyone smart."

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"Aeldari is fairly widespread as a language, and I'd say it'd do most people well to learn it, but there's enough isolated places that've never heard of any of the big languages, that you run into problems a fair bit."

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"That makes sense. Come on, let's get moving to our next target - I got a next step, not a final location, pretty much."

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"Sounds good." And heading.

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Extensive running around and questioning reveals that Ras Nsi and his Yuan-Ti are hidden beneath the ruins of the Royal Palace. Thousands of bats swirl above the great ruin. Behind a fifteen-foot-high circular wall, the party can see crumbling arcades, vine-choked statues, empty plazas, and buildings overgrown with banyan roots. Streets that aren’t flooded are choked with rubble.

There's a rather obvious entrance they were told about, but Decima's fairly certain there's bound to be a back way in - and she's able to follow the thick serpentine tracks that the snake-like Yuan-Ti leave to a narrow, rough-hewn passage hidden behind thick layers of palm fronds.

"We shouldn't assume this is unguarded, though..." she mutters.

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"I'd be surprised if it was. People generally know about their own back doors."

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There are, indeed, three guards, more like snakes than people. They rush the group.

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This isn't the first time she's seen snake people-- but these definitely aren't Sslyth.

She fires at them. Presumably splinter rounds still hurt them.

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That seems to work!

The three guards are no match for the team - and the one that ran away to alert the nest is no match for being chased down by Decima.

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"Well, I wouldn't want to jinx us and say 'that was easy'--"

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"We're a good team. Large, but not so large it damages stealth, powerful..." She laughs and flips a knife. "Come, let's see what we can find within."

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"Yeah, I'd agree." And in they go.

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The passages are narrow and labyrinthine, and they're frequently having to deal with traps, sneak past guards...

Between Rune and Decima they have fairly good navigation, though, and soon come up to Ras Nsi. He's another snake-person, scowling at them.

"Well, look what crept in," he snarls, yellow eyes narrow.

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"So, I'm assuming there's a plan behind the underground lair? Scared someone might take your cubes, say?"

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"You're an idiot if you think we've only been here that long."

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Ooh, ambush predator tactics, sneaky. And probably, like, smart too. Not that she's going to tell him that.

"I'd probably be a fool if I took you right at your word, too."

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He snorts. It's an odd hissing sort of sound. "I assume you want my cube? What for - riches, fame, fortune?"

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"Well, I don't know about anyone else, but I mostly just want to punch Lichy McLichface in his... face."

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"I'm sworn to hunt undead. He specifically has angered my patron."

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"I'd like to see the Death Curse ended," says Rune.

" - You believe Acererak to be involved in that?" asks Ras Nsi, startled.

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"I thought that was pretty... well known? Is it not?"

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" - It's not actually common knowledge," Rune says to Zerri, and then to Ras Nsi: "I know it. He bragged about it through an avatar, to my mother."

Ras Nsi frowns.

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"Oh, he sounds real charming. ...I mean, nothing about him sounds charming-- but bragging, and not even in person?" She shakes her head.

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"The Death Curse is a plague upon my people, same as any," Ras Nsi says, slowly. "Acererak had promised to protect us from it."

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"I mean, that's probably achievable if he made it happen. 'I promise I'll protect you from this gun that I am holding' and all that."

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"He hasn't been," Ras Nsi says, voice angry and bitter.

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"That's the problem with liches: they don't tend to be the most truthful folks." Okay, she doesn't have any evidence for that, but it's not a bad assumption.

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Ras Nsi eyes them. "I'll seek out my own proof," he says. "Unless you want a fight: leave. But I will provide you the cube as your ninth and final, when I feel satisfied."

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Zerri turns to the part with a look of confused 'should we... leave? yes? no?'

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"We'll leave," says Rune, "And we'll hold you to that."

She waits for Ras Nsi's acknowledgement, then turns on her heel, apparently unconcerned about Ras Nsi's guards.

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Leaving!

"So, that went-- well. No cube yet, but no bloodshed either."

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"And we'll be better prepared, with our full group, next time we meet him."

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"Yeah-- I mean, we could probably have taken him there and then, but higher numbers are always good."

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"He had guards hidden around us. We would've won, but it would've been an annoyingly hard fight."

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"Ooh, hidden guards. Clever. ...and annoying.

Do we want to meet back up with the rest of the party, or head on to talk to Emes?"

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"Honestly it might be best to talk to Emes without my mom there. They fight, sometimes, but Emes likes me."

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"If you two get along, it seems best to send you along, then. And if we head there, we might run into the other half of the party on the way."

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She nods. "Sooner started is sooner done. Let's go."

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And they head! In a reasonable guess of what direction Emes is in.

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She's findable, and apparently orders her people to let them through. She's in what seems to be a field command center on the outskirts of Omu, bent over a table with a map. She glances up when they arrive, but just regards them silently.

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Awkward charm offensive: initiate! "You must be Emes; it's a pleasure to meet you."

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"The pleasure is all yours. What do you want?"

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"Well, we're here to propose a-- mutually beneficial pooling of resources."

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"You mean the cubes."

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"Well, yes. I'm assuming you're here because someone wanted Mr Lich to go down and hired you to do so? We want that too, and the more the merrier, et cetera."

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"You presume a lot."

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"I mean, presumably you aren't... pro-death curse?"

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"Presumably."

"Acererak is my enemy." For now. "But I haven't been convinced you're my allies."

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"We pretty much want no death curse, and no Mr Lich, and we're willing to help other people achieve that. I'm not sure what else you'd need to convince you--?"

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"I have no confirmation you'll stay out of my way, and I have sources that indicate a large group would be deleterious in the Tomb itself, anyways." Not to mention her sister's a busy-body and would object to Emes' plans.

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"More people might be a problem in the tomb, but warm bodies would be helpful in the last fight, and we're definitely more use than just warm bodies, if I do say so myself.

And depending on what you mean by being in your way, I can't see any reason why any of us would... want to? We want the death curse ended, we don't necessarily want the glory for it."

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"Forces that aren't familiar with each other are prone to tripping over each other."

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She shrugs. "Not in my experience, but yours might be different." ('Forces that are unfamiliar with each other and hate each other' are what make up realspace raids, and behold! Realspace raids work.)

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"I'm used to needing tight coordination, especially in areas famous for their traps."

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"I'll admit traps isn't my expertise,"--or at least non-Drukhari traps aren't "but I'm pretty sure the rest of our crew has some people who know a thing or two about 'em"

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"We have everything from a wizard to me, and mom's aura of devotion has gotten powerful enough to aid her allies in avoiding things like that."

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"And I have a quite encyclopedic knowledge of the undead," Decima says with a smile. "Not that you're expressing your actual worries."

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She snorts. "I'll help you open the gate, because I'm not enough of an idiot to try to fight each other like this, but I'm not going to baby you all through the dungeon."

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"I don't imagine we'll need that, and I'd be insulted if you tried?"

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"Fine. Then let's get going."

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She's convinced someone, yay! (No, she's not looking this gift horse in the mouth, because what if if gets shirty once you've tried to take a peek at it's teeth?)

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Emes starts spreading commands, for people to bring the cubes from where they're hidden, for help with scouting and then clearing Acererak's guards on the entrance...

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They're still down Ras Nsi's cube, right? They're not going to get very far without that.

"Ras is thinking about what he's going to do-- contingent on some research on Our Pal Lichyboi of Death Curse fame."

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"We have enough people by now to take him, but I do suppose we'll do better if we don't deplete our forces first."

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"Also, from the way he acted when we told him the news, he'd probably be quite keen to punch Our Friend The Lich in his decomposing face, so."

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"From what I've heard, I believe Ras Nsi is afflicted by the Death Curse himself, though he's been covering for it well."

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"Oh, he's super gonna want to punch Lichy McLichface."

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"Effectively poisoning your allies is in fact not a good way to keep allies."

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"That's 'Having Allies 101'! Our Friend The Lich may have expected to keep it secret for longer, but that was a bad expectation."

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"I think it's been a few millennia since the last time he had allies."

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"I've known people who've done longer stretches and managed to avoid doing stuff like that, or were at least subtle about it."

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"My impression of him isn't 'subtle.'"

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"You'd know more than me. I'm used to the subtler types being more successful than the others, but it takes all sorts." She shrugs.

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"I think he was mostly successful this long because no one was looking at this region. And then now that he's being dramatic he has his fortress fortified already. I don't expect him to succeed, though - he is being stupid."

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"Powerful idiots can be quite a worry-- but there's limits to what they can do if they piss off all their allies."

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"I don't think he's an existential threat, no." Actually if what he's doing succeeds he will be, but Emes should probably start playing down what he's doing if she wants a chance at it.

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"Eating people's souls does not end up well for the eat-ees, in general."

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"Obviously. But he's unlikely to destroy the world."

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"Not unless those souls make it so he can, and he wants to."

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"I think they'd probably be enough to launch him to godhood, if he stole enough, but a new evil god - it'd make a lot of people very miserable but wouldn't upset the balance. We have more creative and powerful evil gods."

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"...I'm used to whole-ass deities being a bigger deal, but that's just where I'm from."

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"We have thousands of gods all told."

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"We have thousands of people who would claim to be gods-- but there's 20-30-ish actual gods, depending on who you ask and how you count."

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"Most major pantheons have ten or twelve, and there's dozens of major pantheons, and then a massive assortment of minor gods."

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"...yeah that's more. And maybe one evil extra one won't do anything too bad, but it'd still be best to avoid that."

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"Of course."

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She taps her foot impatiently. "Here's hoping that Ras' comes to a decision quickly, so we don't sit around while Lichy has a chance to prepare."

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She hums.

(They do, soon enough, receive a runner. Ras will not be joining them, but he will hand over his cube.)

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"Guess we couldn't really have expected more."

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"I'm not surprised. So, off to meet up with my sister's team?"

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"Sounds good, unless there's anything else you need to do beforehand."

...and here's hoping there's no attempted sibling-murder.

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There's no murder but a lot of tenseness!

Still, Liliane determines they have all the cubes they need. "Let's move out," she says.

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"Sounds good. The sooner we're on the correct plane, the better."

She goes over to talk quietly with Liliane. "Did things go okay on your end?"

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"...A little bit of drama, but nothing insurmountable. You?"

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"We ended up with more allies than we expected, so I'm counting that as a win."

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She nods. "Well... Let's find this tomb, then."

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"Yeah, sooner the Curse if over, the better."

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And, between their entire fairly massive group, they can find both the tomb - which contains an obelisk with rather ominous warnings on the outside - and ferret out all the secret entrances in favor of the real one.

The puzzle door is rather simple - the puzzle cubes representing gods who are enemies go across from each other, with the neutral god in the middle. 

It slides open, and their next adventure begins.