I will see how many people I can cram into a city. Anything else I should know?
My plan is to develop interdimensional teleportation, attempt to secure the cooperation of a sapient magical artifact possessed by my family which has been poetically described as 'to its holder, all questions of "where" are answered effortlessly with "why, wherever you should like"', and then smear Morgoth over a few million parsecs.
Good. If I can't look after a continent's worth of people while I work on that how much of a disaster would it be if I appeared in Valinor, I've heard mixed reviews.
A frustrating delay in which I don't die is preferable to a breakneck pace during which I do. Other than that part?
Any laws I'm likely not to get along with if my priority is sitting around doing spell development?
...rude. She teleports up to her feet. "That was interesting," she says to Turgon.
"Yeah, could've gone worse." She shakes her head and puts them back at Lake Not Mithrim. "Ulmo says he can hide one city with agriculture not extending more than ten square miles. How many people could cram into that?"
Ugh. Not enough. "I need to be rocketing towards a developed spell as soon as possible, and Ulmo advises that plans in general work better when Fëanorians aren't operating them, can I turn over the entire problem of arranging for a city to exist and be populated to that capacity to you guys? I can come by once a day to deliver messages, move things, etcetera, deploy me how you like as long as it doesn't take too long, but my time is ever more of the essence."
"However often. Here's a map." She hands out a few maps of the south continent. "You are here. Ulmo says it's not as uninhabited as it looks, be advised." Sigh.
And she pops back to New Himring and relays the situation.
"Will the suit do heat too? And, yes, probably not you but at least some of the Men."