Zombie orcs. Grand. Catch some to study them or just cut them all down and burn the bodies this time as long as we've got a smoke diversion system underway?
I never actually bothered to take the darkness off said eyes...
So she goes out and cuts swathes through the zombie orc army and burns them as she goes with the fire song, tasting sour smoke and clearing the poison out of her; and when she's near the end she wrestles a few down and ties them up and drags them between the whirlwinds.
She makes herself a little ice cube to rinse the smoke taste out of her mouth. Let me know when you're done.
Do you need me here for something? Are they going to morph into something worse than zombie orcs? I'll come kill them when there's nothing more to be learned but I don't have any avenues of research of my own here.
So she goes in and waits to be told they're done with the captured zombie orcs.
Out she goes.
I have the easy prepackaged version. Besides, I want my string back. She dispatches the zombie orcs. They burn. She collects her string.
And turning it invisible won't help because the real light won't actually hit the plants. Ugh. I can try putting more whirlwinds around but this might already be pushing it. Is there a 'light song'?
No one will actually starve to death while I'm here. I can heal a lot of people if they can line up and walk by. I can probably even multitask it. But it's hardly ideal.
I was coming at the problem from a better-final-result, fewer-interim-milestones perspective. At this point switching tracks on that probably wouldn't even gain me time. At least four years, maybe more, but then to about the same scope as I can illusion things I'll be able to move them around, and people too, although I could not teleport this entire city to another continent without some injury to the plumbing et al.