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Alternate ending to Abramo Aiello's final appearance
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She wipes the vomit from her lips, and definitely not any tears of rage and shame from her eyes, and follows.

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Cute. How do they feel about a basement with five (5) dretches in it?

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Nauseous!

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Guilty!

...and angry. Very, very angry.

"Kill!"

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So a +1 rapier is not, actually, a strict upgrade on a cold iron masterwork one in a combat environment with lots of Damage Reduction.

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*Raises metaphorical eyebrow MEANINGFULLY, looks at pile of thick REPORTS about Damage Reduction*

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The middle of a Stinking Cloud is not, actually, a good place to take a deep breath, but... metaphorical deep breath. Think

Misfortune.

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Damage Reduction should really also apply to Will saves! That spell is definitely neither Good nor Cold Iron!

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Oh come on. Look Pharasma gets annoyed enough about Otolmens suggesting balance changes. Trust me, you really don't want to come to Her attention as a 2-HD outsider. I'm doing you a favour here by intercepting that before She sees it.

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No taking deep breaths, check; but nonetheless - all said and done, chemical warfare or not, they're still literally 2 Hit Dice each.

Sword to Face.

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Ok, how about four (4) Abrikandilu?

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Well, that plural is very interesting! Naïvely and natively it ought to be "Abrikandilus" in English, no? But we don't know what the word, much less the plural, is in the original Taldane.

...oh, their combat power? It would be much more impressive if they didn't constantly use "Sunder Armor" which - definitely works and doesn't require Otolmens's attention at all whatsoever.

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Yeah fair. How about one (1) Succubus - and six (6) Kenabrian militia englamoured literally to the eyeballs?

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It makes Camellia feel a lot better about the Delay Poison thing, actually, because now there's nothing left to throw up at the sight of the succubus eating the eyeballs it just made that knight tear from his face. Every Stinking Cloud has a silver lining.

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Fortunately Abramo did not make his mind-control defenses a single point of failure.

When he was a child the Aiello were still doing more-Catholic-than-the-Pope protective coloration in public. All heresy, of course, but a skillfully constructed one, as it had to be to last for two thousand years; and their central prayer is, actually, rather good.

"Non ci indurre in tentazione, ma liberaci dal male," he whispers, as he releases the spell. Presumably the Name created this world along with the other one, with all its magic and miracles, and will not mind being reminded of the purpose of the spell He created.

Mass Protection from Evil.

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(Sadly the game does not model the militia as dominated or mindcontrolled, it just puts them in the enemy faction, so neither Unbreakable Heart nor Protection from Evil has any effect. Ah well. I'll file a change request with Pharasma.)

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All right, how about (rolls dice (for show, the encounter is actually pregenerated)) two (2) um (ostentatiously checks random encounter table) babaus?

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Did you know that this game has a stealth feature? How about we try out some stealth gameplay!

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Fair enough, you can avoid them that way if you're a bit careful with when in their patrol routine you choose to click. But have you considered these trapped areas, which are easy enough to spot but hard to disarm before the babaus come back?

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Not a problem, we'll just pick our way around them. Hah, the game is called Pathfinder, and we're literally finding a path, all we have to do is avoid the areas in red, right? Should be a cakewalk!

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I mean you would sure think so, wouldn't you.

Yeah how about we come back to this tomorrow.

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Ok, if this part is meant as a stealth puzzle, I'm not smart enough for it. You can sneak past the Babaus, right enough, but only right into a room full of other enemies, and then the Babaus come up on your rear while you're dealing with them. And they're bad enough by themselves, thanks kindly. So, let's expend those Blur potions and see what other buffs are available, and see if they go down.

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Right so Magic Vestment lasts an hour per level, that's basically "the whole mission" at level 5. Should have cast that at the start.

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All right, let's see if burning resources will do the trick. Step one: Mass Resistance to Evil; once we're in the fight, Bless.

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Step two: Haste.

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