Ok so character setup. Abramo Aiello is from a timeline that diverged from our own; comes of an extremely prominent family (that is to say, I played the dynasty in Crusader Kings and converted the game forward) in an alternate Republic of Venice, and has just finished leading that Republic in the Eurasian War. He's not any sort of fighting man - he is nearing sixty and has led a mostly-sedentary life after the customary tour of duty East of Suez - but he has the qualities that will let you climb to the top in oligarchic politics and hold your own as leader of a small but wealthy state surrounded by Great Powers. I'm making him a cleric (of Abadar, if I get the opportunity to choose in-game); giving him a Noble/Leader background; and dumping all his physical stats in favour of the mental ones. I end up with:
STR 8
DEX 8
CON 9
INT 16
WIS 18
CHA 16
To be clear this may well be dreadfully unoptimised, I have no idea!
Ah I get skill points, cool. Ok Abramo is a politician so he's probably good at Persuasion, indeed he must have given some pretty good speeches when he caused Venezia-oltre-il-Mare to fight on and keep the capital-in-exile in Damietta, close enough to the front to hear the roar of the guns on a still day. So points to Persuasion... I can only put one point into it? Hmm. Well, obviously Abramo knows Literal Nothing about Golarion so the Knowledge skills are right out. Because there aren't that many options I'll cheat and say that his excellent education in economics counts as Lore (Religion) for Abadar. Perception is another good skill for a politician, probably. Umm... ok having seen a mechanical device of greater complexity than a scythe will probably help him on Use Magic Device, right? And fine, he doesn't know the history of Golarion but he knows a lot of history and geopolitical theory and praxis; I'll take a Knowledge (World) after all on the grounds that he's never heard of Cheliax but he knows what makes countries tick.
Ok feats next. He's probably ahead of most of Golarion in that he's seen more than zero (0) guns in his life, and in fact commanded riflemen in combat, but sadly that's not one of the Exotic Weapon options. Ok Fast Learner seems reasonably thematic, and History of Terrors because the Aiello struggled for literally centuries against the mind-control abilities of the Jackal, to the point of having two bloody revolutions within Abramo's lifetime.
Ah I do get to choose the deity, great, Abadar. The Aiello are a trading family, their arms are "Azure Three Bezants", three gold coins on a blue background, because their wealth came originally from the sea. Positive channeling, and let's see the domains. Nobility seems like a no-brainer for a dynasty out of Crusader Kings, and... yeah Travel, as all the Aiello do an apprenticeship in the Far East and learn how the trade works.
Lawful Neutral.
Ok these beard customisation options are not as good as Crusader Kings', but we'll do this short one with the mustache ...sigh, it doesn't look a whole lot like the character portrait I chose, but whatever. Separation of gameplay and narrative is the lifeblood of AARs. Can we get a hook nose? ...not really. Meh. Not a great fan of this voice acting, but I guess "Reserved" will do.