Blai in The Wandering Inn
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It takes a moment for Jeiss to wrap his head around "down is toward the center of the ball". He glances at the truth stone again. Blue.

"That's... interesting? And you're from Avistan, a continent on this 'planet'. You know how you got here?"

This is maybe one of the more surreal experiences of his life.

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"No, that part confuses me. For a while I thought I might be dead and that this might be one of the afterlives but I don't think the place is consistent with that guess. I was attacked by a monster but it would be a very strange property for a monster to teleport its prey to another plane."

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"...Afterlives?"

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"Planes where the souls of the dead go."

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"Aren't the souls of the dead... dead?"

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"Their bodies are dead but their souls go on to Judgment via the River of Souls, and then the appropriate afterlife."

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Truth stone? Blue.

"So they're, like, ghosts? How do they get to—the River of Souls? What's Judgment?"

Is this a necromancy thing. He heard that people in Chandrar pickle their dead people and reanimate them in a zombie city or something. He's kind of skeeved out.

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"No, ghosts are disembodied souls that remain active on the Material. The River of Souls is the conduit from the Material to the Boneyard where souls are sorted. Judgment is the decision made by Pharasma or one of Her psychopomps as to the alignment of the soul - Lawful or Chaotic, Good or Evil, neutral on either or both."

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Jeiss switches back to common, in case it's the translation: "You're saying you ship all your dead souls to this 'Boneyard' and then off to different planes based on how evil or lawful they are."

How do they tell. And what do they do with them?? The human said he thought he might be dead, which means they're being reanimated??? Are they tithing their dead to 'Pharasma', presumably some kind of archnecromancer in charge of this whole operation?

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"It's not... volitional... in fact some people go to considerable lengths to avoid letting their soul get there. It happens by default."

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Ok??????????

yeah the Watch Captain can do whatever she wants with his report, he's not touching that with a ten-foot stick.

 

"Uh, well, you're not. Dead, that is. You were talking about a monster? Can you sketch it?"

He has a pen and paper if Blai wants to.

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"I can try." He draws a portalsnake.

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"Is that disc a part of the monster, or is it just holding it? I guess you might not know."

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"I don't, sorry. It seemed pretty firmly attached but it was moving around and trying to attack me the entire time I was able to look at it."

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Jeiss scratches his chin.

"Never seen or heard of anything like that, but I won't have heard of half the monsters in Baleros either. I can hand this off to the Adventurer's Guild and see what they make of it. And it landed you here when it hit you?"

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"A little bit of a walk from here, but yes."

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"Not much we can do about that, huh. You don't know how to get back?"

If he wants to get home, his best bet is probably getting to Wistram, but Jeiss is going to not suggest that because Pharasma sounds like bad news and their Archmage of Death wasn't exactly happy fun times all around.

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"I am not powerful enough to cast Plane Shift."

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"Do you plan to get powerful enough to do that?"

Hopefully he means [Archmage] powerful, not "Level 15" powerful.

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"It's not obvious that I can. It takes circumstances that are hard to arrange even in the world I'm familiar with and most people who try fail."

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Cagey about his class and levels. Fair enough.

"What do you plan to do now? Do you have a profession?"

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"Not... exactly... I was on my way to participate in the Constitutional Convention and was hoping that by the time it was over I'd have an assignment from the Church. The standard clerical occupation is healing."

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The Church is the Guild of whatever he is, probably?

"You have healing Skills?"

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"Healing spells, and I can channel positive energy in a thirty foot burst."

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"Positive energy is—healing energy?" he guesses off the connotations, before it occurs to him, "Hey, can you teach those healing spells?"

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