"Keen. I've stowed away on planes a few times but getting around without doing that will substantially increase how long I can spend in Groundhog Month without going nuts."
"Groundhogs are an animal. Groundhog Day is a movie about a man who gets stuck repeating the same day over and over. I have a month, but the principle's otherwise similar."
"I want to know more about how witches cause psychological problems. I don't want any psychological problems - you can feel them, so I'm safe while you're nearby at least. Is there any other way to defend from them?"
"I mean, if I go to Australia I can kill witches in Australia. They're a worldwide phenomenon," Bella says. "They don't seem to get literally everybody - it's not, everyone in a fifty foot radius gets together and drinks bleach, it's, one percent of people in a larger radius get together and drink bleach - or set things on fire or all jump off a bridge or one time in Phoenix I found a witch who had them all knife-fighting each other, that was interesting. I'm not sure how the one percent is chosen - it doesn't seem to be all or even mostly people with preexisting depressive or violent symptoms, sometimes perfectly healthy people get grabbed. If I kill a witch while it's got somebody the somebody's always very confused afterwards, snaps right out of it."
"Yeah, although when I fill my grief seeds up I do need to drop them off with an evil alien so they don't spawn a witch in your ship - they're not that hard to find, just put me in any populated area, they're slightly telepathic and will come if I tell 'em it's dinnertime."
"Not that much. To get much information about anything I have to play dumb with an alien and let it subtly boss me around for most of a month and then ask it questions at more or less dramatic moments, it's tedious and means I can't get much else done that reset, and I can't verify most of it. I think they can transform human emotions into a kind of generic energy. When we turn into puella magi, we get a wish, which they accomplish with an up-front investment, and I'm not sure if they have any way to skim a little off the top of the resulting pleasedness; but then we have to kill witches and fill up the grief seeds. The soul gems accumulate junk from using magic, but also from being in bad moods, and there's a feedback loop. I seem much less affected - not zero, if I cut it really close it's not going to be a fun day, but if I hang out with other puella magi for a reset I can just sneak a peek at their gems and have a good idea how they're doing, whereas I'm pretty functional down to very dark colors. I'm not sure if the grief seeds are just a storage mechanism or also a way for the witched girls to pay a last tithe to the aliens. Witching happens if the soul gems get too corrupted - if we die any other way, no witch, so it's not a perfectly efficient system."
"It's possible she witches before my reset point and just bides her time for a month. In which case my plan is 'get really, really good at killing witches and then kill her no matter how big she is'. But yes, you get the idea. Though if I do find her and it turns out there's enough lead time I might be able to save her with a well-timed application of a fresh grief seed. It doesn't solve the underlying ecological problem, of course."
"Yeah. I'm working on that. I hate the little bastards and I'm not a great actress, though."
"Sure. ...What are you going to do if we just don't have any?"
She watches the scenery go by, intermittently, and takes notes.