"So, my main magical power is not actually matter duplication. That's a side effect. My main power is time travel. I've done the period starting this morning and continuing to about a month from now several dozen times, now, and the world keeps ending. I'm working on it. But, your spaceship is not usually at the side of that road, nor the police cordon that replaced it, so you're only in this loop and you'd better get out before I reset again."
"I have never encountered time travel before. This is - troubling. Is it at least turing-compatible time travel, such that the world has the exact same starting conditions whenever you reset? And what exactly keeps destroying the world? I might help stop it, or more likely, give you tools to do it."
"I'm not sure what you mean by Turing compatibility, and I sure hope the entire universe isn't playing out start to this morning every single time, but this morning is the same except for me whenever I wake up. I'm sure hoping your tools will help - it's an unusually large form of a common monster."
"They're called witches. The evil fluffy aliens I mentioned eventually coughed up the information that witches're ex-puella-magi, puella magi being my brand of person with magic powers - if we overtax our resources we turn into witches. Somebody witched real bad, and I haven't found where the witch is before it's at world-destroying size, yet - it ought to be causing enormous swaths of mental health problems but it seems to be dormant until it swallows the Pacific Northwest. I'm very irritated with it."
"Yes, which is very unfortunate because puella magi need a byproduct of witch hunting in order not to become witches. So if I ever managed to save all the psychotically depressed people who are witch victims I would then have to figure out how to kill myself without resetting before I turned into another witch."
"It was - slightly helpful. It'll probably get more so when I've had more practice finding witches with it."
"Well, I killed the witch that I knew how to find today, but I can find another one this evening, and another one tomorrow noon, if I want them. And this one dropped a grief seed." She produces a spiky evil-looking object. "Which I can use to clear my - it's called a 'soul gem' - a few times, and then I drop it off with an evil alien, who uses it as a power source, which is better than the alternative of letting it develop back into a witch."
"Yes. Yes they do. They have no idea where I came from because they only had to make me once."
He tries dozens of scanners of various different types, but none of them react interestingly to her just standing there, existing and duplicating necklaces.
Eventually, he declares, "I think that's enough silver. Let me go get a fresh power source and some deuterium/tritium pods. They're small enough, and they're fuel for my sublight engine."
"It's not a matter of keeping some. If it's not in my shield, in my brain, or in my soul gem, it doesn't come back - if it's ever entered my shield I can take out as many of it as I want. If you let me dupe it, I have infinity of it forever. And a shuttle won't fit in my shield."
"It's... Not really here. What I call armasail is, or seems like, a tiny piece of something incomprehensibly vast. It acts almost as if all armasail everywhere, in every dimension, is the exact same fundamental particle spread over billions of trillions of manifestations. It'd take more science than you know to explain why we think that, but that's what makes it so impossibly durable - to destroy armasail, you have to destroy all the armasail, in all the dimensions, of which there are theoretically infinity."
"Interesting. I really want some, but if it won't go in the shield I probably can't keep it."
And here is a two-inch square of armasail in another corner of the workship, perfectly, uniformly white and slipping out of her hands when she tries to pick it up. "Make a bowl with your hands," Nick suggests.
She scoops it up and then transfers it as best she can to her right hand so she can put it in the shield, or try, anyway.