Eventually she is calmed down. She finds a place to stash her grief seed, after offloading the last of her soul gem crud into it.
"I won't guarantee this thing to my usual standard of safety. I don't expect it to lose control and crash by a long shot, but I wouldn't be quite as surprised as if my ship did it."
"You know what, if it crashes and I die in a horrifying fireball, I can live with that."
"Are we on the half visible from Earth? Are we freaking out NASA?"
"Well, yes. I wonder if you're a dramatic enough exception to the usual way of things that I can try to leverage government-sized sticks against the Walpurgisnacht. I tried it once with just puella magi powers and that didn't go well, but may as well give it another go when there has recently been a spaceship."
"Yeah. All the more reason to give it a try. This hasn't been a perfect run so far, but maybe I could pick up military passwords or something. Or just call it good if the world doesn't end even if I didn't get every witch I know about."
"You don't have to have made a contract with an evil alien to get in and have a look at them. But you might need an escort - I don't know, I'm always around when I'm around, you see. Witches can be fought with conventional weapons. I do it while time's stopped, but that's just for convenience."
"I'd love to see what a pocket nuke does against a witch. But during a reset I'm definitely not planning on keeping, in case the answer is "irradiates Seattle".
The first section of a three-part engine comes out of the reshaper. "I designed the new engine so all three sections are identical. Time for a shortcut?"
"Sure." Dip. "The best case scenario is that a pocket nuke can obliterate a witch without any spillover to outside of the witch's little dimension, in which case it'd be very efficient."
"It'll fit into the airlock, and it runs just fine with no air. It will control a lot differently in vacuum, though. If you want to test it, climb in when we land and I'll carry you outside."