Ivan must be drunker than he thought he was. He could have sworn he knew his way around Vivienne's parents' house, since she wanted to introduce him last week and showed him the place, but maybe they have a... secret... upstairs... bar? where Vivienne's room is supposed to be? And most certainly was last time he checked? He's never going to find the sweater she sent him up looking for here, anyway. Why is there a secret upstairs bar in Vivienne's parents' house?
"Shoo, ImpSec, Mark is clearly bursting to tell me all about how he spent his summer vacation."
"I only kidnapped him the once," says Mark. "And I was very sorry and I un-kidnapped him afterward."
"Also, I'm not sure where he could kidnap me to, here. He'd have to go past Linyabel to get me out the door."
Miles tolerates this for about fifteen seconds before he says, "That is intensely creepy."
"You know, I hate to say this, but you were much friendlier when you had me tied to a chair."
Ivan shakes his head and resumes clearing a holo-field of asteroids.
"You know," says Mark, observing the game, "it would be fun if those pens could network a little more closely. Multiplayer games, collaborative design projects."
"Tell Linyabel. Maybe it's in the works for the next big system update."
"...There's something to that, isn't there," says Miles, getting out his pen to send Linya a quick note about Mark's suggestion. (As far as he knows, she hasn't tried it yet, and he does more or less keep on top of these things.)
Pens can share drawing maps, but more integration of that sort of thing is on the way; some third-party game developers asked about it, Linya writes back to Miles.