Not my letters. We use printing- actually, that's not even printing. That reader's electronic. Has quite a few books on it, including the few magic books I've managed to get converted. The screen swaps to the text said during the ritual, then back. The letters stay perfectly regular.
"The most important warning label about this ritual is that once you're a practitioner you can't lie. If you do, you lose magic power, karma, and physical strength. You might recover in a week or two from a sarcastic comment with few witnesses. Failing to keep a promise to allies who relied on you would take longer, and a voluntarily broken oath can be permanent. Not that I expect it to come up much, but being forsworn is usually considered a fate worse than death so I really should emphasize it. You'd lose all protections against Others, all ability to use magic, and eventually you fade from the world entirely. Literal unvarnished truth is good, when you must mislead people do it by saying irrelevant true things.
Aside from that, most of the rules are based on an idea of fairness. If you accept something from someone else, and it wasn't clear that it was a free gift, you owe them. Debts don't have to be repaid exactly but they do have to be repaid eventually.
Never be the first aggressor if you can avoid it. If you can't avoid it, dramatically talk to an empty room about how they've wronged you even if you have to exaggerate. The spirits are gullible sometimes, which isn't a great quality in a judge but it's not their fault they aren't sentient.
Other rules are based on hospitality. If you have a visitor, you offer food and drink. It's from a time where places to stay along the road were few and far between, and turning away a traveler might mean they die. If you're a visitor, you don't exploit that because you might be dooming the next one. None of the reasoning is true anymore, but it stuck around. You don't betray people after offering or accepting hospitality, even if you are enemies who would otherwise kill each other by any means.
And then there's the discriminatory ones. Individuals don't matter. The basic unit is the genealogy, and the members are only relevant because the family acts through them. Since you two will count as separate bloodlines this won't affect anything yet, but if there are ever sequential heads of the same house they're interchangeable as far as magic is concerned. This does also mean people can be partially liable for the actions of their descendants, and of course the descendants can inherit the family name.
Oh, and the universe is pretty inept at finding who to blame for things. Leaving an enemy in a near-certainly fatal trap is not murder, by these rules, because you didn't deal the blow. In general, any sufficiently indirect action can fool the universe.
By becoming a practitioner, you agree not to chase after or antagonize any Others that have agreed not to prey on bystanders. That's most of the sentient Others, especially the older ones. That shouldn't come up much either, but completeness.