Finally.
This has been the plan for what seems like most of her life. Turns out it's actually pretty hard to beg, steal, borrow, or barter this much power, especially when you can't steal. Air elemental, one, sealed away for later. Heat elemental, one. Water, three. Water breathing mask, the only magic item being used for its intended purpose at the moment. Extremely waterproof backpack, and a few layers of barely magical kite fabric.
A successful elementalist can sometimes fly. Air, usually; there aren't a lot of earth or stone spirits that go in for motion. If an elementalist is especially successful, there's no reason she shouldn't be able to keep flying.
Amber double-checks the math and the timing. She climbs into her sphere and starts accelerating. And then it all goes wrong.