Tinker!Walta and Glam in Worm
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Does anybody or anything interfere with her checking the supplies for quality of parts and tracking devices, packing it all up, and heading off?

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Absolutely not.

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Then it's time to be fairly convincingly sick, and take advantage of her parents' inattention to spend a whole day in her hideaway tinkering!

She swings by the library Thursday evening and tries to read up on known Brockton Bay capes, more than background knowledge gives her. Just in case. Has Glam made the news?

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Glam has made the news! As an unknown cape with unknown powers who knocked out a couple minor villains.

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Her 'anon' profile holds no power over the parahumans wiki, so she can't satisfy the urge to describe what she knows about their power.

She leaves when she finds herself sketching a book reshelver without fully realizing it. Back to tinkering.

It's exciting, getting all these things she's been thinking about since day two or three finished in front of her. The cathode ray emitter is working triple duty, but it'll work for now.

On Friday she contacts Glam through the walkie-talkies again. "Hello, hello. Respond if able."

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"Am able! Hello."

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"By golly gee I've got some tricks to show ya! Shall we go near where we first met? Further north?"

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"...'by golly gee'," they repeat, and giggle. "Up to you."

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She names an address. "Be there in half an hour. Oh, and about time to change phase on these, so we should both switch to 'B' now."

Click. She's there in half an hour.

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So is Glam, sitting cross-legged upside down, their cape somehow failing to be affected by gravity. "Hi again!"

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Powers. Feh. 

She's equipped with something that looks like a bastardization of the concept of power armor. It's... Bulky, compared to the longlegs. Very bulky. It has three main legs, with a fourth curled underneath. The legs are many-jointed and segmented, looking like something out of the deep sea forged in rusty steel plates. They move jerkily, contort in inhuman ways to move her around - which they're obviously pretty good at. From the waist up it's more normal. Two armored arms, various bits of gear hanging on mounts or straps, clanging as she moves. What sounds like a lawnmower engine running on idle spitting fumes into the air through vents on a big bulge the back. There are plenty of sharp angles though no outright spikes, and gaps in the armor. The overall aesthetic is 'reassembled scrap'. Fitting, since that's what it is. The most human part of it is a sort of paneled glass(?) cabin much larger than a helmet needs to be that shows her wearing a hoodie and some kind of custom half-face mask inside.

She - shambles? - into the scrap yard with jerky leg movements that don't seem to shake her upper body around at all, then flexes her fingers in a pattern and the spindly arm shooting off one shoulder stows something with a screen and returns to attention.

She waves. "What do you think?"

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"It certainly is something."

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"It looks creepy and villainous. Well, I already knew that, and I should be able to do better with less... Heavy gear, and with better materials, once I can get at them."

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"Tinker powers are super cool but often also extremely annoying like that."

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"You should see my first try at a nonlethal restraint. Well, maybe not if you're prone to nightmares."

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"I'm not, show me!"

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"If you say so."

She pulls out something vaguely spider-like. "It's supposed to latch on to someone's head, and then give a pulsed electric shock. Not enough to burn or damage anything, I hope, but my power says it's some kind of sleep-like effect. Haven't tested it."

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"...wow that looks terrifying."

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"Yeah. I managed to turn it into a thing on the end of a long pole, later. Kinda like a taser. But most of the - things that I don't control directly, that I can wind up and let go, look like this... Headcrab, to some extent."

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"Creepy and crustacean?"

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"Creepy and threatening and alien-looking, yeah."

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"Oh so you've got non-crustacean designs?"

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"...Yeah? I've got designs that hover and fly and stuff too. It's just that none of them are particularly compatible with shoelaces-and-scrap style tinkering."

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"Yeah, makes sense."

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"But enough about that! I want to see if I can credibly cape fight."

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