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Skittering Scavenger
Tinker!Walta and Glam in Worm
Permalink Mark Unread

She sneaks in at night, using an ungainly-looking contraption of poles and springs strapped to her legs to carefully skirt over the barbed wire, sticking to the far corners of the junkyard. She never enters in the same place twice, and doesn't go to the same junkyard more than once a week. Not a great way to get materials, but she really wants to lay low until she has something Hero-worthy. Excessive dumpster diving is suspicious too, alas. She keeps her flashlight pointed at the ground, gyroscopically stabilized and hanging off her shoulder.

...Cracked cylinder heads. Useless. The timing belt could be good though. Transmission's shot, meh, but some parts can be salvaged if she's quiet about it. At least it's not an electronic transmission - her power hates those for some reason. Battery is fried. Junk. Door rail and rollers - could be good, but it'd be loud and take a while to take the door apart. Come back if she doesn't find much. Ooh, an old soda machine! Pressure valves... Seals gone, but otherwise good. Lots of tubing to go with it. Condenser looks almost new. Score! She starts stripping it down eagerly.

She'll be busy for a while, possibly visible to any other people who are going around at such a late hour.

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And really, who would be going around at such a late hour? Certainly that noise is nothing.

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Walta glances in the general direction of the noise.

She considers for a long moment, then unhooks a contraption that doesn't look much like a gun except that it has a stubby barrel from her backpack, sets it on the ground, and goes back to stripping the drink machine - faster.

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Over there now.

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Okay forget the damn condenser she can't actually tell if there's someone over there - she could make a bioelectric field RADAR if she could only get the parts. Not the time. Not the time. Someone might be here and could see her. Tubing and valves get shoved into backpack. She puts it on and picks up the gun(?) and starts picking her way to the edge of the junkyard, soft mechanical noises coming from the leg-things.

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Another noise! And oh look it's a cat! It meows at her.

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She lets out a tense breath and laughs softly in release. But no sense pushing her luck - she got a few useful bits and bobs already. The valves and tubing in particular will make an upgrade to the Longlegs a lot easier. She keeps going for the edge of the place and checks to see if anyone is obviously watching as she approaches.

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Nope! No on—oh, wait, there's that guy leaning against a pole over there, in shadow, barely visible but looking directly at her, lighting and putting out a lighter methodically.

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Great.

Back into the junkyard. She'll leave from a different spot.

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She can see him starting to move to follow her from the corner of her eye when she turns back into the junkyard.

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So she goes behind a pile of cars and waits a couple of minutes - she'll run out the same way and hope to surprise him in a minute.

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He's not there, apparently.

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Then she can swap modes and leap over the fence with stored energy and then keep running.

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And she will trip over the man's foot, which hadn't been there a moment before.

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Trip, her? Nah, there's a weird knee-thing that pops out as she unbalances and recovers her almost by itself. It leaves a dent in the alley floor, though. Back to running, put those long legs to good use.

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There's a flash behind her like fire, and then the guy is standing directly in front of her.

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Shiiiit. Jump. A more anemic one than before, the springs are wound down now. "Ain't here for trouble! Just parts!"

And who the fuck is this guy - has she heard of him?

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Doesn't look familiar. Tall, muscular, wearing jeans and a T-shirt, close-cropped hair. "If you aren't here for trouble, why are you running?"

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"S-Strange guy tries to corner girl in dark junkyard. Yeah, I'm running." She adjusts her mask with one hand, shaking, then returns it to the probably-a-gun.

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He raises both hands in a 'peace' gesture. "Just wanna talk."

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She starts walking backwards slowly. "Okay, talk."

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"What are you called?"

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"...Let's go with Hopper for now. And you?"

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"I'm Will."

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"And what do you want here, Will? Because I want to get the hell out of here."

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"You're a tinker. I want a tinker."

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"Fuck you!" And she's running again. Aiming for somewhere open-ish.

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"Come on, just hear me out!" he says, and there's a flash and he's ahead of her again. "We can give you parts!"

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"I ain't joining nobody! No gangs, no debts!" Is he going to get out of the way or is he going to get kicked?

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He's not exactly in the way, she can run past him if she runs in a straight line, he'll just be—sorta close if she does.

"Not a gang! Just a deal! One hand washes the other, you know how it goes."

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"Call me paranoid but I have a sneaking suspicion you are not particularly heroic. And you tried to trip me." She passes by without kicking him. Timing the stride so she can lash out with a springloaded kick if he tries to grab her or something.

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Nope, he just appears directly in front of her—

—and a set of weighted ropes are thrown at him from the side with enough strength to knock him to the ground and tie him up.

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She turns the kick that she was about to put into his chest back into spring energy as it hits the ground, stopping crouched-down, and tries to see where that came from.

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A [gender undetermined] with a rather... strange costume. Fully white body suit, white cape, and a glass mask with moving emoji.

"Go, I'll distract him!" the carefully androgynous voice says.

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She doesn't stop to nod at them or anything, just exits the crouch at speed with a click-THOOMP and sprints down alleys, making random turns. She doesn't slow down for several minutes.

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She's not followed. White-masked person probably managed to hold that dude back.

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Or they were both too busy fighting each other and he lost track, or that guy was more interested in the new cape. 

Either way, this seems like a good alley to stop, catch her breath, and see if she managed to break anything in her legs. Zip ties and shoelaces both feature in its construction, which tends to make durability an iffy prospect.

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"Oi! You okay?" masked person calls from the top of a building after a few minutes.

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"Fucked up one of my legs - er, the longlegs, not my legs - when I aborted that kick. Ugh. He's not coming back, is he?"

She reaches for her weapon as she says this, but leaves it pointing at the ground.

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"Nah, pretty sure he's stuck for a while. Should probably not work out in the open again like that, though."

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"No duh. I thought I was being sneaky enough. Not like I can buy hundreds of dollars worth of stuff in a hardware store twice a week and not get weird looks, y'know?"

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"Yeah. You got any reason you didn't want to join him? Other than the 'probably a villain or Toybox' reason?"

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"That pretty much covers it."

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"And not the Wards because 'ugh Protectorate'?"

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"That one's a little more complicated, and I don't quite see that I owe you my life story. Not that I'm ungrateful, but..."

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"No, no, it's okay. I'm not joining the Protectorate either, it sounds terrible, but I'm not a tinker so that's easier on me."

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Sigh. "How do people keep doing this for years?"

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"Which part?"

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"Running around and fighting and worrying about who's going to attack me next or why I have to keep it secret that I even exist. Building things with twigs and scraps and shoelaces."

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"...well that's why most tinkers get a team. Or you could I suppose just not—tinker."

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"I can't not tinker. It's like an itch that keeps getting worse. Plus, my life kind of sucks and tinkering is better than leaving things like they are."

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"...yeah, okay. Then it might actually be a good idea to join a team, even temporarily, until you've found your feet."

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"Are there even any teams that aren't villains, the Toybox, or the Wards?"

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"Well there's independent hero teams. I'm an independent, but not on a team."

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"...Independent hero teams. How do you get introduced to one of those? I don't know anything about all this."

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"Well the problem with those is that the Protectorate doesn't really... encourage... independent heroing. Like, they encourage roguing, but technically independent heroing falls under vigilantism which isn't really super legal. So it's not extremely easy to find them. Brockton Bay has that one that doesn't like secret identities, although I think they're actually official not independent, just not affiliated with the Protectorate."

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"Well if the system - ugh. I could see 'roguing', not everything I try to build is meant for combat. But it's... Become clear to me that I'm the only one who can actually use the really complicated stuff I build. I don't know how well that would go."

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"Yeah that's a tinker thing, reverse-engineering is also almost always extremely hard or impossible and sans constant maintenance everything falls to pieces. Toybox is mostly rogue though aren't they? ...well, mostly neutral anyway. Why not them?"

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"Join Toybox and it's very easy to end up owing Toybox more and more for years and years. Or so I fear."

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"Well, there's some of that, yeah, but it's kinda—more like a society of sorts? They give you money and parts to get you on your feet, you give them some when you're super rich so they can do the same to other tinkers."

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"How do you know that if you're not a tinker?"

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"I was a cape nerd even before I became a cape."

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She feels very alone, all of a sudden.

"W-well, I can tell you're more heroic than not. Even if I'm not absolutely sure. So..." She trails off. "Nevermind. I need to go home and sleep."

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"Okay. I have a cape email, although it's nothing official, it's glam at gmail dot com. Glam's my cape name by the way. If you ever want to talk or anything."

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"I can't get to a computer very often but I'll keep it in mind."

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"Good luck."

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She goes home. She fixes her legs. She takes a day off from tinkering and goes to the library after school and verifies a lot of what Glam implied or told her. They do seem to be on the hero-ish side of things. What does the internet say about Glam given her limited ability to search it? What about independent hero teams?

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There is absolutely nothing about Glam online. No Parahumans Wiki entry, no mentions on the Parahumans Online forums, nothing. Everything Glam said about Toybox and independent hero things seems to check out, though: independent heroing is vigilantism and against the law, if you wish to fight villains you should either register your team or join the Protectorate, yadda yadda.

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Email to Glam on a random email address she just invented:

This is Hopper for lack of a better name. You helped scare off a thug for me the other day, but my leg got twisted. It's fine now. Your lack of online presence means I can't really trust you completely but what you said all checks out. I can get my hands on a pretty good walkie talkie set and I kind of want to talk more. Know a place where I could drop one end off?

P.S. Describe the thug so I know it's you.

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Hi! Yeah I only really started capeing a couple of weeks ago so I don't exist online yet. Thug was a fire-themed mover-blaster, wanted to recruit you, didn't have a mask. And you can pick a place and a time to be and I can make a walkie talkie of my own that will communicate with yours. If you'd rather just leave yours somewhere though there's an alley—

And they give an address.

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I was going to include some tricks to make it hard to intercept the signal, so I'll leave one end on the roof at-

She names a place near where the fight happened, and a time tomorrow night.

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And there Glam is.

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There's a walkie-talkie with clear signs of modification on the roof with a note attached.

Set 'channel' to '2' and 'phase' to 'A'. Push to talk.

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They do.

"Helloooo."

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"Hello. Good, you found it. I thought about things some and realized I never actually thanked you, you know? So thanks."

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"You're welcome! How're you today? Feeling better?"

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"Yeah. I've kind of accepted that these things are going to happen, that's just what having powers is like. Especially if I'm going to be a hero. So I should try not to get hung up on it as much. Push forward, you know?"

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"Yeah, that's good. You're gonna be a hero?"

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"Gonna try. My not-for-your-ears reason to avoid the Wards is still valid, though, which makes things a bit tricky."

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"Is it just the Wards or any official hero org?"

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"Protectorate too. Maybe some of the other orgs would be alright, I don't know yet. I've only been making stuff for like a month."

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"Maybe I could rec you some sites and some forums, so you can talk to people and read up on stuff. You particularly attached to Brockton Bay?"

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"I don't think I could leave right now unless I could sneak a lot of tools to some safehouse too. I've been working on making more tools, mostly, it would really suck to lose them. But... I like this city, but if I have to go, I have to go."

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"I mean you don't necessarily have to go, it just changes which options you can take if it's a possibility."

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"Yeah, I get that. I mean, mostly what I want is a steady supply of parts and supplies. Now that I've got a good set of tools hidden in the basement, if I can find a place to do it, I can build some of the bigger ideas I've had since day one."

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"You grok what your specialty is yet?"

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"It's weird. I'm not sure if there's some connection I haven't figured out, but it's almost like I have two. Electrical stuff - but not computers - one one hand, and kinetic and movement stuff on the other. The walkie talkies are all category one, and the legs are all category two."

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"Why not computers?"

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"No clue. I just... Don't get tinkery ideas for computers."

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"Huh. Tinker powers are weird."

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"Pot, meet kettle. Your power's weirder. Looks like you can just make stuff. Kinda reminds me of that wizard guy."

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"—Myrddin? Eh, my theme's more sleek and tinkery but that's by design, I could go with a wix aesthetic I suppose. But yeah I can just make stuff."

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"Powers are weird. And good powers feel kind of like cheating. But whatever, I'll just have to be clever with what I do have. Which brings me to another point... Started listening to police radio a while ago, so sometimes I hear 'cape fight on such a street' or 'fire on whichever avenue'. I'm- I want to be able to go and help the next time that happens. But I'm missing a few key parts for the gear I'd like to have before I do that."

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"...tell you what, I can go get you parts, and people won't think I'm a tinker. Can't just make you parts 'cause my stuff disappears after a while, but I can hold my own in a fight so I'm safer looking for stuff."

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"Yeah, that's the idea! What do you think, two times market value for payment sound fair? Or possibly a device or two if there's something specific and kinda simple that you want."

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"...I wasn't expecting to be paid at all, actually."

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"Well, I don't like owing favors, so you're going to either get paid or agree to do it for free."

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"Yeah, free sounds good."

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"Alright then. I'll give you cash for the cost of the stuff, anyway. Should only be a few hundred. If you change your mind, say so, okay?"

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"Yeah. Whaddaya need?"

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She starts listing stuff. Wire, fuses and capacitors and other small electrical components, electrical solder. A gas tank (as in a tank for holding gases - she names a specialty supplier that does CO2 tanks). Rope. One of the big assemblies from the back of old CRT monitors, but she might reject a few of them until she finds one that works. A few pressure gauges - she has valves, but no gauges, and it would be so annoying to spend hours making those when she can (indirectly) just buy them. And a laser pointer or two, the more powerful the better. Plus a few miscellaneous items.

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Glam can collect those!

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And they can arrange a drop-off point! The cash with which to purchase the stuff will be there tonight and she'll come back for it in three days.

"It'll probably be most of a week to finish up once I have it all, but this is still a big step forward."

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"Yeah, I hope it works out for you. ...why don't you want to buy it yourself, by the way?"

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"People might think I'm a tinker and I really need to lay low on that front until I have stuff to actually fight. As the thing a couple days ago shows."

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"Yeah, fair enough."

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"Anything else you want to talk about? I'll leave my end of this on most evenings and listen, if something comes up. Should be okay to talk to each other for a month or two if you plug it in to charge and switch phase every so often."

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"Not right now, I should be heading back home soon."

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"Good luck with whatever you're up to, then. And goodbye."

Click. She packs up and leaves cash in that spot she mentioned and heads home.

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No one harasses her on the way.

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And she carefully makes pleasantries and avoids subjects with her parents.

It helps a lot that they think she's a goth, something that she'll grow out of in a year or two. Dark clothes designed for scavenging, she can see the misconception. Her father - tangled up in that mess as he is, he's still her dad - gave her drug safety tips, ugh.

She leaves the radio on for a few hours the next evening, in case Glam has something to say.

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Radio silent.

But the next morning the news mentions a cape fight with a few unknown capes.

 

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Troubling. Hard to research stuff like that as she is now.

...She goes to the drop point the next day geared up and with a new weapon that appears to be a long pole with a bulge at the end.

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There's stuff there! All the stuff.

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She's watching the place from a block or two away. Stabilized binoculars are useful. Paranoia is useful.

She tries the walkie-talkie again. "Hello, hello. Please respond if able."

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"Hi! I'm able. Hello."

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"Good! Good. Uh... I see the stuff. Just want to make sure there was no trouble and everything's legit. Maybe I'm being a little paranoid, but, yeah..."

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"Yeah absolutely."

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"So you don't think you were followed or seen or anybody has a reason to stake out this dump or anything?"

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"Pretty sure I'd have noticed if that had happened, I think you're safe."

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"Right! The money I left covered expenses just fine?"

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"Yeah, there was some extra and I left it with the parts."

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"Awesome."

"...What would you think about sparring this weekend? I've got to test out my gear somehow, and I'm not going to do that with a villain."

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"Sure! Sounds fun."

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"It's a plan. Talk to you on Friday." She starts making her way between rooftops towards the stash of stuff.

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"See you then!"

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Does anybody or anything interfere with her checking the supplies for quality of parts and tracking devices, packing it all up, and heading off?

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Absolutely not.

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Then it's time to be fairly convincingly sick, and take advantage of her parents' inattention to spend a whole day in her hideaway tinkering!

She swings by the library Thursday evening and tries to read up on known Brockton Bay capes, more than background knowledge gives her. Just in case. Has Glam made the news?

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Glam has made the news! As an unknown cape with unknown powers who knocked out a couple minor villains.

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Her 'anon' profile holds no power over the parahumans wiki, so she can't satisfy the urge to describe what she knows about their power.

She leaves when she finds herself sketching a book reshelver without fully realizing it. Back to tinkering.

It's exciting, getting all these things she's been thinking about since day two or three finished in front of her. The cathode ray emitter is working triple duty, but it'll work for now.

On Friday she contacts Glam through the walkie-talkies again. "Hello, hello. Respond if able."

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"Am able! Hello."

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"By golly gee I've got some tricks to show ya! Shall we go near where we first met? Further north?"

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"...'by golly gee'," they repeat, and giggle. "Up to you."

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She names an address. "Be there in half an hour. Oh, and about time to change phase on these, so we should both switch to 'B' now."

Click. She's there in half an hour.

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So is Glam, sitting cross-legged upside down, their cape somehow failing to be affected by gravity. "Hi again!"

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Powers. Feh. 

She's equipped with something that looks like a bastardization of the concept of power armor. It's... Bulky, compared to the longlegs. Very bulky. It has three main legs, with a fourth curled underneath. The legs are many-jointed and segmented, looking like something out of the deep sea forged in rusty steel plates. They move jerkily, contort in inhuman ways to move her around - which they're obviously pretty good at. From the waist up it's more normal. Two armored arms, various bits of gear hanging on mounts or straps, clanging as she moves. What sounds like a lawnmower engine running on idle spitting fumes into the air through vents on a big bulge the back. There are plenty of sharp angles though no outright spikes, and gaps in the armor. The overall aesthetic is 'reassembled scrap'. Fitting, since that's what it is. The most human part of it is a sort of paneled glass(?) cabin much larger than a helmet needs to be that shows her wearing a hoodie and some kind of custom half-face mask inside.

She - shambles? - into the scrap yard with jerky leg movements that don't seem to shake her upper body around at all, then flexes her fingers in a pattern and the spindly arm shooting off one shoulder stows something with a screen and returns to attention.

She waves. "What do you think?"

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"It certainly is something."

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"It looks creepy and villainous. Well, I already knew that, and I should be able to do better with less... Heavy gear, and with better materials, once I can get at them."

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"Tinker powers are super cool but often also extremely annoying like that."

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"You should see my first try at a nonlethal restraint. Well, maybe not if you're prone to nightmares."

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"I'm not, show me!"

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"If you say so."

She pulls out something vaguely spider-like. "It's supposed to latch on to someone's head, and then give a pulsed electric shock. Not enough to burn or damage anything, I hope, but my power says it's some kind of sleep-like effect. Haven't tested it."

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"...wow that looks terrifying."

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"Yeah. I managed to turn it into a thing on the end of a long pole, later. Kinda like a taser. But most of the - things that I don't control directly, that I can wind up and let go, look like this... Headcrab, to some extent."

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"Creepy and crustacean?"

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"Creepy and threatening and alien-looking, yeah."

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"Oh so you've got non-crustacean designs?"

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"...Yeah? I've got designs that hover and fly and stuff too. It's just that none of them are particularly compatible with shoelaces-and-scrap style tinkering."

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"Yeah, makes sense."

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"But enough about that! I want to see if I can credibly cape fight."

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"Alright.—your things are nonlethal, right? My suit is bulletproof but I'd rather not, like, break anything."

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"I'm not going to use the big one on you! It's in case I run into Empire 88 or something. Everything else should be pretty nonlethal unless I shoot your face from point blank a dozen times in a row or something."

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"Cool then." They float right way up. "Hit me."

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She raises one arm, and with surprising speed a telescoping pole shoots out of the wrist towards Glam.

The mechanical arm on her shoulder grabs something attached to the armor's back.

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Glam dodges out of the way, having been expecting that, and grabs a sleek white tinker-looking gun from behind their back.

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The long pole has the advantage of still being attached to her body, she uses that to swing it into one of Glam's legs despite the dodge. It delivers a sting that's followed by a numbing sensation.

She starts moving towards the dubious cover of a burnt-out car. The robot arm has grabbed... Something, and points it at Glam.

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"Ow! Should make that insulating," they say, flying away towards the cover of a dumpster.

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"Wouldn't have helped!"

The ball at the tip of the taser-pole explodes into a few dozen prongs as he passes it - a couple make brief contact with the same shock. Then everything retracts.

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They grunt, but they don't really need to move to fly, and now they're surrounded by a forcefield. "I can just figure out what would!"

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No more words. A barrage of winged projectiles spring from the armor, they arc high and aim to fall on him on their way now. Another strike with the pole.

The thing the robot arm is wielding follows her gaze, mostly, but it's not shooting anything.

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Well Glam's behind a car and has a forcefield around them, the projectiles can do whatever they want Glam's protected.

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She puts away the targeting laser and pulls out a scanner. Forcefield: What are you made of and how can she disrupt you?

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Who knows, it's disabled as soon as she starts looking and now Glam is fleeing that way—

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Eat telescoping pole again!

The legs are very nimble - she dashes over to where all the projectiles landed and the curled-up one picks them up and loads them back into their launcher. She keeps the scanner out to track where Glam's going by his nerves' bio-electricity.

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...well if she's scanning Glam's nerves' bio-electricity she'll find out they're probably not a he. Or a she.

Also they swat away the telescoping pole by twirling midair and hitting it with a pole of their own, except the tip of theirs wraps around hers and gets very strongly attached to it.

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The scanner isn't sophisticated enough to tell that. Just that there's a human-size mammal thereabouts.

As to the pole-attaching... She can use that to pull sharply and accelerate towards him. Or just run towards him with those powerful tentacle legs if his weapon comes loose. Two of the flying wings come out again on a lower arc, too.

...This is fun!

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...pulling sharply might not have been the best move, because Glam's other hand now has a gun thing that shoots a set of weighted ropes directly towards her—

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Sharp dodge that looks mechanically improbable! She leaves cracks in the concrete from where that foot pushed off.

The flying wing things burst into nets of their own, made with some kind of metal in intricate patterns.

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Round forcefield, crackling with energy and expanding outwards—

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- Okay scanner what is it and can she tune her pulse field into destructive interference...

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Yeah her scanner isn't gonna help identify things here, this is either tinker tech of a different stripe altogether or something else entirely. As far as the scanner is concerned, there's nothing there.

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If there's no electromagnetic bounce there, it can't block her electro-gun. Zap time!

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...yeah it totally doesn't block her electro-gun, but Glam's suit does. "Ow! How'd you do that?"

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"Whatever that is, it's not blocking electrons or I'd be able to scan it. So of course a coherent electron packet goes right through!"

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"Hmm. Well then I can just change a thing here—" And now it's completely opaque to her.

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"...Bullshit. You're not a tinker. Are you secretly Eidolon's kid?"

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They make the forcefield disappear. "I'm not a tinker, but I can make anything! Like your headcrab." They demonstrate.

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"Yeah, but can you use it?"

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"Well, if I can't use this one I can make one that looks just the same and that I can use."

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"But then it's not the same. There's no spare space in there and the control systems are all interconnected."

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Shrug. "Then if you teach me how to operate the headcrab I'll be able to make the same and use it."

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"That could be powerful! If you can duplicate my gear and actually use it, or let others use it. Too bad I don't trust you enough to think about teaming up yet."

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"When I'm not paying attention to the stuff I make it disappears after a while, though, so there's limited use for other people. Also it might be a good idea to... not be that directly blunt at other capes, I'm cool but capes are notoriously ill-tempered."

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"If someone can't handle the truth maybe they deserve to be upset. But I'll keep it in mind."

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"I mean, if the only consequence were their being upset and not them trying to put holes in you I'd be inclined to agree."

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"I think this little fight has shown I have half a decent chance in a fight though. I'm keeping some tricks up my sleeve of course."

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"So'm I, of course. But yeah you do, that was real good with so little preparation."

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"You mentioned sites and forums I could lurk on a few days ago, I think...?"

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"Yeah?"

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"So what are they?"

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"Well there's the Parahumans Online community, they got a wiki and a forum and pretty much everything official ends up there one way or another. They got really good mods, too, and if you create a cape account they'll recognize you."

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"Alright. Kind of scared of being tracked. Cookies or whatever. But maybe."

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"Supposedly the people in charge are very very good at making sure no one's traceable, even Legend has an account."

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"Supposedly. Supposedly the police shut down extortion rackets, right?"

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"I mean, I can't personally verify that they're good except by noting that high-profile capes have accounts."

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"Oh well. I found it while googling earlier, actually. Thanks for the info, I guess?"

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"You're welcome! There are other forums, some more specific, but you can find everything starting from that."

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"Let me pick up my ammo and then show you how this thing can climb and run. We didn't actually do much of that."

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"Alright. I'll set this suit and the forcefield to be immune to your stuff though."

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"Uh huh."

She's beginning to think he doesn't understand his own power and is bluffing half the time. Or that it's not good at unexpected threats. Why else would she have gone through the first time with two separate things?

She picks up the flying nets that bounced off that forcefield and packs them away.

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And they fly a bit farther away, making another tinker-looking gun.

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She clambers up the side of a building! How is something that heavy climbing a wall that fast while looking that unbalanced? Tinker nonsense, that's how.

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Tinker nonsense indeed. They wait for her to be ready.

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And the engine revs louder and she turns on a megaphone. "Three! Two! One! GO!"

The three-legged contraption accelerates her to about twenty miles an hour over the first roof's width.

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They can fly faster than that.

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They can't fly faster than that while carrying this much mass in armor and gear along with them, she takes some consolation in that idea.

She makes the leap to the neighboring roof casually enough, at least.

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Flying is fun!!!

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"Powers are weird."

Let's see just how far she can leap at once. She slows down as the capacitors, tanks, and springs all store it up...

...And then makes a huge, wild looking jump, moving hundreds of feet before touching down again. "Wooooooooh!"

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"Awesome!"

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She just laughs and laughs.

But that jump was pretty loud and possibly attention-getting...

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Yes it was. So it must be very anticlimactic when absolutely nothing happens because of that.

"So what are your plans, now?"

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"I'm thinking fire rescue, general evacuation stuff. I think mobility is going to be a big advantage for me."

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"I meant now as in, for the next short while. D'you think you'll want to look into joining a team or try to be an independent or...?"

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"Ugh. I don't know. The Wards... I might talk to the Protectorate about it. I really don't think it's a good idea though. And other than New Wave, which is also very iffy, I don't know enough about the other hero groups. But going independent is... Daunting."

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"Hear hear. I haven't joined the Wards for a reason."

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"Wards might be an option for me. It's a rock and hard place thing. I'm thinking about selling stun grenades if I'm forced to give something to unsavory types. Same thing the lance does, shock then numb and hopefully a safe knockout. One time use, is the idea. They won't have it forever."

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"Yeah, that sounds like a pretty good idea actually."

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"Mm-hmm... Anything else we ought to talk about or do right now, you think? I'm running a bit low on gas. Can't wait until I'm done with my supercaps, using gas is annoying."

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"Don't think so. Supercaps?"

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"Tinker batteries big enough to power all my stuff instead of just some. More portable than an engine. I think I'll say bye for now, in that case."

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"Yeah, 'bye, and good luck with that!"

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And she heads back to her dubiously-secure lab.

And she makes a phone call to the Protectorate general line.

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"East-North-East Protectorate Office, how can I help you?"

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"Hello. I'm a new parahuman and I'd like to schedule time with... Someone, to talk about some things. I can show up at the Brockton Bay PRT or Protectorate offices with proof if necessary. I don't want to get attacked for doing so, is why I'm calling ahead."

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"—I see. Is tomorrow good for you?"

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"Depends on the time. I'd prefer late afternoon or evening. I will come with tinkertech, sorry. Not negotiable, that. I'll do 'no weapons' though."

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"That can be arranged. How's eight PM for you?"

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"Eight PM tomorrow. Got it. Where should I go?"

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"The headquarters, unless this is inconvenient for you?"

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"That will be fine. Thanks for arranging it."

 

She's there at the appointed time, coming out of an alley and approaching on foot. Or rather, on tinkertech foot. She has those long-legs contraptions looking somewhat improved but still weird, a reasonably fancy mask, and that's about it.

...She almost feels naked. But no weapons means no weapons, and that big machine from yesterday isn't easily separated from its offensive devices.

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Except on the way there she hears a familiar voice. "You didn't even hear me out."

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Ugh. "You want to buy tinkertech? Convince me, you have until I get where I'm going."

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"I want to give you an opportunity."

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"I'm listening. Actually listening this time."

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"—what, really? Huh. Cool, then. Right, so, y'ever heard of the Toybox?"

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"Yeah, and I consider it rather high on the 'sketchy' scale."

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"Good! So do I. I have a different proposal."

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"Stop beating around the bush, what is it you're proposing, exactly?"

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"Not a contract, nothing that forces you. I just give you parts, in exchange for something you make with some of those parts, and you can keep the rest. And you can just say no to any deal."

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"That's... Potentially doable. I'll want to use dead drops, no telling you where my place is. And I'll be much more willing to make defensive and mobility stuff than weapons. But I'm still working some stuff out. I'll give you a radio and call it when I decide?"

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"Sounds good!"

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She tosses over a walkie talkie that's had a tinker go at it. "Leave it on channel three, phase A from eight to ten or so every night. You'll need to recharge it."

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"Great! Pleasure doin' business with you!"

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"Not business yet, mind you. This is just the op'ning negotiations or something."

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"Pleasure opening negotiations with you!" he says with a smile.

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"Likewise I'm sure. But bye for now, I have a previous engagement."

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"See you!"

Off he goes, whistling a merry tune.

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She sighs heavily once he's around a corner.

That didn't turn into a fight, at least. And she really might take the offer. She'd have to be kind of desperate though.

Onward to her Protectorate appointment.

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Oh? But what about this shirtless hairy dude with a metal wolf mask standing in her way?

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Why does she run into nobody for days, and then multiple capes in one day?

"I'm not interested in trouble, whoever you are. No weapons, if you can tell."

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He tilts his head. "Whoever I am?"

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"You're clearly some kind of cape. I have a guess but I don't fancy saying it out loud. Christ, I'm gonna be late at this rate."

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"Late for what?"

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"I don't really see any strong reason to answer that."

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"Indulging a stranger's curiosity?"

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"Any other day, maybe, but I'm trying to deal with my own problems one at a time and I don't want to risk gaining more quite yet."

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"Dunno if you have a choice, there."

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"Okay, that's a threat, bye."

WHOOMP. She's on a roof now, sprinting for a main street. She pulls out a cheap phone and dials 911.

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Well and now he's made of metal and climbing the building pretty fast.

"State your emergency."

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"Independent Cape being chased by Hookwolf near-" Street sign, street sign, she says the first pair she sees.

Go go go towards the PRT building!

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"We're sending someone."

And there's a man in metal armor with a crown of spikes over there. "Now, Hookwolf, is that the way to treat our new recruit?"

The wolf-shaped creature doesn't respond.

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"Kaiser's here too- Shit. I'm a Tinker in leg contraptions, silver mask."

They know she was coming or something? How about a left turn. She doesn't spend any more of her stored energy, she's probably about to really need it.

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"Do not engage, these are extremely dangerous parahumans even veteran heroes have trouble with."

Hookwolf is actually really really fast. Kaiser extends a blade from the palm of his armor, not to hurt her, just to reach long enough that he can block her way.

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"I don't think I have - oof - much choice!"

Can she get over him? If he touches the wrong part of the legs he'll get an electric shock.

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What he has now is effectively a very long crowbar so he uses it to try to pull her towards him.

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She lashes out with a mechanically assisted kick towards Kaiser, but with the other leg hooked around that metal bit all it does is make a loud noise and shake them both. Plus hurt her hips from the bad distribution of force. Ow.

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And Kaiser is rather kick-resistant. "Why is it that no one wants to talk? Hookwolf, did you do something to spook her?"

Noncommittal sound of metal scraping against mental.

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The phone is lying on the street somewhere, now.

"The hell won't anyone just fucking talk without making threats and attacking me! Let me go let me go!"

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"—of course he threatened you. Hookwolf, stand down. Yes I just want to talk."

He doesn't let go, though.

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Two deep breaths. She peers at the hole his metal spar poked in her left leg-gear and grimaces.

"So?"

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"Thank you." He shoots Hookwolf a mild glance then looks at her again. "Do you have a name yet?"

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"...Been going by 'Hopper'."

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"It's a pleasure, Hopper. I'm Kaiser. I trust you've heard of the Empire?"

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"Who hasn't heard of the local Nazis, eh? You're going to try and recruit me or make some sort of deal. It will be a hard sell."

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"I think the 'Nazi' image is rather unfair. It's very easy to paint us with the label and let people make their own assumptions."

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"Every group wants to be legitimate. The merchants are just out to have a good time. Those Asians on the east side are looking after its own. The Protectorate is a bastion of law and order. You, too. Gets old."

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"Does it? What do you think about all of these groups?"

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The Protectorate is sending someone. Hopefully. Stall.

"The Merchants are lying, selfish, filthy bastards. The smaller gangs are all racketeering thugs. The Empire I don't know as much about but I'm sure there's something besides casual racism. The Protectorate is a lot less effective than it needs to be."

She sits on the ground, glancing mournfully at the hole in her gear, and reaches for it.

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"Ah ah ah, no tricks, we're having a polite conversation," he says—

—and then immediately looks up at someone who's just arrived behind Hopper. "Kaiser," Armsmaster says.

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She turns around to look - she can grab a few particular wires out of Kaiser's view - 

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And Hookwolf is on Armsmaster—no, he's swatted aside, that pole is really effective, but Kaiser casually starts making several more blades sprout from the large crowbar—Armsmaster breaks it—

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She yells out in fear - rolls aside, reaches down, crosses wires and yanks something important-looking out - 

She could use a big distraction. Slip away and call to apologize later.

She connects a wire from the left leg to the right, opens them both to release her as they fold into unnatural spiky lumps that don't look like legs - kicks them towards the center of the fight and starts sprinting away as an electric whine builds - 

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"What—" There is a loud electrical noise.

Followed by a BOOM.

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Oh shit I did not expect it to be that powerful - it started fires...

Is Armsmaster okay - she glances backward - Hookwolf's still here. No gear. Nothing but my mask.

...She hesitates, then stands back up and keeps running away.

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Armsmaster, Kaiser, and Hookwolf are both stirring clumps on the ground. Hookwolf reforms first and is on top of the hero.

Also cars nearby seem to have had their ignitions set on fire and fuse boxes seem to have been blown. So that's nice.

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There's very little she can do about that at the moment!

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Indeed! She can hear the fight resuming just before she's too far to actually discern anything through the regular background noise.

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All the way back to her little 'base', which takes like twenty goddamn minutes, and she gears up and pulls out the other burner phone.

...Does she call them?

Yeah. She has to apologize to Armsmaster.

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"East-North-East Protectorate Office, how can I help you?"

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"Uh... I'm a tinker. Er, the tinker who was just involved with a thing with the Empire and Armsmaster and I need to say sorry."

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"Hold for a moment, please."

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She's wandering around the general area. If they're going to track her - tinker intuition says they can't, not easily - no sense giving them a postcard.

She holds, feeling terrible.

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"When are you free?" the person on the other side asks, cautiously.

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"...Now. A couple hours from now. Saturday. I mean, I want to say this before anything else even if you don't know the situation, I had no idea it would be that powerful. I was just hoping for a distraction."

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"...a couple of hours from now is tentatively good. Where is best for you?"

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"By phone is best for me. Kaiser found me last time I tried to go talk to you guys... Sorry."

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"I don't think by phone is possible at all."

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"I'm- I can't. I was on my way when that whole thing happened and now... Ugh."

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"We could meet you somewhere."

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"...I guess you'll want to come in force so I don't ambush you or something. Or maybe I'm being paranoid all of a sudden. Can I name an intersection and you pick an address nearby, for a couple hours from now?"

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"Yes."

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And here's the important question, "Are you going to try to arrest me for what was totally completely an accident?"

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"I'm sorry, I'm a secretary, I can't make these kinds of decisions."

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"Well, this s- stuff has me really freaked out and nervous, I'm not sure I want to do it at all. I have stuff I need to talk to someone about before I decide if I want to join the Wards but every time I try to do anything involving other parahumans it turns into a fight somehow. I kind of just want to not have that happen again today."

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"It shouldn't be a problem, those villains will probably not attack you again tonight."

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"That's not the point I was trying to make, ma'am."

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"If you didn't attack anyone on purpose then no one should attack you, is what I'm saying."

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"...Not what I was trying to say again, but whatever." She's totally taking all her remaining gear to the meeting spot though. She names an intersection.

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Someone will be there.

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And she walks there in that armored... Not-quite-a-suit, after having prepared a simple trap to slow down pursuit in a few places.

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The motorcycle is much quieter than something that big and fast should be. The hero's armor is spotless, very unlike anything that just faced off against Kaiser and Hookwolf. He starts walking towards her, pauses, hits the ground with his halberd (which causes an electric pulse of some sort that disables her trap), then resumes walking.

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"H-Hi! I'm sorry about earlier!"

She doesn't have any obvious weapons deployed.

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He stops, and folds his arms.

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"I have electricity based stun... Stuff. That was supposed to just be a bigger version. Wave degeneracy... I think."

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"But you said you were not going to bring weapons."

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"It was a battery... Almost anything's a weapon if you try hard enough, I didn't bring anything meant as a weapon."

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Very unimpressed frowny lips.

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"I panicked, okay! It was Hookwolf and Kaiser and I didn't have any armor!"

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"A bunch of cars caught fire, you know."

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"...I guess ionization potential will do that. Was anyone hurt?"

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"Yes. Several people, and some had to be hospitalized."

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"Well, shit. I really didn't mean to do that. Definitely no more big uncontrolled discharges."

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"And even if you didn't mean to do it, I actually still have to take you in."

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"What's likely to happen to me if I go with you?"

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"If? You don't have a choice, you caused a lot of property damage and injury."

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"I - you - self defense! Also, I've had a shitty life for the last two fucking years and only just the last month would my future maybe not be terrible, I can make things, and I was even going to join the Wards once I dealt with this other thing but life! Isn't! Fair! Is! It!"

The last few words are punctuated with the sound of servos clunking free and an engine revving up.

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"Oh and you think every other parahuman's life is easy? That doesn't matter. You're coming with me."

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She's going through the air toward a rooftop with a surprisingly energetic jump for something that just turned on.

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Well he's a tinker too, he has a grappling hook and can start following her—

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Walta - Hopper - is panicking. But one of her specialties seems to be creative movement. She can be creative about running away. Ducking into alleys off the rooftops and making a few turns before jumping back, making hairpin turns, leaping large gaps.

And she can tell where Armsmaster is. All that metal is fairly distinctive.

She heads north, to the bad parts of town.

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She will in fact succeed at outrunning Armsmaster.

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And then she'll scream in frustration and shoot dumpsters and garbage cans with her zappy-gun for a little while, venting.

And then she'll call Fire Guy and/or Glam on her radios.

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"Hello."

Fire Guy doesn't answer.

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"Agree or disagree: Life isn't really fair."

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"—agree seven hundred and ten percent. What happened?"

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"Panic and overreaction and an explosion and evading arrest."

She gives the full story, being cagey about what exactly exploded.

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They listen, then—" Yeah, I heard about that one on the news. I—don't blame you for not wanting to go with him."

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"I'm not a villain. I'm not going to be a villain. Except maybe I am if my options turn into 'petty crime to get parts' and 'jail'."

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"Yeah. I don't know what they'd do, though, maybe they'd have offered you a position anyway or something, you're a tinker, they really need those..."

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"I can't afford certain things. Just can't. Like 'not tinkering for a while', I think I'd literally go insane before two weeks are out. And the other thing, the secret thing."

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"You could... maybe try talking to them on the phone or via email or whatever?"

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"Maybe when they haven't tried to arrest me an hour ago. For self defense." 

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"...well what would have happened if a regular human accidentally set fire to several cars?"

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She gives a laugh-sob-type-sound. "In my part of town? They run away and hide before the police can arrive. So that fits."

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Sigh. "I just mean, they're not—acting out of the ordinary, if you were a regular civilian they—wouldn't act different—"

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Sigh. "C'est une impasse. Congratulations on creating another villain, Kaiser."

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"You could just—remain an independent, run away if the heroes see you—"

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"-Oh, I'm not going to rob people now. I'm just... This destroys the chance I'll work with the 'Official Heroes'. Ever."

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"Does it? Why?"

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"I'm not going to jail. I'm just not. If that's evading arrest, so be it."

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"Yeah." Sigh. "I'm sorry."

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"I'm still going to try to rescue people. Car wreck response, fire response. Any obvious assaults I happen on. I just have to leave when the police show up."

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"For what it's worth I don't think they arrest everyone. They still have to fight Endbringers."

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"...Even if I got what I needed to build an idea I've been calling 'The Big One', I don't know if it'd do much to an Endbringer."

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"You can do mobility and relief. Not that you have to, of course, but—tinkers are good in general to at least turn a blind eye to."

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"...I think I'm just going to go to sleep for now, though."

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"Okay. Stay safe."

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"Yeah. I-" Sigh. "I was going to ask for a favor but nevermind. No point. I might not be able to talk tomorrow or the day after. And your radio might break soonish. If it does, email I guess."

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"...you can ask, though."

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"It's not that I don't want to ask, it's that the whole thing is a bad idea. Anyway... Bye."

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"Bye."

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Off she goes, to put everything back in her little 'locked abandoned warehouse' workshop.

Parental inattention goes a long way for an aspiring cape, doesn't it?

 

 

She spends her free time the next day studying first-aid in the library, and then trying to acquire a first aid kit.

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"Yo yo, you there?"

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Click. "This is an automatic response. Hopper has been notif-"

"Hi, fire guy."

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"Hi, metal girl. What's up?"

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"Things have not gone particularly well, to be perfectly honest!"

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"Yeah, I heard. You alright?"

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"Not hurt or anything. Lost some gear, which sucks. And of course now any semblance of peace 'tween me and the heroes is shot to hell."

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"You won't find me defending them."

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"I had some hope to stay marginally on their good side. Makes things easier."

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"'S like tiptoeing around eggshells. Have to do everything perfect."

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"I mean. I did fuck up pretty bad. But there is zero forgiveness, yeah."

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"Yeah. Anyway, did you think about my offer?"

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"Thought about it. I still don't want to make you any really nasty gear, I don't know what you're going to do with it, but I have a few ideas. Anti-taser device, stun grenade, grappling hooks."

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He laughs. "I'm the client here. But yes, those are good ideas."

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"You don't know my specialty very well, just sayin'. Any particular requests?"

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"What is your specialty?" he asks instead.

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"Let's keep it a little vague. You've seen the longlegs - apart from that I can do some stuff with electrical charges, take a stab and I'll see if it sounds doable."

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"Come on, give me a hint. It's movement stuff, you're good at that, right?"

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"Sure, let's go with that. Oh by the way, if the connection cuts out on your radio just switch 'phase' to 'B'."

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"Sure. ...you made this too? You good at comm stuff?"

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"Just radios, really. And you can bet comm stuff will need more maintenance."

Permalink Mark Unread

"Hmm fine. So okay, I'll ask you for something and if you wanna do it I'll drop stuff for you to pick up somewhere and any leftover parts are yours, sound good?"

Permalink Mark Unread

"Yes, that was our deal. But I have to approve of the something, and I might need to request a few specific things."

Permalink Mark Unread

"Okay so first thing I want one of those legs of yours."

Permalink Mark Unread

"If you feel like waiting two weeks for me to make them and practicing for another three weeks and probably falling on your face a lot, maybe. How flexible are your toes?"

Permalink Mark Unread

"Flexible enough. What'll you need?"

Permalink Mark Unread

"...You do realize that my equipment needs a lot of maintenance, right? I can try to make it work with minimal chance of breaking suddenly on you, but it probably, uh, won't."

Permalink Mark Unread

"I have ever met a tinker yes."

Permalink Mark Unread

Hm. 

...This guy is probably some kind of criminal.

But then, I'm some kind of criminal. I need the parts if I want to keep the suit running and make rescue gear. I don't actually have any evidence this guy is a villain. And I can always stop fixing it if he is.

"Alright, alright... It'll be a somewhat suckier version of the longlegs if you want it to be slightly durable and easier to use... Should still be able to run and jump, just clunkier. And I'll ask for a lot more parts for the initial build than I will for maintenance and repairs."

Permalink Mark Unread

"Sure, sure, that works."

Permalink Mark Unread

"And I don't owe you maintenance or anything. I'll do fixes for more parts, but a support plan is not part of this deal."

She starts listing parts.

Permalink Mark Unread

He writes them all down and asks for a couple of clarifications.

Permalink Mark Unread

The most troublesome thing she wants is some titanium. "Unless you're fine with your shiny new gear being made from shitty boat graveyard steel."

Permalink Mark Unread

"Where did you find titanium for yours?"

Permalink Mark Unread

"I didn't. Used aluminum, mostly, steel on load-bearing bits."

Permalink Mark Unread

"Hmm. What gets worse if you don't use titanium?"

Permalink Mark Unread

"It gets heavier, mostly. Which messes with performance. And steel's kind of prone to microfracturing."

Permalink Mark Unread

"Any other alternatives?"

Permalink Mark Unread

"Steel, titanium, aluminum. I could whip up a nice thermoplastic with some stuff from the supermarket cleaning aisle, if you want to be really cheap."

Permalink Mark Unread

"I'm just studying my options here. I'll see what I can dig."

Permalink Mark Unread

"Well, let me know when you have it. We'll arrange a drop. And like I said, should be a week or two to make. Oh, one last thing. I'm changing my name. 'Hopper' was stupid and temporary. You have just made a deal with the tinker known as Vertigo!"

Permalink Mark Unread

He laughs. "It's a pleasure to meet you, Vertigo. I remain just 'Will.'"

Permalink Mark Unread

"Right. Well, bye for now."

Permalink Mark Unread

"See you later, ex-Hopper."

Permalink Mark Unread

...Home to ponder her new criminal endeavor.

That was easy. Maybe too easy. Should she have taken the help from Glam? Maybe it got her too used to doing shadowy deals.

 

She goes home and does homework and tries not to hate her dad quite as much. She decides it's time to use her various electronic taps - police scanner, 911 call intercepting, the fire alarm notification system - to watch for places she can actually help at. That's the whole point after all.

Permalink Mark Unread

It's three days later when she catches something about a possible gang fight.

Permalink Mark Unread

The idea of being the fighty kind of hero is not super appealing. She was hoping to rescue people from fires or car crashes or something. She even made a clamp that can hook into fire hydrants at one point.

But apparently those just don't happen all that often.

She hurriedly loads anti-crowd gear into the few swappable parts of the Mechsuit (the major revision of it since last time she went out is a hastily painted red/blue color scheme and the word VERTIGO splashed across the chest), and tromps off towards the area where things seem to be going down.

Permalink Mark Unread

From a distance it looks like there are two groups of people yelling at each other, a bit over a dozen people on either side, brandishing blunt weapons and in some cases guns. They seem to all be regular humans—or at least none of them are displaying powers.

Permalink Mark Unread

This is going to be fun. Not.

She maneuvers to a nearby roof, reasonably quietly, and tries to see if anyone is already hurt.

Permalink Mark Unread

She will find a junior hero with a slightly glowy warrior's garb on top of one of the buildings, looking at the fight.

Permalink Mark Unread

"Yo! I think I recognize you. And you're not participating in... That. So, probably a hero like I'm trying to be."

Permalink Mark Unread

He doesn't jump, but he does look at her rather silently. "—yes, I'm with the Wards," he whispers. "I'm Dauntless. And you're... Vertigo?"

Permalink Mark Unread

"Glad to see the paint's working. You might have heard of me as Hopper but that's a stupid name. I have first aid stuff, sticky webbing, stun grenades..."

Permalink Mark Unread

"Oh. You're the one Armsmaster talked about."

Permalink Mark Unread

"It was an accident. My current rig doesn't carry even as third as much charge. Because I actually tore out all my supercaps."

Permalink Mark Unread

He raises his hands in a surrender-like sign. "Not here to scold you or anything. Are you gonna help out with them?"

Permalink Mark Unread

"I was planning on it but I didn't want to crash in there and make things worse, hence talking to you."

Permalink Mark Unread

"Cool, what do you have to help?"

Permalink Mark Unread

"I have a lot of electrical stunning stuff, stun rod and taser thing and stun grenades, but if you don't trust it I understand. I'm pretty maneuverable in this suit, and it's armored. I have sticky nets. I have first aid stuff, but it's not tinkery, just regular bandages and so on."

Permalink Mark Unread

"Well right now you're only wanted for something something accidental property damage so unless you want to be wanted for manslaughter I trust you'll be careful not to kill anyone," he says wryly.

Permalink Mark Unread

"I'm not gonna- Look, do you want my help or not? I'll leave you to handle this yourself if you like."

Permalink Mark Unread

"Just saying. Alright, so I called this in, we'll get reinforcements in a bit, but if violence breaks out—" It does. "I take the ones on the left, you take the ones on the right?"

Permalink Mark Unread

Sharp nod, "Got it." She steps off the roof down into the street - this suit's tentacles(?) can stretch really far apparently - and steps right in between the mass of people shooting at each other.

Reckless, perhaps, but her armor is layered plates of old boat steel.

She starts using her sticky net launcher on the guys with the biggest guns.

Permalink Mark Unread

Well, if they weren't using guns before, now they are!

Dauntless is equipped with his spear (slightly glowy), shield (with a soft aura), and boots (crackling with lightning). He charges, faster than normal humans, and uses himself as a pinball.

A few conveniently placed rocks, soda cans, and other similar types of obstacles start appearing and making members of both gangs seem much clumsier than they'd otherwise be. And these obstacles become mysteriously absent when they might have inconvenienced Dauntless.

Permalink Mark Unread

And switch modes for a second... Yep, there he is on her scanner. "Dauntless! I think a cape called Glam is nearby! White costume! They helped me before!"

She's out of nets. She deploys that thin electrified pole.

Permalink Mark Unread

He doesn't respond, either because he didn't hear her or because he's too focused.

Or because he's dodging this person in a smiling demon mask carrying knives that appears in front of him all of a sudden, possibly that.

Permalink Mark Unread

She doesn't have anything specifically designed to fight teleporters but maybe... 

No. Field modifications are a bad idea. And- Dauntless has armor, he can stand up to that for a few seconds. She glances around. Are all the thugs down or scattered? Any of them seem badly hurt?

Permalink Mark Unread

They're none of them badly hurt, mostly just disa—

Oh, no, a clone of masked guy shows up behind a Korean gangbanger and stabs him. About a second after that, the original masked guy dissolves into white powder, and about a second after that this new clone does too, after dodging a Tinker-like blast from a retreating Glam.

Permalink Mark Unread

What. Teleporter? Clones? ...Out comes the scanner. But a moment later she hesitates and runs toward the guy who got stabbed. Then she hesitates again and looks at the scanner. Can't do two things at once- Can't- Stopping this guy from stabbing more people is more important.

She's close enough to toss the first-aid kit at one of the other non-immobilized gangers and shout "Help him!" before looking at the scanner and trying to figure out the villain's pattern.

Permalink Mark Unread

...well, the villain sure has an interesting power. It appears that he can teleport, except what that actually does is create a copy of himself somewhere else while his "original" continues to act independently (and strategically) for a few seconds before dissolving into white ash.

Permalink Mark Unread

That's pretty powerful. Ugh, new capes.

Dauntless doesn't have comms with her. Glam probably isn't listening but she tries, "Glam, if you can hear me, we got to attack the newest one, I'll light him up fast as I can."

She proceeds to try this strategy - turning tinker-bright lights at the newest one as fast as they appear. If he gets close enough, she might try a swipe with her stun rod.

Permalink Mark Unread

Dauntless takes this in and decides that his priority is protecting the lives of the gangsters being attacked by the mysterious new cape while they run for it.

Permalink Mark Unread

Glam continues engaging the mover, trying to hit him with the laser gun thing and failing. They keep failing to hit for a while—not only is the Mover a teleporter, apparently he is also pretty agile—before deciding to change tacks. The gun disappears and is replaced by another gun that looks slightly more advanced. When they shoot with that gun, the bolt actually curves some to follow its target.

And this time the mover is hit! ...and dissolves into a cloud of dust. He reappears on a rooftop and then teleports right behind Glam.

Permalink Mark Unread

"GLAM, DODGE!"

This heavy suit is pretty mobile - for something the size of a small car. She can't actually keep up with the teleporter. A laser would do some serious damage fast enough to catch the 'newest' one, but she can't use that because it could kill him.

Maybe Dauntless has the right idea - defend and evade. She moves towards the remaining gangers, the ones who can't run away either because they're hurt or because she sticky-netted them.

Permalink Mark Unread

Glam dodges and twists away, trying and failing to hit Demon Mask with a blast.

Permalink Mark Unread

And this is when Velocity arrives and runs up to Dauntless right on time to pull him out of the way of a knife. They exchange a couple of words and he runs off to try to preempt the mover's attacks at other targets.

He doesn't sit still for more than a second, zipping from point to point and trying to hurt as many of the members of one of the gangs as possible. The members of the other gang, although taken by surprise—apparently they weren't expecting Demon Mask—are rolling with it and pressing their advantage.

Permalink Mark Unread

Walta again puts herself right in between the two gangs, stunning away at the side this teleporter seems to support, trying to provoke him into going for her.

Because if the villain attacks the suit he'll get a nasty electrical surprise.

Permalink Mark Unread

He does attack the suit!

...or, well, he teleports behind the suit and just stands there, holding a metallic thing that beeps.

Permalink Mark Unread

As soon as he appears near her, she pushes the area-knockout field button! Blue crackling wisps, much gentler and smaller than the last time she tried this, arc over the nearby area.

Her suit goes slightly limper as it starts to rebuild charge, but everything human within five feet of her should be badly affected. And nearby cars hopefully not on fire this time. Is the beeping thing a grenade? She bets it's a grenade. One of the suit arms tries to grab it as she turns around.

Permalink Mark Unread

Nothing is on fire! Gangsters and the teleporter are knocked unconscious! Unfortunately he'd already copied himself elsewhere—behind Dauntless and then Glam, actually.

Oh and yes that's a grenade. It is attached to the fabric of his suit.

Permalink Mark Unread

Really? I was fast! Need to automatically trigger that.

She grabs the grenade inside the armored claw-hand, ripping the clone's shirt, whatever, and locks the claw closed. Then she extends the arm away from her, into an empty patch of street. Relatively harmless way for it to explode, hopefully. 

"Guys, he's using grenades! What the fuck!"

Permalink Mark Unread

Glam notices the copy of the grenade that got stuck to their suit and the bit of suit it got stuck to gets detached as they fly away from it.

And it goes off, before hitting the ground. While the explosion isn't that big, it'd still be enough to hurt and/or knock out someone not built to withstand that, as well as possibly damage certain pieces of armor. Probably not Vertigo's, though.

Glam examines the battlefield, where most of the gangbangers are unconscious and the remaining are either fleeing (in the case of the Koreans) or trying to take Dauntless out (in the case of the Japanese). Glam decides to go help the Ward, zigzagging in flight to evade Demon Mask and shooting the remaining bangers with the stun gun.

As for Demon Mask, he is now five Demon Masks, one trying to stab Dauntless, one trying to stab Velocity, two to trying to stab (the first) and explode (the second) Vertigo, and the last one on a rooftop pausing for a second to look at the battlefield.

Permalink Mark Unread

"Aren't you getting tired?"

She grabs at the bomb and holds it in the tough claw again, ignores the stabs.

...There's usually one of demon guy who's not in combat. The scanner's handy for learning things like that. Pausing to look over the fight? Something else? She shoves one of the clones stabbing her suit to the ground and watches her scanner for a few seconds. He's popping out and in and out and in.

Cutting line of sight is worth a shot. She launches out all her smoke grenades from their slots on the suit's back in high arcs, covering most of the area. Bright colors of thick smoke start billowing out. Mostly grey, some blue, red, sparkly(?).

Permalink Mark Unread

Most of the gangsters have been dealt with by now, but the ones who haven't can't do much about the smoke. None of the capes can do much about the smoke, in fact.

Permalink Mark Unread

Vertigo's scanner can see through her own smoke. Except for the sparkly one, launching her chaff may have been a mistake. She watches the new villain on the scanner while slowly going to the downed gangsters from earlier. "Glam, if you're hearing this I think the teleporter needs line of sight."

Where did the first aid kit she tossed out end up anyway, she put an RFID tag on it... Ah, there it is. That guy didn't actually stop to help, of course not. Well, out come the shortest robot arms on her overly-limbed armor, the most dexterous. She starts bandaging the guy she knows got stabbed. Carefully. Shit, that's a lot of blood.

She's shaking. Feels like throwing up. But it's not time to relax quite yet. The teleporter might come back

Permalink Mark Unread

The teleporter is a ways that-a-way, watching the scene on a rooftop and not otherwise moving or teleporting.

And Glam floats over to her. "I can't see anything, can you direct me to anyone who needs first aid?"

Permalink Mark Unread

Meanwhile both Dauntless and Velocity have stopped moving and are apparently talking to each other in their comms.

Permalink Mark Unread

"The teleporter needs line of sight. He's still sitting there, watching. There's about- About a dozen injured." She indicates the next one.

And then Walta has bandaged this guy up about as well as her very limited first-aid studying told her... She goes over to the nearest of the official heroes and tells them the same thing.

Permalink Mark Unread

"The PRT vans are almost here—is the teleporter still there—?"

Permalink Mark Unread

"Yes. Rooftop- There." She points. "I might be able to nail him with a stun grenade, but he's fast, he'll probably teleport away. Uh, first aid - I have another kit?"

Permalink Mark Unread

"Is this smoke toxic? Can you dissipate it?" asks Velocity.

And Demon Mask dissolves into dust. No copy is within range.

Permalink Mark Unread

"-Teleporter is gone. Uh. The smoke should be safe, I literally bought smoke packs from a store and just tinkered up cases for them. Except maybe the sparkly one could interfere with comms? That's chaff. It'll probably dissipate in another minute or two."

Permalink Mark Unread

"Gotcha." Pause. "ETA forty-five seconds."

Permalink Mark Unread

"H-Help me with first aid. There's still a few-" She makes a nervous motion, then walks over to the nearest injured. This guy has a nasty cut on his face.

Permalink Mark Unread

Velocity helps. Normal speed.

Permalink Mark Unread

Vertigo's smoke is sputtering to a stop when the PRT vans arrive. She goes to the next victim- Nervously watching the PRT, but helping none the less.

Permalink Mark Unread

PRT is ready to tackle the mover if he shows up but he doesn't, so they just help with the gangsters.

Permalink Mark Unread

Great, the authorities are here. She can sit on the sidelines, have her suit crouch down and look inactive, and kind of - hyperventilate?

This is almost as bad as when she broke down after the Hookwolf thing. At least she came here expecting - something, this time.

Permalink Mark Unread

They don't actually bother her.

Until they're almost done, when Dauntless shows up. "Hey. Thank you for the help."

Permalink Mark Unread

"I'm not sure I actually helped except with the smoke at the end."

Permalink Mark Unread

"And that helped a lot. And noticing the line-of-sight thing—that was very good."

Permalink Mark Unread

"Y-Yeah. My electropotential scanner can see people, I watched him through that. 'S probably the most useful thing I've ever built, for all that I like my suit practically dancing around with heavy armor. That TV is serving well in its new life."

Whyyy is she telling potential enemies about her tech - out of relief? Wanting to seem friendly? Probably the second thing. She should shut up though.

Permalink Mark Unread

He nods. "If you ever need anything—" And he offers her a piece of paper with a phone number. "It's mine. Not the Protectorate's. You won't have to deal with Armsmaster."

Permalink Mark Unread

"That was still an accident and I'm still sorry about it." Sigh. She takes the card. "Okay, I'll keep it in mind. Think I can get what's left of my first aid kits back real quick? Then I want to go home and... Assess damage."

Permalink Mark Unread

"Absolutely."

Permalink Mark Unread

"W-wait. That guy with the lung wound. He needs a hospital ASAP. I might be faster than an ambulance?"

Permalink Mark Unread

"—guy with the—" He looks. "—I can't let you do it, if he dies on the way I'm responsible." Pause. "But you never told me."

Permalink Mark Unread

"...Right."

The last trick up her sleeve for today, built specifically for something like this, is a way for three of the manipulator limbs to reconfigure into a nicely stable stretcher.

Walta gets this most badly injured man onto it - tells the PRT troopers, "He has a lung wound, I am taking him to the hospital now so he might not die."

And does so. She has to move a bit more slowly than before, to keep the stretcher relatively stable, but she knows exactly where the hospital is and can use rooftops. She's there in five minutes - takes him to the ambulance bay, she won't fit inside. "HELLO! I have an injured man! Stab wound, think it hit the lung!"

Permalink Mark Unread

Like a well-oiled TV hospital people take him immediately and go do whatever.

"Are you a hero, ma'am?" someone walks up to her to ask after the man's been taken.

Permalink Mark Unread

"...Independent hero. Yeah. Or at least I'm trying to be. Are you with the hospital?"

Permalink Mark Unread

"Yes, I'm nurse Harrison. Is the victim a civilian? Do you know him?"

Permalink Mark Unread

"He's a civilian injured in a gang fight. A villain I don't know stabbed him, seemed to be just a knife and not - a power effect - uh, I don't know him. I just knew he'd probably die if I waited for the ambulance to get there and back and still... Will probably die. Lung puncture. Or at least I think it was."

Permalink Mark Unread

He nods. "What's your cape name?"

Permalink Mark Unread

"Vertigo."

Permalink Mark Unread

He gets a datapad and types that in. "Hmm, can't find anything, what's your registry number?"

Permalink Mark Unread

"I don't think I'm in anyone's official system, actually? There was... An accident. And I didn't, like, sign up... Anywhere..."

Gaaah this is awkward.

Permalink Mark Unread

"Oh, so you're a rogue." His disposition turns way less friendly.

Permalink Mark Unread

"'Hero' is an official category now? I'm going to try to help people. Am trying."

Permalink Mark Unread

"Of course it is, otherwise it's just vigilantism."

Permalink Mark Unread

"Yeah, but I didn't try to arrest anyone, I went there to give first aid, I brought him to this hospital. But, okay, whatever, bye."

Her suit wakes back up and she walks away.

Permalink Mark Unread

He sighs but doesn't do anything about it.

Permalink Mark Unread

Of course they aren't actually thankful. Nurses aren't happy someone probably had their life saved compared to if she had stayed home. And she - doesn't fit in, just like she thought. Dauntless was nice but he's just a Ward, Glam is nice but he's in the same boat as she is. The police and Protectorate are never as helpful as they're supposed to be.

At least the hospital actually helped that gangster... Back out to the street, then, to think for a minute.

Permalink Mark Unread

"You okay?" they call from a rooftop.

Permalink Mark Unread

She glances around, and steps up there to join him after a few moments. Long legs are handy. "Just thinking about the system."

Permalink Mark Unread

"Oh, yes. The system. Come to any meaningful conclusions?"

They're sitting cross-legged on absolutely nothing.

Permalink Mark Unread

"Not really. Coming back to the same old sore spots. Systems swallow people, crime pays in Brockton Bay, the police and Protectorate just can't do some things and have to be bullies at everyone else who steps out of line even a little bit."

Permalink Mark Unread

"Ehh, I'm not sure. I mean, if you look at countries without the Protectorate, like in South America or a lot of Asia or even Africa however cliché'd the example is... They must be doing something right."

Permalink Mark Unread

"Maybe. Probably, actually, yeah. But I'm still allowed to be bitter, I think. And I still can't really join the Wards, after the Hookwolf thing."

Permalink Mark Unread

"Yeah, that makes sense. Did the guy make it?"

Permalink Mark Unread

"He was still breathing when I handed him over. No idea if he'll get better though."

Permalink Mark Unread

They nod. "You really did help a lot."

Permalink Mark Unread

"I'm glad at least one person thinks so... Yeah, today was a good day in balance. Might make it worth some of what I've been through building up to it."

Permalink Mark Unread

...they nod, slowly. "I'm not sure how much that's true in the general case but—even with the cost—I think it was worth it for me, too."

Permalink Mark Unread

"I did say some. I won't ask about you, but it's supposed to always be really nasty, right? Things that make you get powers."

Permalink Mark Unread

"Yeah, and I'd expect it usually stays nasty for a while. Nasty situations don't tend to just end suddenly."

Permalink Mark Unread

 

"Mine... Is actually a fair bit better. Well, not really. It hurts to think about it. But now, if worst comes to worst, I can hit back at life."

Permalink Mark Unread

"Yeah, now I can too. But I got my powers when I was six."

Permalink Mark Unread

"...Christ. I got mine just four months ago."

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"Yeah. I also—my power is way fiddlier than it looks, it took me a long time to learn to use it at all let alone use it usefully. And I didn't want to join the Wards because of—family stuff. So."

Permalink Mark Unread

"Family stuff. Same here. At least as a general category."

Permalink Mark Unread

"Yeah, it's a pretty broad, pretty easily poopy class of situations."

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"Mm... I think I should go back to my workshop now, inspect the damage to my stuff. Try and get four hours' sleep before school. Bye for now, Glam."

Permalink Mark Unread

"See you." They float off.

Permalink Mark Unread

...And, yeah, her gear takes a fair amount of maintenance. Not much actual damage from that, but - the powersuit is the most expensive and expansive thing she's built yet, and it's not nearly done, so maybe she just underestimated how much maintenance it would need, or maybe there's ways to improve it. Clean up the mechanisms. That would probably mean throwing out the whole thing and starting over, though...

 

The next day she makes an account on that forum, Parahumans Online, and her first action is to message the moderator channel. 

I am a parahuman tinker. I heard about this site from a friend. What do I need to do to prove I am a tinker and get a 'verified' tag?

Permalink Mark Unread

She gets an immediate reply:

After a few normal interactions with the forum you will receive it automatically if you are really said tinker.

Permalink Mark Unread

That sounds like Big Brother Is Watching. I trust this site a little bit because of said friend but how can you be not tracking me, if you can detect the fact that I am a tinker without me doing anything to prove it?

Permalink Mark Unread

Speech patterns, details that get verified later about encounters, if you speak about yourself or situations you were involved with your approval will be faster.

Permalink Mark Unread

That makes a surprising amount of sense. Sorry for lashing out and thanks for the info.

...Well, alright then. She's kind of curious. What does Parahumans Online, Brockton Bay board, think of Vertigo and/or Hopper?

Permalink Mark Unread

Not much, not yet. There is a post buried under tons of others about her dated when she ran into Kaiser, and there's a (currently active) one about last night's fight.

Permalink Mark Unread

I'm Vertigo, the tinker who was there.

Of course, this is the internet, nobody is going to believe me until the moderators [Verified Cape] me.

I am fairly sure that nobody ended up dead. Dauntless, Glam, and I applied first aid to everyone injured during the fight and the most badly injured person was a civilian who I transported to the Brockton Bay General Hospital myself. He seemed stable when we got there, they took him in and treated him, but I don't know any further than that.

Permalink Mark Unread

Glam? Is that the teleporter?

waht the fuck kinda name is vertigo

"civilian" is a funny name for a jap gangster

[This user has received a warning for racism.]

Permalink Mark Unread

The teleporter is the villain. He's the only one who was aiming to kill. Glam is the one with the white costume and emoticon mask.

I can go places, vertically. Vertigo.

Permalink Mark Unread

Are you a boy or a girl?

whats ur tinker thing?

guys, this is about the demon guy cape, if you wanna discuss vertigo make another post

emoticon mask? i think you're making shit up

Permalink Mark Unread

That guy is right it's off topic. Maybe I'll introduce myself in a new thread later.

I'm just glad nobody died. Knives and grenades = not toys.

Permalink Mark Unread

Someone creates a thread for Vertigo.

grenades??

What was the guy's power anyway?

It could be a girl.

no way a girl would wear that demon mask

would too

Permalink Mark Unread

She's not just lurking here all day, she's going between doing sketching and planning and inventorying, and the forum.

Teleporting and making copies at the same time seemed to be his power. He used the same grenade at least half a dozen times until I put smoke down and he left.

On the thread about her, Vertigo says,

I don't know if anyone thinks I'm really her, but: Vertigo here! Tinker. Apparently I can't call myself an independent hero, so how about 'rogue who's going to try to help people'? I'm not going to share too much about what I can do, but my greatest creation yet - the mechsuit - is fast and armored, you can see it in this video of yesterday's incident.

Permalink Mark Unread

Making copies how? Did the copies teleport?

my cousin works at the PRT, he said the guy made a copy somewhere far away and the original died

thats fucked up

 

Why can't you call yourself an independent?

she was the one who blew up those cars the other day

sounds p villainy to me ngl

Guys, it was probably an accident.

but she ran away after

Permalink Mark Unread

He teleported and left behind a copy, then the original turned into dust after a bit, yeah. Creepy.

 

Some guy at the hospital said so. It's an official thing or something.

Ran away after because my gear had just exploded and Hookwolf was there. Yes, it was an accident. I feel shitty about it. I'm sorry. I threw out all the rest of my tech that worked the same as the thing that caused the explosion. Not going to happen again.

Permalink Mark Unread

ew that's disgusting

he copied stuff with him too?

Well he didn't appear naked, did he?

 

Independent heroes have to be registered with the government and she's a fugitive so she can't be

not gonna happen again with that tech but we all know tinkers amirite

Permalink Mark Unread

If it was only me on the line probably I'd have turned myself in.

As for my explodey tech... I guess I'll just have to prove it by not fucking up again.

That's about all the time Walta can afford to lurk on the internet today. Her makeshift lab continues to be reasonably well-disguised. She even uses tunnels to get in and out, despite the stench. She does listen for fires and other emergencies sporadically over the next couple of weeks.

Permalink Mark Unread

"Hey cricket," Will calls her a couple of days later. "I might be able to get ya your titanium."

Permalink Mark Unread

"Oh, hey Will. Uh..." The radio is more staticky than usual today. "Good news on the titanium. But, not gonna lie, I'm having nervous thoughts about our prospective exchange. I don't really want more - uh, heat - from the heroes than I absolutely need to get."

Permalink Mark Unread

He chuckles. "Don't worry, grasshopper, the heroes don't have any reason to bother me."

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"Yeah, well, I want the theater and I figure this might be a one-time thing. I could really use the titanium, but I think I'm building a little entente with the heroes and I don't want to fuck that up."

Permalink Mark Unread

"Like I said, you don't have to worry about heat from the heroes on account of me, but sure."

Permalink Mark Unread

"Mm. Right. And I am very much looking forward to some sweet, sweet titanium. It can even be whatever form you find it in, I have machine tools and I'm working on a smelting rig."

Permalink Mark Unread

"Cool. When should I give you the stuff?"

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"Uh... There's a hole in the wall, literally, at..." She gives an address for an abandoned workshop - not near hers. "Leave it there, I'll get the stuff and tell you I got it."

Permalink Mark Unread

"Gotcha. Over and out."

Permalink Mark Unread

Back to tinkering, then.

It's... Plausibly helpful that 'gone most of the day' has become the status quo for her, with her parents.

 

But she gets a phone call.

A Ward is at her house. Shiiiit. She thinks about running for it- But, Dauntless was friendly. They're not attacking her on sight.

"...I'm on my way back."

 

About five minutes later, she walks in the front door of her house, wearing an unseasonably heavy coat. Probably concealing something. "...Hi, everyone."

That costume is... The tinker Ward? Possibly a good sign. 

"Come in, Walta," Her dad gruffly demands, "And explain."

She goes in. "...Yeah, let's get over this, uh, awkward silence thing, I think everyone here knows I'm a tinker."

The awkward silence persists.

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"...hi," says the tinker Ward—a boy named Magnet Master, with an unassuming tinker suit of gray on gray with a side of metallic. "I—uh—just wanted to talk."

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"And you came to my house? That's creepy, you know! How do I know a police squad won't just show up in the middle of the-"

Her mother snaps, "Waltana Hampson! Be polite! Wait, a police squad? What have you been up to, young lady?"

"Nothing! ...Something! I didn't mean any harm!"

Permalink Mark Unread

"—police squad? No, no, that wouldn't—they wouldn't do that—yeah I'm sorry I just, I thought if I could talk to you and explain it'd be fine but—"

Permalink Mark Unread

"Carla, Walta, calm down." There is a surprising amount of steel in that man's voice. "We will deal with this like adults and not embarrass ourselves in front of Magnet Master, am I clear?"

"Y-Yeah," answers Walta. Takes a deep breath. "...So, yeah. I'm a tinker. I'll- Talk to you and mom about it all you want later. But I'd better talk to, uh, Magnet Master while he's here. And I'd rather do it in another room. If that's alright. Sir."

"That's alright. But we will be talking about it when he's gone, make no mistake. And you're almost certainly grounded."

Walta grimaces. "...Okay. So. Please follow me?" She makes for the kitchen in the small house, the most plausibly separate room.

"What do you want?"

Permalink Mark Unread

"...I kinda wanted to, uh, sell the position. You know. Explain how cool it is to work with the Protectorate and all that."

Permalink Mark Unread

"Well, apparently I'm a wanted woman now, for an accident when I was three feet away from Kaiser and Hookwolf."

Permalink Mark Unread

"—wanted woman?"

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"Uh, Armsmaster tried to arrest me? You can see why I would be nervous about a hero showing up right?"

Permalink Mark Unread

"He tried to what?! Is he crazy? You don't go around arresting tinkers!"

Permalink Mark Unread

"...Well, he did. I ran away - good at that."

Permalink Mark Unread

"No I'm sure you misheard him, you don't just arrest tinkers—I mean sure you fucked up, but that happens, people fuck up, you wouldn't have fucked it if you'd had proper funding..."

Permalink Mark Unread

"No, I fucked up because I tried to do a field modification to cause an explosion, and was way too successful. Not that lack of funding helped. I decided, no more field modifications. Not unless it's really truly my only hope. And why don't you arrest tinkers?"

Permalink Mark Unread

"Well, 'don't do field modifications' is also, like, tinker one-oh-one which someone would've told you." Shrug. "Anyway, because, like. Tinkers are super powerful? And if you arrest them someone else is gonna come break them out and then you have a tinker villain and where are you? Or even if not a tinker villain, suppose someone kidnaps you, prevents you from tinkering for a month, then gives you a project and some materials only barely enough to do it—do you even question it?"

Permalink Mark Unread

"...No. I don't. I probably literally go crazy if someone stops me from tinkering for a month- I get antsy if I have to go more than eight hours awake without tinkering."

Permalink Mark Unread

"Exactly. So it's, like, super in our interest to just—have you with us and like us—but, uh, just between us, Armsmaster's kind of an asshole."

Permalink Mark Unread

"Well..." Sigh. "That actually explains a lot. And that thing with Dauntless and Velocity and Glam the other day was good. There's stuff - I don't really want to talk about, that makes me hesitant to join up. But my parents knowing will shake that up, so thanks for that."

Permalink Mark Unread

He doesn't look sheepish but that's because he's wearing a metal suit. "Sorry," he says, sounding sheepish at least.

Permalink Mark Unread

The unaligned tinker sighs at him. "Not deliberate. Still sucks for me. How does getting parts work? What kind of workspace is there? I have lots of tinkering tools, tools I've tinkered up. Stuff has to get approved?"

Permalink Mark Unread

"Kinda. Like, everything you make while working for the Protectorate is technically the Protectorate's while you're a Ward, but you have a lot of leeway to make things for yourself and after you graduate you can apply for permission to get the patent for stuff and they mostly give it. You have an allowance but also some extra money specifically for parts, plus unlimited parts for stuff you make specifically for them. And you have access to the works of every other tinker that works with the Protectorate and I cannot explain just how awesome that is—I've seen some of Dragon's stuff, it's amazing. And every tinker gets their own lab but you can collab and all that. But: Dragon's stuff."

Permalink Mark Unread

"That's- The part of it I like the least. Everything I make belongs to the Protectorate? And what happens if I decide I really don't like the program, eh? I'll be locked in."

Permalink Mark Unread

"—well, I mean, kinda, but, the way I see it—I'd be on the run, forever. Scraping for parts, having to always watch my back—either I'd join a team of rogues, but then what would they want?—or a team of villains, or maybe I'd sign some shady contract—there's just, just a rock and a hard place so at least I'll pick the comfiest rock, right?"

Permalink Mark Unread

"Rock and a hard place indeed. Is there - debt - involved? Owing money, owing favors?"

Permalink Mark Unread

"No, no, after you graduate you're your own person no strings attached."

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Sigh. "Once again, if it was just me- In a heartbeat. But because of complicating factors..."

Permalink Mark Unread

"I don't suppose I can ask...?"

Permalink Mark Unread

"You can ask. I really really don't think the PRT would be willing to stretch far enough solve my concern neat and tidy, and it involves other people as unpredictable factors too, and it's kind of a mess that I'm afraid to touch at all even as it festers?"

Permalink Mark Unread

"...okay, consider yourself asked, I'm curious."

Permalink Mark Unread

 

"You recording this?"

Permalink Mark Unread

"What? No, of course not."

Permalink Mark Unread

"Well I don't know how you operate, right?"

Moment of truth. She takes a deep breath, screws herself up for it, and- "Gaaah, I can't just up and tell you. Or maybe I can. It just - sucks. Rock and a hard place. Heh... So. Family is important, even when it might not be an ideal one, you get that?"

Permalink Mark Unread

He nods slowly. "I mean, you don't have to. I'm just—you know, a tinker. Curious. But it's none of my business."

Permalink Mark Unread

"No, no. It- Yeah, I read some psychology stuff on the internet and it says it's... Better. If you tell someone what's eating you. Mom wouldn't get it. Dad is... Too close to the problem. So," deep breath again. "Family's important. Eeeeven if they have a past with the gangs. Aaand owe them a lot of money."

Permalink Mark Unread

 

 

 

 

"Ssshhhhiiiiiiiiit. Uh, the Protectorate has, like, protection programs if you want them, uh..."

Permalink Mark Unread

"But they damn well won't also get my mom, my dad - who won't want to come along - my aunt, my cousins..."

Permalink Mark Unread

"...yeah, I don't—I mean, they might but—shit, shiiiit, what gang is it?"

Permalink Mark Unread

"Uh, they call themselves Second Wind? They're still around, for all that Empire 88 took two thirds of their stuff."

Permalink Mark Unread

"Small time, then, no parahumans, that's... easier..." He does not sound very confident, though.

Permalink Mark Unread

"Say it like it is, it sucks for me, doesn't it? God, you're the first person I've told, you know?"

Permalink Mark Unread

"I'm... flattered? I don't know that it sucks—I mean, it probably sucks—but I'm sure the Protectorate must have some way to deal with cases like this, right—" he says, sounding like he mostly wants to reassure himself.

Permalink Mark Unread

"I'm told I hide being about to freak out well, but, I kind of am? About to freak out? Because I could help pay those debts, you see?"

Permalink Mark Unread

"...uh, don't get me wrong, but I don't think they'd just—let go if you paid them all. But dunno, maybe they would—uh, shit, maybe the Protectorate could pay, I dunno, I'd ask someone higher up about that, Chevalier maybe..."

Permalink Mark Unread

"I don't want to pay my dad's stupid gambling debts! I don't want to get them paid off as a singing bonus because that's taking the whole mess onto myself forever! But he's my dad! And the rest of my family would suffer! And when I want to just cut ties with 'em all an hour later I feel like shit for thinking that."

Permalink Mark Unread

"But it's fair to think that, it's normal. I'd think that too. But I don't know how to help." He shrugs a bit. "I can try to get something, ask around, figure out what they'd do but I dunno."

Permalink Mark Unread

"...Okay. I don't have one of my radios to give you, so. That PHO site? And, uh, if Dad tries to - get me to sell stuff for him, I honestly don't know what I'd do but- Showing up at the PRT place is a distinct possibility."

Permalink Mark Unread

He nods. "Yeah, just—keep safe? Alright? Don't, don't try to take fights on your own, tinkers are bad at that without training or backup."

Permalink Mark Unread

"Yeah. Not against other capes, anyway. I might break up a robbery if I see one and I've got all my stuff. My name on PHO is..." She gives it. Vertigo_The_Real_Tinker.

Permalink Mark Unread

"Mine's magnet_master, with an underscore, lowercase," he says. "I'm not very creative."

Permalink Mark Unread

"Well, this has been... Not fun... But probably for the best. I wanted to talk about tinkering but that can wait."

Permalink Mark Unread

He sits up straighter. "Or we could talk now!" Being the only tinker other than Armsmaster in Brockton Bay probably contributed to his eagerness. But he slouches down a bit and sighs. "Or maybe not that good an idea I guess."

Permalink Mark Unread

"If I know Dad he's only not asking you to leave so we can have a looong family chat because that'd be really rude. I'll look forward to another chat."

Permalink Mark Unread

"...you're not, like. In danger from them, are you?"

Permalink Mark Unread

"No. And even if I was..." She pulls back one coat sleeve to reveal something wrapped around her forearm, covered with wires. "Stuns on contact."

Permalink Mark Unread

 

 

 

"I like you," he declares.

Permalink Mark Unread

"Why, thank you kindly. And it's got three dozen charges! But this is going to turn into a brainstorming session unless I declare it over right now."

Permalink Mark Unread

"Right, yes. Okay. I guess I'll—message you? Online, I mean."

Permalink Mark Unread

"Yeah. I can check it every two or three days." She takes a deep breath. "Time to move on and deal with family things, I guess."

Permalink Mark Unread

"Okay." He gets up. "It was nice meeting you. And, uh, sorry again."

Permalink Mark Unread

"Can't honestly say the same, but if I couldn't forgive good intentions, I wouldn't be very heroic. Bye for now."

Permalink Mark Unread

"See you."

Presumably he'll have to go through her living room and parents again. He's a bit nervous about that, now.

Permalink Mark Unread

"Have a nice chat?" Her father asks archly. 

"Yes, he answered a big question I had. About being a parahuman."

"I see. Shame you didn't get any tea, Magnet Master, but perhaps you should be going?"

Permalink Mark Unread

"Right, yeah. Um. Thank you for having me. Sorry about—yeah—" He scoots.

Permalink Mark Unread

And Vertigo the mighty tinker is Waltana Hampson for a while, and has a rather strained discussion with her family.

 

The next evening she calls Glam.

Permalink Mark Unread

"Heyo. 'Sup?"

Permalink Mark Unread

"A fair bit. Uh, one of the heroes found me, talked to me."

Permalink Mark Unread

"—uh, wow. So they have your ID?"

Permalink Mark Unread

"I'm not actually sure whether Magnet Master told the others? But, probably, yes. We talked for a while, I almost had a meltdown, discussed joining up and I kind of overshared, fun times."

Permalink Mark Unread

"Wow, how'd they find you?"

Permalink Mark Unread

"I don't actually know. Probably should have asked."

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"Well. Um. How're you feeling?"

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"Like I'm between a rock and a hard place, and yet surprisingly relaxed about it. Also, I think I want to tell you the same stuff I told him."

Permalink Mark Unread

"...okay? If you're sure. Don't feel pressured, though."

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"I was under pressure this whole time and never even realized it. I cope too well for my own good. What I'm going to end up doing is all up in the air, but... I don't want to turn into a turtle. I wanna talk about it."

Permalink Mark Unread

"Okay. I'm listening."

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"...My family owes money to a gang. One of the little ones. Well, my dad does, but they're not going to leave Mom and Aunt Clare and me and my cousins alone. And it's a huge mess with no easy way out that I can't just walk away from."

Permalink Mark Unread

 

 

 

"Well fuck."

Permalink Mark Unread

"Yep. 'Till yesterday, nobody knew how bad this was eating me. Now four people do, including my parents. Oh, and they found out I'm a tinker, which was fun. Dad didn't ask for tinkertech to sell but it was certainly implied that it would be the familial thing to do."

Permalink Mark Unread

"—what? What the duck, no, you don't—you can't even maintain tinker tech without help, the gang would get that then it'd break and you'd never get out of it—"

Permalink Mark Unread

"I can make simple stuff that goes for a couple of months. And I'd be all 'maintenance is extra, absolutely fucking no guarantees, so on so forth'. But, yeah."

Permalink Mark Unread

"Who would you even sell it to?"

Permalink Mark Unread

"I don't even know. I mean-"

She cuts herself off.

Fire guy. She made a deal with him. Damn. "I just remembered something else. Uh. Would you..." She trails off.

Permalink Mark Unread

"—hang up?"

Permalink Mark Unread

"...Juuudge me for a different rash decision than the ones you already know about."

Permalink Mark Unread

"I find that being judgmental is not very helpful or useful to, ah, anyone."

Permalink Mark Unread

"...Made a deal with a guy who is definitely not a villain, very plausibly deniable he was, for a big batch of supplies, in exchange for a piece of tech. Back when I thought was basically considered a villain already and was running out of money. And - I'd really better follow through, even if I cut him off after."

Permalink Mark Unread

"...what is he if not a villain?"

Permalink Mark Unread

"Maybe he's not. Call it worst-case-scenario planning. And then I'd have less reasons not to follow through, too... But he's not a local hero at least. It's the fire guy you fought off that one time. He was more civil the next time we met."

Permalink Mark Unread

"Oh. Uh. Yeah I've never heard of him on either side of the fights before, no idea what his deal is. He just wants—tinker tech? And gives you parts? Just like that?"

Permalink Mark Unread

"That was the deal, anyway. I gave him a place to dead-drop the parts the other day. I'll check it the next time my parents let me out of their sight for more than ten minutes."

Permalink Mark Unread

"What's he even doing with the tech? He didn't ask you to maintain it?" Glam clarifies.

Permalink Mark Unread

"...Come to think of it, no. He didn't. What, do you think he knows another tinker or something?"

Permalink Mark Unread

"Other tinkers wouldn't be able to maintain your tech, though. It's... suspicious."

Permalink Mark Unread

"...Yeah I'm gonna make a fake workshop for him to 'steal' it from. I don't want to get any closer to this guy."

Permalink Mark Unread

"Fake workshop?"

Permalink Mark Unread

"Like, leave a few useless tools and bits and bobs around, plus the thing the deal was to make, and let him have the tech from somewhere around there. If he finds the fake workshop by thinker BS somehow, not the end of the world."

Permalink Mark Unread

"Ah, that's smart! Good idea. ...anyway uh that still kinda doesn't solve the gang problem, if all he's paying you with is parts."

Permalink Mark Unread

"No, it doesn't. I really don't know about that one."

Permalink Mark Unread

"You said you told this to the hero?"

Permalink Mark Unread

"The gang thing. Not the deal thing. It was Magnet Master - I think he's not going to tell the rest of them yet. Gave him my PHO account."

Permalink Mark Unread

"Hmm. And he didn't have any magical solutions to it?" Glam guesses.

Permalink Mark Unread

"Nope. Said he'd poke around to see which ways the PRT might flop on the issue."

Permalink Mark Unread

"Hmm."

Permalink Mark Unread

"I mean, I could just- I think the heroes, if they hear about this, they know I'm more likely to snap and do something regrettable without my family being safe. And joining them wouldn't be all that bad. So here's hoping."

Permalink Mark Unread

"It really is a much better idea for tinkers to join up than any other kinds of parahumans," they admit.

Permalink Mark Unread

"It's..." Sigh. "Maybe. I'm still scared of them."

Permalink Mark Unread

"Rightly so. I'm probably not joining no matter what, they have—all the incentives lined up wrong, it's kinda terrible."

Permalink Mark Unread

"And it's probably even - more helpful, long term, to work with them. Maybe. But... Huh. I've been in the holding pattern I'm in now for a while. I think that's part of why the idea is scary. Change is scary."

Permalink Mark Unread

"Yeah, it is. Is there anything in particular you're scared of?"

Permalink Mark Unread

"...Getting stuck in contracts and deals and things. I just - have this image of a boa constrictor made out of paperwork in my head. It's the idea that I won't be able to just say 'I'm out of here' and go."

Permalink Mark Unread

"...ah. Yeah, you—probably won't."

Permalink Mark Unread

"And that's irrationally terrifying. So. Yeah."

Permalink Mark Unread

"I'm not sure I'd call it irrational exactly—it's a reasonable fear and people have different reactions to different things. ...but the part where there are a lot of parahumans who don't have particular reason to like each other in the same place forced to interact does not fill me with love for the idea."

Permalink Mark Unread

"Nah, I'm pretty sure my terrifying is irrational. It's too close to... To owing money to the gangs. You can't just up and leave."

Permalink Mark Unread

"Yeah. But, well, for all its faults, I'm pretty sure the Protectorate won't... do what a gang would do if you tried."

Permalink Mark Unread

"...Yeah, tell that to my anxiety, see how much I calm down. Well, whatever. I've got to go now."

Permalink Mark Unread

"Okay. Good luck. If you need anything, I'll be around."

Permalink Mark Unread

 

 

On the following Tuesday evening, Vertigo checks her dead-drop point for the big pile of supplies she was promised.

Permalink Mark Unread

They are exactly as promised.

Permalink Mark Unread

Sweet, sweet titanium. Some quick tests - it's actually titanium, right? Maybe a mediocre-quality alloy, but that's still probably good enough.

And then she checks it all for trackers. Or any active electronics at all, really.

Permalink Mark Unread

They are literally exactly as promised, absolutely no traps she can detect or anything lower-quality than explained.

Permalink Mark Unread

 

It's probably paranoia that all these parts being as promised is worrying her. Wouldn't most people have made at least a couple of mistakes?

Well, whatever, to the secret crumbling warehouse they go, via a circuitous route. And tinkering begins and continues into the evening.

Permalink Mark Unread

No one bothers her, attacks her, spies on her, or acts like she exists that day.

Permalink Mark Unread

I'm getting paranoid, Walta thinks. Everything is going just fine and I think that's because there's a trap somewhere. That's... Probably a good attitude for a tinker.

But she doesn't skip out on checking her security measures.

To get used to working with titanium, she makes a little spider-crab-thing with titanium parts and records a little video in her mask and work clothes of her winding it up, setting a series of tiny levers and knobs on its back, and letting it go to walk, sidestep, pivot, and climb around an obstacle course of moldy boxes and smashed pallets stacked up against the wall. It manages to do a little dance and balance on one claw, too.

After that, it's time to head home and be boring for a while.

When she gets a chance the next day she posts the video to the PHO forum as a new thread with the caption:

Vertigo here. This cute little guy is a prototype for a bunch of new parts and techniques I'm working on. He has no combat use whatsoever, but he's a cute little 'bot isn't he? Also, he does not use any electronics! I won't be showing off the internals but I can have him do tricks if anyone thinks of one that would be cool.

And to Glam's email address:

Got the package we talked about. Nothing strange in it. I'm going to follow through on my end of the deal. Just FYI. I don't need anything.

Permalink Mark Unread

Lots of people request all sorts of tricks. More people believe she's a cape now.

Glam sends her a message:

Good luck. Do you want my help with or company for anything?

She also gets a message from magnet_master.

Permalink Mark Unread

She will have her 'bot do some of these tricks and post a new video in a day or two! And I'm underage, random guy, so no shipping or other creeping please and thanks.

Glam,

Not right now at any rate. Maybe something will come up but I'm good for now.

What is Magnet Master saying?

Permalink Mark Unread

Magnet Master's message reads:

so hi how are you where did you get those parts

Glam also replies:

Okay. I'll be here if you do think of anything.

Permalink Mark Unread

She tells Magnet Master,

Got the parts with a slightly shady deal. Another parahuman sold lots and lots of them to me and I promised to make him a pair of running legs like mine from earlier. He's not a known villain, but he might become one - I figured if I give him something relatively harmless and I can do a lot more now, it balances out?

Titanium is a goddamn miracle in metallic form. Now if only I had some cobalt or molybdenum.

Permalink Mark Unread

seriously? and he actually followed through? no strings attached?

Permalink Mark Unread

Yes. Checked it all for trackers and sabotage too. The string is that I'm actually making the thing he wanted I guess.

Permalink Mark Unread

which was just the legs, right? nothing more? no weapons, shields, anything like that...

Permalink Mark Unread

Yeah just a pair of legs. I mean you can use them as clubs but he doesn't want a death ray or a shield generator or whatever.

Permalink Mark Unread

wow. okay. you gonna do more stuff for him?

Permalink Mark Unread

Probably not. I got a good haul of parts out of him.

Permalink Mark Unread

and when you run out?

Permalink Mark Unread

Recycling. Scavenging. Maybe donations if I'm famous enough by then.

Maybe the Wards but I still don't know what they'd do to/with me for the lightning bomb thing.

Permalink Mark Unread

right, so, a thing here... this is a secret alright, but you know Chevalier?

Permalink Mark Unread

Sword hero, does things to materials?

Permalink Mark Unread

right, yeah, he combines weapons.

so anyway before he became a Ward he killed some people. people who killed his family, sure, but still, he went after them and killed them.

Permalink Mark Unread

And now he's a big hero. And I didn't even kill anyone, it was just injuries and damage from the accident.

...

Thanks for letting me know. I can't decide right now, and I'm kind of panic about the idea, but it's good to know.

Permalink Mark Unread

yeah

take care of yourself, and be careful

also it'd be kinda cool to have another tinker on the team, you know. other than armsmaster, i mean, he's kind of a jerk. don't tell him i said that though.

Permalink Mark Unread

... well like I said. Thinking about joining up = small panic attack. so.

Good luck to you too.

Permalink Mark Unread

thanks

Permalink Mark Unread

...Sigh.

Vertigo needs to rescue someone or fight some villain to feel better, about now. Too bad she doesn't have any of her gear. Whatever. Back to school-tense home life-tinkering. She still have to finish fire guy's 'legs.

Permalink Mark Unread

A couple of days later she gets a message from Magnet Master on the PHO Forums with a video of a pretty awesome-looking magnet-based tinker gun. In the video it shoots two pieces of rope at a mannequin and then a bunch of magnets embedded in the ropes are turned on-and-off automatically and periodically in such a way as to completely trap it.

my new toy!! it has lots of nifty settings too :D

Permalink Mark Unread

!!! So cool my nets have to use momentum and being sticky

Permalink Mark Unread

i'll send you a couple more videos later, this one was just a test run but after i get it all working it'll have all sortsa cool stuff

Permalink Mark Unread

Probably shouldn't tell each other too much about what we're up to. not being on the same team yet and so on. (still thinkin about it).

Permalink Mark Unread

eh i don't mind and like even if we're not a team you're not gonna be a villain right? and i really want to gush about my stuff to another tinker who'll get it, you know?

Permalink Mark Unread

I know.... I had a really cool idea for an electric plasma bottle. plasma sword thing. but same problem as a lot of my other ideas, probably super lethal if it decides to break

Permalink Mark Unread

you gotta add some safeties like... places for the energy to go? like in my stuff if everything goes apeshit i have a... uh... can i get technical it's kinda hard to describe in like regular american english

Permalink Mark Unread

Probably better equipped to understand technical than most? Also yeah I've started doing that I have this goo that can absorb tons of electricity and heat.

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The next message takes a while to come but has this piece of a blueprint and he explains it in loving detail. There's only so far she can ride on her own knowledge to understand what he's saying but what she can understand suggests that this is not only a rather complex piece of machinery but also that a lot of these things could not work without some very expensive parts. He's not mentioning that, though.

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Looks from that like you have shiny toys than me. Maybe I should call myself "junkyard princess, mistress of old fridges and lawnmower engines."

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hey, don't shit on that, there's an aesthetic to that, too. from the bottom to the top, clawing your own way, getting awesomer and bootstrapping yourself. i dig it.

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One of my best first finds was one of those soda fountain rigs from fast food places. Valves and pumps are surprisingly hard to get.

I probably have to go soon tho.

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it's alright, still fun to talk

He also sends a gif of the gun malfunctioning spectacularly and shooting rope and pieces of metal everywhere.

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Walta shudders a bit, watching it.

...At least Fire Guy's thing is almost done. It's kind of neat, making something she already made, but better. She resists the temptation to add lots of new features. Do the same thing as before, but do it well.

A week later, she calls him on the radio and tells him where to pick up the gear. It even has a little handwritten manual.

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He's glad that it's done! He only had to ask after it twice, even, that's nice.

...and then the city's capes start mobilising.

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...That's the Endbringer siren.

But not the one that means one is coming here.

...Trying to go along would be a very heroic thing to do. If she doesn't actually die and get grounded for two months by her parents.

 

She calls Glam on the steadily-degrading radio she gave him.

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"Are you going?" they ask without preamble.

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"I can't- I'm terrified. I'm not sure I'll actually help. I don't even know which one it is. And- And my parents will probably say no and ground me literally forever if I go anyway."

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"It's Leviathan. It's okay if you don't go, you don't have to. I'm going because I think I can make a dent on it. And if I can't, I definitely can help with evac."

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"I think I could help with evac and moving folks around. My 'suit is really really mobile and pretty strong. It's just..." Deep breath. "This sort of thing is the whole point of being a hero. Right?"

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"Right, kinda. But you really really shouldn't feel pressured. You should only come if you're absolutely sure. But if you're sure, I'm taking a teleporter in fifteen, we could meet up."

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"I'm talking to my parents in like twenty seconds. Will let you know."

 

 

"It's Leviathan? Give me ten minutes to drop pointless weapons and get waterproof gear rigged."

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"Leviathan, yeah. I'll wait for you."

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Vertigo shows up at the staging area. You can't tell she's nervous under all that armor and tacked-on pipes and propellors.

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Glam is there. "Hey. You came," they state, not sounding surprised. "Ready for it?"

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"Ready as I can be. Only well-tested tech. Search and rescue stuff."

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"Awesome. Teleporter's waiting," they say, gesturing, and start floating over there.

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She follows. "And only search and rescue stuff. I have an upgunned version of my scanner, more like a RADAR really, should be good for finding people. I can probably do some obstacle and rubble clearing. But... Not fighting. I'm not bringing any weapons."

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"Yeah, that's smart. I don't think you have anything right now that could even scratch one of them. I'm gonna try the new idea for a gun I had."

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"Good luck." New ideas don't seem to work for Glam until he's had practice, he'll need it. "I don't have great, uh, endurance, but if the power lines are still running or I can get electricity from something - who do I tell about that?"

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"There'll probably be someone on the other end organizing stuff like that."

And there's the teleporter, waiting for this batch to complete.

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She asks the teleporter, "My rig being kind of big isn't a problem, is it?"

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"Nah, I'm limited by number not mass. Kinda. It's cool."

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"Great. Okay. Thanks."

Deep breaths. Her rig settles into a resting posture - though who can tell with this almost-spiderlike thing with weird angles and random limbs - and the puttering engine cuts out a moment later.

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It takes only a couple of minutes for the teleporter to say, "Alright, this one's full, leaving in one minute! If you're having second thoughts now's the time to run!"

That causes a reaction but no one actually leaves.

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Search and rescue has to be safer than directly fighting the Leviathan.

Vertigo stays after a glance around at who else showed up.

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Pretty much the whole Protectorate's there, as well as New Wave—recognizable by the white costumes and the lack of masks—and a few other independents and villains.

The teleporter she fought isn't there.

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She recognizes most of them, and has a general idea of the powers around. Maybe she should have made introductions. Something something truce, nobody fights or spies on other capes until the Endbringer battle is well and done. Oh well.

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"Going in ten!"

The area where the capes are gathered is suddenly surrounded by a fence made of purple light, and the ground starts to glow.

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Walta starts her engine back up. The mech-box-thing rises into a more ready pose. "Good luck, Glam."

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In exactly ten seconds there's a flash, a sudden lurch in a direction that doesn't exist, vertigo—

—and rain, enough rain it's almost like the sky is pouring a waterfall.

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She is, at least, equipped for rain. Visual enhancers: On! Scanner: Active!

"Anybody know if someone's coordinating or something?"

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Her question is lost in the noise of the rain, but there's a cape pointing the way to a building.

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In they go. She manages to get through the normal sized door.

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"Just why didn't he teleport us into the building?" a villain asks, trying to dry her hair.

Glam flies purposefully over to an official-looking cape who's pointing people this way and that. They beckon Vertigo.

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Vertigo rolls her eyes at the villain. Then again, she's in a nice heated cabin...

She goes where Glam beckons.

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Glam flies off, following another flying cape.

"How heavy is that?" the organizer asks.

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"Uh, about three quarters of a ton. I could drop some things. I'm rigged for search and rescue and, like, rubble clearing."

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"How do you clear rubble? What-all are your capabilities?"

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"Grabby claws for rubble. Could throw trucks. Can maybe get to someone in a collapsed building without collapsing it more. I have a couple very good sensors, can find people and other life through walls and water and rubble. Dunno if they can see Leviathan. Launch pods that can deliver things, I have colored smoke and first aid stuff in 'em. I can deploy a temporary ladder or bridge in five seconds flat. I'm - highway speed, can leap roofs and stuff. I can move okay underwater. Two armored padded safety pods to evacuate people in. I need a recharge with lightning or electricity after a while."

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"'Kay, I'll pair you with a flier, they'll direct you towards high-leverage areas every now and then and you use your sensors to find whatever they must've pointed at, sound good?"

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"I don't- Okay. I can give the flyer a radio linked to me. Other than that, sounds good."

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"'Kay. That way," he says, and points.

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...Well, off she goes. Is there any obvious person she's supposed to talk to next?

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Legend starts giving a speech about what they're going to face today, which is repeated by speakers around the building and can only barely be heard over the noise of the storm. He's serious and grave and explains to everyone that this is incredibly dangerous and they're all very brave to come in spite of the tremendously bad odds.

In the vague general direction she was pointed at there's a flier floating slightly above a small group of people: two obvious tinkers, two brutes, and one probable-changer. The flier's costume has a helmet covering her eyes and nose but not mouth, and it has symbols around her forehead; she's probably also a thinker.

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This is what heroes are for. Turns her into a real hero. If she doesn't die.

She walks over to the group.

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Flier floats down to her level. "Three-sentence summary."

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Is everyone going to want that- "Coordinator sent me to follow you to trouble. Rig's fast and strong and tough and waterproof, has scanners, rubble clearing, medevac pods, no weapons. I've got a set of radios too."

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"How many?" she asks, sounding more interested.

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"...Six, and a set in my rig. They're less waterproof than me. A cape called Glam might have one too. I haven't had any range troubles, just signal quality issues once they start going bad because tinkertech."

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"They can deal with Leviathan?"

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"What do you mean 'deal with Leviathan'? They're glorified walkie-talkies."

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"You've been out in the rain. It'll only get worse. Can they handle that?"

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"-Ah. Probably not forever, for a few hours yes. If they get hit hard enough or submerged that gets shorter."

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She nods and extends a hand. "Pass them around, they'll be useful."

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She does so, setting each one's volume to max and opening the canopy out the front. Once distributed, "Hi everyone. Don't mess with the channel or phase or you'll lose contact. I'm Vertigo."

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Various capes introduce. Legend's speech comes to an abrupt end as the building shakes with impact. Not a tsunami, not yet, but something in that vein.

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Don't panic don't panic - she looks to the flier for cues, everyone in their little group has a radio-

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Yep. Flier points at each of them and in a direction. "I'll find you and tell you when you need to change course!" she yells, barely audible over the noise of the rain and the commotion caused by everyone else.

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Well those radios are pretty loud.

Look at her go, on the lookout for buses stuck in ditches to remove, or something! Probably not going to find one in the first block she runs down!

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Well, not yet, it's just a lot of less-than-bus-sized rubble.

And a silhouette, in the distance. He's tall, 45-feet tall, top-heavy. His muscled thighs and thin calves end in long, angled feet. The enormous torso makes his fast-moving head—three glowing orbs to one side, one to the other—look much smaller than it actually is. Muscled arms and pointed digits sway in the breeze, his whole body going slightly back and forth in dissonance with his hyperactive head, all of that kept in balance by a tail twice as long as he is.

And she blinks and he's gone.

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Well. That's useful. And might involve her getting closer to the Endbringer, which is terrifying, but...

Click click and send only to the flyer- "...Vertigo here, just found out my scanner can detect Leviathan. Shows up like a damn Christmas tree. Probably 'bout a mile of range."

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It takes a few seconds of thunderous silence, but—" You can spot him? Wherever he is?"

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"...For about a mile out, probably, yeah. Buildings only shorten that a little. I could - No, can't do field modifications, bad idea."

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"Okay, bit less useful but not useless, continue heading the way I said—no, walk for thirty seconds then turn right—and after you've found whatever it is you have to find I'll find you."

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"I'm looking for Leviathan after thirty seconds and right? Or people? Sorry."

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"I don't know, whatever it is you'll know it. Over."

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Okay. This is still terrifying but - she's already helping, the radios. There's a sense of direction here. This is what all the time and effort are for.

She goes where indicated, not bouncing across rooftops because they might not be holding up too well, but not really hindered by the deep muck or rubble and crashed cars either.

Anything of interest?

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Well that sure looks like a leg sticking out of that mostly-dry bit of wreckage.

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Still alive? Or at least freshly dead? The electricity will tell her that.

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Still alive, yeah; the debris have fallen in such a way as to leave a bubble where there's a mostly-intact man, breathing and awake, trapped and bleeding.

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(Don't let the everything get to you he is going to be safe she is saving people.)

Well she has these special claws, she was trying for something that could extract things from rubble non-destructively.

"Hey! Stay calm and don't move, I'm going to get you out of there."

And... Carefully... Slide metal snakes into the rubble to support what's above him... And dig out what's below...

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Okay the man is awake but is definitely in shock.

—and there's the flier. "Oh, good job. Go... that way," she says, pointing. "I'll take him somewhere and meet you wherever." And takes off.

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"-Okay." She seems to know what she's doing. It'd be nice to know how she knows that, but she's obviously some kind of thinker and following a thinker's instructions can't go too far wrong.

Off goes Vertigo.

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That way is sort of diagonal to a street down which a bunch of people are going towards refuge... but the exact direction the lady pointed her has a half-collapsed building inside which there are some people trying and failing to find a way out that her tech can detect.

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More sorta-earthmoving stuff! She hammers bits of destroyed cars into tunnel supports and makes holes. She uses her portable ladder to replace a collapsed staircase inside.

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People can now leave the building! They are very thankful and also very quick to run away.

Flier lands. "Okay, can you get to a rooftop? I can't carry you, that looks much too heavy."

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"I can climb. Do you know if any power lines are still working? I'm burning through juice fast."

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"Most are. Climb."

She goes to a building.

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She goes, she climbs. She looks for power lines along the way.

55% charge. 52% after the climb.

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Power lines exist nearer to the top!

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Good. She can shoot out a recharging prong while she looks around once she gets to the roof.

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Leviathan is visible as a silhouette in the distance. "Can you keep track of him? I have a comm, not as good as yours but longer range and more resistant to water damage, I've been using it to communicate with control."

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"It's not designed for this... Probably. Could take a few seconds to re-aquire when he dashes. I'm gonna need to butcher another microwave after using it on high power so much. Frequency bounding is already going out. Hair effect I think. Oh well."

The babble helps calm her.

Electrical buzzing and Vertigo pointing at Leviathan's current location.

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Which isn't very useful since he's engaging superheroes—

—except then he's gone—

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"Gone-" She spins it around quickly, where is he where-

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—there!

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"There! Mile and... A quarter."

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The flier looks in that direction and shouts coordinates into a sleek white thing attached to her wrist.

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"Didn't know it'd be like this. Gear's not waterproof enough, pulse scanner's cooking itself, don't know how these fights work... He's still there."

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The capes converge on him. There are casualties, bad enough she can see from her vantage point.

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"...People're dying."

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"...yes. This is an Endbringer fight."

And Leviathan's gone again.

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"I'm pretty fricking new at this- He left." Scan scan scan.

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That way!

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"There, over there, 1500 yards!"

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Her help significantly improves the time the capes take to find Leviathan again and continue to fight.

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"...The fact that I can see 'im so well means my usual weapons would do jack all. Of course, I was assuming that anyway, so I didn't bring 'em."

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"Most weapons, even tinker weapons, can't—"

And as if timed to prove her wrong, the capes suddenly disperse and half a second later there's a huge beam of light coming from a different roof hitting Leviathan straight-on.

It burns him.

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"Well, looks like someone's a big hitter. I bet he's gonna dash again." She prepares for that.

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He does in fact dash again! Over there now!

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Vertigo keeps giving range and bearing as soon as she finds it. The big dish on her armor rig's back starts making ominous whining noises. "Ignore it, won't explode, just cooking itself."

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The flier gives coordinates. No capes approach. There's another beam of light, this one thicker and brighter. It eats away at the Endbringer's skin before he dashes away again. And he's hit again. And he dashes again, this time nowhere he can be seen—

—and the next thing Vertigo sees is much more water than should be there, much more water than should by rights exist anywhere, pushing harder than she's ever been pushed and she's thrown away, away from the rooftop—

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"Gyaah-" She's battered against the padding and controls inside her rig as it flies through the air. Head knocks against one of the glass panels. Red lights and alarm buzzers blare.

She lands in five feet of water before getting un-dazed enough to try and recover and stick the landing and gets battered around again, rolling to a stop.

 

Pain.

 

...It's leaking. Frigid water against her leg. Shut off electricals - fuck - note to self get head padding. Where is Leviathan- Her scanner is not responding at all, probably totally torn off.

"V-Vertigo here. Anyone who still has these radios. I'm- Down. Hurt. Busted gear. Not sure where..."

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No one responds.

And the flier who was right next to her was also hit by the water afterimage—she's right over there—there's something sticking out of her chest and her leg is bent at a very wrong angle and her arm is crushed by a piece of the building that crumbled with the strength of it—

(The silhouette is in the distance, hitting a number of capes with his tail—)

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Walta throws up.

And then Vertigo takes deep breaths and tries to calmly assess whether her rig can still get up and walk. It probably can, despite missing two of the alien tentacle legs and having a massive dent.

(Dead. She's dead. Blood and gore. If not for armor...)

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It's pouring. The corner where she landed is only slightly raised, only enough that the river this street's become isn't dragging her away—but at any point another piece of debris might get shaken loose by the water and drag her with it. There's enough rain it's hard to see in any detail farther than ten feet ahead of her, and it's mostly the lights from the battle and the thunder that makes the silhouettes visible in the distance.

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The scanner has been torn clean off her suit, she's pretty much blind now. She obviously can't stay here. (She doesn't know where to go except 'away'.) She moves everything that can still move sans-electricals on her suit, testing range of motion.

She tries to stand up in the muck, but between being badly on her side, missing suit legs, and low power, it's not happening. She could pop out, use the smaller set of longlegs inside the big suit to evacuate... But she doesn't want to abandon the suit. It took ages.

 

Vertigo grits her teeth and turns her electric motors back on, for a fraction of a second, biting down the scream when some hefty number of volts go through her right leg, and lurches upright.

...Thinker-flyer is dead, yeah. Don't even know her name.

She walks carefully through rubble and river away from the fight.

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"Away from the fight" is not as clear-cut a direction when you're fighting the fastest speedster on record, but for now he does seem contained to one area of the city. There's a flash of light, probably from that tinker gun, and it's bright enough to illuminate the area around her (there's a bloated corpse floating down the street).

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...Away from the fight. As best she can point herself. She's hurt - no idea how badly, and her gear is mostly ruined. She did her part.

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There's thunder, and rain, and dirt, and water, and broken things, and more water—

—that's a wave, coming down the road and carrying a bunch of furniture and a piece of a car with it.

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Ah shiiiiit - is there enough left in the springs to get onto a roof - no.

She'll just have to partially shelter herself by hunkering down behind the closest still-standing wall and wrapping the rig's remaining limbs around the most solid objects available.

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The wave comes. It's not particularly strong or fast but it—doesn't stop. It's a lot of water that just keeps going and going and going for a long time.

Eventually, though, it does subside enough for her to be able to continue walking.

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Well.

 

She walks.

(...Bring a freaking water bottle and ham sandwich next time. And tylenol or something.)

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There's a tremor.

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There is nothing Vertigo can do about that from here. Besides try to find a safe perch.

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There's another tremor. And a noise.

...and a massive hulking shadow she can see even from this distance coming from the beach.

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So done with this. Roof? No.

Slightly secure shelter and bracing herself again.

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The wave comes.

And comes.

And continues coming.

It's strong and steady and inexorable and starts eating away at shelter. It carries cars and furniture and pieces of buildings and bodies. It doesn't stop.

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Then eventually Vertigo's armored suit is torn free. She protects the remaining limbs as best she can and braces her head.

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The tsunami goes on and on and on and on and on—

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Vertigo experiences vertigo. The suit starts filling up with water again.

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Tumbling head over heels over head over heels—she hits something—and she continues being carried by the current and now she's completely submerged and the wave passes but which way is up—

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It's filling and filling and the suit was supposed to be safe she takes a deep breath and - wait, she's being stupid, she has compressed air as a power source. She opens a valve. It breaks open in her hand instead, letting stored air surge out. Her ears pop painfully and her head swims again at the noise and force. But the water stops - or at least slows.

 

Deep breaths. She's dizzy, overwhelmed, senses muddled.

She drops the broken valve and watches how it falls and swims the other way.

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She eventually reaches the surface. She must've travelled a ways, because she's in an unfamiliar part of Acapulco, and the fight isn't visible from there.

—wait, now it is, there's the silhouette and the lights of the various capes fighting. She can swim away from that.

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Why did she do this again???

Heroism, right, right. 

Sigh.

Walking away from the fight. A bit slower than before, but still better than leaving the suit.

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The trek is long. And hard. And arduous. There is a generalized lack of shelter and structures to protect her from the collateral damage, but it turns out that she's gotten to a path where the tsunami are mostly broken down into smaller waves by the time they reach her.

She can see the place where she arrived in the distance after a while.

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Even badly damaged, this suit was built by a tinker whose specialty seems to be movement.

 

She gets there eventually.

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One of the people that was in her "team" spots her and goes over to her. "You! You're alive. What happened to Viewport?"

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"...The thinker-flyer? Same thing that happened to my rig. Leviathan dashes and before I could track him again we were both hit by half a lake."

 

"I had armor. She didn't. Wherza hospital? I' not feeling too good."

Said rig is clearly very, very beat up.

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The person nods—a tad shakier than they want to let on—and points.

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"I mean... Yeah. Sorry. I think we helped, working together. I looked and pointed, she radioed, a lot of others dogpiled. I saw her after. It was... Medevac wouldn't have helped." Change topic, change topic, "I lost the scanner then so I just left. Ashes to ashes, scrap to scrap." That was terrible stop talking. And don't cry what are you doing. Must be the head injury. She takes a hitched breath. "Uh. Sorrybye."

Vertigo ambles hospitalwards, trying to act low-key despite her incredibly obvious machinery.

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The hospital is a makeshift one, various beds and too few medical professionals for the volume of injured people. The most critically injured are being transported in batches to a proper care facility. If she can walk, she probably doesn't qualify.

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She probably can't walk outside of her gear. Electricity did something nasty to her leg. But other than that her injuries are just bumps and bruises and contusions and a possible concussion, can she at least park her thing and get a bed to collapse in?

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Oh she'll get medical attention don't worry about that she just won't get a proper hospital.

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Painkillers would be nice. There is probably nothing she could disassemble to calm her nerves around. At least her mask survived (mostly).

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They can provide makeshift masks if she prefers them. Lots of other injured people are wearing those because their masks got too damaged or were not comfortable.

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"Yes please. I can take mine apart. I got to tinker at something. Even if it's not much."

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She can get a nondescript mask.

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And she takes apart and puts back together slightly different her own mask while recovering, to distract herself from the shock and horror of it all.

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Other patients are busily taken care of, but soon enough they're checking her up. What-all is wrong with her, when they do examine her?

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Cuts and bruises all over, which have all been exposed to filthy water. Exhaustion. A quickly swelling up lump on her head. An electrical burn up her right leg. Possible concussion, or maybe that's just tinker fugue.

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Okay, antibiotics and ointment for the leg and she'll get into a queue to see what's up with her head and vitamin supplements. Do not sleep.

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Yaaaay medical attention. And painkillers, right? Please??

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Yep those too.

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Yaaay painkillers. She's half-tempted to wander over to where she parked her gear and start looking at the damage. Especially since she's not allowed to sleep. But messing with her mask will do for now.

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Also she shouldn't move from where she is.

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Fine. But they're not taking her tools. She will mess with tools, moderately frustrated.

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Sure, she can tinker.

...after about an hour there's a noticeable shift in the sound of the rain.

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Like she can do anything about that.

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No, no, it's actually good! The rain is less—insistent, in a way. Less like there's a macrohydrokinetic lizard pounding water on the roof and more like there was a macrohydrokinetic lizard doing that.

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The end of the day is in sight, then. Thank god.

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Capes start returning. The teleporter who brought them was killed, so they'll be going back on a plane. Critically injured passengers take priority.

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Vertigo tries to figure out if Glam is okay. Also whether she can bring all her stuff back, even the broken bits.

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She can bring it all back, yeah. And after a few people go, there's Glam, somehow looking dry and pristine. They spot her and float over to her. "—hey."

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"Hey. That was awful."

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"Yeah. It was my first, too."

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"Didn't really sink in, how terrible everything is about the Endbringers. 'Till about a couple of hours ago, that is."

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They nod, then look over at her. "—how are you?"

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"I'm, I'm a selfish bitch. I want to complain about how long it'll take to go home and how my stuff got busted. When people are dead."

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"—hey, no. You just went through something horrible, you can feel whatever you feel."

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"She's dead. A thinker who was- My electrospirograph, turns out it can see Leviathan, I was on a roof tracking him this way and that and she was radioing it to someone and now she's dead and I almost was too, I only got saved because of some titanium I got from a villain steel would have crumpled like a car fender she's dead I didn't even try to bring her to the hospital-"

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"Can I hug you?"

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"...Sure."

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They hug her. Carefully, not squeezing.

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Vertigo is tense. She takes a deep breath that wavers but doesn't turn into crying again.

"Well, I was here. I maybe actually helped a tiny bit. And I know to - to prepare more next time. If I can work myself up for a next time."

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Nod.

"I'm so, so sorry."

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"You didn't drag me here, my own sorry butt and morals did."

...Unhug. "And I'm down a lot of the parts I negotiated for earlier. Maybe I can get something from the Protectorate. Hah, not likely."

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Sigh. "How badly hurt are you?"

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"...Not that bad, all things considered. Worst part is my leg. Electrical burn. They thought I might have a concussion but decided I don't."

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"You think it'll scar? The burn."

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"No idea. If it does, guess I'm sticking to long pants. They didn't seem too worried about it, but there were, y'know, more important things to do."

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Nod. "Can you walk yet or will you have to be carried?"

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"I walked over here, didn't I? Whether I can get my rig home okay, that might be a different question. It took a really good beating."

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"Need help to carry it?"

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"Hah, no- Wait, with your powers whatever weird thing they actually are maybe you could manage it. I don't think I'll need it unless rust has set in too far in the last three hours. I walked out here after getting smacked around, I bet I can walk a mile or so through the Trainyard. And nobody's going to dare bother someone who was just near Leviathan, right? Truce thing."

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"I don't think the Truce technically extends to after the fight's over but maybe."

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"...Seems against the spirit of things, ambushing a tinker with busted gear right after an Endbringer fight. But there's probably someone who'd do it." Sigh. "Maybe I could use a guard. You're a hero, more or less, like I'm trying to be... Would you mind?"

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"I wouldn't mind. I managed to stay out of most of it, I'm mostly fine."

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"And this time I won't be ticked if you copy part of my gear. I can use it to get home. I don't suppose you know where I could get half a dozen microwaves to butcher on the cheap? Or, like, a weather RADAR?"

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"Sorry," they say, shrugging a bit. "My tinker tech is all conjured."

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"Hmm. Here's an idea for a line. 'If I'm going to build another Endbringer-scanner I'll need the following parts...'." Sigh. "Anyway, we should probably get on the plane."

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"Yeah, do let's."

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Off they go. A lot of people are kind of tired and beat up. One more depressed-looking tinker isn't unique.

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The mood is mostly glum and silent in the plane.

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Tinker tinkering with small items and muttering. That's a thing.

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Plane takes less than a commercial one would to get to Boston, and from there they can go to Brockton Bay.

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"...Glam, you know... I don't regret going. I might not be able to afford to go to the next one, given how much of a beating my gear took, though." 

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They nod. "You did good. I'm glad you came. It was very brave."

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"If I didn't care..." I'd be like my father, she doesn't say. Instead she just shrugs.

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"Caring is not the same as having the courage to do it, or the ideas on how to best apply the hand you've been dealt to the problem at hand. And it's good that you have both."

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This gets a sad sort of laugh out of her. "Yeah, right. All the best ideas. And nothing ever goes wrong." Sigh. "I'd better get all this to my place, and then go... See my parents."

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"Good luck. If you need anything you know who to call. ...wait, do you, I don't know if you have my email—"

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"I have your PHO account? And you still have one of my radios, but that's probably on its last legs by now, if it's not totally fried."

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"I can give you my phone number, and my public email is attached to my PHO account yeah."

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"Then that'll do. All will be well in the end, hopefully. Just doesn't look very likely right now..."

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"It will," they reassure her. "I'll PM you my number when I get home."

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"Don't expect to hear much from me for a while. Got stuff to salvage and fix. And- parents. So. Yeah."

...Awkward silence will ensue if Glam doesn't fill it.

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Glam can always be counted on to fill awkward silences: "I'll let you get home, then. Good luck with your parents and salvaging."

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"Yeah. Good luck with... Whatever you're going to do now."

 

The next day, Waltana Hampson is absent from Winslow High School. That afternoon, she posts on the Endbringer memorial board.

Viewport, the thinker-mover I worked with. Didn't even learn her name until after. NC.

She also posts a few pictures of utterly trashed gear and her half-smashed mask - strategically angled not to reveal anything about her workshop - on the Endbringer discussion thread. 

That much water hits like concrete. [pic][pic][pic]

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The memorial post is strictly names, no comments, so the replies to it are only other names. The other board has more messages, though:

holy shit are you okay?

Oh hey it's Vertigo again, guess you're for real, huh?

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I survived.

Guess so. I might be quiet for a while. All my most useful stuff is either a) smashed beyond repair, b) fried from overuse, c) water damaged, or d) all of the above.

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Good luck.

hey guys good news my cousins alive!

hey, congratz, man, happy for you!

Grats! Sis still hasn't replied but she was in the outskirts, I'm sure shes fine.

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That's great!

I handed out these high-power radios. They were pretty useful for coordinating. I got pointed to a bunch of different places to search-and-rescue by giving one to a thinker. I'm definitely going to be making more.

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think you'll be able to make more for next time?

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Not that many, not on junkyard scraps anyway.

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Junkyard scraps?

(And she receives the 'verified cape' badge on the next refresh.)

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Not to get off topic but it's not like I have any actual budget. So, junkyard.

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maybe you should get with toybox

Guys, let's get back on topic?

Most conversation's dead anyway.

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...Toybox. Well, it's probably an option. She'll have to throw in with someone eventually. The Protectorate still wants to lock her up for the accident, probably.

Just a little longer on my own? A few more months? A few more months after that? Will I keep pushing it back until I get in over my head and die?

She messages Magnet Master.

Hi. Thinking about trying to join up with you guys again. Think you can try to arrange for someone who's not Armsmaster to talk to me about it?

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Magnet Master doesn't reply immediately.

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...Time to go back home and back to being "grounded until you're 18", then. They'll relent inside a week, she predicts. She hopes.