I'm making a note here: huge success
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Hmmmmm. Corridor first.

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It's short-ish and leads to a square room where the floor's been replaced by horizontal pistons meeting in the middle. They're not moving.

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...yeaaaaaah she's not keen on falling through the blatantly obvious piston floor trap. Air duct it is!

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It is extremely short and leads to a small room with a few containers labeled "Water," a couple of computer towers, and the word Help written on the floor.

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...do the containers labeled Water actually contain any water, and is it drinkable, because if so that's really useful and if not perhaps she should go back to the blatantly obvious piston floor trap.

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Alas, they are all empty.

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"Blight it," she mutters. All right, back to the blatantly obvious piston floor trap it is.

What is there in this room besides a blatantly obvious piston floor trap? She extends her groundsense, wincing slightly. She has done all kinds of awful things to her ground today.

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There is a shallow space under the pistons, and three doors. Behind each door there is an oval-ish thing with three legs and filled with little metal things, which are shot by...

...a spring.

There are some electronics in there, too.

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...ooooooh, it's the one-eyed spider-rabbits! They don't spit arrows, they spit little metal things!

She would not like any little metal things spit at her today. She disables all their electronics before venturing out onto the blatantly obvious piston floor trap.

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The blatantly obvious piston floor trap blatantly obviously swallows her up and traps her. An alarm starts blaring and one of the door opens, but the one-eyed spider-rabbit doesn't do anything.

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She stands around under her new ceiling of pistons and tries to figure out where to go next. If she ends up trapped under these pistons for an hour or something she is going to be so annoyed.

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The small chamber behind the door across the room from the first door to open actually has a hole on the ceiling from where a grabby metal thingy is dangling...

...and the alarm sounds again and the middle door opens.

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She goes over to the third door and impatiently awaits another alarm.

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Alarm! And the door opens and there's a disabled spider-rabbit and a metal grabby thing dangling from a hole in the ceiling and if she peers through the hole there's a suspiciously portalable-looking wall over there—

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Boop boop! Onward to adventure!

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The other room contains a few more one-eyed spider-rabbit things, but only one is active and it's completely bulletless.

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Poor thing. She doesn't bother disabling it, just looks around for where to go next.

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"Hello," says spider thing in a very childlike voice. A line of red light tracks Sable's movements and the thing's sides extend outside but nothing actually happens.

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"You can talk?"

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"You're not a good person. You know that, right? Good people don't end up here."

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"Yes. Deploying." Nothing continues to happen.

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"You I already knew about," she says with a dismissive wave creepy-voicewards. To the spider-rabbit: "What's your deal?"

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"Protection!" it chirps.

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"Of what?"

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"My charge!"

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