Hello! Sorry for the cryptic catalogue, it just works best to get you to conjure at least one thing on your own first.
I'm sure you must be curious what's going on - I hope this will be a good explanation.
You are in a world not your own - this world is called Taliadu, and it sometimes "catches" people - teleports someone into itself and doesn't let them out until a certain condition is met. Sometimes it hijacks someone's normal teleportation mechanism, and sometimes it just snatches someone up all by itself with no warning. (In the latter case, it only happens when your field of vision is obscured for a short while, for whatever reason.)
I, for all my fancy powers, have not yet figured out how to get it to stop or check consent. I have endeavored to at least make my Maze* friendly, unlike my own experience in someone else's Maze.
*A Maze is all the stuff outside the door of the safe room! The safe room is where you found this paper!
...More seriously, a Maze is a series of situations which you will need to figure out how to respond to to pass.
The way to figure this out is to attempt to understand and model your Puzzle Master (the person who created the Maze you are in - in your case, this is me!) based on what kind of puzzles (puzzle = one of the series of situations) they give you and what the solutions were in the past.
To be free to exit this place (and come back), you will need to pass my Maze, and then become a Puzzle Master yourself.
A Puzzle Master is someone who has created their own Maze, according to their own sensibilities/aesthetic.
As the things above imply, I have gone through this myself.
Summary of things said so far: You are stuck here until you pass my Maze and make your own. This happened to me too. Sorry. To pass my Maze, go out the door, and psychoanalyse me and the things you find there to figure out what to do.
As a result of being in Taliadu, you get to have a magic system called Kaluno - it has five "aspects", which are sort of the five ways this magic can work. I'm just going to introduce the basics but the book called "Kaluno: A Reference Guide" has more in depth info. (You can conjure the catalogue if you need it again).
The aspect you just used is called Improv, short for Improvisation, and it can conjure, vanish, change, teleport, move in some ways, set on fire, freeze, etcetera. They are one-off concrete effects that happen if you directedly wish for them and 'indicate' this, which is usually speech but can be sign language, pointing, incoherent shout, etc. Further details in the book, (chapter 2).
The other aspects are code, drama, aesthetic, and puzzle (mostly no relation to anything else). They are more complicated.
Drama is composing a ritual-y speech/song/dance/performance and performing this while there are fancy (and sometimes useful) special effects, to get, mostly, either a temporary (durations vary but they can be quite long!) experience-oriented superpower, or to create a new magical person who can help you with magic. They may in fact decide to not, they are not forced to put up with you, they are independent and simply may choose to help. Further information in the book, (chapter 3).
Code is thoroughly specifying what you want your spell to do in a precise and algorithmic manner from base concepts, and its base concepts are a little odd if you have not used a computer before, but if you have, equate this to programming, and with things like 'heat' and 'area' being easy to code. Further information in the book, (chapter 4).
Aesthetic is magic that is personalitied. You don't control what powers you get from it, but you are guaranteed to get something you like. It tailors to the person who made it and/or the person who uses/benefits from it. It's hard to explain but basically it is the magic of convenience and being very pleasing to you. It also does things that (in my world) computers normally are not very good at and humans are - art and music and stuff. Information about how to do it and other things in the book, (chapter 5).
Puzzle, the aspect, does more permanent superpowers, and body things, and you don't control what powers you get but you can 'prod' (change bit by bit) the powers you do get into something you like. Information about how to do it and other things in the book, (chapter 6).
Summary: You got magic! It is complicated but very useful.
Also, I realised that the refresher may be confusing. (The refresher is the two floaty platforms.) If you climb on it in between the platforms, or put some object there, it'll clean and fix and heal and energise and take care of bodily needs and freshen up and recharge and so on.
I hope this was useful to you.