But they give some constraints on the properties of such connections, and their time evolution.
This highly speculative information is available to her, but even were she fast enough to access it, none of it would be particularly useful when a pinpoint of not here blinks into existence directly ahead and expands spherically to swallow her.
Audio is a thing too. Exterior speakers: “Hello? What is this place?”*
* not actually English
This is the most separated from the rest of humanity that Teytis has been in the last decade.
Remaining here does not seem worthwhile. It seems unlikely that this machinery is going to spontaneously teleport her back home. What does this place have in the way of exits?
A metal door, meant for humans or at least human-sized things, embedded on a wall at the end of the catwalk over there.
Send a gripper over, pull, push, turn, does it open?
It... falls off its hinges, actually. Not in the best state of repair ever, that door. And beyond it: a badly lit hallway, meant for human-sized things.
She makes a probe to float through the door and get a further look around, and pokes around the rest of the walls (gently!) to see if there's a less obvious way that the roof comes off or something for access.
And while those explorations are in progress, she starts rearranging her walls, relay gear, and supplies, or what of those she didn't lose in the transition, into packages that can fit through a human-sized doorway, in case it proves to be necessary.
The rest of the walls are mostly sturdy with a side of eaten by rust, and they're either part of the giant machine in this room or detachable and connected to metal arms.
- Open the doors using the probe. Gently.
- Investigate these arms: are there obvious controls for them?
Arms: nothing obvious about them. They look pretty arcane. But are holding up pretty well, considering!
How about the rest of the doors?
The subsequent one: broom closet.
The next: stairwell down.
She forms up centipede-style and marches for the stairwell.
The stairwell gets progressively darker until it is pitch black. And it goes down, down, down, a long way without stop.
Reverse course. More probes. Open all the doors. Breadth-first search.
The two doors at the very end of the hallway lead to a control room and a watching room identical to the first two she saw. The door across from where she came from leads to another huge chamber with machinery and laser-gun-things like the one she arrived in.
She heads to the marginally-least-decrepit control room and starts studying the controls and displays to figure out if any of them might be (have once been) information systems, as opposed to universe-puncturing-ray-gun firing buttons.
The displays are still pretty dead. It's not immediately obvious what any of the controls themselves are supposed to do, they're either regular keyboards or big buttons without labels or strange old levers.
She lays her hands on on one example of each, and starts attempting to claim their casings and mechanisms and cables, aiming to trace back to whatever systems they may connect to.
The first and most obvious thing they connect to are the displays themselves and the laser-gun-things in the room where she arrived.
There can't be just a keyboard and a display. Where there's a keyboard, there is (probably) a computer. If it's not here, then this is a terminal for a computer somewhere else. Where is it?
Keep tracing. Find the power cables, find handy spots of exposed metal, bridge with a fine wire, feel the heat: which components of this system still have power, and where is it coming from?
As for where it's coming from: up. Very, very high up. At least some five kilometers up.
She leaves the control room for the original big metal room and claims one of those mechanical arms holding up a wall panel, attempting to swing it aside and get access to the inside-the-walls space.