But they give some constraints on the properties of such connections, and their time evolution.
This highly speculative information is available to her, but even were she fast enough to access it, none of it would be particularly useful when a pinpoint of not here blinks into existence directly ahead and expands spherically to swallow her.
And then she's inside a room.
Or sort of a room. Well, it is a room, in that it's large and empty and has a metal door over there and metal walls around her in a rectangular shape. It's not a room in that it's really very large, large enough to contain a house or five, and the walls are metal because they're machinery. There are a few large laser-gun-like things pointed directly at the center of the room protruding from said walls, the ceiling, and the floor, with a suspended plate right in the middle, connected by a catwalk to a wall where a human would presumably appear or depart from. Said machinery seems to be winding down and dying of a last energy surge.
Another notable feature of this is that this machinery is apparently at least some sixty years old in design and at least two hundred in actual age.
—Priority zero: recover stability. Apply interior bracing. Where can she anchor? That floor way down there looks pretty solid. Yank off some outer corners of wall, slap them against the metal floor, brake.
Good, she's not falling, even if that creaking aged metal (no reinforcements?) was a bit alarming.
Priority one: Is the situation changing any further?
This is the most separated from the rest of humanity that Teytis has been in the last decade.
Remaining here does not seem worthwhile. It seems unlikely that this machinery is going to spontaneously teleport her back home. What does this place have in the way of exits?
She makes a probe to float through the door and get a further look around, and pokes around the rest of the walls (gently!) to see if there's a less obvious way that the roof comes off or something for access.
And while those explorations are in progress, she starts rearranging her walls, relay gear, and supplies, or what of those she didn't lose in the transition, into packages that can fit through a human-sized doorway, in case it proves to be necessary.
The rest of the walls are mostly sturdy with a side of eaten by rust, and they're either part of the giant machine in this room or detachable and connected to metal arms.
Arms: nothing obvious about them. They look pretty arcane. But are holding up pretty well, considering!
She heads to the marginally-least-decrepit control room and starts studying the controls and displays to figure out if any of them might be (have once been) information systems, as opposed to universe-puncturing-ray-gun firing buttons.
There can't be just a keyboard and a display. Where there's a keyboard, there is (probably) a computer. If it's not here, then this is a terminal for a computer somewhere else. Where is it?
Keep tracing. Find the power cables, find handy spots of exposed metal, bridge with a fine wire, feel the heat: which components of this system still have power, and where is it coming from?
As for where it's coming from: up. Very, very high up. At least some five kilometers up.
She leaves the control room for the original big metal room and claims one of those mechanical arms holding up a wall panel, attempting to swing it aside and get access to the inside-the-walls space.
No, this place has had too many dead ends already. She sends the probe she built floating up into the empty space; up and up until she can find out whether the place where the wires go is somewhere she can also fit through.
She repacks her gear into even smaller packages (some of it gets reparably or irreparably broken into more than one piece), moves the anchors she left on the chamber floor onto the solid rock of the outer space, and her body floats up and into the tunnel followed by a train of a hundred assorted human-sized packages.
Distractions.
What is this place? It’s deep in the rock for no obvious reason, every piece of it shows strange construction — unreinforced metal girders, computer designs not so much obsolete as were-never-current, unknown writing — and whoever built it built a machine that did something that all the physics information she has agrees is impossible — or at least, absurd to think that any human agency caused, much less with merely giant-room-sized machinery.
There are no reasonable answers.
It is totally a dead-silent abandoned underground cave! The ceiling is about a hundred feet above her. There are a few rectangular metal structures propped up on steel columns and held by steel cables, high up, but the ground she's standing on is earth and mud, puddles of water here and there. There are fallen metal structures, disconnected cables, a few open-air elevators in cylindrical tubes, and the space is large enough that there's fog between her and the walls.
Well, there might be some more things to be found. She sends out cameras to map out the space beyond the fog.
It's pretty consistently and completely empty, and wastefully so, given that there are a few other similar rooms here and there which could have been ground level but are in fact hanging there. There are some other structures—proper buildings, really—attached to walls, probably leading farther into them. And all of them are, invariably, eaten by time.
As it is: There was power at the tunnel. There isn't here. Feel out the wires from the computer; where do they lead to a break in the presumed circuit?
A picture of a woman wearing a lab coat above a white rectangular box with a blinking vertical bar, with a circle made of triangles on the background.
She presses each key on the keyboard and watches what effect it might have on the display and in the memory of the computer. Nothing, nothing, enter character, display some kind of message, nothing, remove message, enter character… This isn't likely an effective way to get the computer to do anything useful — but now she knows how text is encoded and stored.
She turns off the power, unplugs the storage device from the rest of the system, and starts copying and analyzing its contents. Lots of unknowns, but it should be possible to extract some text-only documents and start analyzing the language.
While her computer is busy with the data format and language grammar analyses, she starts looking through the file cabinets and books (and signage) for pictures that might help identify some nouns. Unfortunate that in a place like this there aren't likely going to be any children's books.
She checks on what sort of data she's extracted from the computer, based on her best translation so far (which isn't very good at all).
Does any of this text perhaps have mentions of (as far as she can yet tell) the layout of the facility or even mentions of what section this is?
Then ascends one of the elevator shafts (after jamming the car at the bottom so it can't give any trouble if it were somehow activated).
Her journey is questionably improved by being able to read some of the signs.
"Testing facility 4#3@0."
"Be careful of @$63$70$ 90!$0#!#6."
"DANGER: DO NOT TOUCH"
"Know your 94#400%32!"
Along with a variety of drawings.
The elevator shaft leads her into the stone ceiling and very quickly into—
—the inside of one of the weird rectangular rooms, apparently. Its layout is different than the ones from below, but shares the basic fact that there's no obvious way for someone who can't fly to get to the other door there.
It's also much darker in there than it was downstairs (even though there hadn't actually been a whole lot in the way of a detectable light source there...), the only light coming from the hole she just came out of and a few glowing bits visible through windows into the room.
The rooms are not rectangular there! They're spheres. Many spheres, connected to each other via these elevators, inside this huge, cavernous... cave. The bottom of the cave, from which her elevator shaft emerged, is stone and water (or potentially not water, the words DANGER and KEEP OUT keep repeating every now and then), and there are some other squat buildings there, connected to the whole rig.
There are some rooms in the building that are somewhat similar to the ones she explored downstairs, but there are also some less obviously technologically advanced (for the time) buildings. There are instructions for "testing" on various posters on the walls, though her ability to read the language may not be sufficient to understand what it all means.
She picks another computer to jump-start and dump. Anything that can now be seen to be interesting?
This computer is less technical! Probably belonged to someone who did some sort of secretarial job instead of a techie, so it has much more in the way of mundane language. It also has several files, probably outdated, containing various details about test subjects and test procedures.
Someone did not know how to do science.
It's also noteworthy that the tech seems to be getting more advanced as she continues going up.
Why are they underground at all? If you need space you go up. But it's like these people had no kored at all (and how is that possible?), so maybe they could not build sturdy structures. Still. Why move all this rock? At this point she wouldn't be surprised if there's something so potentially dangerous about this facility that they built it to be broken and buried if need be.
Considering how she got here…
She keeps an eye on the computers, occasionally sampling one to see if it has any more relevant files (like a map of the facility with exit routes, or even some kind of reference to the overall purpose that isn't testing testing testing). And how did they get this far in computer technology without bothering to give them any kind of communications?
She does eventually find some more information, like the fact that this used to be mines (although they dug even deeper than the mines originally went, for some reason), and the overall purpose of the facility seems to be testing testing testing. Well, perhaps developing something, they're testing some mysterious products, but it's not terribly clear what they are, and there are no references to it actually having ever been released for public consumption.
And in spite of tech getting progressively better, it also looks like whoever was funding this place was getting progressively poorer. References to test subjects change, something about astronauts and Olympians then homeless people then employees.
She's getting a little concerned about their concern for consent now.
Perhaps she should avoid possibly contacting the people that might be still around (there's no sign that the facility stopped at a given date; it just keeps getting newer) and just go back down, try to figure out that teleporter, and get herself anywhere but here.
It would probably take months. She probably couldn't handle the isolation, or stretch her food supply that long. And it would probably kill her if she got it working.
Mind uploads.
Is the environment looking non-defunct yet? Are there any indications as to whether the uploading was merely theorized, or attempted successfully or not?
She supposes that this isn't yet certain doom — the evidence is mounting that these “Aperture” people cannot lankored at all, though whether that would apply to uploads is another question since she can and she is here — but she is going to be as careful as her merely human mind permits. Because they wouldn't have been.
It's not looking non-defunct yet, and apparently it's all only theory as far as she can tell (at least at the point in time where she is). Something about the main guy—Cave Johnson?—wanting to upload his brain because he's going to die soon, and his assistant Caroline, too.
And there's no mention at all that the lower levels even exist or that anyone's ever worked in this facility.
What the hell were the designers of these protocols smoking?
Same stuff as everyone else around here, presumably. (Her air-quality sensors aren't complaining, though.)
Ridiculously verbose. Very little common vocabulary. Totally missing or weak security — trivially spoofable messages. It looks like one wiseguy with no sense of self-preservation could destroy the entire facility.
But none of this new information affects her plan. Onward. (Follow the network cables?)
She reaches a somewhat smaller but still impressively huge cavern with an enormous metal hatch door on the ceiling—easily fifty feet wide. There are three pipes, large enough for a human to fit inside, labeled with blue, orange, and white stickers, with nothing going through them and winding around the cavern. The place's the least broken she's seen so far, but still pretty decayed.
She studies the door — from the inside, claiming interesting-looking parts and working from there, for perhaps half an hour — until she has a sufficient understanding the mechanism. (Wow, that is a seriously overkill slab of — iron or steel, whatever, not her expertise.)
She puts down a serious set of anchors against the soundest-looking parts of this room's foundations, carefully nudges the motor circuits and hydraulic valves into allowing free movement, pushes up on the door to ensure she's got the weight of it, and turns the knob.
Then it opens. In the dimly illuminated section, a metal catwalk, with a detachable end held by cables that can be lowered to connect to one of the catwalks down in the room she's coming from, leads to a fenced off area under a flat metal structure that is held above the cavern floor with heavy-duty metal springs.
And a flight of metal stairs into the structure.
The ceiling seems to expand almost indefinitely in all directions, and it gets darker and darker as she advances away from the huge hatch door entrance (albeit never getting properly, truly dark). If she advances enough, she'll find the structure is inserted into the cave walls.
Plus: It's not an alarm.
Minus: Even if the elevator weren't laughably small, she's not turning over even token control of her route to the crazy testing people's systems.
She examines this area carefully. Can she enter other parts of the structure at this level, perhaps by removing wall panels? Does the elevator shaft have a service access of some sort? Is there a discreet cargo elevator? If all else fails, she can just mess with the elevator, but that's more intrusive.
The wall panels inside the cylindrical room are all screens and detaching them will probably cause them to stop displaying the stuff they're displaying; the panels in the room before are possibly easier to detach. No service access, no discreet cargo elevator, but there seems to be mostly empty space up from where she's standing, as wide as the room itself.
There's space! It's not empty. It's filled with active machinery, a veritable web of mechanical arms and panels and jigsaw structures. They're all still, with specific shapes to the rooms built by the armed panels, and there are much better maintained metal catwalks between the machines.
She could follow the elevator shaft (which is still the only presented route from the caves below) or she could pick another direction.
She examines a couple arms and any other sorts of machines nearby. Is it connected to the same network she found with maintenance traffic before? If so, is the connection wired or radio?
Once she reaches the next landing, a male voice starts sounding: "Hello, and welcome to the Aperture Science Enrichment Center."
“Hel-lo. I am disoryented and I am in nehd owf teshnical assistanshe.” she asks, her tongue stumbling, as she gets clear of the shaft. (The elevator room is pretty crowded now.)
There weren't exactly a lot of audio recordings to work with, or casual conversation in text. Hopefully that made enough sense if anyone was listening.
The voice continues: "We are currently experiencing technical difficulties due to circumstances of potentially apocalyptic significance beyond our control." The screen-walls around her start displaying schematic cartoonish information on what to do in case of apocalypse.
The voice continues: "However, thanks to Emergency Testing Protocols, testing can continue. These pre-recorded messages will provide instructional and motivational support, so that science can still be done, even in the event of environmental, social, economic, or structural collapse. The portal will open and emergency testing will begin in three. Two. One."
And an oval section of the wall, about as tall as a tall human, glows orange and becomes a hole—a portal?—into another room.
On the other side of the panel, more of the space filled with machinery, but somewhat degraded, with an enormous plant coiling around the bits and pieces, looking like the machinery gets increasingly plant-ridden the farther up it is.
Machines! Or, rather, a machine. A metal sphere with an aperture for a colored eyelike pattern emitting light and handles to either side of it seems to be zipping along a small monorail following the path of a catwalk from above.
Not knowing whether its origin or destination is more relevant, she constructs a second remote probe (also spherical and eye-ish, but not imitating what she saw, honest, it's just the form that makes sense) and sends one to follow the rail from catwalk-railing-height in each direction.
That is probably an AI.
Well, she's either already doomed or not, no sense in not doing what she can.
“Yes. But I do not know where to go.”
(She's getting a better grasp on this also-crazy language's vowels, thanks to the additional data from that announcer voice.)
“I can certainly fly you, but maybe it would be even better to fix your track so you can go on your own.”
She examines the plant-attacked section for what might be wrong with it besides being obstructed by overenthusiastic plants.
She cuts off all of the small stems that are just growing around the rail and catwalk, while covering the rail ends and the local section of catwalk with a layer of — something transparent, that flows liquidly out of one of the many containers (apparently) that are accompanying her on the catwalk.
The catwalk suddenly splits apart in several places, its parts retracting away from the plant-infested sections. Teytis shoves the large plant stems, that pass through here to parts unknown, away from the rail and underneath the catwalk.
The sphere's track unbends and stretches to fill the gap, slightly thinner in non-critical dimensions.
The catwalk returns to its original state.
It zips along, takes a left in a three-way intersection, then a right in a bifurcation, then goes down in another bifurcation, and then reaches another broken section of the rail. It sways nervously, turns around, and stops, looking at the probe. Its eye widens. "You can fly," it says.
The sphere starts giving her directions. Its post is apparently somewhat deeper and lower than she's been going, but the physical characteristics of the places it drives her through are pretty much always the same: catwalks, rails, platforms, mechanical things, all in various states of disrepair.
Eventually they reach a spot in a wall the rail goes through that only something as small as the sphere itself could pass. "Umm."
Nope, it is a wall, with another small hole for the sphere.
The sphere asks her to go slowly and quietly. Behind the wall there are a few glass tanks with a number of other, similar spheres, piles of them. Most of them are inactive, but not all, and some are saying things to nothing and nobody. The sphere doesn't say a word, trying not to be noticed.
The sphere she's helping continues leading her forward until it reaches a little control room, isolated from the other spheres. "Can you attach me there?" it asks, probably referring to the pointy metal stick that emerged from a pedestal with various buttons and glowy pieces when they arrived.
(In simulation. And along with figuring out something for all the broken-by-design minds that probably exist here.)
She reattaches the sphere to a dead-end segment of track, and leaves to rejoin the rest of herself, which has been exploring the nearby branches of the track for more computer systems and networks to tap into. After all, if the announcer voice isn't lying, this is a place where things are controlled.
She picks a control room and starts taking it (electronically) apart. She doesn't want to use it as is, she wants to know how it does what it does and then use the network directly. What are its protocols? What does it control? What information does it have about the rest of the facility? Does it have a specific superordinate?
The control room she's currently in is dedicated to dealing with the production and maintenance of yellow paint, and there is a very large number of other departments, like the repulsion gel production department (inactive for even longer than the central coordinator spot has been vacant), the turret production line (which was in fact directly controlled by the central coordinator), the relaxation vaults with all the humans under suspension, the Aperture Science Handheld Portal Device manufacture and maintenance department...
Hooray, people! That are in need of rescue themselves.
(She's wishing for some relaxation herself at the moment seeing as it's been hours of traveling through underground tunnels and defeating ridiculous doors and analyzing unfamiliar computers. But not that kind.)
Perhaps some of the people were involved in the building of this place and could also help her figure out how to get home. But, regardless, they need rescuing from this mad death-or-whatevertrap.
Let’s see what can be done with this better picture of the place.
She composes the most innocuous possible message allegedly intended for the central coordinator, makes a tiny little circuit that just transmits it repeatedly onto the local network, and starts tracing out where it gets routed to. And this time she's not going to stop just because the wire dives into a wall.
Depends on how picky she is with her "nice" requirement. Several of the control rooms she passed were probably comfortable at some point in the past, before they became dirty and old and filled with plants and various debris. But she's gone up far enough that most of the rooms are the weird (but spacious) test chambers and the little observation rooms attached to them.
Set anchors. Unpack her stuff from the human body-sized bundles in which it's been hauled up here through all those doors and tunnels. Erect walls that are hers and made of security composite (not that it likely matters). Set up some furniture, lighting, et cetera.
And now it feels like home, which just emphasizes the lack of people to talk to.
And now she's thinking about all the awful things about this place.
She buries herself in working on the information she's collected and constructed — research reports, textbooks, network traffic, her computer-assisted understanding of English, her approximate map of the facility and what she learned about the layout of the control room…
She can spend quite a while decoding the information she's gathered so far for more detail on the layout of the facility, but she won't advance much from where she is before it's time for her to actually sleep—not because of cryptography, but just because the data is that disorganized and weirdly partitioned. In spite of the existence of the central coordination position, all data was distributed, and no one place contained all of anything.
Well, she'll work with yawn what she's got when she has it.
But for now, might as well call it night time.
She sets up a few more precautions and alarms — monitoring the freshness of the air, watching for nearby movement or unusual network traffic — and prepares to sleep and sleeps, wrapped in a blanket in the middle of an armored box in the middle of a dusty almost room in the middle of madness.
She goes up to the top of the elevator shaft and examines the obstruction. Is it a door? (It's definitely not an absurdly huge door and will take much less time to claim as needed.) Is it just some fallen wall panel or other debris? Is it a permanent decomissioning sort of plug?
This was probably, at some point, some sort of a rather large room, on the surface, but the destruction is more thorough than what would've been caused strictly by time. It looks rather like it's been blown up and then claimed by nature. There are torn, burnt metal catwalks, pieces of wall here and there, and what appears to be...
...the remains of a robotic structure of some kind.
It's connected to the whole network.
And surrounding this enormous open space there is an even larger square box made of a strange shimmering blue forcefield, held together by towering black frames that seem to be generating the field.
She heads over to the — evidently — remains of the central coordinator and investigates it.
The first priority is to identify its connections to the rest of the facility and ensure that it cannot resume its coordination function, if there is any chance it might manage to reactivate when disturbed.
Disconnect power connections. Disconnect network connections and reroute both sides to her own equipment.
Next, examine the hopefully-inactive body. Does it have identifiable data storage? If so, is it in some sane format that is better organized than “the memories of a mad AI”? (Not that she knows what that would be like.)
It does have identifiable data storage, as well as an internal battery that's keeping something running in there which was activated once she disconnected the power. The format, however, is probably "the memories of a mad AI"—definitely nothing like sensible formatting—and there seems to be something running that's accessing the same bit of data over and over and over again.
What she really wanted out of this was an overview of the facility's functionality, if not a map. Instead, all she's got is access to the network. Which might be worth something.
She turns her attention to the incoming traffic. It's going to be a firehose of status reports, of course, not “welcome to the facility here's everything you need to know”, but perhaps there will be something that is accidentally informative, a consequence of her previous actions, or urgent.
(Though most likely anything considered urgent isn't, seeing how long this has survived in its current state.)
Yep, firehose of status reports. Coming from the network itself, there doesn't seem to be anything regarding her presence or existence—whatever status reports she has generated have already been sent and either recorded somewhere (perhaps central AI's databanks?) or discarded. There are some periodic reports about various specific parts of the facility, though, and some of the most often updating ones are the reports on the turret production line (turrets are not being produced) or the deadly neurotoxin storage containers (they are not empty but the neurotoxin in them is old and stale).
Okay, that can wait until she has a better handle on this strangely effective mad science. Back to the network, which at least operates on a theoretical basis she understands.
The late-model “test chambers” were clearly meant to be managed robotically. She looks through here latest protocol model — yep, there we go.
Can we have a camera feed of, oh, say, test chamber 20?
Sure. It's a destroyed mess of panels and weird dome-shaped devices with three metal "arms" joining together in the middle.
Hmm. She requests the corrupted template data to add to her understanding, and figures out what a valid template could be. Can she make a template which is “nothing”? Template of a turret that can't actually shoot? Turret that has a lockout system of her own design?
She cannot make a template which is "nothing," but otherwise the parameters seem to be something like "has the theoretical ability to shoot bullets" and "has an AI inside it." She can also use a physical example of a thing as a template by placing it in a certain location downstairs.
She constructs something less “probe” and more “telepresence device” and sends it down to the turret line. (It's a bit clumsy. This is not her specialty.)
While it's on its way: what are the current condition and the modifiable parameters of the neurotoxin production system? Besides the part where it's missing its subordinate controller.
The parameters she can easily modify are the proportion of different elements, the rate of production and recycling, and where she wants to deploy the deadly neurotoxin. The system is very helpful in showing her places where she can deploy the deadly neurotoxin and what she'd need to modify to deploy it in other places.
She tweaks the deadly neurotoxin formula as far towards “merely obnoxious” as she thinks the facility will let her get away with. (It's now the sort of stuff that isn't actually going to kill you, but if either Teytis or Aperture had heard of Material Safety Data Sheets, it would have a quite scary-sounding one.)
Can she command deadly neurotoxin production to start despite the lack of the management core?
Turret production happens in stages: first the casing is built. Then the personality module is added, and the motion detection. Then it is filled with bullets. After that happens, it is verified against the template, and if it fits, it is boxed and sent to the turret storage wing.
Yep! There's an instructions manual—apparently you just set the turret up and activate it and it will shoot anything that passes in front of it and has a heartbeat. And you can only turn it off by pressing a switch behind it, which, good luck getting there given you've set it up to protect stuff. There's also a warning saying that it must not, once activated, be dropped to its side or turned upside down, and that Aperture Science will not be held responsible for mishandling-related problems with the device.
And it does fit neatly with what the turrets had to say.
So, she can't teach them to not shoot things. But she still needs to reactivate production to be able to do very much — aha.
The line wants turrets to have the theoretical ability to shoot things. And it conducts a practical test as well. She can tweak the filling-with-bullets procedure and the test procedure so that they run out of bullets during the test. Then the facility can be fully stocked with 100% “functional” turrets.
She attempts that while also moving to cut and remove the plants jamming the line mechanically.
And there's all this information to sort through. And she needs to plan — how to deal with the people that will be coming out of suspension (depending on whether they're Aperture Science Mad or not, particularly), safe investigation of that solid-yet-not barrier above the control chamber (it seems a bit not Aperture's style, somehow), how to shut this place down if it proves to have some kind of unfortunate contingency …
Speaking of. What is the energy source for this facility?
This is going to require careful attention. She will head down in person to the reactor's generator (leaving most of her computer plugged in to the control network, of course).
Some pipes continue upward, where the walls flare out even wider before becoming filled down to their original diameter with a ring of repeating shapes of metal continuing all the way up until everything disappears in — not fog, but steam.
Only two of the drive shafts are turning; according to the status reports, this is because of low demand, and the other reactors, turbines, and generators are in entirely functional condition (though in non-urgent need of some routine maintenance).
Then she just needs to — try to slow them down a bit. The energy she needs is essentially mechanical, not electrical, so this is the most direct way to obtain it.
(She wonders what the state of space exploration in this world is. Or was. The way things are going, she wouldn't be surprised to find the rest of the planet as abandoned and crumbling as this place, and isn't that an initimidating thought.)
She retraces her path, still monitoring the repair progress.
Deadly neurotoxin, deadly turrets, deadly lasers, deadly high energy pellets, deadly pits (either bottomlessly deadly or filled with deadly acid), deadly smashy spike plates, deadly rocket launchers, deadly bomb throwers, deadly incinerator rooms... those are about all the antisocial things there are in this facility!
- When possible, shut down production.
- When possible, destroy the existing stock.
- Relocate remaining stock to designated areas of concentrated deadliness (let's call them test chambers, if it helps).
They are periodically awoken to go through the Aperture Science Rehabilitation Procedure so their muscles and nervous systems don't rot, and supposedly occasionally the central coordinator sends them through test chambers, but apparently that has not actually ever been done, with exactly one exception.
And yet, somehow, she was put at the top of the list of test subjects, the first to be awoken.
And here are the video recordings of her tests, to the very last chamber.
And she's in a Relaxation Vault.
Parents: information unavailable. It doesn't say that they're dead or missing—there certainly are orphans and adopted people and things like that in other files—just that the information isn't there for Teytis to access. She doesn't seem to have any other connections. As in, the file actually says she doesn't have other connections, not that the information's missing.
Well, they're woken up periodically for Aperture Science Mandated Intellectual And Physical Rehabilitation to make sure they won't atrophy, but there's the virtual equivalent of a huge button with lots of arrows and clear instructions on how to press it to start testing which moves the Relaxation Vault into the starting chamber of the Aperture Science Testing Track and wakes the test subject.
(This particular extension doesn't suggest she's human, and could be mistaken for a typical Aperture robot if it had a bit more in the way of exposed workings; it's a floating sphere with a camera and some other less-obviously-purposed ports.)
(She has reviewed some of the testing videos.)
As the vaults come into view, she splits into three (with a bit of gratuitous movement and opening panels, to discourage suspicion about not being a normal robot, just in case) and heads to all of the selected vaults.
The test subject awakening process begins. The first step involves moving the vaults to the respective test tracks (there can be many tracks active at any one time, apparently) so the test subjects won't lose any time.
"Oh! Of course, of course. Yes, they'll be very good test subjects, yep, the very best."
"Sure, sure. Um, I'm gonna go watch the, uh, other humans."
The vaults reach their separate tracks, and the beds are moved to particular places where the humans will wake up: sterile rooms containing only a toilet, surrounded almost exclusively by glass, with the exception of a bit of stone wall there.
The glass falls away as if melted.
And surrounding her is not a standard or non-standard test chamber, but a large expanse of floor panels. There are no walls or ceilings — the immense machinery-dotted space of the interior of Aperture Science is visible all around.
One of the panels in the expanse of floor pops up, and several objects float out and lay themselves out on a corner of the cubicle floor she's not using.
Most familiarly, there is an Aperture Science Handheld Portal Device.
There is an assortment of construction, or rather demolition, tools, and a clunky gun that appears to have been made of turret parts.
There are stranger objects, including a — folding ladder? — which is spindly and folded up in several improbable ways without benefit of hinges, and a flattish box which seems to think it's a computer terminal, having a keyboard and probably-a-display.
Finally, there are various ways to carry this stuff — a backpack, a tool belt (also featuring some strange construction), and clothes with lots of pockets. The clothes are not orange.
She starts rummaging around the clothes, determines they are not fit to be worn while running for her life, and sets them aside. She looks at the portal gun but since there aren't any walls visible (even though the floor is portalable) she won't test it for now.
Hmm...
How is she being observed? Is there an obvious camera somewhere?
The keyboard seems to be laid out after older Aperture equipment, but constructed differently and with a strange feel. There is a marked power switch.
Lying underneath, connected by a short removable cable, is a smaller box with an antenna, a differently-colored circular spot on one face, and no visible controls.
Black text appears on the display.
•---------------------------------------------------• | •-----------------------------------------------• | | | Tutorial | | | | | | | •-----------------------------------------------• | •---------------------------------------------------• •---------------• •---------------• •---------------• | | | | | | | Create | | | | Edit this | | | | | | menu | | | | | | | •---------------• •---------------• •---------------• •---------------• •---------------• •---------------• | | | | | | | Radio | | | | Lock | | control | | | | | | | | | | | •---------------• •---------------• •---------------•
And the keyboard keys become blank except for T, C, R, E, L, Enter, and the arrow keys.
The interface and commands are distinctly unusual and occasionally awkward. There are things that hint that this operating system was not intended for a keyboard as its primary input mechanism.
Would owner name here [edit] like to learn first about communications; recording, organizing, and finding information; programming; or basic personalization?
Information you obtained from other sources can be filed in your own scheme but also retains whatever arrangement the authors designed; here's some brief references to strategies for relating not-directly-compatible taxonomies to each other.
Finally, with the use of the attached radio, information can be requested from outside sources, including of course indexes to guide further requests.
...okay this is cute and all but she doesn't see the point in wasting any more time with it for the moment. She stuffs it in the backpack along with everything else, grabs her portal gun, picks a direction (since apparently it's just open space everywhere) and starts walking that way. Let's see what this new "not GLaDOS" makes of that.
The direction she's heading seems to be towards support facilities. There are fewer test chambers suspended in air, and more cables, tubes (with Weighted Storage Cubes, turrets, and other items zipping through them), and tracks for panels and other test chamber components to move along.
There are not any convenient non-panel portalable surfaces in among all this, but there's plenty of catwalks.
Actually, they're not assorted, they're all Weighted Storage Cubes.
As she climbs up to the level of the conveyors, she can see more of what is going on. The robot arms are dexterously removing the Weighted Storage Cubes from a line of Weighted Storage Cube Storage Pallets, performing some subtle manipulation causing them to pop open, tipping them out onto the second conveyor (a mining-style conveyor belt suitable for loose material) — which causes nothing whatsoever to fall out — closing them up again, and dropping them in the tubes.
The catwalks also allow access to various parts of this mechanism, if she would like to examine or sabotage it.
What she wants is out. She doesn't know for sure that the whoever-it-was isn't still monitoring her but unless they have more capabilities than GLaDOS did she should be fine for now. She'll keep going forward, out, and up. The direction the cubes are coming from seems as good as any.
The catwalks allow access to a human-sized door into the building, which proclaims that this is the Weighted Storage Cube Storage Pallet Storage Vault. They also extend left and right; the view is blocked by assorted large objects, but there are sounds of active machinery all around.
(Not really miles.)
It is possible that some of these cubes might be actually storing things, but if so there's no obvious way to identify them. The robotic forklifts zipping down the aisles are certainly picking up or putting down particular pallets rather than the nearest available ones.
As each one enters this processing station, the panel and outer shell is braced, and an arm with a tiny spiked panel on the end punches through the center of the device, ruining it. The arm retracts, clinging mangled bits are cleaned off, and the line advances.
She'll have to follow them further to find out. She could turn left (back towards the main testing area) and follow the smashed emitters, right to see where the new ones come from, or try to follow the chute that the tinkly smashed bits are being dropped in. There's no convenient catwalk for that last option, though.
Here are lots of robot arms and conveyor belts and machines that do something-or-other to partially completed emitters. The least cryptic parts of the process are in the last two steps of the production line: first, shiny new panels arrive and are demounted from their supporting arms, have a hole lasered in their centers, and the emitter is mounted in the hole and joined to the arm. Then each one fires a High-Energy Pellet at a waiting catcher, presumably to test its proper operation.
There does seem to be something a bit off about the general behavior of the line, though. There are unnecessary movements — not just complications, but little back-and-forths. There are occasional missing inputs and everything has to wait. Despite all this, all of the produced emitters are passing the test.
The panels are arriving from the opposite of the direction she arrived from. She could try to follow them back, but there's no catwalk and she'd have to jump along a row of panels moving along a track — which, inconveniently, have their portalable faces facing down into the abyss. Alternatively, there are a couple of catwalks heading off to the left and the right. (How gridlike.) It's hard to tell over the noise of the emitter factory, but left seems to have more sounds of activity.
Well, some of them shoot. About half of the turrets are obviously defective: they're missing several components, their words and tone of voice are less innocent-child, and they fail to fire any bullets.
Those that do have bullets seem to have just enough to complete the test — they run out and fire on empty for a moment before they're moved onward.
Near the ceiling, there is a panel missing from the glass, and so she could portal into the test range, if she wanted. Specifically, the part the turrets are shooting at.
The weight of the recently-acquired implements in her recently-acquired backpack suggests another option.
Ahead: a catwalk leading through a relatively tight passageway. And also several voices.
“Template.”
“Hello.”
“Response.”
“Hello.”
“Template.”
“Hello.”
“Response.”
“Hello.”
“Template.”
“Hello.”
“Response.”
“Yeah, how ya doin?”
“Template.”
“Hello.”
“Response.”
“Hello.”
“Template.”
“Hello.”
“Response.”
“Um.”
Apparently this is another QA step for the turrets. There is a “template” turret in a control room, and some machines are scanning and comparing the construction and voice responses of each turret on the conveyor to the template.
The turrets that pass the test move on to parts as yet unknown. Those that fail the test grumble about it and are diverted onto an alternate conveyor which makes a right turn, crosses under the catwalk and into a hole in the wall. (The alternate conveyor looks slightly newer than the rest of the equipment here.)
As the plumbing and girders fall behind, another factory section comes into view. This one seems to be actual production of turrets.
The conveyor she's riding makes another left and a right and heads into some part of the machinery. Or she could try jumping off onto the top of this tube over here.
Down at the far end of the machines, beyond where the defective turrets are going, metal frames carrying what are probably newly-made turret frame and casing parts are carried in and unloaded by arms.
The parts in between are mostly blocked by various structural elements from this viewpoint — only bits of moving arms and conveyor bases are visible.
The defective turrets are — being put back right into the production line.
“Watch and learn, everybody. Watch and learn.”
Machines try to attach the shiny white housing, and it falls off. Machines try to pour cartridges into the turret, and they fall right through. (That's not many bullets considering the capacity, either. No wonder the ones that can shoot are running out during testing.)
“I'm gonna make you proud!”
And there they go right back into the testing section, along with the non-defective turrets.
She could attempt to walk the edge of the track she rode before, balancing above a bottomless pit.
Or she could try heading in a different direction and hoping she can find an indirect path. There's a catwalk on the far side of this end of the factory, or she could explore the end where the new parts are coming in.
If she wants a ride, she'll have to wait a bit for one to go left instead of right. Or she could walk on the metal structure supporting the conveyor. Or crawl. Crawl might be a good idea with all those bottomless pits. Or is it properly considered one big bottomless pit?
make a left turn and are merged into the line of normal turrets, which is visible ahead moving rightward! Either Aperture Science is being especially nonsensical today, or someone went to a lot of effort to sabotage this system while still keeping its elements intact.
Would she like to stop hugging that turret and jump off before she ends up closer to a bunch of turrets, or continue along? (They'll be facing to the left side, so she won't be in their field of view, either way.)
She's now standing on the conveyor support structure, watching the back sides of turrets pass by up ahead. There are no catwalks or portalable walls nearby. Below is not quite bottomless, but it's a bit of a fall to the nearest pipes-and-whatnot. The perpendicular conveyor ahead does have a floor underneath it, and beyond (that is to say, where the turrets are looking) there is a perfectly respectable walkway parallelling the conveyor. With a white wall beyond it.
Down is more of the same and then bottomless pit. Looking around from this slightly better perspective for an overview suggests that most of the machines and catwalks and so on are above the height she's at now. Unless there's something interesting hiding in the murk below.
If she doesn't want to attempt that, another option is continuing to follow the turrets, just walking on the right side of the track so none of the turrets are anywhere close to facing her.
IN CASE OF IMPLOSION 👁Or maybe not.
LOOK DIRECTLY AT IMPLOSION
There's a console in this room with controls and readouts that were probably for the neurotoxin generator. They're dead.
There's a side room farther back with a closed door. Through the glass can be seen more equipment, including a copy of the control console and a computer. There's a couple status lights suggesting they're less dead.
The catalog would like to note that the available information is sadly incomplete and potentially incorrect due to unforeseen circumstances. One of the available categories is information ‘about or from’ the Aperture Science facility.
Also available are scientific, mathematical, and practical reference material, assorted fiction and other art, and information ‘probably not relevant to this universe’.
Information collected under this category includes history and geography, scientific and practical information on kored, and the recent proceedings of miscellaneous public forums.
She'll start reading this, and realize it's way too much information, so she'll skim over most of it and read some of the more interesting parts in depth. It will take a while. And after she's done, she'll open her mouth and try to say something, and cough because her vocal cords have not been used much these past couple of centuries.
She tries again.
"H—hello?"
Soon she is looking at the menu of Aperture Science's public (well, all-employees) intranet.
You can address a message in really a lot of ways, including: to someone you know, to anyone who receives it (see also: emergency priority markers and when you should use them), to someone in particular who is nearby and publishing the fact of their presence (for example, there is one such person right now!), or who is nearby and meets some criterion (for example, if you are in urgent need of these types of assistance…).
Instead of writing text in a message, you could also request voice communications. This is conditional on available bandwidth, and also possible using only the radio unit and not of the computer, though that is usually only relevant in emergency situations.
I don't know; what can you do? The file on you had very little information on you other than "daughter of two employees". Well, and the information from your "testing".
If you want to just help me sort through everything and figure out what should be investigated or decommissioned, that'd be useful. Plenty of computing power, not enough intelligence to go around, here.
Ah, the former neurotoxin generator installation. I hope you like its new condition.
If you're willing to take a windy ride, there's actually a tube I can activate that leads right here from there. Used to be for, you know, carrying neurotoxin. Wouldn't blame you for not wanting to do that, though.
It's not exactly comfortable — these things were built for cubes and turrets and neurotoxin, not humans — but it's not going to bump her against the walls.
...she takes a moment to consider the possibility that this may all have been a trap and GLaDOS might've just led her here just like that. It's a very ugly possibility.
...
It doesn't feel like GLaDOS's style, though.
She proceeds into the cylindrical room.
Disconnected, lying on the floor of a glass box, off to the side.
Plugged into where she used to hang is some equipment not in Aperture's style, with cables running to the side and down to the floor where there is more equipment. The monitors that used to display images punctuating her futile nasty remarks have been turned around to face inward and are displaying densely packed changing text and tables and graphs.
And in the center of it all — yep, that's a human.
“Hello!”
“As my name claims, I am a jobont; my profession is that of supporting communication, and the availability of information. When I ended up here I gathered information, and I didn't like the picture I got, and this place is so automated that I can just command it to change and it does, so I can make this much of a difference and I am.”
“Sorry if that makes me sound more like that,” waving in the direction of the boxed GLaDOS.
“Unfortunately, the suspension was poorly maintained, and as far as I can tell you are the only survivor now.”
“Unfortunately the monitoring systems worked through more AIs — not smart enough to be a threat, at least — so I don't have actual objective records, just effectively “everyone's fine” for years and years right up until now. And they're just — dead. Or rather, I can't tell the difference between what might have killed them and what happened over the rest of their time in suspension.”
“I brought enough food with me for, oh, two months for both of us. And since you mention it, we ought to look for how this place obtained or made its food.”
Some of the boxes are refrigerated, containing frozen food; others contain other sorts of preserved food, in cans and jars and more irregular (yet still glass and metal) packages. The labels are in an unfamiliar writing system.
“We're the same species as far as I've observed, and assuming Aperture's files aren't systematically lying about the outside world, I've found these universes have similar plants and animals — and continents — and all that suggests that we're likely not different enough to disagree on edibility.
“But your caution is reasonable. Let's see what's still here.”
Do there happen to be any cafeterias in the networked, self-repairing section? (Quite possibly not, since that is more dedicated to Testing and not ordinary life, but it's worth checking.)
There actually are! There are in fact a couple of personality cores dedicated to making breakfast and lunch and dinner and growing plants in a greenhouse and redirecting sunlight from the surface. The AIs were so proud of their job they kept doing it even after all humans were gone.
It's just as she remembers it. Except with fewer patrons, and more of the walls and counters and kitchen equipment being elaborate machinery in gleaming white and graphite black.
Behind one of the serving counters there's something like a giant robot eyeball suspended from a track on the ceiling, politely not quite watching her.
At the counter the robot's behind there are some less recognizable but plausibly foodlike things. According to the labels they're ‘in testing’.
From beyond a doorway comes a faint voice: “Hey! Is that a customer? Awesome! Ask —”
“Look, come out here and talk if you want, but don't yell from the kitchen, Halligan!” says the visible robot.
“Never mind!”
“Sorry about that,” it mutters in Chell's general direction.
Actually, it's a short row of single-occupancy restrooms. And that toilet looks familiar.
These seem to be the same design as the Relaxation Vaults, except for having a sink instead of a suspension chamber. And the walls aren't transparent. And there's a normal door.
The center has been rearranged slightly to suit two people: instead of a circle of displays surrounding its sole user, it's more peanut-shaped, and the second lobe has a chair with controls on the armrests.
(Teytis is holding a not-quite-standing-or-sitting position without benefit of any furniture.)
“What I have is access to all the information in the — current era — Aperture Science computer systems. The problem is that it is entirely unorganized, as far as I can tell. I'm working on fixing that, but that requires looking at everything.
“My goal here is to get myself home, and leave this place better than I found it. That requires finding information about, and preferably people to study, the physics that let me get here and perhaps the machine that did it. If I'm going to be bringing people here, I want it not to kill them. Therefore, I also want to find everything unnecessarily deadly and make it safe or nonexistent.
“What you can do is help me review all these scraps of information, and flag anything that's possibly relevant to these issues. My computer is already doing rough categorization, but we still need to figure out the jargon and euphemisms, and relate it all to what we know actually exists.”
“That still leaves the possibilities of people outside the facility, in the non-networked undocumented parts of the facility, or in a part we haven't found out about yet in the information we do have.”
Teytis explains how to use this thing, which she put together from the local equipment (displays and graphics hardware) and her own (actually managing the data). These controls are for just scanning through the information, and one can label things for interestingness like so.
For anything more complicated, Chell can use her computer (Teytis is very firm that it's hers now, everyone should have one, no really) and use its keyboard to search for specific things and make notes, or adjust the system to her liking.
“Yes. At least, the equipment described in that plan does exist, and it does seem to be bringing sunlight from the surface. And it happens that some of that light is used to grow the crops for the cafeteria you visited.”
(And the energy consumed by said equipment is much more than it would take to just illuminate the plants. But that sort of thing is just routine, now, and not worth mentioning.)
Documents, logs, system activity reports, associates' photos, garbage, photos of garbage. There is very occasionally something of possible interest to be found.
Emancipation Grills — Design documents. Status: 92% operational (unauthorization hazard analysis)
Annexation Annex — Status: 10 green; 2 yellow; 0 red.
Very Large Particle Accelerator — Status: green. Data collection: lots of data!!!
Boring Science — Recent publications: On the amateur design of potato batteries.
Design documents:
…we present the Material Emancipation Grill, a device to assist in efficient, effective, and pain-free dentistry. Unhealthy teeth, portions thereof, or dental materials from previous work can be removed without the need for mechanical …
Status:
92% of grills are currently operational. Of the 6% nonoperational, 2% may compromise test protocols by allowing unauthorized objects to exit or enter a test chamber. All such test chambers are currently marked offline for maintenance and none are critical for emergency testing protocols.
Enough digging through the data turns up video, at which point it is obvious.
Bowling balls, whole bullets, blocks of ice, anvils, Weighted Storage Cubes, rocks, office chairs, …
All of these things are loaded into the particle accelerator, then fired at a remarkably unyielding target and the flying pieces recorded in excruciating detail. It looks like the original design merely consisted of dropping things down one of the salt-mine shafts, but it has since been improved by digging deeper and the addition of accelerator mechanisms.
Unhinged and thoroughly unclear rant written about something called "the Combine" by some core or other.
Status report from the Panel production line. All's well.
The latest publication of results from the Free Will Experiment Station (very dense jargon).
Photographs of cakes.
Status report from the waste processing plant. It estimates that the current human occupancy has increased by ∞%.
“I only learned English yesterday and I understand this even less than you do.
“But let's see. The Free Will Experiment Station does exist as a section of the facility. It's semi-isolated, the only things going in are electricity and — robot parts. And that there is a sample of its output.
“Original research proposal. From shortly before GLaDOS happened. ‘Determine whether AIs can have free will.’ What's free will?”
“Well, we don't need to understand what they're saying, we just need to figure out whether they're, say, likely to invent new kinds of AI inside that box that are actually competent at taking over and killing us all.”
“When I put it that way, we do need to take a look at what's actually going on, don't we?”
Electronic modules and blocks of glass lift out of the gear arrayed around them. The glass deforms, flows, curls around the sensors and other parts; white and black flows in and colors the surfaces.
After several minutes of tweaking the construction (“This is not what I trained for!”): six floating spheres, two armored-looking humanoids, and a crate of additional gear march off to the elevator.
Chell can have an array of camera views and controls to direct one of the humanoids, should it become useful. “They're still all me, but with this if you want to look around or talk you don't have to say what you want me to do.”
Thanks to Teytis' efforts the way is significantly neater and less hectic than it was when she first arrived. They spend a while flying—the facility is huge—but eventually reach the experimental station: a very large metal cube hanging in the middle of empty space, with a little square hole near the top and a metal rail leading into it much like the ones the Neurotoxin Core and Wheatley used to move around.
"Here's the waiting room, ma'am," says the core, leading her to a fancy doctor's waiting room where a couple of robots that look like something straight out of Call of Robot Cthulhu titter incomprehensibly at each other. They seem to share a basic... design... if it could be called that, but they're made of a ridiculous amalgamation of core parts, test chamber equipment, panels, and old computers. There are perhaps four different appendages that might be reasonably called "heads", with pieces moving and swirling in seemingly random patterns. There are sparks flying out of different locations every now and then and their immediate environment looks like it's been subjected to somewhat frequent applications of sparks-and-fire-extinguishers.
They don't acknowledge the arrivals.
"Oh they are, they've been waiting for the past ten years," it says proudly.
The Free Will Experimental Station consists of several rooms with various designs and devices, all occupied by robots and collecting various data...
...which are fed into a bunch of servers running some pretty complex computations.
Oh they're described in quite a bit of detail! There is furniture and testing apparatuses and bombs and computers—all sorts of things from the mundane to the insane.
"Our next room is the kitchen," the core says, leading her to, well, a kitchen. There is only one robot in it, also sharing a basic complete lack of design with the previous two but being subtly different. It is also repeatedly hitting one of its head-like appendages against a counter and occasionally emitting a soft mewling sound from various sound boxes around its body.
“—sorry, I should know better but this place is getting to me.
“What I see here is that the robots’ minds are running in two places. They are in the robots and they are also on extra servers nearby,” waving at a piece of the newly-obtained map of the Free Will Experiment Station, “and their ‘research results’ are comparisons of the copies.
“With me so far?”