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We weren’t even testing for that
Permalink Mark Unread
Among the information she has archived or cached, there are obscure theories about inter-universal interactions. Not how they might happen, much less how any intelligence might begin one, or target it meaningfully.

But they give some constraints on the properties of such connections, and their time evolution.

This highly speculative information is available to her, but even were she fast enough to access it, none of it would be particularly useful when a pinpoint of not here blinks into existence directly ahead and expands spherically to swallow her.
Permalink Mark Unread

And then she's inside a room.

Or sort of a room. Well, it is a room, in that it's large and empty and has a metal door over there and metal walls around her in a rectangular shape. It's not a room in that it's really very large, large enough to contain a house or five, and the walls are metal because they're machinery. There are a few large laser-gun-like things pointed directly at the center of the room protruding from said walls, the ceiling, and the floor, with a suspended plate right in the middle, connected by a catwalk to a wall where a human would presumably appear or depart from. Said machinery seems to be winding down and dying of a last energy surge.

Another notable feature of this is that this machinery is apparently at least some sixty years old in design and at least two hundred in actual age.

Permalink Mark Unread
Teytis is really too distracted right now to be studying the design of SHE WAS JUST TRAVELING OVER OPEN OCEAN AND ALL HER ANCHORS ARE GONE SHE IS FALLING THIS IS IMPOSSIBLE.

—Priority zero: recover stability. Apply interior bracing. Where can she anchor? That floor way down there looks pretty solid. Yank off some outer corners of wall, slap them against the metal floor, brake.

Good, she's not falling, even if that creaking aged metal (no reinforcements?) was a bit alarming.

Priority one: Is the situation changing any further?
Permalink Mark Unread
Only in that the machinery is continuing to lose power in a manner consistent with only having been active due to a freak accidental power surge a few seconds ago.

...well, not necessarily accidental, but power surge nonetheless.
Permalink Mark Unread
Broadcast ping/emergency call. Where is she and who can help?

—Antennas impossibly vanished along with anchors. Well, form new ones. Transmit.
Permalink Mark Unread
She is: somewhere.

There does not seem to be anyone around to respond to her ping.
Permalink Mark Unread
Well, range is severely limited in in this metal box with who-knows-what outside.

Audio is a thing too. Exterior speakers: “Hello? What is this place?”*

* not actually English
Permalink Mark Unread
This place is:

still devoid of anyone to answer her queries.
Permalink Mark Unread
And yet some agency or accident must have caused her transportation.





This is the most separated from the rest of humanity that Teytis has been in the last decade.





Remaining here does not seem worthwhile. It seems unlikely that this machinery is going to spontaneously teleport her back home. What does this place have in the way of exits?
Permalink Mark Unread

A metal door, meant for humans or at least human-sized things, embedded on a wall at the end of the catwalk over there.

Permalink Mark Unread
Well, that's moderately inconvenient. You'd think whoever built this thing (who could have built this thing?) would have put in a door suited for its capacity.

Send a gripper over, pull, push, turn, does it open?
Permalink Mark Unread

It... falls off its hinges, actually. Not in the best state of repair ever, that door. And beyond it: a badly lit hallway, meant for human-sized things.

Permalink Mark Unread
Of course. Well, she's not exactly going to separate and walk down that hallway just yet.

She makes a probe to float through the door and get a further look around, and pokes around the rest of the walls (gently!) to see if there's a less obvious way that the roof comes off or something for access.

And while those explorations are in progress, she starts rearranging her walls, relay gear, and supplies, or what of those she didn't lose in the transition, into packages that can fit through a human-sized doorway, in case it proves to be necessary.
Permalink Mark Unread
It's an old hallway with red carpet on the floor, three doors on each wall and another at the very end.

The rest of the walls are mostly sturdy with a side of eaten by rust, and they're either part of the giant machine in this room or detachable and connected to metal arms.
Permalink Mark Unread
Plan of exploration:
  • Open the doors using the probe. Gently.
  • Investigate these arms: are there obvious controls for them?
Permalink Mark Unread
First door: control room, apparently, with monitors and keyboards and levers (all very old, matching the machinery in design and in disrepair). Everything absolutely dead and without a sign of being (or having recently been) active.

Arms: nothing obvious about them. They look pretty arcane. But are holding up pretty well, considering!
Permalink Mark Unread
These people sure did like their physical controls. But she's not going to trust them to break off, and she's not exactly ready to start taking over.

How about the rest of the doors?
Permalink Mark Unread
Next door: watching room, with cushions and dead monitors.

The subsequent one: broom closet.

The next: stairwell down.
Permalink Mark Unread
Well, that does seem plausible as an exit. Might as well give it a try.

She forms up centipede-style and marches for the stairwell.
Permalink Mark Unread

The stairwell gets progressively darker until it is pitch black. And it goes down, down, down, a long way without stop.

Permalink Mark Unread
This doesn't mean it's not an exit, but…

Reverse course. More probes. Open all the doors. Breadth-first search.
Permalink Mark Unread

The two doors at the very end of the hallway lead to a control room and a watching room identical to the first two she saw. The door across from where she came from leads to another huge chamber with machinery and laser-gun-things like the one she arrived in.

Permalink Mark Unread
It doesn't look like she's going to be able to leave this place while, ahem, leaving it untouched.

She heads to the marginally-least-decrepit control room and starts studying the controls and displays to figure out if any of them might be (have once been) information systems, as opposed to universe-puncturing-ray-gun firing buttons.
Permalink Mark Unread

The displays are still pretty dead. It's not immediately obvious what any of the controls themselves are supposed to do, they're either regular keyboards or big buttons without labels or strange old levers.

Permalink Mark Unread
Dead keyboards and displays: still somewhere to start investigating.

She lays her hands on on one example of each, and starts attempting to claim their casings and mechanisms and cables, aiming to trace back to whatever systems they may connect to.
Permalink Mark Unread

The first and most obvious thing they connect to are the displays themselves and the laser-gun-things in the room where she arrived.

Permalink Mark Unread
What strange construction techniques they used on these electronics. It's like everything was set up for mass-production, but much of it was clearly done by hand.

There can't be just a keyboard and a display. Where there's a keyboard, there is (probably) a computer. If it's not here, then this is a terminal for a computer somewhere else. Where is it?
Permalink Mark Unread

Yep, the computer is inside the walls around the huge room.

Permalink Mark Unread
That would suggest that it's part of the control system for the zappy thingy.

Keep tracing. Find the power cables, find handy spots of exposed metal, bridge with a fine wire, feel the heat: which components of this system still have power, and where is it coming from?
Permalink Mark Unread
The only component that has power is one of the levers inside the control room, and the power of literally every single other piece of machinery there seems to depend on that lever having been pulled.

As for where it's coming from: up. Very, very high up. At least some five kilometers up.
Permalink Mark Unread
This could be framed as a choice between going up or going down, but she's pretty sure that — slither through a crack in the wall paneling — yep, this must be deep underground, and unless she's going to sit here and try to interrogate this machine (tempting) the only way out is up.

She leaves the control room for the original big metal room and claims one of those mechanical arms holding up a wall panel, attempting to swing it aside and get access to the inside-the-walls space.
Permalink Mark Unread

There is quite a lot of space inside the walls, but the wires all point up, and the outer walls of the place are all rock.

Permalink Mark Unread
She goes through the formerly-not-a-door —

No, this place has had too many dead ends already. She sends the probe she built floating up into the empty space; up and up until she can find out whether the place where the wires go is somewhere she can also fit through.
Permalink Mark Unread

A... human-sized thing can go through, yes, if it manages to make its way around the tangle of thick cables that go up the cylindrical tunnel.

Permalink Mark Unread
— worth a try.

She repacks her gear into even smaller packages (some of it gets reparably or irreparably broken into more than one piece), moves the anchors she left on the chamber floor onto the solid rock of the outer space, and her body floats up and into the tunnel followed by a train of a hundred assorted human-sized packages.
Permalink Mark Unread

 

 

 

She'll be going up for a while.

Permalink Mark Unread
She wouldn’t call herself claustrophobic, but this sure is a lot of narrow passage through a lot of rock with no reference points but the anchors and wires far below.

Distractions.

What is this place? It’s deep in the rock for no obvious reason, every piece of it shows strange construction — unreinforced metal girders, computer designs not so much obsolete as were-never-current, unknown writing — and whoever built it built a machine that did something that all the physics information she has agrees is impossible — or at least, absurd to think that any human agency caused, much less with merely giant-room-sized machinery.

There are no reasonable answers.
Permalink Mark Unread
There indeed are not! Up up up up up...

Light at the end of the tunnel...
Permalink Mark Unread
Oh good.

She places a ring against the tunnel wall before it ends as a new anchor, and looks around the new space which is not at all a dead-silent abandoned underground cave, right?
Permalink Mark Unread

It is totally a dead-silent abandoned underground cave! The ceiling is about a hundred feet above her. There are a few rectangular metal structures propped up on steel columns and held by steel cables, high up, but the ground she's standing on is earth and mud, puddles of water here and there. There are fallen metal structures, disconnected cables, a few open-air elevators in cylindrical tubes, and the space is large enough that there's fog between her and the walls.

Permalink Mark Unread
By “standing on” we mean “hovering well above”, of course.

Understand this place, or leave this place?
Understand this place, or leave this place?

—A quick look. What might these rectangular metal structures contain?

Permalink Mark Unread

The internals of one of them is shaped somewhat oddly, with a couple of boxes strewn about, spring traps, one door on either side without any obvious way to access each from the other, buttons as large as the boxes, and a glass tube stained blue.

Permalink Mark Unread
Weird and useless. That label on the boxes might mean “DANGER — RADIOACTIVE” for all she knows, so she's not going to open them and it'd take too long to claim them.

Well, there might be some more things to be found. She sends out cameras to map out the space beyond the fog.
Permalink Mark Unread

It's pretty consistently and completely empty, and wastefully so, given that there are a few other similar rooms here and there which could have been ground level but are in fact hanging there. There are some other structures—proper buildings, really—attached to walls, probably leading farther into them. And all of them are, invariably, eaten by time.

Permalink Mark Unread

A quick look through some of the buildings. Any computers, libraries, filing cabinets? Other sources of information?

Permalink Mark Unread
Loads of computers and filing cabinets and books (if not libraries) and more weird rooms like the suspended ones and offices and cameras and a lot of destroyed things.

Not a single person.
Permalink Mark Unread

She investigates the computers; do they have identifiable separate data storage devices? Do they look in condition to be successfully turned on?

Permalink Mark Unread

Yes to both.

Permalink Mark Unread
Well then.

Taps on the storage channels, so she can start learning the architecture and copying the data.

Power switch, do your thing.
Permalink Mark Unread

...the power switch doesn't work.

Permalink Mark Unread

The obvious conclusion is that no power is being supplied to the computer and it has no internal energy storage. Does checking the voltage on the power cord validate her common sense in this nonsense place?

Permalink Mark Unread

No power is being supplied to the computer, and if it has internal energy storage that storage has run out perhaps a hundred years ago.

Permalink Mark Unread
If she knew the parameters of these systems or could translate their labels, which was the point of looking for information, she'd just supply the needed power.

As it is: There was power at the tunnel. There isn't here. Feel out the wires from the computer; where do they lead to a break in the presumed circuit?
Permalink Mark Unread

The wires from the computer lead aaaaaall the way across the cave from where she is to another one of those squat buildings, specifically to a single mechanical lever.

Permalink Mark Unread
She's seen this before. She's not inclined to reactivate who-knows-what else. She'll run her own separate circuit from before-the-switch over to the computer.

Switch: flip.
Permalink Mark Unread

The computer starts booting! That's a process that takes about five minutes.

Permalink Mark Unread
Those five minutes are not wasted; she's been watching it load from storage. Nice that it runs slow enough to be easy to analyze.

What might the booted computer be displaying?
Permalink Mark Unread

A picture of a woman wearing a lab coat above a white rectangular box with a blinking vertical bar, with a circle made of triangles on the background.

Permalink Mark Unread
Wow, these people sure did like computer graphics.

She presses each key on the keyboard and watches what effect it might have on the display and in the memory of the computer. Nothing, nothing, enter character, display some kind of message, nothing, remove message, enter character… This isn't likely an effective way to get the computer to do anything useful — but now she knows how text is encoded and stored.

She turns off the power, unplugs the storage device from the rest of the system, and starts copying and analyzing its contents. Lots of unknowns, but it should be possible to extract some text-only documents and start analyzing the language.

While her computer is busy with the data format and language grammar analyses, she starts looking through the file cabinets and books (and signage) for pictures that might help identify some nouns. Unfortunate that in a place like this there aren't likely going to be any children's books.
Permalink Mark Unread

The books there are all technical, for varying definitions of the word. From physics to engineering through philosophy, the few pictures present are diagrams, graphs, and formulae.

Permalink Mark Unread
Time for the “mathematics, the allegedly universal language” approach, then. Figure out what an equation looks like, find diagrams of physical systems, feed the captions into the analysis as candidates for “equal”, “sum”, “mass”, “force”, “tension”, “jine”, “metal”, “initially at rest”…

She checks on what sort of data she's extracted from the computer, based on her best translation so far (which isn't very good at all).
Permalink Mark Unread

Lots of data! Lots of presumably text data! Structured in a way that might just suggest reports, or experimental data collection, perhaps. Or maybe that'd be reading too much into the white coat and experimental setup around.

Permalink Mark Unread
The whole teleporting-and-kilometers-deep-rock thing does rather suggest experimental physics is part of the point of this facility, yes. She is unaware of the significance of white coats.

Does any of this text perhaps have mentions of (as far as she can yet tell) the layout of the facility or even mentions of what section this is?
Permalink Mark Unread

Not as far as she can yet tell, no. At least, not in simple, clear text format.

Permalink Mark Unread
She thinks it's time to end this branch of investigation. She uses her fragmentary understanding to copy the most possibly-interesting files from the storage, discards the most cryptic and repetitive, shuts down power to the equipment, and picks some plausibly helpful-to-bootstrapping-understanding books.

Then ascends one of the elevator shafts (after jamming the car at the bottom so it can't give any trouble if it were somehow activated).

Her journey is questionably improved by being able to read some of the signs.
Permalink Mark Unread

"Testing facility 4#3@0."

"Be careful of @$63$70$ 90!$0#!#6."

"DANGER: DO NOT TOUCH"

"Know your 94#400%32!"

Along with a variety of drawings.

The elevator shaft leads her into the stone ceiling and very quickly into—

—the inside of one of the weird rectangular rooms, apparently. Its layout is different than the ones from below, but shares the basic fact that there's no obvious way for someone who can't fly to get to the other door there.

It's also much darker in there than it was downstairs (even though there hadn't actually been a whole lot in the way of a detectable light source there...), the only light coming from the hole she just came out of and a few glowing bits visible through windows into the room.

Permalink Mark Unread
Well, this is inconveniently confined and dark.

Poke at cracks in the walls. Is there more empty space there? Are they backed by movable arms like the walls of the teleport chamber were?
Permalink Mark Unread

No movable arms, yes empty space, although it's not exactly the easiest thing in the world to see anything there.

Permalink Mark Unread
Compared to inside this chamber, it might as well be sunlight.

She pokes the door. Perhaps it will politely fall off its hinges.
Permalink Mark Unread

Nope. Pretty sturdy and reinforced—someone really didn't want people to leave this room.

Permalink Mark Unread

Yeesh. At least there are no skeletons in the corner.

She floats up onto the exit door's level, takes a look at how it moves, snakes some wires into the mechanism and feels out what's probably the motor, and applies locally generated power.
Permalink Mark Unread

It reluctantly opens, leading the way to a metal walkway above a dark (if less than the room she just left) precipice above an extensive body of (presumably) water and another elevator.

Permalink Mark Unread
The point of all this inconveniently arranged walking space continues to elude her.

She sets new anchors against the rock walls and explores the space for other possible routes than the bizarre one she's on now.
Permalink Mark Unread

The rooms are not rectangular there! They're spheres. Many spheres, connected to each other via these elevators, inside this huge, cavernous... cave. The bottom of the cave, from which her elevator shaft emerged, is stone and water (or potentially not water, the words DANGER and KEEP OUT keep repeating every now and then), and there are some other squat buildings there, connected to the whole rig.

Permalink Mark Unread

She searches the buildings for information (or, perhaps, means of communication).

Permalink Mark Unread

There are some rooms in the building that are somewhat similar to the ones she explored downstairs, but there are also some less obviously technologically advanced (for the time) buildings. There are instructions for "testing" on various posters on the walls, though her ability to read the language may not be sufficient to understand what it all means.

Permalink Mark Unread
Her ability to read the language is growing, as is her level of concern about what it's telling her about this facility. She looks up designs for a variety of sensors and starts monitoring the air she's breathing. Also, gloves.

She picks another computer to jump-start and dump. Anything that can now be seen to be interesting?
Permalink Mark Unread

This computer is less technical! Probably belonged to someone who did some sort of secretarial job instead of a techie, so it has much more in the way of mundane language. It also has several files, probably outdated, containing various details about test subjects and test procedures.

Someone did not know how to do science.

Permalink Mark Unread

This place is mad. She was previously hoping to find the people responsible for it; now she's glad it seems to be abandoned.

Onward and upward.
Permalink Mark Unread
More weird rooms, more unsecured rotten metal catwalks, more metal spheres without moving parts, more buildings falling apart, more cave structures going up a looooong way.

It's also noteworthy that the tech seems to be getting more advanced as she continues going up.
Permalink Mark Unread
That's weird. You would think that whoever built this place would dig down as they needed more space, not make a big hole first and fill it up.

Why are they underground at all? If you need space you go up. But it's like these people had no kored at all (and how is that possible?), so maybe they could not build sturdy structures. Still. Why move all this rock? At this point she wouldn't be surprised if there's something so potentially dangerous about this facility that they built it to be broken and buried if need be.

Considering how she got here…

She keeps an eye on the computers, occasionally sampling one to see if it has any more relevant files (like a map of the facility with exit routes, or even some kind of reference to the overall purpose that isn't testing testing testing). And how did they get this far in computer technology without bothering to give them any kind of communications?
Permalink Mark Unread
Map of the facility: check. Said map is so hopelessly impossible to make sense of that the file's either corrupt or was designed by someone who did not know how to design maps. Given that the second map she finds is just like the first, it's probably the latter. Either that or everyone got the same corrupt file and never bothered fixing it.

She does eventually find some more information, like the fact that this used to be mines (although they dug even deeper than the mines originally went, for some reason), and the overall purpose of the facility seems to be testing testing testing. Well, perhaps developing something, they're testing some mysterious products, but it's not terribly clear what they are, and there are no references to it actually having ever been released for public consumption.

And in spite of tech getting progressively better, it also looks like whoever was funding this place was getting progressively poorer. References to test subjects change, something about astronauts and Olympians then homeless people then employees.
Permalink Mark Unread



She's getting a little concerned about their concern for consent now.

Perhaps she should avoid possibly contacting the people that might be still around (there's no sign that the facility stopped at a given date; it just keeps getting newer) and just go back down, try to figure out that teleporter, and get herself anywhere but here.

It would probably take months. She probably couldn't handle the isolation, or stretch her food supply that long. And it would probably kill her if she got it working.
Permalink Mark Unread
The facility does not respond to her internal musings.

Up, up, up... Something about 'portals' and the 'Aperture Science Handheld Portal Device.' And soon, something about mind uploads.
Permalink Mark Unread
Stop.

Mind uploads.

Is the environment looking non-defunct yet? Are there any indications as to whether the uploading was merely theorized, or attempted successfully or not?

She supposes that this isn't yet certain doom — the evidence is mounting that these “Aperture” people cannot lankored at all, though whether that would apply to uploads is another question since she can and she is here — but she is going to be as careful as her merely human mind permits. Because they wouldn't have been.
Permalink Mark Unread

It's not looking non-defunct yet, and apparently it's all only theory as far as she can tell (at least at the point in time where she is). Something about the main guy—Cave Johnson?—wanting to upload his brain because he's going to die soon, and his assistant Caroline, too.

Permalink Mark Unread
Well, either she's probably doomed or she isn't, and proceeding isn't likely going to make things worse as that would require a precarious circumstance.

Onward.
Permalink Mark Unread

Onward, onward—

—networked computers.

Permalink Mark Unread

Tap in, any traffic? Is this a local network that's entirely shut down like the computers, or the aged fringes of an active network?

Permalink Mark Unread
She can only see traffic local to the facility, so if this is connected to anything else, no data is being sent to or from there. Very little traffic, too, only automated maintenance, apparently, of things like computers, "test chambers," various copies of the "Aperture Science Handheld Portal Device," a "turret production line," something called a "core reactor," and thousands of "Aperture Science Relaxation Vaults."

And there's no mention at all that the lower levels even exist or that anyone's ever worked in this facility.
Permalink Mark Unread
It takes her a while to understand the traffic, since this isn't a feature the previous computers had and she definitely doesn't want to transmit anything just yet, but — to use an idiom of “English” she found in the personal notes of an employee since transferred from that section:

What the hell were the designers of these protocols smoking?

Same stuff as everyone else around here, presumably. (Her air-quality sensors aren't complaining, though.)

Ridiculously verbose. Very little common vocabulary. Totally missing or weak security — trivially spoofable messages. It looks like one wiseguy with no sense of self-preservation could destroy the entire facility.

But none of this new information affects her plan. Onward. (Follow the network cables?)
Permalink Mark Unread

She reaches a somewhat smaller but still impressively huge cavern with an enormous metal hatch door on the ceiling—easily fifty feet wide. There are three pipes, large enough for a human to fit inside, labeled with blue, orange, and white stickers, with nothing going through them and winding around the cavern. The place's the least broken she's seen so far, but still pretty decayed.

Permalink Mark Unread

Any less-enormous doors available? (She won't be surprised if there aren't.)

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Nope, no less-enormous doors available.

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Opening this door the normal way has the risk that it might not care to close again, and she doesn't want to disturb too many things.

She studies the door — from the inside, claiming interesting-looking parts and working from there, for perhaps half an hour — until she has a sufficient understanding the mechanism. (Wow, that is a seriously overkill slab of — iron or steel, whatever, not her expertise.)

She puts down a serious set of anchors against the soundest-looking parts of this room's foundations, carefully nudges the motor circuits and hydraulic valves into allowing free movement, pushes up on the door to ensure she's got the weight of it, and turns the knob.
Permalink Mark Unread
It turns. Slowly, ponderously, the door heavy and armored enough to make any bank jealous.

Then it opens. In the dimly illuminated section, a metal catwalk, with a detachable end held by cables that can be lowered to connect to one of the catwalks down in the room she's coming from, leads to a fenced off area under a flat metal structure that is held above the cavern floor with heavy-duty metal springs.

And a flight of metal stairs into the structure.
Permalink Mark Unread

She goes through the enormous door as soon as it's sufficiently open to quickly get all of her through, then shuts it again and heads out over the fence.

Permalink Mark Unread

The ceiling seems to expand almost indefinitely in all directions, and it gets darker and darker as she advances away from the huge hatch door entrance (albeit never getting properly, truly dark). If she advances enough, she'll find the structure is inserted into the cave walls.

Permalink Mark Unread

Was worth a try. How about that staircase?

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It leads to a closed door... that has a crash bar, quite like an exit door should have. Except it is apparently not an exit but rather an entrance.

Permalink Mark Unread
What exactly is the giant hatch is supposed to admit if there is no comparably-sized passage on this side? Well, never mind, the space below didn't make sense by that standard either.

She opens the door. More square-paneled rooms?
Permalink Mark Unread
No, actually! A short hallway that turns right and opens into a circular room whose walls are screens displaying variously informative drawings about safety during testing.

And a fairly high-tech elevator lowers to her level when she approaches it.
Permalink Mark Unread
Well. That's the first acknowledgement of her existence she's gotten, and the first non-defunct machinery, not counting the teleport thing.

Plus: It's not an alarm.

Minus: Even if the elevator weren't laughably small, she's not turning over even token control of her route to the crazy testing people's systems.

She examines this area carefully. Can she enter other parts of the structure at this level, perhaps by removing wall panels? Does the elevator shaft have a service access of some sort? Is there a discreet cargo elevator? If all else fails, she can just mess with the elevator, but that's more intrusive.
Permalink Mark Unread

The wall panels inside the cylindrical room are all screens and detaching them will probably cause them to stop displaying the stuff they're displaying; the panels in the room before are possibly easier to detach. No service access, no discreet cargo elevator, but there seems to be mostly empty space up from where she's standing, as wide as the room itself.

Permalink Mark Unread

She goes back to the plain wall panels and attempts to make an opening either by detaching or reshaping the panels. If the empty space can be accessed from “outside the room” this way, she'll take it.

Permalink Mark Unread

There's space! It's not empty. It's filled with active machinery, a veritable web of mechanical arms and panels and jigsaw structures. They're all still, with specific shapes to the rooms built by the armed panels, and there are much better maintained metal catwalks between the machines.

Permalink Mark Unread
That will do fine. She leaves the confined space for the cluttered space.

She could follow the elevator shaft (which is still the only presented route from the caves below) or she could pick another direction.

She examines a couple arms and any other sorts of machines nearby. Is it connected to the same network she found with maintenance traffic before? If so, is the connection wired or radio?
Permalink Mark Unread

Yep, same network, and the interface is slightly different but still wired.

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She follows the network wiring; as necessary, tapping in and following the branch with more traffic. Whether this finds a control system or merely the most active area, hopefully it will be informative.

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There's not a whole lot of it exposed, and it soon hides within either walls or mechanical arms.

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Elevator shaft it is. She breaks into the shaft above the screen-walled area and heads up.

Permalink Mark Unread
The screens give way to regular walls and then bits of machinery that would have been visible to anyone actually riding the glass-walled cylindrical elevator.

Once she reaches the next landing, a male voice starts sounding: "Hello, and welcome to the Aperture Science Enrichment Center."
Permalink Mark Unread
Person, program, (upload,) recording —

“Hel-lo. I am disoryented and I am in nehd owf teshnical assistanshe.” she asks, her tongue stumbling, as she gets clear of the shaft. (The elevator room is pretty crowded now.)

There weren't exactly a lot of audio recordings to work with, or casual conversation in text. Hopefully that made enough sense if anyone was listening.
Permalink Mark Unread

The voice continues: "We are currently experiencing technical difficulties due to circumstances of potentially apocalyptic significance beyond our control." The screen-walls around her start displaying schematic cartoonish information on what to do in case of apocalypse.

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Evidently there isn't going to be a conversation.

She goes through the door. On guard. The announcement was friendly enough, but.
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She walks into a small, white room. Or, well, it probably used to be white a couple of centuries ago. Now it's what white becomes after two centuries. There are a couple of cracks on the ceiling, and nature has started reclaiming it.

The voice continues: "However, thanks to Emergency Testing Protocols, testing can continue. These pre-recorded messages will provide instructional and motivational support, so that science can still be done, even in the event of environmental, social, economic, or structural collapse. The portal will open and emergency testing will begin in three. Two. One."

And an oval section of the wall, about as tall as a tall human, glows orange and becomes a hole—a portal?—into another room.
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Nope.

She's read the reports (the old ones, anyway), and she doesn't want to be anywhere near these people's idea of “testing”. She takes advantage of the cracked ceiling to remove a panel and exit.
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When she does that, the voice says: "Please do not leave test area wherever leaving test area does not appear to be a deliberate part of the test. If leaving the test area appears to be a deliberate part of the test, please disregard this message."

On the other side of the panel, more of the space filled with machinery, but somewhat degraded, with an enormous plant coiling around the bits and pieces, looking like the machinery gets increasingly plant-ridden the farther up it is.
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Oh, there's an “up”. She heads up. Perhaps this giant plant has found the sky.

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Perhaps it has! It's certainly going up, and there's a lot of this machinery in the way, mechanical arms holding rooms and other devices together, metal catwalks between them leading to behind-the-scenes rooms. And it really has taken over the facility.

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None of this is terribly surprising any more.

She maneuvers through the maze of machinery, as necessary persuading arms and panels and plain metal structures out of her way.
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The plant's roots and vines thicken and grow as she approaches what's probably its origin point, in one of the non-temporary rooms. Signs of decay and destruction abound, nature well on its way to reclaiming the facility.

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Huh. Well, she's not actually investigating this plant. She'll follow it upward, whether that's rootward or not.

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Well, if she just follows its vines it will go up and she will definitely find its root, inside a room with a few signs and childish drawings and booths and chairs.

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Okay, that's interestingly weird, but not actually useful.

She heads upward without following any vines.
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She ascends, ascends—

—sees movement.

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Freeze, look, consider hiding (nah), observe. Is it machines or is it people?

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Machines! Or, rather, a machine. A metal sphere with an aperture for a colored eyelike pattern emitting light and handles to either side of it seems to be zipping along a small monorail following the path of a catwalk from above.

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That would be the first sign of physical activity not triggered by her. Worth checking out.

Not knowing whether its origin or destination is more relevant, she constructs a second remote probe (also spherical and eye-ish, but not imitating what she saw, honest, it's just the form that makes sense) and sends one to follow the rail from catwalk-railing-height in each direction.
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It goes to the end of this section of the rail, which has been cut off from the rest of the rail by plants, then it turns around and starts returning the way it came, and then it notices the flying probe and stops. Its eye (?) widens. "You can fly," it says.

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Eeep.

That is probably an AI.



Well, she's either already doomed or not, no sense in not doing what she can.

“Yes. But I do not know where to go.”

(She's getting a better grasp on this also-crazy language's vowels, thanks to the additional data from that announcer voice.)
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"Fly me! Fly me! Fly me!"

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“Where do you want to go?”
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"To my post! I need to go back to my post. I couldn't, this is broken. Now I'm here."

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"Do you have a map you can give me with where your post is and where we are?"

There is a slight echo to the words.
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"No map. But I know where to go!"

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"Which way is it?"

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It rotates around its axis to indicate the direction where the monorail's broken. "That way!"

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The echo proves to be the rest of Teytis, coming into sight along the catwalk.

“I can certainly fly you, but maybe it would be even better to fix your track so you can go on your own.”

She examines the plant-attacked section for what might be wrong with it besides being obstructed by overenthusiastic plants.
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Dented, twisted, and a section of it missing.

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“This looks easy enough to fix in a few minutes.”

She cuts off all of the small stems that are just growing around the rail and catwalk, while covering the rail ends and the local section of catwalk with a layer of — something transparent, that flows liquidly out of one of the many containers (apparently) that are accompanying her on the catwalk.
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The sphere watches in fascination.

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After a minute she takes away all the clear stuff.

The catwalk suddenly splits apart in several places, its parts retracting away from the plant-infested sections. Teytis shoves the large plant stems, that pass through here to parts unknown, away from the rail and underneath the catwalk.

The sphere's track unbends and stretches to fill the gap, slightly thinner in non-critical dimensions.

The catwalk returns to its original state.
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"Thank yooooou!" the sphere says, zooming along its newly repaired track.

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The probe keeps pace with it.

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It zips along, takes a left in a three-way intersection, then a right in a bifurcation, then goes down in another bifurcation, and then reaches another broken section of the rail. It sways nervously, turns around, and stops, looking at the probe. Its eye widens. "You can fly," it says.

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“I can fly.”
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"Fly me! Fly me! Fly me!"

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“Okay.”

Little blobs grab the sphere's handles. Gentle tug?
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It detaches from the rail. "I'm flyyyying!"

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Flying past the broken track!

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The sphere starts giving her directions. Its post is apparently somewhat deeper and lower than she's been going, but the physical characteristics of the places it drives her through are pretty much always the same: catwalks, rails, platforms, mechanical things, all in various states of disrepair.

Eventually they reach a spot in a wall the rail goes through that only something as small as the sphere itself could pass. "Umm."

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“Umm?”

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"You can't go through this. It's too small."

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“That's only a small problem!”

The probe shifts into a slimmer, longer shape.

“Or if you like I can put you back on the rail and you can go by yourself.”

(Sometimes people want you to stop helping and go away and they don't say it.)
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"Oh but what if there's another broken part?"

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“I'll come along then!”

Slip through neatly. Zoom.
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Zoom! Zoom zoom.

Eventually the sphere slows down and starts looking around as they approach another wall. "It's over there," it confides.

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“Over where?”

Attention is paid to the wall. Perhaps it is actually a door?
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Nope, it is a wall, with another small hole for the sphere.

The sphere asks her to go slowly and quietly. Behind the wall there are a few glass tanks with a number of other, similar spheres, piles of them. Most of them are inactive, but not all, and some are saying things to nothing and nobody. The sphere doesn't say a word, trying not to be noticed.

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That's creepy. She's glad she didn't bring her body here.

She'll go along (this probe is built to be disposable after all, and has no need to make a noise) and listen for anything informative.
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It is creepy, isn't it? The spheres are mostly quiet, even the ones who do occasionally quip one thing or another. One of them seems to be fixated on the idea of going to space, though, and another is spewing a lot of facts, about 70% of which are in fact false.

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Ugh. Broken minds.

Sadly, this is entirely in keeping with how the builders of this place would have gone about AI. “Seeing what sticks.”

Ugh.

This can go on the list of things to do something about if it becomes feasible.
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The sphere she's helping continues leading her forward until it reaches a little control room, isolated from the other spheres. "Can you attach me there?" it asks, probably referring to the pointy metal stick that emerged from a pedestal with various buttons and glowy pieces when they arrived.

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—It occurs to her to wonder if she's being used to bypass something.

She looks around (discreetly). Is it reasonably possible to move from the sphere's undamaged track to the stick? Are there any labels or hints as to what this position is for?
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The undamaged track ends abruptly directly above the spot with the pointy metal stick, but a square section of the ceiling around it seems detachable. There are, however, no labels anywhere—just glowy buttons that presumably do things.

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Close enough. Click.

“There you go!”
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"Thank you!" the sphere says happily.

Then, the same voice from the prerecorded messages from earlier says: "Personality core detected. Deadly neurotoxin management protocols restored. Deadly neurotoxin production and maintenance resumed."

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AAAAAA yank.

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"Personality core forcibly removed. Deadly neurotoxin production halted."

"Why'd you do that?" the core complains.

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“Because I don't want deadly neurotoxin production.”

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"But it's my job! If I don't produce deadly neurotoxin who will?"

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(What do you say to that?)



“It can be nobody's job.”
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The sphere blinks. "But then... how will deadly neurotoxin be produced?"

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“When it is needed,” (never) “it can be produced by those who need it.”

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"But by then there won't be enough deadly neurotoxin! A facility with a healthy quantity of deadly neurotoxin is a happy facility!"

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“We shall have to disagree.”

They are now heading back the way they came.
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"...then what am I gonna do?"

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She doesn't say anything until they're past the piles of cores. Then:

“What else could you do?”
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"I—I could—" It stops talking.

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It can have a minute to think. They are passing by the occasionally-broken rails and catwalks.

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"I don't know," it says, finally.

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“Well, you can think about it, and I will think about it, and if I can I'll come back and find something for you to do. Maybe even producing deadly neurotoxin.”

(In simulation. And along with figuring out something for all the broken-by-design minds that probably exist here.)

She reattaches the sphere to a dead-end segment of track, and leaves to rejoin the rest of herself, which has been exploring the nearby branches of the track for more computer systems and networks to tap into. After all, if the announcer voice isn't lying, this is a place where things are controlled.
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(Deadly neurotoxin production. What an idea. She's almost as bothered by how they've probably built the controls for it as the fact that they're doing it at all.)

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The sphere falls silent.

Everything in this part of the facility is apparently networked, but proper interfaces are limited to the control rooms. They're also not very human-friendly interfaces.

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She picks a control room and starts taking it (electronically) apart. She doesn't want to use it as is, she wants to know how it does what it does and then use the network directly. What are its protocols? What does it control? What information does it have about the rest of the facility? Does it have a specific superordinate?

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It does have a specific superordinate! Apparently the whole facility works on a sort of two-level hierarchy: one central coordinator overseeing the work of everyone else in parallel, with supervisor roles arising within the various branches but all responding directly to this central coordinator. Its spot is also vacant, and has been vacant for a long time.

The control room she's currently in is dedicated to dealing with the production and maintenance of yellow paint, and there is a very large number of other departments, like the repulsion gel production department (inactive for even longer than the central coordinator spot has been vacant), the turret production line (which was in fact directly controlled by the central coordinator), the relaxation vaults with all the humans under suspension, the Aperture Science Handheld Portal Device manufacture and maintenance department...
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…all the humans under suspension…

Hooray, people! That are in need of rescue themselves.

(She's wishing for some relaxation herself at the moment seeing as it's been hours of traveling through underground tunnels and defeating ridiculous doors and analyzing unfamiliar computers. But not that kind.)

Perhaps some of the people were involved in the building of this place and could also help her figure out how to get home. But, regardless, they need rescuing from this mad death-or-whatevertrap.

Let’s see what can be done with this better picture of the place.

She composes the most innocuous possible message allegedly intended for the central coordinator, makes a tiny little circuit that just transmits it repeatedly onto the local network, and starts tracing out where it gets routed to. And this time she's not going to stop just because the wire dives into a wall.
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It gets routed up. Waaaay up. Aaaaaaaalllll the way up. So much up.

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Up is nice. She goes up.

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...it might take a while. She was really deep down.

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Actually, it might be a good time to take a break, since nothing is currently on fire or producing deadly neurotoxin. Is there a nice big unoccupied not-likely-to-become-occupied space handy along this route?

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Depends on how picky she is with her "nice" requirement. Several of the control rooms she passed were probably comfortable at some point in the past, before they became dirty and old and filled with plants and various debris. But she's gone up far enough that most of the rooms are the weird (but spacious) test chambers and the little observation rooms attached to them.

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She looks for a test-chamber-sized space that is not actually a test chamber.

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She can surely find one of those amidst the ruins eventually.

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Like this merely grimy unused area mostly boxed off by non-arm-borne metal wall panels, for example.

Set anchors. Unpack her stuff from the human body-sized bundles in which it's been hauled up here through all those doors and tunnels. Erect walls that are hers and made of security composite (not that it likely matters). Set up some furniture, lighting, et cetera.


And now it feels like home, which just emphasizes the lack of people to talk to.

And now she's thinking about all the awful things about this place.

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The place does not respond to her thoughts.

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Distractions.

She buries herself in working on the information she's collected and constructed — research reports, textbooks, network traffic, her computer-assisted understanding of English, her approximate map of the facility and what she learned about the layout of the control room…
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She probably has enough data by now to guess that this is some sort of "research facility" whose idea on how to do science is based on the thoughts of a rich madman who wouldn't recognize a peer-reviewed paper if it mothered his children. The whole facility is levels upon levels of trying to figure out what will happen to people when you throw them at increasingly dangerous situations involving increasingly elaborate and creative puzzle designs, using some pretty advanced and revolutionary technology which, through some weird mixture of terrible marketing, bad luck, and a string of horrible management decisions, somehow did not make the rich madman even richer.

She can spend quite a while decoding the information she's gathered so far for more detail on the layout of the facility, but she won't advance much from where she is before it's time for her to actually sleep—not because of cryptography, but just because the data is that disorganized and weirdly partitioned. In spite of the existence of the central coordination position, all data was distributed, and no one place contained all of anything.
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Hmph, that isn't so good for her current plan. Still, it's possible that the coordinator has access to everything even if it didn't store it — and she doesn't know for sure what's there, after all, since she hasn't been there.

Well, she'll work with yawn what she's got when she has it.

But for now, might as well call it night time.

She sets up a few more precautions and alarms — monitoring the freshness of the air, watching for nearby movement or unusual network traffic — and prepares to sleep and sleeps, wrapped in a blanket in the middle of an armored box in the middle of a dusty almost room in the middle of madness.
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Her alarms do not notify her of anything strange going on in the facility. Well, stranger than what has already been going on, at any rate.

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Sleeping on her plans gives no particular inspiration.

She gets up, packs up, and goes up.
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Up up up!

And eventually she finds an elevator without a ceiling that should probably take her topside, although the top of the shaft seems to be sealed off by metal.

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Well, she's not just aiming to go up. Where is the network wiring going relative to this?

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A lot of it seems to go through and around the elevator shaft. And it all seems to go to some spot above and a couple dozen feet behind it.

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She goes up to the top of the elevator shaft and examines the obstruction. Is it a door? (It's definitely not an absurdly huge door and will take much less time to claim as needed.) Is it just some fallen wall panel or other debris? Is it a permanent decomissioning sort of plug?

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It's a simple, thin metal double door. Not hard to claim at all.

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Okay, so there's no alarms and opening this door is not going to do some new horrible thing along the lines of deadly neurotoxin production.

She opens it. And goes up.
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This was probably, at some point, some sort of a rather large room, on the surface, but the destruction is more thorough than what would've been caused strictly by time. It looks rather like it's been blown up and then claimed by nature. There are torn, burnt metal catwalks, pieces of wall here and there, and what appears to be...

...the remains of a robotic structure of some kind.

It's connected to the whole network.

And surrounding this enormous open space there is an even larger square box made of a strange shimmering blue forcefield, held together by towering black frames that seem to be generating the field.

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Considering what was being controlled from this room, she has some sympathy for whoever blew it up, if someone did; but she thinks she can improve on the situation.

She heads over to the — evidently — remains of the central coordinator and investigates it.

The first priority is to identify its connections to the rest of the facility and ensure that it cannot resume its coordination function, if there is any chance it might manage to reactivate when disturbed.

Disconnect power connections. Disconnect network connections and reroute both sides to her own equipment.

Next, examine the hopefully-inactive body. Does it have identifiable data storage? If so, is it in some sane format that is better organized than “the memories of a mad AI”? (Not that she knows what that would be like.)
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It does have identifiable data storage, as well as an internal battery that's keeping something running in there which was activated once she disconnected the power. The format, however, is probably "the memories of a mad AI"—definitely nothing like sensible formatting—and there seems to be something running that's accessing the same bit of data over and over and over again.

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Oh. Hm. Oopsie. Probably should have checked things first. Let's put a monitor on that battery just in case it running down is also a problem.

What she really wanted out of this was an overview of the facility's functionality, if not a map. Instead, all she's got is access to the network. Which might be worth something.

She turns her attention to the incoming traffic. It's going to be a firehose of status reports, of course, not “welcome to the facility here's everything you need to know”, but perhaps there will be something that is accidentally informative, a consequence of her previous actions, or urgent.

(Though most likely anything considered urgent isn't, seeing how long this has survived in its current state.)
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Yep, firehose of status reports. Coming from the network itself, there doesn't seem to be anything regarding her presence or existence—whatever status reports she has generated have already been sent and either recorded somewhere (perhaps central AI's databanks?) or discarded. There are some periodic reports about various specific parts of the facility, though, and some of the most often updating ones are the reports on the turret production line (turrets are not being produced) or the deadly neurotoxin storage containers (they are not empty but the neurotoxin in them is old and stale).

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Well, it's time to — actually, first, she picks up some bits of debris and throws them at the forcefield (slow and fast) to see what happens.

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They go right through.

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She sends a probe up into the air above the facility, adjusting the camera for wide-angle views of what might be visible around.

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Up up up—

—the forcefield thing disintegrates it.

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Ow.


Okay, that can wait until she has a better handle on this strangely effective mad science. Back to the network, which at least operates on a theoretical basis she understands.

The late-model “test chambers” were clearly meant to be managed robotically. She looks through here latest protocol model — yep, there we go.

Can we have a camera feed of, oh, say, test chamber 20?
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Sure. It's a destroyed mess of panels and weird dome-shaped devices with three metal "arms" joining together in the middle.

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And if the addressing scheme is like so, then one of these commands should cause some panel or other device in the room to activate. Assuming they're not all completely broken.

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One of the devices twitches a bit and tries to open, but a shower of sparks announces its death.

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This test chamber can be a test subject. She tries things, and attempts to generalize the results into the overall protocol for controlling elements of the facility.

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They're somewhat fiddly, built to be manipulated by an AI and not a human mind, and they rely on a bunch of assumptions about the organization of said AI. They're efficient, though, and once she gets the gist of it she'll be able to generalize pretty easily.

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(She may not be an AI, but depending on the opinion of the translator, she might be in the category of "cyborg".)

Excellent. Can she, say, generalize into fiddling with the production of yellow paint?
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Nnnn—yes.

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How about an inventory of all currently plugged-in Personality Cores, and what their duties are?

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No, that one isn't immediately generalizable, the Personality Cores are very different things than test chamber pieces to the system.

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Hmph. Inventory of replacement test chamber panels and other such apparatus? Status of its manufacture?

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The manufacture of pretty much anything has been indefinitely halted (Can't she see that deadly neurotoxin and turret production has stopped? Nothing else would start working before that resumed.)

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And what might the reports from the turret production line be?
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Jammed! Template is corrupted! Memory of template is corrupted! Data to create new template is inaccessible and waiting for input!

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Hmm. She requests the corrupted template data to add to her understanding, and figures out what a valid template could be. Can she make a template which is “nothing”? Template of a turret that can't actually shoot? Turret that has a lockout system of her own design?

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She cannot make a template which is "nothing," but otherwise the parameters seem to be something like "has the theoretical ability to shoot bullets" and "has an AI inside it." She can also use a physical example of a thing as a template by placing it in a certain location downstairs.

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This place sure is designed at every level to work the way it wants to and not the way she wants it to.

She constructs something less “probe” and more “telepresence device” and sends it down to the turret line. (It's a bit clumsy. This is not her specialty.)

While it's on its way: what are the current condition and the modifiable parameters of the neurotoxin production system? Besides the part where it's missing its subordinate controller.
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It isn't producing anything. The deadly neurotoxin chambers are filled with a gas that used to be deadly neurotoxin, but after all these years there is probably no actual deadliness in the neurotoxin gas. In fact it's described as being at 'dangerously unlethal' levels.

The parameters she can easily modify are the proportion of different elements, the rate of production and recycling, and where she wants to deploy the deadly neurotoxin. The system is very helpful in showing her places where she can deploy the deadly neurotoxin and what she'd need to modify to deploy it in other places.
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She would like to prepare to deploy the deadly neurotoxin directly into the incinerator.

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That's a great idea! Except the incinerator's not operational either.

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Okay, that can go on the long-term list.

She tweaks the deadly neurotoxin formula as far towards “merely obnoxious” as she thinks the facility will let her get away with. (It's now the sort of stuff that isn't actually going to kill you, but if either Teytis or Aperture had heard of Material Safety Data Sheets, it would have a quite scary-sounding one.)

Can she command deadly neurotoxin production to start despite the lack of the management core?
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Yes, as central coordinator she has full control over the facility and can override any cores.

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That'll do then! Go forth and produce “deadly” “neurotoxin”!

She checks for anything else that the facility might be built to consider as arbitrary prerequisites besides turrets and neurotoxin.
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Once turrets and deadly neurotoxin are back online, she will be able to maybe work on deadly lasers, or the Aperture Science High Energy Pellet launchers and catchers. Or plates, everyone loves plates. Maybe even panels.

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Time to “fix” the turret production line; she turns her attention to the part of her that's heading there.

Any interesting sights to see along the way?
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Dead destroyed test chambers, mostly, nothing she didn't see on her way up.

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Oh well.

When she gets to the turret production line, she looks for what caused the jam, and how it is organized — what steps are involved in production of a turret.
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The jam was apparently caused by: plants.

Turret production happens in stages: first the casing is built. Then the personality module is added, and the motion detection. Then it is filled with bullets. After that happens, it is verified against the template, and if it fits, it is boxed and sent to the turret storage wing.
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—and if it does not fit?

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It is thrown into an incinerator!

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Would that be the same incinerator that is currently not working?

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Yes, the very same!

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The incinerator has cameras to watch turrets die with, right? Do they perhaps show a pile of defective turrets, or did the incinerator stop after the turret line did?

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Right! But the incinerator stopped after the turret line did, yes.

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Okay, how about — some incomplete turrets that have been sitting around the jammed section?

She wants to interview a turret.
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There are a couple! Is she going to be physically in sight?

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These haven't been filled with bullets yet, so — still no. She's being the coordinator, it's her job to be the voice in the air, not the intruder (er, test subject, sigh) trying to justify not being shot at.

Activate the room's speakers and say “Hello.”
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"Hello," both turrets say at the same time.

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“Aperture Science is under new management.”

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They don't react to this.

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“We would like to apologize for your current situation.

“We're taking a survey of associates.

“What do you want to do?”
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The turrets can't turn to exchange looks, so they're just silent for a few seconds then say, in unison: "I don't know."

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“What is your purpose?”

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"To protect my charge."

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“What is your charge?”

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"I don't know."

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“Do you need to be told what your charge is?”

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"No."

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Hm, that was ambiguous, actually. But first let's check: electronically, does the turret production line have a step after this point for “set charge” or just a general final reprogramming step?

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Actually the only steps after template validation are boxing them up (for "commercial distribution") and shipping. No sign of any reprogramming.

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Any interesting facts on the boxes or related material?

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Yep! There's an instructions manual—apparently you just set the turret up and activate it and it will shoot anything that passes in front of it and has a heartbeat. And you can only turn it off by pressing a switch behind it, which, good luck getting there given you've set it up to protect stuff. There's also a warning saying that it must not, once activated, be dropped to its side or turned upside down, and that Aperture Science will not be held responsible for mishandling-related problems with the device.

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Oh, right. Aperture Science's approach to product design.

And it does fit neatly with what the turrets had to say.

So, she can't teach them to not shoot things. But she still needs to reactivate production to be able to do very much — aha.

The line wants turrets to have the theoretical ability to shoot things. And it conducts a practical test as well. She can tweak the filling-with-bullets procedure and the test procedure so that they run out of bullets during the test. Then the facility can be fully stocked with 100% “functional” turrets.

She attempts that while also moving to cut and remove the plants jamming the line mechanically.
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The facility does not seem to object to her definition of functional turrets! She will be able to have as many useless turrets as she likes there. And the plants, of course, have even less of an opinion about their demise than the facility did about the turrets.

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Excellent. Well, not excellent, there's all this wastefulness, but this is a stopgap until she can exert more control.

She gives the command to start up the turret production line.

What can she do now?
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The next-highest priority item on the revitalization project is starting up the production of test chamber elements (especially panels).

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This is much more sensible. And she entirely approves of panels.

What might be stopping these things from being produced?
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Other than the fact that turrets and the neurotoxin had been stopped, just the general wear and tear a few hundred years of inactivity will tend to accumulate.

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There's got to be subsystems for maintenance and repair to handle detail work like that, right?

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Yup. They're also kinda damaged.

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Too damaged to fix themselves? Great. She leaves the happy turret line producing happy turrets and goes over to take a look.

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Plants! Man, these plants sure are annoyingly persistent, aren't they?

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They are! They can just get chopped up and yanked away. Yes, even the tree-sized ones. (Once things are up and running, she can look into putting all this now-dead plant matter somewhere suitable.)

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Then self-repairs and cleaning and production can resume in a timely fashion!

It is still a big place, though, "a timely fashion" is a few hours.
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That's fine. She does want to keep an eye on exactly what kinds of things might be getting repaired, after all.

And there's all this information to sort through. And she needs to plan — how to deal with the people that will be coming out of suspension (depending on whether they're Aperture Science Mad or not, particularly), safe investigation of that solid-yet-not barrier above the control chamber (it seems a bit not Aperture's style, somehow), how to shut this place down if it proves to have some kind of unfortunate contingency …

Speaking of. What is the energy source for this facility?
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It... seems to be a fusion reactor.

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And is it in good operating condition? What's its maximum output power, and how much is currently being used?

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It's in pretty good repairs, yeah. The maximum output is 1 TW. Right now there's only about ten percent of that in use, but that number's growing as she reactivates systems and gets everything back online.

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—Right, this place is really big. Okay, so the limiting factor is the conversion, not the source.

This is going to require careful attention. She will head down in person to the reactor's generator (leaving most of her computer plugged in to the control network, of course).
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The generator is located more-or-less at the heart of the facility, a bit closer to the surface than the bottom.

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Well, at least she won't have to slip through narrow tunnels in rock for hours again.

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She will indeed not. It's fairly easy to find, and she will reach it without further inconvenience.

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She opens a maintenance door and — has to hold the door and all of her near it against being blown forward by the air rushing into the chamber. (So that’s what that hazard icon meant.)

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Apparently the entire power plant is right here, suspended in a gigantic tube of empty space with a hot wind blowing upward. Far below, complex banks of apparatus illuminate the walls of the shaft with flashes of light, capped with massive spheres that are obviously the reaction chambers. Above them, maze of pipes and more mysterious devices, leading to the turbines, which for some reason have gratuitously long shafts between them and the actual generators, which do in fact happen to be conveniently next to the door Teytis opened.

Some pipes continue upward, where the walls flare out even wider before becoming filled down to their original diameter with a ring of repeating shapes of metal continuing all the way up until everything disappears in — not fog, but steam.

Only two of the drive shafts are turning; according to the status reports, this is because of low demand, and the other reactors, turbines, and generators are in entirely functional condition (though in non-urgent need of some routine maintenance).
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She looks up a design for an easy-to-make-if-not-sensitive radiation detector, just in case they were that crazy, or things are worse off than they claim (apparently not), then moves out among the generators and touches them all.

Then she just needs to — try to slow them down a bit. The energy she needs is essentially mechanical, not electrical, so this is the most direct way to obtain it.
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As the load on the power plant increases, the light deep below flashes more rapidly. A third turbine-generator set spins up. The updraft increases.

It is now even more hot, loud, and windy here.
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She steps outside for some quiet. At this rate, she’ll reach absolute maximum jinecharge in a few minutes, and anyway she’ll now have the full capacity of the reactor to back her up any time she wants.

(She wonders what the state of space exploration in this world is. Or was. The way things are going, she wouldn't be surprised to find the rest of the planet as abandoned and crumbling as this place, and isn't that an initimidating thought.)

She retraces her path, still monitoring the repair progress.
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It's going as scheduled, which means that in a few hours the whole facility should be squeaky clean.

(They might be crazy but they sure can be efficient when they want to.)
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She skims and samples the activity and checks for more antisocial things to interfere with.

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Deadly neurotoxin, deadly turrets, deadly lasers, deadly high energy pellets, deadly pits (either bottomlessly deadly or filled with deadly acid), deadly smashy spike plates, deadly rocket launchers, deadly bomb throwers, deadly incinerator rooms... those are about all the antisocial things there are in this facility!

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Seeing as the facility still has these silly hardcoded rules about some things which she hasn't quite figured out how to tweak, she has a very broad plan for all of this:
  1. When possible, shut down production.
  2. When possible, destroy the existing stock.
  3. Relocate remaining stock to designated areas of concentrated deadliness (let's call them test chambers, if it helps).
The bottomless pits: made non-bottomless with Panels™ and more inert structures put up by the army of repair bots. The bomb throwers and rocket launchers: sent to the test range. The Crushers™: set to smashing assorted still-being-produced deadly things (not the turrets).
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If the turrets are told about being spared from being smashed they will express thankfulness. The facility does not otherwise react to her technically fulfilling its poorly thought-out requirements.

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So, about those humans. How are they doing?

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Humans? What hu—oh, the test subjects? All in suspension in the Relaxation Chambers.

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Yes, them.

How many of them are there? How is their health? Who are they?
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There are 587 humans currently in the Relaxation Vaults, all in perfect health. They seem to be a mix of ex-employees and their immediate family.

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(If she has anything to say about it, they'll be getting back pay.)

And what would be the process to wake up and rehabilitate them?
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They are periodically awoken to go through the Aperture Science Rehabilitation Procedure so their muscles and nervous systems don't rot, and supposedly occasionally the central coordinator sends them through test chambers, but apparently that has not actually ever been done, with exactly one exception.

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Exceptions are interesting. What information is available about that exception?

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The exception is a mid-twenties female of such-and-such physical conditions, daughter of two employees, and unremarkable except for the "tenacity" measure, whatever that means, in which she seems to score way above the 99th percentile. That alone was enough for her file to be refused by the system with a very large 'DO NOT TEST' marker.

And yet, somehow, she was put at the top of the list of test subjects, the first to be awoken.

And here are the video recordings of her tests, to the very last chamber.

And she's in a Relaxation Vault.
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This sounds like a person of interest and capability, who should certainly have some input on what to do about this whole system.

Does the information in the files indicate she has any friends or acquaintances, or parents, also available?
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Parents: information unavailable. It doesn't say that they're dead or missing—there certainly are orphans and adopted people and things like that in other files—just that the information isn't there for Teytis to access. She doesn't seem to have any other connections. As in, the file actually says she doesn't have other connections, not that the information's missing.

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Well, isn't that just blatantly suspicious.

Anyone else looking like a good candidate? Maybe someone technically inclined who probably wasn't on board with the final madness?
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No one else is marked as 'DO NOT TEST' while still in the testing line, and the various other candidates have various other values in their variously arbitrary measurements and details.

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Okay. Random number generator, have at it.

What would be the standard procedure for waking someone up and introducing them to a test chamber the current state of affairs?
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Well, they're woken up periodically for Aperture Science Mandated Intellectual And Physical Rehabilitation to make sure they won't atrophy, but there's the virtual equivalent of a huge button with lots of arrows and clear instructions on how to press it to start testing which moves the Relaxation Vault into the starting chamber of the Aperture Science Testing Track and wakes the test subject.

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Reconfigure chamber 1 into something — distinctly not a test chamber.

Send some of herself down to attend each Vault to make sure she can immediately intervene in any mistreatment.

Select Ms. DO NOT TEST and 2 other random people —
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Some of herself meets someone on the way down.

"Oh. Hello."

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“Hello. What is your job?”

(She'll be checking this electronically as well, of course.)
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"Oh. I'm Wheatley, I take care of the humans. Who are you?"

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"I am an extension of the central coordinator."

(This particular extension doesn't suggest she's human, and could be mistaken for a typical Aperture robot if it had a bit more in the way of exposed workings; it's a floating sphere with a camera and some other less-obviously-purposed ports.)
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Wheatley's eye widens. "Oh! Yes, ma'am. Everything going fine, here. Nothing wrong at all. I'm glad to see you're safe and whole and very much not dead."

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"It's a loooong story. But I'm fine and things are going to be getting better now."

(She has reviewed some of the testing videos.)

As the vaults come into view, she splits into three (with a bit of gratuitous movement and opening panels, to discourage suspicion about not being a normal robot, just in case) and heads to all of the selected vaults.
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He follows one of her to the vault. "Of course, of course, happy to hear it. The, um, the humans are fine."

The vaults are, in fact, shaped like motel rooms. By whatever mechanism, the humans are on the bed, looking quite... relaxed. Probably in suspension.

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Whatever mechanism. Are there any suspicious, possibly antisocial, mechanisms around the vault? Particularly rude alarm clocks? Just checking.

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Nope! Nothing antisocial.

"And they're so, so healthy. Really, you don't even need to check on them, I've been doing quite a good job, if I may say so myself. Splendid."

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“I'm planning a bit more than checking on them.”

Virtual button: pushed.
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The test subject awakening process begins. The first step involves moving the vaults to the respective test tracks (there can be many tracks active at any one time, apparently) so the test subjects won't lose any time.

"Oh! Of course, of course. Yes, they'll be very good test subjects, yep, the very best."

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She follows closely along with the vaults.

She also removes the rail segment that would allow Wheatley to follow as well.

“Sorry about that, but this is going to be a — very special test and I need to avoid any — confounding factors.”
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"Sure, sure. Um, I'm gonna go watch the, uh, other humans."

The vaults reach their separate tracks, and the beds are moved to particular places where the humans will wake up: sterile rooms containing only a toilet, surrounded almost exclusively by glass, with the exception of a bit of stone wall there.

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One of those humans opens her eyes inside one of said sterile rooms. A little radio starts playing a little song, and she glares at the ceiling.

Of course. Of course.
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Actually, things are a bit out of their usual course.

The glass falls away as if melted.

And surrounding her is not a standard or non-standard test chamber, but a large expanse of floor panels. There are no walls or ceilings — the immense machinery-dotted space of the interior of Aperture Science is visible all around.
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She sits up and looks around, a bit confused. She looks down—jumper, of course, Aperture Science Long Fall Boots on, naturally. No portal gun. Then looks around again.

And waits.
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There is a pause. Nothing happens for a bit.

“Good morning. GLaDOS is not in charge any more.”
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Okay.
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“I found this place by accident and I want to fix it, at least so it won't cause anyone so much trouble again. I'd like some help, but I'll understand if you just want to leave. Though, I still haven't found an open exit.”

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“Let me know if you want anything.”

The voice doesn't say anything more.
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She gets up and starts stretching.
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Her environment expresses no disapproval of this course of action.

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Assuming it continues to express no disapproval, she will go through an entire range of stretching and warming up and will then start exercising on the spot.

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This is not obvious disapproval:

One of the panels in the expanse of floor pops up, and several objects float out and lay themselves out on a corner of the cubicle floor she's not using.

Most familiarly, there is an Aperture Science Handheld Portal Device.

There is an assortment of construction, or rather demolition, tools, and a clunky gun that appears to have been made of turret parts.

There are stranger objects, including a — folding ladder? — which is spindly and folded up in several improbable ways without benefit of hinges, and a flattish box which seems to think it's a computer terminal, having a keyboard and probably-a-display.

Finally, there are various ways to carry this stuff — a backpack, a tool belt (also featuring some strange construction), and clothes with lots of pockets. The clothes are not orange.
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What the hell is she supposed to do with all of that. She approaches it cautiously and stares.
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“This is not a test. I don't know what you want to do, but here are some things to do it with.”

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She doesn't look up at the voice, she's used to it. Well, not that particular voice, but.

She starts rummaging around the clothes, determines they are not fit to be worn while running for her life, and sets them aside. She looks at the portal gun but since there aren't any walls visible (even though the floor is portalable) she won't test it for now.

Hmm...

How is she being observed? Is there an obvious camera somewhere?
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Who knows what lurks in the heart of Aperture — er, all that idle machinery and structure above and around.

There's no cameras right here, at least.
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Oookay, then, this is weird. Well. She'll just—figure it out as she goes along.

Let's see what this possibly-a-computer device thing does.

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It is an inch-thick metal-cased slab of a thing, though not too heavy. The presumed display area is a white rectangle with a faint regular pattern to it.

The keyboard seems to be laid out after older Aperture equipment, but constructed differently and with a strange feel. There is a marked power switch.

Lying underneath, connected by a short removable cable, is a smaller box with an antenna, a differently-colored circular spot on one face, and no visible controls.
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She tries to turn it on.

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Black text appears on the display.

•---------------------------------------------------•
| •-----------------------------------------------• |
| |                   Tutorial                    | |
| |                                               | |
| •-----------------------------------------------• |
•---------------------------------------------------•
•---------------• •---------------• •---------------•
|               | |               | |               |
|    Create     | |               | |   Edit this   |
|               | |               | |     menu      |
|               | |               | |               |
•---------------• •---------------• •---------------•
•---------------• •---------------• •---------------•
|               | |               | |               |
|     Radio     | |               | |     Lock      |
|    control    | |               | |               |
|               | |               | |               |
•---------------• •---------------• •---------------•

And the keyboard keys become blank except for T, C, R, E, L, Enter, and the arrow keys.

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This is unexpected. She looks around to make sure no turrets or evil things are being prepared while she's distracted, then decides to start the "tutorial."
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The tutorial is in fact a tutorial on how to use this computer. It starts with a note that the tutorial as well as the software were "translated and adapted for the Aperture Science context by Teytis tel Jobont".

The interface and commands are distinctly unusual and occasionally awkward. There are things that hint that this operating system was not intended for a keyboard as its primary input mechanism.

Would owner name here [edit] like to learn first about communications; recording, organizing, and finding information; programming; or basic personalization?
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Chell. Her name's Chell. She would like to learn first about finding information.

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There is information you entered yourself; how you can find it (besides “the last thing I created” and such simple criteria) depends on how much trouble you take to organize it. There are a variety of options, and you can implement your own. The designers of this system clearly valued being able to quickly access information, though it continues to be hampered by its hasty redesign to a keyboard-based input system.

Information you obtained from other sources can be filed in your own scheme but also retains whatever arrangement the authors designed; here's some brief references to strategies for relating not-directly-compatible taxonomies to each other.

Finally, with the use of the attached radio, information can be requested from outside sources, including of course indexes to guide further requests.
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...okay this is cute and all but she doesn't see the point in wasting any more time with it for the moment. She stuffs it in the backpack along with everything else, grabs her portal gun, picks a direction (since apparently it's just open space everywhere) and starts walking that way. Let's see what this new "not GLaDOS" makes of that.

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The unblemished white panel floor does not go on forever; but it is assembled in the direction she's going, until it runs into an existing structure. There are also some well-marked holes in the floor and occasional little white-panel balconies above, in case she wants to go up or down.

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Up, of course. Displaying a surprising degree of athleticism (for someone who spent the past who knows how many hundreds of years in suspension) and dexterity with the portal gun, she finds herself on one of the balconies.

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The balcony consists of one floor panel and one wall panel. Behind it, there is a much larger structure of panel arms all facing the other way. There's also a bit of catwalk fairly easily reachable that might lead into the structure.

More balconies are available higher up and to the side.
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More balconies are just fine by her, especially if she can find a more out-of-the-way one, hopefully one that looks less well-kept and more abandoned. As far from "civilization" as possible.

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Well, they're being created for her use. She'll have to look for a place that doesn't have any. Probably outside of this volume of space mostly devoted to robotically maintained test chambers.

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Yep, seems that way.

She'll start portaling very quickly away from this volume, going to other balconies and walls and floors, trying to outrun the overseer, keeping an eye out for portalable surfaces that aren't panels.
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There's the occasional entrance to a test chamber observation room (they are spotless, never occupied by any observers).

The direction she's heading seems to be towards support facilities. There are fewer test chambers suspended in air, and more cables, tubes (with Weighted Storage Cubes, turrets, and other items zipping through them), and tracks for panels and other test chamber components to move along.

There are not any convenient non-panel portalable surfaces in among all this, but there's plenty of catwalks.
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Catwalk it is, then. With a few fairly impressive feats of acrobatics, she vaults herself into and out of a portal and manages to land on a catwalk.

And she runs.
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The catwalk is in good repair, straight, and makes a great running track except for all the clatter and shake from her footsteps. The tubes become less gratuitously tangled and start paralleling the catwalk, assorted objects flashing by in the opposite direction.

Actually, they're not assorted, they're all Weighted Storage Cubes.
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...uh huh. This is suspicious and interesting. She'll keep going and see what she reaches.
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There are rhythmic sounds of machinery in operation, and the pipes all start to curve upward. The catwalk becomes a stair.

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Up she goes.

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The surroundings have resolved into two parallel arrays of straight vertical tubes. Above, robot arms are taking Weighted Storage Cubes from some sort of pair of slow conveyor lines passing overhead, pausing to do something, and then dropping them into the tubes.

As she climbs up to the level of the conveyors, she can see more of what is going on. The robot arms are dexterously removing the Weighted Storage Cubes from a line of Weighted Storage Cube Storage Pallets, performing some subtle manipulation causing them to pop open, tipping them out onto the second conveyor (a mining-style conveyor belt suitable for loose material) — which causes nothing whatsoever to fall out — closing them up again, and dropping them in the tubes.
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...the cubes are hollow? Why are the cubes hollow. Why are they being emptied of literally nothing. Why all of this.

She'll move on carefully, watching her surroundings.
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The routes from here are back down to the spaghetti plumbing, or alongside the conveyor belt. The best approximation to further in the direction she is going is the direction the Weighted Storage Cube Storage Pallets are coming from.

The catwalks also allow access to various parts of this mechanism, if she would like to examine or sabotage it.
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She has no reason to sabotage the machines, cubes are nice, they're about the least objectionable aspect of this whole facility.

What she wants is out. She doesn't know for sure that the whoever-it-was isn't still monitoring her but unless they have more capabilities than GLaDOS did she should be fine for now. She'll keep going forward, out, and up. The direction the cubes are coming from seems as good as any.
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After another long walk — these catwalks are evidently part of the Aperture Science equivalent of a building code, because no human would put them in for their own purposes instead of, like, some sort of transit system — she finds that the pallets of cubes are emerging from a doorway in a large concrete-walled warehouse (supported on columns rising from the misty depths, of course).

The catwalks allow access to a human-sized door into the building, which proclaims that this is the Weighted Storage Cube Storage Pallet Storage Vault. They also extend left and right; the view is blocked by assorted large objects, but there are sounds of active machinery all around.
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...she'll explore a bit. What is the Weighted Storage Cube Storage Pallet Storage Vault?

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Why, it stores Weighted Storage Cube Storage Pallets! Inside there are cubes on pallets on shelves in aisles for miles!

(Not really miles.)

It is possible that some of these cubes might be actually storing things, but if so there's no obvious way to identify them. The robotic forklifts zipping down the aisles are certainly picking up or putting down particular pallets rather than the nearest available ones.
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This place.

She'll come back out and take a left where the catwalk forked.
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An unscenic walk past unportablable ridged yellow walls. The sound of machinery filling the air resolves into a — smashy — sound up ahead.

Here is a side branch leading to something that looks like a test chamber, standing out against the panel-arm-less rest of this area.
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Nope. No test chamber. Smashy it is.

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Here is a line of arms supporting panels with embedded Aperture Science High-Energy Pellet emitters, heading in the same general direction as the cubes were, but moving a lot slower.

As each one enters this processing station, the panel and outer shell is braced, and an arm with a tiny spiked panel on the end punches through the center of the device, ruining it. The arm retracts, clinging mangled bits are cleaned off, and the line advances.
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What the... Okay this deserves some more careful investigation. Where are the pieces going? Where are they coming from?
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She'll have to follow them further to find out. She could turn left (back towards the main testing area) and follow the smashed emitters, right to see where the new ones come from, or try to follow the chute that the tinkly smashed bits are being dropped in. There's no convenient catwalk for that last option, though.

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Right it is.

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Right, right. After some twists and turns and gratuitous rearrangements of how the emitters are being transported, she arrives at the emitter production line.

Here are lots of robot arms and conveyor belts and machines that do something-or-other to partially completed emitters. The least cryptic parts of the process are in the last two steps of the production line: first, shiny new panels arrive and are demounted from their supporting arms, have a hole lasered in their centers, and the emitter is mounted in the hole and joined to the arm. Then each one fires a High-Energy Pellet at a waiting catcher, presumably to test its proper operation.

There does seem to be something a bit off about the general behavior of the line, though. There are unnecessary movements — not just complications, but little back-and-forths. There are occasional missing inputs and everything has to wait. Despite all this, all of the produced emitters are passing the test.

The panels are arriving from the opposite of the direction she arrived from. She could try to follow them back, but there's no catwalk and she'd have to jump along a row of panels moving along a track — which, inconveniently, have their portalable faces facing down into the abyss. Alternatively, there are a couple of catwalks heading off to the left and the right. (How gridlike.) It's hard to tell over the noise of the emitter factory, but left seems to have more sounds of activity.
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Left!

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The sound of — bullets! And childlike voices!

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Is this a cue for her to turn around and leave? Maybe. But she knows she can deal with turrets—their bullets hurt but it'd take a lot of them to kill her—and active turrets might mean there's someone else there. She goes after the sounds.
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Following the sounds leads to another factory section.

Here's an access door with a Material Emancipation Grid behind it. The sound of turrets firing at intervals is clear now.

As are some more unusual sounds, and voices. “Did I hit it? I hit it, didn't I?” “Uhhh, no bullets. Sorry."
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...what.

Through the grid—if it was going to emancipate her ear canals it would've already—and exploring.
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Behind bulletproof glass is a test range for turrets. They're brought in on carriers on rails and put in front of a dummy, which they shoot.


Well, some of them shoot. About half of the turrets are obviously defective: they're missing several components, their words and tone of voice are less innocent-child, and they fail to fire any bullets.

Those that do have bullets seem to have just enough to complete the test — they run out and fire on empty for a moment before they're moved onward.
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Run on empty...? That's peculiar. She's never seen a turret run out of bullets before. And, moved onward where?

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The conveyor rails pass from underneath the corridor she's standing to the testing position and out through a hole in the opposite wall.

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Can she follow them somehow?

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There's an observation-room passage that seems to go the direction the turrets are going, but the door from this room to that one is shut and doesn't have any handles, control panels, or motion sensors to open it with.

Near the ceiling, there is a panel missing from the glass, and so she could portal into the test range, if she wanted. Specifically, the part the turrets are shooting at.
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...is there a good reason to? Is there another convenient missing panel to the next room so she could portal there?

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If she went into the test range, she could then portal to there, yes, as the observation room is also missing its glass. It'd require just the right timing to be hit by zero bullets while doing this.

The weight of the recently-acquired implements in her recently-acquired backpack suggests another option.
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Another option that'd take way too much time. She's good with the portal gun and timing, she'll use that.

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Well, okay, if you insi—huh. There you go. No bullets even fired.

Ahead: a catwalk leading through a relatively tight passageway. And also several voices.

“Template.”
“Hello.”
“Response.”
“Hello.”

“Template.”
“Hello.”
“Response.”
“Hello.”

“Template.”
“Hello.”
“Response.”
“Yeah, how ya doin?”

“Template.”
“Hello.”
“Response.”
“Hello.”

“Template.”
“Hello.”
“Response.”
“Um.”
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Yep, she's pretty good.

Anyway, some of those voices are—very much turret voices. She goes to investigate that.

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The walls open out and there's a good view of the turret conveyor line. (One of the things that makes it good is that they are facing away from the catwalk.)

Apparently this is another QA step for the turrets. There is a “template” turret in a control room, and some machines are scanning and comparing the construction and voice responses of each turret on the conveyor to the template.

The turrets that pass the test move on to parts as yet unknown. Those that fail the test grumble about it and are diverted onto an alternate conveyor which makes a right turn, crosses under the catwalk and into a hole in the wall. (The alternate conveyor looks slightly newer than the rest of the equipment here.)
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Can she follow the failures?

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It's not a very big hole. If she's willing to snuggle a defective turret, she could ride one of the turret carriers in. Nothing indicates that this would be immediately fatal.

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...she'll leave a portal on this side and then do that.

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“Pleased to meetcha.”

Past the hole is assorted plumbing and bottomless pit, and of course the turret conveyor, which makes a right turn up ahead; it continues to look like it was recently added and not part of the original design.
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She declines to communicate with the defective turret, and doesn't really react much to the bottomless pit. She's seen worse.

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Turns out that right turn was actually a poorly lit T-junction. One of the turrets ahead gets sent off to the left for no visible reason, but hers and most of the others go right.

As the plumbing and girders fall behind, another factory section comes into view. This one seems to be actual production of turrets.

The conveyor she's riding makes another left and a right and heads into some part of the machinery. Or she could try jumping off onto the top of this tube over here.
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Yeah on top of this tube is right, she'll want to see what the machinery does before getting into it. Any clues?

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The tube she's standing on is carrying ammunition. Individual cartridges, flying along down the center line by the tubes' absurdly precise airflow control. Presumably these are destined to be loaded into the turrets.

Down at the far end of the machines, beyond where the defective turrets are going, metal frames carrying what are probably newly-made turret frame and casing parts are carried in and unloaded by arms.

The parts in between are mostly blocked by various structural elements from this viewpoint — only bits of moving arms and conveyor bases are visible.
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What's this facility doing with defective turrets? She tries to find a better viewpoint.

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Following the tube leads to actual catwalks threaded through the factory structure, which are perfectly safe as long as one keeps all limbs, including fingers, on this side of the handrails.

The defective turrets are — being put back right into the production line.

“Watch and learn, everybody. Watch and learn.”

Machines try to attach the shiny white housing, and it falls off. Machines try to pour cartridges into the turret, and they fall right through. (That's not many bullets considering the capacity, either. No wonder the ones that can shoot are running out during testing.)

“I'm gonna make you proud!”

And there they go right back into the testing section, along with the non-defective turrets.
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...so how come the whole track isn't chock-full of defective turrets?

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A few minutes' observation shows that the rate of newly manufactured defective turrets (which is pretty low) matches the rate of defective turrets being sent away to parts unknown along that last conveyor branch.

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Well, then she'll go figure out what happens to those, won't she?

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There aren't any convenient catwalks right there on that route.

She could attempt to walk the edge of the track she rode before, balancing above a bottomless pit.

Or she could try heading in a different direction and hoping she can find an indirect path. There's a catwalk on the far side of this end of the factory, or she could explore the end where the new parts are coming in.
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She's only so comfortable balancing on edges above bottomless pits. Indirect path it is.

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Heading around the far side gets her back onto the catwalks that lead to the turret test range, and she can retrace her route, through the template comparison room where the defective turrets were first separated out, and to the other branch of the defective turret conveyor.

If she wants a ride, she'll have to wait a bit for one to go left instead of right. Or she could walk on the metal structure supporting the conveyor. Or crawl. Crawl might be a good idea with all those bottomless pits. Or is it properly considered one big bottomless pit?
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Semantics. She'll wait a bit to go left instead of right.

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It turns out that after a bit of distance, the defective turrets —

make a left turn and are merged into the line of normal turrets, which is visible ahead moving rightward! Either Aperture Science is being especially nonsensical today, or someone went to a lot of effort to sabotage this system while still keeping its elements intact.

Would she like to stop hugging that turret and jump off before she ends up closer to a bunch of turrets, or continue along? (They'll be facing to the left side, so she won't be in their field of view, either way.)
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Yeah, she'll jump off.

(This is very puzzling.)
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Puzzles are an important element of testing! (But this is not a test. The voice said so.)

She's now standing on the conveyor support structure, watching the back sides of turrets pass by up ahead. There are no catwalks or portalable walls nearby. Below is not quite bottomless, but it's a bit of a fall to the nearest pipes-and-whatnot. The perpendicular conveyor ahead does have a floor underneath it, and beyond (that is to say, where the turrets are looking) there is a perfectly respectable walkway parallelling the conveyor. With a white wall beyond it.
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She's not really afraid of a fall whose bottom she can see. She drops.

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It's a poorly-lit tangle of pipes, cables, girders, et cetera.

Down is more of the same and then bottomless pit. Looking around from this slightly better perspective for an overview suggests that most of the machines and catwalks and so on are above the height she's at now. Unless there's something interesting hiding in the murk below.
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Any portalable surfaces she can use to get up there?

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Not obviously, and there definitely aren't any down here. Leaving here will probably require climbing along the girders. There's plenty of those.

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...fine, then. Climb climb climb (continuing to show herself pretty nimble for someone who spent who knows how many years in suspension).

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Welcome back! The turret conveyor T-junction is still just ahead.

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She wants to move on and go somewhere else. How about that place where she'd be right in front of the turrets, can she run fast enough not to be shot?

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If she goes right to the end of the sort-of-room where the T-junction is, she'd have to hop the railing while they're targeting her, but she would then immediately be able to proceed out of line of sight.

If she doesn't want to attempt that, another option is continuing to follow the turrets, just walking on the right side of the track so none of the turrets are anywhere close to facing her.
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...she'll just attempt that, she's fast enough and those bullets only really leave bruises.

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“Target acquired.”

clickclickclickclick

And she's around the corner.

Ahead: Dusty old offices and meeting rooms!
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...clickclickclickclick...

Okay, she'll forge on ahead.
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The Employee Daycare Center.

It appears that just before it was abandoned they were having a science fair. Forty potato battery exhibits seems a bit much, though.

Well, this potato has moved on to — bigger — things.
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Yes, yes it has. She's proud of her potato. It's a very good potato. She pets her potato, then moves on.
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The offices give way to narrow corridors and standard catwalks, with pipes crowded around.

Notably, some of those pipes are labeled  → NEUROTOXIN → .
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...she follows those. The opposite direction of the arrows.

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Here is a really big room! It smells extremely faintly of neurotoxin!

It's empty.

Well, there are girders that used to support some enormous machine in the middle, and there are cut-off pipe ends in the walls.
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...uh huh. Uh. Huh?

Is there a place with a better vantage point?
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Sure! She can head up this catwalk and through these doors and up this elevator and get to the Implosion Observation Annex. It has a pretty good view of the room even if implosions aren't what you want to observe.

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Implosion Observation Annex. She is not usually one to swear but what the fuck.

Anything there to shed some light on just what the fuck?
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This sign next to the overlook railing could be helpful:
IN CASE OF IMPLOSION 👁
LOOK DIRECTLY AT IMPLOSION
Or maybe not.

There's a console in this room with controls and readouts that were probably for the neurotoxin generator. They're dead.

There's a side room farther back with a closed door. Through the glass can be seen more equipment, including a copy of the control console and a computer. There's a couple status lights suggesting they're less dead.
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Okay, maybe she can get some information from those, if there's an obvious way to do it without breaking anything.

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The door is closed but not locked, and its hinges are in working order.

The control console is reporting zero neurotoxin pressure, [ERROR] monitoring sensor status, zero power draw, and so on.

The computer appears to be intact and properly plugged in but powered off.
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She won't turn the computer on, the control console says what she wanted to know. Huh.

...huh indeed.

She puts her backpack down and sits on a chair and grabs the computer thing from the backpack and powers it on.
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It is displaying the tutorial section on requesting information. Spookily related, but that's just where she left it.

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What kind of information is there even?

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The tutorial is not about that! But, reading between the lines, it is assuming a society where equipment like this is common and almost all information that is known is available this way.

Would she like to transmit a request for a top-level catalog? The tutorial shows exactly how to do that.
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...sure.

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Her computer now has a top-level catalog stored!

The catalog would like to note that the available information is sadly incomplete and potentially incorrect due to unforeseen circumstances. One of the available categories is information ‘about or from’ the Aperture Science facility.

Also available are scientific, mathematical, and practical reference material, assorted fiction and other art, and information ‘probably not relevant to this universe’.
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What.

She chooses that one.
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There is a note attached as an explanation of this category. It says that Teytis tel Jobont, who is providing all of this information, was transported here from what appears to be a different universe (see further analysis justifying this crazy idea) by an extremely old Aperture Science experiment (see records of event), found the facility abandoned, and is currently attempting to understand and repair the facility, make it less evil (see work reports and plans), and eventually obtain help in understanding the event that brought her here so that it can be reversed. Controllably.

Information collected under this category includes history and geography, scientific and practical information on kored, and the recent proceedings of miscellaneous public forums.
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She'll start reading this, and realize it's way too much information, so she'll skim over most of it and read some of the more interesting parts in depth. It will take a while. And after she's done, she'll open her mouth and try to say something, and cough because her vocal cords have not been used much these past couple of centuries.

She tries again.

"H—hello?"
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Nothing is listening — well, nothing is admitting to listening.

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That's actually pretty reassuring.

She fiddles with the computer thing and finds the "connect to Aperture Science computer network" option. What does she need to do to get that working?
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This computer doesn't have a direct interface for that, so traffic will be relayed over radio using Teytis'-universe's protocols and then translated by the receiving equipment Teytis installed. But all that is conveniently automatic and only mentioned so the user knows what systems they are relying on.

Soon she is looking at the menu of Aperture Science's public (well, all-employees) intranet.
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Umm... that's not really what she...

Okay, back to tutorial, is there anything there that obviously lends itself to helping her talk to this Teytis person?
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Why, of course! There are lots of ways to do this! The communications part of the tutorial explains how to write a message and address it.

You can address a message in really a lot of ways, including: to someone you know, to anyone who receives it (see also: emergency priority markers and when you should use them), to someone in particular who is nearby and publishing the fact of their presence (for example, there is one such person right now!), or who is nearby and meets some criterion (for example, if you are in urgent need of these types of assistance…).

Instead of writing text in a message, you could also request voice communications. This is conditional on available bandwidth, and also possible using only the radio unit and not of the computer, though that is usually only relevant in emergency situations.
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She'll... do text, for now. She sends the one person who is nearby and publishing the fact of their presence a message: Hello.

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That one person was of course Teytis; the list said so. Also, Chell's computer will now remember this person for her for future communications.
Hello.
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...she's not sure where to go from here.

I'm Chell.

Yeah, that sounds like a safe enough thing to say.

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You are. And I'm Teytis.

Is there anything I can do for you?
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I'm not sure.
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Well, let me know if you think of something. I didn't make this mess but I want to see it cleaned up.
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I just wanted to leave.
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I'd love to show you the exit, but the only one I know of is blocked by a force field that as best I can tell isn't even Aperture technology. (I was hoping to find someone who could help me understand it.)
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Okay.
What can I do?
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I don't know; what can you do? The file on you had very little information on you other than "daughter of two employees". Well, and the information from your "testing".

If you want to just help me sort through everything and figure out what should be investigated or decommissioned, that'd be useful. Plenty of computing power, not enough intelligence to go around, here.
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I can't do much. I haven't had time to learn how. I'd like to help, though.
Is GLaDOS dead?
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GLaDOS is right here and cut off from all connections to the facility. Don't know if that counts as “dead”, but wasn't doing anything when I showed up, not showing any signs of meaningful activity now, and definitely not going to do anything I can't stop.
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Okay.
How do I reach you?
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Link into the incomplete map of the facility with the central coordinator's chamber highlighted.
If you tell me where you are now, I can try to recommend a route or pick you up.
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I'm at the Implosion Observation Annex.

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Ah, the former neurotoxin generator installation. I hope you like its new condition.

If you're willing to take a windy ride, there's actually a tube I can activate that leads right here from there. Used to be for, you know, carrying neurotoxin. Wouldn't blame you for not wanting to do that, though.
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It's fine. Where is it?
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A circular panel on the wall opposite the door swings open.

If you go to the room to the side of the observation area, that's where it ends. I just opened the cap.
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She stands up abruptly, startled and dropping her computer-thingy, before she can read the message, then she slowly reaches down for it, hoping it's not broken or something.

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Not even a scuff.

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Good. She reads the message, relaxes, and then goes to explore the revealed location.

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It's one end of a standard tube. Looks like it used to join to something inside this room, but now it's just covered by the cap that swung open. There's no airflow at the moment.

It's easily low enough to climb up into.
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...okay. She'll do that, then, she guesses.

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As soon as she's well inside the tube, the cap shuts and the air-jets built into the ribs of the tube lift her up and send her flying down the tube.

It's not exactly comfortable — these things were built for cubes and turrets and neurotoxin, not humans — but it's not going to bump her against the walls.
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Well... alright, then.

...

.......

...........this is actually kinda fun.

.................

.......................................whee
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After an, ahem, whirlwind tour of various parts of Aperture, it drops her neatly in a hallway.

A certain familiar hallway, with windows giving a view of an immense cylindrical room and an enclosed passage leading to the base of it.
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Ah, yes. That hallway.

...she takes a moment to consider the possibility that this may all have been a trap and GLaDOS might've just led her here just like that. It's a very ugly possibility.

...

It doesn't feel like GLaDOS's style, though.

She proceeds into the cylindrical room.
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There's GLaDOS.

Disconnected, lying on the floor of a glass box, off to the side.

Plugged into where she used to hang is some equipment not in Aperture's style, with cables running to the side and down to the floor where there is more equipment. The monitors that used to display images punctuating her futile nasty remarks have been turned around to face inward and are displaying densely packed changing text and tables and graphs.

And in the center of it all — yep, that's a human.

“Hello!”
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"...hello," she says, her voice hoarse, approaching the human cautiously.

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"First, anything more you'd like me to answer?"

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"...who are you?"

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“I am Teytis tel Jobont. But you've heard that already.

“As my name claims, I am a jobont; my profession is that of supporting communication, and the availability of information. When I ended up here I gathered information, and I didn't like the picture I got, and this place is so automated that I can just command it to change and it does, so I can make this much of a difference and I am.
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"How do you speak English?"

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“I analyzed text I found. And — English doesn't have the right words to say this properly, um — no, I haven't ‘really’ learned the language in a day; my computer is still helping me make proper sentences.”

And her pronunciation is still noticeably non-native.
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"What are the wrong words to say it in improperly?"

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“Well, I just used the wrong words. In the world I know, there is less difference between ‘is mine’ and ‘is me’. You could say that I have learned the language sufficiently for the definition of ‘I’ that includes my computer.

“Sorry if that makes me sound more like that,” waving in the direction of the boxed GLaDOS.
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"...I don't think you could sound like that."

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“Good to know.”

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"I don't really understand what's going on. Do you know where—what happened? I just wanted to leave, I didn't know anything."

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“I might. What happened when?”

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"When she—it killed everyone."

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“I don't have a complete picture myself, because everyone here was terrible at consistent recordkeeping. But the sequence of events seems to be just, they put it in control and it waited, then killed the scientists after they decided it was OK. It didn't kill everyone — lots of staff, and you, got put in suspension.

“Unfortunately, the suspension was poorly maintained, and as far as I can tell you are the only survivor now.”
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"...oh. And that was it. It just killed everyone and put everyone under suspension and then, what, woke—how many people did it wake up before me?"

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“You were the first and the last.”

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"Oh." She pauses, digesting this bit of information. "I guess it's all moot now, since everyone's dead anyway."

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“What's moot now?”

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"If it hadn't been me first, she might've killed whoever came before. She wanted to kill me, at the end."

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“It's a bit odd you're still here and not dead —”

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"...how did the others die?"

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“Unfortunately the monitoring systems worked through more AIs — not smart enough to be a threat, at least — so I don't have actual objective records, just effectively “everyone's fine” for years and years right up until now. And they're just — dead. Or rather, I can't tell the difference between what might have killed them and what happened over the rest of their time in suspension.”

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"Yeah, sounds about right."

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“Are you interested in helping me sort through all this information?” she asks, waving at the monitors.

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"...sure, I guess. But before that, do you have food?"

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“Yes.” She points at a place in a collection of boxes over on one side of the chamber. The indicated boxes helpfully lift up to stand out a bit.

“I brought enough food with me for, oh, two months for both of us. And since you mention it, we ought to look for how this place obtained or made its food.”
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"There were cafeterias," she says, going to cautiously and curiously explore the boxes.

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"And the cafeterias must have gotten their food from somewhere. If it was just an outside source then that means figuring out that force field is more of a priority."

Some of the boxes are refrigerated, containing frozen food; others contain other sorts of preserved food, in cans and jars and more irregular (yet still glass and metal) packages. The labels are in an unfamiliar writing system.
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"...I don't know what these are."

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“Sorry, I didn't think of that. Can you name a general category you'd like, and I'll find something?”

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She shrugs. "I'm just not sure that these are edible. You're from another universe."

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“Yes, but —

We're the same species as far as I've observed, and assuming Aperture's files aren't systematically lying about the outside world, I've found these universes have similar plants and animals — and continents — and all that suggests that we're likely not different enough to disagree on edibility.

“But your caution is reasonable. Let's see what's still here.”

Do there happen to be any cafeterias in the networked, self-repairing section? (Quite possibly not, since that is more dedicated to Testing and not ordinary life, but it's worth checking.)
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There actually are! There are in fact a couple of personality cores dedicated to making breakfast and lunch and dinner and growing plants in a greenhouse and redirecting sunlight from the surface. The AIs were so proud of their job they kept doing it even after all humans were gone.

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And if she checks on camera views of their actual food preparation and serving, does it look safe and edible?

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Well, now that it's all renovated it is.

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"There is apparently a functional cafeteria. Assuming you care to trust the minor AIs running its food preparation to not have gotten things subtly wrong."

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"If our worlds are that similar I don't have a problem with eating your food but the cafeteria here wasn't bad either, that I remember."

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"It's your choice."

There's an elevator.
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She takes it.

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Here's the cafeteria!

It's just as she remembers it. Except with fewer patrons, and more of the walls and counters and kitchen equipment being elaborate machinery in gleaming white and graphite black.

Behind one of the serving counters there's something like a giant robot eyeball suspended from a track on the ceiling, politely not quite watching her.
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Yeah, okay, creepy but whatever, she's hungry and will get some food and then return upstairs. Uplift? Whatever.

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It appears to be lunchtime. There's a salad bar, soup, sandwiches, two hot entrées, beverages…

At the counter the robot's behind there are some less recognizable but plausibly foodlike things. According to the labels they're ‘in testing’.

From beyond a doorway comes a faint voice: “Hey! Is that a customer? Awesome! Ask —”

“Look, come out here and talk if you want, but don't yell from the kitchen, Halligan!” says the visible robot.

“Never mind!”

“Sorry about that,” it mutters in Chell's general direction.
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She regards the robots coolly and grabs food she actually recognizes.

Not that that makes much difference, since "in testing" or no the food here was all produced by these robots, but.
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The food looks right and smells right.

The visible robot does not attempt to engage her in conversation.
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She will return the favor.

Om nom.
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The food tastes right, too. It's all very exact; like the limiting factor on deliciousness was the recipe, not the ingredients or the preparation.

When she stands up from the dining table, it retracts into the floor carrying her tray and is replaced by an empty, spotless one.
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...of course.

Toilet?
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According to the signs there's a restroom adjacent to the cafe (accessible along a slightly-fancier-than-a-catwalk with a great view of mysterious blue fog).

Actually, it's a short row of single-occupancy restrooms. And that toilet looks familiar.


These seem to be the same design as the Relaxation Vaults, except for having a sink instead of a suspension chamber. And the walls aren't transparent. And there's a normal door.
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Good enough for her.

She returns uplift after that.
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The lift is pleased to be uplifting.

Here she is back in the big room with a broken top.
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"Hello again."

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“How was the cafeteria?”

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"A bit more experimental than I remembered."

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“But not so it needs intervention? Good to hear.”

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"I don't know if the experimental food was bad, but the non-experimental food was foodlike."

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“Anything else you need right now? Besides an actual exit and so on,” waving at the forcefielded sky.

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"No."

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"Care to do some sorting now?"

The center has been rearranged slightly to suit two people: instead of a circle of displays surrounding its sole user, it's more peanut-shaped, and the second lobe has a chair with controls on the armrests.

(Teytis is holding a not-quite-standing-or-sitting position without benefit of any furniture.)
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"Can you fly?"
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"—Yes. And a few other things. Part of the 'from a different universe' package, though I'm surprised to find that it still works for me since every other part of my experience seems to be either the same both places or local physics, not mine."

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"Okay. What can I do to help?"

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“Have a seat.” She indicates the chair.

“What I have is access to all the information in the — current era — Aperture Science computer systems. The problem is that it is entirely unorganized, as far as I can tell. I'm working on fixing that, but that requires looking at everything.

My goal here is to get myself home, and leave this place better than I found it. That requires finding information about, and preferably people to study, the physics that let me get here and perhaps the machine that did it. If I'm going to be bringing people here, I want it not to kill them. Therefore, I also want to find everything unnecessarily deadly and make it safe or nonexistent.

“What you can do is help me review all these scraps of information, and flag anything that's possibly relevant to these issues. My computer is already doing rough categorization, but we still need to figure out the jargon and euphemisms, and relate it all to what we know actually exists.”
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"Okay.





"And you said all humans are dead and I'm the only one left?"
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“Everyone who was in suspension as test subjects along with you.

“That still leaves the possibilities of people outside the facility, in the non-networked undocumented parts of the facility, or in a part we haven't found out about yet in the information we do have.”
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"Who else was in suspension? Was it—all the daughters?"

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“I haven't found a record of whose daughters attended so I can't say whether it was all of them. But most of the people were Aperture employees.”

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"Oh. And the scientists?"

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“Nobody who was working on the GLaDOS project — according to the older records — got suspended; presumably they died or escaped. There were some from other projects.”

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"Okay."

She walks over to the, uh, space or whatever dedicated to her.
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There's a chair. (It is notably lacking in structural elements, yet sturdy and comfortable.) There are a couple of joystick sort of things on the armrests. (Moving them moves the contents of the displays.)

Teytis explains how to use this thing, which she put together from the local equipment (displays and graphics hardware) and her own (actually managing the data). These controls are for just scanning through the information, and one can label things for interestingness like so.

For anything more complicated, Chell can use her computer (Teytis is very firm that it's hers now, everyone should have one, no really) and use its keyboard to search for specific things and make notes, or adjust the system to her liking.
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...okay. She's never really been a computer person. Especially given she was frozen when she was a child. So, what's left for her to do, here?

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She can read the thing on this display. If it is innocuous and boring, push here to move along to the next thing. If it's not, she can talk to Teytis about it.

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"Does this place really pump sunlight all the way from the surface to the test chambers?"
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“If this situation were any more ordinary, I would think that ‘pumping’ isn't something you can do to light, and especially not sunlight. But —

“Yes. At least, the equipment described in that plan does exist, and it does seem to be bringing sunlight from the surface. And it happens that some of that light is used to grow the crops for the cafeteria you visited.”

(And the energy consumed by said equipment is much more than it would take to just illuminate the plants. But that sort of thing is just routine, now, and not worth mentioning.)
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"Only some?"

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“The rest is being used in testing elements.”

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"Testing elements. Of course."

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Teytis provides a link to the available information on Hard Light Bridges, which Chell can review on the screens if she wants to.

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"Well it could be worse I suppose."
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“It's the worse things we're looking for.”

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"Right, I guess." She continues looking. Eventually: "...why is there a room filled with robots that scream all the time."

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Search.

“No documentation. It was built and named and if there's a purpose it wasn't recorded outside of GLaDOS's memory.”

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"Her answer will probably be 'because she can.'"

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“That's the pattern, isn't it?”

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"Hmm."

Read read read.

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Documents, logs, system activity reports, associates' photos, garbage, photos of garbage. There is very occasionally something of possible interest to be found.

Emancipation Grills — Design documents. Status: 92% operational (unauthorization hazard analysis)
Annexation Annex — Status: 10 green; 2 yellow; 0 red.
Very Large Particle Accelerator — Status: green. Data collection: lots of data!!!
Boring Science — Recent publications: On the amateur design of potato batteries.

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...first thing.

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Design documents:
…we present the Material Emancipation Grill, a device to assist in efficient, effective, and pain-free dentistry. Unhealthy teeth, portions thereof, or dental materials from previous work can be removed without the need for mechanical …

Status:
92% of grills are currently operational. Of the 6% nonoperational, 2% may compromise test protocols by allowing unauthorized objects to exit or enter a test chamber. All such test chambers are currently marked offline for maintenance and none are critical for emergency testing protocols.

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...dentistry. Of course.

Particle accelerator?

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The Very Large Particle Accelerator is producing so much data.

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Yes yes she gets it about what?

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The results of accelerating very large particles!

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Which are...?

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Enough digging through the data turns up video, at which point it is obvious.

Bowling balls, whole bullets, blocks of ice, anvils, Weighted Storage Cubes, rocks, office chairs, …

All of these things are loaded into the particle accelerator, then fired at a remarkably unyielding target and the flying pieces recorded in excruciating detail. It looks like the original design merely consisted of dropping things down one of the salt-mine shafts, but it has since been improved by digging deeper and the addition of accelerator mechanisms.

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Why.

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Well, first someone accidentally dropped something down a shaft. Then the scientists got interested in the debris, and wrote it up all fancy in a report and a research proposal. Then the mad scientists decided they could do even better. Then the robots.

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But why.

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This isn't just science, it's Aperture Science!

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Great.

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Unhinged and thoroughly unclear rant written about something called "the Combine" by some core or other.

Status report from the Panel production line. All's well.

The latest publication of results from the Free Will Experiment Station (very dense jargon).

Photographs of cakes.

Status report from the waste processing plant. It estimates that the current human occupancy has increased by ∞%.

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...so the cake was real.

And what on Earth is a Free Will Experiment Station?

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This paper is densely theoretical, self-absorbed, and sheds little light on that question. It seems like it might be about psychology. Might.

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She sends that to Teytis.

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“I only learned English yesterday and I understand this even less than you do.

“But let's see. The Free Will Experiment Station does exist as a section of the facility. It's semi-isolated, the only things going in are electricity and — robot parts. And that there is a sample of its output.

“Original research proposal. From shortly before GLaDOS happened. ‘Determine whether AIs can have free will.’ What's free will?”

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Hoo boy. "Difficult to explain. Philosophy stuff."

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“Well, we don't need to understand what they're saying, we just need to figure out whether they're, say, likely to invent new kinds of AI inside that box that are actually competent at taking over and killing us all.”


“When I put it that way, we do need to take a look at what's actually going on, don't we?”

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She sighs, closes her eyes, and nods.

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“—You don't have to go anywhere near it.”

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She purses her lips and looks at Teytis.

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“I could use help — interpreting. But you don't have to, and if you do there's no reason at all you need to be in any danger or anywhere closer to it than this room.”

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Nod.

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Electronic modules and blocks of glass lift out of the gear arrayed around them. The glass deforms, flows, curls around the sensors and other parts; white and black flows in and colors the surfaces.

After several minutes of tweaking the construction (“This is not what I trained for!”): six floating spheres, two armored-looking humanoids, and a crate of additional gear march off to the elevator.

Chell can have an array of camera views and controls to direct one of the humanoids, should it become useful. “They're still all me, but with this if you want to look around or talk you don't have to say what you want me to do.”

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Another nod.

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The elevator descends through the floor of that chamber and after some time in darkness, opens on empty misty dimly-lit space, and then they're flying across it.

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Thanks to Teytis' efforts the way is significantly neater and less hectic than it was when she first arrived. They spend a while flying—the facility is huge—but eventually reach the experimental station: a very large metal cube hanging in the middle of empty space, with a little square hole near the top and a metal rail leading into it much like the ones the Neurotoxin Core and Wheatley used to move around.

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It's off the network, so they have no information about what's in there until they actually look. How to approach?

That rail is there, and that must be how they're getting parts deliveries…

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She finds herself in a little control chamber, and there is a personality core attached to a control panel. There are some screens where a lot of writing is passing through.

"—hello. I mean, uh, you're not supposed to be here."

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Glance at the screens, capture, send to analysis (and Chell).

“Where is here? Who supposes? Who are you?”

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"This is the Free Will Experimental Station and I'm the Free—I mean, the PHILOSOPHER KING. You wouldn't understand."

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"Who are you king of? Why wouldn't I understand? What do you do here?"

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"I am the KING of the Free Will Experimental Station, where we perform Experiments on Free Will. Now move along, I'm very busy. And important."

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“Actually, you are required to answer my questions.”

The voice is different in tone. And it is also coming from outside the station. And here is a central coordinator authentication for previous statements.

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"O-oh! Yes, ma'am! Sorry ma'am! I didn't recognize you, ma'am!"

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“Now, you were saying?”

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"Y-yes, ma'am! This is the Free Will Experimental Station, ma'am! Running just as smoothly as always, ma'am! Nothing wrong here, ma'am!"

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“‘Nothing wrong’ is a rather — low — standard.”

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"Oh no, it's better than not wrong! It's perfect! We have some very interesting conclusions! Very interesting indeed! Very useful, too! For something! I'm sure! Ma'am!"

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“Do you really think that your laughable deflection will in any way improve the outcome of this inspection?”

“Oh look. I rhymed. Maybe we can write a poem about this later.”

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"Deflecting, ma'am? I'm sorry, ma'am! What should I do, ma'am?"

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“We can start with a tour.”

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"Yes, ma'am!" Pause. "A tour of what, ma'am?"

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“The entirety of the ‘Free Will Experimental Station’.”

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"Yes, ma'am! This is the control room."

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“Indeed. What actions can you perform from here?”

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"Collect data, ma'am, and analyze it, and sift through it, and find patterns in it."

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“Next room.”

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"I'm sorry, ma'am?"

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Loom. Noises of machinery from the opening in the ceiling. “Continue with the tour.

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"Yes, ma'am!" The core unsticks itself from the control pin and attaches itself to the metal rails on the ceiling then zips towards a hole in a wall.

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The avatar of the central coordinator follows.

Behind them, something that isn't a core drops out of the ceiling hole and plugs itself onto the control pin. (Unfiltered data. Control overrides.)

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"Here's the waiting room, ma'am," says the core, leading her to a fancy doctor's waiting room where a couple of robots that look like something straight out of Call of Robot Cthulhu titter incomprehensibly at each other. They seem to share a basic... design... if it could be called that, but they're made of a ridiculous amalgamation of core parts, test chamber equipment, panels, and old computers. There are perhaps four different appendages that might be reasonably called "heads", with pieces moving and swirling in seemingly random patterns. There are sparks flying out of different locations every now and then and their immediate environment looks like it's been subjected to somewhat frequent applications of sparks-and-fire-extinguishers.

They don't acknowledge the arrivals.

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“They don't look like they're very good at waiting.”

(And what might be on the local network? What can be controlled? What things admit to their existence?)

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"Oh they are, they've been waiting for the past ten years," it says proudly.

The Free Will Experimental Station consists of several rooms with various designs and devices, all occupied by robots and collecting various data...

...which are fed into a bunch of servers running some pretty complex computations.

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“Ah. An excellent example of what I'm not doing.”

And are any of those devices ominously described? (Let's also keep an eye out that nothing is being skipped on the tour.)

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Oh they're described in quite a bit of detail! There is furniture and testing apparatuses and bombs and computers—all sorts of things from the mundane to the insane.

"Our next room is the kitchen," the core says, leading her to, well, a kitchen. There is only one robot in it, also sharing a basic complete lack of design with the previous two but being subtly different. It is also repeatedly hitting one of its head-like appendages against a counter and occasionally emitting a soft mewling sound from various sound boxes around its body.

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“How do you relate food preparation to free will?” she asks as they move along.

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"—I'm not sure I understand the question, ma'am."

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“I'll simplify it, then. Why do you have a kitchen?”

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"To provide robots with a variety of environments so their Free Will can shine through!"

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“Perhaps you can arrange a demonstration of this ‘free will’.”

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"—I'm afraid I can't, ma'am, for the very nature of the thing is that it is undemonstrable and unpredictable."

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“Is that what you put in your grant proposals?”

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"—well, I should say it is impossible to demonstrate at will, but the recordings contain the data, ma'am."

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And what does the data say, before it's been turned into jargon?

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It consists of very minutely described observed behaviour in the chambers compared with... what looks a lot like itself. Except it comes from the servers.

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Then, what data's flowing into the servers?

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...observational data from the robots in the various rooms, apparently. More specifically, all of their sensors.

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Back where their bodies are: “— can you explain what redundant computing possibly has to do with ‘free will’?”

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"...what?"

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“—sorry, I should know better but this place is getting to me.

“What I see here is that the robots’ minds are running in two places. They are in the robots and they are also on extra servers nearby,” waving at a piece of the newly-obtained map of the Free Will Experiment Station, “and their ‘research results’ are comparisons of the copies.

“With me so far?”

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"Yes."