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monsters get afterlife trials too (new D&D setting)
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"Do I have to decide right now?"

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"No of course not! So how it works is right now you're going to the Maelstrom but any time in the next ten days well a bit under ten days now we can petition for you to go to the Woods and if we do that you get a trial to decide where you should go!

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"And at the trial, I could still end up going to the Maelstrom? Or somewhere else entirely?" 

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"Yes that's right! In theory you could go anywhere but we'd be trying to convince the judge you should go to the Woods!

Kaolin has been standing still too long; he takes a quick break to nyoom around in a circle and is back before Zekt resonds. 

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"If I have ten days to decide," Zekt says slowly, "can I think about it and tell you later?"

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"Of course!" Kaolin responds, almost before she's finished the sentence. "You can ask your caseworker to pass on a message or I can come back another day!" 

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"How about you come back in, uh...two days?" If she hasn't decided by then, she can always send him away again. Right now, Zekt doesn't feel like she has anywhere near enough information to figure out whether she wants her case to go to trial.

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"Ok see you in two days bye!" 

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"Before you go—"

Oh, too late, he's gone. She was going to ask him to tell her what the Twilight Woods are like. She guesses she can ask him next time, if he comes back like he said he would. 

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An intern on the Lawful Evil legal team skims Zekt's case file. 

Lawful Evil is the alignment of believing that everyone has a correct place and purpose. Those best suited to ruling should rule, and all others should serve them. To go to the Eternal Battlefield is to dedicate yourself to serving a cause greater than yourself, and to go anywhere else is to selfishly abandon your true purpose. However, Lawful Evil believes in efficiency just as much as Lawful Good, if not more. Like the Lawful Good team, they don't bother fighting every case, only the ones they think they can win. And, crucially, the ones who'll fight on the right side.

Winning a soul for the Battlefield is a double-edged sword. As the name suggests, it's a realm at war with itself, the sun goddess Sovaris fighting to keep the war god Istus from conquering the cosmos. Sovaris is Lawful Neutral, but she makes her home on the Battlefield, and almost half the souls who go there choose to fight under her banner. If Lawful Evil wins the wrong trial, they could end up strengthening the enemy. 

The typical member of a Chaotic Evil culture, like Zekt, is likelier to fight for Evil than for Law. But, relatedly, the case for Lawful Evil looks fairly weak. Low-risk, low-reward. If it's going to trial anyway, they'll send a lawyer, but they won't call for a trial if nobody else does. They'll take no further action on this one for now. 

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Livie returns after a few hours, as she said she would. 

"Zekt, hi! I found the information you asked me for, about your family and your friend. Would you like to hear it straight away?" 

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If Zekt still had shoulders, she'd shrug them. She bobs up and down a little instead. "Not much point in waiting." 

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"Alright. Starting with your family, your father is in the Maelstrom, but your mother is in the Twilight Woods. Your brother Sortoosk is in the Maelstrom as well." 

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"Huh, alright." As she thought, most troglodytes end up in the Maelstrom, although it's a little surprising that her mother is in the Woods instead. She wonders why, but that part Livie probably isn't allowed to tell her. 

"What about Haldet?" 

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"Your friend Haldet went to the City of Light." 

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"...huh." 

Alright, that one she wasn't expecting. 

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"I, um, also took the time to look up the population statistics for troglodytes, since I thought you might be interested. Apparently, about eighty-five in a hundred troglodyte children go to the Maelstrom, and fifty-five in a hundred adults."

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"I'd have expected it to be more adults than that. It's higher for children?" 

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"Children are almost always sorted based on their birth dedication, and I suppose troglodytes mostly dedicate their children to Ota, like your parents did? Adults are more likely to have done enough Good or Lawful acts to override a childhood dedication," Livie explains.

"Fifty-five percent is still a lot, even if it might not feel like it: that's more than every other afterlife put together, and more than double the world average." 

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"Alright, I guess that makes sense...how many troglodytes go to the City?" 

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"Five percent of children, and about the same for adults, actually. One in twenty. In the whole world, it's one in four, the same as the Maelstrom." 

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Zekt is realising that much of what she knows about the afterlives is...not necessarily wrong, but incomplete. 

"What's it like there? In the City, I mean. I've never seen a city in real life, and I've never been able to picture it." 

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"Never? Well, I'm not sure where I'd start in explaining it; I grew up in a city—although Avralac is nothing next to the City—and I can't imagine not knowing what one looked like! Want to go to the viewing gallery?" 

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"That's a place where we can see what the different afterlives look like? Sure, sounds interesting." 

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In that case, Livie can lead her through the dreamlike, indistinct Halls of Judgment to a large, square room. They enter through a hole in the centre of the floor; each of the four walls is taken up by a massive window divided into many panes, showing views of each of the four afterlives. 

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