Half the people who should be here aren't, and half the people who shouldn't be here nonetheless are. Overall there's something more than 30 people in attendance -
If Cressida Kroft becomes a non-shadow undead, 50-50 chance it's a graveknight.
You know, it's kind of strange how many people in Korvosa's leadership are attractive women.
Wait till you read the Monster Manuals...
I don't think the Urgathoa cultist is gonna be one of the pretty ones; being sick makes you look worse and Urgathoa makes you sick all the time
Let's vote on who's the ugliest and start by bribing them!
If graveknights (whatever those are) can control shadows Cressida should definitely become one and make them leave - I'm sure such a devoted servant of the city would be more than glad to sacrifice her afterlife for the sake of the people!
The graveknight idea seems solid to me.
Or at least entertaining, and in the end isn't that what really matters? Don't answer the question.
Undead Revisited isn't the world's most reliable tome, but does detail a method of deliberately creating a graveknight:
While most graveknights arise spontaneously from the armor of sadistic warlords and fallen champions, there are methods by which evil men and women can deliberately transform themselves into these powerful undead lords, in much the same way some spellcasters seek to become liches. The process by which a hopeful graveknight makes the deliberate transformation is neither simple nor cheap. The character must first live and lead a life of wanton cruelty, winning great glory and power over the course of several violent conflicts (and achieving a minimum of 9th level in any character class, with an evil alignment for all 9 levels). When he achieves this goal, he may craft the suit of armor that will serve him in his afterlife as his graveknight armor— this must be heavy armor, although its exact type is irrelevant. The creator must also be proficient in the armor's use. The armor itself must be of exceptional quality and crafting, requiring the finest of materials and artisans. Even the forge upon which the armor is to be crafted must be of exceptional quality. The overall cost of these components is 25,000 gp—this amount is over and above any additional costs incurred in making the armor magical. An existing suit of armor (including magic armor) can serve as the base suit upon which these 25,000 gp of enhancements are built.
Once the armor is complete, the hopeful graveknight must don the armor and then seek out a powerful evil patron to sponsor his cruelties—this patron can be a mortal tyrant, a hateful monster, a demonic god, or similar power. Once the graveknight-to-be secures a patron, he must engage upon a crusade in that patron's name. This crusade must last long enough for the graveknight to achieve two additional levels of experience, during which he must wear his armor whenever possible.
Upon completing this final stage of his quest for undeath (and a minimum character level of 11th), the sadist has finally neared the end of his long path to eternal undeath. The last stage in becoming a graveknight is to construct a pool, pit, or other large concavity, into which the graveknight must place 13 helpless, good-aligned creatures of his own race, who must be sacrificed by the graveknight or his patron using acid, cold, electricity, or fire. The graveknight must wear his armor during these sacrifices, and within a minute of the last sacrifice, the graveknight must take his own life using the same form of energy, after which his body and armor must be destroyed by that form of energy. The pit within which the entire ritual took place must then be filled with soil taken from graves that have spawned undead creatures.
Once this final step is taken, the graveknight-to-be has a 75% chance of rising as a graveknight. This chance rises by 1% per point of Charisma possessed by the graveknight-to- be at the time of his death. Additional factors can increase this chance as well, at the GM's discretion
There's got to be an easier method, though, that's known at least to Geb.
One more reason to visit the country!
Who else is up for a field trip?
Wait till you read the Monster Manuals...
I've read and reread them.
Kids these days don't know how good they have it.
It depends on the shadow, posture, and the viewing angle!
We look like silhouettes.
If you think undead are hot you're definitely an Urgathoan cultist.
Maybe there's an exception for vampires or, like, the ones that can shapeshift.
But if anyone thinks shadows are hot that's suspicious and we should push them out the airlock first.
Also Cressida's no Ileosa but I'd still totally bang her.
I wouldn't. She'd probably spend the entire time thinking about her job, fucking workaholics. Major turn off.
Will becoming an Allip make her hot? You know, after we drive her insane?
Give me a second to look them up in the monster manual ... Gods that's not appealing nevermind.
I miss the days when we were discussing sacrificing each other and/or the meatiest agathions. Is it too late for us to circle back?
Do shadows find other shadows hot?
Do graveknights find other graveknights hot?
I'm pretty sure it's at least true for vampires.
If they do, maybe we get Geb's help to make some extra-hot shadows, to seduce and distract the rest of them?
Guys I visited Geb once and I can confirm the Graveknights there are like, super hot.
Here's a totally representative, non-cherry picked example.
Turning Cressida into one could, with Geb's help, be an improvement.