Rosy Zelda Sue
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"Oh! Good idea." She accepts it with a quick smile, traces the edge with a familiar glide of her fingers, then hands it back and reaches into her pocket...

...and out comes a second, identical Slate, right down to all the same scratches and nicks in the case.

 

"Well," she says, and immediately tries to pull the Master Sword out of her pocket.

"...it seems this ability has some limitations. I'll have to investigate. But we have two Slates now, which seems like a nice start." She attaches hers to its familiar place on her belt.

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Neat. He looks at her pockets.

"What about things like bows, swords, shields... none of the ones around are good."

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"I'll try some things I remember..."

What weapons has she touched, held, in her life? She thinks she can remember picking up a sword, once. Besides that one. She tries to reach into her pocket for it, and it won't come.

...what other objects has she held? A pen? No. Teacup? No. Her jewelry box? No again.

But the Sheikah Slate worked...

...can she, very carefully, pull a copy of her bowl of stew out of her pocket?

She can! It's even full! She carefully puts it down. Also (she notes absently) it had enough trouble fitting through the opening that she should probably change her outfit to one with bigger pockets when she gets the chance. Maybe take up the habit of wearing a satchel.

"I think," she says slowly, "though it's hard to be sure, of course, that I can only pull things out of my pocket if I've touched them recently. I don't know if it's because of all the time I spent without a body, or because of confusion about going from one of me to two, or if it's actually about how recently I've held something. But so far that seems to be the rule."

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He shrugs.

"Makes as much sense as anything. What are we doing now?"

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"Besides finishing my stew?" She looks down. "...finishing one of my stew?" she corrects. "I think the next place to go is still the fourth shrine. And I should arrange to have bigger pockets. The Pocket Silliness also lets me change my clothes in an instant if no one's looking, so I should do that anyway to wear something warmer for the hike up the mountain, and while I'm at it I can try for bigger pockets. I don't think I could pull a shield out of these even if I had a good one."

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He gestures at the skewers lying out as well. He also digs a cube of crushed heat-dried peppers from his pockets and offers it to Zelda.

"Heating."

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"Good thinking!"

She accepts the cube, passes it back, pulls one out of her pocket, passes that back too. Picks up the skewers, puts them down, pulls two more out of her pockets and lays them next to the originals.

"You haven't lost your touch at cooking," she adds. "It's just like I remember."

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He doesn't smile, but looks pleased nonetheless. 

"Good," he says. "I don't remember what I'm doing. 'Was just winging it."

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"You've always been a better cook than me. I can get by if I need to, but you make things taste good."

...a memory catches up to her, and she blushes.

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Link has no clue what she's remembering and decides not to acknowledge it.

Is she done with the food yet? He'll start closing up shop, stowing away his makeshift tools and putting out the fire when they're nearly done.

He'll mention, tugging at the weapons belt and sling he's wearing, "Did you leave these for me? Are they the same that I used before?"

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She finishes her bowl.

"That's your belt, yes, I recognize it. I didn't leave it for you personally but it was with you when I sent you here. There should also be a glider somewhere, for getting off the plateau eventually, and it's a good thing I included that because the stairs aren't passable anymore."

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"I feel like l can't carry as much as I should." After a moment, he ventures, "I saw the King with a glider."

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"...why would he... hmm. Was it—" She sketches a shape in the air with her hands. "Framed like so, in wood, and the fabric red with a white crest?"

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"The same one, then. Why would he take the glider...?" She shakes her head. "Well, we'll need to get it back from him somehow, or getting down from here is going to be difficult. And potentially silly." She's evaluating options like 'carry Link piggyback while she climbs down' and she does not like them. "But that can come after we find the next shrine."

She gets up, this time without any wincing; food seems to have improved her condition quite a bit. "Shall we?"

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Link gets up as well.

"We can climb down." He considers the height of the plateau. "With stamina food." He remembers his current underwhelming physical state. "...A lot of stamina food.

"Do you know where the last shrine is?"

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"I have a pretty good idea. If we head up the mountain I should be able to get us pointed in the right direction."

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Then Link will strap on the rusty buckler and look back at Zelda expectantly.

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She takes the opportunity, as he's glancing away, to Become Cozy.

Then she checks the map on her slate just to be sure, and sets off.

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Link blinks for a moment in surprise and gets going.

He's not in much of a royal guarding headspace right now, and it transpires on the way that he is very distractible by wildlife. He's attempted to set an ambush for no less than three lizards by the time they reach a pass into the mountains—"speed potions," is his explanation—he finds himself running to catch up more often than not, trying to figure out where to put away new bundles of picked mushrooms.

He's quick as ever, however, to point out—

"Bokoblin."

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Zelda adjusts her pace very agreeably to account for his acquisitions, and takes temporary possession of any specimen he finds, for Pocket Purposes; it transpires that she cannot pull live lizards from her pocket, but mushrooms work fine.

When he announces the bokoblin, she reacts first out of habit: follow the line of his attention to identify the threat, step back slightly to get out of his way but keep near enough to be within guarding range if there's more, look around for more in case he missed something even though he never does, take appropriate cover and wait for him to handle it.

Only then does she begin to consider alternate possibilities, such as climbing a nearby tree (she looks around for one), or maybe even trying to fight the bokoblin herself? No, that's a last-resort option from her current starting point. If she wants to try fighting a bokoblin she should first establish a library of weapons to draw from her large cozy pockets and then ask Link for help learning how to fight things. Yes, yes, she has all those fantastic powers about it, but she hasn't verified that they work yet so she'd better not rely on them unless she really needs to.

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Link is to the left and in front of her, then there's the thwip of a bowstring, and the Bokoblin sprouts an arrow through the head.

He scans the surroundings again, suddenly more tense.

"I missed this one yesterday," he says.

Over the hill is a deserted camp scattered with logs, broken weapons and a burnt-out campfire. Link plucks his arrow from the corpse of the Bokoblin, which is already going soft, and inspects it for damage. 

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Oh, arrows, arrows are a thing that Zelda should apply Pocket Silliness to. She steps close enough to hold out her hand for it, while still giving him some space in case of further trouble.

"You cleared the camp and it wasn't there?" she clarifies.

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"It ran off. I wasn't exterminating them; there's no one here—I thought the old man could take care of himself."

He looks like he's displeased with his past decision now.

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"Well," she says tentatively, "I can run as fast as a racehorse, now, so one bokoblin is really unlikely to give me much trouble even if you weren't here. And you are."

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