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the world her yesterday
Rosy Zelda Sue
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It's been a long time.

She isn't sure how long. She has honed herself to a fine point, over the years, and not had much room in her narrowness for counting them. But it has been long.

Ganon writhes, and she cages him. Ganon struggles, and she subdues him. Ganon grows ever stronger, and she weaker. She hoards her waning strength, and learns ever more precise ways to apply it.

One day, there will be more than this. She knows it, in the core of her. Not just because it's her plan, although it was a very good plan and every careful step of it is burned indelibly into her otherwise hazy memory. She knows it because of who she is relying on. He cannot fail her. He won't. He will wake, and then matters will proceed according to his nature and the path she laid for him.

She thinks of it often, but never for long. Ganon is never content to let her rest, and so she doesn't. Her dreams of the future come in scattered glimpses, between clashes with the primal evil that haunts her home. Each thought of what's to come is old and well-polished, worn smooth by many small fleeting touches, like the front steps of the castle that are beginning to dip slightly under centuries of feet.

One day.

One day.

It's been such a very long time.

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In a chamber under the snowlands of the Great Plateau, a long-slumbering heart quickens. A century of wait ends with a click.

The waters of new life begin to drain.

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Right. That's her cue.

She waits, just a moment, studying Ganon's patterns of movement—then flares her strength, reaching out to the very edges of her awareness. With one metaphorical hand, she keeps the beast at bay, spending strength recklessly in a way she hasn't done since the first half-minute of this long battle. With the other, she touches that flickering spirit, just beginning to stir.

Open your eyes...

Are they open already? She can't tell through the haze of time and distance.

Open your eyes, she repeats, stretching out farther, grasping more firmly, trying to see what he sees, feel what he feels. Wake up, Link.

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The boy is still beneath the surface when he feels the touch. When he does, it is like—dawn breaking, sunrays glimmering in shallows far above—and he swims toward the light, towards the warmth—

The words penetrate to some part of his unconscious. His eyes flutter.

For the first time in one hundred years, Link draws breath.

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And with that indrawn breath—

 

Things are, very abruptly, no longer going according to plan.

A sudden rush of memory disrupts her connection with his spirit. She flails to get it back, and misses. She flails to keep Ganon contained, and for the first time in a century misses that too, because her spirit is filled with a mad cacophony of tangled thought—

—knowing all her life that the first and most important thing about her is her destiny—

—knowing all her life that the first and most important thing about her is her family—

—that she is a gear in the machine of Hyrule, the keystone of the arch of fate, and the thing about a keystone is that it must not move from its place lest the whole thing crumble—

—that she is a Blake, which means power, and magic, and politics, and responsibility and expectations, but most of all means that all her favourite people in the world love her and support her and would take on the world at her back—

—that her father is the King and so of course he is mainly concerned with matters of state like his daughter's failure to do her duty as a princess—

—that her father is an art historian and has only ever wanted her to be happy just the way she is—

The part of her that is Zelda looks incredulously at the inside of her own head, unable to fathom what it would be like to live the life she remembers, the weight of expectations uncomfortable but not crushing, her family a source of comfort and stability instead of guilt and complication.

The part of her that is Rosy looks incredulously at the inside of her own head, unable to fathom how she made it to the age of seventeen without planting a delicate slipper directly in Rhoam Bosphoramus Hyrule's royal groin.

Then they remember the Calamity, and that whatever Zelda's disagreements with her father she never wanted him dead, and for a moment they are united in grief.

And Ganon stirs against their faltering grasp, and they are united in something much deeper than that.

 

Right. Well. Equilibrium regained, she/they turn/s her/their attention back to the problem at hand. It's much easier now, for some reason, to hold off Ganon while reaching for Link. What's he up to? She really hopes she didn't miss explaining the Sheikah Slate. He can probably figure out the Sheikah Slate on his own, but it's going to make her so uncomfortable to be off-script this early.

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Link does not remember anything.

That's not true. He remembers fragments. He knows his name. He clambers out of the pool, shakes the wet out of his hair and looks around, and recognizes nothing, yet the patterned black and gold and those lines of blue are do not strike entirely unfamiliar. He plucks a strange slate from a pedestal, and he has not held anything like it before, but somehow he knows how to turn it on.

The doors open to the slate's touch with a low hiss. He climbs out over dirt and rock until he sees a stream of daylight. That he remembers too.

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Link breaks into a mad run, and stone gives way to grass and sky, and the mountains and forests lay themselves before him, painting strokes into the gaps in his mind, and he knows a second name:

Hyrule.

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Link cannot shake the feeling that there is something he needs to do.

There is a point marked on the map on the device. It's not what he needs to do, but it's something. He finds an odd old man with a white beard and a campfire, but he tolerates the cryptic company only long enough to roast a couple of apples and sate what he thinks is hunger. He cuts down a Bokoblin a stroke of his axe, and that is how he knows he's a warrior.

He feels weak.

The bow and quiver feel right, when he slings them on his back. Crude, but better than nothing. The axe is unbalanced, so he drops it for a cheap sword he finds. He draws close to the point on his map and wonders who marked it for him. The destination turns out to be a an odd structure similar to the one he emerged from, but smaller, and exposed to the elements by erosion of the rock.

There is a pedestal there as well. Empty. He does the only thing there is to do.

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What comes is hard to follow. The ground seems to quake beneath him, toppling him off his feet.

Then it all lurches.

The structure shatters its rock prison and plunges skywards, rising as a tower to the heavens. Across the horizon, the eagle-eyed will spot other towers breaking from the earth, called by the same force.

Energy roars through the great column beneath, sound and static enough to prickle hair. When the rising stops and the rocks settle, the power has not stopped its waxing; above Link, above the pedestal, glowing glyphs flow down a hanging spire, faster and faster, condensing in an incandescent drop of blue. It goes for longer and longer until the droplet is grown too much for the neck to support, then—

The drop falls and strikes the Sheikah Slate in a wonderfuls splash of color.

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But while that's happening, something else is going on.

In the distance, a different, terrible thing is roused. The castle that sits on the far edge where the great plains meet the river trembles, and the land quivers with it. A dark miasma that laid dormant for decades rises once again to grasp the heart of the kingdom. From that brewing storm drags the dark form of some titanic monster, roiling and formless, but for a bestial head with tusks to gore giants and a maw that swallows towers whole. The thing of malice climbs the battlements on claws of shadow, stone breaking in its grip.

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But it is not unopposed.

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Auuuuuugh her scriiiiiiiiipt.

It's fine. He's fine. He found the tower. She did prepare for the possibility that she wouldn't be able to speak to him in the first place, never having tested spiritual communication like this before at all let alone at this range. Her contingencies cover this. It's Fine.

The golden glow of Zelda's spirit flares brightly, reaching out to Link from the heart of Hyrule Castle. Her redoubled strength drags at the monster, hauling it back down.

Remember, she implores, though she knows it won't be enough. Try... Try to remember...

She gathers her thoughts. Focuses. Get the important message through.

The beast... When the beast regains its true power, this world will face its end.

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...What does that mean.

This is important, he knows. Not only because of the voice telling him about the end of the world. He knows this voice. But he doesn't. He doesn't know how to remember.

He snatches the Sheikah Slate from the pedestal to see if it has any clues.

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Nope! But he has a map now.

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Something crystallizes in her mind.

Why is she so much stronger now? Why does she feel like there are two of her, not just in perspective and memory but in force and purpose?

Perhaps for the excruciatingly obvious reason that she has the magical power to duplicate herself???

 

The golden light shining from Hyrule Castle flickers and dims, but Zelda's voice in Link's mind firms and strengthens. Now then, she says, more clearly than ever before.

I'm coming to help.

My power can keep it contained while I travel. Seek the ancient shrines. I'll see you soon.

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Okay.

She didn't mention a meeting place, so presumably she can track him, maybe by however way she's talking to him right now. He's instructed to seek the ancient shrines. For some reason, he feels compelled to obey her. If nothing else, meeting up might give him some answer. He has no better clue for what he's supposed to be doing.

One problem: he doesn't know what these ancient shrines are. The name twigs his memory a bit, but not enough to give him a heading to investigate.

He peers over the edge of the tower, scanning the landscape for signs of what might be shrines.

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There's a mound over by a lake built out of the same material as the place he woke up in and this tower. Its patterns are glowing orange.

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...How is he going to get down?

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There are some openings near the center of the platform to climb down, with rest stops on the way down the tower.

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And when reaches the bottom of the tower, irritated by how much less stamina he has than he expected, that strange old man is waiting for him.

"My, my... it seems we have quite the enigma here."

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Link crosses his arms. This man is up to something, but something tells him it'll be easier to let the old man get this out of his system.

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"This tower and others like it have erupted across the land, one after another. It's almost as if... a long-dormant power has awoken quite suddenly. If you don't mind me asking, did anything... odd occur while you were atop that tower?"

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...He's not going to answer that.

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"You need not conceal the truth from me. Truth be told, I saw the whole thing unfold from afar. Although I could not hear anything, I did see you react as if you heard something coming from the direction of the castle."

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Fine.

"I heard a voice."

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"And did you happen to recognize this mysterious voice?"

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"It seems I have some work to do as far as earning your trust goes. I suppose that is understandable."

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"What do you want?"

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The man turns and points his staff in the direction of the castle.

"I assume you caught sight of that atrocity enshrouding the castle. That... is Calamity Ganon. One hundred years ago, that vile entity brought the kingdom of Hyrule to ruin. It appeared suddenly and destroyed everything in its path. So many innocent lives were lost in its wake. For a century, the very symbol of our kingdom, Hyrule Castle, has managed to contain that evil.

"But just barely. There it festers, building its strength for the moment it will unleash its blight upon the land once again. It would appear that moment is fast approaching.

"I must ask you, courageous one... Do you intend to make your way to the castle?"

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...Well, eventually, he assumes.

"Why?"

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"...Interesting."

The old man's eyes feel like they're trying to pick apart Link where he stands.

"What, precisely, did the voice say to you?"

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The voice didn't say it was supposed to be a secret. Link wants to find out what this old man knows.

"She said she's coming to help."

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"She's... coming... to help?"

The old man has made affectations of surprise before, but here there is the slightest crack in his facade.

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Shrug.

"You know her?"

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The man sits down. "I..."

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He's going to investigate the shrine while the man has a crisis or whatever.

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"Wait—did she say when? Is she coming here, or—how—"

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Shrug. Mound-thing?

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Mound-thing!

 

 

 


 

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Anyone watching Hyrule Field at just this moment would see some very curious sights.

First, the golden glow at the heart of the castle launches a fragment of itself like a javelin, straight toward the Great Plateau.

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Second, the shard of light hits the ground and resolves into a brightly glowing young woman in a simple white dress, who stumbles a little but keeps her footing.

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Third, she takes off at a dead sprint, a last flare of light somehow converting her dress and sandals into sturdy boots and hard-wearing travel clothes as she bursts into motion.

This hypothetical observer would then be rapidly left behind, as she bolts toward the plateau at speeds competitive with a racehorse.

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Excuse me miss we're going to have to ask you to pull over

 

wait no don't run away so fast

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Long-dormant Guardians are reactivating in the field even as she runs, but they're not quite up to the task of catching such a fast-moving target. Their beams blow trenches into the dirt behind her, but even their luckiest shots only clip her with the blast waves. Her sprint leaves a wake of upheaved soil and grassfire.

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Every beat of her heart drums the same message.

Find Link.

He glows in her awareness like a beacon, straight ahead and a long way up.

Find Link.

She pushes her body to a limit that would have been an impossible dream last time she—last time either of her—had a body.

Find Link.

No earthly creature's body is meant to serve like this, peak performance hauled grimly out of it second by second by minute by hour as the inventory of parts that don't hurt yet dwindles into obscurity. But she can do it, with the powers her other self bargained for in the darkness between the pages between the worlds. She can, and she must, so she will. It's not any harder than spending a straight century as the constantly embattled lid on Ganon's jar, and it's going to be over much quicker. Every calculation she can think of suggests that Link will be far more effective with Zelda by his side. The sooner that starts, the sooner they will triumph. So she runs.

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She runs past the ceremonial grounds where heroes and champions were once knighted—where she knighted Link. She passes what remains of Windvane, the ruins of the garrisons which once housed their great armies, and the great exchange where all the grain of Hyrule once flowed, now desolate. She eventually finds travelers: on horseback, on foot, walking dirt roads fallen out of repair, who turn to glimpse a second of the princess in her passage.

It is too long until the path runs near its end, and the towering stone walls of the Great Plateau bear down on her. The birthplace of Hyrule, so they say.

The great gates that once permitted foot passage into the sacred grounds are blocked off by a mass of rubble.

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She has been thinking about this on her way here.

That self-duplication power is not answering her commands. Apparently the narrative thinks it would be silly if she made a temporary cheerleader pyramid all the way up the side, and, really, she can't disagree.

She also contemplated trying to retroactively become part Rito, but decided that sounds like a last-resort option, and anyway she doesn't know if that power will come at her call either.

But you know what power has answered her readily during every moment of her independent existence so far?

Lightfoot.

And Lightfoot, she expects, will make climbing a whole lot easier.

So when she meets the base of the wall, she just changes direction, from forward to up. Her fingertips find cracks in the stone and her boots find ledges, or sometimes just kick off the sheer stone, and she flies up that wall not all that much slower than she approached it.

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It's tempting, when she reaches the top, to stop for a rest. But she's pretty sure she's been leaning on Just A Little Longer to get here, so her first rest on this plateau may be quite long. She'll need a safe place to take it, and she owes Link some answers before then.

(And, she will admit in the privacy of her own thoughts, she just wants to see him.)

So she doesn't pause a moment before she takes off running again.

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By this time, Link has found three shrines and collected the runes from them, and extracted the information that there's a fourth one in the mountains from the old man after cornering him in a shack in the woods. 

So right now Link is west of the Temple of Time, experimenting with peppers and a cooking pot commandeered from some Bokoblins, trying to find out how far muscle memory can take him in the culinary arts. The answer is: a lot. He needs to pack these stuffed pork fillets up somehow to bring them with him on the go, however, and his instincts are failing him in this regard.

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Well, now there is a strangely familiar figure bolting directly toward him across the grassy slopes, long blonde hair bannering out behind her.

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Link almost goes for his sword when he catches fast movement at the corner of his vision, but stays his hand when he realized that's most definitely an unarmed person, not a monster. Then the figure gets closer, and... he...

This is the voice that was speaking to him. He knows it for sure. His breath catches in his throat. He feels drawn to her like gravity. Protocol calls for him to kneel—where did that thought come from?—but another part of him banishes the thought as silly, like a well-worn debate inside of him he's hearing again for the first time. He knows this person, but...

But he's also forgotten who she is.

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When Zelda reaches him, he's standing there staring at her dumbly.

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She slows gradually as she approaches, from her initial arrowlike flight to a mere mortal sprint to a run to a jog and finally to a brisk walking pace. When she thinks about stopping completely, she feels exhaustion well up in her bones at the thought and sharpens her will to the task, which is not over yet.

"Um. Hello," she says, stumbling to a halt in a way that somehow manages to imbue exhausted wobbling with beauty and grace. "You—won't remember me. I'm Zelda. Princess of Hyrule. Things have gotten complicated in a number of respects but the important things are simple. Open the shrines, recover your strength, free the Divine Beasts, reclaim your sword, defeat Ganon. Optionally try to get your memories back. I can help with that too."

Her rambling staggers to a stop in much the same way that she did, and she stands there looking at him, hopeful and wistful and lost and relieved and as firm of purpose as a compass pointing north.

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There are now at least six new things pushed onto Link's task queue, which he is only now realizing exists as a specific thing in his head. He has too many questions about what all of those words mean and who the girl is because "Zelda, Princess of Hyrule" rings a bell but doesn't actually tell him anything.

But he opens his mouth, and his heart feels like it's going to lurch out of his throat for some reason, and what comes out is,

"Are you okay."

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She—

—opens her mouth, closes it again—

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Smiles, very warmly, all of a sudden. Smiles at him like he's all she's ever needed.

"Yes."

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A moment's further hesitation.

"...are you?"

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He isn't sure what that means, the way he is.

"I'm weaker," is what he finally says. "I don't remember anything. But I'm ready."

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She nods.

"I... need somewhere safe to rest. It's been a journey, getting here from the castle. We can talk more once I've slept."

...the next words escape without her permission, unplanned, unconsidered. "It's good to see you again."

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He cannot say the same, not remembering a separation. He doesn't know what he is to her. So he says nothing to it instead of saying the wrong thing.

The first part, however, he is ready to answer.

"There's an old shack a few miles south east."

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She nods crisply.

"All right. Thank you."

A slight hesitation—she should ask him to guard her rest, according to logic tactics, habit, and protocol. But she finds that when it comes to it, she... doesn't know how. Can't bring herself to presume.

"...I'll find you again when I wake up."

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What?

"I should accompany you." Something about the dismissal is vaguely upsetting, and something about his needing to object moreso. He's caught flat-footed: he thought it went without saying. He can't trust his intuition as much as he thought.

"There are monsters," he adds in an attempt to justify.

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Oh, no, now she's caused this to happen. This is what comes of making moves you didn't plan days in advance.

"—sorry," she says. "I've... been on my own for a long time. I wasn't sure anymore. But you're right."

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So he hadn't misjudged, and she was just...?

One step at a time.

He'll leave the food for the wildlife. It's nothing he can't make again and better. He nods and jerks a thumb shackwards.

"I'll lead."

And he sets off, watching to make sure she follows closely.

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"...do you not want your food—?" If he doesn't want his food can she have his food? She does not need food anymore. It's fine. She follows.

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He does not currently have the discernment to infer her food avarice and assumed that rest was higher on her priority list.

"Hard to carry. I can make more."

He picks his way down the slope, instinctively making a path a less agile person can safely descend on, but then remembers the inhuman grace with which she found her way to him and speeds up to a good jogging pace.

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"All right."

She keeps up easily, her boots almost soundless on the grass. It occurs to her only belatedly that something feels strange about this arrangement, and then why, and what, and then she doesn't know if or how to explain. It just seems like a lot. She can explain after she sleeps off the journey. (She won't sleep for a whole day, right? It can't have been that long, coming here? It would be so embarrassing and also inconvenient if she upset Link by sleeping for a whole day without explanation. But if she tries to explain she isn't sure she will be able to stop explaining and then where will she be? She almost wishes she didn't remember her other life, or where these powers came from—except that if she didn't she wouldn't be here, she wouldn't have trusted this insanity enough to try it, and she cannot possibly regret being here.)

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Oblivious to Zelda's internal turmoil, Link makes his way for the shack, wondering if he'll have to haggle with the old man about using his "house". He runs ahead to clear out a Bokoblin camp ahead at some point, but otherwise the journey is uninterrupted. When they approach, it occurs to Link that the log cabin is really run down, not really fit for royal habitation, but they don't have better options, so the Princess will have to get over it.

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The man is there when they emerge from the trees, hood pulled down and lurking around the corner of the cabin. His head raises at the sound of crunching leaves, and his dark eyes find the pair, and he stops

And he steps out of sight.

He's gone by the time they get there.

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"—Who was that?"

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"I don't know. Haven't seen anyone else on this plateau. He said I'm welcome to sleep here."

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"He... didn't seem happy to see me. I suppose his reasons are his own."

She ventures into the cabin. Does it have: four walls, a roof, and at least one soft surface?

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It has four walls, a roof, and... straw and cloth covers on an elevated piece of hard wood, if you call that a bed.

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It's been a century since last she slept. She'll take it.

"I might sleep for... a long while," she says. "I've been—I'm not sure how to explain. I'll," she stifles a yawn, "try, to answer questions, when I wake up. It shouldn't be longer than a day, I don't think." That questionable bed is getting more tempting the longer she looks at it, but she's not going to just douse herself like a lantern without waiting for Link's acknowledgment. It matters to her very much whether or not she has succeeded in reassuring him about the possibility that she might sleep an abnormal amount.

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Nod. "I'll stand guard."

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"—for a whole day, if it comes to that? You need sleep too, don't you?"

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"I can stay up for a day." He thinks. He feels rested now, so 24 hours shouldn't be a problem.

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She thinks for a moment, casts another longing glance at the bed, and then nods decisively. "All right. I'll see you when I wake, then."

And she lies down on the At Least Moderately Bed-Like Object and is nigh-immediately out like a light.

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That was fast.

Link spends a few more seconds staring at Zelda, trying to dig up any memory of her, but it's of no use. He checks around the cabin, better this time than the last time he was here: searching for vermin, molds, defensive and structural weaknesses. He takes a patrol of the perimeter outside once the interior is confirmed secure. There's good visibility around, but there's also a Bokoblin camp to the north he'll have to keep an eye from.

The old man is nowhere to be seen.

There's a cooking pot out here with sight on both the front door of the cabin and the monster camp. The back of the cabin faces the cliff of the plateau. He doesn't expect danger, not really. It's not proper protocol, but he strikes up a fire and puts on a stew to simmer. Mushrooms and bird meat, some herbs he picked up.

Once the pot is going, he goes back in to check on Zelda.

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Zelda sleeps like someone caught between total exhaustion and a lot of things to have nightmares about. She doesn't move much, but she makes unhappy noises and flinches from nothing.

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Link does not know what do with this.

She probably doesn't want to be woken up. Is there something specific that's distressing her? He can't find anything. He knows that people get nightmares. He doesn't remember what you're supposed to do about it. The answer may be nothing.

When the stew has been on for long enough it won't give anyone food poisoning, he'll make a small bowl and put it beside the bed. The rest still has a good many hours left to simmer properly.

 

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When he goes out again, the old man is sitting on a stump by the gorge to the west.

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What does he want. He's pretty sure the old man is helping, or thinks he is, but these cryptic games are tiring.

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"How... is she."

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"Who are you?"

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"There is no point in concealing it. I am... I was her father."

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Link is missing all of his memories, but he doesn't think that's how fathers work.

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"I failed her, one hundred years ago. I failed this kingdom. So many years she has been trapped in that castle... I cannot understand how she is here now, but I fear what might happen in the days to come. Her sacred power is awakened, but she cannot defeat Calamity Ganon alone. I must implore you, with all my heart: protect her. Protect Zelda, my precious daughter."

His voice breaks.

"The kingdom depends on you two now."

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Link got distracted realizing that if Zelda is a Princess, and this man is her father, that means he's the King, which means Link should be kneeling in deference, except the King himself said that the Kingdom of Hyrule is no more—and now he's rewinding all the rude things he said to the King—

Then he remembers he's being spoken to and attempts to remember what the King's been saying.

"I will," he says, of course. After a pause, "She's having trouble sleeping."

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The King looks confused.

"Trouble... sleeping?"

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Link shrugs. "Nightmares? What do I do?"

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The King closes his mouth.

"Hum."

He rubs his chin, acquiring a perturbed look.

"I... don't know? The nursemaids never... soporifics, perhaps?"

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This is his unimpressed look.

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He stands, leaning on his cane.

"...I know that you will triumph over the obstacles to come. I believe in you, Link."

Next Link blinks, the old man is gone.

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...He can probably do a calming elixir, though, if he manages to remember the right ingredients.

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Zelda's rest continues in the same restless vein for about two-thirds of a day, whereupon she sits bolt upright with a sharp gasp, abruptly awake.

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Link is outside the door by the cooking pot sharpening, a sword with a bit of flint.

He looks up when he hears her gasp. He sets down his tools and walks over.

"Feeling better?"

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"...well, I'm awake," she says wryly, starting to stretch and then wincing when her body reminds her of what she put it through yesterday. "How long was I out?"

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Link looks at the sky.

"Less than a day. Fifteen hours?" He jerks a thumb over his shoulder. "Food?"

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"Good to know. —yes. Food. Food is good." She hauls herself out of bed, wincing again on the way.

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He'll go ahead and take the stew off the fire, dole out a bowl, and put on a few apple and mushroom skewers to roast.

"Your father was here."

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"I thought I recognized that beard. But then I thought, surely there's more than one person in the world with a big white beard. And my father died a hundred years ago. Apparently that isn't stopping him, though. What did he have to say for himself?"

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"He asked me to protect you and vanished. He didn't look very dead."

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"Hm. I wonder..." She shakes her head. "Wondering later. Food now." Om nom stew.

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Link has already snacked and is not hungry, so he goes back to sharpening. When the skewers are half-done he rotates them, and when it's completely done he takes the whole spit off the fire, but lets it keep burning.

At some point he'll take out the Sheikah Slate and start poking at its controls again.

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"Mff," says Zelda. She swallows her bite of stew and tries again. "Are you getting along all right with that thing?"

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"I think it's missing some functions, but it works fine. What is it?"

He clicks on Magnesis and levitates a rusty shield off the ground.

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"It's a Sheikah Slate!" she says, unable to suppress the excitement in her voice. "A marvel of ancient technology." Though half of her doesn't find it so marvelous anymore. ...okay, a smartphone that can levitate things is a little marvelous. "I did hypothesize that it might get out of sorts during its long wait, but we should be able to find a researcher who can restore the missing functions... or at least, so I hope. The state of the field might have deteriorated since the world was overrun by monsters. I might be able to fix it myself, if it comes to that, but I'd rather have help."

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"The shrines restored some of the runes. The King said there's a fourth one in the mountains."

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"We'll head there next, then?"

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Nod.

"Who am I?"

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"You're..."

She hesitates, searching for words.

"...My guardian knight. An accomplished member of the royal guard. Wielder of the sword that seals the darkness. And... someone I would like to call a friend."

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"...Sure."

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She smiles softly.

After a moment, "—Did that answer your question?"

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"Yes." Enough. "Calamity Ganon... what happened? The King didn't tell me a lot."

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"...well... a lot of things happened. Um." She puts down her bowl to focus on organizing information into a sensible order. "...Calamity Ganon... attacked the kingdom with his monsters. I was supposed to have the power to seal evil—it's what the princess of Hyrule is supposed to be for—but I'd never been able to touch it, all my life. I wanted to help however I could, so I learned about the devices of the ancients, and tried to find ways to use them against Ganon. The shrines, and the Guardians, and the Divine Beasts. I—wasn't our most important researcher, I was barely a researcher, but I was helping. Then..."

She shivers, remembering.

"Ganon's power crept into the devices somehow. He turned the Guardians against us, and corrupted the Divine Beasts. And I was still useless. I couldn't touch my power at all; all I could do was run... the castle fell, the world was coming to pieces around us. You protected me to the very last. And I found my power... too late to protect you in return. I stopped the Guardians that were attacking us, but not before they struck you, and you... were very badly injured. You wouldn't wake. So I had you brought to the Shrine of Resurrection, where I hoped you could recover. I made arrangements to be sure you would have all the tools you needed to save the world when you woke up. And I went back to Hyrule Castle alone, to keep Calamity Ganon contained. I... guarded your rest, I suppose you could say." She smiles, a small, weak, trembling smile. "A fair trade, for all the times you've guarded mine..."

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"For one hundred years. You were in..." He hesitates. "What was it like?"

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"...difficult," is what she settles on, after a moment's thought.

"It wasn't just... a matter of matching my power against the beast's and waiting. I had to think, plan, strategize. It was a constant battle, to prevent Ganon from growing stronger without growing too weak myself. And I... lost all the parts of me that weren't the power, a little. I think I forgot sometimes what it's like to have a body. To breathe, eat, sleep, to touch with hands, to see with eyes. I was just... a light against the darkness."

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"But you're here now."

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She nods, and takes a deep breath, and smiles hesitantly.

"Well, you see, that's where the really confusing part comes in."

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"Take your time."

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She ducks her head, a faint blush colouring her cheeks, and makes a sound of appreciative acknowledgment, and fiddles with the edge of her bowl a little to regain her composure.

"I... I don't know how to make this make sense to you, so I guess I'll start with how I made sense of it myself, and see where that leaves us." A measured breath. "There are legends that say that... you and I, the destined heroes of Hyrule, are the same soul born over and over again, forgetting our old lives each time we live anew. I don't know whether that's true or not. But it's what I thought of, when—I remembered another life. Not as the princess of Hyrule. As a sort of princess, I suppose, and one with a kind of power, but... in a world so distant from our own I hardly have the words to describe it. Devices like the Sheikah Slate are as common there as... as pairs of good boots. She was—her family—" She bites her lip and shakes her head, blinking back tears. "...anyway. Something terrible happened to her, though she never found out what. And in the space between life and death, or between one world and the next, she met a goddess who offered her incredible power."

She studies her hands. "She accepted. And she, and I, was reborn into this world, with no memory of my other life. I grew up as Zelda, Princess of Hyrule, and spent a hundred years fighting Calamity Ganon, and then you started to wake, and I spoke to you, and I... remembered my other life, and my other power. And, well. One of the things we were granted was the ability to..." She makes a diverging-streams gesture with her hands. "Become two people instead of one, who are both me? So..." One hand curls inward. "I'm here. And I, the other me," she gestures northward with her other hand, "am also back at the castle, still fighting Ganon."

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It sounds like something out of a story, but so does everything else, really. He gets a feeling this was not an uncommon sentiment to his previous self. He feels only—weary, perhaps, at the revelation.

"A goddess," he repeats. "Not Hylia? Will I also... remember another me?"

The thought troubles him even as he voices it. He's already missing his entire life. If a different one fills into the gaps, what's left of this him? He's only seen so little of it, heard so little, but he already wants to cling to what he has. A princess. A sword. A friend who talks to him like he matters.

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"...I don't... think you will. I have no reason to think you will except that lots of strange things are happening already and that makes further strange things seem likelier. My other life didn't know anyone who seemed especially like you—and my other life was like me, I can... see all the places where we fit together and all the places where we come apart, and guess why, sometimes, what difference there was between our lives that led us to grow differently. And the goddess who wasn't Hylia seemed... very specific. I don't think she would have reached out to most people. So—I don't think so, overall."

She takes another steadying breath.

"So... there being two of me, that's one thing. And the fact that I could run here from the castle, that's another thing—I'm much faster and lighter on my feet now, and I can keep going as long as I need to, but if I push myself too far I'll sleep for up to a day once I stop. There's... more things, but my memories of them are a little hazy and I don't know entirely know which powers I really have. Some of them are a bit—silly but very useful—I might be able to pull anything I've ever touched out of my pocket, that's the silliest one I can think of."

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He nods, slightly reassured. At the last bit, he perks up.

"Weapons? ...The Sheikah Slate?" He holds out the Slate.

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"Oh! Good idea." She accepts it with a quick smile, traces the edge with a familiar glide of her fingers, then hands it back and reaches into her pocket...

...and out comes a second, identical Slate, right down to all the same scratches and nicks in the case.

 

"Well," she says, and immediately tries to pull the Master Sword out of her pocket.

"...it seems this ability has some limitations. I'll have to investigate. But we have two Slates now, which seems like a nice start." She attaches hers to its familiar place on her belt.

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Neat. He looks at her pockets.

"What about things like bows, swords, shields... none of the ones around are good."

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"I'll try some things I remember..."

What weapons has she touched, held, in her life? She thinks she can remember picking up a sword, once. Besides that one. She tries to reach into her pocket for it, and it won't come.

...what other objects has she held? A pen? No. Teacup? No. Her jewelry box? No again.

But the Sheikah Slate worked...

...can she, very carefully, pull a copy of her bowl of stew out of her pocket?

She can! It's even full! She carefully puts it down. Also (she notes absently) it had enough trouble fitting through the opening that she should probably change her outfit to one with bigger pockets when she gets the chance. Maybe take up the habit of wearing a satchel.

"I think," she says slowly, "though it's hard to be sure, of course, that I can only pull things out of my pocket if I've touched them recently. I don't know if it's because of all the time I spent without a body, or because of confusion about going from one of me to two, or if it's actually about how recently I've held something. But so far that seems to be the rule."

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He shrugs.

"Makes as much sense as anything. What are we doing now?"

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"Besides finishing my stew?" She looks down. "...finishing one of my stew?" she corrects. "I think the next place to go is still the fourth shrine. And I should arrange to have bigger pockets. The Pocket Silliness also lets me change my clothes in an instant if no one's looking, so I should do that anyway to wear something warmer for the hike up the mountain, and while I'm at it I can try for bigger pockets. I don't think I could pull a shield out of these even if I had a good one."

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He gestures at the skewers lying out as well. He also digs a cube of crushed heat-dried peppers from his pockets and offers it to Zelda.

"Heating."

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"Good thinking!"

She accepts the cube, passes it back, pulls one out of her pocket, passes that back too. Picks up the skewers, puts them down, pulls two more out of her pockets and lays them next to the originals.

"You haven't lost your touch at cooking," she adds. "It's just like I remember."

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He doesn't smile, but looks pleased nonetheless. 

"Good," he says. "I don't remember what I'm doing. 'Was just winging it."

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"You've always been a better cook than me. I can get by if I need to, but you make things taste good."

...a memory catches up to her, and she blushes.

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Link has no clue what she's remembering and decides not to acknowledge it.

Is she done with the food yet? He'll start closing up shop, stowing away his makeshift tools and putting out the fire when they're nearly done.

He'll mention, tugging at the weapons belt and sling he's wearing, "Did you leave these for me? Are they the same that I used before?"

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She finishes her bowl.

"That's your belt, yes, I recognize it. I didn't leave it for you personally but it was with you when I sent you here. There should also be a glider somewhere, for getting off the plateau eventually, and it's a good thing I included that because the stairs aren't passable anymore."

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"I feel like l can't carry as much as I should." After a moment, he ventures, "I saw the King with a glider."

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"...why would he... hmm. Was it—" She sketches a shape in the air with her hands. "Framed like so, in wood, and the fabric red with a white crest?"

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"Yes."

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"The same one, then. Why would he take the glider...?" She shakes her head. "Well, we'll need to get it back from him somehow, or getting down from here is going to be difficult. And potentially silly." She's evaluating options like 'carry Link piggyback while she climbs down' and she does not like them. "But that can come after we find the next shrine."

She gets up, this time without any wincing; food seems to have improved her condition quite a bit. "Shall we?"

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Link gets up as well.

"We can climb down." He considers the height of the plateau. "With stamina food." He remembers his current underwhelming physical state. "...A lot of stamina food.

"Do you know where the last shrine is?"

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"I have a pretty good idea. If we head up the mountain I should be able to get us pointed in the right direction."

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Then Link will strap on the rusty buckler and look back at Zelda expectantly.

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She takes the opportunity, as he's glancing away, to Become Cozy.

Then she checks the map on her slate just to be sure, and sets off.

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Link blinks for a moment in surprise and gets going.

He's not in much of a royal guarding headspace right now, and it transpires on the way that he is very distractible by wildlife. He's attempted to set an ambush for no less than three lizards by the time they reach a pass into the mountains—"speed potions," is his explanation—he finds himself running to catch up more often than not, trying to figure out where to put away new bundles of picked mushrooms.

He's quick as ever, however, to point out—

"Bokoblin."

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Zelda adjusts her pace very agreeably to account for his acquisitions, and takes temporary possession of any specimen he finds, for Pocket Purposes; it transpires that she cannot pull live lizards from her pocket, but mushrooms work fine.

When he announces the bokoblin, she reacts first out of habit: follow the line of his attention to identify the threat, step back slightly to get out of his way but keep near enough to be within guarding range if there's more, look around for more in case he missed something even though he never does, take appropriate cover and wait for him to handle it.

Only then does she begin to consider alternate possibilities, such as climbing a nearby tree (she looks around for one), or maybe even trying to fight the bokoblin herself? No, that's a last-resort option from her current starting point. If she wants to try fighting a bokoblin she should first establish a library of weapons to draw from her large cozy pockets and then ask Link for help learning how to fight things. Yes, yes, she has all those fantastic powers about it, but she hasn't verified that they work yet so she'd better not rely on them unless she really needs to.

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Link is to the left and in front of her, then there's the thwip of a bowstring, and the Bokoblin sprouts an arrow through the head.

He scans the surroundings again, suddenly more tense.

"I missed this one yesterday," he says.

Over the hill is a deserted camp scattered with logs, broken weapons and a burnt-out campfire. Link plucks his arrow from the corpse of the Bokoblin, which is already going soft, and inspects it for damage. 

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Oh, arrows, arrows are a thing that Zelda should apply Pocket Silliness to. She steps close enough to hold out her hand for it, while still giving him some space in case of further trouble.

"You cleared the camp and it wasn't there?" she clarifies.

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"It ran off. I wasn't exterminating them; there's no one here—I thought the old man could take care of himself."

He looks like he's displeased with his past decision now.

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"Well," she says tentatively, "I can run as fast as a racehorse, now, so one bokoblin is really unlikely to give me much trouble even if you weren't here. And you are."

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"Hm."

She's right. It's the weakest kind of Bokoblin. He straightens, but he's sticking closer to her for a while.

"A small child with a knife can kill a grown man off guard," he recites, though he's not sure from where. "Let's keep going."

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She nods, and sets off again.

Should she suggest learning to fight? She can't predict his reaction in advance, which inclines her to not do that. But at some point, in order to be having a social interaction and not a monologue, you do need to do something that may cause someone to react unpredictably. And she knows that she is, that both of her are, the sort of person who could definitely do with planning fewer of her conversations out exhaustively in advance. And she wants him to know what's on her mind.

"...I'm thinking about whether I should learn how to fight," she says. "Now that I have all these strange powers."

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Link is now investing more attention in scouting the environment and less on hunting and gathering, and doesn't look back as he responds.

"If you say so." There is a part of him that's mildly doubtful, and another that feels strongly that everyone should know how to fight. But he's not her boss. "What else do they do? Your... sealing power. Do you still have that?"

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"Yes, I still have it. The other me back at the castle is using it to keep Ganon contained. I'm... a little hesitant to experiment with it, because I'm not sure if I'd be—drawing from the same pool, that she does—and it's very important not to throw her off unnecessarily."

She's quiet for a few steps, thinking through what other powers she can remember.

"The ones that are most useful in a fight, besides the one that makes me faster and lighter on my feet, are... one that should make it much harder to injure me, one that gives me insight into an opponent's weaknesses, and one that's supposed to make me better at fighting when my opponent is more powerful. But I haven't tested any of them yet so I'm not sure how they work, or how well they work."

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"We can do a practice spar later."

He's been chewing dried peppers as they come up on the mountains.

"You remember the way?"

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She nods, and then nods again. When the ground begins to be dusted with snow and the light breeze starts stinging her nose, she nibbles some pocket peppers herself.

"Oof, spicy." She's wrinkling her nose, but smiling.

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He's a little embarrassed about the cubes—those were his back-up rations for the cold, not more than cursorily seasoned to make them easy to swallow; the fillets he was preparing when Zelda found him were the actual meal he intended to sustain him for this expedition. But they appear to pass muster, which is relieving.

As they're passing a river, he raises a hand and says calmly, such as not to startle, "Hold."

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She comes to an orderly halt, and tries to follow his attention to find out what the trouble is.

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He retrieves a stick from his back and points.

"See that bit of snow—"

There's a slight unevenness in the white. After a second passes, it seems to shift slightly.

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"Aha." She nods.

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Link steps forward and does a little probing thrust. A large globe of frosty blue thwomps out of the snow, spattering slush in his eyes, but without a pause, Link lunges and sticks the tree branch in the Chuchu. He withdraws as quickly and lifts his rusty buckler in front of them, breaking the subsequent blast of freezing cold.

"I'll clear the path," he says, prodding the leftover organic slush with his stick. "There are more of them."

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She nods acknowledgment and keeps back out of his way, making sure to keep an eye out for trouble while he's occupied. It's just like old times, except for all the ways it isn't.

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Poke poke poke poke. It goes quick when he doesn't mind a bit of frostbite. He pokes around the gelatinous remains and scoops some of the thicker bits of jelly into a rabbitskin.

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Zelda waits until the trouble is clearly over and then approaches to hold out her hand for the rabbitskin. All things must be Pocketed.

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By the Princess' will, all shall be Enpocketed. Link is still a bit dubious about the process, but it seems to work.

Apart from a few Moblins he has to climb ahead to take care of, nothing much more interrupts them on the way. Link sights the shrine finally, on a bit of a peak that'll require some climbing to get atop of.

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Zelda is very good at climbing now.

She doesn't stray too far from Link, but she does tend to get ahead as soon as their direction is vertical, and watching her climb is a frankly unreasonable experience. It's like her body doesn't especially care which direction 'down' is, and has only been pretending out of politeness, and now that there's a reason to do otherwise she has largely escaped the bounds of gravity and can just dance up cliffsides like she weighs no more than a pepper cube.

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It's a bit of a baffling sight, that's for sure. Link gets a bit of a time save learning from her holds, but it's strange playing catch-up. It's also reminding him of his mediocre stamina, which he really hopes is an artifact of his sleep he can train his way out of.

When they find their way to the shrine  however, there might be a different problem.

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He holds his Sheikah Slate and looks at the pedestal.

"How is this going to work?"

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"...well. I think the shrines are—meant for you. So you should probably be the one to complete them. It... might be possible for both of us to enter? But I don't think they're intended for that... and it would be awkward if I somehow accidentally stole your rewards. They do reward you, right? My top hypothesis was that they would contribute somehow to your heroic power. It also seemed possible that they would have useful information or advice, or tangible rewards like weapons or devices."

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"There were weapons, but they gave... power of some kind. It didn't do anything for me, but I don't think I—spent it yet?

"There were shrunken corpses with recorded messages." He sounds a bit uncertain about the last thing.

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"I see," she says, blinking. "I had not predicted the shrunken corpses. Unspent power sounds... consonant with my theories."

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"They didn't give advice," he can't stop himself from saying. "They were just... there."

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"That sounds... disturbing."

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"I should... go get the power." He sheathes his sword. He might have made this awkward. "Not like it'll come alive and attack me."

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"True," she says, biting back any useless and disquieting speculation she might otherwise have offered on that front. "I will stay out of trouble and experiment with my Pocket Silliness."

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Nod. He taps his Sheikah Slate to the pedestal—hopefully duplicating it didn't do something weird—no, it works. The doors slide open.

He gives Zelda one last nod before he steps into the descender platform.

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She looks around, decides that her safest vantage is probably on top of the shrine, climbs it, and sits down to play with her pockets. Bowl of stew? Just as warm as it was when she first pocketed it. Live lizards? Still a no-go on the live lizards. Bundle of mushrooms? Absolutely. Empty stew bowl? Just as it was when she finished eating. Empty stew bowl completely clean of stew? She has to position her thoughts on the matter very carefully, but she can do it.

There is a pile of miscellaneous food-related items accumulating in front of her and she will soon have to start throwing them off the top of the shrine.

...wait... can she vanish things by putting them back into her pocket? She tries it with a pepper cube first, and not a full bowl of stew. It takes a few tries, but she manages it! She settles in contentedly to practice vanishing things, saving the messiest ones for last.

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The top of the mountain is peaceful, and no monsters nor wildlife see fit to disturb her science. The wind is blowing, but between her clothes and the peppers—and her enhancements—it's nothing to bother her.

If she takes a break to enjoy the scenery, however, she might notice a figure lurking behind a tree some way down the southern slope, not really moving.

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She pauses.

She considers her response.

 

Eventually she settles on a friendly wave.

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The figure emerges from behind the tree, but does not quite meet her eyes.

He presses his staff into the snow before him. But then his shoulders slacken, and the old cane fades away to nothing, like it never was, and his hands fall to his sides, closed into fists.

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...this is not a conversation best had from a slightly farcical vantage. She hops off the top of the shrine, landing lightly on the transport pad in front of it, and takes a few hesitant steps toward him.

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He will not make her wait. As footsteps take him towards the shrine, his tattered disguise begins to burn away in ghostly flames.

The royal garb left behind is charred and ripped. A great gash cuts down his sternum, ridged in dried blood. There is nothing through the gap. A crown sits atop his head, half-molten. The erstwhile King bears no regal poise, no puffed-up chest. He looks as he did in those last days, when Zelda would glimpse him alone in his study after dusk, talking to old paintings. But—older, and more tired.

"I have not seen you in very long, my daughter," he murmurs, almost too quiet to hear.

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She has, it turns out, a lot of things to say to him. Too many. And half of them are the coldly furious words of a stranger who's offended that he compares unfavourably to her impossibly wonderful family. Those ones, she thinks, do not get a seat at this metaphorical table.

 

But what comes out is, "I'm sorry I wasn't in time to save you."

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He shakes his head.

"It was not meant to be. The King... dies with his kingdom."

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She shakes her head angrily, but then sighs, her anger subsiding.

"I guess it would all come out the same in the end, a century later. ...what have you done with Link's glider?"

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He's pulls the paraglider out from shimmering air under his coat.

"I planned to give it to him after he completed the shrines on this plateau. I feared that he would set off in undue haste otherwise.

"I... am sorry about your mother."

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"Aren't we all."

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"I fear that all I did was only to harm you. In the end, how did..."

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"How did I find my power? I... still don't know. It came to me in the last moment when all seemed lost, which makes for a pretty story until you realize it means that if it's really how things work then everything I've ever done to become stronger and better prepared only made things worse. Maybe the difference was that for once in my life I had something to protect that I cared about for my own sake and not out of duty. I really couldn't say."

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"A cruel joke the Goddess plays on us. All our well-laid plans to only bring ruin."

He looks to the east.

"What shall you do now?"

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"...save the world, obviously."

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"Did you know that the stones that make up Hyrule Castle were enchanted?"

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"—I've seen it mentioned in books, yes. Why?"

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He lets out a deep sigh.

"Have you wondered why the great magics were laid in the deep foundation stones of the castle, not the walls?

"One year after I married your mother..."

He shakes his head.

"I have told you that no one is ever to venture beneath Hyrule Castle."

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She listens alertly. "Yes, I remember."

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"It is a warning passed down for countless generations. What it is of has been long lost in the telling. But when the signs of Calamity Ganon became nigh... I cannot tell you what it is I suspect. I do not know myself.

"When Ganon launched his brutal assault that day, he came out of nowhere. But if I were forced to say what it looked like..."

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"...like he came up from beneath the castle," she murmurs.

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He nods slowly.

"I do not know what the first Kings of Hyrule feared. But the legends say—in the folktales and old songs—the Calamity returns stronger time after time. And our Kingdom... Hyrule... you know, as much as we've tried to hide it."

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"I know. How could I not?"

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She takes a deep breath.

 

"I'm going to fix it."

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"I believe you." He dips his head.

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("You never have before," she doesn't say, because that would be overly aggressive.)

After a long moment of trying to find something else to say instead, she dips her head in return.

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He's heard enough long silences from her daughter to know she's unimpressed, though the exact meaning eludes him.

"I have always only wanted the best for you," is all he knows to say.

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...it's gonna take her a minute to think of a productive response to that.

 

 

"...it would have been much easier," she ends up admitting, quietly, "if you hadn't assumed that because I was failing, I must not be trying hard enough."

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"There was a part of me," he murmurs, "that believed... there was nothing in this world my daughter could not do if only she put all of her strength to it."

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"...well." That does get a slight smile out of her. "I suppose I believed that too. Still do, I admit."

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"Never forget it." He shakes his head good-naturedly. "Belief is... belief is the strongest thing. When all else in the world burns away..."

His gaze is far away.

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"I'll find out what's wrong, and make it right," she says. "And I'll be careful about it. It would be unwise to disturb the foundations unnecessarily if they truly are the source of Calamity Ganon."

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He nods gravely.

"I can feel the pull of the after," he breathes. "This time is shorter than I thought. I may not be able to remain here for long more."

He steps closer and offers the paraglider with two hands.

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She takes it. Now she is holding a paraglider. Something about this situation feels faintly ridiculous.

"I hope you find peace and safety in your next life."

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"I doubt your mother will give me peace, with this mess I've made of everything."

His smile, nonetheless, is wistful.

"I hope you find happiness in this one."

 

The fringes of his ghost begin to unravel.

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She smiles at that, blinking tears from her eyes. "Goodbye, Father."

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And the blue ashes are blowing away in the wind.

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Eventually, the orange colors of the shrine flare to blue. The platform inside rises. Link steps out of the column of light, turning over a new spear in his hands.

 

He looks at Zelda and says, "Is something wrong?"

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She holds out the glider.

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He takes and examines it.

"The King...?"

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"He gave me some ominous news, and told me he believes in me, and said he took the glider because he was concerned you'd hare off prematurely if you found it, and... passed on."

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He thinks about it for a second.

"Was he happy to?"

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"I think so. I told him I hoped he'd find peace, and he said Mother was unlikely to give him any. I think he was looking forward to seeing her again."

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Link wonders who his parents were.

He can't conjure faces or names, not even a vague impression. Whoever, they are, they'll be dead by now.

There's no acute sense of loss. Maybe they were never close.

Maybe they were already dead.

"You'll meet them again too," he says.

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She nods hesitantly.

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"Do you need longer..."

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She takes a deep breath, lets it out... and shakes her head firmly.

"I'm all right. Let's move on." She glances around to orient herself. "Would you rather focus more on recovering your memories right now, or on becoming stronger?"

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"We should... stop the Calamity?"

He hesitates. The gaping void in his memories felt so pressing when he first woke up, but now, he feels more... centered.

"Am I missing anything important?"

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"...I don't know how to say what's important. You're clearly still you. If you don't urgently want your memories back I think it's fine to deprioritize them. In which case I think the next thing to do is look for more shrines outside the Great Plateau."

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"What do the shrines do? I feel... greatened, after I receive their reward. But I don't feel—restored, or stronger, or more vigorous."

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"I'm not entirely sure. We never managed to open one, before. But it seemed clear that the shrines were meant to give you something that will help you defeat the Calamity."

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"We'll see."

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She nods.

"All right. Then let's see if we can spot any nearby shrines from up here, or if that doesn't work, the top of the tower."

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It's a good plan. Straightforward.

He...

...feels like they're missing something.

 

 

After a few seconds, it occurs to him.

"...We're homeless."

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"...that's true," she admits. "Though by using the slates to transport between the shrines we've found, we could make a home of Father's little cabin, for lack of better options."

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He doesn't mind, but if the princess and him are going to be at this for a while, she can't be sleeping on straw and wood.

Also, there's only one bed.

"Are there no better options?" A horrible thought strikes him, as he abruptly realizes the only two human beings he's seen since he woke up have been dead and trapped in a castle for 100 years respectively. "Is no one still alive?"

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"...I don't... actually know," she admits. "There are some settlements that I expected to see survive this long, but I didn't look for them on the way here, so it's hard to be sure. I think there should still be people somewhere."

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"We can do shrines on the way to the nearest settlement?"

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She nods. "Good plan. I'd say we should try Kakariko Village first, then."

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Then they can head down the mountain... Link looks at the paraglider.

"Do you know how to glide?"

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"Yes. I don't need it, though, because of my strange powers."

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"You're going to run?"

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"I might also be able to make my clothes into a sort of glider. And I expect to be very advantaged at safe landings."

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Nod.

"Kakariko?"

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She nods, turns—between one blink and the next her cozy coat becomes a sort of cape situation—and takes to the air, gliding lightly down the mountain and over the plateau.

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He follows her, leaping off the mountain peak and snapping out his paraglider.

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They soar through the air together. She's pretty sure she remembers the way, though the details are fuzzy after all this time, and landmarks have suffered some wear and tear in the course of the apocalypse.

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They have to touch down before they're at the edge of the plateau, and then the wall gives them another departure point from the ground.

Link takes in the ruined landscape of Hyrule as they glide. The sight puts a strange twinge in his chest, like something about it ought to evoke loss, if only he remembered what it was he had.

But again, they can't stay in the air forever. There are Moblins down in the field ruins, and Link dives ahead to take care of them before Zelda lands.

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She does a slow circle in the air above him, watching. It feels strange. Especially since her battle powers keep providing her with helpful tactical analysis, which usually suggests doing more or less exactly what Link does half a second later.

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Link will still be looting the bodies when she lands. He speeds up once she's down, and in a few more seconds is back in resting pose with his swords sheathed, awaiting directions.

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She shakes out her hair, which has remained improbably Perfect, and sets off.

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They'll manage to glimpse the telltale glow of some shrines in the distance, which Link will mark in his Sheikah Slate, but they're mostly too far to make a detour for.

The direction they're headed there's a Sheikah Tower, overshadowed by the the Dueling Peaks rising behind. The monsters thin out as they travel past what used to be where border patrol ended and the highway began, and now is merely a bridge to both sides wilderness.

That's where they find their first item of interest. Well, two.

A orange-lined shrine by the road, set against the hill.

And a man in simple clothing and a well-made travel pack, peering off the bridge in the direction of Hyrule Field.

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She perks up a little when she sees such a definitive sign that there are still people living in this world.

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As they approach, they'll notice him muttering to himself, inaudible.

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...she listens attentively, in case he turns out to be saying anything interesting once they're close enough to hear him.

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"The end is nigh... 're doomed..."

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Well. Fair enough, honestly.

She detours to grab the travel gate on the shrine as they pass, but if Link isn't inclined to try the shrine immediately she won't ask him to.

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Link squints in the direction the man is looking and opens up his Sheikah Slate's scope function for a gander, but doesn't seem to find anything worth commenting on.

They can come back for it later, since they can teleport back any time. Better to get situated first.

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The man doesn't really notice them as they pass.

If they keep going, they'll come up on the deep pass between the Duelling Peaks, shrouded in shadow. Across the river, a Sheikah tower juts out of the rocks of the shallows.

The inside of the pass is more infested with Bokoblins than Zelda remembers.

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Link juts a thumb in the direction of the tower.

"Map?"

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She nods. "Let's go get it."

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"By swimming?"

The river current looks pretty strong. He's not one hundred percent sure he can swim that in his current state.

He scans around for an accessible vertical ledge to jump off. None in sight, unless he wants to take the long route up the mountain.

He looks back at Zelda doubtfully.

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She follows his gaze. "...hmm. You have a point. I was expecting it wouldn't take much effort to cross the river, but I hadn't thought it through all the way. We can come back for it later."

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"Maybe you can... create a boat?"

He looks up at the shadow of the Dueling Peaks.

"If you take my Slate, climb up and glide over, pick up the travel gate and map for both of us, and teleport back this side?"

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"...hm. Yeah, that could work. I'll leave your Slate with you while I'm fussing around with climbing, though; it means an extra trip, but only the short parts of the trip, and Slates are useful."

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She can't put them in her magic pockets? Actually, can't she duplicate Slates anyway?

He doesn't say that, though. He's probably misunderstanding something. He just nods.

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She jaunts up the side of that mountain at an absolutely unfair pace, glides down to the other side, and strolls up the outer frame of the map tower even more easily. Shortly she's reappearing at the shrine in a twist of blue light.

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He looks at that and thinks I can do that except he, empirically, can't.

(Okay, not quite that fast and agile, but he ought to be able to scale a cliff face at a solid pace without getting much out of breath.)

He's waiting at the shrine when she pops back and offers his Slate. Or does she want him to do the second round trip?

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She smiles, accepts the Slate, boops herself back up to the top of the tower, and within half a minute is back at the shrine again.

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Link gives her a dip of his head that means "thank you", and they can be on their way?

If they're going through the mountain pass, he's going to, uh, run ahead and deal with that infestation first.

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Sensible. She decides that the safest place for her to be while he's up to that is 'perched on a cliff face like a gargoyle' so that's where she waits for him.

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He's getting faster as his combat muscle memory warms back up. They're dispatched in short order. He picks up a spit they were roasting river trout with and takes a small bite out of the fish.

He makes a face.

Another shrine, another travel gate.

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Once they're nearing the other side, they see the more promising signs of civilization: a bridge that's not the one Zelda remembers from back in the day, and a large marquee across the river with a large wood-and-cloth effigy of a horse head on top.

There are people milling around the building, horses and stables by its side, and a well and some cooking and camping spots. There's even a merchant's wagon parked out front, stacked up with bundles of goods.

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She smiles and lets out a relieved breath. "Whew. Signs of civilization."

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Link perks up at the sight. His steps speed up.

"Horses—we should get horses." A pause. "I should get a horse?"

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"You should get a horse," she confirms, smiling. "I'm faster than most of them and I can run for longer."

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They'll get some looks as they approach the stable. No one knows what Princess Zelda looked like, but she's always had a face and complexion befitting of growing up on the best the King's treasury can buy, and she now has all of those appearance powers to boot.

No one will directly address them.

(There's also a shrine conveniently nearby.)

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It feels different from the Hyrule she remembers, though she can't quite place how or where. Has she been to this exact stop on the road before? Did it even exist, before? She isn't sure.

She heads for the shrine first to pick up the travel gate, her thoughts racing ahead to the village. How long will it take them to get there? What will it be like? Will it feel somehow indefinably wrong, like this place does? Can she even remember, right now, what Impa's village is supposed to look like?

She finds that she's standing there, half turned away from the shrine's pedestal, holding her slate, staring through it like it isn't there, afraid to even wonder to herself whether Impa will still be alive.

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Link looks at her concernedly as he touches his Sheikah Slate to the shrine pedestal.

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"I'm... thinking about a friend of mine, who lived in Kakariko Village. I don't know if... well. We'll find out when we get there."

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Well, maybe they can ask if they... sell horses?

The place is clearly horse themed, by the decor and the animals (though it's not only horses, there are cuckoos and a cow out back too). It's unclear what their specific business is.

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Oh no, they're going to have to ask. Questions. Of perfectly ordinary people. They're going to have to have informal, non-pre-planned interactions with strangers. The worst.

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No. She will be strong. If she must ask after horse purchasing opportunities to save the world, then she will ask after horse purchasing opportunities.

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"...hang on," she says slowly, as she begins to envision this interaction. "Do we have... anything... to trade... for a horse...? I guess I can just pull sixty bundles of mushrooms out of my pocket. Or however much it takes."

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"I can make elixirs," he proposes. "We want some anyway."

Those cooking pots look public. Hopefully no one objects to them stewing monster parts in them.

...On second thought, maybe Zelda should copy a cooking pot as well.

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"Oh, good idea."

She follows him to a cooking pot, and follows his speculative glance to the cooking pot, and correctly guesses that he wants her to copy one, and just touching it isn't enough for her to become able to copy it but when she puts in the effort to actually hoist the big clunky thing a little then she can stick her hand in her roomiest pocket and feel it there. She nods confirmation. Probably best not to haul an entire extra cooking pot out of her pocket in full view of everyone.

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Link claims a burnt-out fire whose pot has been removed and starts adding wood to it.

When no pot is forthcoming, the problem occurs to him and he looks around. Is there a latrine somewhere?

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Totally! Does Zelda want to come out of a latrine holding a cooking pot?

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...arguably less likely to be noticed, but so much weirder if she is in fact noticed.

...how about she comes out from behind the latrine holding the cooking pot.

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Acceptable! A kid catches sight of her doing that and looks confused, but scampers off saying nothing of it.

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Link has a fire going and is snapping the necks of a few lizards when she comes back.

He offers her one to try duplicate.

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She's pretty sure the dead lizard will duplicate just fine, and it turns out she is correct! Link can have as many fresh lizards as he would like.

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He'll brew up a nasty-smelling concoction with the lizards, some throbbing purple guts unwrapped from a parcel of leaves, and a few curved fangs. Stones to grind up the parts, then a long boiling at low heat to make sure the essence is extracted, and he doesn't have a proper strainer, so he asks Zelda to duplicate some old netting to filter out the remaining solids. More boiling at high heat to clarify and improve the binding, then...

He didn't think this far ahead. Perhaps more accurately, he didn't remember this far ahead.

"I need bottles and oil," he tells Zelda. "The merchant might have some."

He takes the pot off the heat.

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(Zelda, of course, grabs all the bits she hasn't already pocketed before they go in the pot.)

"...hm," she says. "All right, let me see."

She ventures merchantward.

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He moves the pot in a safe place, covers it with his shield, and follows.

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The man next to the stocked-up wagon is funnily dressed, in mismatching but nonetheless vibrant colors. He's just done speaking to a man out the front of the building when they get to him. He surveys the two approaching with intent, apparently deems them worth his notice, and sketches a bow as they come near.

"What can I help you two with, young man, young woman?"

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"Oil of vitriol, vegetable oils, half-ounce glass bottles," Link offers.

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"...Budding potioners, I see! 'Oil of vitriol'. I have palm oil, but not the acid. No bottles either. Now, if you want fresh produce goods, I'm your man. Beedle, there inside, he might have the bottles you're looking for. Acid, I don't know where you'd find acid, out in these parts."

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"Produce goods?" she says interestedly, thinking of time spent on the road with many more ingredients ready to pull out of her pockets at a moment's notice. "...well, we should focus on our potioneering first." Because until they are done potioneering they won't have any money to spend on produce goods. And she would rather buy at least something if she's going to be pirating this poor fellow's entire stock.

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The man fishes out a jar of oil, slightly cloudy. "Fifteen rupees a jar, forty for three. That's market rate—not going to get better than that."

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She reaches into her pockets. "Are you interested in buying foraged mushrooms?" she asks, pulling out a bundle. "We've got plenty."

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The merchant squints.

"Those are... rushrooms, stamella, yes, but an interesting cultivar you have there. A bit similar to what you see down by Tanagar. I'll take it."

He counts on his fingers, muttering.

"120 rupees for the lot," he declares. "How much oil do you want?"

And then he's rifling in the pouch on his waist.

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She glances at Link, who knows better than she does how much oil they should buy.

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He lifts one finger.

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"One jar, please!"

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He forks over a hundred and five rupees and the oil in exchange for the mushrooms.

"Pleasure doing business! The name's Maru. I'm usually travel the route between Hateno and Kakariko, so hit me up if you find anything else interesting!"

Then he's spreading out the mushrooms on the floor of his wagon, humming to himself.

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"I'll remember that!" she promises.

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Link is distracted trying to remember what he can use instead of oil of vitriol. Are they going into the building?

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Zelda is proceeding directly toward the promised Beedle, yes.

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The inside of the marquee appears to be some sort of inn, laid out with beds and privacy curtains. There's a board on the wall with a few posted bulletins, a few tables where folks are eating, and an inner reception booth connected to the one seen on the outside. A man with a huge backpack is seated by the pillar at the center, counting rupees. He and his bag are also in colors. Maybe it's a merchant thing, so people know to go to them?

The man twitches when they step past the threshold, sniffs, and looks up at them, alert.

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...she tries a hesitant smile, and approaches.

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They can get a better look at him as they approach. He's pale-skinned, readheaded, with a smattering of freckles. His eyes track them intently, but cautiously, and yet... hopefully? He hops to his feet once they're near, and like he can't stop the words from spilling out of his mouth—

"Youhavearuggedrhinobeetle—I mean, I love rugged rhino beetles! If you have one wouldyouconsidergivingittome."

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"A rugged rhino beetle?" she says curiously. "I'm not very familiar with different kinds of beetles." She knows exactly what she is about to unleash, and yet, she cannot stop herself. "What distinguishes rugged rhino beetles from other kinds?"

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"Oh, everything! Rugged rhino beetles are found in Central Hyrule and the Faron region and are adapted to the more wet and earthy environments, which means they are the best of all the rhino beetles at digging in mud, and the hardiest of them all to survive the harsh rains! They're very easy to identify: green with yellow wings. The bladed and energetic variants live more east and north of here. My very favorite is the energetic rhino beetle, because of how fast and long they can fly, but they're so hard to find—rugged ones are more common, maybe because they're better adapted to their environment and don't suffer as much from hunting—"

And he will go on and on and on until he's out of breath, and then finally remember what he's doing.

"But! I was saying! Can you give me your rugged rhino beetle? In exchange, I can give you, uh, uh..." He rubs his hands. "A high-grade tough elixir, straight from Akkala! Lasts you ten minutes!"

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Link looks vaguely perturbed.

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...she catches that look, and wishes she knew what it was about, but she's not sure how to ask.

"Well," she says, "I didn't actually know we were carrying a rugged rhino beetle, but—Link, does that seem like a good trade to you?" Particularly considering that if she gets her hands on that elixir she'll be able to pull it out of her pockets at will forever?

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"...yes, uh. How did you know that?"

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"—come to think of it, that is a good question."

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"Well, ah, Beedle has a sense for these things!" He flaps his hands awkwardly. "Beedle loves beetles!"

He fishes a corked bottle of clear, dark purple liquid out of his pack.

"Now, about that rugged rhino beetle...?" he asks hopefully.

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Link fishes an wooden tube wrapped in coarse paper out of a pocket. He looks at Zelda questioningly.

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She considers the situation for a very brief moment, then nods firmly.

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He hands it over.

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And Beedle forks over his payment. He does not check that the tube contains the promised beetle. "Amazing!" he whispers, tucking away his winnings almost reverently.

He shakes his head, as if awakening from a daze. "Now, did you two want something? I sell all sorts of critters, odds and ends!"

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"Oil of vitriol, or spirits of salt. Half-ounce bottles."

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"Vials I have! So useful for storing insects, those." He opens a compartment on his pack next to him to reveal a line of small glass containers, each holding a little bug or two. "Acid, though... I don't usually stock that. But since you've done me such a big favor today"—he almost squees that last part—"maaaybe I can figure something out. How much can you make it worth to me?"

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"Well, if we get what we need, we'll be making some elixirs, which we might be persuaded to sell to you if you're interested. And we're planning to travel quite a bit, and I'd be happy to keep an eye out for interesting beetles along the way."

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"Oh, no! Beetles, Beedle's greatest weakness..."

He lapses into thought.

"If you promise to trade me the next... three rhino beetles you find... you can find me at any stable you go to. Then I'll give you some spirits of salt."

 

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"It's a deal!"

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"Okay!" Beedle is delighted. "Bottles still need to be paid for, of course. Ten rupees a pop. How many do you want?"

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They should probably not buy one bottle and then be seen using ten a few minutes later.

He raises three fingers, then rethinks his glassware situation and amends it to five.

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"Five." She counts out fifty rupees, from inside of her pocket, which is where she put the rupees, and halfway through the process she notices what she's doing, and determinedly continues counting out her actual rupees that she got by selling real mushrooms instead of becoming a reckless counterfeiter on the spot. If she becomes a counterfeiter she would like it to be after careful consideration rather than on impulse.

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And they successfully acquire their goods!

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Link is beginning to feel that this "create elixirs to sell for rupees" plan is a bit redundant as he realises that Zelda can just buy an elixir like the one they just acquired and duplicate it that way. Or any other type of trade good.

But they have a pot of aqueous filtrate sitting in a cooking pot, so he might as well see this through.

He does ask Zelda if he can look at the toughness potion while they're heading back.

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She's happy to hand it over, though her mind is mostly occupied by thoughts of currency duplication.

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The elixir looks... okay? No solids, no separation, a bit on the dilute side, and there's only a hint of diffraction rings when he holds it up to the sun.

He's trying to grasp for reference points that he doesn't remember, but the vague impression he gets is—he can't do better than this with a cooking pot and bottles, he can probably do as well with a proper kit.

It would barely get a passing grade—in—

He doesn't know where it wouldn't get a passing grade in.

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"How good is it?" she asks. She remembers him being very well-versed in both making and assessing potions.

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"Good travel quality," he decides is the word that comes to mind. "Not... distillery quality." He thinks about the sorry state of weapons he's seen around. "Maybe standards regressed."

He finds that a little displeasing.

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"You can make better ones, then, when we find you better tools."

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"And ingredients," he concedes. "This is very potent, just not perfectly pure."

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Their pot is undisturbed when they get back to it.

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Link checks that everything is in good state.

"Can I have the ingredients? It'll only be ten minutes."

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She passes him the stuff, and sits down on the ground, and pulls an Extraneous Rupee out of her pocket and looks at it contemplatively.

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Link notices, but decides to give her some time to work it out.

He neutralizes the solution with the spirits of salt and a bit of weed he's only now remembering the use of, scrapes out the precipitate, then adds a fifth of the oil, stirs up the mixture, waits for it to settle, and decants the oil off into the small bottles. He repeats until he's out of oil, then pours the decanted oil into the jar, adds a bit of water into the jar, shakes it up, decants the water back into the pot. After a bit of squinting, he gives it a final round of filtering.

The product is a slightly clouded, blue-green concoction that iridesces in the light.

He puts them into the bottles.

The pot goes back on low heat to evaporate. He offers the elixirs to Zelda.

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Ker-pocket!

"We should see about selling these here; we can always 'make' more on the road." She discreetly checks if anyone is close enough to hear her clearly. "I'd much rather pull infinite elixirs out of my pocket than infinite rupees. Elixirs do more to help people."

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Link nods. Hesitates, then suggests, "Clothes? Harder to disguise, but..."

The people around aren't dressed poorly, per se; their clothing is in reasonable condition. But it is, on closer inspection, not professionally made compared to what even a lot of commoners in Castle Town back in the day went around in, not to mention compared to the machine-manufactured stuff of Rosy's world. (Link has the impression that handmade clothing takes a lot of labor hours, though he doesn't have the vocabulary and concepts to think of it in those terms.)

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"Mm." She nods acknowledgment, thinking ahead. "We didn't really bring enough luggage here for selling clothes to make sense, but if we manage to get you a horse, we can start selling clothes out of your saddlebags."

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Right. They were going to get a horse.

"I'll dig a hole to bury these," he says, pointing at the mess in the pot.

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She nods. "I'll see about selling the elixirs? I'd better wait for you before I try anything horse-related; you're much better with them than I am."

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Nod.

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Does she want to try selling to the merchant she met earlier, or Beedle inside, or a new woman just now coming in on her horse-driven wagon, or some of the adventurer-looking folks with weapons and light armor hanging around the campfires?

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How about she tries Beedle first since he was so helpful, but then additionally goes outside and asks Maru if he'd like to buy a few (that she just duplicated). Nobody here is watching closely enough to be keenly aware of their batch sizes.

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Beedle will happily buy a few, but mainly for his own use and in case someone specifically asks for it. He doesn't really do elixir sales.

Maru will buy their elixirs, and is a little surprised that their amateur potioneering is not so amateur after all.

"Not quite Zora stock, but travelers aren't picky," he says, lifting a vial to the sun. "I'll give you four hundred rupees each. I'll be honest, they'd run five hundred if they came from an alchemist, but I'm not going to lie to my clients and say I didn't get them from a couple of teenagers at a stable."

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"Very reasonable!" she says cheerfully. Maru can buy five elixirs at four hundred rupees each, then, whereupon she will immediately turn around and spend some of that money buying one or a few of each ingredient he sells. (She feels that Precisely One Each would look weird.)

And now that she's flush with cash, she can find Link and see about that horse.

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The waste is buried and the pot has been cleaned. In theory it's their pot so they don't have to, but it'd be silly and rude to leave around a muck-coated cooking pot.

He's ready to go now.

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There's a little reception booth at the front of the stable manned by a man with a hat, with another man next to the booth wearing a similar outfit. There's also a similarly uniformed woman by the stables, tending to one of the horses. Whom shall they approach?

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Zelda tries the booth first because it seems more official.

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"Hello! This is the Dueling Peaks stable; how may I help you?"

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"Well, we're looking for a horse. Is this a good place to get one?"

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"You can register a horse here, or retrieve one if you had it stabled here or sent from one of our other branches. If you don't have a registered horse, you can bring a caught one here to register for a fee."

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"I see! Thank you!"

Horse bank. It's a horse bank. That's adorable?? How do you even bank a horse??? She doesn't know how to ask the question.

Regardless, it seems they cannot buy a horse here. But they can... catch one? And then... bank it???

She glances at Link to see what he thinks of this prospect.

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"Where can we catch a horse?"

Is that the typical way for people to acquire horses? He's vaguely aware wild horses exist and can be caught, but this feels... weird.

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(It feels so weird. They are united in this.)

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"Well, the best horses aren't anywhere around here, but you're not picky, there's always the herds in the plains out east. But watch out for the decayed Guardians—they've been more active lately."

 

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"No one...  owns them?"

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The stable guy looks confused.

"No? No one's going to leave their horse just wandering out there... if an unattended horse in the wild has a bridle or saddle, it might be someone's lost horse, and there's a small reward for bringing them back."

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...ah. It's the apocalypse. This explains everything.

"Oh, good to know about the reward!" she says, instead of saying anything that would be weird coming from a normal person who grew up in this time and place.

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Link feels, instinctively, that he knows how to handle a horse, but not the steps to tame one. If he was knight and member of the royal guard, he probably... had an assigned horse? Or bought one?

"How do I catch a horse?"

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"Well, if it's a wild horse, you have to sneak up on it from behind, making no noise so it doesn't notice and startle"—he mimes a slow walking motion with his fingers to illustrate—"and then, once you're behind it, you jump on and grab onto its neck!"

He makes a grabbing motion.

"I'll try to buck you off, but you just have to hold tight and soothe it until it calms down. Slow stroking motions down its neck. Make sure not to hold too tight—you're trying to stay on, not strangle it! After you have it subdued, it won't take to being ridden immediately, so you'll have to give positive reinforcement when it follows your lead. Apples help! Take it to a stable before you get off it, or it might run away. Once it's bridled it'll be less unruly."

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...this all sounds reasonable so far as it goes, and yet, somehow, she feels like this is not how horses ought to work. Maybe it's the apocalypse's fault. Maybe she is just wrong about horses.

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No, yeah, Link's expression is full of DOUBT.

"Okay," he says.

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Well. If nothing else, she thinks she recalls something about one of her strange powers applying to taming animals. So if the stable guy is pranking them, they can succeed in spite of his advice. Probably.

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He looks at Zelda. She looks satisfied, so...

"We'll come back when we have a horse?"

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Zelda nods agreement.

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The man waves them goodbye, and then the plains beckon.

As they venture out, it becomes immediately obvious that it's not only a grassy plain, but the remnants of an abandoned battleground. Fallen stones litter the field, and the odd shapes of the water-holes they pass are reminescent of the furrows and craters left by ancient beam fire. Broken-down ancient technology can be found poking out of the soil and ruined pillars—scavenged to the bone, all of them.

In the far distance, where the plain passes into the mountains, an crumbled wall of stone and wood stands, and a gatehouse that has seen better days.

Fort Hateno.

Link takes in the sight without a hint of recognition.

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At first, Zelda sees nothing out of the ordinary either. It's a bright, sunny day and the grass is green. The old, decayed Guardians don't look familiar at all. She's thinking about the path ahead, not things that happened a lifetime ago.

But then they pass close to one, and as its shadow falls over her, as she sees its silhouette against the sky—then she remembers. And looks up, and finds the wall and the gatehouse, right where they should be.

She stumbles in the sudden shock of memory.

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Link reaches for his sword, but another scan of their surroundings shows nothing in sight. He looks at Zelda.

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"—sorry. I just—"

She feels dizzy. She shouldn't feel dizzy. She is literally supernaturally graceful and probably couldn't fall over if she tried.

She sits down anyway.

"...this is where it happened," she says. "We fought these Guardians. I found my power."

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He tries to remember what Zelda said about discovering her power, and—

"I almost died here," he says.

He takes in the scenery with new eyes. The broken wall afar, the destroyed Guardians around them. He was here. Perhaps killed these Guardians himself.

He picks his way over the the body of one and imagines it running after them on those mechanical legs, glowing purple, gears ticking and eyes flaring, like those malfunctioning ones he saw on the Great Plateau. The back of his neck prickles.

He closes fingers around a sword as he stops down to the base of the wreck and swiped at the ash. Even after a hundred years, it hasn't all blown away.

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"Yes."

(I failed you, she thinks, but doesn't say, because she should know better than to think it, really. He's alive. She succeeded.

...should've succeeded faster, though.

Story of her life.)

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"Mm."

(I failed you, he thinks, but doesn't say, because for all that happened, she still trusts him.

She ended up awakening her powers in time, but a different roll of the dice, and she would be dead.

He was meant to protect her.)

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He lifts the ash to his nose and smells.

And he lurches back.

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She reaches for him instinctively, then stops, uncertain. She thinks she has a pretty good idea of what he must be remembering. She doesn't know what she should be doing about it.

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"You were so..."

He closes his eyes.

"...bright."

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"...I suppose I was," she murmurs. "I wasn't really thinking about it, at the time."

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"I'm sorry," he says quietly. The words feel useless and empty. "Should've..."

Should have what? Stupid.

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"I should've done my duty sooner," she says, blinking tears from her eyes. "If that stupid lump of evil snot hadn't had time to ruin everything before I bottled him up then we could've solved all this already and you would be fine and Fort Hateno would be fine and there wouldn't be herds of abandoned horses roaming the plains."

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Link is not sure about that spin, but he doesn't have the context to make an argument against.

"No point dwelling on it," he says. "The people looked—happy." His eyes snag on a herd walking off in the distance. "The horses don't mind."

Mistakes heal, is what he means to say.

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She blinks a few more times, then nods firmly.

"You're right," she says, getting up and pointlessly dusting herself off even though she is of course completely spotless. "Let's go."

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Link follows, now glancing at the Guardians as they pass with a different look in his eyes. His hand remains on his sword.

 

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Zelda is walking more alertly, too, even though they really aren't in that much more danger now than they were a few minutes ago. Well, it's generally a good idea to be on your guard around Guardians even if they're obviously defunct. Just in case.

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Most of the horses are gathered around the ponds, difficult to sneak up on without alerting the whole herd, but if they go far enough away from the road, there will be some lone horses bold enough to wander off on their own.

One of them is facing a big rock, gormandizing berries from a poor bush, looking eminently botherable.

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"Do we have anything to feed it that horses like to eat?" she wonders, rummaging around in her pockets. Apples, the stable guy said. Did she get any apples? She should sit down and write out a full inventory at some point. And then keep it up to date. Just as soon as she finds writing materials.

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Yup, Link gave her an apple early on and immediately stopped carrying them. They're everywhere on the Great Plateau and useful in a pinch to eat raw, but not very filling for how much space they take up.

"I'll jump on and lead it over for you to feed?"

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She nods. ...and then hands him an apple. "Just in case," she says.

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Then he will store the apple and exercise sneaking to get behind the horse, watching his footsteps to not crunch any grass...

...and pounce.

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The horse rears up, uprooting the bush it was victimising, and lets out an distressed neigh. It bucks and bucks, trying to get its assailant off its back.

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Link holds on for dear life and strokes the horse the way he knows to calm them, murmuring shh shh shhhhh

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OH NO it's the funny two-leg people. She knows what happens to horses that get taken by the funny two-leg people! They get those ridiculous straps put on them and have to tow the rolly things and have people sitting on them ALL THE TIME.

Though this two-leg is... pretty light, actually. And is making nice noises. She shakes her mane and staggers to and fro, but... oh, that's a good spot.

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...Apple?

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...She's sold. FOR NOW.

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(Is this really how horses work???)

Link leads the chastised horse over to Zelda.

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Zelda cautiously attempts apple, just in case it helps. She really does not feel confident at all in her strange animal-taming powers.

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Apple!! She decides that this girl is very friend-shaped and nuzzles her after she's done munching down the apple. Much better than the horrible thing that jumped on her back.

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"I think it likes you."

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"...I might have strange animal-taming powers," she admits, giving the horse a cautious pat.

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"You have a lot of powers," he says, vaguely bemused, as the horse licks her hand.

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"I really do." She is being licked by a horse. She's not sure how to feel about this.

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Link tries to guide the horse to get going towards the stable, but it's busy nosing around her pockets.

"I think it wants more," he says. "Maybe it'll follow you if you go?"

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"All right."

She pulls another apple out of her pocket. This is likely to mystify the horse. Can horses be mystified? Well, this one will be mystified and full of apples. And ambling in a stableward direction.

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Mystified or not, the horse doesn't miss a beat trotting happily after Zelda.

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The man at the booth greets them when he sees them coming back.

"What a beauty! Are you registering her, then? The fee is 20 rupees, but it comes with a complimentary saddle and bridle."

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"Oh, that sounds very useful." She produces 20 real actual rupees that have been in her pockets as physical objects this whole time.

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Link asks while they measure the horse for the equipment, "What does registering do, exactly?"

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"It lets you board a horse with us, or have them sent to our different branches for you to pick up later, for a small fee. You can ask to have your horse delivered to a stable when they've been boarded in a different branch, if you're willing to wait a few days. And if you lose your horse, and someone brings it in to us, then you'll be notified the next time you pass by a stable so you can pick it up! That will cost you a bigger fee, to cover the reward we post for bringing in lost horses, but better than having the horse dead or stolen!

"And of course we offer a variety of grooming, training and medical services, which are only available to registered horses."

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Horse Bank.

She does not say this.

She says, "That sounds really convenient!"

Especially for people who want horses sometimes but can also teleport.

She does not say that either.

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"Is there a map of all the stables in Hyrule?"

He does wonder if having a horse delivered in a few days is going to keep up with the speed with which they move, but it's better than nothing. Really, it would be useful if the horse could also teleport, like if there were some sort of... Sheikah Saddle... Okay, the idea sounds silly when he spells it out to himself.

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"Certainly! There's a map on the bulletin board inside with all the stables and villages marked, if you just want to look, or you can buy a copy from us: 10 rupees for a basic version, 40 for the same as the one on the board.

"The horse-fitting will take a few minutes, so you can stop in for a look while we keep an eye on... what do you want to name her?"

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Link looks at Zelda.

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Zelda examines the horse for inspiration. The horse is black on black on black.

"Let's call her Starless," she suggests. It's probably not in the top ten common names for a black horse. Easier to tell which one you're talking about, that way.

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The stable guy looks at Link, who nods in agreement.

"Alright, all done here. Here's your receipt, not a big deal if you lose it but it'll be a little inconvenient. Come back in a few minutes for Starless!"

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Zelda gives Starless a goodbye pat and heads inside to study that map. She can update her Slate with tentative markers for all the stables they haven't seen yet, plus a more solid one for this stable since they know exactly where it is. Some of those markers are in parts of the map that aren't filled in, so they're especially tentative, but they'll still point at a general area.

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The map also marks settlements, though it doesn't claim to be an exhaustive list. Zelda will may recognize from before the Calamity:

  • Rito Village
  • Goron City
  • Zora's Domain
  • Gerudo Town
  • Kara Kara Bazaar
  • Kakariko Village
  • Hateno Village
  • Lurelin Village

Most of the villages Zelda remembers of comparable size to Hateno and Lurelin are no longer on the map. Goponga, Mabe Village, Akkala, Deya Village, Tabantha Village... and of course the countless townships that made up Central Hyrule, the beating heart of the Kingdom.

The following locations are new and marked as settlements:

  • Serenne Grove
  • Akkala Foothills
  • Woodland Outpost
  • Haran Lake Town

The Foothills and Serenne Grove were probably inhabited before the Calamity, as outskirts of Akkala County and Maritta? Haran Lake Town might have been there and just not notable enough to come to Zelda's attention.

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She places markers accordingly, with a tidy scheme of colours and shapes that she'll find intuitive to remember. She tries not to think too hard about all the missing settlements.

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"Is there a way for us to share markers?"

He thinks for a second.

"Or maybe only one of us takes notes, and you duplicate that Slate every now and then to replace the other."

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"Hmm... I'm not actually sure if we can share markers but it seems like the sort of thing that should be possible. And in the meantime I guess I can take all the notes and periodically hand you a new Slate. It feels very silly but sometimes my strange powers are very silly."

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He nods.

The map looks familiar, but he couldn't tell you what any of those places are. It's quite unsettling. While Zelda copies the map, he glances through the other notices on the bulletin. None of them are very interesting: bounty for a Stalnox down south, advertisements, opening hours, warning about increased monster activity on the path to Hateno...

He pokes out to check on the horse after a while. When he comes back, he says, "Starless is ready. Kakariko?"

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"Kakariko," she affirms. "Let's go."

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The stablehand sends them off with a few notes about Starless' temperament and preferred snacks, and they can be on their way.

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It doesn't take long on the road to get to the bridge—still the same stone bridge as before, if more dilapidated and moss-grown—and then they're traveling the mountain path. They pass some others on the way, but it's largely quiet. Even in the old days, this route wasn't bustling with trade, but it wasn't nearly as... dead.

The horse does seem to listen to instruction somewhat, only requiring some work from Link to keep headed in the correct direction. It helps that it's determined to keep up with Zelda and seems a little distressed when it can't quite match her maximum speed.

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She slows her pace accordingly. It would be pointless to leave her partner in the dust, and also she doesn't want to make Starless sad.

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...Starless has a suspicion that Zelda is humoring her, and keeps turning to check on Zelda if she falls back, but lets it be. The path climbs and slowly opens up to a great view of the gushing waters of Lake Siela and its bordering hills.

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And there's also this guy.

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...

???

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Link looks at Zelda questioningly. She the one not missing memories here; it took him a while to remember what a Bokoblin was.

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"...I think..." She's squinting at the trees on top of the guy's head. "I think that might be a forest spirit? We should probably talk to them."

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"...Like the Koroks?"

He can see it, now that it's pointed out. He'll direct Starless to follow Zelda towards the thing.

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"I think so."

She approaches the being and attempts a friendly smile. "Hello!"

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The broccoli being jumps.

"Sha—shaka! You... you can see me?"

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"I can!" she agrees.

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"Shala-zah! It's been one hundred years since anyone could see me! I'm Hestu, and I need your help!"

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"I'm generally in favour of helping people. What do you need our help with?"

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"The monsters over there... through that crack..."

He(?) points up the path, where a gap is visible in the rock.

"They stole my beloved maracas! Without them, I can't make any music... I've been shaking them since I was two years old..."

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"Oh no!" she says, very sympathetically.

(And looks at Link, trying to gauge how enthusiastic he is or isn't about Maraca Quest.)

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He shrugs. He's curious enough about this being that he's willing to check this out, at least.

"You know the Koroks?"

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"The children of the forest? I used to be one of them, you know? But I haven't seen any of them in a long time... I think they're hiding from me, but I don't know why!"

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"Mysterious!" she says. "Well, we can see about trying to get your maracas back from the monsters."

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"Thank you so much! I've been waiting so many years for someone to help!"

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They should not take Starless with them. He dismounts, and... there's no nearby post to tie her to.

Hestu looks pretty heavy.

"...Can you hold on to our horse while we look for your maracas?"

Unless Zelda has a better idea.

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...seems legit. Some risk of unexpected problems but less risk of unexpected problems than leaving her loose. Zelda cannot figure out how to improve on it.

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Onwards, then.

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The gap in the rock is larger close up. Through it, they can glimpse some Bokoblins chattering to each other, one of them bearing the blue coloration of the stronger variant.

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Link is climbing up top to get a better view. He cocks his head: stay back or come with?

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Well, this part's just climbing. She climbs.

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From the top, it's clearly just a few Bokoblins. The average traveler or group of travelers might have difficulty taking them down, which would explain why no one has incidentally cleared them out in what has been, apparently, years.

A Blue Bokoblin is sat on top of an old, rotten chest. Through the holes, something vibrant red glints.

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"I'll deal with them," Link says, slinging his bow off his back.

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"And I will perch in safety," Zelda says agreeably, perching.

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He could jump down there with his sword and save the arrows. But he now has infinite arrows, and he's still not as strong as he'd like.

The Bokoblins panic as he picks them off one by one with shots to the head. The blue ones will be tedious to wear down with this mediocre traveler's bow, so he does hop down for those, riling them up with a few smacks, then flipping over their angry swings to bludgeon them into the ground. It takes not half a minute, all said and done.

Then he pries open the lid of the chest.

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The instruments inside are... not normal. They're colored in bold crimson, more deep and vibrant than anything they've seen before. The painted eye patterns, four on each maraca, seem to shift as the bulbs move, blinking when the watcher blinks. Yet their gaze is not watchful, nor hostile, but... curious, in a childlike way. Cheerfully expectant.

The maracas don't rattle when they're taken out of the chest, but they give off a sense of delight nonetheless.

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...oh goodness. They're so friend-shaped. Vaguely concerning, yet friend-shaped. Zelda is delighted.

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They should get these back to Hestu. Link isn't weirded out, per se, but he's feeling the vaguely concerning part more than the friend-shaped to him. What if holding them turns him into... whatever Hestu is? An adult of the forest?

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Zelda picks up on his discomfort and holds out her hands to offer to take the maracas. She isn't especially concerned about turning into an adult of the forest.

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Link is concerned about Zelda turning into an adult of the forest!!

But he cannot read her reasoning, so she gives them to her. Maybe she has strange not-turning-into-adult-of-the-forest powers.

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Then they can return triumphant to Hestu!

"We got your maracas back!" She pulls them out of her big roomy pockets and hands them over. "The designs are interesting, did you paint them yourself?"

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Hestu hops for joy when he sees what they're holding.

"Thank you thank you thank you! They were gifted to me by my great great great great great great great great great great great grandfather, the Great Deku Tree when I was a little sapling! I don't know who painted them..."

He gives them a happy shake once they're in his hands.

He pauses.

"Oh no... oh no! There's something wrong with my maracas!"

He shakes them again, agitated.

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Zelda listens to the... distinct absence of maraca noises.

"That does seem like a problem," she agrees. "Were they working when you had them last? When was that?"

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"That was more than one hundred years ago...

"The children of the forest! They must have played a prank on me and stolen the Korok Seeds inside my maracas! How am I supposed to dance now?"

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"Well, how do you think they meant for you to get your seeds back? There must be a way for you to get them back, or it would be such a mean prank!"

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"They're playing hide-and-seek! That's why I haven't seen any of them lately. But it will take hundreds of years to find all of my Korok Seeds again... but wait!"

He sniffs and turns to Link.

"You... have Korok Seeds on you! I can smell it! Did you find some of the children of the forest? PLEASE GIVE THEM TO MEEEEEE!"

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Why does everyone know the contents of his pockets.

He found a few of the little guys on the Great Plateau, hiding under rocks. He didn't know what the tiny yellow things were, but he kept them anyway, since they sounded important. Now that he thinks of it, they did say to give them back to their owner if he saw them, in that weird sneaky tone.

He fishes two of them out of his pockets and glances at Zelda.

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"If I can use my maracas again, I can dance and use my powers to help you!"

Hestu waves his stubby arms.

"I could give you... I can teach you the ways of the forest!"

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She nods a go-ahead to Link. Now seems like not the right time to get into the question of duplicating the seeds, and those seeds are so small and the maracas so big that they will surely find more of them out there while they're traveling the length and breadth of Hyrule, especially if Link has already run into a few. They can experiment then.

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He can't read Zelda's mind as well as she can read his, but he comes to a similar enough conclusion by himself and holds them out to Hestu.

"What are the ways of the forest?"

It's another of those things he feels like he's heard of before.

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Hestu pushes the seeds into his maracas... somehow? It's unclear how they go from outside the maracas into inside, but when he tries to rattle them again, there comes the sad sound of a few seeds tinkling around inside. Hestu is nonetheless delighted and demonstrates by rattling them a whole lot more.

Then he processes the question and stops his rattling.

"I don't know!"

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...?

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"...what do you mean?"

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"It's what my pappy would say! In his stories he would teach lost small children a little of the 'ways of the forest' when they pleased him. I don't know what they are, though."

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"Well, then, what do you think you could teach us?"

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"I can teach you to sing and dance? I'm the musician of Korok Forest, you know! Everybody loves my music!"

He rattles his maracas again.

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"But we don't have any maracas of our own," she says, very reasonably. "And even if we did, we don't have any seeds to fill them with!"

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"You're right," Hestu says, disappointed. He perks up again. "But wait, I know music that doesn't need maracas!"

He puts his maracas away and does a little clapping dance and begins to hum a cheerful tune.

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...Where did Hestu put his maracas away, exactly?

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In his bags, of course! The ones he's wearing.

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Those maracas don't fit in those bags.

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I don't understand what you mean. Hestu opened the flap on his bags, put the maracas through the opening, and closed the bag.

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Link looks at Zelda for help.

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Zelda will wait politely for Hestu to sing the song, because being rude to this creature would break her heart.

 

Then she says, "I think I might have a guess about what some of the ways of the forest are!"

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"Oh? Tell me tell me!"

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"When you put your maracas away in your bag, it didn't look like you needed to worry about how big the maracas are and how small the bag is. Most people do have to worry about that when they put things away in bags! Do you know a special trick for putting things away so neatly that they can fit in spaces smaller than they are? Because if so, I bet that counts as a way of the forest!"

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"Huh?" Hestu looks confused. "It's not that I don't have to worry, I'm just good at packing!"

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"I think most people aren't nearly as good at packing as that. It counts!"

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"Oh... do you want me to teach you, then?"

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Did Link know this before, is that why he feels like he can't carry as much as he used to?

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"I think we'd really appreciate that!"

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Link nods firmly.

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"Shokay! Why don't you show me how you pack your bags now?"

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Link has been meaning to reorganize his food. He can unpack and repack his meals as a demonstration.

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Zelda can pull her supply of Normal Non-Counterfeited Rupees out of her pockets and put them back in. She has an elusive sense that she might actually learn something useful and important here despite her existing pocket shenanigans.

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"You're right, shoko... you're very bad at this." Hestu scratches his chin. "The first thing you're doing wrong... orientation! You need to pack your things parallel to the walls of your bag, so you can easily squeeze more in between them later!"

He pulls out some fishing netting from his bag and attempts to demonstrate, explaining the steps as he goes. Not all of the words he's saying makes sense, but the movements seem possible to follow? It's obvious once you see it. There's definitely more wooden slips packed into the netting than ought to be possible.

"Tada! Why don't you give it a try?"

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Link gives it a go. It's maybe working? He makes an extra half-finger-width of space in his food compartment, but he's not sure it's because of Hestu's lesson or simply ordinary better packing. Or maybe there's not a real difference? He was confident Hestu was doing something magic before, but after listening to him explain, Link it's not so sure now.

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...and all of a sudden it clicks.

"Oh, I get it," she says earnestly, rapidly re-filing her bona fide rupees. It just feels obvious that if you... and then... yes, there! The contents of her pockets are so compact, a skill which she will literally never need! Except possibly for concealing how terrifyingly rich she is!

...except, wait. Having packed her things so neatly, she now discovers that their layout blazes in her memory, an indelible map of exactly which things she put where. This matters not at all when her pockets are full of nothing but numerous largely identical gem chips, but... click... she can extend the same principle to her hidden inventory, letting her cleanly browse all available items without having to physically fish around in her pockets for them! Eee!!

 

It is at this point that she remembers about Dragon Fairy Elf Witch.

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Link watches her packing, trying to figure out what Zelda's doing differently.

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"Shala-kala! You got it so quickly! I thought this would take a few decades for sure!"

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"Sometimes I learn things really fast," she says. "Thank you very much for teaching us! We'll keep an eye out for more of your seeds."

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Wait, he hasn't picked it up yet.

"Decades?" he says, concerned.

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"The woods weren't grown in a day, sha-laka! And this still isn't a twentieth of it!"

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"I can try to help teach you, Link. Can I repack your bag for you slowly, to show you how I see it now?"

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He unlatches his food compartment and hands it over, watching intently.

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Hestu is thinking, quietly rattling his maracas.

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"Watch my hands," she says, spreading out the contents of the bag on the ground and then starting to fit them into the bag one by one. "Hestu's right, orientation is important, but it's not the only thing. You have to see the potential for more space, every time you put something in. Like here, I could've laid those mushrooms the same direction as the others, but they're shorter, so I tuck them in at the back, behind the oil jar—if you think about it the way we're used to, there's not enough room for them, but really there is, it's just a matter of reaching in there and finding it..."

On the whole, her explanations make more sense than Hestu's. But there's still, if you look for it, a sense that what's being transferred isn't exactly abstract knowledge. It's something deeper than that, a skill you can feel in your hands and in the sense you start to have of where things are and where else they could be.

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It clicks.

He reaches for the bag to try, but switches ideas. He reaches over his back without looking and unslings his bow, laying it on the ground. Then he takes off his swords and starts fitting them back on his back, this time making more efficient use of his harness. And—yes, he can definitely fit another one-handed weapon now.

"Got it," he says, a little stumped by how easy it is.

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Hestu claps.

"That's it! That's it! Both of you are super quick learners! If you find more of my Korok Seeds, I can teach you more! But I need to be heading home, now that I've found my maracas... this has taken so long, I'm thirteen years late to see my arborist, shoko..."

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"Good luck getting home! Where should we look for you if we find more seeds?"

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"I'm going back to Korok Forest!"

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"Okay!"

To Link, she says, "I think you should repack your bag yourself—it seems like being good at packing also helps with knowing exactly where you put everything and remembering what you have and how to get at it. I'm finding it really useful."

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On it.

This is really weird. It does feel like he's more confident where everything is. His bags feel more roomy after he's done repacky. Or not roomy, but... capacious?

In a minute, he's good to go.

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"Bye byeee!"

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"Goodbye, Hestu! I hope to see you again when we have more seeds to give you!"

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Hestu waves goodbye as they leave.

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Link gets on Starless, who starts trotting along. Once they're out of earshot, he says, "Korok Forest?"

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"In the deepest part of the Great Hyrule Forest, where the Deku Tree lives."

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He flips open his Sheikah Slate to examine the map.

"The Deku Tree?"

He's imagining something like Hestu but proportionally bigger and leafier.

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"Imagine if a big sturdy tree like an oak was bigger around than a small-to-medium-sized house and so tall you can't see the top because the tops of the other trees all get in the way, and the bark on one side forms the shape of a face, and the face can move and talk. And he's very old and very kind and very wise. That's the Deku Tree."

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Talking tree.

He nods.

"We should check if you can copy Korok Seeds."

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"We should! Though I admit, if possible I want to get Hestu his original seeds back, and not just lots of new ones. They seem, I don't know, like the sort of thing that's at least partly sentimental? ...also, if his friends have been hiding them for a hundred years, finding them all might also benefit the friends. Who could also be late for their... arborist... appointments." She can't quite manage to maintain a straight face. "Oh, dear, I was trying so hard to bring an attitude of earnest fellowship to that interaction but now he's on his way home and I can say eeeeeee, adorable tree creature!!!"

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Link's lips quirk at Zelda's enthusiasm.

"I think they have a skewed sense of time. Finding all the original seeds seems..." He thinks about how many seeds would fit in those maracas, and what he did to find the first ones. "...might be a long project. Unless you have strange powers for that."

 

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"Well, if they have a skewed sense of time, then they won't mind if it takes a while, right? And I don't think I mind either. And it turns out I have strange powers for learning and teaching things like the ways of the forest, so I can teach you more of them even if Hestu doesn't."

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Link nods.

As they keep going, the path dips and cuts back into the mountain. The rock faces closing in on both sides don't make the best defensive position, which puts Link ill at ease. He finds himself double-checking their surroundings more than not.

There's a strange feeling that they're being watched.

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But eventually, the path levels out, the soil underfoot gets looser and grassier, and they begin to hear the chirps of crickets in the distance.

Down the road, a familiar wooden arch beckons.

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Oh, dear, she's having feelings again. She should stop that.

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The sense of being watched only intensifies as they approach the village. Link dismounts Starless and is about to offer her reins to Zelda when something prickles the back of his neck—

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HIs sword is out of its sheath and flashing—

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—towards an old woman behind them where she wasn't before—

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—where it shatters on the fine edge of an eightfold steel blade.

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"Whoa!" yelps the old woman, stumbling back at the force of the strike. She dabs a drop of blood from her collar where a flying shard grazed her. "Just the gate watch! Didn't mean to startle you... Kids these days, so twitchy."

She's dressed in the red, white and blue robes of the Sheikah, with a band on her head inscribed with the traditional character for "guard". She's shaken, but trying to hide it.

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Link has a shield up and is indignant about the quality of swords in this age. When they're not whatever this woman is holding.

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Zelda just barely manages to stop herself from jumping eight feet straight up in the air like a startled cat. And then it belatedly occurs to her that perhaps jumping eight feet straight up in the air like a startled cat might actually be a good idea, if someone did suddenly attack them. Seems likely to raise difficult questions in other situations, though.

"Um, hello," she says, flustered. "Sorry about that. We're, um. I guess we're looking for Impa?"

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The old lady is now several feet farther away, fingering a slip of paper on her hip.

"Lady Impa? What for?"

Then her eyes stray to what's on Link's hip.

"My—is that—that's not a Sheikah Slate, is it?"

Then she finds what's hanging from Zelda's belt.

"Two...? No, you had me fooled for a second there! Haha!"

Everyone knows there's only one Sheikah Slate. Though there were those rumors from Hateno... She shakes her head.

"State your business, travelers."

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Link eases up a bit once he realises Zelda isn't alarmed—are these the Kakariko natives? He still doesn't trust her, though.

He'll let Zelda do the talking.

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"We would like to show Lady Impa our Sheikah Slates." She should perhaps have been carrying hers in pocketspace but it's too late now.

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They look like what a Sheikah Slate is supposed to look like, but she's never seen one herself. It's probably a Yiga trick.

...How many times do they say "it's a Yiga plot" and it turns out to actually be Yiga? It's been twenty years since they've seen hide or hair of the Yiga Clan.

She sheathes her sword.

"Don't make any trouble," she warns, "and keep that sword to yourself, kid. Ask the guardsmen outside the Lady's residence for an audience."

They'll know better how to handle this. She does snap off her "suspicious person" silent alarm.

And she poofs into a cloud of smoke and illusory paper.

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"Thank you!" she says, possibly to thin air.

She looks at Link, tilting her head in the direction of the town; does he wish to proceed or would he like some time to regroup?

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No, they can go. Inside is probably safer than the outside. He'll stay on foot and lead Starless by hand.

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The inside of Kakariko Village is, refreshingly, much the same as it was a hundred years ago. Little farmlets and coops interspersed with lovingly maintained homes, with a small creek weaving through it all, between paths and under bridges. The water splashes with carp. The trees growing along the road are the same ones that were here a hundred years ago. The same hidden root by the steps the trips her up every time, the same clothing store in that spot, the same sign with a chipped corner.

The residence of the village chief is the same place it always was, risen on the lower lagoon of Lantern Lake, surrounded by cascading waterfalls, with only a guarded wooden bridge leading up to it. In Zelda's time, the chief was Lady Kotomi, in her forties but only six years new to her post.

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And now it's Lady Impa, which makes perfect sense but feels incredibly strange.

She leads the way up to the bridge and tries to offer the guard a friendly smile, but fails. "Hello. We'd like to speak to Lady Impa."

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The guard on duty is a man with a bushy white beard and a longsword at his side. His eyes stray to the Sheikah Slates by their sides.

"Hm."

Lady Impa told the guard rotation to expect a tiny boy with a Sheikah Slate and "at least one sword, probably more". The startlingly pretty girl with a second Sheikah Slate was not in the briefing. Except... he's part of the Lady's Sworn and a member of the secret service. He hears things. The girl doesn't look a hundred years old, but there were those other rumors... 

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"...Master Purah?"

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"Not exactly, no!"

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Oh dear. He shouldn't have said that, then. He doesn't let it show on his face.

"Then may I ask who you are? And this young man here?"

The boy does look like Impa's description of the resurrected hero. Perhaps the girl is an aide?

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Now, how to play this... giving her name is going to cause even more trouble than the extra Sheikah Slate. She thinks for a moment... aha! Perfect.

"If you wouldn't mind, please tell Lady Impa that the annoying little rat who will haunt her to the end of her days is here to see her."

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...That is a vaguely concerning codephrase, but that's not his concern right now. But it means she's not an aide, then. He nods at the junior guard behind him, who scampers the stairs to deliver the message.

After a minute, the other guard returns and whispers in his ear. He stands aside.

"Both of you may enter."

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"Thank you!" she says sunnily, proceeding.

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Link follows, not really understanding that exchange, but unperturbed by it.

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A skittish-looking young woman opens the door for them and quickly gets out of their way with a few mumbled apologies. In the center of the house, seated on a soft mat with lanterns on two sides, is an tiny ancient woman, her skin spotted and sagging.

"It's... you," the woman croaks, breathless. She coughs. "I only hoped that I would have the chance to see you again... but did you have to remind me of that, really?" She lets out a toothless laugh.

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"Did it or did it not get me in the door very efficiently?" she says, breaking out into a wide smile. "Oh, Impa, it's so good to see you again."

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"You worried me so much, silly girl, when you hared off to face Ganon, without even a word of notice! I had to learn from Doren, of all people."

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"I'm sorry," she says, her smile dimming a little. "It was, well. A difficult time."

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The smile widens again, though, when she adds, "But I'm glad to see you're in good health! You must be, to be capable of supporting such an enormous hat. The hat to Impa ratio here is really approaching the absurd."

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She chortles. "Well, you see, when I took over from Old Lady Kotomi, I thought to myself, I need a bigger hat than that, to assert dominance for my reign of terror! But then old age caught up to me, and I got smaller, but the hat stayed the same, and at this point, I can hardly make my hat smaller, can I? What an embarrassment! I would be deposed in an instant."

(The shy woman sweeping in the corner pretending not to eavesdrop squeaks quietly.)

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"Perfectly understandable," Zelda assures her, trying not to giggle. "Your logic is flawless, as befitting the Princess's favourite advisor."

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Impa slaps her hip, laughing.

"Ah, I had such a speech prepared for Link here. But this is better. You've caught him up, I suppose? I am sorry, I'm ignoring you." She turns to Link. "Anything an old woman can clear up for you?"

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"...Who are you?"

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Impa snorts.

"The same as ever. Today, I am the chief of Kakariko Village, High Lady of the Sheikah. One hundred years ago..."

Her eyes turn to Zelda.

"Perhaps the princess can give a more accurate accounting."

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"Impa was my aide, advisor, and very good friend. I entrusted her with the task of taking you to the Shrine of Resurrection when you fell outside Fort Hateno."

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Oh. He nods.

"Thank you."

Did he know her, personally? There's not a face he can remember her by, not like with Zelda. He doesn't say anything. If he did and they want him to know, they would say so.

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"I do have to ask, Princess... how is it that you are here, and yet Calamity Ganon is still contained in the castle?"

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"That is a bizarre and fairly unbelievable story. The simple version, which you should perhaps resort to if anyone figures out enough to ask the question, is that my sealing power still shields the castle and keeps the Calamity contained there while I travel, and never you mind how that works, it's not like anyone ever understood my power to begin with. The complicated version... well. I'll tell you if you like, but I promise you it's even more bizarre and unbelievable than you think."

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"If I were afraid of bizarre and unbelievable, I would not have asked to be assigned to your service so many years ago."

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"Right then."

...she does glance at the eavesdropper, before she says anything, but then figures that if Impa hadn't wanted her overhearing potentially sensitive things, Impa would've kicked her out before Zelda entered the room.

"When I reached out to Link from the castle as he was waking, I remembered another life, one that I lived before this one. I—wasn't a princess. Wasn't in Hyrule. Wasn't anywhere in this world at all. I was a total stranger, but... a stranger who was just like me, except... her family was different, and that changed some things. And then... when she died, at the same age I was when the Calamity attacked, she... met something I can only call a goddess, in the space between lives and between worlds. Not our goddess. A different goddess. And... I think it would be safe to say they made friends. And then the goddess between the worlds sent her here, to become me, and I was born and grew up without any idea that any of this had happened, until that moment when I touched Link's waking spirit and suddenly I remembered being two people with two lives who were both me. It was... confusing and alarming. But even though it knocked me for a loop, I didn't lose hold of Ganon, because the goddess between the worlds granted me a lot of strange powers and one of them was the ability to... come apart from myself, like a forking river, into two people who are both me. So I'm here, adventuring with Link, and I'm also at the castle, holding on to Ganon long enough for us to recover Link's strength."

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Impa widens her eyes as she takes in the story.

"Another life... another goddess. What a curious tale. Does this goddess have a name?"

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"Not that I ever heard. My memories of meeting her are a little blurry, possibly because I was dead at the time."

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"Well. Another deity on our side is a good thing, anyhow. Sometimes I've wondered if Hylia..." she trails off and shakes her head. "Forget this old woman's ramblings. What are your next steps now? Are your Sheikah Slates in fully functional state? I recall that you mentioned something if that."

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She shakes her head. "Still missing functionality. We'll need to get them fixed up. I heard a rumour Purah's still around; we should ask her about that. Besides that, we're also in search of... a house... to sleep in... because we don't have one of those... and I've also been thinking of learning to fight."

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"Purah has established her laboratory near the ancient furnace in Hateno Village. She has made significant progress in understanding ancient technology—even restored a Slate of her own from parts of the other damaged ones we discovered.

"For housing, we unfortunately do not have the capacity to accommodate another household, but the inn will be open to you for rest. Let Mori know about expenses; I'll let her know to offer a living stipend within reasonable bounds. The harvests have not gone well since the Great Calamity, however, and I regret that I cannot offer you more material support..."

She sighs.

"Perhaps we can repay you in knowledge. If you wish to learn to fight, I am sure I can find one of our blademasters who would be delighted to teach the last of the line of Rauru."

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"I would appreciate all that very much. As for material support, we're well supplied thanks to one of my strange powers, and in fact if you needed aid, I could happily sit somewhere and pull unending vegetables out of my pocket—I can reach into my pocket and pull out anything I've held since leaving Hyrule Castle, which is where I got the second Sheikah Slate. It's a little silly but undeniably useful."

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"You can duplicate anything you've held?" Impa sounds a little baffled. "That's... interesting. I'm sure we can think of something less tedious and more productive than vegetables, my. We export most of those anyway. Pure steel, good paper and ink, now... or you could copy the swords and seals directly, could you? It may offend some of our clanspeople, hah! Mercury-cloth and moonsilk. Elixirs!"

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"Anything and everything. Though I wouldn't dream of offending the clanspeople unless you tell me to."

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"It is always better to rely things made with our own hands, lest the knowledge be lost and we be found one day destitute. And there is a certain sentimentality in wielding an instrument imbued with a craftsman's soul. Paya can introduce you to the smithy, perhaps, and the clothiers, and they can supply you as you return the favor? I have heard the story of poor Link's sword already!" She laughs. "Good equipment is hard to come by in this age."

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She nods firmly at that first sentence. "I would be delighted to duplicate materials for the smithy and the clothiers." She smiles. "And, yes, a replacement sword would be much appreciated."

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Link endorses this message.

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"What else is there... Robbie is set up in Akkala, studying the Guardians and other ancient weaponry. He is much less keen on sending me reports—well, both of them are, but Robbie worse at it—but I'm sure he will have something for you if you pay him a visit.

"The Divine Beasts... have been acting on their own. I do not know if that much was visible to you in the castle. They have not been overtly hostile, but something is very wrong there, I am sure... I meant to bid Link investigate, and with the two of you, it go all the quicker."

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She nods. "I could sense the Calamity reaching out to them, but couldn't tell what it was doing exactly. We'll have to find out."

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"Then... I would be delighted to sit here and reminisce, but this development has created a great many matters for all of us to attend to. Paya?"

    "Y... yes?"

"Could you take our esteemed visitors to see Verro and Claree, and then to the inn?" To Zelda and Link, "Visit me again tomorrow afternoon, and I can introduce a blademaster to you. Otherwise, feel free to come and go anytime, and peruse Kakariko Village's stores and amenities. Is there anything else you wish to cover now?"

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She shakes her head and smiles. "I think we've covered everything urgent, and if I think of anything else I can always come back. Thank you for everything."

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"Goddess be with ye."

Seemingly to the air, she says, "Cado, can you call for Steen? Non-urgent."

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The other girl comes over by the door, fidgeting awkwardly as she waits for them.

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Zelda is happy to follow their guide.

She remembers to look at Link as they leave; she got caught up in the sheer relief of speaking to Impa again, but it's important to keep an eye on Link to make sure she knows how he's feeling and can guess if there's something he might want.

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He did not really follow a lot of that—the word "Divine Beast" has been thrown around a few times now, but he's still unclear what they are, apart from things which can be corrupted by Ganon?—but he's pleased that they're acquiring better swords and have some sort of direction now.

He's also reminded again that most of the people Zelda used to know, most of the people he used to know, though he doesn't remember... if they're not dead after a hundred years, they'll look like that, an entire life come and gone in their absence.

He's too adrift to really feel anything about it, but he doesn't know how it's going to affect Zelda. She seems fine now, but...

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Paya leads them out and down the stairs, past one of the guards coming up the opposite way.

Once they're out on the grass, she mumbles, "I'm... Pa... Paya! Lady Impa's granddaughter. I'll... take you to our head smith and the clothing store... you already knew that."

She seems unable to meet their eyes. Or maybe just Link's?

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"It's good to meet you, Paya! I appreciate your help."

She should say her name. Why is it so hard to say her name? Paya must know it if she's been paying any attention. Nothing will be lost and politeness will be gained.

She doesn't say her name.

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"O... okay. Just this way, then."

Paya leads them down a path, passing more homes and stores, until the village thins out and they come up on a pair of stone doors set into the mountain rock.

She squints through round peephole and takes a deep breath. Then she takes a step back and makes a hand sign. There's a poof and she's suddenly wearing a worn set of flameguard armor.

"phew, that worked... I'll be back in a moment!"

Then she heaves the door open, letting out a blast of heat ("eek!"), and darts in, closing the door behind her.

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"Can they all do that?"

Whatever "that" is.

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"You know, I'm not sure. But it seems like the sort of thing that would be useful to learn."

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"Your learning powers," he recalls. "The old woman was good."

Not the worst to learn from, he means.

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"The old woman? Impa?"

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The one who spooked us outside the village."

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"Ah! Yes, I see what you mean."

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After a short time, the door opens again, and Paya comes out, followed by a young man not wearing any protective gear, despite the heat washing past him. He gives them a dead-eyed look and crosses his arms as Paya closed the door behind him.

"What," he says.

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"I asked Lady Impa to introduce me to the village's craftsmen because I have a trick for saving materials," she says. "Do you have anything you'd like more of, and can I see it for a moment? I can also demonstrate on something I already have but that might be less useful."

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They also want swords! He doesn't say anything.

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He looks searchingly at her face for a moment before his eyes drop to her Sheikah Slate, then to Link's.

He narrows his eyes. Open his mouth, pauses, then scowls.

"Give me a minute," he says.

He goes back into the mountain, slamming the door behind him, and comes out a minute later with a brick of metal in a hand. He sticks it out to Zelda.

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"Thank you!"

She takes it. She puts it in her pocket. She pulls it out of her pocket and hands it to him.

She pulls it out of her pocket and hands it to him again.

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(oof owie the brick is hotter than it looks. not literally scalding hot though)

He looks downright offended as he stares down at the identical blocks in his hand.

"I want as many as you can make. And coils of brazing gold. Vitreous baddeleyite. What do you want?"

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"A sword," she says, with a slight nod to Link, and hands the smith another block of metal while she's at it. The heat does sting her fingers a bit, but she manages not to show it. "I can make you more of anything I can borrow for a moment."

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"You can have as many swords as you want," he grumbles. He looks at her Extremely Large Pockets.

"Gimme another minute."

And he's gone again.

Two minutes later, he emerges with a small armory strapped to his back and a bundle of dull gold wire, a bundle of copper, a hunk of black crystal, a slate of glass, a piece of greenish-yellow ore, two more bricks of different metal, and a rolled-up tatami mat in his arms.

"Paya, can you—the mat—"

The Sheikah girl tugs the mat out from where it's wedged in his elbow, wincing.

After Paya rolls it out on the ground, the young man dumps his haul on it.

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"Get me a piles of these and I'll give you any of these you like."

He removes from his back and presents a fine one-handed sword, a gleaming longblade, a heavy double-edged two-hander, a spear with a broad crescent tip, and a surprisingly light but solid shield.

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Zelda is happy to sort through the haul and duplicate everything, methodically piling up two of each thing, then three, then four...

She makes sure to put each thing into her pockets before she pulls it out again, even though it's technically not necessary. It just seems prudent to present a slightly more limited and comprehensible notion of how she's doing this.

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Link investigates the weapons while Zelda populates the village stores.

He can't really tell how durable they are like this, though running a finger along their blades tells him that they're sharper than anything else he's picked up so far. The spear looks a bit flimsy on the outside, but the haft when he puts some weight on it doesn't have any give, so he's a bit torn. The big two-hander has a good weight to it and feels more natural to him when he swings it around, but is clearly... degenerate? The two single-edged blades have a clear, intelligent design to them. The big sword has is like someone told the designers of the first to forge something more classical.

The shield is small and light, but it moves well. He hasn't had too much cause to complain about his shields, but he suspects it's only because he hasn't been hit much, and not hard.

 

"I want all of them." He'll test them out in combat. Surely they can't argue it's not a reasonable trade.

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The guy shrugs no objection, though he's eyeing Link's tiny but excellent blade form.

"Aren't you supposed to have that something sword to seal the darkness?"

His tone is casual, but his gaze is keen.

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"Not at the moment," says Zelda, piling up coils of wire. "Why do you ask?"

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"Not every day you get to see a legendary sword. Not see it, in this case."

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"Well, I don't doubt we'll be coming back here, so maybe you'll see it someday." Pile pile pile. She is making the same number of each thing because she doesn't know their relative value and also it pleases her.

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"I would like to. I can come up with an appropriate favor in exchange." He squints at Link again. "You Hylians like armor, don't you? We don't go for that around here, but I can make an exception." Not like it'll take that much time and steel.

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"We do, it's true," she agrees. "Thank you!" Pile pile pile.

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"Yeah. Well, I'm Verro. Let me know when I need to warm up the big forges. Claree will take your measurements for me." 

He might do it anyway, just for the novelty of it. Downside is he goes down in history as the guy who forged a shitty pile of steel for the legendary hero.

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She gestures to the rather hefty heap of metal in front of her. "Does this seem like enough for now?"

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Verro nods. "Thank you."

He goes back into the mountain, leaving the materials outside.

Paya comes away from the wall and bows to the closing door. She turns to Link and Zelda, takes a deep breath, and murmurs carefully, "Next we should see Claree at Enchanted. If you'll follow me?"

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"Gladly, thank you!" She gets up from her seat in front of the pile of metal and dusts herself off (once again, completely redundantly), ready to follow.

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Paya takes them back down the path, past the houses back where they came from.

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As they walk, Link says quietly, "Did I wear armor before?"

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"You seemed to have mixed feelings. You'd put on armor when you knew you were about to fight something that warranted it, and otherwise wore something lighter."

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Checks out. He... kind of doesn't want to. The idea feels weighing, in more senses than one.

But he's not going to turn down good defense.

 

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The path turns uphill, then it's not long before Paya is knocking twice on the door of a little store on the side of the slope, the sign hanging from the roof indicating its identity. Paya doesn't wait for a response before she slides the door open.

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The inside is a dim, but clean and tidy space with mannequins posed in neat rows. They're organized by theme, some of them similar to common Hylian wear but in high quality, others designed for rough weather, some yet in Sheikah styles, and finally to the side but clear on display, outfits catered more for hardy travel and adventuring: silent-suits like the secret service used to wear back in the day, resistant cloaks for deflecting arrows, tough underarmor to wear under your outer layers.

Behind the till is a woman in her twenties, stitching away at a leather piece. When she sees them come in, she puts down her work and waves enthusiastically.

"Hello, customers! Welcome to Enchanted, my high-end boutique! We exclusively stock garments of the best and more glamorous quality! How may I help you today?"

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"Lady Impa asked me to speak with the village's craftsmen because I have a trick for saving materials. Is there anything you'd like more of and can I see it for a moment?"

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"Of course! I never say no to learning new techniques. As a guru of high fashion, I have to keep on top of..." Eh? That thing on her belt... "...all the newest trends!"

She ducks down behind the counter and rummages, before popping up with a few half-used bolts of cloth and a spool of thread.

"Tada!"

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Ker-pocket! (This works out slightly comically with the bolt of cloth she chose.) Un-pocket... un-pocket... un-pocket!

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"Aaahh?" The woman clutches her head. "Wait, hold on—"

That's not what "a trick for saving materials" means! She dives under the counter and comes up with a bolt of finger, glossy white fabric.

"Can you do this on—I need to go in the back—"

She vanished into the backroom and emerges a minute later with her arms overflowing with different textiles and spools. they clatter onto the counter.

"Can you do that for anything?"

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"Anything I can put in my pocket!" she says cheerfully, pocketing and unpocketing fabrics in a methodical fashion. "It's a little bit like the trick the forest spirits have for putting away a lot of things into a small space, just... with a little extra."

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"Forest spirits? Like the Great Fairies?"

Claree is a little hazy on old myths. She's a woman of the modern era! She has no time for silly stories. Though now she's wondering if she should've paid more attention to her grandma's old tales.

"Ooh, can you do that with actual clothes, too? Stealth suits take so long to make, I swear. And we could use a lot more weatherwear as well! Oh, and I've been working on these boots—I'm no old man Chiese down the street, but he has such an old-timey design sense, that silly geezer. If you want something done right, you gotta do it yourself!"

She scurries around and comes up with a pair of fur-lined boots.

"Warm, waterproof and stylish! You can barely see the spiked treads!" She turns a boot sole-up so they can see. "It makes me feel so bad to see those Hylians tottering around in their sorry state, you know. Everybody should has the right to be comfy and fashionable."

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"I absolutely can!" She pockets and unpockets and unpockets and unpockets the boots.

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"Eee! Thank you!"

She scoops the boots and starts packing them away.

"Maybe we get the trade routes to Lanayru going again. I have an order from a tailor I've been corresponding with. The Zora make the most amazing stuff, you know... they must, when they get to hone their craft for centuries. I'm so jealous! I wish I could live as long as they do."

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"Don't we all," she agrees. Fabric continues to pile up in front of her.

(...it occurs to her that nothing is stopping her from living as long as the Zora. Longer. As long as she likes.

She thinks about Impa, tiny beneath her enormous hat, and quietly files away an intention to figure out how to bring that gift to everyone.)

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Enchanted is stocked up on materials enough for years and years of amazing projects at this point, so Claree switches out some luxurious coats, snappy day wear and other merchandise for Zelda to clone, if she's willing.

"Hyrule is going to be better dressed than it's ever been in all of modern history," she cackles. "If I have to make it."

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Link, in the meantime, is poking around the displays. The stealth suit is interesting. He can feel the difference when he rubs it between his fingers. The cloak tempts him, but it's not ergonomic enough to use. The fashion he can take or leave, but some of these coats might be good for harsher weather. He's also eyeing those boots Claree had Zelda copy, but he can fob one of Zelda later if he wants.

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"See something you like, little guy? If Wonder Girl here can copy it, you can have it!"

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She giggles delightedly at the nickname, and continues piling up outfits, with an inviting gesture to the stealth suit Link is looking at if someone would like to add it to her input queue.

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Stealth suit!

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"Now for that one I should correct for you before you walk off. Lemme take your measurements."

Claree grabs a measuring tape and waves Link over.

"You know, we used to be forbidden from selling these to outsiders. It was my mother who first talked Lady Impa into allowing it! What use is technology if not shared?

"Of course, she got assassinated by the Yiga Clan for it, but, well, that's how it is sometimes."

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"I'm sorry," she says, hoping she will manage a 'sorry to hear that' tone although in fact what she means is 'I could have prevented that and I didn't'.

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"Don't be! I can only dream of dying for the cause of fashion and progress, not getting all wrinkly and old like our Lady. Dying peacefully in your sleep is the worst way to go."

She makes a bleh face.

"There we go, all done!"

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"Verro said you can send him my measurements?"

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"Of course! About time the boy loosened up and made something other than swords and discount bricks."

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"It's been lovely meeting you!" she says. "I'm glad I could help out."

The thought occurs to her that she could ask for a stealth suit of her own.

It seems like That Would Be Weird, and after all, now that she's copied one, she probably can automatically size it to fit her if necessary. That seems like the sort of thing her strange powers might be capable of. (If it's even magical enough to qualify as something she can't create out of thin air, which she's genuinely unsure about.)

So. Is it the sort of time when they should be getting on to the inn, or an earlier sort of time than that?

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"Thank you for everything! Come back any time!"

Claree hands over the corrected suit and waves them goodbye. Paya, who's been doing an excellent impression of not existing this whole time, holds the door for them.

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Paya speaks once they're back on the street.

"Do you want to be shown to the inn, or is there anything else you want to do?"

It's late afternoon and the sun is about setting.

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"Hmm... if you don't mind, I think I'd like to buy some groceries before we get settled at the inn. Always nice to have more food in my magic pockets."

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"J...just this way!"

Paya takes them down again, past the Chief's residence, and to the front of a short pagoda. she slides open the double doors.

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An old woman and man are murmuring to each other behind the till, and don't seem to notice them coming in.

Paya sighs. "Ah, they're at it again... You can pick out what you want first? People usually pay on checkout."

There are spreads of fresh vegetables and fruits on the tables, and towards the wall, some pastries and breads. They're a bit sparse, it being towards the end of the day, but everything is in stock.

A lot of it is... the same as what Zelda already pirates off Maru at the stable. Carrots, pumpkins, so on. It looks fresher, though. And the pre-made foods are new.

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Always good to add to her selection. She'll take a little of every ingredient, assuming they don't have some incredibly rare fruit squirreled away that's going to cost thousands of rupees. They don't, right?

As for prepared foods, she looks to Link for advice; he knows the practicalities much better than she does. (And she'd rather get food he likes, if she's going to be pulling it out of her pockets on the trail.)

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No, the produce section is just produce. The more potent effect-giving plants are pricey, but the most expensive goes up to 60 rupees or so.

As for the prepared foods—

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The thing about cooking on the go is that a competent chef can fry, sauté, poach, simmer, broil, grill, and sauce and spice to their heart's content. But it's far more difficult—not impossible, but difficult—to bake something adequately without a real, stationary oven that you've learned and know like the back of your hand.

In other words, Link does not bake. He hasn't invested in the skill, and if he did he wouldn't have had much opportunity to deploy it.

In yet other words, yes he would like all the pastries enpocketed please.

It's not all for fun. These breads are made with fortified pumpkin flour, and there's that speedy carrot cake, and croissants made with rich filling butter imported from Hateno, and that exquisite lotus flower jelly is over a hundred rupees but oh so enticing. It's not as efficient as the best animal-based boosters, Link gets the sense, but he doesn't have mighty fishcake at hand, and he does have this mighty seducing bakery spread in front of him, first in over a hundred years.

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Zelda will happily pirate purchase all the pastries Link's heart and/or stomach may desire. They have the funds for it, after those elixirs they sold at the stable.

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(Yeah, one difference between pastries and crafting materials is they can't really go back on the shelf after being in your pocket.)

The old lady is grinning ear to ear as she nudges the old man, who's fussing over her calluses. They still haven't registered their customers.

Paya wrings her hands. "Ah... sometimes we just... put down some rupees and leave."

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"Well, all right." She pays the exact amount of what she took, and smiles at Paya. "Thank you for being our guide today! I think you can show us to the inn now."

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Paya nods and leads the way. The inn turns out to be just opposite the grocery store. A man in an apron is sweeping when they come in, but stands to attention quickly when Paya enters.

After a moment of conference with the him, Paya turns to Link and Zelda and says, "We'll be covering your stay... whenever you're here, not just this time. If you don't have any questions, I'll leave you with Milo?"

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"I think we'll be all right. Thanks again!"

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Paya makes a small noise of affirmation and strikes a retreat. Milo shrugs and puts down his broom by the wall. He heads towards the stairs, gesturing at them to follow.

"Room preferences? One room, two rooms, how many beds, window facing directions? Communal facilities only for south-facing."

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"One room, two beds, please. North-facing, if possible?"

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Milo introduces them to their room, explains the indoor plumbing in case they're unfamiliar, informs them of mealtimes—food's paid for with their board—and finishes with, "Tell me, Rudo or Pico if you're checking out or going away for more than two days. One of us will be downstairs any time of the day."

Then he leaves them to their room. It's tidy and in good condition, with fresh sheets and decent furnishings, not exactly a royal residence, but better than most accommodations they stayed in while travelling about before the Calamity. The window offers a view over the rooftops of the village.

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Zelda sits down on the bed farther from the door.

"Well. Here we are." She pulls a fresh pastry out of her pocket and holds it out. "Hungry?"

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Link takes a bit, chews thoughtfully, and nods in approval.

"What now?"

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"We could look at the shrines we skipped over on the way here," she suggests. "Or you could, and I could stay here, or wait for you at the shrine by the village. After that... now that I know Purah is still around, I want to see what she has to say about our Slates. And my ability to summon more of them. I'm hoping she can get them sharing information with each other, which would be very convenient. But that seems like perhaps a journey to set out on after we've slept at least once."

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"I can complete the shrines when you train," he says. "But I still don't know how to use the power from them. Who could help?"

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"I'm... not sure about that. There should be a way..." She thoughtfully nibbles a pocket pastry. "The messages in the shrines don't say anything specific about it?"

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He shrugs. "They just say the fate of Hyrule is in our hands and so on." He thinks for a second. "Maybe I should meditate? The corpses were in meditative poses."

 

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"A promising avenue of exploration. If that doesn't turn anything up... I'll think about it."

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Link looks out the window at the lanterned streets.

"So—tomorrow towards Hateno Village, and teleport back in the afternoon to see about your training?"

 

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"I think so, yes. If we use this inn as our home base we can do a lot of journeying one morning or day at a time as long as we keep finding shrines along the way."

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Link nods.

"Dinner?" He looks round the room. "What time is it?"

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Her Slate knows the answer to that question! She checks it.

"Half past six. They should be serving dinner in another half an hour."

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He wonders if there are other guests. Didn't see any but they might just not be about.

"I'll spend a while meditating," he decides.

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She nods agreeably.

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So he will sit on his bed and attempt to meditate.

It is quickly obvious that he does not know how to meditate. There is not an atomic action of mystic introspection he can perform. He just sort of sits there thinking about nothing and trying to contact this ephemeral power inside him that doesn't actually have any sort of interactivity more than, say, the sense of being full after a meal.

He gives it a good shot nonetheless, but the half hour passes agonizingly slowly, and at the end there's not really much he's made of it.

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Zelda, meanwhile, has been thinking.

It feels like she hasn't had a chance to stop and think since she... has... existed? She's existed for a hundred and seventeen years. But this form of her, this newly made body, this person who remembers being two people—she has only existed for a very short time indeed, and has spent nearly all of it busy in one way or another.

 

Traveling with Link, it's easy to... let Zelda be all she is. But she feels that this is doing both of herself a disservice. She has more breadth of experience than that, and she should use it. She shouldn't think of herself as Zelda-plus-shenanigans. She is both people.

For example! Both of her have a penchant for organization and scheduling, but Zelda tends to use her memory for things that Rosy would write down, and she's starting to suspect that the inclusion of Rosy in the mix is making her a little worse at her usual memory tricks, and she has not compensated by starting to write things down. She should check in Hateno if the Slate has a notetaking app, or can be made to have one—another useful concept courtesy of her other half—and either way, in the interim, she should semi-urgently keep an eye out for the chance to pocket some writing materials.

What else, what else... her fingers itch for a sparkly pink gel pen. This world has not invented sparkly pink gel pens. Perhaps the Sheikah had them but she doubts it, on the whole. It feels... good, though? It feels good to miss the things that Rosy misses. It feels like being more whole.

She really hasn't... processed this very much, has she. It's been go go go since she got here. She literally physically hit the ground running. And she's been neatly eliding the details of her duplicate personality the same way she neatly elides the details of her strange powers, to nearly everyone she meets.

...is there anyone in this world she can have a conversation with, about this? Link, for all his many strengths, isn't really someone you can Talk To About Your Feelings. Impa... Impa might be closest, but across the gulf of a century, Zelda isn't sure how to relate to her. And... also isn't sure she knew how to relate to her even before that century. On reflection, Zelda isn't sure she has ever had the affordance to talk about her feelings to another person. Perhaps this, like the concept of notetaking apps, is a technology she should be thinking about how to import.

Okay. Action items: Acquire writing materials. See about Slate notetaking when they make it to Hateno. See about a private chat with Impa at some point, in case figuring out how to talk about your feelings is as simple as sitting in a room with someone you trust and care about and letting your thoughts fall out your mouth of their own accord, which it manifestly isn't, see also: Link. And maybe try to arrange to have more of these stretches of time where she is neither Actively Doing Anything nor Passively Processing The Sight Of Her Father Disintegrating Before Her Eyes. All set? All set.

She sits up in her bed, unvanishes the pastry she was in the middle of, and takes a few more bites.

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Link is... bored.

He sneaks a glance at Zelda when she sits up. He wonders what she's been thinking about so hard.

"Nothing," he finally says as she starts snacking. "I can try again tonight..."

Wait.

"Maybe I need to sleep?" he says dubiously.

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"Maybe. You'll find out once you've slept, I guess. Anyway," she checks her Slate, "it's just about time for dinner." Pastry returns to pocket. She's going to look like such an incredible gremlin to anyone who doesn't know her secrets, but the Eternal Pocket Pastry is just so convenient.

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Link nods and gets up.

Downstairs, Milo is just setting out the tables. Dinner is no five-course meal, but it's good and hearty, and Link can't find any complaints. It's served with a red bean dessert that can be sneakily enpocketed, even.

A few other guests show up. A painter with paintbrushes pinned in his hair and a large covered canvas under his arm. A dark-haired man in spectacles who tromps in drenched and dripping from head to toe, despite the clear weather  outside. A woman carrying what looks like a chunk of a Guardian's chassis.

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She wants to ask the drippy one what he did but fears the social consequences.

...she is unable to contain herself about the Guardian part. "Ooh, where'd you get that?"

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"Eh?" The woman turns and blinks. She heaves her loot. "This? Over by Horwell Bridge. Two of the damn things shot each other somehow, I think. Had half its head melted off. Still some parts to salvage, if you fancy risking your life. I'm sure as hell not going back."

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"Thank you for the warning." Horwell, Horwell... ah! Right, it's down the back end of the mountain from here, one of the eight bridges out of Central Hyrule that she memorized once due to being the sort of person who memorizes lists. "I'll be sure to take appropriate caution if I'm in the area."

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"What's it for?" Link asks.

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"Oh, probably pawn it off to that old scientist up north," she shrugs. "Certainly not selling it to anyone around here." She laughs awkwardly.

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...???

She wants to ask but doesn't know how.

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Link has no such qualms.

"Why?"

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"They don't want anything to do with these old beasties." She slaps the salvage. "Some of those old ladies gave me the evil eye when I came in lugging this. Not Milo, though, he's cool. Right, Milo?" she calls.

    "Pipe down and eat your dinner," he calls back from the bar.

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"...well, I suppose Guardians can be dangerous," she says dubiously. "But how can we protect ourselves against what we don't understand?"

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"Don't you know it! Might as well get some use out of the bad boys once they're down."

The woman gets promptly distracted by the drinks menu.

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So Zelda goes back to her dinner. The part of her that is Rosy resents this intrusion of politics into what was supposed to be a straightforward quest to save the world, and, to be fair, the part of her that is Zelda does too, but more resignedly. As soon as you have people they begin to disagree with each other. If you have people and none of them are disagreeing with each other you have other problems.

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No one bothers them for the rest of dinner. Link finishes quickly and starts fiddling with his Sheikah Slate at the table. Milo will collect their dishes and prompt them to get going if they're not gone by the end of the hour.

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She's not much slower than Link. Eating is something of a pointless indulgence anyway. ...she pointlessly indulges in sneaking dessert into her pocket, though, because it will be nice to have eternal access to dessert.

"I think I saw an attached stable as we were coming in," she says. "I want to check that Starless made it here, and I feel like I should check on her anyway, she's had a lot of upheaval in her life recently."

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Link puts away his Sheikah Slate and nods, standing up.

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To the stables!

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It's a nice roomy stable, eleven stalls, a bit less than there are rooms in the inn. There are two other horses parked there, and Starless is near the gate, munching on some hay that someone must have provided. She looks up and flicks an ear as they enter. She doesn't appear distressed. When Zelda comes over, she nickers for a snack.

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Apple! Pat pat. Friend horse.

"I keep feeling like I should apologize to her for getting her involved in all this," she comments.

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This is going to be the best-fed horse in all of Hyrule.

"Doesn't look like she has complaints," remarks Link.

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"That might change if we're attacked while we're traveling with her." Horse friend gets ear scritches. "But I shouldn't borrow trouble, I suppose, there's plenty to go around already."

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Horse friend approves of ear scritches.

"What's going to attack us?" Link wonders. "Calamity Ganon's in the castle."

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"Monsters? The Yiga? I'm not sure. Maybe I'm worrying over nothing."

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"Yiga?"

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"Ah—Claree mentioned they killed her mother. They're... a troublesome bunch." This is making them sound like rowdy schoolchildren. She clarifies: "Assassins. With many of the same tricks that I hope to start learning tomorrow—like that gate guard appearing out of thin air—but they mostly use them to murder people who do things they don't like. They want the Calamity to win."

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???

"Why?"

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"Good question," she sighs. "I'm not sure."

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"So we shouldn't make it known who we are."

He touches his Slate.

"We should cover these up."

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"—right. That's a good idea." She tucks hers into her pocket and immediately misses its weight at her hip.

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"I need a bit of cloth this big"—he framed a rectangle with his fingers—"and needle and thread. Back at the room?"

He gives Starless a scratch as well. The horse seems to tolerate it.

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"Back at the room. Oh, I should've asked Claree to let me pocket needles and scissors—I think I do remember some spools of thread going past, but if there were needles or scissors I missed them. I can double-check." She investigates her Pocket Inventory as she gives Starless a final pat and turns away.

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"The innkeep might have some."

Link follows her.

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"No needles and no scissors," she concludes, after a blessedly brief and mostly mental rummage. "Let's ask Milo."

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He can lend them his own needles and scissors, if they give them back tomorrow morning.

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"We'll be very quick with them!" she promises, the picture of earnest innocence.

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Milo nods and gets back to wiping up.

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And once situated, Link can stitch a cover flap over his Sheikah Slate holster.

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"Very tidy. I'll get the needles and scissors back to Milo."

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Milo takes his tools back and wishes her a good night.

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When she's up, Link has shed all of his new Sheikah-made weapons and put them up against the wall. He gestures at them hopefully.

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Pocket pocket pocket! (Un un un.)

"And I can vanish things away into my pockets, so whatever you don't want to carry with you all the time, I can put away for convenience."

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"We could get separated," Link points out. "I need weapons and food on me in battle anyway."

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"Well, yes. But—if the next person I show my trick to hands you another full set of weapons, then I can put away whichever ones you can't manage to pack, and we'll still have access to them."

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"Sure." Though, on the topic of strange power shenanigans, he was meaning to ask, "Should you get armor? Light or heavy."

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"Oh, right! I meant to try that, but I forgot. I've been forgetting what I mean to do a lot and I should pocket some writing materials so I stop doing that. Blink, please?"

And in the brief instant when he isn't looking at her: poof! A perfectly fitted stealth outfit.

"Oh good," she says, pleased. "I suspect these stealth outfits of being difficult for my strange clothing-related powers to copy, because I need to be familiar with an outfit before I can change into it, more or less. But even if I can't make my own stealth outfit, I can refit one that I've pocketed. Meaning any armor we get for you, as long as I pocket it, I can change into my own version the moment no one's looking at me, and it will fit me perfectly. And I should pocket it all anyway for convenience. ...blink again? I want to go back to my normal travel clothes."

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Link blinks on command.

"I don't know if the stealth outfit is very protective... but if you're learning from them you should use their armor," he decides. These people look like they know what they're doing.

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"Yes. And when Verro finishes making you that armor, I can pocket it, and then if a Yiga suddenly attacks us on the road I can throw something at their face and instantly have armor on. Strategic pocket nonsense. ...though I don't actually know anything about how to wear armor properly and move around in it and so on, and should perhaps learn before I rely too hard on that trick."

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"We might need to find the sword first," Link says. "Sword that seals the darkness? Am I supposed to have it?"

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"Yes. It is currently sunk into the ground right in front of the Deku Tree, and you will need to recover some of your strength—a considerable amount of your strength—before you can pull it up again. —I wanted to be sure no one else would make off with it."

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"Ah." He remembers, "Where Hestu lives."

So he needs to get on figuring out this ancient Sheikah power situation.

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"Mhm." Nod. "I left directions for you in a few places but since I'm here with you I can just tell you myself."

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"Well." He's suddenly impatient to sleep to see if he manages to assimilate the mystery power that way. "Sleep?"

It's not very late, but they have been running and riding all day.

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"Sleep!" she agrees cheerfully, climbing into bed and swapping out her travel clothes for sleeping clothes as soon as she's underneath a blanket. "Goodnight, Link."

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"Goodnight."

He flops down on the bed and is out like a light.

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Her sleep is considerably more restful than it was last time.

She does wake up by abruptly sitting bolt upright again, as the sky is beginning to lighten outside their window.

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Link is not quite awake yet when Zelda bolts up, but rolls over, yawns quietly and sits up when she does.

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What—where is she—what was she dreaming—there's something important—

She catches her breath, and as she does, the dream fades from her mind. It was... Rosy-flavoured, she thinks. And it's the same one as last time.

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At least it makes for a very effective alarm clock. She poofs into her travel clothes (note to self: learn to poof like the Sheikah and Yiga for improved all-occasion outfit swaps) (note to self: get writing materials so you can write down these notes to self) and hops out of bed.

"Well. Shall we head for Hateno?" She considers. "Possibly after breakfast?" She considers further. "And a trip to the toilets, which do not exist on the road?"

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"Yes, I should shower," Link says. He really should have done that last night, but couldn't be bothered to—in retrospect, due to tiredness.

"And change. Into the stealth armor?"

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"Reasonable. I... will maybe see if anyone in town has writing materials I can borrow and/or duplicate a few dozen times. It keeps coming up and I don't think it is going to stop coming up."

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The town is... probably safe.

He nods slowly.

"Breakfast first?"

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"Breakfast first!" She checks the time. Is it mealtime downstairs? If not, she has Pocket Pastries.

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It's mealtime downstairs! The breakfast hours are long to accommodate guests' preferences of waking hours. Today it's salted eggs with congee and pickled vegetables and mince.

A different man is there this morning, who doesn't introduce himself, just greets them and serves their meal. They other tables are empty. Outside the windows, there are already villagers out and about.

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Zelda scarfs down her unnecessary breakfast and sneaks a few tidbits into her pockets on general principle even though many components of this meal are not traditionally pocketable. A few minutes into this process she remembers that actually, strictly speaking she just has to hold things to enfold them in her pockets' all-encompassing embrace, and sneaking them into her actual pockets is an extra step she invented as cover for the true depth of her abilities. This seems... fine, probably? Surely she is succeeding at her deception if she herself fell for it. But she should probably try to keep in mind what her real capabilities are.

 

Case in point! She steels her courage against the terrors of social anxiety and asks the man who served breakfast if he has writing materials she can borrow for a moment to write a short note. (Whereupon she will not need to sneak them into her pocket, which would be A Weird Thing To Do.)

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He goes in the backroom and comes out with a notepad and a fountain pen that's seen some use.

"You can duplicate these, right?"

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"Mhm!"

So much for her subterfuge. Word travels fast. She ostentatiously pockets and unpockets and unpockets the notepad and pen, then adapts Rosy's make-sense-of-this-later shorthand to work better with a fountain pen and scrawls out a quick, totally illegible list of all the notes to self she can remember off the top of her head, and goes to tuck that away in her pocket too—and then, in a sudden flash of foresight, titles it Note 0001 before she vanishes it away. Her future self will no doubt be thanking her on an hourly basis for inventing this organizational scheme before she generated more than one note.

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The man is visibly curious about the pocketery but doesn't say anything, just takes the stationery back.

"There's a scriptorium down on the riverside path," he says once she's done, "if you want better paper and pens."

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"Thank you! I'll go have a look later."

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Link appears in a short while, showered and dressed and ready to go.

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Zelda has decided not to venture to the scriptorium by herself during this time, because Link seemed dubious about her being out and about by herself, and someone's mother did get assassinated by the Yiga and she does not know whether it happened in or out of the village. So instead she has been copying Note 0001 out of shorthand and beginning to write a list of people she's met on this journey and their names and attributes. Out of a general sense of caution she is keeping this list in English.

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Speaking of the Yiga, "We should ask Lady Impa about Yiga activity."

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She nods. "Good idea. Now, you mean?"

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"If she can be interrupted. We could have been lucky yesterday. Word may have spread now."

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"Well. We can try."

Off to Impa's house, then.

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New guards! They recognize the two, however, and wave them in.

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When they enter, Impa is sipping a cup of tea reading a spread of papers. She puts down the cup and collects her paperwork when she sees them.

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"Good morning! Link wisely pointed out that we should ask you what the Yiga have been up to this past century."

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"What a question! We would be here until sundown if I were to summarize one hundred years of history. But I presume you are not, this morning, interested in the Goron Troubles of the fourth decade, or the burning of Loshlo Harbor, or the Day of Nine Hundred Sorrows, or the coup of the Guildsmen of Common Cause twenty-two years ago, or the many deaths in the night with warnings written in blood, too numerous to individually title."

She pauses.

"No, perhaps you are interested in the last one."

She sips her tea.

"You wish to know what you, the Princess of the Old Kingdom, and Link, wielder of the sword that seals the darkness, must guard against once the Yiga Clan knows of your return, no? A wise question. I ought not have needed you to ask."

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She nods firmly. (And her fingers itch to pick up a pen and note down all those events for later inquiry, but it seems impolite.)

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"The Yiga has been quiet these last two decades, gathering strength. They have no purchase here, but I hear rumors of their recruiting among the outside villages. I suspect they found out about Link's portended resurrection, one hundred years after the Great Calamity. It is unsurprising. There were sixteen of us left who bore the secret, after the dust settled a century ago, and it is easier said than done to take such things to the grave. You, Princess... I do not see how they could have anticipated you, as none of us did.

"Given this, it is unlikely you will be able to conceal your survival for long. Not if you intend to make a mark on this land, which you must for any hope of defeating Calamity Ganon. All you may do is prepare yourself against inevitable attack.

"The methods of the Yiga Clan have not much changed over the decades. For all their pretensions, they must have suffered as much from the Calamity's rampage as the rest of Hyrule. If Link's display yesterday is any indication, he still possesses the skill to sense their intrusion. Then, the same precautions which served you well one hundred years ago ought to protect you the same today. Go nowhere without Link or a trained security service, trust not the appearance of strangers, and prepare your own food where possible. Share your travel plans with no one and disguise yourself on the road."

She considers her own words, taps her cup, and sighs.

"That advice is... insufficient. These years have been an unusual calm, as I said. There is likely a more sinister plot at work. Some way to neutralize Link on his return, perhaps, or disrupt your hold on Calamity Ganon. But without better knowledge, I regret that I cannot offer more."

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"...disguising myself... might be trickier than it seems," she says reluctantly. "My strange powers aren't all upside. I was warned that I might become... more distinctive, easier to recognize, than I used to be, in ways that are hard to conceal."

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"Hrm."

Impa thinks for a while.

"There are very few people alive who remember the visage of Princess Zelda of century past. And it is hardly a reasonable conclusion to leap to, especially to those who know it is your power that still keeps Calamity Ganon contained in Hyrule Castle. If you take an alias... you would still be recognizable as the girl who travels with Link, no, that is not a solution."

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"I could try very hard to learn stealth, and keep myself hidden most of the time while traveling," she suggests. "I'm not recognizable if I'm not seen in the first place."

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"But then if you are ambushed, Link will be unable to come to your assistance. Perhaps... the bulk of the danger lies in being followed out of a town, enabling the Yiga to predict your route and lay a mass ambush. If you disguise Link and leave separately to rejoin on the road, that may be sufficient. Then you only need fear random encounters with Yiga hunters, which Link ought to be able to dispatch easily."

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Is nobody going to point this out?

"We can teleport away with the Sheikah Slate if we're ambushed on the road."

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"Yes, that's true... though we'd need to leave our horse behind, I think, I'm not sure the Slate would be able to teleport her. Oh, dear, we're going to have to figure something out about that if we bring her to Hateno. Maybe trying to make it there this morning was overly ambitious."

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"I had forgotten that was a function of the Sheikah Slate! We never did manage to make it work, before. But it does now? Hateno is less than a day's ride away, but I do not believe you will make it this morning, and there are no reliable rest stops in between."

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"All right. So... we should stay here for now, and I should see how easily I can learn how to fight and sneak. And in a few days when I know more, we can plan our trip to Hateno."

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"As fine a plan as any. The paths of Kakariko Village are safer than any other.

"I have enlisted a Blademaster Steen to teach you: he will be at the eastern training grounds all of this afternoon, and you may seek him out at a time convenient to you. There is a shrine up on the hill, right of where you entered; it turned orange two days ago, when I presume Link awakened. I trust you know what to do with it."

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Link clasps his hands in front of him.

"The shrines give me a sort of power, but I don't know how to manifest it. Do you know anything about that?"

The Sheikah created those things, he's gathered.

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"I am afraid I know less than you do. Those shrines were built by our ancient forebears, and our knowledge of it is long lost or forgotten. Purah or Robbie may know more... but I doubt it. They concern themselves more with the physical than spiritual."

She rubs her chin.

"When Princess Zelda was on her quest to awaken her power, she was instructed to pray to the Goddess Hylia for... favor, I suppose. It was never clear to me." Impa turns to Zelda. "What, finally, did work?"

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"Not praying to Hylia, that's for sure," she mutters under her breath.

"...but I guess anything is worth trying, even that."

She gets a faraway look in her eyes, and shakes her head slowly. "The thing that worked for me was... having someone to protect. I don't think Link has a particular shortage of that."

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Link nods slowly.

"How do I... pray... to the Goddess Hylia?"

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"...at its core, it's just... you, and an image of the goddess, and you look at her and think about... what you want to say to her, or what you want. There are a lot of details, and more elaborate rituals, but most of that only matters if you're, well, me. Praying to Hylia the way everyone does it... is just talking to a statue, more or less. The talking part is optional. Some people find it easier than thinking to a statue, that's all."

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The mention of a statue triggers a vague flicker of recognition, but Link doesn't think he kept such a practice before.

Nevertheless, it's now on his docket to talk to a statue.

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"An old spirit might be able to aid you, but they are near gone from this world now. It was when I was still young, years after the Calamity struck, that I last journeyed to seek the Great Fairy of Lanayru and returned hands empty. Now that old powers are waking, perhaps you will have better luck."

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"Hmm," she says. "Yes, we should look into those, you're right." She pulls out her Pocket Notepad and amends her to-do list accordingly.

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Great Fairy of Lanayru? Link doesn't ask because Zelda clearly knows and they don't need to take up more of the Village Chief's time.

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"Ah, a final note: word of your powers has spread. Do feel free to refuse requests at your discretion, or inform me if our villagers are getting a bit much. We Sheikah pride ourselves on hospitality, but the younger generation does like causing trouble," says a record-holder for trouble-causing in her youth.

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...she laughs. "Don't I know it. Understood. Thank you, Impa."

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"Good luck, and stay safe."

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"I'll do my best."

Out they go.

"So if we have the morning free, then... you should find a goddess statue, and I should find the scriptorium?"

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Link nods, though he's not entirely clear what she needs the scriptorium for.

His eyes travel down the stairs. He points at the statue opposite Impa's place, before a little decorative pond.

"Is that one?"

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"Yes."

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Okay, increasingly clear that there is some baggage around the topic for Zelda.

He has no idea how to handle that.

He pauses, and shrugs instead. "Meet at noon at the inn?"

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Her mood brightens a little; she smiles. "All right."

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Then once he sees Zelda off, he'll proceed to the statue and... pray, he guesses.

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Scriptorium, here she comes! Please have lots of lovely things to write with and on, and please be eager to have them all duplicated several times.

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The scriptorium is a dark and musty space, with only a small customer area past the door. There are no racks of goods for sale, only a printed catalogue on the wall with prices for what's on offer: paper, ink and other stationery of various types, as well as printing, copying and calligraphy services. There's an unmanned till and a curtain behind it blocking off the rest of the store.

The proprietor hears a customer come in and emerges from the back in a minute. He's a middle-aged man, broad-shouldered with callused hands, sleeves rolled up and wearing a work apron with fresh and old inkstains.

He clears his throat. "Hello, how may I help you?"

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"Hello! I'm looking for stationery."

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He points at the catalogue on the wall. 

"Writing pens and paper, or anything more exotic? I have samples around here somewhere..." He rifles around under the till and pulls out a few small, gum-bound square pads, and a box of pens.

There's the common wood pulp stuff, bleached and unbleached, a smorgasbord of variants of handmade grainless paper, cotton-fibre paper and varying cotton-fibre blends, wax papers, different parchment papers, and so on. For pens there's a variety of sizes and designs for fountain pens, as well as dip pens, styluses, and a long list of brushes in various specifications. The selection of inks is even longer, with descriptors some of which Zelda has heard of, some of which she hasn't, even with her royal education.

To assist with decision paralysis for those unsteeped in stationery lore, a few of the options near the top in each category are annotated "standard writing quality", "high writing quality", "standard crafts quality", "high crafts quality", and so on.

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She is so pleased. Actually she is spoiled by her other self's industrialized upbringing and would like a shop six times this size where everything comes in a dozen colours. But leaving that aside, she is so pleased.

"Writing pens and paper," she confirms. "Though I wouldn't mind borrowing some of the exotic things. —in case you haven't heard, I'm the person who can duplicate anything I put in my pocket, Lady Impa sent me around to Claree and Verro yesterday but I came looking for stationery on my own time."

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They have other colors! Some other colors. Weirdly specific ones. Mostly it's papers in varying natural colors and thirty different types of black ink.

"Duplicate anything you put in your pocket?" he says dubiously. "Well, as long as you pay for it... or if you give it back immediately undamaged... I don't care what you do afterwards. If you want paints, that's not me, that's Lari across the street, but I have sell the canvases. But I can lend you anything on the list."

He has deduced that this person is important, and therefore he is not going to attempt to charge her for her time. Though he is a bit annoyed if she's not going to pay for anything. He doesn't show it on his face.

(She could be lying, but if this is a Yiga Clan imposter, there are less conspicuous ways of getting ahold of samples. And he hears that the Yiga have better inks anyway, though he'll have to see that before he believes it, as a matter of professional pride.)

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"Then I would very much like to borrow..."

She has a prioritized list of pens, inks, and papers already composed just from looking at his selection, and will he be any happier about this process when she neatly and efficiently gives him back two copies of everything she picks up? (She can bump that up to three, or four, or six, depending on his mood.)

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Is it a long list. Because if it's a long list he'd rather she just keep the stuff he hands her and compensate him in a huge pile of the same type of pen, so he doesn't have to go running around to put everything back later.

But he does look happier, yes.

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She intended at first to just keep going down the list until he looked too impatient and then thank him for his time and leave, but when he suggests a huge pile of pens she cheerfully switches to that and ends up out of there much faster with more things. Stationery success!

What time is it? If she still has time, she wants to try that paint store. (She added some canvases to the end of her borrow list when he mentioned them. She's probably not going to have time to paint anything, and it's not like she's a fantastic artist to begin with, but You Never Know.)

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It's only a bit past ten, plenty of time left.

When she enters the paint store—a more brightly lit, cheerful sort of establishment, with paints and paintbrushes out on full display, and a few easels with used canvases and paints for sampling the goods—there's someone else there. It's the painter they saw at dinner last night, talking animatedly to the shopkeeper about a particular image they want to capture—

"...naturalistic, yet simultaneously uncanny, you know? A palette that provokes thought: a grove outside the world which few mortals have set eyes on..."

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Well. She wouldn't dream of interrupting that conversation.

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    "Don't you think you're getting a little ahead of yourself, Pikango?"

"What do you mean?"

    "Well, we don't know that this 'Great Fairy Fountain' is even real, first of all. And second, if it's so hidden, how do you expect to find it?"

"Aha, but consider this: if I do find it, and I don't have just the perfect colors to capture its glamorous visage, what a fool I would feel like!"

    "Try Lizalscale Olive and—remember that series you did on butterflies?"

"How could I not? I know exactly what you're talking about. Hrm..."

 

And the storekeeper, identified "Lari" by a copper nameplate slotted over his shirt pocket, detaches from Pikango and comes over to Zelda.

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"Hello! I'm new to painting but I love colourful things so when the fellow at the scriptorium mentioned a paint shop I couldn't resist stopping by. Have you heard the rumours about the girl who can duplicate anything she puts in her pocket? That's me. May I duplicate some painting supplies?"

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"I have, in fact. A bit more surprised if it's real," he snorts. "Help yourself to anything on display." He squints. "You can duplicate anything?"

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"So long as it fits in my pocket, yes!"

She drifts over to a display and starts pocketing containers of paint and putting back two of each in their places.

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"Interesting."

He vanishes into the back and comes out a minute later with an opaque wax-sealed jar.

"What about this?" He offers it to her.

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She pockets it and hands back three more. "Why, what is it?" she asks curiously.

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He pops one open just a crack and peers inside. Wow. At her question, he bounces a bit nervously on his feet.

...Everyone in the village already knows, and an outsider is hardly going to care.

Lari tilts the lid open for her. The inside is... powder? A tubful of strange, luminescent orange dust that'll remind her a bit of the glow of the shrines.

"Ancient paint? Something like that. Ten thousand years old. Not sure what it does, but it's chi-active in some way. There's only so much of the stuff they dug up a hundred years ago, so we can't really experiment. I'll pay you to make me a big pile."

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"I'd be very happy to!"

...are shrines radioactive? Really hoping shrines aren't radioactive. Well, if they are, they've done a great job not killing anyone in the last several thousand years, at least not such that she ever noticed. It's Probably Fine.

Anyway, "Just tell me where to sit and I'll make as big a pile as you like." She considers this statement, then amends it to, "Well, I'll stop before it starts blocking my path out of the shop."

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Just behind the counter is fine! Lari watches gleefully as they pile up.

"Paying you doesn't actually do anything, huh," he does observe. "I'll owe you a favour, I guess?"

He'll call it off once they hit forty jars.

"Thank you so much. I run a painting class the first morning of each week, drop-in any time. Feel free to come by any time!"

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"Oh, I'd love to!" Which... day... is it... currently. She doesn't actually know. She will need to find that out at some point. Perhaps not from Lari the friendly paint shop owner. Then again, maybe she can spy on the paint shop every morning and learn the answer to her question that way. A reasonable and normal thing to do. Stealth practice! It is decided.

Anyway, after duplicating every pigment and paintbrush in sight, she will take her leave.

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It's about half past eleven now—that took a while. The sun is high, the birds are singing, it's a good day, all things considered. The post-apocalypse isn't feeling so bad in Kakariko Village.

There's nothing much particularly that catches her attention from the street, but maybe Hylia herself descended from the heavens to answer Link's prayers and he's done early?

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Maybe so! Or maybe she has time to make a quick stop at Claree's and suggest duplicating all her sewing tools for her. The Pockets Must Fill.

...all right, all right, she'll check at the inn first.

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She actually runs into Link on the way, who was heading towards the scriptorium after asking directions from a passer-by.

"It worked?" he says.

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"Praying to Hylia, you mean?" She has to take a moment to sort out her feelings before she can say, with appropriate conviction, "Good."

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"I don't know if Hylia had anything to do with it," he hedges. "It was... a tap opening inside me, and power flowing out of me, then spinning into a different shape, and I could—veer—what shape it spun into, and it flowed back into me? She didn't speak to me. Now I know what it feels like, I'll try next time doing it without a Goddess Statue."

That might be the most words he's spoken in one go since he woke up.

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—she smiles. Hearing that praying to Hylia worked had her managing herself carefully to give the right impression; hearing how it actually worked, in his own words, leaves her too enchantedly happy to do anything but answer straight from the heart.

"Well. I'm glad you're figuring it out and I look forward to you developing your skill and understanding further with time. Lunch, and then time for my lessons?"

...Why is it that whenever she rehearses her words insufficiently she comes out sounding like either a total clod or a TV soundbite or both?

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...Okay. That's... good? He nods after a pause.

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Auuuugh she's so awkwaaaaard no! Happy!! She metaphorically grabs onto her happiness with both hands and sits on it before it can run away. ...and then, after a moment, resettles herself and leads the way toward the inn.

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Their way back is uneventful, and they manage to catch yet a third new employee setting out lunch. She waves them hello. Lunch is a mixed meat stir fry and brown rice.

"I'll do shrines while you take lessons?" Link says.

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"Sure!"

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No one else is around for lunch either, so they can have a blessedly peaceful meal.

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It's nice to have some quiet time. (And pockets full of snacks.)

And then: ninja lessons?

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Yep!

The indicated training grounds aren't hard to find, and once they're in sight, Link sets off for the Kakariko Village shrine.

The grounds are empty, save a single old man practicing alone with a wooden stick, working through sword forms against the air in short huffs. As Zelda gets closer, she might remember him as the man who was talking to the woman in the produce store last night. When she enters, the man slows to a stop and turns to greet her.

"You must be the young woman Lady Impa asked me to teach, hmm?"

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"That's right!"

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"Always good to know how to use a sword, I say. The best defense is a good offense!" He strokes his chin. "But when the Lady says to keep nothing in reserve, and teach an outsider as if they were my own flesh and blood... you do get curious! But it's not my place to ask questions, especially when the answers won't help no one. Ah, but I'm rambling."

He waves her over and walks towards the side of the training ground, where a square table and some stools are.

"Well, my students are usually younger than you—an understatement, hah! But I think the first lesson is comes through the same. Come on, come on, you won't be spending much time on your feet today, I think."

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She follows along cheerfully enough.

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On the table is a sword, in perfect condition, an array of nine wooden blocks, and a spread of knives laid out horizontally.

"I forgot to introduce myself. My name's Steen. Master of the art of offense! Or so I'd like to say, but I haven't been in those darn shrines. I hear they have all kinds of trials meant to hone you into the perfect swordsman! A bit of an empty boast, to otherwise. Anyway. Have you ever tried to cut paper with blunt scissors?"

He makes a snappy cutting motion with his fingers.

"And it does that thing where it folds around your blade and won't cut, and you have to pull it back out, and focus, and—snip!"

He repeats the motion, but—still quick, but more precise and deliberate.

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"Hmm!" she says, intrigued. "I think I might know what you mean."

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"That's intent. Intent, subliminal force, externalized focus, call it what you like. The blade art—the one true masters practice, not the way silly Hylians swing their big swords around—no offense—is all about intent. And all the things those fancypants masters can do, those special techniques, that chi and energy they're always talking about... it's all derivative of intent. Let me demonstrate."

He holds up his stick he was practicing. It's not a walking stick or anything; it's a random fallen tree branch he must have picked up somewhere, a few leaves still on it.

"Examine this. No tricks. Just a stick."

He takes a knife from the table and spends fifteen seconds whittling its end into a makeshift blade. Then he holds it out for Zelda to examine again.

"Touch the edge. Practically blunt, yes?"

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"Hmm." She runs her fingers carefully along the wood and nods. "Yes."

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He nods at the sword on the table.

"Now, pick that up and hold it out? You can test its edge as well if you like, and its strength. Don't worry about your stance. Angle its edge just a little towards me, like so?" He twists his wrist.

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"Hmm..."

She picks up the sword and does as directed, examining it closely and then holding it like so.

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And Steen takes his own place opposite her.

He hefts his stick, gives it a few test swings, steps forward, and bisects the steel sword in one clean stroke.

The old man puffs as the top half of the blade clatters to the ground and takes a cheerful bow. "Simple as that."

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"Hmm," she says, fascinated. "I can't do that." A slight pause. "Yet."

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Steen claps. "That's the spirit! Now, the lesson today, now that my theatrics are done with, is to learn to recognize when you're exercising refined intent, and if you get that far, learn to deliberately project it on command. As for how—"

He gestures at the wood blocks and knives on the table.

"The wood blocks are identical. These knives are arranged from sharpest to dullest. Your task is to, starting with the sharpest knife, cut slices from the block, like chopping a vegetable." He demonstrates. "Don't saw—cut, single stroke. If the block fractures, you're doing it wrong, using brute force instead of refined intent. If you don't cut all the way through, don't overlap your next cut. When you can reliably cut through a block with the knife, move on to the next knife. When you can reliably cut the block with the dullest knife? We can graduate to something more interesting."

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...she nods, decisively, and picks up a knife and a block.

Focused intent?

She casts her thoughts back to her other life. Composes her mind like she's about to cast a ritual, the world's simplest ritual, with one step:

Cut.

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Well, if she's using the sharpest knife, an untrained third-grader can cut through the wood block pretty easily, so it goes through just fine!

Because she's stronger than a third-grader, it'll take until the third knife before any technique is actually required. And even then, unless she deliberately attempts to mess up, her ordinary chopping technique will carry her through without her flagging anything unusual about the force feedback. As she moves on to the fourth and fifth, she has to actually pay attention to exercise intent correctly and cleave the block, and she can tell the difference when she's doing it right and not, but it still feels—normal, like she's training and using a normal skill, just "getting good with a knife".

And it is. That's all this is, a targeted refinement of what ordinary Hylians use every day in the kitchen or against monsters, like training a specific muscle group or doing a particular stretching exercise.

Steen asks her to take a break at that point, so she can assimilate what she's learned. He asks her to describe what it feels like, what's different when she's doing it right and not doing it. "There aren't really words to explain it," he says. "It'll still help to try."

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She can't say that it feels like ritual magic, because then she will have to explain what that is. And she's not sure if it's supposed to feel like ritual magic or if she's cheating, or possibly just doing it wrong—no, if she was doing it wrong she'd be worse at it.

"It's... interesting," she says instead. "There's ways that it's like learning any other skill, but the focus involved..." She can't say it's like ritual prayer, either, and also she hates that comparison. And above all, she definitely cannot say that it's like spending a century holding down Ganon, although, now that she thinks of it, the similarities do begin to stand out. "I like it," she concludes. "I like the... clarity of it."

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"That's good," says Steen. "Some learners feel that they're trying to grasp something ephemeral, and that's not the right way to relate to it. Clear is what you're in aiming for."

He has her do some hand exercises to head off cramps, and she can go back at it.

On the seventh and eighth knives, the unreality of what they're doing finally begins to creep up. The blade is blunt to the touch, able to glide over skin without drawing blood, yet when Zelda composes her motion just right, she can still chop clean through the wood. It's harder and harder to do it reliably, but she has a handle on the right mental levers: "The focus, the intent, the projection," Steen calls it. "Aim, draw, and loose." She just needs to pull those levers in the right way. It's mechanical, not mystical. Technique, not magic.

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For something that so thoroughly blurs the lines between an act of magic and a mundane technique, it really is funny just how much all her practice at ritual magic is carrying her through this. Every time she cuts, it's with a moment to compose herself and the full precision and focus she would bring to a ritual casting, and the farther she progresses, the clearer it is that that is the right approach.

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It's been two hours when Steen calls for a break.

"You're learning quickly," he says. "Normally I'd tell a kid to go home and sleep on it at this point, but you're more than meets the eye, aren't you?"

More hand exercises, and they do the stick-and-sword trick again, but Steen tells her to pay attention to how it feels when he cuts through the metal.

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She focuses. There's... she can almost feel... she's not sure. Well, besides the part where half her sword is gone with barely a tangible impact. That part is really quite striking, so to speak.

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"Some people are more sensitive than others. Sensing intent from other ninja—sorry, other people—and eventually learning to contest it is a critical skill, but it's unusual to pick up anything on your first day. Just thought it was worth a shot, how fast you're progressing."

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"I'm doing my best! I'm glad I'm progressing well."

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Knives ten through sixteen are more of a slog, but Zelda can make solid, steady progress. Once she's figured out the mechanics, the more advanced stages come down to attaining a... sharper sort of focus, in a sense. Resolving her attention to a blade's edge.

It's four o'clock when Steen announces that her performance with the last knife is satisfactory.

"That might be a record," he says. "Though you're competing mostly with nine-year-olds. Still! I don't often have the chance to train Hylians, but it usually takes weeks to pick up if you're not old blood like us."

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"Well, I will be proud of how well I hold up against the nine-year-olds, then," she says cheerfully.

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"Well, at this point it really is wise to sleep on it, but I can't deny you seeing the fruit of your labors. There's a fun little ritual we like to do. If you'll give me a second..."

He poofs away and returns with a large cylindrical log. He plants it on the ground.

"Draw a sword and let's see. You must have one or another tucked in your bottomless pockets, yeah? I trust you can guess what to do. Try not to knock it over!"

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She pulls out the sword Link got from Verro, sights on the log, takes a moment to compose herself, and

Cuts.

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Half of the log thuds to the ground.

It is, really, shockingly easy. The last parts of the exercise set were harder. Steen claps happily.

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She beams delightedly and repockets her sword.

"Thank you very much for your excellent teaching!"

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Steen takes a bow.

"Many Hylian swordsmen can do this," Steen advises. "To varying extents, and many of them don't understand it, but you've seen for yourself: the basic method is not that complicated to stumble on. Hard not to acquire, with experience! But what talented individuals stumble on by swinging at monsters can't ever compare to a true learned artist of the blade. The sword schools I was taught, and which I teach, were passed down and refined by hundreds of generations of Sheikah blademasters, designed on foundational principles of the correctly wielded blade and correctly wielded self. There is a lot left to learn, if you want to continue your instruction."

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"I am tremendously eager to continue my instruction," she assures him. "This was both fascinating and surprisingly fun."

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He looks pleased to hear that.

"What does your schedule look like? With your pace it doesn't make sense to try fitting you into my existing cohorts, and I'll guess that you don't want yourself that public either way, so we'll need separate arrangements."

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"My schedule is fairly open, especially in the near future. I do need to do some travel, but not necessarily for very long jaunts. When's the soonest we could reasonably meet again?"

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"I don't have obligations from four to seven o'clock on weekdays, and all afternoon on weekends," he says, "so we can do tomorrow at the same time. Some of my afternoon obligations are movable, if you prefer longer continuous blocks over many scattered sessions."

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Aha! Information about weekdays! "Let's do tomorrow at the same time, and then I'll do some traveling the day after and be back for more after that."

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Steen nods. "Tomorrow here at one, and Rainsday at four."

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"Perfect! See you then. Thanks again!"

And off she traipses back to the inn.

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Link isn't there, and there's not much else going on. He seems to have been back? There are new weapons propped up against the wall, including some stuff that looks like an ancient sword hilt(?) and a small round ancient buckler thing(??).

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She picks up the new items, both to examine them and to add them to her inventory.

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The grip of the ancient sword hilt revealas itself to have a depressible trigger which makes it manifest a glowing blue blade. (If she unwisely has it pointed at herself at such a time, it thankfully doesn't create a hole in her and instead doesn't manifest the rest of the blade until she moves out of the way.)

There is no obvious trigger for the buckler.

Both of them look in really good condition, not like everything they dug up before the Calamity, which wasn't structurally compromised, mostly, but was certainly somewhat tarnished and scratched.

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Fascinating!

She decides, after a moment's thought, to hike up to the local shrine to grab the travel gate on general principle, then head back to their room and try painting the view out the window until Link gets back.

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It's a great overlook of the village!

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Link does, eventually, drag himself back in a quarter past five. He's wearing a new burgundy bandanna on his head, replacing the Sheikah headgear.

How is her painting going?

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Reasonably well! She turns and smiles at him. The canvas shows a mildly blobby but overall faithful reproduction of what the window has to offer.

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Link does not know how to paint and is pretty impressed.

"How did your lessons go?"

Is the painting related?

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"Very well! I learned how to cut a log in half with a sword. And smaller blocks of wood with a blunt knife, which is more difficult but oddly harder to make sound impressive."

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...Huh.

"Cool," he muses.

He can... probably cut a log with a sword. He's not sure it's something he learned. Though if it was, would he know?

"You're going back again?" Judging by her pleased look.

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"Mhm! Tomorrow. And I think we should make the trip to Hateno the day after, and then I'll have more lessons the day after that. In the meantime I am learning to paint, not for any particular reason except that it's something to do."

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Link nods. He's not sure what to say to that. "That's good?" he tries.

 

He takes off his bandanna and holds it out to her.

"I found this in a shrine. It seems magic."

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"Hmm! Do you know what it does?" She examines it.

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"It makes me climb better, but I don't know how." He searches for words. "It improves my core strength? But in a way that's—gravity-like. But it's not making me lighter."

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"—hmm." She hands Link back his bandanna and pulls a copy out of her pocket. "I think I'd like to try that out, actually."

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Link looks around. Their room isn't really designed for climbing, but he remembers plenty of handholds on the outside facade, and the window opens?

The bandanna doesn't really feel like much when she's only just put it on.

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She clambers quite cheerfully out of the window.

Is climbing noticeably any easier? If so, how? She expects she'll be able to tell even if the difference isn't much in context of her absurdity.

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It feels like she has more—momentum, somehow? When she tries to pull herself up a ledge, she still has to put in the same amount of initial oomph, but it's a lot easier to ride the movement up. Like Link described, it feels centered in her core muscles, in that hauling motion. It gets easier to leverage with practice.

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After only a few minutes, she climbs back inside, smiling.

"I see what you mean! It's very handy, isn't it?"

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When she's back, there's a bunch of loot on the table, from giant toenails and tooths to ancient gears and screws and even a few giant hunks of amber and flint.

Link nods. "It doesn't work very well with the stealth mask."

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Zelda cheerfully sets to picking things up and putting them down again.

"Where did you find all this?"

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"Killed monsters. Saw them on the road, so." He shrugs. "The stable had a bounty for the Hinox. I thought it was better to take care of it. Gears are from the shrines—some of them have little guardians."

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"That does seem sensible. And I'm sure Purah will be delighted to be showered in heaps of ancient widgets."

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"Plans for tonight?"

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"I don't have anything specific in mind besides organizing my notes... I suppose we could look for the Great Fairy Fountain that's rumoured to be nearby."

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"Do you know where it is?" Link wonders. "...Also, I don't mind, but it'll be dark."

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"I don't know much more than 'rumoured to be nearby'. I think I'm all right with the dark, though."

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Link shrugs and takes out his Sheikah Slate, squints at the map.

He turns it around and points. "There's a forest? Or maybe the lake up there?" The one above Impa's house. "Or the lake down over the north. Is that a cove?"

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"Hmm... Let's try the forest first; it's closer than the cove and less potentially bothersome than the lake above Impa's house. If I had a house overlooked by a lake I wouldn't necessarily want people traipsing around up there after dark."

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"The cove is easy to clear, though—no trees, we glide down, take a look around, if there's nothing we can teleport back up? The shrine is right by the forest anyway."

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"Hmm! Yes, you're right. Let's look at the cove first."

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"After dinner?"

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She nods.

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Dinner is fish, soup and sort of lightly savory-sweet rice balls. The painter is there again, and the wet person from yesterday, dry this time but looking no less annoyed.

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Ooh, rice balls! They're so pocketable!

She decides not to engage anyone in conversation today.

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Then they can clean off their food and be upon a new adventure.

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—yeah, actually, before they go, can he have a couple dozen of those fancy ancient swords while there's still light?

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Certainly.

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Then the night awaits.

Kakariko Village is more peaceful after nightfall, but far from quiet. They pass people tending their plants, children running giggling quietly in the streets, someone running after an escaped cucco spitting curses. There's no people hurrying home to get out of the dark, no night watch patrolling for crime—or is there? Zelda might catch Link glancing up at the trees now and then, and even notice herself flickers of shadow in the leaves, vanishing before she can get a good look.

As they travel north towards where the Sheikah Slate indicates a drop point to the lake below, the houses thin out. The path narrows, the mountains close in, and they find a sign, pointing the way ahead on the moonlit pass.

Graveyard, it says.

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Oh. Well then.

...this isn't a reason to change their plans. It does leave Zelda in a more pensive mood, though.

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Link gives the sign a glance but doesn't say anything.

The path opens up after a while. The graveyard, when they get there, is small, for a village of Kakariko's size. Some of the stones are more freshly dusted than others, and a few of them have trinkets laid on them. Surely no one would notice if Zelda gave them a wee poke. The dropdown indicated by the Sheikah Slate's map is there, warded by a short fence. From this vantage point, they have sight on the larger wetlands to the north, where the remnants of Goponga Village rot. Moving shapes skulk in the ruins. The telltale glow of a shrine hides among them.

(Link pins the location in his Sheikah Slate.)

Looking over the ledge, they'll see the lake Link pointed out, pooling water from the wetlands. Towards the west where the lake ends, there is, indeed an opening to a cove. It's more of a cave, really, now that they have a good look. The water keeps going under the mountain—it's more of a river than a lake, isn't it? They can't see the end of it.

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"...That looks annoying," Link says. "Unless you want to Cryonis through."

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Zelda decides that she will not be disturbing anyone's grave goods today.

"Hmm," she says, gazing down into the dark water. "We could certainly try Cryonis. It might be better to come back when it's light out... though if that cave goes deep enough, the sky will stop mattering. What do you think?"

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"Is there a way to get a boat?" he wonders.

All of these weirdly specific powers in the Sheikah Slate and not one to... assemble... arbitrary vehicles. Okay, that might have been a tough ask.

"The forest is better in the day, this doesn't matter for it," he agrees.

A though occurs to him.

"Does the Sheikah Slate work in water?"

It would be stupid to drown after all this.

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Happily, Zelda knows the answer to that one! "Yes, it should work fine."

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Link squints at the cave.

"It'll probably be fine, but that's not good enough," he decides. "And it'll be warmer in the day."

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"All right. Back to the shrine and try the forest, then?"

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Link nods and lifts his Slate. He pauses. "Do you have the travel gate for the shrine on the hill?"

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"Mhm! See you there!" She boops her Slate.

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And he boops right in behind her a few seconds later.

"—what happens if I travel here when you're on the pad?" He takes a step back. "We shouldn't find out."

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She is in fact clear of the pad when he lands, but, "I see what you mean and I agree. I would expect the ancients to have thought of that, but not everything the ancients built still works like it's supposed to, and I don't know what their constraints were in building it."

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Link nods, though he steps off the pad swiftly himself.

He takes a look around.

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Kakariko Village is behind them, looking smaller from above. Ahead, the footpath winds its way into the forest. The moonlight is good today, but the trees get denser the farther in. There's movement in the undergrowth.

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Link equips his bow.

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Zelda swaps into her stealth suit and lets Link take the lead on this one. He's usually better at spotting danger than she is.

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For all the mild spookiness, it does seem more... well, spooky than dangerous. There is still that something rustling in the bushes, but it sounds small. Link is keeping his footsteps light, sneaking—

Something tiny and luminous blue darts across the forest floor—

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Oh, hey, free money!

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The blupee yowls as the arrow punctures it, spraying rupees across the dirt. It runs off, vanishing into the undergrowth.

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Aaand Link realizes they don't actually need money.

"Sorry," he says. "Reflex."

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"That's all right." She collects the rupees and hands them to him. "It seems wise to have more sources of money than just me and my endless pockets, anyway."

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Nod. "Might mean we're on the right track."

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As they advance the forest gets denser, but the path continues. It's mostly quiet, save the sound of insects, birds, and the occasional rabbit.

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"This goes through the forest," Link says, inspecting the map again. "If we follow it we just come out on the road."

 

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"Well. Should we leave it, then?"

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"We might need to go off-road."

He turns in a circle.

"We're at the center now. South is—a lake, with some built structures? Then north is more promising."

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"North it is! I'll follow your lead; you have better instincts for this sort of thing than I do."

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Then they can pick their way into the trees.

They are kind of making a big production of exploring a small forest a mile away from the village, aren't they.

After a few minutes of walking, Link checks their location on the map, and it is... not. Instead of a pin, the Sheikah Slate is displaying a wobbling circle half the size of the forest, seemingly undecided if they're halfway into the next mountain or a mile down the road they turned off from.

He shows it to Zelda.

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"Alarming, yet promising!"

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The trees begin to thin as they keep going. Eventually they see a glimmer of light through the foliage ahead.

They can follow it, but it seems to always be a few more trees away, gleaming through the leaves, tauntingly close but out of reach. Until, finally, with the suddenness of a wave crashing on rocks, the trees give way to a moonlit glade.

It's a small clearing, but it's loomed over by an odd, thorny bud the size a small house. The thing's sepals are a miserable green with purpled tips. The grass near it is yellow and withered.

There's no sight of what was sparkling at them earlier.

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Zelda cautiously approaches the plant.

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A low, crooning voice ekes from the folds of the bud.

"Child... sweet children... please... listen to my story..."

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...oookay.

"Yes?"

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"This sorry place was once a beautiful spring... but as time passed, fewer and fewer travelers arrived to offer me rupees. As a result, my power has abandoned me. I'm nearly powerless now, so I beg your help. I need your assistance to become whole again. If my power is returned to me, I may be able to help you out in some way... So please... I beg of you... help me regain the power I've lost..."

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"...by giving you rupees?" she clarifies.

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"Yes! Dear, clever, girl... all I need is five thousand rupees. Then I can be whole again!"

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...Is this a scam?

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Is it??

 

Okay. She's curious. It's not like this will run down a finite resource besides her time.

She starts pulling rupees out of her pocket. Her highest denomination is purple, so she only needs... a hundred of them? Yes? Yes. Easy.

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Once the inhabitant of the bus hears the tinkling of cold, hard currency, a giant hand with chipped nail paint squeezes out the front folds of the giant bus and opens a palm.

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She dumps a hundred purple rupees into the fairy's hand, one (Zelda-sized) fistful at a time.

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The hand is trembling by the time the last fistful hits the pipe, and after a few seconds passes and no more is forthcoming, it closes and retreats back into its home.

A few more seconds pass with no response, and Link begins to wonder if it was a scam, implausibly large giant hand or not.

Then the ground begins to quake. The grass underfoot begins to rustle, and as they watch, new shoots spring out of the ground, flowers blooming around them by the second. 

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Probably not a scam, then! Probably.

"You seem much improved," she ventures.

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"Hmm... I..."

A dreamy sigh escapes from the plant bud.

"The power..."

The earth lurches, like it's about to split open.

"I'm... it's... overflowing!"

A wave of power erupts outwards, knocking Zelda off her feet. The bud bursts open, unfurling into glorious pink and gold leaves, and a gigantic woman explodes out of its center in a great spray of water, wreathed in gemstones and glittering scales.

A truly glamorous hairdo curls over her head, larger than her face, magnificient enough to rival the chosen of any Spirit. Her tremendous bangles and collar of silver and opal catch the dim moonlight with impossible sparkle, interspersed with the slow rain of glimmering droplets, seeming to light the clearing like a sun in the dark. Piano music fills the air as she cries out in guileless joy, arms held aloft as if reaching for the sky.

Her motionless dance seems to capture the eye of the beholder, endlessly enchanting and powerful in an incomprehensible way, like one's soul is about escape their body, drawn into its titanic gravity. Link finds himself magnetized, unable to look away. It feels like an eternity and not time at all—

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But when the glittering water spray finally speckles the dirt and the musical accompaniment settles to a more understated sonata, the woman collects herself and sinks back down, pinning her gaze on her visitors, and returning volition of their senses.

She touches the back of her hand to her chin, musing, "You are the ones who restored me, I see."

Her voice weaves itself into their ears like music.

"I am the Great Fairy Cotera," she laughs, touching the fairy wings behind her ears. "You have earned my favor, I must say. What wonderful a day. It has been too long since I bloomed with such power. Now, what may I do for you?"

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Wow. What a lady.

Come on, Zelda, get ahold of yourself.

"You have fantastic hair. —that's not a request, just an observation."

That does not qualify as getting ahold of yourself!!!

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"I do!" the Great Fairy giggles. She runs a hand through it, and it returns to its original, outrageous shape. Or is it different now? She peers at Zelda, a smile on her lips. "I would offer to glamor you up, but you don't need that, do you?"

She winks an beryl eye.

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"It's true, I don't!"

Okay, maybe she's on slightly better mental footing now.

"I admit, I don't actually know what is customary to request. I came here chasing a rumour because it seemed prudent to consult with powerful spirits when trying to defeat Calamity Ganon."

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"...Calamity Ganon," says Cotera, her cheer soured, but only a jot. "That awful thing. Great on you, girl, going up against him. If it weren't for his terrible tantrum, I wouldn't be in that sorry state to begin with. My visitors back in the day would ask me for blessings! Clothes, hairdos, shoes. Nobody wants the fashion advice. Oh, and they come by to bottle fairies, of course, and pick my wonderful flowers. Nightshade and the silentbloom are my favorites."

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"Really? No one wants your fashion advice? Then your blessings must be powerful indeed, or surely anyone would want to learn how to look so magnificent."

Why is she saying these things? Focus! On practicalities!

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"Oh, what a flatterer!" Cotera preens. "My recommendations can be trying for the faint-hearted, but my blessings are exquisite, it is true!

"See your suit there, moon-silk, of Sheikah make, no? On the conservative side, but what a strong current of style, and the history, my. With the right ingredients and a dash of power, I can reweave the thread and bind greater power into it. Protection from blade and arrow, is the usual ask for you mortals. And with help from my wonderful brethren, I can elevate it to even greater heights, binding entire new magics into the cloth!

"Mija and I once crafted a cloak for a Sheikah stal-hunter, oh, seven thousand years ago? It let him become as a shadow in the night: faster, intangible, and oh so stylish the way it fluttered. Sadly, I don't think we can muster the same kind of craft now, even if you restored us all."

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"Oh? Why not?" she says, intrigued. "I must say, I wouldn't mind being a stylishly fluttering shadow, if I had the chance."

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"No glory lasts forever, my dear. In our full power, we spirits once walked and supped with mortals. Even restored, I'm a bare shadow of what I was in our youth, confined to this last sanctuary of power."

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"Hmm," says Zelda. "Well. I'll have to think about that. In the meantime, however," she starts pulling another copy of the stealth suit out of her pocket.

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Oh, she's been getting cozy with those forest people already, has she? Though that doesn't look quite like...

"If you want that buffed up for you, it'll take some blue nightshade and another handful of rupees, now! You can pick some from around here, I won't mind."

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Since Cotera didn't specify a number, she gets another fistful of fifties—also from Zelda's bottomless pockets—along with a small bouquet of blue nightshade, all freshly picked from the same patch.

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"Much too kind!"

The Great Fairy takes the bouquet, plucks the petals from the stems, and rubs them apart between her fingers into a blue, shimmery cloudwisp. She throws the rupees into the air and snaps her fingers: they shatter into sparkling points of light.

She twirls her fingers, and the blue and gold mix together into constellations, then she breathes. The Sheikah clothing flutters aloft to meet the swirl of magic and unravels and reravels at blinding speed as it passes until the hems stitch themselves back closed and the power is bound away once again, in those folds of fabric.

The full set settles back down as Cotera wipes an imaginary drop of sweat from her forehead.

"All done! If you want me to do more, you'll need some sunset motes."

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"Sunset motes?"

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"Those... what do you call them, that come out when it's about night, flying around, little wee things?"

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"I believe we call them fireflies! Sunset fireflies, to be specific."

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"Fireflies! How cute. That's probably it. Now, what about your boy there, with the headband? Haven't seen anything like that in quite a few thousand years!"

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Link pokes his head up from where he's rooting around the dirt behind a tree.

"Hm?"

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"Your headband," says Zelda. "The Great Fairy Cotera is interested in it. A few thousand years, you say? So you're familiar with the style?"

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He comes over and takes off his headband, holding it out.

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Cotera turns it over in her large hands.

"Oh, this is exquisite! Familiar? This is dear old Ishta' personal handiwork, fine as the day it was made! The detail of the weaving! I could hardly do better myself. Where in the world did you find this?"