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a Lucy is born in Geb
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Luzai doesn't know what makes non-sentient objects evil or not evil so she's...not especially reassured by that. 

What else does this room have in it, that one can see while still keeping well away from the horrible blood fountain that Luzai only has to remind herself is not food every other round or so. 

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The room seems to have two entrances other than the one they came in from, but if you’re looking at the blood fountain they’re all on the right hand side. Both of the other doors are closed, but like most of the other doors there isn’t any visible lock to keep them that way.

Aside from the those and the excessive number of skull decorations, the main thing of note about it seems to be a small group of relatively less garish portraits placed next to each other. Presumably someone liked the look of them.

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Huh. She notices the portraits. They're okay. 

She'll press her ear against the first door on the right. Any cultist noises?

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Nothing that she can hear.

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Aaaand the other one?

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She can hear the muffled sounds of multiple voices chanting - probably in abyssal, judging by the context.

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She points at the door and mouths "cultists." 

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Lann cannot read lips but it's actually pretty obvious what pointing at the door and mouthing something means. 

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Anevia is in the middle of examining the far wall with Camellia for something, but she can fact read lips and alerts the rest of their group via sotto voce about what’s going on. They can creep quietly towards the indicated door.

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"Some kind of chanting," Luzai whispers, once everyone is close enough to hear. "They're probably distracted right now. And there might be a demon soon that there isn't now."

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Anevia can very carefully and quietly turn the knob and slide the door open, just a crack.

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There are three cultists in the room beyond, each standing equidistant from the center of a large, inscribed circle with writing she doesn’t recognize along the edges. At the center of the circle is a pentagram, inscribed so that it’s five points touch exactly on the edges of the innermost circle.

The three of them are concentrating deeply, and don’t seem to have noticed their intrusion.

 

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Wenduag will nod to Lann, indicating that she’ll take the one on the right.

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Lann nods, taking aim at the one on the left. 

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And Anevia takes aim at the third, further back one, though she looses the shot a quarter second after Lann and Wenduag do.

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Seelah will follow that up with a charge! This time, she is between all the squishy people and the enemies.

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One arrow isn’t enough to kill the cultists, but it is enough to break their concentration. The magic surges out of control as the ritual fizzles, and instead of whatever they meant to summon the result is a single, bedraggled looking Dretch with no idea of what is going on or why a woman with a rapier is charging at him.

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Luzai is such a fan of having Seelah between her and the cultists. She applies acid splash to whoever isn't close enough to Seelah that she risks friendly fire. But not the dretch. She might as well just prestidigitate a random scrap of floor clean, if it were between that and throwing a piddly little acid cantrip at a demon. 

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The dretch doesn't even have the time to really scream satisfyingly before the spirit-enhanced cold iron in her rapier finishes it off. Disappointing, but there will be more chances to work out her frustrations.

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With the ritual interrupted, their ranged attackers are free to focus their fire. Between their arrows and Luzai's acid, the rightmost wizard goes down easily.

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And the wizard on the left can try his hand at outfighting a paladin in melee combat.

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The third wizard is sufficiently panicked that he doesn't think to draw his crossbow; instead, he tries to shoot back at the archers with a ray of frost and is left blinking when it fizzles out before reaching them. Rather than rectify that by closing the distance, he instead opts to move further away and duck behind a pillar.

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This will make the archers' job slightly harder, but not by nearly enough to save him. 

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Then soon they will have a room with four dead bodies and some sort of summoning apparatus. Over on the wall there's a locked door leading onwards; the key they have fits, but it seems like it needs a second one to actually open.

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"Well, that could have gone a lot worse." What does the summoning apparatus...look like, now that there aren't more pressing concerns. Is it painted with blood. Did it involve human sacrifice. 

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