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a Lucy is born in Geb
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"The spiders might be edible without being purified but I'd rather not bet on that."

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Camellia spots the next spider with enough lead time for Seelah to just stab it, at which point the riverbed widens into an underground pool. Her magic is no longer the only light source - a few of rocks by the water are covered in a softly phosphorescing moss, and past them is some actually dry land. A bat flutters off from the ceiling at their approach; tracking its path reveals two other passageways besides the river walk. One of them is wide enough for two people to walk abreast, but is positively bursting with spider webs, while the other is short enough that they'd need to stoop.

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"I vote for bad posture over death by spiders." 

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Camellia takes the opportunity to wring some of the water out of her socks.

"I agree. Cobwebs are a bad mix for my rapier's ability to stab things."

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"I don't have a problem with that, but I think I'd need one of you to walk first then. I can't do much fighting this hunched over."

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"I'd cheerfully clear out the cobwebs except for the part where I don't want to piss off the spiders even worse while there are that many of them around. They make good bandages. I'll take point." She has the acid, after all. 

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Then she can have the dubious honor of being the first to notice the smell of shit. Along the ground are a number of black and brown droppings, none of them large enough to suggest a particularly sizable source, but not smelling particularly better for it. Fortunately, none of them are wet enough to really stick to their feet coverings.

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Ewww. On the other hand: maybe rats??? If they have to trek through droppings and she doesn't get to drink anything's blood about it she'll be even more annoyed than she is right now. 

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Rats indeed! The droppings get thicker on the ground until they find themselves in a moderately sized room with dozens of holes leading into darkness, from many of which beady yellow eyes can be seen. The creatures seem to be weighing their odds.

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THAT IS MORE RATS THAN SHE HAD HOPED TO FACE AT ONCE and also the odds that she can pry any of them out of those holes without getting bitten are, like, small. Be careful what you wish for, she guesses!!!

"Has anyone here had to deal with rats before so as to know if flinging some acid around would scare 'em off or provoke them?" She's going to guess that Camellia is a no. 

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"The ones I'm used to would take that as a challenge, but I think they were deeply unusual in other ways."

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"I could entangle them all in vines, but that would use up my last spell for the day and it would catch us too."

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"I figure we'd be better off scaring them with a loud noise, really. Acid only hits the one of them, the others might get ideas, but if I go first maybe I can frighten them off.

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"Fair enough. It's worth a shot." She can be ready to throw acid at any of them that take a loud noise as a challenge, in case it backfires. 

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Seelah banging her sword against her armor makes an terrible racket in the confined space of the cavern; it's not pleasant for any of them either, but the rats start fleeing immediately. Once they cross the chamber, the rat dropping start thinning again, but anyone or anything else nearby is doubtless aware of their presence.

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"If we have to rest here tonight, I am definitely, absolutely preparing Prestidigitation tomorrow," Luzai promises Camellia in a low voice, scraping her boots against the stone floor to get off as much rat dung as possible. 

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"I appreciate it. I was not looking forward to trying to get clean with just water in the slightest."

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Past the rats there's a short ledge they need to climb up, which Anevia looks at with apprehension.

"Do you think one of you could give me a hand here? Seelah can lift me, but that still leaves me a bit short of the ledge and it would be hard to scrabble over without injuring my foot more."

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"I'm not very strong, but I'm willing to give it a shot."

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Then Seelah can help her up the ledge first, and once she's climbed over, lift Anevia enough that Luzai can assist her over the lip without further injuring her leg. Fortunately, despite her heavy armor Seelah is still more than capable of climbing the ledge herself instead of needing to take it off first.

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And nobody gets hurt during the process, which is very good since they don't have any healing, and extra special good in Luzai's case for the obvious reason. She has to admit, traveling in parts of the world that suck less than Geb has given her a new perspective on how much it must have sucked to be a normal quick person there. 

She sort of regrets not catching a rat but oh well, her bruises are not going to kill her. 

"If you need to take your armor off for something like this at a future point, I have some rope on me."

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“Thanks. I underestimated how much adventuring I would be doing today when I got up this morning.”

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Wryly: "I certainly underestimated how much clambering around in tunnels I was going to be doing. But, you know. Rope is light, and useful for a number of things that aren't adventuring. And I'm not a strong enough wizard yet that I'm ready to fall down on non-magical ways to be useful." 

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"Preach it. I'm sure you'll get there someday, but in the meantime we've all got to do our parts."

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The first truly truly encouraging sign they encounter is nearly as baffling as it is heartening - remnants of fire. A ring of small rocks form a circle with an alcove in the wall, and inside their perimeter the ground is charred black. Lines of soot climb the grey stone walls and darken the ceiling above. Some person was here long before today's attack, and stayed long enough to set multiple fires. Who they were or where they went remains unclear, but it's now nearly certain that there's another way out of the caves.

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