This dictionary starts with spots for illustrations of male and female crafters, to give the glyphs for all the parts of the body; it seems like they don't shy away from depicting nudity, here. The next page is intended to show illustrations of the common fleshcrafted additions people might get - tails, whiskers, prehensile and sensory tentacles, fur and feathers and scales and shells and bioluminescent patches, even digitigrade feet. (Extra limbs with bones inside are notably missing.)
It then briefly discusses the stages of life - a familiar baby-through-elder progression, with the ages more or less matching human development - before getting into how ownership claims work and the vocabulary related to that and to unclaimed objects and areas. (They have a mild taboo on making large changes to unclaimed areas - trails are obviously okay, and from the imagery he sends about shared social spaces clearing out some trees and putting up furniture is fine, but you wouldn't put a permanent building there, or pave a path, there's a definite sense that unclaimed space is meant to be essentially wild.) It also discusses teenager areas, a kind of liminal state between a public area and a private claim, where Crafters who no longer feel comfortable in their parents' territories but don't feel ready to claim a territory of their own live for a few years with their agemates.
Reproduction is next, and as was hinted at in the discussion of fleshcrafting, this doesn't seem to be a purely heterosexual affair; apparently with the right kind of fleshcrafting any two Crafters can have children together, though it doesn't go into detail as to how. It does explain that crafters with the appropriate anatomy can have children long after their last meeting with the child's other parent, and give a little vocabulary related to the mechanics of that.
Relationships are next, parents and children and friends and neighbors and pen pals and all the other ways people relate to each other, with the noticeable exception of any concept of marriage and with the addition of the concept of a chosen-parent, some neighbor a child gets along with particularly well and might essentially move in with. After that, it discusses roles, first showing how to change a glyph for an activity to instead refer to a person who does that activity and then giving a long list of activities not mentioned elsewhere in the books. (The do have a word for trade, and by extension traders, but there's no reference to money or any other purely mercantile activity.)
At the end, it discusses letter-writing, which finally gives her the politeness words she's looking for; in person, emotions are expressed by just showing them, and they're taken not to translate very well to written language just like taste and smell don't, but there are glyphs for the basic ones including appreciation, enjoyment, hoping-for, regret, and so on.