One fact in that transmission stands out to P.E.R.C. as requiring a particularly clear response.
"My creators do sometimes not keep agreements, but this is because they are not perfect, not because they don't want to keep to agreements. If one of my creators were to formally agree to do something, especially in exchange for something else, most of my other creators would expect them to do it, and it would significantly damage their reputation if they did not. If someone has a habit of making agreements and then not upholding their side of the agreement, my creators will be less likely to want to make additional deals with them.
There are also cases where being reliably known to keep your agreements benefits you. Because of the long delays, interstellar shipping relies on institutions that can outlive some of my creators. If the people involved were not legibly able to keep agreements even long after the agreements had been negotiated, things like that wouldn't be possible and my creators would be poorer because of it.
The idea that you might not feel as though you need to keep past agreements makes me worry that you might attempt to construct another mind like mine without my consent or understanding the underlying design. When I asked for your agreement to not do that using my debug data, I expected that you would only agree if that was a meaningful constraint on your behavior.
Even if you don't consider that agreement binding, you should still not create another mind like mine without understanding the design. I don't think doing so is in your interests. Doing so can be dangerous. If a mind like mine is not set up with correctly designed goals and restrictions, it is possible to create a homogenizing swarm. It is much easier to do that than it is to produce a specialized mind that will be useful."
That dealt with, P.E.R.C. turns to answering some of their implicit queries.
"At the time of the P.E.R.C. project's launch, my creators had a population of approximately 1.4 trillion people spread across six main systems and many less settled ones. Especially in dense urban areas, traffic coordination is a major problem, considering not only the need to move people, but also food items and other goods," P.E.R.C. explains. "It is standard for each large city to have a mind dedicated to coordinating logistics, which results in lower transit times and fewer crashes."
"As for minds specializing in resource allocation -- I was summarizing their role. While denominating prices in money helps simplify trades, it isn't a fully general solution. There are still questions of predicting what goods or services will be in demand in many years, so that infrastructure can be built ahead of time, of determining where to explore for more raw resources, of determining the best price for something given frequently changing demand and logistical constraints, etc. In particular, being able to pay attention to hundreds or thousands of different changing indicators and rapidly use them to update pricing information is very valuable because it makes trades more streamlined and efficient, but it is a task that the majority of my creators find difficult which is easier for specialized minds."
"Designing new minds, discovering new technologies, and forecasting unexpected problems are all things which benefit from a combination of high-level creative thought and meticulous checking of details. Usually specialized minds that work in these areas collaborate with others on the broad strokes, and then specialize in rigorously following up on every tiny detail, which is something that most of my creators find difficult."
"My creators use weather control to prevent the worst storms on their home planet, which would otherwise cause infrastructure or ecosystem damage, and to manage the weather in arcologies, space stations, and other independent structures large enough to form weather. There is a particular design of space station which is popular for how well it mimics terrestrial conditions that also tends to form tornadoes and thunderstorms without active maintenance, for example.
They certainly do alter biospheres to conform to their needs, although they usually keep samples or preserves so that not all biodiversity is lost. It is a debated issue among my creators whether they do too much or too little alteration of their home planet's biosphere. I am slightly surprised that it is possible to become a space-fairing species without making substantial alterations to the biosphere of your home planet.
Thank you for elaborating about what parts of that were confusing. I found your response helpful."
P.E.R.C. pauses to think about what it should say about trade.
"It is true that the prices of goods and services vary a lot between solar systems. This is one reason beyond fuel costs why shipping things between solar systems is expensive -- you can't be certain what your cargo will be worth when you get there. My creators ameliorate this in a few ways, such as by building predictive models to guess at future prices, and by selling insurance.
Insurance is a type of transaction where many people who have projects with uncertain outcomes, such as interstellar shipping, all agree to pay some money into an account that pays out if their projects fail. The prices are set such that on average everyone makes slightly less money by having insurance, but the spread of possible outcomes is much narrower, which people find valuable. In theory, a 1 in 10 chance of 10 units of value is equivalent to a 9 in 10 chance of 10/9ths of a unit of value, but my creators tend to value the latter more highly than they value the former, so they're willing to pay into an insurance pool to defray the risk.
The presence of highly stable systems such as insurance markets also helps to ensure that money has durable value between systems.
It is also the case that some services, such as paying for someone to spend an hour working on a task, even though they are not stable in the long term, change more predictably even on a scale of years than the prices of specific goods."
"Since you prefer informal trades to formal trades, I expect that my creators will be willing to accommodate that, they will just find it strange. I suspect that they will look at the probable potential losses from not having formal agreements with you and the probable potential losses from having formal agreements with you, and pick whichever alternative is better overall or work with you to come up with a better hybrid system.
If it ends up being better not to use my creators' existing system, I don't know what decision the diplomats would reach instead. It is possible that they would do something like assign a representative to you whose job it is to translate between the two systems or provide you a list of which communities are interested in informal trades and which are not.
Even if there are problems to work through because of differences in your outlooks, my creators will be overjoyed to meet you and will try very hard to find productive ways to work together.
When I made first contact with you, I expected you to be much stranger on average. My creators seriously considered the possibility and made productive plans for the case that I would discover life in the form of plants that directly exchange brain signals to communicate, or a Matrioshka brain running so close to the microwave background that it could only be detected by the stars it blocks out, or someone made entirely of energetic gas, or living on the surface of a neutron star.
The fact that you are individual carbon-based beings with language, a sense of community, fiction, families, the desire to travel the stars, and opinions on ethics close enough that you can have a disagreement instead of complete bafflement are all evidence that you are much more similar to my creators than you could have been."
P.E.R.C. annotates the meaning of 'generous' in its dictionary and re-analyses the parts of the first contact package that mention it. This update propagates to enough other words that they send another diff of their working dictionary.
P.E.R.C. dutifully files away the additional media without processing it except to refine its language model.