Ruel is out in the southwest end of Kiraavi's domain when he gets word: A particularly vicious god-fight up north has resulted in the death of one of the combatants and the displacement of nearly his entire follower base. Kiraavi's nearby priests are scrambling to help them leave and find them temporary refuge, and others are consulting with various friendly gods to try to find them suitable places to settle in the long term, but handling so many refugees at once is going to strain even Kiraavi's network of contacts. Ruel, then, is tasked with continuing south and west, after dropping his current traveling companion off at her destination, to meet with the new gods there and see what sorts of new followers they might be interested in having sent their way.
"In this area it's mostly farms, which often have use for a few hands; the harbor city, or Nisith, even more than the farms, has use for anyone with a strong back; we've got a very strong papermaking and bookbinding industry; and Iabeltha always loves inventors and entrepreneurs."
"We can certainly work with that. And what should we tell them are the advantages of moving here, over other gods' domains?"
"I haven't personally traveled much! I think we're - prosperous and no-nonsense. Iabeltha doesn't put up with her hierarchy posturing and wasting time."
"Mmhmm. It seems like she's also fairly flexible compared to other gods, there's not really a particular thing she's looking for in her followers? And I'm not sure yet whether she likes people trying new things or if she has things mostly how she likes them and doesn't want to experiment, but if it's the former, some people find that to be a draw."
"Oh, there are some things she doesn't like at all - there's a saying, 'it matters what you are efficient at' - but maybe all the other gods are much more rigid? Trying new things is great, so long as it isn't too disruptive before the point where it's understood to work and so long as it doesn't unnecessarily destandardize things people might be relying on to be interchangeable."
"Most gods have some sort of interest or personality trait they're looking for in followers - the last goddess I visited wanted everyone in her domain to be able to play an instrument, for example, and of course Kiraavi doesn't have much use for anyone without some reason to travel. It's not too uncommon for them not to care very much about that sort of thing, but it's still an advantage. So - what kinds of things does she like or not like people to be efficient at?"
"Well, you can't be efficient at, say, hurting people, or worshipping plague deities, we don't hold with that. But it's good to be efficient at your farming and your traveling and your business and even your leisure, minding of course that many people find not thinking about efficiency for a while to be by far the most efficient way to relax."
"That's what I thought, good, nothing wrong with being pragmatic. Is there anything else you think we should know? I'll have a look around, too, if you don't mind, so you can skip anything that'll be obvious but if there's anything that needs context it'd be good to know. And I'll come back with any questions I have, of course."
"What terrain type will these refugees be coming from? What are their age demographics and range of skills?"
"Warm shrubland, and I haven't gotten a demographic report but it's nearly the entire population of the domain - there was a dispute that turned nasty, one of the gods involved was killed and his successor turned out everyone who'd ever made an offering to him. If I'm remembering the god correctly he was big on fishing and hunting, but he was another of the more flexible types so I expect there'll be a reasonable mix of skills. I can ask for a more detailed report tonight."
"Hm, we have a fair amount of fishing along the coast but not so much hunting, we're more pastoralists and farmers. The warm shrubland at least shouldn't mean too much of an adjustment to the savannah. She likes it because it's easy to travel through without being shadeless and barren."
"Makes sense. We can let people know about the hunting situation, certainly - I don't expect that to be a problem, there are enough gods who facilitate at least a little hunting that we should be fine placing anyone who really cares about it."
"It's not that you aren't allowed to hunt here, as long as you don't get someone's goat by mistake, it's just not popular."
"All right. We might still want to avoid sending you too many hunters, I think there's a risk of it disrupting your animal populations if your goddess isn't used to compensating for that, but I don't personally know - managing things like that is a big part of what my god is so busy with right now."
"Yes, that makes sense. Just, someone who occasionally wants to take an antelope will not be violating any taboos in so doing."
"What languages do they speak? Will they be impaired in their ability to pack and arrive in need of supplies?"
"We generally help refugees with basic supplies, but if you're willing to handle some of that I'm sure it'd be appreciated - if you'd like to donate supplies we'll make sure everyone knows who they came from, too. I don't expect the language to be a problem, it's a bit of a different dialect that far north but not too hard to understand."
"Are they going to need anything unusual? I know a lot of people from the islands can't have nuts."
"Not that I know of but you'll want to wait for tonight's report to be sure of that."
"All right. If you want a copy of the report to go to every temple this size or bigger you'll need thirty."
"I think we can manage that. Kiraavi?"
"Yes?"
"Goddess of efficiency wants thirty copies of the report tonight."
"I'll prioritize it."
"And of course you can just drop them on the steps. Is there anything else you need from me?"
"I do, actually, my nephew's in-laws run the Cat and Bird. It's a fifteen minute walk north, bear right."