And so over the next however long, Tetsuma settles into a routine. She finds more plants, hunts some (with varying levels of success), and after a few days finishes the wood clone. She starts on trying to improve the shelter jutsu.
Once Dayo figures out chakra manipulation, she'll teach him the very basics: how to channel chakra to your legs, to start with, to run faster and jump farther. How to reinforce your joints, so you don't injure yourself on landing. How to mold chakra with each hand sign. How to throw off genjutsu - Tetsuma turns Dayo's entire field of vision blue for practice.
Then, the simplest jutsu: the basic clone (insubstantial, doesn't cast shadows, but is a decent distraction) and the replacement technique (again, good for misdirection). Once Dayo's got the replacement technique down, they'll move to the body flicker, which requires insanely fast reaction times to be useful tactically for anything other than retreating. Then how to throw knives and shuriken, followed by the shadow shuriken jutsu. (Tetsuma starts on a jutsu to make wooden but usable bladed weapons.)
Tetsuma's not certain how to test for elemental chakra natures, so Dayo can learn one basic jutsu for each of the five types (starting a campfire, pulling pure water from something wet, making a small breeze, generating a mild shock, and softening earth), to see which he has the least trouble with. Once they know his type, they can move on to more advanced techniques.