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Do you want me to address the pain first or just try to put you to sleep directly?

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"Honestly the pain's not too bad if I don't move. I just, like a fool, moved. A lot." Sigh. "I doubt the pain will wake me if you put me directly to sleep."

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Okay. Say when?

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"Now's good."

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Sleep.

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Then Bella will have some temporary privacy; Camellia is looking for better accommodations and Seelah and Lann are out front discussing the available forces for tomorrow's adventure.

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Privacy, but no paper.

She will lie down in the same room as Anevia and knock herself out.

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When she wakes up, Lann is frying them some rats. Seelah is praying. Camellia's in some kind of trance. Anevia is redoing her splint, teeth gritted.

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"Morning. - should we not talk to you, so you can save your powers for the Maze?"

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Talking isn't very expensive, and psionics won't be any good against centipedes and demons, just nondemon person-type enemies.

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Well, hopefully we don't run into any of those. Fighting demons beats fighting people, any day. 

 

How're you doing?

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Not good but this is actually mostly because of my interplanar travel accident than anything acutely going on.

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That's pretty understandable! - for what it's worth, with the ability to detect demons, you can easily make the money for a Plane Shift or two. If we don't die.

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That's good to hear. She can see her parents again. A very small consolation, but any of one.

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"Bella! Anevia! How are you feeling, are you ready to go?"

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"I'm not going to get more ready," says Anevia grimly. 

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Same, unless there's breakfast to be had.

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"Lann fried some rats for us!"

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She is not excited about eating rats but she's about to do a lot of tromping and possibly swordfighting so she'd better eat. Rat.

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It contains calories and tastes about as unappetizing as you'd expect. Camellia does not eat. No one else complains; what would be the point? 

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And then they can get going. Lann knows the way into the fortress, though he's never been very far into it. His friend Wenduag, he says, has, but Wenduag is nowhere to be found. They tromp. There's ruined furniture and ruined artwork and doors rotting on their frames which Seelah can kick open -

 

- and then, noticeable to Bella before anyone else, there are person-not-demon minds, not human but only the way Lann's not human, four or five of them in a room up ahead.

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People over there, I think neathers but I'm not familiar enough with the local species to be positive.

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"Maybe the missing ones?" Lann heads ahead a little faster, which means that he rather than Seelah is in the lead when the neathers - they are, in fact, neathers - run at him with glazed eyes and supernatural strength and blood dripping from their teeth. 

 

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THAT doesn't look right and they should all fall down unconscious now.

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"Wow, nice," says Seelah, who had been preparing to stab. 

 

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