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"We know there's a way around an antimagic field." Arazni had one. He never admitted this while she was alive but it can hardly hurt her now.

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"Right, but it's 'be a god', no? Veiled masters I would expect to find antimagic fields as unpleasant as the rest of us."

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" - likely unimportant, but do you find antimagic fields unpleasant? I'd have classed you as scarier in them than out of them, and the headband's an artifact."

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"They always give me this uncanny ...sensation of imminent threat. I don't know how to describe it. I also always feel that way around Malyas and for a while wondered if he fought with an antimagic field up and was doing it all with an artifact secretly."

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"....the paladin resistance to fear, it's magical. Is that not known in your day?"

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"- that'd do it. It might well be known to someone."

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"One of these days I'm going to commission a proper encyclopedia of magical research, to get everything we do know in one place. It's been on my list since about the beginning of time but one thing and the other does keep happening. 

– speaking of things we don't know, though, I'm not at all sure if veiled master shapeshifting is magical as we'd recognize it or some quirk of their biology that an anti-magic field won't disrupt."

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"Aroden might know that one."

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"We should also possibly be looking into what one can do with glyph magic – that shouldn't require Aroden personally. I don't suppose anyone here is familiar?"

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"I'm not."

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"Never heard of it."

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"It's exactly what it sounds like, the relevant bit is that alghollthus invented it and according to legend used it to spread throughout the universe and destroy their home planet."

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"Great, I hate it. - Rovagug's here, I strongly expect the gods won't let anyone destroy the world, but still. Do you have leads on learning about it? I'd expect there to be a pretty tight lid on things like that."

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"Not in the slightest! I might start poking around Thassilonian ruins, since I suspect their runic magic might be related, but of course that's an undertaking in itself."

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"I can ask - are there treaties regarding glyph magic we should know about or which would constitute reason we shouldn't poke around in Thassilon, are there countermeasures against alghollthus we might discover by research in Thassilon such that we should do that -" She's taking notes on paper.

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Marit is getting the sense that Elie is not the sort of person who hears "terrifying kind of magic that can be used to destroy worlds" and goes "we'll ask the grownups about treaties governing research into it and obey their instructions".

"If you know of any Thassilonian sites excavated in your age but not yet that might be a great way to acquire powerful magic items," he says rather than have things linger on this plausible point of tension.

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"I don't know off the top of my head when most things were excavated, but I can give you a list of sites I've heard of."

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Iomedae will add 'Thassilonean dungeon excavation' to her list of questions.

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"Just how many do you get in one commune, anyway?"

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"Fourteen, strictly speaking, but of course we bundle them - is that done in your era? I have disseminated instructions on it to other churches and would've hoped for it to be in common use."

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"I know the Iomedans have a procedure that they use. I haven't needed to speak to gods very much." 

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"We can get twenty five to thirty questions on average, depending how uncertain we are of everything we're asking and how lucky or unlucky we get with the bundling."

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After working out a set of commune questions and research directions, Alfirin takes Élie's hand for the plane shift back to their demiplane.

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"She's up to something."

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