Against three hundred armigers, trained veterans but not at the adventurer level that the Hellknights demand of their full members, a hundred true Hellknights (one in five signifiers, almost always arcane), another three hundred militia archers and slingers, and twenty or thirty clerics of Pharasma. Not the full might of the order, but all the troops they could spare under the circumstances.
Kolothure is not ignorant of tactics, for all her lust for battle, and it is to be expected she will draw up her troops in a reasonably capable formation, lead them bravely, and by her might blast holes in the defensive fortifications of the Order which her troops can exploit. The clerics among their infantry are ready to Bless and Channel, the glaive-wielding armigers readied in a half-moon to defend against superior numbers -
- But the might of the Hellknights is not, largely, drawn up in massed ranks of horsemen, ready to charge into and trample underfoot the ranks of the enemy infantry; the signifiers have not readied fireballs, to blast her formations to pieces themselves. The signifiers have spent most of their spells of second circle on Resist Fire and Cat's Grace or Bull's Strength, most of their spells of the first circle on Magic Weapon, and most of their spells of the third circle on Haste.
And the Hellknight warriors have gathered in a solid square, the most High Priest of Pharasma ready among them, their horses held by their grooms ready to mount, with longbows ready.