A Bell interviews to be isekaied
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"I do my shopping in Reystrom's Walk, when I need something my domain does not provide. Reystrom wants to meet Earthlings for some reason. I'll open one for you once, and then you'll know it."

She walks towards the training area's off-white wall.

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"Thanks!" Follow follow. Can she... walk briskly now?

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Her gait and overall physicality are different now. Nothing extreme, nothing completely alien, but there's less sense of - mass? Of swinging a leg or arm too far and this twisting everything else out of control? When her foot catches slightly on something, it just stops, it doesn't then transmit that force up her leg and to the rest of her body. When she stumbles to the side, she just doesn't fall the rest of the way, she just ends up leaning a bit and can stand back up without trouble.

This sort of fairy-ness where her body feels normal, but just stops as if it's insubstantial when it meets resistance, doesn't feel nearly as alien as one might expect. And it does make it a bit easier to move around.

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Weird. She'll have to try dancing around later in her own pocket dimension.

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Loril walks into the neighboring dimension without looking back.

They come out in an alcove next to a stone plaza, a wooden sign sitting in the middle of the alcove. It declares: 

Welcome to the Riverwalk

Rules:

No public nudity, harassment of others, or causing a nuisance (I.E. excessive noise, binding the terrain, unsanctioned commerce, releasing pests, harming the flora/fauna, leaving trash). Penalty: You will be asked to leave the Riverwalk and may be assessed a fine.

More serious offenses will accrue fines for continued use, possibly up to forcible dispersion and bans (temporary or permanent).

Let's all peacefully enjoy the hard work our caretakers put in to maintain the gardens! 

-Reystrom

Loril walks straight past it without pause.

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Bella pauses to read the whole thing - Loril didn't offer her a grand tour, no need to stick together - and then heads in to the plaza at a leisurely pace.

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There's a nice stone fountain with little flowerbeds built into the side. The sky looks like slowly fading twilight, orange at one end. It's a pretty decent facsimile. Two sides of the big square plaza are full of stone alcoves for entry and exit. A third has a gentle grassy slope with stone paths down towards a river lined with trees, and the last apparently opens onto a shopping street with quite a few people going around, many of them dressed in black robes like Loril's.

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Huh, she wonders what the black robes mean. She meanders through to the shopping street; she doesn't feel in acute need of a park to sit in right now.

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The path is wide and slightly winding, with an occasional blind alley, and benches and trees and topiaries lining everything. Clothiers, stationary shops, ice cream shops, coffee places, pastry shops, a couple of restaurants, some sort of cabaret?, a few bars or hangout club type places, bookstores, a broker's office, a tool store selling things more like wands and staffs than wrenches and hammers, a pet store, three garden supply shops, a spice & seasoning store, a tutor's office, a pawn shop, music store, hardware store, a laundry place, an architecturally weird heated-bath-place, a board game shop, a magic-duel arena... And at the end of the winding street, a huge structure halfway between a Catholic cathedral and an old pyramid, without any particular signs saying what it is.

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Pretty! What are things... priced... in, is it just all in mana. Can she pet the pets. ...if space angels need to do laundry she might need a change of clothes before six months are up, what do they have.

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It seems to be all just in mana. The clothes all look vaguely medieval but none of it is crude, it's all well made and sturdy looking. There's a lot of tunics and old-style shirts and pleated pants and shorts and skirts and robe-things. A few shops focus on specific sorts of fashion- One looks vaguely Chinese or Japanese, all flowing silk and the little touches that are hard to put into words. One is full of clothes that look tough, almost punk-like, all scale patterns, furs and leather, aviator jacket type things with metal spikes, and a few pieces of actual armor. One is full of Earth fashion- Jumpers and jeans and T-shirts with catch phrases and graphic logos and business suits and plastic sunglasses and sneakers that wouldn't look out of place on Amazon. The place seems 'trendy' and popular.

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Huh. She's in jeans and a t-shirt already and if that's cheapest she can continue in that vein but her preconception of space angels admittedly involved robes and she's not likely to trip on them any more. How pricey is it relative to her upkeep and runway?

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Her estimated upkeep is about 30 mana per day during training, and about 50 after training ends. She has enough for almost two years' sustainment if she didn't spend any of it.

A full Earth-style outfit goes for about 400 mana, so eight days' worth. A plain grey robe/undershirt/shorts getup costs about 100 mana instead.

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In that case she will try on a robe, see if it's comfy.

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It is both comfy and warm, resting firmly on her shoulders, though having it swish around one's lower body is a different experience than jeans.

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She kinda digs it. She will purchase it. Then she will browse Magic Hardware Store and see what's up at the dueling arena.

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Magic Hardware Store mostly has staffs and wands, and boasts customization of your tools. You can set quartz into it to generate lightningmotes easily, or include chunks of rock, etc, etc. Other notable items include a surveying kit, spirit levels, various other mostly incomprehensible metal tools - for masons maybe? Or potters? glassblowers? A bunch of fasteners like nails or nuts and bolts and raw materials like stacks of lumber, and a few Bound Tools- One to cast sterilizing UV light, and basically some simple power tools, powered by lightningmotes and an electric motor.

The dueling arena has a front desk with a bored looking attendant reading a book. There are signs listing upcoming events - the Clockwork Chaos Tournament is sold out, apparently.

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Any it's free to watch?

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'Amateur Hour' is on; There's a fee to compete and a small prize, but it's free to watch.

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She will watch Amateur Hour, get a sense of it.

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The arena is pretty big, a couple hundred feet across.

First round: The participants fling dirt and mud and rocks at each other, shouting insults like old friends who only slightly hate each other, until one yields, not moving from their spot the whole time.

Second round: A guy in living wood armor charges towards a bored-looking woman. She zaps him with a bolt of lightning; He falls over, then surrenders. A robe-wearing person comes out and then heals him and tells him his armor is a stupid use of biomancy.

Third round: A girl throwing gusts of wind and dust everywhere tries to sneak behind her opponent and whack them with her stick. Whatever magic her foe was trying must not have worked, since the stick-whacking works pretty well. The whackee gets healed.

Intermission: A man riding a giant chicken does tricks with his mount, hoop jumping, juggling, to mostly-interested general applause.

Fourth round: An element-slinging duel restricted to water only, first to be knocked out of their area loses. The arena is flooded to a foot or so for it. They shove huge masses of water around, make ice spikes, ice shields, etc, taking a good ten or twenty seconds to set up their moves each time.

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Pretty neat! She does not feel the need to become a huge magic duel nerd let alone participate but it's a fun way to spend some downtime. She applauds when it is time to applaud.

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People mostly seem inclined to keep to themselves. An employee starts filing everyone out for cleanup and reset after another few rounds. It's definitely dark by now, and the place is lit up by magic streetlights every few feet, all connected by thin copper wire.

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Neat, can she sense what the motes in there are up to?

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All she can see is where they are. Unless she wants to try claiming them.

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