Loril walks around a small hill to a nicely patterned stone floor with a free-standing blackboard, lecturn, and four wooden desks.
She hands Bella a book - Introductory Motemancy - and proceeds to lecture for a solid half-hour about all the kinds of motes and the proper way to manipulate them. Each comes with cautionary warnings: Firemotes can create condensed airs, which are dangerous. And heat, which is also dangerous. Water jet cutters can cut off limbs and heads. So don't do that. Vacuum is not good for living things, and neither is carbon dioxide (which is just called 'exhalation' in Common). Unstable dirt and stone structures can collapse on people; Also, worked soil tends to be ruined for farming, something about proper aeration and microbiomes. Invisible kinds of light are often hazardous, so don't play too freely with lightmotes. Adding lightning to things is rarely good for it, and adding metalmotes can make things stiff and brittle and magnetic. The biggest danger of darkmotes is that they sometimes suppress other magic, possibly including shields and life support magic.
The uses of earth, fire, water, and air are fairly intuitive- Moving it around, changing its state and shape. Forcing water to ice regardless of temperature, and forcing air to separate into components, is possible too. Stone can be made malleable, shaped, and then re-hardened. Lightmotes are mostly good for light things, like seeing, and killing dustlife, and sometimes as sensors to detect when someone opens a door or whatever. Darkmotes make areas of darkness and, usefully, can be used to detect active magic. Lightningmotes are tricky to work with; Nicholas has many ideas about them but hasn't managed to make them work yet. Metalmotes are generally used to fuck with the material properties of things, a metalmote-bound rope can have astounding tensile strength so long as the magic lasts, for example.
Questions?