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a little mermaid in a fantasy larp school
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It fits with what she knows of humans that they'd have wars but keep them neatly scheduled, although it's a little surprising that there's only two of them, and - she's not getting a lot of information from the dates but it doesn't seem like they last very long either.  That's got to be a big part of the obvious prosperity everywhere around her - it speaks so well of this culture that apparently everyone just holds to that - humans are so good.  And now she's one of them.  She hopes it's not too much to live up to.

She's not quite sure what counts as wandering and so resolves to stay within that three-poster range until she can competently run.  It's not too long before she can walk without touching the wall or falling - her uncle would not have given her bad legs, or at least he would have warned her if he did - but in trying to jog she takes a slightly nastier fall, so she decides to take a break and investigate all the cool surface stuff, the windows and what's beyond them, the flooring, the walls, the bench, the lighting, her gown, the cup, the blankets - anything and everything around her is worthy of fascinated scrutiny.

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The window is glass, stained on the top half in the image of a uniformed child raising a pen in a dramatic gesture to cause the tip to burst forth a white light, and clear on the bottom half. Outside is the yard whence she came, with the trees and the snow and the grey sky and the iron fence. The lights - wall sconces with colorful glass covering them - are a bit warm to the touch. The bench is made of varnished wood. The cup is stiff paper. The blankets are one fuzzy fleecy one and one patchwork quilt.

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It's all so beautiful, and so unlike everything back home; there are so many straight edges and smooth curves.  The outside is much more like home, but still strange and fascinating, and beautiful in a way that she can appreciate much more now that she's not risking dying in it.  She wishes she could sing to the lights and learn how they were done, see whether they use the same techniques as she does or if humans' magic is as smooth and straight and novel as everything else here.

The seams on her gown and on the quilt are the most interesting; she spends a good few minutes working out what's going on there with the thread and marveling at how neat and even it all is.

And then it's time to learn how to run.  It's a bit harder because she hasn't seen people do it as much, at least when she had close attention to spare, and because you have to do it faster, but it's easier because she already knows how to walk and really it's just an upgraded version of that.  She doesn't fall all the way over, but she does have to put her hands up and catch herself on the wall in the process of stopping at the next poster.

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SNOWY JEWEL WAR TOURNAMENT SIGNUP

Ruby Team:
CAPTAIN: Nistam
Kessy
Doathinal
Chavik

Emerald Team:
CAPTAIN: Sazer
Zupais
Vinna
Ausdi
Clohei

Sapphire Team:
CAPTAIN: Avuron
Pesh
Larand

Diamond Team:
CAPTAIN: Naqualah
Omindo
Verely
Sinzy
Tham
Wikke
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Oh, so it's probably soon.  She hopes she doesn't have to pick a side, or at least that she'll have access to good information about what side to pick.

The spell doesn't let her know how to pronounce any of these words except Sinzy, but maybe she can pull the Preceptor over here to read them off later and then she'll be able to choose a way to write her name, if that's important.

Run run run - hop?  Fall.  Back up, jog.  To the next poster.

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WINTER DANCE TICKETS
8 in advance - 10 at the door - free for setup/teardown committee
Buy ahead of time through Aspen
Cast catering votes on Nibbler
Talk to Wikke to join the committee
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It looks like Wikke is probably expected to survive the war, if Cyllene is understanding the timeline correctly; that's tentatively good.

Even now that she can run it's probably good to limit her wandering to a five-poster diameter.  She does a few more laps, tries out a couple more ways of moving, and then gathers her items at the bench and lies down, enblanketed.  She didn't wake up that long ago - the sooner they sent her here the longer it would take her father to notice she's missing - but enough exciting and exhausting things have happened that she doesn't have much trouble dozing off and on until she's interrupted.

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She can nap on the bench as long as chattering students walking the halls when they change classes doesn't wake her.

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That does, actually!  She sits up to watch them.

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They peer at her and talk about her ("Who is that?" "I dunno! Maybe she's related to Omindo? He has hair like that." "He dyes it." "REALLY? Wow, that'll get my sister to shut up about having a crush on him pronto!") but nobody tries to talk to her directly unless she seeks their attention more directly.

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Well, she smiles at the people who talk about her.

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A couple of them wave at her, but they all have places to be.

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Hopefully that gesture means about the same thing here as it does among merfolk.  She waves back.

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And eventually they're all in their classrooms and she has more waiting to do.

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She's a little less tired now but she can still sit and pet the softer blanket and practice her pedestrianism.

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She will have plenty of practice with walking by the time school lets out, the students flow out the doors, and the Preceptor returns to collect her.

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Wave wave!!

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"Hi. I assume you haven't remembered how to talk, or write, or call your family, or anything like that, in the last couple hours?"

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She considers that for a moment before shaking her head.

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"Do you have a family?"

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She shakes her head and mouths maybe, but then shakes her head again.

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"Where did you come from?"

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Maybe?

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"Is there... anywhere you want to go?"

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Headshake-maybe.

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