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Sometimes the best way out of a bad situation is to entirely replace your personality and memories with those of a complete stranger
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...he flushes a bit and scratches his cheek. "Thank you."

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When they have finished eating breakfast she puts everything in the dishwasher, and consults Google Maps about a grocery store and thrift shop.

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Both of them are in easy walking distance from where she is.

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She was fine barefoot yesterday so instead of asking about flipflops she collects the card he provided, pockets it, and heads out, humming a bit. Thrift store first. This takes her away from the sinister brainjacking facility, which is in a swankier part of town; she emerges from the neighborhood where Oliver lives and passes a frame shop and a bodega and a middle school and a park before she hits the street whereon she will buy clothes. It's a nice day out.

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A skill has been created by a special action! Walking around a city barefoot has created the skill Bare Feet.

She is still in her Boyfriend Shirt so even with the LST effect turned off she still looks like a pretty woman in a shirt that's slightly too large for her not wearing a bra and this does earn her more than a few looks. That said, Imogene's ERO is probably still influencing things some, at least assuming that the things that feel most jarring or surprising to her are the ones that are caused by the Erogame; people are in general dressed sexier than she'd expect, on average, with more men wearing mesh shirts or no shirts at all and more women in short dresses or with a lot of exposed cleavage than she'd expect for a California city. The thrift store continues this trend, with the clothes being most definitely sexier than she would expect.

Also there's a sale!

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Is there now. Is the sale specifically of sexy clothes.

Also what does Bare Feet the skill do.

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It is! It is specific sexy clothes. Seems like some rich dude who passed away recently left the thrift shop his collection of sexy lingerie, sex toys, sexy costumes, and sexy dresses that he used to play with with his guests.

As for the skill:

Info // Skills // Bare Feet

Bare Feet: Lvl 1 (0 / 3). Passive.

At level 1 of this skill, you are categorically immune to injury caused by walking around safe places (like sidewalks in non-disreputable parts of town) with your feet bare, unless it would somehow enhance the eroge aspect of a scene. People who are into feet within a radius of Skill Lvl ^ 2 x 1000 = 1000 feet of you have a probability of running into you increased by the following formula, where X was their base probability of doing so and L is this skill's level:

Furthermore, their effective LST is increased by Skill Lvl * 10% = 10%.

If you are at least 90% naked and your genitals and/or your breasts are exposed, add your Nakedism skill level to this skill's level when calculating its effects.

* Note: Due to the perk My Mind to Control, the LST-affecting effect of this skill can be toggled on or off by you at will.

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Great! Another passive LST effect to turn off. Off with it.

She could actually use underwear and it's okay with her if they are unnecessarily lacy or something. She hopes the Erogame did not kill this man in order to provide her with his guest wardrobe. For non-underwear, well, maybe the dresses are okay, or will be if she puts a sweater on top or something? She's also going to check out the not on sale stuff though. T-shirts. Jeans. Shoes, though apparently she doesn't super need them.

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She can get lacy underwear to her heart's content! There is a lot of that! In fact there are some 5 for the price of 1 pieces that fit her perfectly!

But if she insists she can also find T-shirts, jeans, and shoes. In fact here are these nice T-shirts with shorter sleeves than usual and a nice-but-not-overstated neckline that shows a bit of tasteful cleavage, which also fit her very well. And if she's up for it, these crop tops are made of some fabric that is very nice to the touch—and right next to them for some reason there is a set of jewelled navel piercings, not too big and flashy but with just the kind of bling to catch the eye. Over there she can find this set of ripped jeans—not ripped as in "barely there", the actual ripped stripes—in different tones and with different accents that all make her ass look great. And finally, she can find the usual selection of shoes she'd expect but also there are some sandals that go pretty well with those jeans with heels of varying heights, from "barely-there" to "stilettos".

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She is not going to pierce her navel today, but she'll take ripped jeans and crop tops and t-shirts. She will try on heeled sandals just to see if she gets a skill for it, if she doesn't she's going to faceplant if she tries to walk in them.

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A skill has been created by a special action! Putting high heeled sandals on has created the skill High Heels.

A skill has been created by a special action! Unlocking the High Heels skill tree as someone who is very bad at walking has created the subskill High-Heeled Walking.

Correctly intuiting the existence of this skill based on reasoning in line with the Erogame would have given you +1 ERO, but your exceptional circumstances mean that instead your effective ERO has increased by 1. Your current effective ERO is 19.

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...what does High-Heel(s/ed Walking) do exactly?

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Info // Skills // High Heels

High Heels: Lvl 1 (0 / 3). Passive.

Negates all movement, dexterity, and combat penalties from wearing high heels. Your High Heels skill level is added to the level of all High-Heeled subskills when calculating their effectiveness.

High-Heeled Walking: Lvl 1 (0 / 3). Passive, special.

While wearing high heels, all movement, dexterity, and combat penalties from being you are negated. At level 1 of this skill you are as generically dexterous as an average member of your reference class.

Your High Heels skill level is not added to this skill's level.

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Cool. She will buy exclusively heels. These sandals and those cute boots.

Does posing in the mirror get her a BOD point or anything?

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It does not. Actually, given that the game told her the Boyfriend T-shirt was sort of inherently sexy and she walked all around town without gaining BOD from that either, maybe that first point was easier somehow?

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Maybe it's being pissy about her turning off the LST effects. Oh well.

She makes purchases, ducks back into the changing room to get into a new outfit and sticks the Boyfriend Clothes in the bag with the rest, and heads for the grocery store.

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Now the looks are drawing outright stares, all pretty appreciative, none particularly lecherous. She is an attractive girl in attractive well-fitting clothes that look stylish together.

And she gets no catcalls.

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Coincidence management or genuine coincidence? She has no way to tell!

Traffic light, drugstore, furniture store, diner... grocery store!

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Grocery store! The rest of the walk there is as uneventful as the time spent inside it. The game seems to not be particularly wanting this part of her day to be very plotty.

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That's legit! It's nice to be able to do normal not-psychotic things like buy groceries. Spaghetti, sauce. Loafa rye. Roast beef and deli turkey. Mayo. Spring mix and a bottle of ranch. Top off the egg supply. Couple cans of tuna. Bag of frozen chicken breasts, can of artichokes, a few potatoes. Premade cookie dough. That is enough for a few days and is going to be a little hefty to haul back - home, insofar as she has a home - so she'll stop there. She will get more ambitious with the food after she has more magical skill points in it or gets bored with pasta.

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On her way back, there's a little something that might catch her eye, which somehow failed to earlier: this adorable little stationery store with a selection of cute witty cards to send other people displayed out front. And the inside, visible through the window and open door, looks very cosy and friendly and welcoming, with a little nook that seems to be meant for people to just chill, read a book, not do anything. A little out of place, but not tacked on; it seems like whoever owns the store just wanted it to be nice, in a certain aesthetic way.

Also they're selling stacks of notebooks at three for the price of one.

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She didn't ask Oliver for notebook money. This is clearly outside the scope of her errand.

 

If the Erogame would like to enable her to buy a bunch of notebooks, she will find a tenner right... there, under the recycling bin on the curb.

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A skill has been created by a special action! Finding ten dollars where you expected them to be and pushing probability a little bit further than it's comfortable going on its own without being bought dinner first has created the skill Probability Massage.

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SWEET. Maybe the perks are basically a sideshow to the skills? Which would sort of make sense, skills happen when she actually does things and the perks are incredibly rapey, maybe all the rape has to go there because you can't really do "get raped on purpose" as an action without doing some violence to some definitions.

What does her new skill do? she inquires, as she and her bags drift into the stationery store to look at the pretty notebooks.

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Info // Skills // Probability Massage

Probability Massage: Lvl 1 (0 / 3). Active, special.

Sometimes the universe needs a little bit more coaxing to give you what you want, pretend to look away for a minute so it can have plausible deniability.

Up to Skill Level ^ 2 + Skill Level = 2 times a day, you can pay some DOM or SUB to decide that maybe that unlikely thing you wanted to have happen isn't that unlikely after all. The thing you want to do can't be the sort of thing that wouldn't happen at all at your current ERO level, and it can't be more unlikely than a 1 in ERO ^ (2 x Skill Lvl) = 1/324 chance of happening in general.

The amount of D|S you pay per use of this skill is dynamically calculated depending on both the improbability being invoked and the plot importance of it: more unlikely things cost more, things that would make the plot more compelling cost less, things that make your life harder in narratively interesting ways cost less. You will have a rough intuition about the magnitude of this cost before invoking this skill, and if you do not have enough of your chosen energy type to pay for it you may get a different effect that's related to the one you wanted but more likely or less important.

Pretty notebooks! She can find those and get a reasonable number of them plus writing utensils and other related stuff.

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