Oh, I see! Yes, you can still buy new wild magic later.
Complications she has access to:
Vulnerability - 4 points - choose one of water, iron, or fire: it seriously fucks you up
Rejection - 4 points - mundane animals (except cats, for whatever reason) hate you, and plants antiflourish in your presence
Hunted - 10 points - a member of this one order of undead unkillable witch hunters fixates on you as their next target
Dislikeable - 4 points - you tend to rub people the wrong way
Unveiled - 4 points - the Veil doesn't cover you; arbitrary mortals can see your true form
Restriction - 2 points* - you are cut off completely from some form of ranked magic
Crutch - 4 points - you can't use magic without a magical implement to aid you
Spell Sink - 4 points - you're particularly repellant to magic; magical attacks won't hurt you but beneficial magic can't help you, and doing your own magic is much harder
Like a Duck - 2 points - you weigh only as much as a duck despite your much greater volume; you're supernaturally buoyant in water and extremely vulnerable to physical force, such as for example the wind
Witch Mark - 2 points - you have an extra nipple somewhere on your body
Sensory Disability - 2 points* - one of your senses is dulled significantly
Sensory Shock - 2 points* - one of your senses is magnified significantly, to the point of being overwhelming
Requirement - variable - you need some substance other than food, water, and air to survive; the more often you need it, the more points it gives you and the less rare it can be
Defeated - 8 points - at some point, an enemy will have you at their mercy for some amount of time before killing you. Ways of avoiding death cannot be used to circumvent this complication but resurrection and respawning are fine.
Kryptonite - variable - you'll be vulnerable to some substance. How rare the substance is and how vulnerable to it you are detemine how many points you gain
*can be taken up to three times