May awakens witchily
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"I'm glad you like it! --Try flying, everyone loves flying the first time."

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"We're indoors!"

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"There's a little room! It's not like you'd have to flap wings! But fine, fair enough." 

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May has LEVITATION so she can hop up off the ground a little bit without flying-flying.

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Penelope claps with genuine enthusiasm. 

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"This is comfy!" she beams. "Do I like - think about what I want my witchery stuff to look like, to set it, or is there something more complicated -"

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"Your mothergifts will have a relatively plain appearance when they first manifest; at rank two, changing them will take about a minute of meditating on what you want them to look like instead."

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"I'm not sure my tail will fit in my jeans and it'd be harder to pass of a motile body part as costumery so I should get in witchy stuff before I leave! Oh, hm, where's my swag at...?"

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"You can call it like your mothergifts! Just--think about wanting it, but like, intentionally, not idly."

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"Alrighty..." She sits in the air, swishing her tail, and mentally designs herself some witch robes. She's thinking a traditional loose dress-y thing with a li'l capelet, and once she has upgraded as befits her rank, she will include leggings under it with a tail aperture, both in black. And ice-blue embroidery to match the horns/tail/hands color so it looks like an intentional cosplay, she can adjust it later if she sees something cool but for now just, hm, Greek keys, that's simple enough to visualize. Great big pockets and... how does storing things in your sleeves work... well, in her sleeves, they're going to be folded back on themselves on the inside, making a ring-shaped additional pocket in each one. It's going to ditch everything she's wearing when she summons it so she designs herself some black boots too, and socks, and underthings, very boring for now, she doesn't care that much. Hat! Also black. Standard witchy hat, plump enough to cover the horns, tall, tipped over a li'l bit at the top, matching embroidery on the brim and a ribbon around where it hugs her head. Wand! Black! With an ice-blue jewel at one end and some nice swirly bits to make it more grippable.

Appear, mothergifts! (Shouldn't they be grandmagifts?)

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Her mothergifts appear, Rod in her hand and robe swishing around her and hat perched on her head. 

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And time to fix 'em up how she had in mind so she isn't walking out into the streets of Toronto barefoot and commando.

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"Oh, that's very nice," Penelope says approvingly. 

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"Thank you!" She tucks her wand into her sleevepocket. "I don't think I want to carry a cauldron home, can I dismiss the relics the same as I can the mothergifts?"

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"Yep! As far as I know it's just the same."

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She will will her swag into place!

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The tiara settles onto her head neatly over the brim of the hat, and the violet lenses on her face; the hydron appears in front of her. 

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She takes off the lenses to inspect them, and then puts them back on and tries out their features, and then shoos them. She pulls the tiara down to admire - it's very lovely - shoos it too, and then checks out the mouths of the hydron and sends it away likewise.

She hums a bit to see what it feels like to get music when she Needs It even if she is not presently very musicthirsty.

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"Beautiful. Hmm. To get the most use out of the Hydron...there's an expensive potion called an Elixir of Many Colors that can add on an affinity. Ambitious witches tend to pursue this, eventually, and you should know about that before you buy more ranks in Potions off-affinity."

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"Oooh. ...I assume that it's expensive in such a way that I can't make my own."

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"Technically you could--all that's required is to dissolve the primary component, a Cosmic Pearl, in a solution of molten gold--but Cosmic Pearls aren't less expensive, and how to make those is a secret closely guarded by all who possess it."

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"Aha." She put her backpack down around her somewhere - she collects her laptop out of it and makes a note to purchase the elixir or its component pearl at some point. "Is there a whole standard shopping list?"

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"Technically the elixir isn't standard; most people aren't ambitious. But--two elixirs--you can only have four affinities at a time--an alchemist stone, at some point, if you're doing anything significant with Hexes; a set of ritual inks, but that one's nearly as good in the hands of a close ally as in one's own, and better if the ally is better at Runes than you are. A Witch Deck is a good backup immortality method."

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"What's a Witch Deck?"

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"A Witch Deck is a relic consisting of sixty blank cards, each of which can be bonded to a specific being. While the being lives, you can use the card to summon a sort of copy of them--not an actual fork, just an automaton with the same abilities. If they die in a way that would otherwise have been permanent, the next time you use the card, the entity themself will be summoned instead of a copy. There are networks of witches who arrange to be in as many decks as possible, often making quid pro quo agreements with other witches. There are also powerful witches secure in their ordinary methods of immortality who charge to be in people's decks." 

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